5 // Precache all player models
6 // Workaround for "invisible players"
7 precache_model("models/player/carni.zym");
8 precache_model("models/player/crash.zym");
9 precache_model("models/player/grunt.zym");
10 precache_model("models/player/headhunter.zym");
11 precache_model("models/player/insurrectionist.zym");
12 precache_model("models/player/jeandarc.zym");
13 precache_model("models/player/lurk.zym");
14 precache_model("models/player/lycanthrope.zym");
15 precache_model("models/player/marine.zym");
16 precache_model("models/player/nexus.zym");
17 precache_model("models/player/pyria.zym");
18 precache_model("models/player/shock.zym");
19 precache_model("models/player/skadi.zym");
20 precache_model("models/player/specop.zym");
21 precache_model("models/player/visitant.zym");
23 //precache_model ("progs/beam.mdl");
24 precache_model ("models/bullet.mdl");
25 precache_model ("models/casing_bronze.mdl");
26 precache_model ("models/casing_shell.mdl");
27 precache_model ("models/casing_steel.mdl");
28 precache_model ("models/ebomb.mdl");
29 precache_model ("models/elaser.mdl");
30 precache_model ("models/flash.md3");
31 precache_model ("models/gibs/bloodyskull.md3");
32 precache_model ("models/gibs/chunk.mdl");
33 precache_model ("models/gibs/eye.md3");
34 precache_model ("models/gibs/gib1.md3");
35 precache_model ("models/gibs/gib2.md3");
36 precache_model ("models/gibs/gib3.md3");
37 precache_model ("models/gibs/gib4.md3");
38 precache_model ("models/gibs/gib5.md3");
39 precache_model ("models/gibs/gib6.md3");
40 precache_model ("models/grenademodel.md3");
41 precache_model ("models/hagarmissile.mdl");
42 precache_model ("models/items/a_bullets.mdl");
43 precache_model ("models/items/a_cells.md3");
44 precache_model ("models/items/a_rockets.md3");
45 precache_model ("models/items/a_shells.md3");
46 precache_model ("models/items/g_a1.md3");
47 precache_model ("models/items/g_a25.md3");
48 precache_model ("models/items/g_h1.md3");
49 precache_model ("models/items/g_h25.md3");
50 precache_model ("models/items/g_h100.md3");
51 precache_model ("models/items/g_invincible.md3");
52 precache_model ("models/items/g_strength.md3");
53 precache_model ("models/laser.mdl");
54 precache_model ("models/misc/chatbubble.spr");
55 precache_model ("models/nexflash.md3");
56 precache_model ("models/plasma.mdl");
57 precache_model ("models/plasmatrail.mdl");
58 precache_model ("models/rocket.md3");
59 precache_model ("models/sprites/grenadeexplosion.spr32");
60 precache_model ("models/sprites/hagarexplosion.spr32");
61 precache_model ("models/sprites/muzzleflash.spr32");
62 precache_model ("models/sprites/electrocombo.spr32");
63 //precache_model ("models/sprites/plasmahitwall.spr32");
64 //precache_model ("models/sprites/plasmashot.spr32");
65 precache_model ("models/sprites/rocketexplosion.spr32");
66 precache_model ("models/tracer.mdl");
67 precache_model ("models/uziflash.md3");
68 precache_model ("models/weapons/g_crylink.md3");
69 precache_model ("models/weapons/g_electro.md3");
70 precache_model ("models/weapons/g_gl.md3");
71 precache_model ("models/weapons/g_hagar.md3");
72 precache_model ("models/weapons/g_nex.md3");
73 precache_model ("models/weapons/g_rl.md3");
74 precache_model ("models/weapons/g_shotgun.md3");
75 precache_model ("models/weapons/g_uzi.md3");
76 precache_model ("models/weapons/v_crylink.md3");
77 precache_model ("models/weapons/v_electro.md3");
78 precache_model ("models/weapons/v_gl.md3");
79 precache_model ("models/weapons/v_hagar.md3");
80 precache_model ("models/weapons/v_laser.md3");
81 precache_model ("models/weapons/v_nex.md3");
82 precache_model ("models/weapons/v_rl.md3");
83 precache_model ("models/weapons/v_shotgun.md3");
84 precache_model ("models/weapons/v_uzi.md3");
85 precache_model ("models/weapons/w_crylink.zym");
86 precache_model ("models/weapons/w_electro.zym");
87 precache_model ("models/weapons/w_gl.zym");
