2 CLASS(NexuizMutatorsDialog) EXTENDS(NexuizDialog)
3 METHOD(NexuizMutatorsDialog, toString, string(entity))
4 METHOD(NexuizMutatorsDialog, fill, void(entity))
5 METHOD(NexuizMutatorsDialog, showNotify, void(entity))
6 METHOD(NexuizMutatorsDialog, close, void(entity))
7 ATTRIB(NexuizMutatorsDialog, title, string, "Mutators")
8 ATTRIB(NexuizMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
9 ATTRIB(NexuizMutatorsDialog, intendedWidth, float, 0.8)
10 ATTRIB(NexuizMutatorsDialog, rows, float, 17)
11 ATTRIB(NexuizMutatorsDialog, columns, float, 6)
12 ATTRIB(NexuizMutatorsDialog, refilterEntity, entity, NULL)
13 ENDCLASS(NexuizMutatorsDialog)
17 void showNotifyNexuizMutatorsDialog(entity me)
22 string weaponarenastring;
23 string weaponarenastring_cvar;
24 string WeaponArenaString()
29 s = cvar_string("g_weaponarena");
33 return "All Weapons Arena";
35 return "Most Weapons Arena";
36 if(s == weaponarenastring_cvar)
37 return weaponarenastring;
39 strunzone(weaponarenastring);
40 if(weaponarenastring_cvar)
41 strunzone(weaponarenastring_cvar);
43 weaponarenastring_cvar = strzone(s);
47 for(i = 0; i < n; ++i)
49 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
51 e = get_weaponinfo(j);
52 if(argv(i) == e.netname)
53 s = strcat(s, " & ", e.message);
56 s = strcat(substring(s, 3, strlen(s) - 3), " Arena");
58 weaponarenastring = strzone(s);
60 return weaponarenastring;
63 string toStringNexuizMutatorsDialog(entity me)
67 if(cvar("g_minstagib"))
68 s = strcat(s, ", MinstaGib");
70 s = strcat(s, ", NixNex");
71 if(cvar_string("g_weaponarena") != "0")
72 s = strcat(s, ", ", WeaponArenaString());
73 if(cvar("sv_gravity") < 800)
74 s = strcat(s, ", Low gravity");
76 s = strcat(s, ", Cloaked");
77 if(cvar("g_footsteps"))
78 s = strcat(s, ", Steps");
79 if(cvar("g_grappling_hook"))
80 s = strcat(s, ", Hook");
81 if(cvar("g_laserguided_missile"))
82 s = strcat(s, ", LG missiles");
84 s = strcat(s, ", Midair");
86 s = strcat(s, ", Vampire");
87 if(cvar("g_weapon_stay"))
88 s = strcat(s, ", Weapons stay");
89 if(cvar("g_bloodloss") > 0)
90 s = strcat(s, ", Bloodloss");
94 return substring(s, 2, strlen(s) - 2);
99 // WARNING: dirty hack. TODO clean this up by putting this behaviour in extra classes.
100 void loadCvarsLaserWeaponArenaWeaponButton(entity me)
102 tokenize_sane(cvar_string("g_weaponarena"));
103 me.checked = (argv(0) == me.cvarValue);
106 void saveCvarsLaserWeaponArenaWeaponButton(entity me)
111 if(me.cvarValue != "laser")
112 if(cvar("menu_weaponarena_with_laser"))
115 cvar_set("g_weaponarena", strcat(me.cvarValue, suffix));
117 cvar_set("g_weaponarena", me.cvarOffValue);
120 .void(entity) draw_weaponarena;
121 .void(entity) saveCvars_weaponarena;
122 void saveCvarsLaserWeaponArenaLaserButton(entity me)
124 // run the old function
125 me.saveCvars_weaponarena(me);
127 me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser"));
131 // check for the laser suffix
133 s = cvar_string("g_weaponarena");
134 if(me.checked && substring(s, strlen(s) - 6, 6) != " laser")
135 s = strcat(s, " laser");
136 else if(!me.checked && substring(s, strlen(s) - 6, 6) == " laser")
137 s = substring(s, 0, strlen(s) - 6);
138 cvar_set("g_weaponarena", s);
142 void preDrawLaserWeaponArenaLaserButton(entity me)
144 me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser"));
145 // run the old function
146 me.draw_weaponarena(me);
148 // WARNING: end of dirty hack. Do not try this at home.
