1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
25 if (vlen(player.origin - spot.origin) < 100)
27 player = player.chain;
31 if (spawn_goodspots >= badspotnum)
33 spawn_badspots = spawn_badspots + 1;
37 if (spawn_goodspots >= goodspotnum)
39 spawn_goodspots = spawn_goodspots + 1;
41 spot = find(spot, classname, "info_player_deathmatch");
46 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
48 local entity best, spot, player;
49 local float bestrating, rating;
51 bestrating = -1000000;
60 rating = min(rating, vlen(player.origin - spot.origin));
61 player = player.chain;
63 rating = rating + random() * 16;
64 if (bestrating < rating)
69 spot = find(spot, classname, "info_player_deathmatch");
78 Finds a point to respawn
81 entity SelectSpawnPoint (float anypoint)
83 local entity spot, firstspot, playerlist;
86 spot = find (world, classname, "testplayerstart");
90 spotname = "info_player_deathmatch";
92 if(!anypoint && cvar("g_ctf") )
94 if(self.team == 5)//4)
95 spotname = "info_player_team1";
96 if(self.team == 14)//13)
97 spotname = "info_player_team2";
98 if(self.team == 4)//3)
99 spotname = "info_player_team3";
100 if(self.team == 13)//12)
101 spotname = "info_player_team4";
104 playerlist = findchain(classname, "player");
105 firstspot = find(world, classname, spotname);
106 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
107 // first check if there are ANY good spots
108 if (spawn_goodspots > 0)
110 // good spots exist, there is 50/50 chance of choosing a random good
111 // spot or the furthest spot
112 // (this means that roughly every other spawn will be furthest, so you
113 // usually won't get fragged at spawn twice in a row)
115 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
117 spot = Spawn_FurthestPoint(firstspot, playerlist);
121 // no good spots exist, pick a random bad spot
122 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
128 error ("PutClientInServer: no start points on level");
129 else // try again with deathmatch spots
130 spot = SelectSpawnPoint(TRUE);
140 Checks if the argument string can be a valid playermodel.
141 Returns a valid one in doubt.
144 string CheckPlayerModel(string plyermodel) {
145 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
147 /* Possible Fixme: Check if server can open the model?
148 This would kill custom models, however. */
157 putting a client as observer in the server
160 void PutObserverInServer (void)
163 spot = SelectSpawnPoint (FALSE);
164 RemoveGrapplingHook(self); // Wazat's Grappling Hook
166 if(self.frags == 0 && cvar("g_lms"))
167 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
168 else if(self.killcount != -666)
169 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
171 self.classname = "observer";
173 self.takedamage = DAMAGE_NO;
174 self.solid = SOLID_NOT;
175 self.movetype = MOVETYPE_NOCLIP;
176 self.armorvalue = 666;
178 self.armorvalue = cvar("g_balance_armor_start");
179 self.pauserotarmor_finished = 0;
180 self.pauserothealth_finished = 0;
181 self.pauseregen_finished = 0;
182 self.damageforcescale = 0;
191 self.pain_finished = 0;
192 self.strength_finished = 0;
193 self.invincible_finished = 0;
195 self.vote_finished = 0;
196 self.think = SUB_Null;
200 self.deadflag = DEAD_NO;
201 self.angles = spot.angles;
203 self.fixangle = TRUE;
205 self.view_ofs = PL_VIEW_OFS;
206 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
207 self.oldorigin = self.origin;
212 self.weaponmodel = "";
213 self.weaponframe = 0;
214 self.weaponentity = world;
215 self.killcount = -666;
218 //stuffcmd(self, "set viewsize 120 \n");
219 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
227 Called when a client spawns in the server
230 void PutClientInServer (void)
232 if(clienttype(self) == CLIENTTYPE_BOT)
238 self.classname = "player";
243 self.classname = "player";
247 // player is dead and becomes observer
248 if(cvar("g_lms") && self.frags < 1)
249 self.classname = "observer";
251 if(self.classname == "player") {
