1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
23 cvar_set("_menu_alpha", "0");
26 check_unacceptable_compiler_bugs();
28 // list all game dirs (TEST)
35 s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
38 print(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
43 float MENU_ASPECT = 1.25; // 1280x1024
44 float MENU_MINHEIGHT = 600;
45 float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight;
46 void draw_reset_cropped()
48 draw_reset(screenconwidth, screenconheight, 0.5 * (realconwidth - screenconwidth), 0.5 * (realconheight - screenconheight));
50 void draw_reset_full()
52 draw_reset(realconwidth, realconheight, 0, 0);
54 void UpdateConWidthHeight()
56 conwidth_s = conwidth;
57 conheight_s = conheight;
58 realconwidth = cvar("vid_conwidth");
59 realconheight = cvar("vid_conheight");
60 if(realconwidth / realconheight > MENU_ASPECT)
63 conwidth = realconheight * MENU_ASPECT;
64 conheight = realconheight;
69 conwidth = realconwidth;
70 conheight = realconwidth / MENU_ASPECT;
72 screenconwidth = conwidth;
73 screenconheight = conheight;
74 if(conwidth < MENU_MINHEIGHT * MENU_ASPECT)
76 conheight *= MENU_MINHEIGHT * MENU_ASPECT / conwidth;
77 conwidth = MENU_MINHEIGHT * MENU_ASPECT;
79 if(conheight < MENU_MINHEIGHT)
81 conwidth *= MENU_MINHEIGHT / conheight;
82 conheight = MENU_MINHEIGHT;
86 if(conwidth_s != conwidth || conheight_s != conheight)
89 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
94 void() m_init_delayed =
101 conwidth = conheight = -1;
102 UpdateConWidthHeight();
103 draw_reset_cropped();
114 if(cvar_string("menu_skin") != "")
116 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
117 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
120 if(cvar_defstring("menu_skin") != "")
122 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
123 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
127 draw_currentSkin = "gfx/menu/default";
128 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
130 draw_currentSkin = strzone(draw_currentSkin);
131 while((s = fgets(fh)))
133 // these two are handled by skinlist.qc
134 if(substring(s, 0, 6) == "title ")
136 if(substring(s, 0, 7) == "author ")
138 n = tokenize_console(s);
140 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
144 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
147 n = search_getsize(glob);
148 for(i = 0; i < n; ++i)
149 precache_pic(search_getfilename(glob, i));
153 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
156 main = spawnMainWindow(); main.configureMainWindow(main);
159 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
162 menuMousePos = '0.5 0.5 0';
165 m_display(); // delayed menu display
168 void(float key, float ascii) m_keyup =
174 draw_reset_cropped();
175 main.keyUp(main, key, ascii, menuShiftState);
176 if(key >= K_MOUSE1 && key <= K_MOUSE3)
178 --mouseButtonsPressed;
179 if(!mouseButtonsPressed)
180 main.mouseRelease(main, menuMousePos);
181 if(mouseButtonsPressed < 0)
183 mouseButtonsPressed = 0;
184 print("Warning: released an already released button\n");
187 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
188 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
189 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
192 void(float key, float ascii) m_keydown =
203 e.keyGrabbed(e, key, ascii);
207 draw_reset_cropped();
208 if(key >= K_MOUSE1 && key <= K_MOUSE3)
209 if(!mouseButtonsPressed)
210 main.mousePress(main, menuMousePos);
211 if(!main.keyDown(main, key, ascii, menuShiftState))
213 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
214 m_hide(); // disable menu on unhandled ESC
216 if(key >= K_MOUSE1 && key <= K_MOUSE3)
218 ++mouseButtonsPressed;
219 if(mouseButtonsPressed > 10)
221 mouseButtonsPressed = 10;
222 print("Warning: pressed an already pressed button\n");
225 if(key == K_ALT) menuShiftState |= S_ALT;
226 if(key == K_CTRL) menuShiftState |= S_CTRL;
227 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
230 float SCALEMODE_CROP = 0;
231 float SCALEMODE_LETTERBOX = 1;
232 float SCALEMODE_WIDTH = 2;
233 float SCALEMODE_HEIGHT = 3;
234 float SCALEMODE_STRETCH = 4;
235 void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
237 vector sz, org, isz, isz_w, isz_h;
238 float width_is_larger;
240 sz = draw_PictureSize(img);
241 width_is_larger = (sz_x * draw_scale_y >= sz_y * draw_scale_x);
242 isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
243 isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
249 isz = (width_is_larger ? isz_h : isz_w);
251 case SCALEMODE_LETTERBOX:
252 isz = (width_is_larger ? isz_w : isz_h);
254 case SCALEMODE_WIDTH:
257 case SCALEMODE_HEIGHT:
