]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
make CSQC scores safer against packet loss/rearrangements
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 float sbar_alpha_fg;
10 float sbar_hudselector;
11 /*
12 entity sortedPlayers;
13 entity sortedTeams;
14
15 .float sb_frags;
16 .float sb_team;
17 .float sb_player;
18 .float sb_caps;
19 */
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 void CSQC_kh_hud();
24 void CSQC_ctf_hud();
25 void MapVote_Draw();
26 void Sbar_FinaleOverlay()
27 {
28         /*vector pos;
29         pos_x = (vid_conwidth - 1)/2;
30         pos_y = 16;
31         pos_z = 0;*/
32         
33         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
34         
35         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
36         MapVote_Draw();
37 }
38
39 void Sbar_DrawWeapon(float nr, float fade, float active)
40 {
41         vector pos, vsize, color;
42         float value;
43         
44         value = (active) ? 1 : 0.6;
45         color_x = color_y = color_z = value;
46         
47         if(sbar_hudselector == 1)
48         {
49                 // width = 300, height = 100
50                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
51                 
52                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
53                 pos_y = (vid_conheight - w_height);
54                 pos_z = 0;
55                 vsize_x = w_width;
56                 vsize_y = w_height;
57                 vsize_z = 0;
58                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
59                 pos_x += w_space;
60                 pos_y += w_space;
61                 vsize_x = font_size;
62                 vsize_y = font_size;
63                 vsize_z = 0;
64                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
65
66         }
67         else
68         {
69                 // width = 300, height = 100
70                 const float w2_width = 300, w2_height = 100, w2_space = 10;
71                 const float w2_scale = 0.4;
72
73                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
74                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
75                 pos_z = 0;
76                 vsize_x = w2_width * w2_scale;
77                 vsize_y = w2_height * w2_scale;
78                 vsize_z = 0;
79                 
80                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
81         }
82 }
83 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
84 {
85         float l, i;
86         string str, tmp;
87         float minus;
88         vector vsize;
89
90         vsize_x = vsize_y = lettersize;
91         vsize_z = 0;
92
93         if(num < 0)
94         {
95                 minus = true;
96                 num = -num;
97                 pos_x -= lettersize;
98         } else
99                 minus = false;
100         
101         if(digits < 0)
102         {
103                 tmp = ftos(num);
104                 digits = -digits;
105                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
106         } else
107                 str = ftos(num);
108         
109         l = strlen(str);
110
111         if(l > digits)
112         {
113                 str = substring(str, l-digits, 999);
114                 l = strlen(str);
115         } else if(l < digits)
116                 pos_x += (digits-l) * lettersize;
117
118         if(minus)
119         {
120                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
121                 pos_x += lettersize;
122         }
123
124         for(i = 0; i < l; ++i)
125         {
126                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
127                 pos_x += lettersize;
128         }
129 }
130
131 void Cmd_Sbar_SetFields(float argc);
132 void Sbar_InitScores()
133 {
134         float i, f, primary_prio, secondary_prio;
135
136         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
137         for(i = 0; i < MAX_SCORE; ++i)
138         {
139                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
140                 if(f == SFL_SORT_PRIO_PRIMARY)
141                         ps_primary = i;
142                 if(f == SFL_SORT_PRIO_SECONDARY)
143                         ps_secondary = i;
144         }
145         if(ps_secondary == -1)
146                 ps_secondary = ps_primary;
147         
148         for(i = 0; i < MAX_TEAMSCORE; ++i)
149         {
150                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
151                 if(f == SFL_SORT_PRIO_PRIMARY)
152                         ts_primary = i;
153                 if(f == SFL_SORT_PRIO_SECONDARY)
154                         ts_secondary = i;
155         }
156         if(ts_secondary == -1)
157                 ts_secondary = ts_primary;
158
159         Cmd_Sbar_SetFields(0);
160 }
161
162 void Sbar_UpdatePlayerPos(entity pl);
163 float SetTeam(entity pl, float Team);
164 //float lastpnum;
165 void Sbar_UpdatePlayerTeams()
166 {
167         float Team;
168         entity pl, tmp;