254 spot = SelectSpawnPoint (FALSE);
256 RemoveGrapplingHook(self); // Wazat's Grappling Hook
258 self.classname = "player";
259 self.iscreature = TRUE;
260 self.movetype = MOVETYPE_WALK;
261 self.solid = SOLID_SLIDEBOX;
262 self.flags = FL_CLIENT;
263 self.takedamage = DAMAGE_AIM;
265 self.health = cvar("g_balance_health_start");
266 self.armorvalue = cvar("g_balance_armor_start");
267 self.pauserotarmor_finished = time + 10;
268 self.pauserothealth_finished = time + 10;
269 self.pauseregen_finished = 0;
270 self.damageforcescale = 2;
279 self.pain_finished = 0;
280 self.strength_finished = 0;
281 self.invincible_finished = 0;
283 //self.speed_finished = 0;
284 //self.slowmo_finished = 0;
285 self.vote_finished = 0;
286 // players have no think function
287 self.think = SUB_Null;
294 self.deadflag = DEAD_NO;
296 self.angles = spot.angles;
298 self.angles_z = 0; // never spawn tilted even if the spot says to
299 self.fixangle = TRUE; // turn this way immediately
300 self.velocity = '0 0 0';
301 self.avelocity = '0 0 0';
302 self.punchangle = '0 0 0';
303 self.punchvector = '0 0 0';
304 self.oldvelocity = self.velocity;
308 if(cvar("sv_defaultcharacter") == 1) {
309 local string defaultmodel;
310 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
312 precache_model (defaultmodel);
313 setmodel (self, defaultmodel);
314 self.skin = stof(cvar_string("sv_defaultplayerskin"));
316 self.playermodel = CheckPlayerModel(self.playermodel);
318 precache_model (self.playermodel);
319 setmodel (self, self.playermodel);
320 self.skin = stof(self.playerskin);
325 self.view_ofs = PL_VIEW_OFS;
326 setsize (self, PL_MIN, PL_MAX);
327 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
328 // don't reset back to last position, even if new position is stuck in solid
329 self.oldorigin = self.origin;
333 self.ammo_shells = cvar("g_lms_start_ammo_shells");
334 self.ammo_nails = cvar("g_lms_start_ammo_nails");
335 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
336 self.ammo_cells = cvar("g_lms_start_ammo_cells");
338 else if (cvar("g_use_ammunition")) {
339 self.ammo_shells = cvar("g_start_ammo_shells");
340 self.ammo_nails = cvar("g_start_ammo_nails");
341 self.ammo_rockets = cvar("g_start_ammo_rockets");
342 self.ammo_cells = cvar("g_start_ammo_cells");
344 self.ammo_shells = 999;
345 self.ammo_nails = 999;
346 self.ammo_rockets = 999;
347 self.ammo_cells = 999;
351 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
353 self.items = self.items | IT_LASER;
354 self.switchweapon = WEP_LASER;
356 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
358 self.items = self.items | IT_SHOTGUN;
359 self.switchweapon = WEP_SHOTGUN;
361 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
363 self.items = self.items | IT_UZI;
364 self.switchweapon = WEP_UZI;
366 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
368 self.items = self.items | IT_GRENADE_LAUNCHER;
369 self.switchweapon = WEP_GRENADE_LAUNCHER;
371 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
373 self.items = self.items | IT_ELECTRO;
374 self.switchweapon = WEP_ELECTRO;
376 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
378 self.items = self.items | IT_CRYLINK;
379 self.switchweapon = WEP_CRYLINK;
381 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
383 self.items = self.items | IT_NEX;
384 self.switchweapon = WEP_NEX;
386 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
388 self.items = self.items | IT_HAGAR;
389 self.switchweapon = WEP_HAGAR;
391 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
393 self.items = self.items | IT_ROCKET_LAUNCHER;
394 self.switchweapon = WEP_ROCKET_LAUNCHER;
397 if(cvar("g_instagib"))
400 self.switchweapon = WEP_NEX;
401 self.ammo_cells = 999;
404 if(cvar("g_rocketarena"))
406 self.items = IT_ROCKET_LAUNCHER;
407 self.switchweapon = WEP_ROCKET_LAUNCHER;
408 self.ammo_rockets = 999;
411 if(cvar("g_minstagib"))
416 self.switchweapon = WEP_NEX;
417 self.ammo_cells = cvar("g_minstagib_ammo_start");