88 precache_model ("models/weapons/w_hagar.zym");
89 precache_model ("models/weapons/w_laser.zym");
90 precache_model ("models/weapons/w_nex.zym");
91 precache_model ("models/weapons/w_rl.zym");
92 precache_model ("models/weapons/w_shotgun.zym");
93 precache_model ("models/weapons/w_uzi.zym");
95 // laser for laser-guided weapons
96 precache_model ("models/laser_dot.mdl");
98 precache_sound ("misc/armor1.wav");
99 precache_sound ("misc/armor25.wav");
100 precache_sound ("misc/armorimpact.wav");
101 precache_sound ("misc/bodyimpact1.wav");
102 precache_sound ("misc/bodyimpact2.wav");
103 precache_sound ("misc/gib.wav");
104 precache_sound ("misc/gib_splat01.wav");
105 precache_sound ("misc/gib_splat02.wav");
106 precache_sound ("misc/gib_splat03.wav");
107 precache_sound ("misc/gib_splat04.wav");
108 //precache_sound ("misc/h2ohit.wav");
109 precache_sound ("misc/hit.wav");
110 precache_sound ("misc/hitground1.ogg");
111 precache_sound ("misc/hitground2.ogg");
112 precache_sound ("misc/hitground3.ogg");
113 precache_sound ("misc/hitground4.ogg");
114 precache_sound ("misc/itempickup.ogg");
115 precache_sound ("misc/itemrespawn.ogg");
116 precache_sound ("misc/jumppad.ogg");
117 precache_sound ("misc/mediumhealth.ogg");
118 precache_sound ("misc/megahealth.ogg");
119 precache_sound ("misc/minihealth.ogg");
120 precache_sound ("misc/powerup.ogg");
121 precache_sound ("misc/powerup_shield.ogg");
122 precache_sound ("misc/talk.wav");
123 precache_sound ("misc/teleport.ogg");
124 precache_sound ("plats/medplat1.wav");
125 precache_sound ("plats/medplat2.wav");
126 precache_sound ("player/lava.wav");
127 precache_sound ("player/slime.wav");
128 precache_sound ("weapons/crylink_fire.ogg");
129 precache_sound ("weapons/electro_bounce.ogg");
130 precache_sound ("weapons/electro_fire.ogg");
131 precache_sound ("weapons/electro_fire2.ogg");
132 precache_sound ("weapons/electro_fly.wav");
133 precache_sound ("weapons/electro_impact.ogg");
134 precache_sound ("weapons/electro_impact_combo.ogg");
135 precache_sound ("weapons/grenade_bounce.ogg");
136 precache_sound ("weapons/grenade_fire.ogg");
137 precache_sound ("weapons/grenade_impact.ogg");
138 precache_sound ("weapons/hagar_fire.ogg");
139 precache_sound ("weapons/hagexp1.ogg");
140 precache_sound ("weapons/hagexp2.ogg");
141 precache_sound ("weapons/hagexp3.ogg");
142 precache_sound ("weapons/hook_fire.ogg");
143 precache_sound ("weapons/hook_impact.ogg");
144 precache_sound ("weapons/lasergun_fire.ogg");
145 precache_sound ("weapons/laserimpact.ogg");
146 precache_sound ("weapons/nexfire.ogg");
147 precache_sound ("weapons/neximpact.ogg");
148 precache_sound ("weapons/ric1.ogg");
149 precache_sound ("weapons/ric2.ogg");
150 precache_sound ("weapons/ric3.ogg");
151 precache_sound ("weapons/rocket_fire.ogg");
152 precache_sound ("weapons/rocket_fly.wav");
153 precache_sound ("weapons/rocket_impact.ogg");
154 precache_sound ("weapons/shotgun_fire.ogg");
155 precache_sound ("weapons/tink1.ogg");
156 precache_sound ("weapons/uzi_fire.ogg");
157 precache_sound ("weapons/weapon_switch.ogg");
158 precache_sound ("weapons/weaponpickup.ogg");
160 //precache_sound ("announce/male/kill10.ogg");
161 //precache_sound ("announce/male/kill15.ogg");
162 //precache_sound ("announce/male/kill20.ogg");
163 //precache_sound ("announce/male/kill25.ogg");
164 //precache_sound ("announce/male/kill3.ogg");
165 //precache_sound ("announce/male/kill30.ogg");
166 //precache_sound ("announce/male/kill4.ogg");
167 //precache_sound ("announce/male/kill5.ogg");
168 //precache_sound ("announce/male/kill6.ogg");
169 //precache_sound ("announce/male/mapkill1.ogg");
170 //precache_sound ("announce/robotic/last_second_save.ogg");
171 //precache_sound ("announce/robotic/narrowly_averted.ogg");
172 //precache_sound ("minstagib/mockery.ogg");
174 // announcer sounds - male
175 precache_sound ("announcer/male/03kills.ogg");
176 precache_sound ("announcer/male/05kills.ogg");