169         float num;
170
171         num = 0;
172         for(pl = players.sort_next; pl; pl = pl.sort_next)
173         {
174                 num += 1;
175                 Team = GetPlayerColor(pl.sv_entnum);
176                 if(SetTeam(pl, Team))
177                 {
178                         tmp = pl.sort_prev;
179                         Sbar_UpdatePlayerPos(pl);
180                         if(tmp)
181                                 pl = tmp;
182                         else
183                                 pl = players.sort_next;
184                 }
185         }
186         /*
187         if(num != lastpnum)
188                 print(strcat("PNUM: ", ftos(num), "\n"));
189         lastpnum = num;
190         */
191 }
192
193 float Sbar_ComparePlayerScores(entity left, entity right)
194 {
195         float vl, vr;
196         vl = GetPlayerColor(left.sv_entnum);
197         vr = GetPlayerColor(right.sv_entnum);
198         
199         if(vl > vr)
200                 return true;
201         if(vl < vr)
202                 return false;
203
204         vl = left.scores[ps_primary];
205         vr = right.scores[ps_primary];
206         if(vl > vr)
207                 return IS_INCREASING(scores_flags[ps_primary]);
208         if(vl < vr)
209                 return IS_DECREASING(scores_flags[ps_primary]);
210         
211         vl = left.scores[ps_secondary];
212         vr = right.scores[ps_secondary];
213         if(vl > vr)
214                 return IS_INCREASING(scores_flags[ps_secondary]);
215         if(vl < vr)
216                 return IS_DECREASING(scores_flags[ps_secondary]);
217         
218         return false;
219 }
220
221 void Sbar_UpdatePlayerPos(entity player)
222 {
223         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
224         {
225                 SORT_SWAP(player, other);
226         }
227         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
228         {
229                 SORT_SWAP(other, player);
230         }
231 }
232
233 float Sbar_CompareTeamScores(entity left, entity right)
234 {
235         float vl, vr;
236
237         if(left.team == COLOR_SPECTATOR)
238                 return 1;
239         if(right.team == COLOR_SPECTATOR)
240                 return 0;
241         
242         vl = left.teamscores[ts_primary];
243         vr = right.teamscores[ts_primary];
244         if(vl > vr)
245                 return IS_INCREASING(teamscores_flags[ts_primary]);
246         if(vl < vr)
247                 return IS_DECREASING(teamscores_flags[ts_primary]);
248         
249         vl = left.teamscores[ts_secondary];
250         vr = right.teamscores[ts_secondary];
251         if(vl > vr)
252                 return IS_INCREASING(teamscores_flags[ts_secondary]);
253         if(vl < vr)
254                 return IS_DECREASING(teamscores_flags[ts_secondary]);
255
256         return false;
257 }
258
259 void Sbar_UpdateTeamPos(entity Team)
260 {
261         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
262         {
263                 SORT_SWAP(Team, other);
264         }
265         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
266         {
267                 SORT_SWAP(other, Team);
268         }
269 }
270
271 void Cmd_Sbar_Help(float argc)
272 {
273         print("You can modify the scoreboard using the\n");
274         print("^3|---------------------------------------------------------------|\n");
275         print("^1 TO BE DONE\n");
276         print("Usage:\n");
277         print("^2sbar_columns_set default\n");
278         print("^2sbar_columns_set ^7filed1 field2 ...\n");
279         print("The following field names are recognized (case INsensitive):\n");
280         print("You can use a ^3|^7 to start the right-aligned fields.\n");
281         
282         print("^3name^7 or ^3nick^7             Name of a player\n");
283         print("^3ping^7                     Ping time\n\n");
284         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
285         print("                         The kill-death ratio\n");
286
287         print("Before a field you can put a + or - sign, then a comma separated list\n");
288         print("of game types, then a slash, to make the field show up only in these\n");
289         print("or in all but these game types.\n");
290
291         local float i;
292         print("Additional columns:\n");
293         for(i = 0; i < MAX_SCORE; ++i)
294         {
295                 if(scores_label[i] != "")
296                         print(strcat(scores_label[i], "\n"));
297         }
298 }
299
300 #define MIN_NAMELEN 24
301 #define MAX_NAMELEN 24
302
303 string Sbar_DefaultColumnLayout()
304 {
305         return "ping name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
306 }
307
308 void Cmd_Sbar_SetFields(float argc)
309 {
310         float i, j, slash;
311         string str, pattern, subpattern;
312         float digit;
313         float have_name, have_primary, have_secondary, have_separator;
314         float missing;
315
316         // TODO: re enable with gametype dependant cvars?
