1 // HUGE SET - stored in a string
2 string HugeSetOfIntegers_empty()
6 float HugeSetOfIntegers_get(string pArr, float i)
8 return stof(substring(pArr, i * 4, 4));
10 float HugeSetOfIntegers_length(string pArr)
12 return strlen(pArr) / 4;
14 string HugeSetOfIntegers_concat(string a1, string a2)
16 return strcat(a1, a2);
18 string HugeSetOfIntegers_insert(string a1, float n, string a2)
19 // special concat function to build up large lists in less time by binary concatenation
22 s = strcat(" ", ftos(n));
23 return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
26 // generic string stuff
27 float startsWith(string haystack, string needle)
29 return substring(haystack, 0, strlen(needle)) == needle;
31 string extractRestOfLine(string haystack, string needle)
33 if(startsWith(haystack, needle))
34 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
40 o = strstrofs(s, " ", 0);
43 return substring(s, 0, o);
48 o = strstrofs(s, " ", 0);
51 return substring(s, o + 1, strlen(s) - (o + 1));
54 // GLOB HANDLING (for all BSP files)
55 float _MapInfo_globopen;
56 float _MapInfo_globcount;
57 float _MapInfo_globhandle;
58 string _MapInfo_GlobItem(float i)
61 s = search_getfilename(_MapInfo_globhandle, i);
62 return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
65 void MapInfo_Enumerate()
68 search_end(_MapInfo_globhandle);
69 _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
70 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
71 _MapInfo_globopen = 1;
74 // filter the info by game type mask (updates MapInfo_count)
75 string _MapInfo_filtered;
76 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd)
82 return HugeSetOfIntegers_empty();
84 m = floor((pBegin + pEnd) / 2);
86 l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m);
88 return string_null; // BAIL OUT
89 if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
90 return string_null; // BAIL OUT
91 valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures));
92 r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd);
94 return string_null; // BAIL OUT
97 return HugeSetOfIntegers_insert(l, m, r);
99 return HugeSetOfIntegers_concat(l, r);
101 float MapInfo_FilterGametype(float pGametype, float pFeatures)
103 if(_MapInfo_filtered)
104 strunzone(_MapInfo_filtered);
105 _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount);
106 if not(_MapInfo_filtered)
108 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
111 _MapInfo_filtered = strzone(_MapInfo_filtered);
112 MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
113 print("Filter ", ftos(pGametype), "/", ftos(pFeatures), " has ", ftos(MapInfo_count), "\n");
118 // load info about the i-th map into the MapInfo_Map_* globals
119 string MapInfo_BSPName_ByID(float i)
121 return _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i));
124 float MapInfo_Get_ByID(float i)
127 if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
129 // TODO save in cache
135 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
141 float inWorldspawn, l;
145 vector mapMins, mapMaxs;
148 fn = strcat("maps/", pFilename, ".ent");
149 fh = fopen(fn, FILE_READ);
153 fn = strcat("maps/", pFilename, ".bsp");
154 fh = fopen(fn, FILE_READ);
158 print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
161 MapInfo_Map_supportedGametypes = 0;
165 if not((s = fgets(fh)))
167 if(inWorldspawn == 1)
168 if(startsWith(s, "}"))
172 if(startsWith(s, "\"classname\" \"worldspawn\""))
174 else if((v = extractRestOfLine(s, "\"author\" \"")))
176 for(l = strlen(v) - 1; l > 0; --l)
177 if(substring(v, l, 1) == "\"")
179 MapInfo_Map_author = substring(v, 0, l);
181 else if((v = extractRestOfLine(s, "\"message\" \"")))
183 for(l = strlen(v) - 1; l > 0; --l)
184 if(substring(v, l, 1) == "\"")
186 MapInfo_Map_title = substring(v, 0, l);
191 if((v = extractRestOfLine(s, "\"origin\" \"")))
193 for(l = strlen(v) - 1; l > 0; --l)
194 if(substring(v, l, 1) == "\"")
196 o = stov(strcat("'", substring(v, 0, l), "'"));
197 mapMins_x = min(mapMins_x, o_x);
198 mapMins_y = min(mapMins_y, o_y);
199 mapMins_z = min(mapMins_z, o_z);
200 mapMaxs_x = max(mapMaxs_x, o_x);
201 mapMaxs_y = max(mapMaxs_y, o_y);
202 mapMaxs_z = max(mapMaxs_z, o_z);
204 else if((v = extractRestOfLine(s, "\"classname\" \"")))
206 if(startsWith(v, "dom_controlpoint\""))
207 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
208 else if(startsWith(v, "item_flag_team2\""))
209 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
210 else if(startsWith(v, "runematch_spawn_point\""))
211 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
212 else if(startsWith(v, "target_assault_roundend\""))
213 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
214 else if(startsWith(v, "onslaught_generator\""))
215 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
216 else if(startsWith(v, "info_player_team1\""))
217 ++MapInfo_Map_spawnpoints;
218 else if(startsWith(v, "info_player_team2\""))
219 ++MapInfo_Map_spawnpoints;
220 else if(startsWith(v, "info_player_deathmatch\""))
221 ++MapInfo_Map_spawnpoints;
222 else if(startsWith(v, "info_player_start\""))
223 ++MapInfo_Map_spawnpoints;
224 else if(startsWith(v, "weapon_") && !startsWith(v, "weapon_nex\"") && !startsWith(v, "weapon_railgun\""))
225 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
231 print(fn, " ended still in worldspawn, BUG\n");
234 MapInfo_Map_diameter = vlen(mapMaxs - mapMins);
236 twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT);
237 if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
239 // we have a CTF-only or Assault-only map. Don't add other modes then,
240 // as the map is too symmetric for them.