419 self.jump_interval = time;
422 self.event_damage = PlayerDamage;
424 self.statdraintime = time + 5;
425 self.button0 = self.button1 = self.button2 = self.button3 = 0;
427 if(self.frags == -666 && self.killcount == -666) {
436 CL_SpawnWeaponentity();
438 //stuffcmd(self, "chase_active 0");
439 //stuffcmd(self, "set viewsize $tmpviewsize \n");
440 } else if(self.classname == "observer") {
441 PutObserverInServer ();
450 void SetNewParms (void)
460 void SetChangeParms (void)
469 Called when a client types 'kill' in the console
472 void ClientKill (void)
474 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
481 Called when a client connects to the server
484 string ColoredTeamName(float t);
485 //void dom_player_join_team(entity pl);
486 void ClientConnect (void)
488 self.classname = "player_joining";
490 //if(cvar("g_domination"))
491 // dom_player_join_team(self);
493 //JoinBestTeam(self, FALSE);
494 if(cvar("teamplay")) stuffcmd(self,"menu_showteamselect\n");
497 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
498 self.classname = "observer";
500 self.classname = "player";
503 //stuffcmd(self, "set tmpviewsize $viewsize \n");
505 bprint ("^4",self.netname);
506 bprint ("^4 connected");
508 if(cvar("g_domination") || cvar("g_ctf"))
510 bprint(" and joined the ");
511 bprint(ColoredTeamName(self.team));
516 self.welcomemessage_time = time + cvar("welcome_message_time");
517 self.welcomemessage_time2 = 0;
519 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
520 // send prediction settings to the client
521 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
522 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
523 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
524 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
525 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
526 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
527 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
528 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
529 // Wazat's grappling hook
530 SetGrappleHookBindings();
532 // get autoswitch state from player
533 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
534 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
536 // get version info from player
537 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
539 // set cvar for team scoreboard
541 stuffcmd(self, "set teamplay 1\n");
543 stuffcmd(self, "set teamplay 0\n");
547 self.frags = cvar("fraglimit");
548 // no fraglimit was set, so player gets 999 lives
552 // disallow player to join after the worst player has lost g_lms_last_join lives
553 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
554 if((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime"))
559 else if(cvar("fraglimit") > lms_lowest_lives)
561 self.frags = lms_lowest_lives;
565 if(clienttype(self) != CLIENTTYPE_BOT)
573 Called when a client disconnects from the server
576 .entity chatbubbleentity;
577 void ClientDisconnect (void)
579 bprint ("^4",self.netname);
580 bprint ("^4 disconnected\n");
582 if (self.chatbubbleentity)
584 remove (self.chatbubbleentity);
585 self.chatbubbleentity = world;
588 // decrease player count for lms
589 if(clienttype(self) != CLIENTTYPE_BOT)
591 // player was dead, decrease dead count
592 if(cvar("g_lms") && self.frags < 1)
594 //stuffcmd(self, "set viewsize $tmpviewsize \n");
598 void() ChatBubbleThink =
600 self.nextthink = time;
601 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
606 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
607 if (self.owner.buttonchat && !self.owner.deadflag)
608 self.model = self.mdl;
613 void() UpdateChatBubble =
615 if (!self.modelindex)
617 // spawn a chatbubble entity if needed
618 if (!self.chatbubbleentity)
620 self.chatbubbleentity = spawn();
621 self.chatbubbleentity.owner = self;
622 self.chatbubbleentity.exteriormodeltoclient = self;
623 self.chatbubbleentity.think = ChatBubbleThink;
624 self.chatbubbleentity.nextthink = time;
