2 void cvar_settemp(string pKey, string pValue)
4 //localcmd(strcat("\nsettemp ", t, " \"", s, "\"\n"));
6 // duplicate what this alias does:
7 // alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
9 cvar_set("settemp_list", strcat("1 ", pKey, " ", cvar_string("settemp_var"), " ", cvar_string("settemp_list")));
11 registercvar(cvar_string("settemp_var"), "", 0);
13 registercvar(cvar_string("settemp_var"), "");
15 cvar_set(cvar_string("settemp_var"), cvar_string(pKey));
16 cvar_set("settemp_var", strcat(cvar_string("settemp_var"), "x"));
17 cvar_set(pKey, pValue);
20 void cvar_settemp_restore()
22 // undo what cvar_settemp did
24 n = tokenize(cvar_string("settemp_list"));
25 for(i = 0; i < n - 3; i += 3)
26 cvar_set(argv(i + 1), cvar_string(argv(i + 2)));
27 cvar_set("settemp_list", "0");
31 // HUGE SET - stored in a string
32 string HugeSetOfIntegers_empty()
36 float HugeSetOfIntegers_get(string pArr, float i)
38 return stof(substring(pArr, i * 4, 4));
40 float HugeSetOfIntegers_length(string pArr)
42 return strlen(pArr) / 4;
44 string HugeSetOfIntegers_concat(string a1, string a2)
46 return strcat(a1, a2);
48 string HugeSetOfIntegers_insert(string a1, float n, string a2)
49 // special concat function to build up large lists in less time by binary concatenation
52 s = strcat(" ", ftos(n));
53 return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
57 // generic string stuff
58 float startsWith(string haystack, string needle)
60 return substring(haystack, 0, strlen(needle)) == needle;
62 float startsWithNocase(string haystack, string needle)
64 return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
66 string extractRestOfLine(string haystack, string needle)
68 if(startsWith(haystack, needle))
69 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
75 o = strstrofs(s, " ", 0);
78 return substring(s, 0, o);
83 o = strstrofs(s, " ", 0);
86 return substring(s, o + 1, strlen(s) - (o + 1));
89 float _MapInfo_Cache_Active;
90 float _MapInfo_Cache_DB_NameToIndex;
91 float _MapInfo_Cache_Buf_IndexToMapData;
93 void MapInfo_Cache_Destroy()
95 if(!_MapInfo_Cache_Active)
98 db_close(_MapInfo_Cache_DB_NameToIndex);
99 buf_del(_MapInfo_Cache_Buf_IndexToMapData);
100 _MapInfo_Cache_Active = 0;
103 void MapInfo_Cache_Create()
105 MapInfo_Cache_Destroy();
106 _MapInfo_Cache_DB_NameToIndex = db_create();
107 _MapInfo_Cache_Buf_IndexToMapData = buf_create();
108 _MapInfo_Cache_Active = 1;
111 void MapInfo_Cache_Invalidate()
113 if(!_MapInfo_Cache_Active)
116 MapInfo_Cache_Create();
119 void MapInfo_Cache_Store()
123 if(!_MapInfo_Cache_Active)
126 s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
127 if(!s) // empty string is NOT valid here!
