4 float WEP_LASER = 1; float WEPBIT_LASER = 1; // always: 2^(w-1)
5 float WEP_SHOTGUN = 2; float WEPBIT_SHOTGUN = 2;
6 float WEP_UZI = 3; float WEPBIT_UZI = 4;
7 float WEP_GRENADE_LAUNCHER = 4; float WEPBIT_GRENADE_LAUNCHER = 8;
8 float WEP_ELECTRO = 5; float WEPBIT_ELECTRO = 16;
9 float WEP_CRYLINK = 6; float WEPBIT_CRYLINK = 32;
10 float WEP_NEX = 7; float WEPBIT_NEX = 64;
11 float WEP_HAGAR = 8; float WEPBIT_HAGAR = 128;
12 float WEP_ROCKET_LAUNCHER = 9; float WEPBIT_ROCKET_LAUNCHER = 256;
13 float WEP_PORTO = 10; float WEPBIT_PORTO = 512;
14 float WEP_MINSTANEX = 11; float WEPBIT_MINSTANEX = 1024;
15 float WEP_HOOK = 12; float WEPBIT_HOOK = 2048;
16 float WEP_HLAC = 13; float WEPBIT_HLAC = 4096;
17 float WEP_SEEKER = 14; float WEPBIT_SEEKER = 8192;
18 float WEP_CAMPINGRIFLE = 15; float WEPBIT_CAMPINGRIFLE = 16384;
19 float WEP_LAST = 15; float WEPBIT_ALL = 32767;
22 float IT_UNLIMITED_WEAPON_AMMO = 1;
23 // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
24 float IT_UNLIMITED_SUPERWEAPONS = 2;
25 // when this bit is set, using a superweapon does not throw it away. Checkpoints can give this powerup.
26 float IT_UNLIMITED_AMMO = 3;
27 // both of these combined
28 float IT_CTF_SHIELDED = 4; // set for the flag shield
29 float IT_SHELLS = 256;
31 float IT_ROCKETS = 1024;
32 float IT_CELLS = 2048;
33 float IT_SUPERWEAPON = 4096;
35 float IT_STRENGTH = 8192;
36 float IT_INVINCIBLE = 16384;
37 float IT_HEALTH = 32768;
40 float IT_KEY1 = 131072;
41 float IT_KEY2 = 262144;
43 float IT_RED_FLAG_TAKEN = 32768;
44 float IT_RED_FLAG_LOST = 65536;
45 float IT_RED_FLAG_CARRING = 98304;
46 float IT_BLUE_FLAG_TAKEN = 131072;
47 float IT_BLUE_FLAG_LOST = 262144;
48 float IT_BLUE_FLAG_CARRING = 393216;
50 float IT_5HP = 524288;
51 float IT_25HP = 1048576;
52 float IT_ARMOR_SHARD = 2097152;
53 float IT_ARMOR = 4194304;
56 string weaponpriority_hudselector_0;
57 string weaponpriority_hudselector_1;
60 entity get_weaponinfo(float id);
61 string W_FixWeaponOrder(string order, float complete);
62 void RegisterWeapons();
64 #define WEPSPAWNFLAG_NORMAL 1
65 #define WEPSPAWNFLAG_CANCLIMB 2
67 // entity properties of weaponinfo:
68 .float weapon; // WEP_...
69 .float weapons; // WEPBIT_...
70 .string netname; // short name
71 .string message; // human readable name
72 .float items; // IT_...
73 .float(float) weapon_func; // w_...
74 .string mdl; // modelname without g_, v_, w_
75 .string model; // full name of g_ model
76 .float spawnflags; // WEPSPAWNFLAG_... combined
77 .float impulse; // weapon impulse
78 .float bot_pickupbasevalue; // bot weapon priority
79 .string model2; // wpn- sprite name