260 case SCALEMODE_STRETCH:
265 org = eX * (algn_x * (1 - isz_x)) + eY * (algn_y * (1 - isz_y));
266 draw_Picture(org, img, isz, '1 1 1', a);
269 void(string img, float a, string algn, float force1) drawBackground =
278 scalemode = SCALEMODE_CROP;
280 for(i = 0; i < strlen(algn); ++i)
282 c = substring(algn, i, 1);
285 case "c": scalemode = SCALEMODE_CROP; goto nopic;
286 case "l": scalemode = SCALEMODE_LETTERBOX; goto nopic;
287 case "h": scalemode = SCALEMODE_HEIGHT; goto nopic;
288 case "w": scalemode = SCALEMODE_WIDTH; goto nopic;
289 case "s": scalemode = SCALEMODE_STRETCH; goto nopic;
290 case "1": case "4": case "7": v_x = 0.0; break;
291 case "2": case "5": case "8": v_x = 0.5; break;
292 case "3": case "6": case "9": v_x = 1.0; break;
293 default: v_x = random(); break;
297 case "7": case "8": case "9": v_y = 0.0; break;
298 case "4": case "5": case "6": v_y = 0.5; break;
299 case "1": case "2": case "3": v_y = 1.0; break;
300 default: v_y = random(); break;
303 draw_Picture_Aligned(v, scalemode, img, a);
305 // force all secondary layers to use alpha 1. Prevents ugly issues
306 // with overlap. It's a flag because it cannot be used for the
308 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), 1);
310 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), a);
316 vector menuTooltipAveragedMousePos;
317 entity menuTooltipItem;
318 vector menuTooltipOrigin;
319 vector menuTooltipSize;
320 float menuTooltipAlpha;
321 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
322 float m_testmousetooltipbox(vector pos)
324 if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
325 if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
329 float m_testtooltipbox(vector tooltippos)
335 if(tooltippos_x + menuTooltipSize_x > 1)
337 if(tooltippos_y + menuTooltipSize_y > 1)
340 menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
341 menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
342 menuTooltipOrigin_z = 0;
344 menuTooltipOrigin = tooltippos;
347 float m_allocatetooltipbox(vector pos)
349 vector avoidplus, avoidminus;
352 avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
353 avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
356 avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
357 avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
362 if(m_testtooltipbox(v))
366 v_x = pos_x - menuTooltipSize_x * 0.5;
367 if(m_testtooltipbox(v))
371 v_x = pos_x - avoidminus_x;
372 if(m_testtooltipbox(v))
376 v_y = pos_y - avoidminus_y;
377 if(m_testtooltipbox(v))
381 v_x = pos_x - menuTooltipSize_x * 0.5;
382 if(m_testtooltipbox(v))
386 v_x = pos_x + avoidplus_x;
387 if(m_testtooltipbox(v))
392 entity m_findtooltipitem(entity root, vector pos)
400 while(it.instanceOfContainer)
402 while(it.instanceOfNexposee && it.focusedChild)
404 it = it.focusedChild;
405 pos = globalToBox(pos, it.Container_origin, it.Container_size);
407 if(it.instanceOfNexposee)
409 it = it.itemFromPoint(it, pos);
414 else if(it.instanceOfModalController)
415 it = it.focusedChild;
417 it = it.itemFromPoint(it, pos);
422 pos = globalToBox(pos, it.Container_origin, it.Container_size);
427 void m_tooltip(vector pos)
434 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
436 f = bound(0, frametime * 2, 1);
437 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
438 f = vlen(pos - menuTooltipAveragedMousePos);
441 it = m_findtooltipitem(main, pos);
445 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
446 if(it != menuTooltipItem)
448 switch(menuTooltipState)
453 // another item: fade out first
454 menuTooltipState = 2;
459 menuTooltipState = 1;
460 menuTooltipItem = it;
462 menuTooltipOrigin_x = -1; // unallocated
465 getWrappedLine_remaining = it.tooltip;
466 while(getWrappedLine_remaining)
468 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
470 f = draw_TextWidth(s, FALSE);
474 menuTooltipSize_x = w * fontsize_x + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
475 menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
476 menuTooltipSize_z = 0;
480 // changing item while fading in: fade out first
481 menuTooltipState = 2;
484 // changing item while fading out: can't
488 else if(menuTooltipState == 2) // re-fade in?
489 menuTooltipState = 1;
492 if(!m_testmousetooltipbox(pos))
493 menuTooltipState = 2; // fade out if mouse touches it
495 switch(menuTooltipState)
498 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
499 if(menuTooltipAlpha == 1)
500 menuTooltipState = 0;
503 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
504 if(menuTooltipAlpha == 0)
506 menuTooltipState = 0;
507 menuTooltipItem = world;
514 if(menuTooltipOrigin_x < 0) // unallocated?