129 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
130 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
135 // now store all the stuff
136 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i, MapInfo_Map_bspname);
137 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
138 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
139 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
140 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
141 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
144 float MapInfo_Cache_Retrieve(string map)
148 if(!_MapInfo_Cache_Active)
151 s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
156 // now retrieve all the stuff
157 MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
158 MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
159 MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
160 MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
161 MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
162 MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
166 // GLOB HANDLING (for all BSP files)
167 float _MapInfo_globopen;
168 float _MapInfo_globcount;
169 float _MapInfo_globhandle;
170 string _MapInfo_GlobItem(float i)
173 s = search_getfilename(_MapInfo_globhandle, i);
174 return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
177 void MapInfo_Enumerate()
179 if(_MapInfo_globopen)
180 search_end(_MapInfo_globhandle);
181 MapInfo_Cache_Invalidate();
182 _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
183 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
184 _MapInfo_globopen = 1;
187 // filter the info by game type mask (updates MapInfo_count)
190 string _MapInfo_filtered;
191 float MapInfo_FilterList_Lookup(float i)
193 return MapInfo_FilterList_Lookup(i);
196 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd, float pAbortOnGenerate)
202 return HugeSetOfIntegers_empty();
204 m = floor((pBegin + pEnd) / 2);
206 l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m, pAbortOnGenerate);
208 return string_null; // BAIL OUT
209 if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
212 MapInfo_progress = m / _MapInfo_globcount;
213 return string_null; // BAIL OUT
215 valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures));
216 r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd, pAbortOnGenerate);
218 return string_null; // BAIL OUT
221 return HugeSetOfIntegers_insert(l, m, r);
223 return HugeSetOfIntegers_concat(l, r);
226 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
228 if(_MapInfo_filtered)
229 strunzone(_MapInfo_filtered);
230 _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount, pAbortOnGenerate);
231 if not(_MapInfo_filtered)
233 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
236 _MapInfo_filtered = strzone(_MapInfo_filtered);
237 MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
238 MapInfo_ClearTemps();
242 void MapInfo_Filter_Free()
244 if(_MapInfo_filtered)
246 strunzone(_MapInfo_filtered);
247 _MapInfo_filtered = string_null;
251 float _MapInfo_filtered;
252 float _MapInfo_filtered_allocated;
253 float MapInfo_FilterList_Lookup(float i)
255 return stof(bufstr_get(_MapInfo_filtered, i));
258 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
261 if not(_MapInfo_filtered_allocated)
263 _MapInfo_filtered_allocated = 1;
264 _MapInfo_filtered = buf_create();
267 for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
269 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
272 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
273 MapInfo_progress = i / _MapInfo_globcount;
276 if(((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures))
277 bufstr_set(_MapInfo_filtered, ++j, ftos(i));
279 MapInfo_count = j + 1;
280 MapInfo_ClearTemps();
284 void MapInfo_Filter_Free()
286 if(_MapInfo_filtered_allocated)
288 buf_del(_MapInfo_filtered);
289 _MapInfo_filtered_allocated = 0;
294 // load info about the i-th map into the MapInfo_Map_* globals
295 string MapInfo_BSPName_ByID(float i)
297 return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
300 string unquote(string s)
305 for(i = 0; i < l; ++i)
308 ch = substring(s, i, 1);
309 if(ch != " ") if(ch != "\"")
311 for(j = strlen(s) - i - 1; j > 0; --j)
313 ch = substring(s, i+j, 1);
314 if(ch != " ") if(ch != "\"")
315 return substring(s, i, j+1);
317 return substring(s, i, 1);
323 float MapInfo_Get_ByID(float i)
325 if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
330 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
340 float diameter, spawnpoints;
342 vector mapMins, mapMaxs;
345 fn = strcat("maps/", pFilename, ".ent");
346 fh = fopen(fn, FILE_READ);
350 fn = strcat("maps/", pFilename, ".bsp");
351 fh = fopen(fn, FILE_READ);
355 print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
358 MapInfo_Map_supportedGametypes = 0;
363 if not((s = fgets(fh)))
365 if(inWorldspawn == 1)
366 if(startsWith(s, "}"))
372 if(k == "classname" && v == "worldspawn")
374 else if(k == "author")
375 MapInfo_Map_author = v;
376 else if(k == "_description")
377 MapInfo_Map_description = v;
378 else if(k == "message")
380 i = strstrofs(v, " by ", 0);
381 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
383 MapInfo_Map_title = substring(v, 0, i);
384 MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
387 MapInfo_Map_title = v;
394 o = stov(strcat("'", v, "'"));
395 mapMins_x = min(mapMins_x, o_x);
396 mapMins_y = min(mapMins_y, o_y);
397 mapMins_z = min(mapMins_z, o_z);
398 mapMaxs_x = max(mapMaxs_x, o_x);
399 mapMaxs_y = max(mapMaxs_y, o_y);
400 mapMaxs_z = max(mapMaxs_z, o_z);
402 else if(k == "classname")
404 if(v == "dom_controlpoint")
405 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
406 else if(v == "item_flag_team2")
407 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
408 else if(v == "team_CTF_blueflag")
409 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
410 else if(v == "runematch_spawn_point")
411 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
412 else if(v == "target_assault_roundend")
413 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
414 else if(v == "onslaught_generator")
415 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
416 else if(v == "info_player_team1")
418 else if(v == "info_player_team2")
420 else if(v == "info_player_start")
422 else if(v == "info_player_deathmatch")
424 else if(v == "trigger_race_checkpoint")
425 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
426 else if(v == "weapon_nex")
428 else if(v == "weapon_railgun")
430 else if(startsWith(v, "weapon_"))
431 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
437 print(fn, " ended still in worldspawn, BUG\n");
440 diameter = vlen(mapMaxs - mapMins);
442 twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE);
443 if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
445 // we have a CTF-only or Assault-only map. Don't add other modes then,
446 // as the map is too symmetric for them.
