2 CLASS(NexuizCreditsDialog) EXTENDS(NexuizDialog)
3 METHOD(NexuizCreditsDialog, fill, void(entity))
4 METHOD(NexuizCreditsDialog, focusEnter, void(entity))
5 ATTRIB(NexuizCreditsDialog, title, string, "Credits")
6 ATTRIB(NexuizCreditsDialog, color, vector, SKINCOLOR_DIALOG_CREDITS)
7 ATTRIB(NexuizCreditsDialog, intendedWidth, float, SKINWIDTH_CREDITS)
8 ATTRIB(NexuizCreditsDialog, rows, float, SKINROWS_CREDITS)
9 ATTRIB(NexuizCreditsDialog, columns, float, 2)
10 ATTRIB(NexuizCreditsDialog, creditsList, entity, NULL)
11 ATTRIB(NexuizCreditsDialog, tooltip, string, "Information about who was involved in making this game.")
12 ENDCLASS(NexuizCreditsDialog)
16 void fillNexuizCreditsDialog(entity me)
20 me.TD(me, me.rows - 1, me.columns, me.creditsList = makeNexuizCreditsList());
21 me.gotoRC(me, me.rows - 1, 0);
22 me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
23 e.onClick = Dialog_Close;
26 void focusEnterNexuizCreditsDialog(entity me)
28 me.creditsList.scrolling = time + 1;