1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
24 check_unacceptable_compiler_bugs();
27 void UpdateConWidthHeight()
29 float conwidth_s, conheight_s;
30 conwidth_s = conwidth;
31 conheight_s = conheight;
32 conwidth = cvar("vid_conwidth");
33 conheight = cvar("vid_conheight");
36 conheight *= 800 / conwidth;
41 conwidth *= 600 / conheight;
46 if(conwidth_s != conwidth || conheight_s != conheight)
49 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
54 void() m_init_delayed =
70 if(cvar_string("menu_skin") != "")
72 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
73 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
76 if(cvar_defstring("menu_skin") != "")
78 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
79 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
83 draw_currentSkin = "gfx/menu/default";
84 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
86 draw_currentSkin = strzone(draw_currentSkin);
87 while((s = fgets(fh)))
89 // these two are handled by skinlist.qc
90 if(substring(s, 0, 6) == "title ")
92 if(substring(s, 0, 7) == "author ")
94 n = tokenize_console(s);
96 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
100 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
103 n = search_getsize(glob);
104 for(i = 0; i < n; ++i)
105 precache_pic(search_getfilename(glob, i));
109 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
111 conwidth = conheight = -1;
113 UpdateConWidthHeight();
116 main = spawnMainWindow(); main.configureMainWindow(main);
119 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
122 menuMousePos = '0.5 0.5 0';
125 m_display(); // delayed menu display
128 void(float key, float ascii) m_keyup =
135 main.keyUp(main, key, ascii, menuShiftState);
136 if(key >= K_MOUSE1 && key <= K_MOUSE3)
138 --mouseButtonsPressed;
139 if(!mouseButtonsPressed)
140 main.mouseRelease(main, menuMousePos);
141 if(mouseButtonsPressed < 0)
143 mouseButtonsPressed = 0;
144 print("Warning: released an already released button\n");
147 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
148 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
149 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
152 void(float key, float ascii) m_keydown =
163 e.keyGrabbed(e, key, ascii);
168 if(key >= K_MOUSE1 && key <= K_MOUSE3)
169 if(!mouseButtonsPressed)
170 main.mousePress(main, menuMousePos);
171 if(!main.keyDown(main, key, ascii, menuShiftState))
173 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
174 m_hide(); // disable menu on unhandled ESC
176 if(key >= K_MOUSE1 && key <= K_MOUSE3)
178 ++mouseButtonsPressed;
179 if(mouseButtonsPressed > 10)
181 mouseButtonsPressed = 10;
182 print("Warning: pressed an already pressed button\n");
185 if(key == K_ALT) menuShiftState |= S_ALT;
186 if(key == K_CTRL) menuShiftState |= S_CTRL;
187 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
190 void(string img, float a) drawBackground =
194 sz = draw_PictureSize(img);
195 // keep aspect of image
196 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
198 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
199 // match up the height
201 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
205 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
206 // match up the width
208 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
210 draw_Picture('0.5 0.5 0' - 0.5 * isz, img, isz, '1 1 1', a);
214 vector menuTooltipAveragedMousePos;
215 entity menuTooltipItem;
216 vector menuTooltipOrigin;
217 vector menuTooltipSize;
218 float menuTooltipAlpha;
219 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
220 float m_testmousetooltipbox(vector pos)
222 if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
223 if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
227 float m_testtooltipbox(vector tooltippos)
233 if(tooltippos_x + menuTooltipSize_x > 1)
235 if(tooltippos_y + menuTooltipSize_y > 1)
238 menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
239 menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
240 menuTooltipOrigin_z = 0;
242 menuTooltipOrigin = tooltippos;
245 float m_allocatetooltipbox(vector pos)
247 vector avoidplus, avoidminus;
250 avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
251 avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
254 avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
255 avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
260 if(m_testtooltipbox(v))
264 v_x = pos_x - menuTooltipSize_x * 0.5;
265 if(m_testtooltipbox(v))
269 v_x = pos_x - avoidminus_x;
270 if(m_testtooltipbox(v))
274 v_y = pos_y - avoidminus_y;
275 if(m_testtooltipbox(v))
279 v_x = pos_x - menuTooltipSize_x * 0.5;
280 if(m_testtooltipbox(v))
284 v_x = pos_x + avoidplus_x;
285 if(m_testtooltipbox(v))
290 entity m_findtooltipitem(entity root, vector pos)
298 while(it.instanceOfContainer)
300 if(it.instanceOfNexposee)
304 it = it.focusedChild;
305 pos = globalToBox(pos, it.Container_origin, it.Container_size);
306 continue; // don't show dialog tooltips when the dialog is open
310 it = it.itemFromPoint(it, pos);
316 else if(it.instanceOfModalController)
317 it = it.focusedChild;
319 it = it.itemFromPoint(it, pos);
322 pos = globalToBox(pos, it.Container_origin, it.Container_size);
327 void m_tooltip(vector pos)
334 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
336 f = bound(0, frametime * 2, 1);
337 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
338 f = vlen(pos - menuTooltipAveragedMousePos);
341 it = m_findtooltipitem(main, pos);
345 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
346 if(it != menuTooltipItem)
348 switch(menuTooltipState)
353 // another item: fade out first
354 menuTooltipState = 2;
359 menuTooltipState = 1;
360 menuTooltipItem = it;
362 menuTooltipOrigin_x = -1; // unallocated
365 getWrappedLine_remaining = it.tooltip;
366 while(getWrappedLine_remaining)
368 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
370 f = draw_TextWidth(s, FALSE);
374 menuTooltipSize_x = w * fontsize_x + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
375 menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
376 menuTooltipSize_z = 0;
380 // changing item while fading in: fade out first
381 menuTooltipState = 2;
384 // changing item while fading out: can't
388 else if(menuTooltipState == 2) // re-fade in?
