2 CLASS(NexuizMultiplayerDialog) EXTENDS(NexuizDialog)
3 METHOD(NexuizMultiplayerDialog, fill, void(entity))
4 ATTRIB(NexuizMultiplayerDialog, title, string, "Multiplayer")
5 ATTRIB(NexuizMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER)
6 ATTRIB(NexuizMultiplayerDialog, intendedWidth, float, 0.96)
7 ATTRIB(NexuizMultiplayerDialog, rows, float, 24)
8 ATTRIB(NexuizMultiplayerDialog, columns, float, 6)
9 ENDCLASS(NexuizMultiplayerDialog)
13 void fillNexuizMultiplayerDialog(entity me)
16 mc = makeNexuizTabController(me.rows - 2);
18 me.TD(me, 1, 1, e = mc.makeTabButton(mc, "Join", makeNexuizServerListTab()));
19 me.TD(me, 1, 1, e = mc.makeTabButton(mc, "Player Setup", makeNexuizPlayerSettingsTab()));
20 if(cvar_string("_cl_name") == "Player")
21 e.onClick(e, e.onClickEntity); // lol animation
22 me.TD(me, 1, 1, e = mc.makeTabButton(mc, "Create", makeNexuizServerCreateTab()));
25 me.TD(me, me.rows - 2, me.columns, mc);