1 // HUGE SET - stored in a string
2 string HugeSetOfIntegers_empty()
6 float HugeSetOfIntegers_get(string pArr, float i)
8 return stof(substring(pArr, i * 4, 4));
10 float HugeSetOfIntegers_length(string pArr)
12 return strlen(pArr) / 4;
14 string HugeSetOfIntegers_concat(string a1, string a2)
16 return strcat(a1, a2);
18 string HugeSetOfIntegers_insert(string a1, float n, string a2)
19 // special concat function to build up large lists in less time by binary concatenation
22 s = strcat(" ", ftos(n));
23 return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
26 // generic string stuff
27 float startsWith(string haystack, string needle)
29 return substring(haystack, 0, strlen(needle)) == needle;
31 string extractRestOfLine(string haystack, string needle)
33 if(startsWith(haystack, needle))
34 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
40 o = strstrofs(s, " ", 0);
43 return substring(s, 0, o);
48 o = strstrofs(s, " ", 0);
51 return substring(s, o + 1, strlen(s) - (o + 1));
54 // GLOB HANDLING (for all BSP files)
55 float _MapInfo_globopen;
56 float _MapInfo_globcount;
57 float _MapInfo_globhandle;
58 string _MapInfo_GlobItem(float i)
61 s = search_getfilename(_MapInfo_globhandle, i);
62 return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
65 void MapInfo_Enumerate()
68 search_end(_MapInfo_globhandle);
69 _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
70 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
71 _MapInfo_globopen = 1;
74 // filter the info by game type mask (updates MapInfo_count)
75 string _MapInfo_filtered;
76 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd)
82 return HugeSetOfIntegers_empty();
84 m = floor((pBegin + pEnd) / 2);
86 l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m);
88 return string_null; // BAIL OUT
89 if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
90 return string_null; // BAIL OUT
91 valid = ((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures);
92 r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd);
94 return string_null; // BAIL OUT
97 return HugeSetOfIntegers_insert(l, m, r);
99 return HugeSetOfIntegers_concat(l, r);
101 float MapInfo_FilterGametype(float pGametype, float pFeatures)
103 if(_MapInfo_filtered)
104 strunzone(_MapInfo_filtered);
105 _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount);
106 if(!_MapInfo_filtered)
108 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
111 _MapInfo_filtered = strzone(_MapInfo_filtered);
112 MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
113 dprint("Filter ", ftos(pGametype), "/", ftos(pFeatures), " results in ", _MapInfo_filtered, "\n");
118 // load info about the i-th map into the MapInfo_Map_* globals
119 float MapInfo_Get_ByID(float i)
122 if(MapInfo_Get_ByName(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)), 0, 0))
124 // TODO save in cache
130 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
136 float inWorldspawn, l;
140 vector mapMins, mapMaxs;
143 fn = strcat("maps/", pFilename, ".ent");
144 fh = fopen(fn, FILE_READ);
148 fn = strcat("maps/", pFilename, ".bsp");
149 fh = fopen(fn, FILE_READ);
153 print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
156 MapInfo_Map_supportedGametypes = 0;
160 if not((s = fgets(fh)))
162 if(inWorldspawn == 1)
163 if(startsWith(s, "}"))
167 if(startsWith(s, "\"classname\" \"worldspawn\""))
169 else if((v = extractRestOfLine(s, "\"message\" \"")))
171 for(l = strlen(v) - 1; l > 0; --l)
172 if(substring(v, l, 1) == "\"")
174 MapInfo_Map_title = substring(v, 0, l);
179 if((v = extractRestOfLine(s, "\"origin\" \"")))
181 for(l = strlen(v) - 1; l > 0; --l)
182 if(substring(v, l, 1) == "\"")
184 o = stov(strcat("'", substring(v, 0, l), "'"));
185 mapMins_x = min(mapMins_x, o_x);
186 mapMins_y = min(mapMins_y, o_y);
187 mapMins_z = min(mapMins_z, o_z);
188 mapMaxs_x = max(mapMaxs_x, o_x);
189 mapMaxs_y = max(mapMaxs_y, o_y);
190 mapMaxs_z = max(mapMaxs_z, o_z);
192 else if((v = extractRestOfLine(s, "\"classname\" \"")))
194 if(startsWith(v, "dom_controlpoint\""))
195 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
196 else if(startsWith(v, "item_flag_team2\""))
197 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
198 else if(startsWith(v, "runematch_spawn_point\""))
199 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
200 else if(startsWith(v, "target_assault_roundend\""))
201 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
202 else if(startsWith(v, "onslaught_generator\""))
203 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
204 else if(startsWith(v, "info_player_team1\""))
205 ++MapInfo_Map_spawnpoints;
206 else if(startsWith(v, "info_player_team2\""))
207 ++MapInfo_Map_spawnpoints;
208 else if(startsWith(v, "info_player_deathmatch\""))
209 ++MapInfo_Map_spawnpoints;
210 else if(startsWith(v, "info_player_start\""))
211 ++MapInfo_Map_spawnpoints;
212 else if(startsWith(v, "weapon_") && !startsWith(v, "weapon_nex\"") && !startsWith(v, "weapon_railgun\""))
213 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
219 print(fn, " ended still in worldspawn, BUG\n");
222 MapInfo_Map_diameter = vlen(mapMaxs - mapMins);
224 twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT);
225 if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
227 // we have a CTF-only or Assault-only map. Don't add other modes then,
228 // as the map is too symmetric for them.
