2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, sliderTimelimit, entity, NULL)
13 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
14 ATTRIB(NexuizServerCreateTab, checkboxFraglimitMapinfo, entity, NULL)
15 ENDCLASS(NexuizServerCreateTab)
16 entity makeNexuizServerCreateTab();
21 entity makeNexuizServerCreateTab()
24 me = spawnNexuizServerCreateTab();
25 me.configureDialog(me);
29 void fillNexuizServerCreateTab(entity me)
36 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
38 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
39 if(e.checked) e0 = NULL;
40 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
41 if(e.checked) e0 = NULL;
42 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
43 if(e.checked) e0 = NULL;
44 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
45 if(e.checked) e0 = NULL;
46 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS"));
47 if(e.checked) e0 = NULL;
50 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
51 if(e.checked) e0 = NULL;
52 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
53 if(e.checked) e0 = NULL;
54 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ca", "CA"));
55 if(e.checked) e0 = NULL;
56 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
57 if(e.checked) e0 = NULL;
58 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
59 if(e.checked) e0 = NULL;
60 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
61 if(e.checked) e0 = NULL;
62 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
63 if(e.checked) e0 = NULL;
64 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
65 if(e.checked) e0 = NULL;
68 //print("NO CHECK\n");
73 me.mapListBox = makeNexuizMapList();
74 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
75 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
77 me.TD(me, me.rows - 7, 3, me.mapListBox);
78 me.gotoRC(me, me.rows - 3, 0);
80 me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
81 e.onClick = MapList_All;
82 e.onClickEntity = me.mapListBox;
83 me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
84 e.onClick = MapList_None;
85 e.onClickEntity = me.mapListBox;
88 me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
89 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
91 me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
92 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
93 me.TD(me, 1, 2, me.sliderTimelimit);
96 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
98 me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
99 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
100 me.checkboxFraglimit = e;
101 me.TD(me, 1, 2, me.sliderFraglimit);
104 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
105 me.checkboxFraglimitMapinfo = e;
108 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
109 me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
111 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
112 me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
115 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
116 setDependent(e, "bot_number", 0, -1);
117 me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
118 e.addValue(e, "Botlike", "0");
119 e.addValue(e, "Beginner", "1");
120 e.addValue(e, "You will win", "2");
121 e.addValue(e, "You can win", "3");
122 e.addValue(e, "You might win", "4");
123 e.addValue(e, "Advanced", "5");
124 e.addValue(e, "Expert", "6");
125 e.addValue(e, "Pro", "7");
126 e.addValue(e, "Assassin", "8");
127 e.addValue(e, "Unhuman", "9");
128 e.addValue(e, "Godlike", "10");
129 e.configureNexuizTextSliderValues(e);
130 setDependent(e, "bot_number", 0, -1);
133 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
134 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
135 setDependent(e, "bot_number", 0, -1);
136 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
137 setDependent(e, "bot_number", 0, -1);
138 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
139 setDependent(e, "bot_number", 0, -1);
142 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
143 me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
144 e.addValue(e, "No voting", "0");
145 e.addValue(e, "2 choices", "2");
146 e.addValue(e, "3 choices", "3");
147 e.addValue(e, "4 choices", "4");
148 e.addValue(e, "5 choices", "5");
149 e.addValue(e, "6 choices", "6");
150 e.addValue(e, "7 choices", "7");
151 e.addValue(e, "8 choices", "8");
152 e.addValue(e, "9 choices", "9");
153 e.configureNexuizTextSliderValues(e);
155 me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
159 me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
160 e.onClick = DialogOpenButton_Click;
161 e.onClickEntity = main.advancedDialog;
162 main.advancedDialog.refilterEntity = me.mapListBox;
165 me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
166 e.onClick = DialogOpenButton_Click;
167 e.onClickEntity = main.mutatorsDialog;
168 main.mutatorsDialog.refilterEntity = me.mapListBox;
169 me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
170 e0.textEntity = main.mutatorsDialog;
173 me.gotoRC(me, me.rows - 1, 0);
174 me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
175 me.TD(me, 1, me.columns - 2, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
176 e.onClick = MapList_LoadMap;
177 e.onClickEntity = me.mapListBox;
178 me.mapListBox.startButton = e;
180 me.gameTypeChangeNotify(me);
183 void GameType_ConfigureSliders(entity e, entity l, entity l2, string pLabel, float pMin, float pMax, float pStep, string pCvar)
187 e.configureNexuizSlider(e, pMin, pMax, pStep, string_null);
188 l.setText(l, pLabel);
189 e.disabled = l.disabled = l2.disabled = TRUE;
193 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
194 l.setText(l, pLabel);
195 e.disabled = l.disabled = l2.disabled = FALSE;
199 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
201 // tell the map list to update
204 gt = MapInfo_CurrentGametype();
205 e = me.sliderFraglimit;
206 l = me.checkboxFraglimit;
207 l2 = me.checkboxFraglimitMapinfo;
210 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, l2, "Capture limit:", 1, 20, 1, "capturelimit_override"); break;
211 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
212 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
213 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
214 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, l2, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
215 case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, l2, "Laps:", 1, 25, 1, "g_race_laps_limit"); break;
216 case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, l2, "Goals:", 1, 50, 1, "g_nexball_goallimit"); break;
217 case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
218 case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
219 case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
220 default: GameType_ConfigureSliders(e, l, l2, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
222 me.mapListBox.refilter(me.mapListBox);