450 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
451 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
453 if(spawnpoints >= 8 && diameter > 4096)
454 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
456 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
457 if(spawnpoints >= 12 && diameter > 5120)
458 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
461 dprint("-> diameter ", ftos(diameter));
462 dprint("; spawnpoints ", ftos(spawnpoints));
463 dprint("; modes ", ftos(MapInfo_Map_supportedGametypes), "\n");
470 void _MapInfo_Map_Reset()
472 MapInfo_Map_title = "<TITLE>";
473 MapInfo_Map_description = "<DESCRIPTION>";
474 MapInfo_Map_author = "<AUTHOR>";
475 MapInfo_Map_supportedGametypes = 0;
476 MapInfo_Map_supportedFeatures = 0;
477 MapInfo_Map_clientstuff = "";
480 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
483 MapInfo_Map_supportedGametypes |= pThisType;
484 if(!(pThisType & pWantedType))
487 cvar_set("fraglimit", car(s));
490 cvar_set("timelimit", car(s));
493 if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
495 sa = car(s); if(sa == "") sa = "2";
496 cvar_set("g_tdm_teams", sa);
500 if(pWantedType == MAPINFO_TYPE_KEYHUNT)
502 sa = car(s); if(sa == "") sa = "3";
503 cvar_set("g_keyhunt_teams", sa);
507 if(pWantedType == MAPINFO_TYPE_CTF)
509 sa = car(s); if(sa == "") sa = "10";
510 if(cvar("g_ctf_win_mode") != 2)
511 cvar_set("fraglimit", sa);
515 if(pWantedType == MAPINFO_TYPE_RACE)
517 sa = car(s); if(sa == "") sa = cvar_string("fraglimit");
518 if(cvar("g_race_teams"))
519 cvar_set("fraglimit", sa);
524 float MapInfo_Type_FromString(string t)
526 if (t == "dm") return MAPINFO_TYPE_DEATHMATCH;
527 else if(t == "tdm") return MAPINFO_TYPE_TEAM_DEATHMATCH;
528 else if(t == "dom") return MAPINFO_TYPE_DOMINATION;
529 else if(t == "ctf") return MAPINFO_TYPE_CTF;
530 else if(t == "rune") return MAPINFO_TYPE_RUNEMATCH;
531 else if(t == "lms") return MAPINFO_TYPE_LMS;
532 else if(t == "arena") return MAPINFO_TYPE_ARENA;
533 else if(t == "kh") return MAPINFO_TYPE_KEYHUNT;
534 else if(t == "as") return MAPINFO_TYPE_ASSAULT;
535 else if(t == "ons") return MAPINFO_TYPE_ONSLAUGHT;
536 else if(t == "race") return MAPINFO_TYPE_RACE;
537 else if(t == "all") return MAPINFO_TYPE_ALL;
541 float cvar_value_issafe(string s)
543 if(strstrofs(s, "\"", 0) >= 0)
545 if(strstrofs(s, "\\", 0) >= 0)
547 if(strstrofs(s, ";", 0) >= 0)
549 if(strstrofs(s, "$", 0) >= 0)
551 if(strstrofs(s, "\r", 0) >= 0)
553 if(strstrofs(s, "\n", 0) >= 0)
558 // load info about a map by name into the MapInfo_Map_* globals
559 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
566 if(pGametypeToSet == 0)
567 if(MapInfo_Cache_Retrieve(pFilename))
572 MapInfo_Map_bspname = pFilename;
574 // default all generic fields so they have "good" values in case something fails
575 fn = strcat("maps/", pFilename, ".mapinfo");
576 fh = fopen(fn, FILE_READ);
581 _MapInfo_Map_Reset();
582 r = _MapInfo_Generate(pFilename);
585 fh = fopen(fn, FILE_WRITE);
586 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
587 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
588 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
589 fputs(fh, strcat("cdtrack ", ftos(ceil(random() * 9 + 1)), "\n")); // track from 2 to 10
590 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) fputs(fh, "has weapons\n");
591 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) fputs(fh, "type dm 30 20\n");
592 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
593 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION) fputs(fh, "type dom 200 20\n");
594 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF) fputs(fh, "type ctf 300 20 10\n");
595 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH) fputs(fh, "type rune 200 20\n");
596 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS) fputs(fh, "type lms 9 20\n");
597 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA) fputs(fh, "type arena 10 20\n");