232 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
233 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH; // Rune always works
234 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
236 if(MapInfo_Map_spawnpoints >= 8 && MapInfo_Map_diameter > 4096)
237 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
238 if( MapInfo_Map_diameter < 4096)
239 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
240 if(MapInfo_Map_spawnpoints >= 12 && MapInfo_Map_diameter > 5120)
241 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
245 dprint(fn, ": types = ", ftos(MapInfo_Map_supportedGametypes), " MapInfo_Map_spawnpoints ", ftos(MapInfo_Map_spawnpoints), " MapInfo_Map_diameter ", ftos(MapInfo_Map_diameter), "\n");
249 void _MapInfo_Map_Reset()
251 MapInfo_Map_title = "Untitled1";
252 MapInfo_Map_description = "Bleh.";
253 MapInfo_Map_supportedGametypes = 0;
254 MapInfo_Map_supportedFeatures = 0;
255 MapInfo_Map_diameter = 0;
256 MapInfo_Map_spawnpoints = 0;
259 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
261 MapInfo_Map_supportedGametypes |= pThisType;
262 if(!(pThisType & pWantedType))
265 cvar_set("fraglimit", car(s));
268 cvar_set("timelimit", car(s));
271 if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
273 cvar_set("g_tdm_teams", car(s));
277 if(pWantedType == MAPINFO_TYPE_KEYHUNT)
279 cvar_set("g_keyhunt_teams", car(s));
284 // load info about a map by name into the MapInfo_Map_* globals
285 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
294 // default all generic fields so they have "good" values in case something fails
295 fn = strcat("maps/", pFilename, ".mapinfo");
296 fh = fopen(fn, FILE_READ);
301 _MapInfo_Map_Reset();
302 r = _MapInfo_Generate(pFilename);
305 fh = fopen(fn, FILE_WRITE);
306 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
307 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
308 fputs(fh, strcat("_diameter ", ftos(MapInfo_Map_diameter), "\n"));
309 fputs(fh, strcat("_spawnpoints ", ftos(MapInfo_Map_spawnpoints), "\n"));
310 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) fputs(fh, "has weapons\n");
311 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) fputs(fh, "type dm 30 20\n");
312 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
313 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION) fputs(fh, "type dom 200 20\n");
314 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF) fputs(fh, "type ctf 300 20\n");
315 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH) fputs(fh, "type rune 200 20\n");
316 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS) fputs(fh, "type lms 9 20\n");
317 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA) fputs(fh, "type arena 10 20\n");
318 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT) fputs(fh, "type kh 1000 20 3\n");
319 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT) fputs(fh, "type as 20\n");
320 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT) fputs(fh, "type ons 20\n");
324 fh = fopen(fn, FILE_READ);
326 error("... but I just wrote it!");
329 _MapInfo_Map_Reset();
332 if not((s = fgets(fh)))
334 t = car(s); s = cdr(s);
336 MapInfo_Map_title = t;
337 else if(t == "description")
338 MapInfo_Map_description = substring(s, 12, strlen(s) - 12);
339 else if(t == "_diameter")
340 MapInfo_Map_diameter = stof(s);
341 else if(t == "_spawnpoints")
342 MapInfo_Map_spawnpoints = stof(s);
345 t = car(s); s = cdr(s);
346 if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
348 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
352 t = car(s); s = cdr(s);
353 if (t == "dm") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
354 else if(t == "tdm") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
355 else if(t == "dom") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_DOMINATION);