177 precache_sound ("announcer/male/10kills.ogg");
178 precache_sound ("announcer/male/15kills.ogg");
179 precache_sound ("announcer/male/20kills.ogg");
180 precache_sound ("announcer/male/25kills.ogg");
181 precache_sound ("announcer/male/30kills.ogg");
182 precache_sound ("announcer/male/botlike.ogg");
183 precache_sound ("announcer/male/electrobitch.ogg");
184 precache_sound ("announcer/male/welcome.ogg");
185 precache_sound ("announcer/male/yoda.ogg");
187 // announcer sounds - robotic
188 precache_sound ("announcer/robotic/1fragleft.ogg");
189 precache_sound ("announcer/robotic/1minuteremains.ogg");
190 precache_sound ("announcer/robotic/2fragsleft.ogg");
191 precache_sound ("announcer/robotic/3fragsleft.ogg");
192 precache_sound ("announcer/robotic/lastsecond.ogg");
193 precache_sound ("announcer/robotic/narrowly.ogg");
195 // plays music for the level if there is any
198 precache_sound (self.noise);
199 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
205 // 1 FLICKER (first variety)
206 lightstyle(1, "mmnmmommommnonmmonqnmmo");
208 // 2 SLOW STRONG PULSE
209 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
211 // 3 CANDLE (first variety)
212 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
215 lightstyle(4, "mamamamamama");
218 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
220 // 6 FLICKER (second variety)
221 lightstyle(6, "nmonqnmomnmomomno");
223 // 7 CANDLE (second variety)
224 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
226 // 8 CANDLE (third variety)
227 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
229 // 9 SLOW STROBE (fourth variety)
230 lightstyle(9, "aaaaaaaazzzzzzzz");
232 // 10 FLUORESCENT FLICKER
233 lightstyle(10, "mmamammmmammamamaaamammma");
235 // 11 SLOW PULSE NOT FADE TO BLACK
236 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
238 // styles 32-62 are assigned by the light program for switchable lights
245 lms_lowest_lives = 0;
248 //if (cvar("g_domination"))
258 // reads and alters data/maplist.cfg (sliding it one line), and returns a
259 // strzoned string containing the next map
260 string() Nex_RotateMapList =
263 local string lNextMap;
264 local string lCurrentMap;
265 local string lBuffer;
267 lHandle = fopen( "maplist.cfg", FILE_READ );
270 // restart the current map if no other map is not found
271 return strzone( mapname );
274 // get the first line that will be moved to the end later
275 lCurrentMap = strzone( fgets( lHandle ) );
278 // restart the current map if no other map is not found
279 return strzone( mapname );
282 // now get the second line which is the map that should be loaded next
283 lBuffer = fgets( lHandle );
284 // if there isnt a second line, nothing needs to be rotated
287 strunzone( lCurrentMap );
288 // restart the current map if no other map is not found
289 return strzone( mapname );
292 // since lBuffer holds the next map, it is assigned to nextmap
293 lNextMap = strzone( lBuffer );
295 // since fgets uses its own buffer we need to move lBuffer to a tempstring
296 // before reading the next line (or lBuffer will be lost)
297 lBuffer = strcat( lBuffer );
299 // read in the rest of the list
303 lLine = fgets( lHandle );
308 lBuffer = strcat( lBuffer, "\n", lLine );
311 lBuffer = strcat( lBuffer, "\n", lCurrentMap );
313 // dismiss lCurrentmap now
314 strunzone( lCurrentMap );
316 // and close the file handle
319 // open the maplist for output this one
320 lHandle = fopen( "maplist.cfg", FILE_WRITE );
322 // this shouldnt happen!
323 // print a warning/error message
324 dprint( "Couldn't open ", "maplist.cfg", " for output!\n" );
326 strunzone( lNextMap );
328 // we return the currently running map
329 return strzone( mapname );
332 fputs( lHandle, lBuffer );
341 //local string nextmap;
342 //local float n, nummaps;
345 if (alreadychangedlevel)
347 alreadychangedlevel = TRUE;
349 // if an exit cfg is defined by exiting map, exec it.