625 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
626 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
627 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
628 self.chatbubbleentity.model = "";
632 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
633 // added to the model skins
634 /*void() UpdateColorModHack =
637 c = self.clientcolors & 15;
638 // LordHavoc: only bothering to support white, green, red, yellow, blue
639 if (teamplay == 0) self.colormod = '0 0 0';
640 else if (c == 0) self.colormod = '1.00 1.00 1.00';
641 else if (c == 3) self.colormod = '0.10 1.73 0.10';
642 else if (c == 4) self.colormod = '1.73 0.10 0.10';
643 else if (c == 12) self.colormod = '1.22 1.22 0.10';
644 else if (c == 13) self.colormod = '0.10 0.10 1.73';
645 else self.colormod = '1 1 1';
648 void UpdatePlayerColors () {
649 if(self.weaponentity) {
650 self.weaponentity.colormap = self.colormap;
651 self.exteriorweaponentity.colormap = self.colormap;
658 When you press the jump key
661 void PlayerJump (void)
665 mjumpheight = cvar("g_balance_jumpheight");
666 if (self.waterlevel >= 2)
668 if (self.watertype == CONTENT_WATER)
669 self.velocity_z = 200;
670 else if (self.watertype == CONTENT_SLIME)
671 self.velocity_z = 80;
673 self.velocity_z = 50;
679 if (!(self.flags & FL_ONGROUND))
682 if (!(self.flags & FL_JUMPRELEASED))
685 if(cvar("g_runematch"))
687 if(self.runes & RUNE_SPEED)
689 if(self.runes & CURSE_SLOW)
690 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
692 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
694 else if(self.runes & CURSE_SLOW)
696 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
700 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
702 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
705 self.velocity_z = self.velocity_z + mjumpheight;
706 self.oldvelocity_z = self.velocity_z;
708 self.flags = self.flags - FL_ONGROUND;
709 self.flags = self.flags - FL_JUMPRELEASED;
712 void() CheckWaterJump =
714 local vector start, end;
716 // check for a jump-out-of-water
717 makevectors (self.angles);
719 start_z = start_z + 8;
721 normalize(v_forward);
722 end = start + v_forward*24;
723 traceline (start, end, TRUE, self);
724 if (trace_fraction < 1)
726 start_z = start_z + self.maxs_z - 8;
727 end = start + v_forward*24;
728 self.movedir = trace_plane_normal * -50;
729 traceline (start, end, TRUE, self);
730 if (trace_fraction == 1)
731 { // open at eye level
732 self.flags = self.flags | FL_WATERJUMP;
733 self.velocity_z = 225;
734 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
735 self.teleport_time = time + 2; // safety net
748 void player_powerups (void)
750 if (cvar("g_minstagib"))
752 self.effects = EF_FULLBRIGHT;
753 if (self.items & IT_STRENGTH)
755 self.effects = EF_NODRAW;
756 if (time > self.strength_finished)
758 self.items = self.items - (self.items & IT_STRENGTH);
759 sprint(self, "^3Invisibility has worn off\n");
764 if (time < self.strength_finished)
766 self.items = self.items | IT_STRENGTH;
767 sprint(self, "^3You are invisible\n");
771 if (self.items & IT_INVINCIBLE)
773 if (time > self.invincible_finished)
775 self.items = self.items - (self.items & IT_INVINCIBLE);
776 sprint(self, "^3Speed has worn off\n");
781 if (time < self.invincible_finished)
783 self.items = self.items | IT_INVINCIBLE;
784 sprint(self, "^3You are on speed\n");
790 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
791 if (self.items & IT_STRENGTH)
793 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
794 if (time > self.strength_finished)
796 self.items = self.items - (self.items & IT_STRENGTH);
797 sprint(self, "^3Strength has worn off\n");
802 if (time < self.strength_finished)
804 self.items = self.items | IT_STRENGTH;
805 sprint(self, "^3Strength infuses your weapons with devestating power\n");
808 if (self.items & IT_INVINCIBLE)
810 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
811 if (time > self.invincible_finished)
813 self.items = self.items - (self.items & IT_INVINCIBLE);