515 m_allocatetooltipbox(pos);
517 if(menuTooltipOrigin_x >= 0)
520 p = SKINBORDER_TOOLTIP;
522 p_y *= 1 / conheight;
523 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
524 p = menuTooltipOrigin;
525 p_x += SKINMARGIN_TOOLTIP_x / conwidth;
526 p_y += SKINMARGIN_TOOLTIP_y / conheight;
527 getWrappedLine_remaining = menuTooltipItem.tooltip;
528 while(getWrappedLine_remaining)
530 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
531 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
543 menuMouseMode = cvar("menu_mouse_absolute");
546 UpdateConWidthHeight();
550 // TODO draw an info image about this situation
554 if(!menuNotTheFirstFrame)
556 menuNotTheFirstFrame = 1;
558 if(!cvar("menu_video_played"))
560 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
561 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
566 realFrametime = frametime = min(0.2, t - menuPrevTime);
570 t = cvar("menu_slowmo");
581 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
582 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
587 if(cvar("cl_capturevideo"))
588 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
593 gamestatus = gamestatus | GAME_ISSERVER;
594 if(clientstate() == CS_CONNECTED)
595 gamestatus = gamestatus | GAME_CONNECTED;
596 if(cvar("developer"))
597 gamestatus = gamestatus | GAME_DEVELOPER;
599 prevMenuAlpha = menuAlpha;
602 if(menuAlpha == 0 && menuLogoAlpha < 2)
604 menuLogoAlpha = menuLogoAlpha + frametime * 2;
608 menuAlpha = min(1, menuAlpha + frametime * 5);
614 menuAlpha = max(0, menuAlpha - frametime * 5);
618 draw_reset_cropped();
620 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
622 if(menuLogoAlpha > 0)
625 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1);
626 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, TRUE);
627 draw_reset_cropped();
628 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
630 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
631 draw_drawMousePointer(menuMousePos);
636 else if(SKINALPHA_BACKGROUND_INGAME)
641 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, FALSE);
642 draw_reset_cropped();
646 if(menuAlpha != prevMenuAlpha)
647 cvar_set("_menu_alpha", ftos(menuAlpha));
649 draw_reset_cropped();
651 draw_reset_cropped();
655 if(prevMenuAlpha > 0)
656 main.initializeDialog(main, main.firstChild);
657 draw_reset_cropped();
662 draw_alpha *= menuAlpha;
667 newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
668 if(newMouse != '0 0 0')
669 if(newMouse != menuMousePos)
671 menuMousePos = newMouse;
672 if(mouseButtonsPressed)
673 main.mouseDrag(main, menuMousePos);
675 main.mouseMove(main, menuMousePos);
682 vector dMouse, minpos, maxpos;
683 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
684 if(dMouse != '0 0 0')
686 minpos = globalToBox('0 0 0', draw_shift, draw_scale);
687 maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale);
688 dMouse = globalToBoxSize(dMouse, draw_scale);
689 menuMousePos += dMouse * cvar("menu_mouse_speed");
690 menuMousePos_x = bound(minpos_x, menuMousePos_x, maxpos_x);
691 menuMousePos_y = bound(minpos_y, menuMousePos_y, maxpos_y);
692 if(mouseButtonsPressed)
693 main.mouseDrag(main, menuMousePos);
695 main.mouseMove(main, menuMousePos);
701 m_tooltip(menuMousePos);
703 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
705 draw_drawMousePointer(menuMousePos);
707 draw_reset_cropped();
716 setkeydest(KEY_MENU);
717 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
722 if(mouseButtonsPressed)
723 main.mouseRelease(main, menuMousePos);
724 mouseButtonsPressed = 0;
726 main.focusEnter(main);
727 main.showNotify(main);
733 setkeydest(KEY_GAME);
734 setmousetarget(MT_CLIENT);
739 main.focusLeave(main);
740 main.hideNotify(main);
756 for(e = NULL; (e = nextent(e)) != NULL; )
763 void m_focus_item_chain(entity outermost, entity innermost)
765 if(innermost.parent != outermost)
766 m_focus_item_chain(outermost, innermost.parent);
767 innermost.parent.setFocus(innermost.parent, innermost);
770 void m_activate_window(entity wnd)
775 m_activate_window(par);
777 if(par.instanceOfModalController)
779 if(wnd.tabSelectingButton)
781 TabButton_Click(wnd.tabSelectingButton, wnd);
784 par.initializeDialog(par, wnd);
786 else if(par.instanceOfNexposee)
788 // nexposee (sorry for violating abstraction here)
789 par.selectedChild = wnd;
790 par.animationState = 1;
791 setFocusContainer(par, NULL);
793 else if(par.instanceOfContainer)
797 par.setFocus(par, wnd);
801 void m_setpointerfocus(entity wnd)
803 if(wnd.instanceOfContainer)
805 entity focus = wnd.preferredFocusedGrandChild(wnd);
808 menuMousePos = focus.origin + 0.5 * focus.size;
809 menuMousePos_x *= 1 / conwidth;
810 menuMousePos_y *= 1 / conheight;
811 if(wnd.focused) // why does this never happen?
812 m_focus_item_chain(wnd, focus);
817 void(string itemname) m_goto =
822 if(itemname == "") // this can be called by GameCommand
824 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
828 m_activate_window(main.mainNexposee);
834 e = findstring(NULL, name, itemname);
838 m_activate_window(e);
839 m_setpointerfocus(e);
845 void() m_goto_skin_selector =
849 // TODO add code to switch back to the skin selector (no idea how to do it now)
850 m_goto("skinselector");
853 void() m_goto_video_settings =
857 // TODO add code to switch back to the skin selector (no idea how to do it now)
858 m_goto("videosettings");