389 menuTooltipState = 1;
392 if(!m_testmousetooltipbox(pos))
393 menuTooltipState = 2; // fade out if mouse touches it
395 switch(menuTooltipState)
398 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
399 if(menuTooltipAlpha == 1)
400 menuTooltipState = 0;
403 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
404 if(menuTooltipAlpha == 0)
406 menuTooltipState = 0;
407 menuTooltipItem = world;
414 if(menuTooltipOrigin_x < 0) // unallocated?
415 m_allocatetooltipbox(pos);
417 if(menuTooltipOrigin_x >= 0)
420 p = SKINBORDER_TOOLTIP;
422 p_y *= 1 / conheight;
423 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
424 p = menuTooltipOrigin;
425 p_x += SKINMARGIN_TOOLTIP_x / conwidth;
426 p_y += SKINMARGIN_TOOLTIP_y / conheight;
427 getWrappedLine_remaining = menuTooltipItem.tooltip;
428 while(getWrappedLine_remaining)
430 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
431 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
443 menuMouseMode = cvar("menu_mouse_absolute");
446 UpdateConWidthHeight();
450 // TODO draw an info image about this situation
454 if(!menuNotTheFirstFrame)
456 menuNotTheFirstFrame = 1;
458 if(!cvar("menu_video_played"))
460 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
461 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
466 realFrametime = frametime = min(0.2, t - menuPrevTime);
470 t = cvar("menu_slowmo");
481 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
482 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
487 if(cvar("cl_capturevideo"))
488 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
493 gamestatus = gamestatus | GAME_ISSERVER;
494 if(clientstate() == CS_CONNECTED)
495 gamestatus = gamestatus | GAME_CONNECTED;
496 if(cvar("developer"))
497 gamestatus = gamestatus | GAME_DEVELOPER;
499 prevMenuAlpha = menuAlpha;
502 if(menuAlpha == 0 && menuLogoAlpha < 2)
504 menuLogoAlpha = menuLogoAlpha + frametime * 2;
508 menuAlpha = min(1, menuAlpha + frametime * 5);
514 menuAlpha = max(0, menuAlpha - frametime * 5);
520 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
522 if(menuLogoAlpha > 0)
524 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1));
525 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
527 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
528 draw_drawMousePointer(menuMousePos);
533 else if(SKINALPHA_BACKGROUND_INGAME)
536 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME);
545 if(prevMenuAlpha > 0)
546 main.initializeDialog(main, main.firstChild);
552 draw_alpha *= menuAlpha;
557 newMouse = globalToBoxSize(getmousepos(), draw_scale);
558 if(newMouse != '0 0 0')
559 if(newMouse != menuMousePos)
561 menuMousePos = newMouse;
562 if(mouseButtonsPressed)
563 main.mouseDrag(main, menuMousePos);
565 main.mouseMove(main, menuMousePos);
573 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
574 if(dMouse != '0 0 0')
576 dMouse = globalToBoxSize(dMouse, draw_scale);
577 menuMousePos += dMouse * cvar("menu_mouse_speed");
578 menuMousePos_x = bound(0, menuMousePos_x, 1);
579 menuMousePos_y = bound(0, menuMousePos_y, 1);
580 if(mouseButtonsPressed)
581 main.mouseDrag(main, menuMousePos);
583 main.mouseMove(main, menuMousePos);
589 m_tooltip(menuMousePos);
591 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
593 draw_drawMousePointer(menuMousePos);
604 setkeydest(KEY_MENU);
605 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
610 if(mouseButtonsPressed)
611 main.mouseRelease(main, menuMousePos);
612 mouseButtonsPressed = 0;
614 main.focusEnter(main);
615 main.showNotify(main);
621 setkeydest(KEY_GAME);
622 setmousetarget(MT_CLIENT);
627 main.focusLeave(main);
628 main.hideNotify(main);
644 for(e = NULL; (e = nextent(e)) != NULL; )
651 void m_focus_item_chain(entity outermost, entity innermost)
653 if(innermost.parent != outermost)
654 m_focus_item_chain(outermost, innermost.parent);
655 innermost.parent.setFocus(innermost.parent, innermost);
658 void m_activate_window(entity wnd)
663 m_activate_window(par);
665 if(par.instanceOfModalController)
667 if(wnd.tabSelectingButton)
669 TabButton_Click(wnd.tabSelectingButton, wnd);
672 par.initializeDialog(par, wnd);
674 else if(par.instanceOfNexposee)
676 // nexposee (sorry for violating abstraction here)
677 par.selectedChild = wnd;
678 par.animationState = 1;
679 setFocusContainer(par, NULL);
681 else if(par.instanceOfContainer)
685 par.setFocus(par, wnd);
689 void m_setpointerfocus(entity wnd)
691 if(wnd.instanceOfContainer)
693 entity focus = wnd.preferredFocusedGrandChild(wnd);
696 menuMousePos = focus.origin + 0.5 * focus.size;
697 menuMousePos_x *= 1 / conwidth;
698 menuMousePos_y *= 1 / conheight;
699 if(wnd.focused) // why does this never happen?
700 m_focus_item_chain(wnd, focus);
705 void(string itemname) m_goto =
710 if(itemname == "") // this can be called by GameCommand
712 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
716 m_activate_window(main.mainNexposee);
722 e = findstring(NULL, name, itemname);
726 m_activate_window(e);
727 m_setpointerfocus(e);
733 void() m_goto_skin_selector =
737 // TODO add code to switch back to the skin selector (no idea how to do it now)
738 m_goto("skinselector");