814 sprint(self, "^3Shield has worn off\n");
819 if (time < self.invincible_finished)
821 self.items = self.items | IT_INVINCIBLE;
822 sprint(self, "^3Shield surrounds you\n");
826 if (cvar("g_fullbrightplayers"))
827 self.effects = EF_FULLBRIGHT;
831 void player_regen (void)
833 float maxh, maxa, max_mod, regen_mod, rot_mod;
834 maxh = cvar("g_balance_health_stable");
835 maxa = cvar("g_balance_armor_stable");
837 if (cvar("g_minstagib"))
844 if(cvar("g_runematch"))
846 max_mod = regen_mod = rot_mod = 1;
847 if (self.runes & RUNE_REGEN)
849 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
851 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
852 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
856 regen_mod = cvar("g_balance_rune_regen_regenrate");
857 max_mod = cvar("g_balance_rune_regen_hpmod");
860 else if (self.runes & CURSE_VENOM)
862 max_mod = cvar("g_balance_curse_venom_hpmod");
863 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
864 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
866 rot_mod = cvar("g_balance_curse_venom_rotrate");
867 //if (!self.runes & RUNE_REGEN)
868 // rot_mod = cvar("g_balance_curse_venom_rotrate");
870 maxh = maxh * max_mod;
871 //maxa = maxa * max_mod;
873 if (time > self.pauserotarmor_finished)
875 if (self.armorvalue > maxa)
876 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
878 if (time > self.pauserothealth_finished)
880 if (self.health > maxh)
881 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
883 if (time > self.pauseregen_finished)
885 if (self.health < maxh)
886 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
887 if (self.armorvalue < maxa)
888 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
893 if (time > self.pauserothealth_finished)
894 if (self.health > maxh)
895 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
896 if (time > self.pauserotarmor_finished)
897 if (self.armorvalue > maxa)
898 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
899 if (time > self.pauseregen_finished)
901 if (self.health < maxh)
902 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
903 if (self.armorvalue < maxa)
904 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
910 ======================
911 spectate mode routines
912 ======================
914 void SpectateCopy(entity spectatee) {
915 self.armortype = spectatee.armortype;
916 self.armorvalue = spectatee.armorvalue;
917 self.currentammo = spectatee.currentammo;
918 self.effects = spectatee.effects;
919 self.health = spectatee.health;
921 self.items = spectatee.items;
922 self.punchangle = spectatee.punchangle;
923 self.view_ofs = spectatee.view_ofs;
924 self.v_angle = spectatee.v_angle;
925 self.viewzoom = spectatee.viewzoom;
926 setorigin(self, spectatee.origin);
927 setsize(self, spectatee.mins, spectatee.maxs);
930 void SpectateUpdate() {
931 if (self != self.enemy) {
932 SpectateCopy(self.enemy);
934 WriteByte(MSG_ONE, SVC_SETANGLE);
935 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
936 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
937 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
941 float SpectateNext() {
942 other = find(self.enemy, classname, "player");
944 other = find(other, classname, "player");
949 if(self.enemy.classname == "player") {
951 WriteByte(MSG_ONE, SVC_SETVIEW);
952 WriteEntity(MSG_ONE, self.enemy);
953 //stuffcmd(self, "set viewsize $tmpviewsize \n");
965 Called every frame for each client before the physics are run
968 void PlayerPreThink (void)
970 if(self.classname == "player") {
975 // if(self.netname == "Wazat")
976 // bprint(strcat(self.classname, "\n"));
980 if (intermission_running)
982 IntermissionThink (); // otherwise a button could be missed between
983 return; // the think tics
986 if (self.deadflag != DEAD_NO)
990 if (self.deadflag == DEAD_DYING)
992 if (time > self.dead_time)
993 self.deadflag = DEAD_DEAD;
995 else if (self.deadflag == DEAD_DEAD)