317         if(argc < 2) // no arguments provided
318                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
319
320         if(argc < 2)
321                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
322
323         if(argc == 2)
324         {
325                 if(argv(1) == "default")
326                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
327                 else if(argv(1) == "all")
328                 {
329                         string s;
330                         s = "ping name |";
331                         for(i = 0; i < MAX_SCORE; ++i)
332                         {
333                                 if(i != ps_primary)
334                                 if(i != ps_secondary)
335                                 if(scores_label[i] != "")
336                                         s = strcat(s, " ", scores_label[i]);
337                         }
338                         if(ps_secondary != ps_primary)
339                                 s = strcat(s, " ", scores_label[ps_secondary]);
340                         s = strcat(s, " ", scores_label[ps_primary]);
341                         argc = tokenizebyseparator(strcat("x ", s), " ");
342                 }
343         }
344                 
345         
346         argc = min(MAX_SBAR_FIELDS, argc);
347         sbar_num_fields = 0;
348
349         drawfont = sbar_font;
350         digit = stringwidth("0123456789", FALSE) / 10;
351
352         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
353
354         argc = min(argc-1, MAX_SBAR_FIELDS-1);
355         for(i = 0; i < argc; ++i)
356         {
357                 str = argv(i+1);
358
359                 slash = strstrofs(str, "/", 0);
360                 if(slash >= 0)
361                 {
362                         pattern = substring(str, 0, slash);
363                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
364
365                         if(substring(pattern, 0, 1) == "-")
366                         {
367                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
368                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
369                                         continue;
370                         }
371                         else
372                         {
373                                 if(substring(pattern, 0, 1) == "+")
374                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
375                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
376                                         continue;
377                         }
378                 }
379
380                 strunzone(sbar_title[sbar_num_fields]);
381                 sbar_title[sbar_num_fields] = strzone(str);
382                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
383                 str = strtolower(str);
384
385                 if(str == "ping") {
386                         sbar_field[sbar_num_fields] = SP_PING;
387                 } else if(str == "name" || str == "nick") {
388                         sbar_field[sbar_num_fields] = SP_NAME;
389                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
390                         have_name = 1;
391                 } else if(str == "|") {
392                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
393                         have_separator = 1;
394                 } else {
395                         for(j = 0; j < MAX_SCORE; ++j)
396                                 if(str == strtolower(scores_label[j]))
397                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
398 :notfound
399                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
400                         continue;
401 :found
402                         sbar_field[sbar_num_fields] = j;
403                         if(j == ps_primary)
404                                 have_primary = 1;
405                         if(j == ps_secondary)
406                                 have_secondary = 1;
407                 }
408                 ++sbar_num_fields;
409         }
410
411         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
412                 have_primary = 1;
413         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
414                 have_secondary = 1;
415         if(ps_primary == ps_secondary)
416                 have_secondary = 1;
417         missing = !have_primary + !have_secondary + !have_separator + !have_name;
418
419         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
420         {
421                 if(!have_name)
422                 {
423                         strunzone(sbar_title[sbar_num_fields]);
424                         for(i = sbar_num_fields; i > 0; --i)
425                         {
426                                 sbar_title[i] = sbar_title[i-1];
427                                 sbar_size[i] = sbar_size[i-1];
428                                 sbar_field[i] = sbar_field[i-1];
429                         }
430                         sbar_title[0] = strzone("name");
431                         sbar_field[0] = SP_NAME;
432                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
433                         ++sbar_num_fields;
434                         print("fixed missing field 'name'\n");
435
436                         if(!have_separator)
437                         {
438                                 strunzone(sbar_title[sbar_num_fields]);
439                                 for(i = sbar_num_fields; i > 1; --i)
440                                 {
441                                         sbar_title[i] = sbar_title[i-1];
442                                         sbar_size[i] = sbar_size[i-1];
443                                         sbar_field[i] = sbar_field[i-1];
444                                 }
445                                 sbar_title[1] = strzone("|");
446                                 sbar_field[1] = SP_SEPARATOR;
447                                 sbar_size[1] = stringwidth("|", FALSE);
448                                 ++sbar_num_fields;
449                                 print("fixed missing field '|'\n");
450                         }
451                 }