598 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT) fputs(fh, "type kh 1000 20 3\n");
599 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT) fputs(fh, "type as 20\n");
600 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE) fputs(fh, "type race 5 20 15\n");
601 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT) fputs(fh, "type ons 20\n");
603 fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ);
607 fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
613 fh = fopen(fn, FILE_READ);
615 error("... but I just wrote it!");
618 _MapInfo_Map_Reset();
621 if not((s = fgets(fh)))
624 // catch different sorts of comments
625 if(s == "") // empty lines
627 if(substring(s, 0, 1) == "#") // UNIX style
629 if(substring(s, 0, 2) == "//") // C++ style
631 if(substring(s, 0, 1) == "_") // q3map style
634 t = car(s); s = cdr(s);
636 MapInfo_Map_title = s;
637 else if(t == "description")
638 MapInfo_Map_description = s;
639 else if(t == "author")
640 MapInfo_Map_author = s;
643 t = car(s); s = cdr(s);
644 if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
646 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
650 t = car(s); s = cdr(s);
651 f = MapInfo_Type_FromString(t);
653 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
655 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
657 else if(t == "settemp_for_type")
659 t = car(s); s = cdr(s);
660 if((f = MapInfo_Type_FromString(t)))
662 if(f & pGametypeToSet)
664 t = car(s); s = cdr(s);
665 if not(cvar_value_issafe(t))
666 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
667 else if not (cvar_value_issafe(s))
668 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
671 dprint("Applying temporary setting ", t, " := ", s, "\n");
678 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
681 else if(t == "clientsettemp_for_type")
683 t = car(s); s = cdr(s);
684 if((f = MapInfo_Type_FromString(t)))
686 if(f & pGametypeToSet)
688 t = car(s); s = cdr(s);
689 if not(cvar_value_issafe(t))
690 print("Map ", pFilename, " contains a potentially harmful client setting, ignored\n");
691 else if not (cvar_value_issafe(s))
692 print("Map ", pFilename, " contains a potentially harmful client setting, ignored\n");
695 dprint("Applying temporary client setting ", t, " := ", s, "\n");
696 MapInfo_Map_clientstuff = strcat(
697 MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
704 dprint("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored\n");
707 else if(t == "cdtrack")
711 if not(cvar_value_issafe(t))
712 print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
714 MapInfo_Map_clientstuff = strcat(
715 MapInfo_Map_clientstuff, "cd loop \"", s, "\"\n"
720 dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
724 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
725 error("Can't select the requested game type. Bailing out.");
726 MapInfo_Cache_Store();
727 if(MapInfo_Map_supportedGametypes != 0)
729 dprint("Map ", pFilename, " supports no game types, ignored\n");
733 float MapInfo_FindName(string s)
735 // if there is exactly one map of prefix s, return it
736 // if not, return the null string
737 // note that DP sorts glob results... so I can use a binary search
741 // invariants: r is behind s, l-1 is equal or before
744 m = floor((l + r) / 2);
745 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
746 cmp = strcasecmp(MapInfo_FindName_match, s);
748 return m; // found and good
750 l = m + 1; // l-1 is before s
754 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
755 MapInfo_FindName_firstResult = l;
756 // r == l, so: l is behind s, l-1 is before
757 // SO: if there is any, l is the one with the right prefix
758 // and l+1 may be one too
759 if(l == MapInfo_count)
761 MapInfo_FindName_match = string_null;
762 MapInfo_FindName_firstResult = -1;
763 return -1; // no MapInfo_FindName_match, behind last item
765 if(!startsWithNocase(MapInfo_FindName_match, s))
767 MapInfo_FindName_match = string_null;
768 MapInfo_FindName_firstResult = -1;
769 return -1; // wrong prefix