997 if (!self.button0 && !self.button2 && !self.button3)
998 self.deadflag = DEAD_RESPAWNABLE;
1000 else if (self.deadflag == DEAD_RESPAWNABLE)
1007 cvar("g_forced_respawn"))
1018 self.view_ofs = PL_CROUCH_VIEW_OFS;
1019 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1026 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1027 if (!trace_startsolid)
1029 self.crouch = FALSE;
1030 self.view_ofs = PL_VIEW_OFS;
1031 setsize (self, PL_MIN, PL_MAX);
1036 if(cvar("sv_defaultcharacter") == 1) {
1037 local string defaultmodel;
1038 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1040 if (defaultmodel != self.model)
1044 precache_model (defaultmodel);
1045 setmodel (self, defaultmodel);
1046 setsize (self, m1, m2);
1049 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1050 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1052 if (self.playermodel != self.model)
1054 self.playermodel = CheckPlayerModel(self.playermodel);
1057 precache_model (self.playermodel);
1058 setmodel (self, self.playermodel);
1059 setsize (self, m1, m2);
1062 if (self.skin != stof(self.playerskin))
1063 self.skin = stof(self.playerskin);
1065 // Savage: Check for nameless players
1066 if (strlen(self.netname) < 1) {
1067 self.netname = "Player";
1068 stuffcmd(self, "name Player\n");
1071 GrapplingHookFrame();
1075 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1077 if (cvar("g_minstagib") && self.button3)
1079 if (self.jump_interval <= (time + 0.1))
1081 self.jump_interval = time + 1;
1082 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1085 else if (self.viewzoom > 0.4)
1086 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1088 else if (self.viewzoom < 1.0)
1089 self.viewzoom = min (1.0, self.viewzoom + frametime);
1095 self.flags = self.flags | FL_JUMPRELEASED;
1101 //self.angles_y=self.v_angle_y + 90; // temp
1103 if (self.waterlevel == 2)
1106 //if (TetrisPreFrame()) return;
1107 } else if(self.classname == "observer") {
1109 if (self.flags & FL_JUMPRELEASED) {
1111 if(!cvar("teamplay")) {
1112 self.flags = self.flags & !FL_JUMPRELEASED;
1113 self.classname = "player";
1115 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1116 PutClientInServer();
1117 centerprint(self,"");
1120 self.flags = self.flags & !FL_JUMPRELEASED;
1121 stuffcmd(self,"menu_showteamselect\n");
1124 } else if(self.button0) {
1125 self.flags = self.flags & !FL_JUMPRELEASED;
1126 if(SpectateNext() == 1) {
1127 self.classname = "spectator";
1131 if (!(self.button0 || self.button2)) {
1132 self.flags = self.flags | FL_JUMPRELEASED;
1135 if(cvar("g_lms") && self.frags == 0)
1136 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1137 else if(cvar("g_lms") && self.frags == -1)
1138 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1140 PrintWelcomeMessage(self);
1141 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1142 } else if(self.classname == "spectator") {
1144 if (self.flags & FL_JUMPRELEASED) {
1146 self.flags = self.flags & !FL_JUMPRELEASED;
1147 if(SpectateNext() == 1) {
1148 self.classname = "spectator";
1150 self.classname = "observer";
1152 WriteByte(MSG_ONE, SVC_SETVIEW);
1153 WriteEntity(MSG_ONE, self);
1154 PutClientInServer();
1156 } else if (self.button3) {
1157 self.flags = self.flags & !FL_JUMPRELEASED;
1158 self.classname = "observer";
1160 WriteByte(MSG_ONE, SVC_SETVIEW);
1161 WriteEntity(MSG_ONE, self);
1162 PutClientInServer();
1167 if (!(self.button0 || self.button3)) {
1168 self.flags = self.flags | FL_JUMPRELEASED;
1171 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1181 Called every frame for each client after the physics are run
1184 void PlayerPostThink (void)
1186 if(self.classname == "player") {
1187 CheckRules_Player();
1189 UpdatePlayerColors();
1190 if (self.deadflag == DEAD_NO)
1193 if (intermission_running)
1194 return; // intermission or finale
1196 //PrintWelcomeMessage(self);
1197 //if (TetrisPostFrame()) return;
1198 } else if (self.classname == "observer") {
1200 } else if (self.classname == "spectator") {