452                 else if(!have_separator)
453                 {
454                         strunzone(sbar_title[sbar_num_fields]);
455                         sbar_title[sbar_num_fields] = strzone("|");
456                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
457                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
458                         ++sbar_num_fields;
459                         print("fixed missing field '|'\n");
460                 }
461
462                 if(!have_secondary)
463                 {
464                         strunzone(sbar_title[sbar_num_fields]);
465                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
466                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
467                         sbar_field[sbar_num_fields] = ps_secondary;
468                         ++sbar_num_fields;
469                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
470                 }
471
472                 if(!have_primary)
473                 {
474                         strunzone(sbar_title[sbar_num_fields]);
475                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
476                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
477                         sbar_field[sbar_num_fields] = ps_primary;
478                         ++sbar_num_fields;
479                         print("fixed missing field '", scores_label[ps_primary], "'\n");
480                 }
481         }
482
483         sbar_field[sbar_num_fields] = SP_END;
484 }
485
486 // MOVEUP::
487 vector sbar_field_rgb;
488 string Sbar_GetField(entity pl, float field)
489 {
490         float tmp, num, denom, f;
491         string str;
492         sbar_field_rgb = '1 1 1';
493         switch(field)
494         {
495                 case SP_PING:
496                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
497                         tmp = max(0, min(220, stof(str)-80)) / 220;
498                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
499                         return str;
500                 
501                 case SP_NAME:
502                         if not(pl.gotscores)
503                                 return strcat(getplayerkey(pl.sv_entnum, "name"), " ^7(connecting)");
504                         return getplayerkey(pl.sv_entnum, "name");
505
506                 case SP_KDRATIO:
507                         num = pl.(scores[SP_KILLS]);
508                         denom = pl.(scores[SP_DEATHS]);
509
510                         if(denom == 0) {
511                                 sbar_field_rgb = '0 1 0';
512                                 str = ftos(num);
513                         } else if(num <= 0) {
514                                 sbar_field_rgb = '1 0 0';
515                                 str = ftos(num/denom);
516                         } else
517                                 str = ftos(num/denom);
518                 
519                         tmp = strstrofs(str, ".", 0);
520                         if(tmp > 0)
521                                 str = substring(str, 0, tmp+2);
522                         return str;
523                         
524                 default:
525                         tmp = pl.(scores[field]);
526                         f = scores_flags[field];
527                         if(field == ps_primary)
528                                 sbar_field_rgb = '1 1 0';
529                         else if(field == ps_secondary)
530                                 sbar_field_rgb = '0 1 1';
531                         else
532                                 sbar_field_rgb = '1 1 1';
533                         if(!tmp)
534                                 if(f & (SFL_HIDE_ZERO | SFL_RANK))
535                                         return "";
536                         if(f & SFL_RANK)
537                         {
538                                 str = ftos(floor(tmp + 0.5));
539                                 num = strlen(str);
540                                 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
541                                         return strcat(str, "th");
542                                 else if(substring(str, num - 1, 1) == "1")
543                                         return strcat(str, "st");
544                                 else if(substring(str, num - 1, 1) == "2")
545                                         return strcat(str, "nd");
546                                 else if(substring(str, num - 1, 1) == "3")
547                                         return strcat(str, "rd");
548                                 else
549                                         return strcat(str, "th");
550                         }
551                         return ftos(tmp);
552         }
553         //return "error";
554 }
555
556 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
557 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
558 {
559         // STOP.
560         // The following function is SLOW.
561         // For your safety and for the protection of those around you...
562         // DO NOT CALL THIS AT HOME.
563         // No really, don't.
564         if(stringwidth(theText, handleColors) <= maxWidth)
565                 return strlen(theText); // yeah!
566
567         // binary search for right place to cut string
568         float left, right, middle; // this always works
569         left = 0;
570         right = strlen(theText); // this always fails
571         do
572         {
573                 middle = floor((left + right) / 2);
574                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
575                         left = middle;
576                 else
577                         right = middle;
578         }
579         while(left < right - 1);
580
581         // NOTE: when color codes are involved, this binary search is,
582         // mathematically, BROKEN. However, it is obviously guaranteed to
583         // terminate, as the range still halves each time - but nevertheless, it is
584         // guaranteed that it finds ONE valid cutoff place (where "left" is in
585         // range, and "right" is outside).