771 if(l == MapInfo_count - 1)
772 return l; // last one, nothing can follow => unique
773 if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
775 MapInfo_FindName_match = string_null;
776 return -1; // ambigous MapInfo_FindName_match
781 string MapInfo_FixName(string s)
784 return MapInfo_FindName_match;
787 float MapInfo_CurrentFeatures()
791 if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena") || !cvar("g_pickup_items")))
792 req |= MAPINFO_FEATURE_WEAPONS;
796 float MapInfo_CurrentGametype()
798 if(cvar("g_domination"))
799 return MAPINFO_TYPE_DOMINATION;
800 else if(cvar("g_ctf"))
801 return MAPINFO_TYPE_CTF;
802 else if(cvar("g_runematch"))
803 return MAPINFO_TYPE_RUNEMATCH;
804 else if(cvar("g_tdm"))
805 return MAPINFO_TYPE_TEAM_DEATHMATCH;
806 else if(cvar("g_assault"))
807 return MAPINFO_TYPE_ASSAULT;
808 else if(cvar("g_lms"))
809 return MAPINFO_TYPE_LMS;
810 else if(cvar("g_arena"))
811 return MAPINFO_TYPE_ARENA;
812 else if(cvar("g_keyhunt"))
813 return MAPINFO_TYPE_KEYHUNT;
814 else if(cvar("g_onslaught"))
815 return MAPINFO_TYPE_ONSLAUGHT;
816 else if(cvar("g_race"))
817 return MAPINFO_TYPE_RACE;
819 return MAPINFO_TYPE_DEATHMATCH;
822 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
824 if(!MapInfo_Get_ByName(s, 1, 0))
826 if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
828 if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
833 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
836 r = _MapInfo_CheckMap(s);
837 MapInfo_ClearTemps();
841 void MapInfo_SwitchGameType(float t)
843 cvar_set("gamecfg", "0");
844 cvar_set("g_dm", (t == MAPINFO_TYPE_DEATHMATCH) ? "1" : "0");
845 cvar_set("g_tdm", (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "1" : "0");
846 cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION) ? "1" : "0");
847 cvar_set("g_ctf", (t == MAPINFO_TYPE_CTF) ? "1" : "0");
848 cvar_set("g_runematch", (t == MAPINFO_TYPE_RUNEMATCH) ? "1" : "0");
849 cvar_set("g_lms", (t == MAPINFO_TYPE_LMS) ? "1" : "0");
850 cvar_set("g_arena", (t == MAPINFO_TYPE_ARENA) ? "1" : "0");
851 cvar_set("g_keyhunt", (t == MAPINFO_TYPE_KEYHUNT) ? "1" : "0");
852 cvar_set("g_assault", (t == MAPINFO_TYPE_ASSAULT) ? "1" : "0");
853 cvar_set("g_onslaught", (t == MAPINFO_TYPE_ONSLAUGHT) ? "1" : "0");
854 cvar_set("g_race", (t == MAPINFO_TYPE_RACE) ? "1" : "0");
857 void MapInfo_LoadMap(string s)
859 MapInfo_Map_supportedGametypes = 0;
860 if(!MapInfo_CheckMap(s))
862 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
863 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
865 localcmd(strcat("\nsettemp_restore\nchangelevel ", s, "\n"));
868 string MapInfo_ListAllowedMaps()
873 // to make absolutely sure:
875 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
878 for(i = 0; i < MapInfo_count; ++i)
879 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
880 return substring(out, 1, strlen(out) - 1);
883 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
886 if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
888 if(MapInfo_Map_supportedGametypes <= 0)
889 error("Mapinfo system is not functional at all. BAILED OUT.\n");
892 while(!(MapInfo_Map_supportedGametypes & 1))
895 MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
897 // t is now a supported mode!
898 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
899 MapInfo_SwitchGameType(t);
901 cvar_settemp_restore();
902 MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
905 void MapInfo_ClearTemps()
907 MapInfo_Map_bspname = string_null;
908 MapInfo_Map_title = string_null;
909 MapInfo_Map_description = string_null;
910 MapInfo_Map_author = string_null;
911 MapInfo_Map_clientstuff = string_null;
912 MapInfo_Map_supportedGametypes = 0;
913 MapInfo_Map_supportedFeatures = 0;
916 void MapInfo_Shutdown()
918 MapInfo_ClearTemps();
919 MapInfo_Filter_Free();
920 MapInfo_Cache_Destroy();
921 if(_MapInfo_globopen)
923 search_end(_MapInfo_globhandle);
924 _MapInfo_globhandle = -1;
925 _MapInfo_globopen = FALSE;