152 void fillNexuizMutatorsDialog(entity me)
158 me.TD(me, 1, 2, makeNexuizTextLabel(0, "Game mutators:"));
160 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_cloaked", "Cloaked"));
162 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_footsteps", "Footsteps"));
164 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_grappling_hook", "Grappling hook"));
166 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_laserguided_missile", "Laser guided missiles"));
168 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_midair", "Midair"));
170 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_vampire", "Vampire"));
172 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_weapon_stay", "Weapons stay"));
174 s = makeNexuizSlider(80, 400, 8, "sv_gravity");
176 s.valueDisplayMultiplier = 0.125; // show gravity in percent
177 me.TD(me, 1, 2, e = makeNexuizSliderCheckBox(800, 1, s, "Low gravity"));
178 e.savedValue = 200; // good on silvercity
181 me.TD(me, 1, 1.8, s);
183 s = makeNexuizSlider(10, 50, 1, "g_bloodloss");
184 me.TD(me, 1, 2, e = makeNexuizSliderCheckBox(0, 1, s, "Blood loss"));
187 me.TD(me, 1, 1.8, s);
189 me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
190 me.TD(me, 1, 4, makeNexuizTextLabel(0, "Weapon arenas:"));
192 me.TD(me, 1, 4, e = makeNexuizRadioButton(1, string_null, string_null, "Regular (no arena)"));
193 for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i, ++j)
195 w = get_weaponinfo(i);
200 me.TD(me, 1, 2, e = makeNexuizRadioButton(1, "g_weaponarena", strzone(str), strzone(hstr)));
201 e.cvarOffValue = "0";
202 // custom load/save logic that ignores a " laser" suffix, or adds it
203 e.loadCvars = loadCvarsLaserWeaponArenaWeaponButton;
204 e.saveCvars = saveCvarsLaserWeaponArenaWeaponButton;
209 me.TD(me, 1, 3.8, e = makeNexuizCheckBox(0, "menu_weaponarena_with_laser", "with laser"));
210 // hook the draw function to gray it out
211 e.draw_weaponarena = e.draw;
212 e.draw = preDrawLaserWeaponArenaLaserButton;
213 // hook the save function to notify about the cvar
214 e.saveCvars_weaponarena = e.saveCvars;
215 e.saveCvars = saveCvarsLaserWeaponArenaLaserButton;
217 me.TD(me, 1, 4, makeNexuizTextLabel(0, "Special arenas:"));
219 me.TD(me, 1, 4, e = makeNexuizRadioButton(1, "g_minstagib", string_null, "MinstaGib"));
221 me.TD(me, 1, 4, e = makeNexuizRadioButton(1, "g_nixnex", string_null, "NixNex"));
224 me.TD(me, 1, 3.8, e = makeNexuizCheckBox(0, "g_nixnex_with_laser", "with laser"));
225 setDependent(e, "g_nixnex", 1, 1);
227 me.TD(me, 1, 4, e = makeNexuizRadioButton(1, "g_weaponarena", "all", "All weapons"));
228 e.cvarOffValue = "0";
230 me.gotoRC(me, me.rows - 1, 0);
231 me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
232 e.onClick = Dialog_Close;
233 e.onClickEntity = me;
236 void closeNexuizMutatorsDialog(entity me)
238 if(me.refilterEntity)
239 me.refilterEntity.refilter(me.refilterEntity);