586
587         return left;
588 }
589 string textShortenToWidth(string theText, float maxWidth, float handleColors)
590 {
591         if(stringwidth(theText, handleColors) <= maxWidth)
592                 return theText;
593         else
594                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
595 }
596
597 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
598
599 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
600 {
601         vector tmp;
602         string str;
603         float i, field, len;
604         float is_spec;
605         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
606
607         // Layout:
608         tmp_z = 0;
609         if(is_self)
610         {
611                 tmp_x = sbwidth;
612                 tmp_y = sbar_fontsize_y;
613                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
614         }       
615         tmp_y = 0;
616         
617         for(i = 0; i < sbar_num_fields; ++i)
618         {
619                 field = sbar_field[i];
620                 if(field == SP_SEPARATOR)
621                         break;
622
623                 if(is_spec && field != SP_NAME && field != SP_PING) {
624                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
625                         continue;
626                 }
627                 str = Sbar_GetField(pl, field);
628
629                 if(field == SP_NAME)
630                 {
631                         float realsize;
632                         float j;
633                         realsize = sbar_size[i];
634                         if(i+1 < sbar_num_fields)
635                                 if(sbar_field[i+1] == SP_SEPARATOR)
636                                 {
637                                         realsize = (xmax - xmin) / sbar_fontsize_x;
638                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
639                                                 realsize -= sbar_size[j] + 1;
640                                         realsize += 1;
641                                 }
642                         str = textShortenToWidth(str, realsize, TRUE);
643                 }
644                 len = stringwidth(str, TRUE);
645                 
646                 if(sbar_size[i] < len)
647                         sbar_size[i] = len;
648
649                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
650
651                 if(field == SP_NAME) {
652                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
653                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
654                 } else {
655                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
656                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
657                 }
658         }
659         
660         if(sbar_field[i] == SP_SEPARATOR)
661         {
662                 pos_x = xmax;
663                 for(i = sbar_num_fields-1; i > 0; --i)
664                 {
665                         field = sbar_field[i];
666                         if(field == SP_SEPARATOR)
667                                 break;
668                         
669                         if(is_spec && field != SP_NAME && field != SP_PING) {
670                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
671                                 continue;
672                         }
673                         
674                         str = Sbar_GetField(pl, field);
675
676                         if(field == SP_NAME)
677                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
678                         len = stringwidth(str, TRUE);
679
680                         if(sbar_size[i] < len)
681                                 sbar_size[i] = len;
682
683                         if(field == SP_NAME) {
684                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
685                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
686                         } else {
687                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
688                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
689                         }
690                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
691                 }
692         }
693 }
694
695 void Sbar_DrawScoreboard()
696 {
697         //float xmin, ymin, xmax, ymax;
698         vector rgb, pos, tmp, sbar_save;
699         entity pl, tm;
700         float specs, i;
701         float center_x;
702
703         sbar_fontsize = Sbar_GetFontsize();
704         if(sbar_fontsize_x == 0)
705                 sbar_fontsize = '8 8 0';
706         if(sbar_fontsize_y == 0)
707                 sbar_fontsize_y = sbar_fontsize_x;
708         
709         xmin = vid_conwidth / 5;
710         ymin = 20;
711
712         xmax = vid_conwidth - xmin;
713         ymax = vid_conheight - 0.2*vid_conheight;
714
715         sbwidth = xmax - xmin;
716         sbheight = ymax - ymin;
717
718         center_x = xmin + 0.5*sbwidth;
719
720         //Sbar_UpdateFields();
721
722         // Initializes position
723         //pos_x = xmin;
724         pos_y = ymin;
725         pos_z = 0;
726
727         // Heading
728         drawfont = sbar_bigfont;
729         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
730         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
731         pos_x = xmin;
732         pos_y += 24 + 4;
733
734         // Titlebar background:
735         tmp_x = sbwidth;
736         tmp_y = sbar_fontsize_y;
737         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
738         
739         drawfont = sbar_font;
740
741         for(i = 0; i < sbar_num_fields; ++i)
742         {
743                 if(sbar_field[i] == SP_SEPARATOR)
744                         break;
745                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
746                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
747         }
748         
749         if(sbar_field[i] == SP_SEPARATOR)
750         {
751                 pos_x = xmax + sbar_fontsize_x;
752                 tmp_y = tmp_z = 0;
753                 for(i = sbar_num_fields-1; i > 0; --i)
754                 {
755                         if(sbar_field[i] == SP_SEPARATOR)
756                                 break;
757
758                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
759                         /**
760                          * FTEQCC BUG!