244 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
245 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH; // Rune always works
246 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
248 if(MapInfo_Map_spawnpoints >= 8 && MapInfo_Map_diameter > 4096)
249 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
250 if( MapInfo_Map_diameter < 4096)
251 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
252 if(MapInfo_Map_spawnpoints >= 12 && MapInfo_Map_diameter > 5120)
253 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
260 void _MapInfo_Map_Reset()
262 MapInfo_Map_title = "Untitled1";
263 MapInfo_Map_description = "Bleh.";
264 MapInfo_Map_author = "He-Who-Must-Not-Be-Named";
265 MapInfo_Map_supportedGametypes = 0;
266 MapInfo_Map_supportedFeatures = 0;
267 MapInfo_Map_diameter = 0;
268 MapInfo_Map_spawnpoints = 0;
271 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
273 MapInfo_Map_supportedGametypes |= pThisType;
274 if(!(pThisType & pWantedType))
277 cvar_set("fraglimit", car(s));
280 cvar_set("timelimit", car(s));
283 if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
285 cvar_set("g_tdm_teams", car(s));
289 if(pWantedType == MAPINFO_TYPE_KEYHUNT)
291 cvar_set("g_keyhunt_teams", car(s));
296 float MapInfo_Type_FromString(string t)
298 if (t == "dm") return MAPINFO_TYPE_DEATHMATCH;
299 else if(t == "tdm") return MAPINFO_TYPE_TEAM_DEATHMATCH;
300 else if(t == "dom") return MAPINFO_TYPE_DOMINATION;
301 else if(t == "ctf") return MAPINFO_TYPE_CTF;
302 else if(t == "rune") return MAPINFO_TYPE_RUNEMATCH;
303 else if(t == "lms") return MAPINFO_TYPE_LMS;
304 else if(t == "arena") return MAPINFO_TYPE_ARENA;
305 else if(t == "kh") return MAPINFO_TYPE_KEYHUNT;
306 else if(t == "as") return MAPINFO_TYPE_ASSAULT;
307 else if(t == "ons") return MAPINFO_TYPE_ONSLAUGHT;
311 // load info about a map by name into the MapInfo_Map_* globals
312 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
321 MapInfo_Map_bspname = pFilename;
323 // default all generic fields so they have "good" values in case something fails
324 fn = strcat("maps/", pFilename, ".mapinfo");
325 fh = fopen(fn, FILE_READ);
330 _MapInfo_Map_Reset();
331 r = _MapInfo_Generate(pFilename);
334 fh = fopen(fn, FILE_WRITE);
335 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
336 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
337 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
338 fputs(fh, strcat("_diameter ", ftos(MapInfo_Map_diameter), "\n"));
339 fputs(fh, strcat("_spawnpoints ", ftos(MapInfo_Map_spawnpoints), "\n"));
340 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) fputs(fh, "has weapons\n");
341 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) fputs(fh, "type dm 30 20\n");
342 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
343 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION) fputs(fh, "type dom 200 20\n");
344 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF) fputs(fh, "type ctf 300 20\n");
345 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH) fputs(fh, "type rune 200 20\n");
346 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS) fputs(fh, "type lms 9 20\n");
347 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA) fputs(fh, "type arena 10 20\n");
348 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT) fputs(fh, "type kh 1000 20 3\n");
349 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT) fputs(fh, "type as 20\n");
350 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT) fputs(fh, "type ons 20\n");
354 fh = fopen(fn, FILE_READ);
356 error("... but I just wrote it!");
359 _MapInfo_Map_Reset();
362 if not((s = fgets(fh)))
364 t = car(s); s = cdr(s);
366 MapInfo_Map_title = s;
367 else if(t == "description")
368 MapInfo_Map_description = s;
369 else if(t == "author")
370 MapInfo_Map_author = s;
371 else if(t == "_diameter")
372 MapInfo_Map_diameter = stof(s);
373 else if(t == "_spawnpoints")
374 MapInfo_Map_spawnpoints = stof(s);
377 t = car(s); s = cdr(s);
378 if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
380 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
