1 float DEG2RAD = 0.01745329251994329576;
3 float teamradar_angle; // player yaw angle
4 vector teamradar_origin3d_in_texcoord; // player origin
5 vector teamradar_origin2d; // 2D origin
6 vector teamradar_size2d; // 2D size
7 float teamradar_size; // 2D scale factor
8 float teamradar_scale; // window size = ...qu
10 vector teamradar_3dcoord_to_texcoord(vector in)
13 out_x = (in_x - mi_picmin_x) / (mi_picmax_x - mi_picmin_x);
14 out_y = (in_y - mi_picmin_y) / (mi_picmax_y - mi_picmin_y);
19 vector teamradar_texcoord_to_2dcoord(vector in)
22 in -= teamradar_origin3d_in_texcoord;
24 out_x = in_y * sin(teamradar_angle * DEG2RAD) + in_x * cos(teamradar_angle * DEG2RAD);
25 out_y = in_y * cos(teamradar_angle * DEG2RAD) - in_x * sin(teamradar_angle * DEG2RAD);
26 out_y = - out_y; // WHY?!? TODO find out whether the map images are mirrored too
28 out = out * teamradar_size;
29 out += teamradar_origin2d;
33 vector yinvert(vector v)
39 void draw_teamradar_background(float a)
41 R_BeginPolygon(minimapname, 0);
42 R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5), '0 0 0', '0 0 0', a);
43 R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5), '0 0 0', '0 0 0', a);
44 R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5), '0 0 0', '0 0 0', a);
45 R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5), '0 0 0', '0 0 0', a);
47 R_BeginPolygon(minimapname, DRAWFLAG_ADDITIVE);
48 R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord0), yinvert(mi_pictexcoord0), '1 1 1', 1);
49 R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord1), yinvert(mi_pictexcoord1), '1 1 1', 1);
50 R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord2), yinvert(mi_pictexcoord2), '1 1 1', 1);
51 R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), '1 1 1', 1);
55 void(vector coord3d, vector pangles, vector rgb) draw_teamradar_player =
59 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord3d));
61 makevectors(pangles - '0 1 0' * teamradar_angle);
63 v_forward = normalize(v_forward);
65 v_right_x = -v_forward_y;
66 v_right_y = v_forward_x;
71 R_BeginPolygon("", 0);
72 R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, 1);
73 R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, 1);
74 R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, 1);
75 R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, 1);
79 R_BeginPolygon("", 0);
80 R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, 1);
81 R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, 1);
82 R_PolygonVertex(coord-v_forward, '1 0 0', rgb, 1);
83 R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, 1);
87 void() teamradar_view =
90 local vector coord, rgb;
92 float scale2d, normalsize, bigsize;
94 if(!cvar("cl_teamradar"))
97 color = GetPlayerColor(player_localentnum-1);
98 rgb = GetTeamRGB(color);
101 mi_picmax_x - mi_picmin_x,
102 mi_picmax_y - mi_picmin_y
105 teamradar_angle = cvar("cl_teamradar_rotation") * 4;
107 teamradar_angle = input_angles_y - 90;
108 teamradar_origin2d = '64 64 0';
109 teamradar_size2d = '128 128 0';
110 teamradar_scale = 2048;
112 normalsize = teamradar_size2d_x * scale2d / teamradar_scale;
113 bigsize = teamradar_size2d_x * scale2d / max(teamradar_scale, vlen(mi_min - mi_max));
115 current_zoomfraction * bigsize
116 + (1 - current_zoomfraction) * normalsize;
117 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
118 current_zoomfraction * (mi_min + mi_max) * 0.5
119 + (1 - current_zoomfraction) * pmove_org);
122 teamradar_origin2d_x - teamradar_size2d_x * 0.5,
123 teamradar_origin2d_y - teamradar_size2d_y * 0.5,
128 draw_teamradar_background(cvar("cl_teamradar_background_alpha"));
129 draw_teamradar_player(pmove_org, input_angles, '1 1 1');
130 for(tm = gps_start; tm != world; tm = tm.chain)
131 draw_teamradar_player(tm.origin, tm.angles, rgb);