356 else if(t == "ctf") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_CTF);
357 else if(t == "rune") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_RUNEMATCH);
358 else if(t == "lms") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_LMS);
359 else if(t == "arena") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ARENA);
360 else if(t == "kh") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_KEYHUNT);
361 else if(t == "as") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ASSAULT);
362 else if(t == "ons") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ONSLAUGHT);
364 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
367 dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
370 print(pFilename, " -> ", ftos(MapInfo_Map_supportedGametypes), ", ", ftos(MapInfo_Map_supportedFeatures), "\n");
372 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
373 error("Can't select the requested game type. Bailing out.");
374 if(MapInfo_Map_supportedGametypes != 0)
376 dprint("Map ", pFilename, " supports no game types, ignored\n");
380 string MapInfo_FixName(string s)
382 // if there is exactly one map of prefix s, return it
383 // if not, return the null string
384 // note that DP sorts glob results... so I can use a binary search
389 // invariants: r is behind s, l-1 is equal or before
392 m = floor((l + r) / 2);
393 cmp = strcasecmp(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, m)), s);
395 return s; // found and good
397 l = m + 1; // l-1 is before s
401 // r == l, so: l is behind s, l-1 is before
402 // SO: if there is any, l is the one with the right prefix
403 // and l+1 may be one too
404 if(l == MapInfo_count)
405 return string_null; // no match, behind last item
406 match = _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l));
407 if(!startsWith(match, s))
408 return string_null; // wrong prefix
409 if(l == MapInfo_count - 1)
410 return match; // last one, nothing can follow => unique
411 if(startsWith(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l + 1)), s))
412 return string_null; // ambigous match
416 float MapInfo_CurrentFeatures()
420 if(!(cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
421 req |= MAPINFO_FEATURE_WEAPONS;
425 float MapInfo_CurrentGametype()
427 if(cvar("g_domination"))
428 return MAPINFO_TYPE_DOMINATION;
429 else if(cvar("g_ctf"))
430 return MAPINFO_TYPE_CTF;
431 else if(cvar("g_runematch"))
432 return MAPINFO_TYPE_RUNEMATCH;
433 else if(cvar("g_tdm"))
434 return MAPINFO_TYPE_TEAM_DEATHMATCH;
435 else if(cvar("g_assault"))
436 return MAPINFO_TYPE_ASSAULT;
437 else if(cvar("g_lms"))
438 return MAPINFO_TYPE_LMS;
439 else if(cvar("g_arena"))
440 return MAPINFO_TYPE_ARENA;
441 else if(cvar("g_keyhunt"))
442 return MAPINFO_TYPE_KEYHUNT;
443 else if(cvar("g_onslaught"))
444 return MAPINFO_TYPE_ONSLAUGHT;
446 return MAPINFO_TYPE_DEATHMATCH;
449 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
451 if(!MapInfo_Get_ByName(s, 1, 0))
453 if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
455 if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
460 void MapInfo_LoadMap(string s)
462 if(!MapInfo_CheckMap(s))
464 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to deathmatch.\n");
465 cvar_set("g_domination", "0");
466 cvar_set("g_ctf", "0");
467 cvar_set("g_runematch", "0");
468 cvar_set("g_tdm", "0");
469 cvar_set("g_assault", "0");
470 cvar_set("g_lms", "0");
471 cvar_set("g_arena", "0");
472 cvar_set("g_keyhunt", "0");
473 cvar_set("g_onslaught", "0");
475 MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
476 localcmd(strcat("\nchangelevel ", s, "\n"));
479 string MapInfo_ListAllowedMaps()
484 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures());
486 for(i = 0; i < MapInfo_count; ++i)
487 out = strcat(out, " ", _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)));
488 return substring(out, 1, strlen(out) - 1);