2 CLASS(NexuizPlayerSettingsTab) EXTENDS(NexuizTab)
3 METHOD(NexuizPlayerSettingsTab, fill, void(entity))
4 METHOD(NexuizPlayerSettingsTab, draw, void(entity))
5 ATTRIB(NexuizPlayerSettingsTab, title, string, "Player Setup")
6 ATTRIB(NexuizPlayerSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizPlayerSettingsTab, rows, float, 22)
8 ATTRIB(NexuizPlayerSettingsTab, columns, float, 6.5)
9 ATTRIB(NexuizPlayerSettingsTab, playerNameLabel, entity, NULL)
10 ATTRIB(NexuizPlayerSettingsTab, playerNameLabelAlpha, float, 0)
11 ENDCLASS(NexuizPlayerSettingsTab)
12 entity makeNexuizPlayerSettingsTab();
16 entity makeNexuizPlayerSettingsTab()
19 me = spawnNexuizPlayerSettingsTab();
20 me.configureDialog(me);
23 void drawNexuizPlayerSettingsTab(entity me)
25 if(cvar_string("_cl_name") == "Player")
26 me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
28 me.playerNameLabel.alpha = me.playerNameLabelAlpha;
31 void fillNexuizPlayerSettingsTab(entity me)
33 entity e, pms, sl, eName, e0, box;
37 me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
38 me.playerNameLabelAlpha = me.playerNameLabel.alpha;
39 me.TD(me, 1, 2.5, eName = makeNexuizTextLabel(0, string_null));
40 eName.textEntity = main.namesDialog;
42 eName.allowColors = 1;
45 me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
46 box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
49 me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
50 me.TD(me, 5, 2, e = makeNexuizCharmap(box));
56 pms = makeNexuizPlayerModelSelector();
58 me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
59 e.onClick = PlayerModelSelector_Prev_Click;
60 e.onClickEntity = pms;
61 me.TD(me, me.rows - me.currentRow - 1, 1.9, pms);
62 me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
63 e.onClick = PlayerModelSelector_Next_Click;
64 e.onClickEntity = pms;
65 me.gotoRC(me, 8, 0.1);
66 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Skin colors"));
67 me.gotoRC(me, 9, 0.2); me.setFirstColumn(me, me.currentColumn);
68 n = 16 - !cvar("developer");
69 for(i = 0; i < n; ++i)
71 me.gotoRC(me, 8 + i * 0.75, 0.1);
73 me.TDNoMargin(me, 1, (2 / n) + 0.1, e = makeNexuizColorButton(1, 0, i), '1 0 0');
75 me.gotoRC(me, 9, 0.45); me.setFirstColumn(me, me.currentColumn);
76 for(i = 0; i < n; ++i)
78 me.gotoRC(me, 8 + i * 0.75, 0.4);
80 me.TDNoMargin(me, 1, (2 / n) + 0.1, e = makeNexuizColorButton(2, 1, i), '1 0 0');
83 me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
84 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of View:"));
85 me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
87 sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
88 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
92 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Factor:"));
93 me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
95 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Sens.:"));
96 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "cl_zoomsensitivity"));
98 sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
99 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
103 me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
104 e.onClick = DialogOpenButton_Click;
105 e.onClickEntity = main.weaponsDialog;
106 me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
107 e0.textEntity = main.weaponsDialog;
111 me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs"));
113 me.TD(me, 1, 3, e = makeNexuizCheckBox(1, "crosshair_color_override", "Per weapon crosshair colors"));
114 setDependent(e, "crosshair_per_weapon", 1, 1);
116 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
117 for(i = 1; i <= 10; ++i) {
118 me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '0 0 0');
119 setDependent(e, "crosshair_per_weapon", 0, 0);
123 for(i = 11; i <= 20; ++i) {
124 me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '0 0 0');
125 setDependent(e, "crosshair_per_weapon", 0, 0);
128 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Size:"));
129 me.TD(me, 1, 2, e = makeNexuizSlider(0.40, 2, 0.05, "crosshair_size"));
131 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Alpha:"));
132 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_alpha"));
134 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Red:"));
135 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_red"));
136 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
138 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Green:"));
139 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_green"));
140 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
142 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Blue:"));
143 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_blue"));
144 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
147 * not supported by the current csqc code
149 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "HUD size:"));
150 me.TD(me, 1, 2, e = makeNexuizTextSlider("viewsize"));
151 e.addValue(e, "None", "120");
152 e.addValue(e, "Reduced", "110");
153 e.addValue(e, "Full", "100");
154 e.configureNexuizTextSliderValues(e);
158 me.TD(me, 1, 2.8, e = makeNexuizCheckBox(1, "sbar_hudselector", "Use old-style HUD layout"));
159 setDependent(e, "viewsize", 0, 110);
162 me.TD(me, 1, 2, e = makeNexuizButton("Radar & Waypoints...", '0 0 0'));
163 e.onClick = DialogOpenButton_Click;
164 e.onClickEntity = main.radarDialog;
168 me.gotoRC(me, me.rows - 1, 0);
169 me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_hidewaypoints;sendcvar cl_shownames", COMMANDBUTTON_APPLY));