350 exit_cfg = cvar_string("exit_cfg");
352 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
357 if (cvar("samelevel")) // if samelevel is set, stay on same level
359 localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
360 //changelevel (mapname);
365 local float lCurrent;
368 lSize = tokenize( cvar_string( "g_maplist" ) );
369 lCurrent = cvar( "g_maplist_index" );
371 lCurrent = lCurrent + 1;
372 if( lCurrent >= lSize ) {
376 cvar_set( "g_maplist_index", ftos( lCurrent ) );
379 localcmd(strcat("exec \"maps/", argv( lCurrent ), ".mapcfg\"\n"));
380 //changelevel( argv( lCurrent ) );
390 // restart current map if no cycle is found
391 nextmap = strzone(mapname);
392 fh = fopen("maplist.cfg", FILE_READ);
398 if (nextmap == mapname)
401 nextmap = strzone(line);
411 nextmap = strzone(line);
417 changelevel (nextmap);
418 strunzone(nextmap);*/
421 //nextmap = Nex_RotateMapList();
422 //changelevel (nextmap);
423 //strunzone (nextmap);
426 s = cvar_string("g_maplist");
427 nummaps = tokenize(s);
428 // if no map list, restart current one
435 if (argv(n) == mapname)
444 changelevel (nextmap);
454 When the player presses attack or jump, change to the next level
457 void() IntermissionThink =
459 if (time < intermission_exittime)
462 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
472 Returns the entity to view from
476 entity() FindIntermission =
481 // look for info_intermission first
482 spot = find (world, classname, "info_intermission");
484 { // pick a random one
488 spot = find (spot, classname, "info_intermission");
490 spot = find (spot, classname, "info_intermission");
496 // then look for the start position
497 spot = find (world, classname, "info_player_start");
501 // testinfo_player_start is only found in regioned levels
502 spot = find (world, classname, "testplayerstart");
506 // then look for the start position
507 spot = find (world, classname, "info_player_deathmatch");
511 //objerror ("FindIntermission: no spot");
517 ===============================================================================
521 ===============================================================================
525 go to the next level for deathmatch
526 only called if a time or frag limit has expired
532 intermission_running = 1;
534 // enforce a wait time before allowing changelevel
535 intermission_exittime = time + 5;
537 WriteByte (MSG_ALL, SVC_CDTRACK);
538 WriteByte (MSG_ALL, 3);
539 WriteByte (MSG_ALL, 3);
541 //pos = FindIntermission ();
543 other = find (world, classname, "player");
544 while (other != world)
546 //other.nextthink = time + 0.5;
547 other.takedamage = DAMAGE_NO;
548 other.solid = SOLID_NOT;
549 other.movetype = MOVETYPE_NONE;
550 other.angles = other.v_angle;
551 other.angles_x = other.angles_x * -1;
555 other.modelindex = 0;
556 other.weaponentity = world; // remove weapon model
557 other.view_ofs = '0 0 0';
558 other.angles = other.v_angle = pos.mangle;
561 other.angles = other.v_angle = pos.angles;
562 other.v_angle_x = other.v_angle_x * -1;
564 other.fixangle = TRUE; // turn this way immediately
565 setorigin (other, pos.origin);
568 other = find (other, classname, "player");
571 WriteByte (MSG_ALL, SVC_INTERMISSION);
578 Exit deathmatch games upon conditions
581 void() CheckRules_Player =
583 local float fraglimit;
585 if (gameover) // someone else quit the game already
588 // fixme: don't check players; instead check dom_team and ctf_team entities
590 fraglimit = cvar("fraglimit");
592 if(cvar("g_domination"))
594 // fixme: check team frags, not players!
595 if (fraglimit && self.frags >= fraglimit)
601 else if(!cvar("g_lms"))
603 if (fraglimit && self.frags >= fraglimit)
611 float checkrules_oneminutewarning;
612 float checkrules_leaderfrags;
613 entity checkrules_leader;
619 Exit deathmatch games upon conditions
622 void() CheckRules_World =
624 local float timelimit;
625 local float fraglimit;
626 local float checkrules_oldleaderfrags;
627 local entity checkrules_oldleader;
630 if (intermission_running)
631 if (time >= intermission_exittime + 60)
637 if (gameover) // someone else quit the game already
640 timelimit = cvar("timelimit") * 60;
641 fraglimit = cvar("fraglimit");
643 if (timelimit && time >= timelimit)
649 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
651 checkrules_oneminutewarning = TRUE;
652 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
655 // last man camping winning conditions
658 // goto next map if only one player is alive or
659 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
660 if(((player_count + bot_number) > 1 && ((player_count + bot_number) - lms_dead_count) <= 1) ||
661 ((player_count + bot_number) == 1 && lms_dead_count == 1))
666 checkrules_oldleader = checkrules_leader;
667 checkrules_oldleaderfrags = checkrules_leaderfrags;
668 checkrules_leaderfrags = 0;
669 checkrules_leader = world;
670 head = findchain(classname, "player");
673 if (checkrules_leaderfrags < head.frags)
675 checkrules_leaderfrags = head.frags;
676 checkrules_leader = head;
680 if (checkrules_leaderfrags <= 0)
682 checkrules_leader = world;
683 checkrules_leaderfrags = 0;
685 checkrules_leaderfrags = floor(checkrules_leaderfrags);
686 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
688 if (checkrules_leaderfrags == fraglimit - 1)
689 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
690 else if (checkrules_leaderfrags == fraglimit - 2)
691 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
692 else if (checkrules_leaderfrags == fraglimit - 3)
693 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
695 // if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
696 // bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");