384 t = car(s); s = cdr(s);
385 f = MapInfo_Type_FromString(t);
387 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
389 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
392 dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
396 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
397 error("Can't select the requested game type. Bailing out.");
398 if(MapInfo_Map_supportedGametypes != 0)
400 dprint("Map ", pFilename, " supports no game types, ignored\n");
404 string _MapInfo_FindName_match;
405 float MapInfo_FindName(string s)
407 // if there is exactly one map of prefix s, return it
408 // if not, return the null string
409 // note that DP sorts glob results... so I can use a binary search
413 _MapInfo_FindName_match = string_null;
414 // invariants: r is behind s, l-1 is equal or before
417 m = floor((l + r) / 2);
418 cmp = strcasecmp(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, m)), s);
420 return m; // found and good
422 l = m + 1; // l-1 is before s
426 // r == l, so: l is behind s, l-1 is before
427 // SO: if there is any, l is the one with the right prefix
428 // and l+1 may be one too
429 if(l == MapInfo_count)
430 return -1; // no _MapInfo_FindName_match, behind last item
431 _MapInfo_FindName_match = _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l));
432 if(!startsWith(_MapInfo_FindName_match, s))
433 return -1; // wrong prefix
434 if(l == MapInfo_count - 1)
435 return l; // last one, nothing can follow => unique
436 if(startsWith(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l + 1)), s))
437 return -1; // ambigous _MapInfo_FindName_match
441 string MapInfo_FixName(string s)
444 return _MapInfo_FindName_match;
447 float MapInfo_CurrentFeatures()
451 if(!(cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
452 req |= MAPINFO_FEATURE_WEAPONS;
453 print(ftos(req), "\n");
457 float MapInfo_CurrentGametype()
459 if(cvar("g_domination"))
460 return MAPINFO_TYPE_DOMINATION;
461 else if(cvar("g_ctf"))
462 return MAPINFO_TYPE_CTF;
463 else if(cvar("g_runematch"))
464 return MAPINFO_TYPE_RUNEMATCH;
465 else if(cvar("g_tdm"))
466 return MAPINFO_TYPE_TEAM_DEATHMATCH;
467 else if(cvar("g_assault"))
468 return MAPINFO_TYPE_ASSAULT;
469 else if(cvar("g_lms"))
470 return MAPINFO_TYPE_LMS;
471 else if(cvar("g_arena"))
472 return MAPINFO_TYPE_ARENA;
473 else if(cvar("g_keyhunt"))
474 return MAPINFO_TYPE_KEYHUNT;
475 else if(cvar("g_onslaught"))
476 return MAPINFO_TYPE_ONSLAUGHT;
478 return MAPINFO_TYPE_DEATHMATCH;
481 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
483 if(!MapInfo_Get_ByName(s, 1, 0))
485 if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
487 if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
492 void MapInfo_SwitchGameType(float t)
494 cvar_set("gamecfg", "0");
495 cvar_set("g_dm", (t == MAPINFO_TYPE_DEATHMATCH) ? "0" : "1");
496 cvar_set("g_tdm", (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "0" : "1");
497 cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION) ? "0" : "1");
498 cvar_set("g_ctf", (t == MAPINFO_TYPE_CTF) ? "0" : "1");
499 cvar_set("g_runematch", (t == MAPINFO_TYPE_RUNEMATCH) ? "0" : "1");
500 cvar_set("g_lms", (t == MAPINFO_TYPE_LMS) ? "0" : "1");
501 cvar_set("g_arena", (t == MAPINFO_TYPE_ARENA) ? "0" : "1");
502 cvar_set("g_keyhunt", (t == MAPINFO_TYPE_KEYHUNT) ? "0" : "1");
503 cvar_set("g_assault", (t == MAPINFO_TYPE_ASSAULT) ? "0" : "1");
504 cvar_set("g_onslaught", (t == MAPINFO_TYPE_ONSLAUGHT) ? "0" : "1");
507 void MapInfo_LoadMap(string s)
509 if(!MapInfo_CheckMap(s))
511 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to deathmatch.\n");
512 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
514 MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
515 localcmd(strcat("\nchangelevel ", s, "\n"));
518 string MapInfo_ListAllowedMaps()
523 // to make absolutely sure:
526 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures()))
530 for(i = 0; i < MapInfo_count; ++i)
531 out = strcat(out, " ", _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)));
532 return substring(out, 1, strlen(out) - 1);