2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, sliderTimelimit, entity, NULL)
13 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
14 ATTRIB(NexuizServerCreateTab, checkboxFraglimitMapinfo, entity, NULL)
15 ENDCLASS(NexuizServerCreateTab)
16 entity makeNexuizServerCreateTab();
21 entity makeNexuizServerCreateTab()
24 me = spawnNexuizServerCreateTab();
25 me.configureDialog(me);
29 void fillNexuizServerCreateTab(entity me)
36 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
38 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
39 if(e.checked) e0 = NULL;
40 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
41 if(e.checked) e0 = NULL;
42 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
43 if(e.checked) e0 = NULL;
44 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
45 if(e.checked) e0 = NULL;
46 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS"));
47 if(e.checked) e0 = NULL;
50 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
51 if(e.checked) e0 = NULL;
52 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
53 if(e.checked) e0 = NULL;
54 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
55 if(e.checked) e0 = NULL;
56 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
57 if(e.checked) e0 = NULL;
58 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
59 if(e.checked) e0 = NULL;
60 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
61 if(e.checked) e0 = NULL;
62 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
63 if(e.checked) e0 = NULL;
66 //print("NO CHECK\n");
71 me.mapListBox = makeNexuizMapList();
72 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
73 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
75 me.TD(me, me.rows - 7, 3, me.mapListBox);
76 me.gotoRC(me, me.rows - 3, 0);
78 me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
79 e.onClick = MapList_All;
80 e.onClickEntity = me.mapListBox;
81 me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
82 e.onClick = MapList_None;
83 e.onClickEntity = me.mapListBox;
86 me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
87 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
89 me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
90 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
91 me.TD(me, 1, 2, me.sliderTimelimit);
94 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
96 me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
97 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
98 me.checkboxFraglimit = e;
99 me.TD(me, 1, 2, me.sliderFraglimit);
102 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
103 me.checkboxFraglimitMapinfo = e;
106 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
107 me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
109 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
110 me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
113 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
114 setDependent(e, "bot_number", 0, -1);
115 me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
116 e.addValue(e, "Botlike", "0");
117 e.addValue(e, "Beginner", "1");
118 e.addValue(e, "You will win", "2");
119 e.addValue(e, "You can win", "3");
120 e.addValue(e, "You might win", "4");
121 e.addValue(e, "Advanced", "5");
122 e.addValue(e, "Expert", "6");
123 e.addValue(e, "Pro", "7");
124 e.addValue(e, "Assassin", "8");
125 e.addValue(e, "Unhuman", "9");
126 e.addValue(e, "Godlike", "10");
127 e.configureNexuizTextSliderValues(e);
128 setDependent(e, "bot_number", 0, -1);
131 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
132 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
133 setDependent(e, "bot_number", 0, -1);
134 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
135 setDependent(e, "bot_number", 0, -1);
136 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
137 setDependent(e, "bot_number", 0, -1);
140 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
141 me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
142 e.addValue(e, "No voting", "0");
143 e.addValue(e, "2 choices", "2");
144 e.addValue(e, "3 choices", "3");
145 e.addValue(e, "4 choices", "4");
146 e.addValue(e, "5 choices", "5");
147 e.addValue(e, "6 choices", "6");
148 e.addValue(e, "7 choices", "7");
149 e.addValue(e, "8 choices", "8");
150 e.addValue(e, "9 choices", "9");
151 e.configureNexuizTextSliderValues(e);
153 me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
157 me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
158 e.onClick = DialogOpenButton_Click;
159 e.onClickEntity = main.advancedDialog;
160 main.advancedDialog.refilterEntity = me.mapListBox;
163 me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
164 e.onClick = DialogOpenButton_Click;
165 e.onClickEntity = main.mutatorsDialog;
166 main.mutatorsDialog.refilterEntity = me.mapListBox;
167 me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
168 e0.textEntity = main.mutatorsDialog;
171 me.gotoRC(me, me.rows - 1, 0);
172 me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
173 me.TD(me, 1, me.columns - 2, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
174 e.onClick = MapList_LoadMap;
175 e.onClickEntity = me.mapListBox;
176 me.mapListBox.startButton = e;
178 me.gameTypeChangeNotify(me);
181 void GameType_ConfigureSliders(entity e, entity l, entity l2, string pLabel, float pMin, float pMax, float pStep, string pCvar)
185 e.configureNexuizSlider(e, pMin, pMax, pStep, string_null);
186 l.setText(l, pLabel);
187 e.disabled = l.disabled = l2.disabled = TRUE;
191 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
192 l.setText(l, pLabel);
193 e.disabled = l.disabled = l2.disabled = FALSE;
197 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
199 // tell the map list to update
202 gt = MapInfo_CurrentGametype();
203 e = me.sliderFraglimit;
204 l = me.checkboxFraglimit;
205 l2 = me.checkboxFraglimitMapinfo;
208 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, l2, "Capture limit:", 1, 20, 1, "capturelimit_override"); break;
209 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
210 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
211 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
212 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, l2, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
213 case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, l2, "Laps:", 1, 25, 1, "g_race_laps_limit"); break;
214 case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, l2, "Goals:", 1, 50, 1, "g_nexball_goallimit"); break;
215 case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
216 case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
217 case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
218 default: GameType_ConfigureSliders(e, l, l2, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
220 me.mapListBox.refilter(me.mapListBox);