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fix bug where you could shoot through someone if you were too close
[divverent/nexuiz.git] / data / qcsrc / menu / custom / custom.qh
1 // Property of Alientrap/AK
2 // custom/custom.qh
3
4 // Moves through all of pItem's neighbors and makes pItem the only visible item
5 void( entity pItem ) Nex_MakeOnlyVisible;