2 CLASS(NexuizPlayerSettingsTab) EXTENDS(NexuizTab)
3 METHOD(NexuizPlayerSettingsTab, fill, void(entity))
4 METHOD(NexuizPlayerSettingsTab, draw, void(entity))
5 ATTRIB(NexuizPlayerSettingsTab, title, string, "Player Setup")
6 ATTRIB(NexuizPlayerSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizPlayerSettingsTab, rows, float, 22)
8 ATTRIB(NexuizPlayerSettingsTab, columns, float, 6.5)
9 ATTRIB(NexuizPlayerSettingsTab, playerNameLabel, entity, NULL)
10 ATTRIB(NexuizPlayerSettingsTab, playerNameLabelAlpha, float, 0)
11 ENDCLASS(NexuizPlayerSettingsTab)
12 entity makeNexuizPlayerSettingsTab();
16 entity makeNexuizPlayerSettingsTab()
19 me = spawnNexuizPlayerSettingsTab();
20 me.configureDialog(me);
23 void drawNexuizPlayerSettingsTab(entity me)
25 if(cvar_string("_cl_name") == "Player")
26 me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
28 me.playerNameLabel.alpha = me.playerNameLabelAlpha;
31 void fillNexuizPlayerSettingsTab(entity me)
33 entity e, pms, sl, label, e0, box;
37 me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
38 me.playerNameLabelAlpha = me.playerNameLabel.alpha;
39 me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null));
41 label.allowColors = 1;
44 me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
45 box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
47 label.textEntity = box;
49 me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
50 me.TD(me, 5, 2, e = makeNexuizCharmap(box));
57 me.gotoRC(me, 8, 0.0);
58 pms = makeNexuizPlayerModelSelector();
59 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:"));
60 me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
61 e.onClick = PlayerModelSelector_Prev_Click;
62 e.onClickEntity = pms;
63 me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
64 me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
65 e.onClick = PlayerModelSelector_Next_Click;
66 e.onClickEntity = pms;
70 n = 16 - !cvar("developer");
72 for(i = 0; i < n; ++i)
74 me.gotoRC(me, r + i * m, 0.1);
75 me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0');
77 for(i = 0; i < n; ++i)
79 me.gotoRC(me, r + i * m, 0.4);
80 me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0');
83 me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
84 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of View:"));
85 me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
87 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage kick:"));
88 me.TD(me, 1, 2, e = makeNexuizSlider(0, 0.5, 0.05, "v_kicktime"));
90 sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
91 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
96 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Factor:"));
97 me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
99 sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
100 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
103 me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
104 e.onClick = DialogOpenButton_Click;
105 e.onClickEntity = main.weaponsDialog;
106 me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
107 e0.textEntity = main.weaponsDialog;
111 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs"));
112 me.TD(me, 1, 1.3, e = makeNexuizCheckBox(1, "crosshair_color_override", "& crosshair colors"));
113 setDependent(e, "crosshair_per_weapon", 1, 1);
115 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
116 for(i = 1; i <= 10; ++i) {
117 me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
118 setDependent(e, "crosshair_per_weapon", 0, 0);
122 for(i = 11; i <= 20; ++i) {
123 me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
124 setDependent(e, "crosshair_per_weapon", 0, 0);
127 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Size:"));
128 me.TD(me, 1, 2, e = makeNexuizSlider(0.40, 2, 0.05, "crosshair_size"));
130 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Alpha:"));
131 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_alpha"));
133 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Red:"));
134 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_red"));
135 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
137 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Green:"));
138 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_green"));
139 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
141 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Blue:"));
142 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_blue"));
143 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
145 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:"));
146 me.TD(me, 1, 2/3, e = makeNexuizRadioButton(1, "crosshair_hittest", "0", "None"));
147 me.TD(me, 1, 2/3, e = makeNexuizRadioButton(1, "crosshair_hittest", "1", "TrueAim"));
148 me.TD(me, 1, 2/3, e = makeNexuizRadioButton(1, "crosshair_hittest", "1.25", "Enemies"));
151 me.TD(me, 1, 2.2, e = makeNexuizButton("Radar, HUD & Waypoints...", '0 0 0'));
152 e.onClick = DialogOpenButton_Click;
153 e.onClickEntity = main.radarDialog;
156 #ifdef ALLOW_FORCEMODELS
157 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force Models:"));
158 me.TD(me, 1, 2/3, e = makeNexuizRadioButton(2, string_null, string_null, "None"));
159 me.TD(me, 1, 2/3, e = makeNexuizRadioButton(2, "cl_forceplayermodelsfromnexuiz", string_null, "Custom"));
160 me.TD(me, 1, 2/3, e = makeNexuizRadioButton(2, "cl_forceplayermodels", string_null, "All"));
163 me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects"));
165 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:"));
166 me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs"));
167 e.addValue(e, "None", "1");
168 e.addValue(e, "Few", "0.75");
169 e.addValue(e, "Many", "0.5");
170 e.addValue(e, "Lots", "0");
171 e.configureNexuizTextSliderValues(e);
172 setDependent(e, "cl_gentle", 0, 0);
175 me.gotoRC(me, me.rows - 1, 0);
176 me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels", COMMANDBUTTON_APPLY));