761                          * Using the following line will fuck it all up:
762                          **
763                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
764                          */
765                         tmp_x = sbar_fontsize_x*sbar_size[i];
766                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
767                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
768                 }
769         }
770                 
771         pos_x = xmin;
772         pos_y += 1.5 * sbar_fontsize_y;
773
774         sbar_save = sbar;
775         sbar = '0 0 0';
776         
777         if(teamplay)
778         {
779                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
780                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
781                 {
782                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
783                                 continue;
784
785                         rgb = GetTeamRGB(tm.team);
786
787                         pos_x = xmin;
788
789                         Sbar_DrawXNum(
790                                 pos - '6.5 0 0' * sbar_fontsize_y,
791                                 tm.(teamscores[ts_primary]),
792                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
793
794                         if(ts_primary != ts_secondary)
795                         Sbar_DrawXNum(
796                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
797                                 tm.(teamscores[ts_secondary]),
798                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
799                         
800                         specs = tm.team_size;
801
802                         if(specs < 2)
803                                 specs = 2;
804                         
805                         tmp_x = sbwidth;
806                         tmp_y = 1.25 * sbar_fontsize_y * specs;
807                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
808                         
809                         for(pl = players.sort_next; pl; pl = pl.sort_next)
810                         {
811                                 if(pl.team != tm.team)
812                                         continue;
813                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
814                                 pos_y += 1.25 * sbar_fontsize_y;
815                                 tmp_y -= 1.25 * sbar_fontsize_y;
816                         }
817                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
818                 }
819                 // rgb := tempvector :)
820                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
821                 pos_y += 3 * sbar_fontsize_y;
822                 specs = 0;
823                 for(pl = players.sort_next; pl; pl = pl.sort_next)
824                 {
825                         if(pl.team != COLOR_SPECTATOR)
826                                 continue;
827                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
828                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
829                         pos += '0 1.25 0' * sbar_fontsize_y;
830                         ++specs;
831                 }
832                         
833                 if(specs)
834                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
835         } else {
836                 pos_x = xmin;
837                 for(pl = players.sort_next; pl; pl = pl.sort_next)
838                 {
839                         if(pl.team == COLOR_SPECTATOR)
840                                 continue;
841                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
842                         pos_y += 1.25 * sbar_fontsize_y;
843                         tmp_y -= 1.25 * sbar_fontsize_y;
844                 }
845
846                 // rgb := tempvector :)
847                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
848                 pos_y += 3 * sbar_fontsize_y;
849                 specs = 0;
850                 for(pl = players.sort_next; pl; pl = pl.sort_next)
851                 {
852                         if(pl.team != COLOR_SPECTATOR)
853                                 continue;
854                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
855                         pos += '0 1.25 0' * sbar_fontsize_y;
856                         ++specs;
857                 }
858                         
859                 if(specs)
860                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
861         }
862
863         string str;
864         float tl, fl;
865         str = strcat("playing on ^2", shortmapname, "^7");
866         tl = getstatf(STAT_TIMELIMIT);
867         fl = getstatf(STAT_FRAGLIMIT);
868         if(gametype == GAME_LMS)
869         {
870                 if(tl > 0)
871                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
872         }
873         else
874         {
875                 if(tl > 0)
876                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
877                 if(fl > 0)
878                 {
879                         if(tl > 0)
880                                 str = strcat(str, " or");
881                         str = strcat(str, " until ^3", ftos(fl));
882                         if(scores_label[ps_primary] == "score")
883                                 str = strcat(str, " points^7");
884                         else
885                                 str = strcat(str, " ", scores_label[ps_primary]);
886                 }
887         }
888         
889         pos_y += 1.5 * sbar_fontsize_y;
890         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
891
892         sbar = sbar_save;
893 }
894
895 void Sbar_Score(float margin)
896 {
897         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
898         vector sbar_save, place;
899         entity tm, pl, me;
900         sbar_save = sbar;
901         
902         myteam = GetPlayerColor(player_localentnum - 1);
903
904         sbar_y = vid_conheight - (32+12);
905         sbar_x -= margin;
906         
907         place = '-48 -12 0';
908         if(teamplay)
909         {
910                 // Layout:
911                 //
912                 //   team1 team3 team4
913                 //
914                 //         TEAM2
915                 //for(i = 0; i < 4; ++i)
916                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
917                 {
918                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
919                                 continue;
920                         // -32*4 = -128
921                         score = tm.(teamscores[ts_primary]);
922                         if(tm.team == myteam)
923                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
924                         else
925                         {
926                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
927                                 place_x -= 4*12;
928                         }
929                 }
930         } else {
931                 // me vector := [team/connected frags id]
932                 myplace = 0;
933                 for(me = players.sort_next; me; me = me.sort_next)
934                 {
935                         if(me.team != COLOR_SPECTATOR)
936                                 ++myplace;
937                         if(me.sv_entnum == player_localentnum - 1)
938                                 break;
939                 }
940                 pl = players;
941                 if(pl == me)
942                         pl = pl.sort_next;
943                 
944                 if(pl) {
945                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
946                 } else
947                         distribution = 0;
948                 
949                 if(myplace == 1)
950                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
951                 else if(myplace == 2)
952                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
953                 else
954                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
955
956                 score = me.(scores[ps_primary]);
957                 if(distribution >= 0)
958                 {
959                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
960                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
961                 } else if(distribution >= -5)
962                 {
963                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
964                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
965                 } else {
966                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
967                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
968                 }
969         }
970         timelimit = getstatf(STAT_TIMELIMIT);
971         if(timelimit)
972         {
973                 timeleft = max(0, timelimit * 60 - time);
974                 minutes = floor(timeleft / 60);
975                 seconds = floor(timeleft - minutes*60);
976                 if(minutes >= 5)
977                 {
978                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
979                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
980                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
981                 } else if(minutes >= 1)
982                 {
983                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
984                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
985                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
986                 } else {
987                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
988                 }
989         } else {
990                 minutes = floor(time / 60);
991                 seconds = floor(time - minutes*60);
992                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
993                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
994                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
995         }
996         sbar = sbar_save;
997 }
998
999 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1000 {
1001         float x, score;
1002         pos_x += 72;
1003         
1004         if(teamplay)
1005                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1006         else
1007                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1008         x = pos_x;
1009         pos_x += 5*8;
1010         score = pl.(scores[ps_primary]);
1011         pos_x -= stringwidth(ftos(score), FALSE)*8;
1012         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1013         pos_x = x;
1014         if(is_self)
1015         {
1016                 pos_x += 48;
1017                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1018                 pos_x += 8;
1019         } else
1020                 pos_x += 56;
1021         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1022 }
1023
1024 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1025 {
1026         float x;
1027         pos_x += 72;
1028         
1029         if(teamplay)
1030                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1031         else
1032                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1033         x = pos_x;
1034         pos_x += 5*8;
1035         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1036         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1037         pos_x = x;
1038         if(is_self)
1039         {
1040                 pos_x += 48;
1041                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1042                 pos_x += 8;
1043         } else
1044                 pos_x += 56;
1045         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1046 }
1047
1048 void Sbar_MiniDeathmatchOverlay(vector pos)
1049 {
1050         float numlines, up, down, score;
1051         entity me, tm, pl;
1052         float miniscoreboard_size;
1053         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1054         
1055         if(miniscoreboard_size == 0)
1056                 return;
1057         pos_y = vid_conheight - 8;
1058         
1059         if(miniscoreboard_size < 0)
1060                 numlines = (vid_conheight - sbar_y + 7) / 8;
1061         else
1062                 numlines = miniscoreboard_size;
1063
1064         // give up if there isn't enough room
1065         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1066                 return;
1067
1068         // me vector := [team/connected frags id]
1069         for(me = players.sort_next; me; me = me.sort_next)
1070         {
1071                 if(me.sv_entnum == player_localentnum - 1)
1072                         break;
1073         }
1074
1075         if(teamplay)
1076                 numlines -= numteams;
1077
1078         // figure out how many players above and below we can show
1079         up = floor(numlines/2);
1080         down = up;
1081         if((up + down) > numlines)
1082                 down = numlines - up;
1083
1084         // render bottom-up
1085         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1086         {
1087                 if(pl.team == COLOR_SPECTATOR)
1088                         continue;
1089                 Sbar_MiniscoreItem(pos, pl, false);
1090                 pos_y -= 9;
1091                 --down;
1092         }
1093         Sbar_MiniscoreItem(pos, me, true);
1094         pos_y -= 9;
1095         up += down; // if there weren't enough lines below... add them
1096         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1097         {
1098                 if(pl.team == COLOR_SPECTATOR)
1099                         continue;
1100                 Sbar_MiniscoreItem(pos, pl, false);
1101                 pos_y -= 9;
1102                 --up;
1103         }
1104
1105         if(teamplay)
1106         {
1107                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1108                 for(; tm; tm = tm.sort_prev)
1109                 {
1110                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1111                                 continue;
1112                         score = tm.(teamscores[ts_primary]);
1113                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1114                         pos_y -= 9;
1115                 }
1116         }
1117 }
1118
1119 float Sbar_WouldDrawScoreboard ()
1120 {
1121         if (sb_showscores)
1122                 return 1;
1123         else if (intermission == 1)
1124                 return 1;
1125         else if (intermission == 2)
1126                 return 1;
1127         return 0;
1128 }
1129
1130 void Sbar_Draw (void)
1131 {
1132         float i;
1133         float x, fade;
1134         float stat_items;
1135
1136         //Sbar_SortFrags();
1137         Sbar_UpdatePlayerTeams();
1138
1139         sb_lines = 24;
1140         
1141         if (sb_showscores)
1142                 Sbar_DrawScoreboard();
1143         else if (intermission == 1)
1144         {
1145                 Sbar_DrawScoreboard();
1146                 return;
1147         }
1148         else if (intermission == 2)
1149                 Sbar_FinaleOverlay();
1150         else
1151         {
1152                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1153                 {
1154                         sbar_x = (vid_conwidth - 640.0)*0.5;
1155                         sbar_y = vid_conheight - 47;
1156                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1157                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1158                         Sbar_DrawScoreboard ();
1159                 }
1160                 else
1161                 {
1162                         if (sb_lines && sbar_hudselector == 1)
1163                         {
1164                                 stat_items = getstati(STAT_ITEMS);
1165
1166                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1167                                 sbar_y = vid_conheight - 24.0 - 16.0;
1168                                 sbar_z = 0;
1169                         
1170                                 fade = 3.2 - 2 * (time - weapontime);
1171                                 fade = bound(0.7, fade, 1);
1172
1173                                 x = 1.0;
1174                                 for(i = 0; i < 8; ++i)
1175                                 {
1176                                         if(stat_items & x)
1177                                         {
1178                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1179                                         }
1180                                         x *= 2;
1181                                 }
1182                                 x *= 2*2*2*2;
1183                                 if(stat_items & x)
1184                                 {
1185                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1186                                 }
1187
1188                                 // armor
1189                                 x = getstati(STAT_ARMOR);
1190                                 if (x > 0)
1191                                 {
1192                                         // "gfx/sb_armor"
1193                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1194                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1195                                         if(x > 200)
1196                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1197                                         else if(x > 100)
1198                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1199                                         else if(x > 50)
1200                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1201                                         else if(x > 25)
1202                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1203                                         else
1204                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1205                                 }
1206
1207                                 // health
1208                                 x = getstati(STAT_HEALTH);
1209                                 if (x != 0)
1210                                 {
1211                                         // "gfx/sb_health"
1212                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1213                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1214                                         if(x > 200)
1215                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1216                                         else if(x > 100)
1217                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1218                                         else if(x > 50)
1219                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1220                                         else if(x > 25)
1221                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1222                                         else
1223                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1224                                 }
1225
1226                                 // ammo
1227                                 x = getstati(STAT_AMMO);
1228                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1229                                 {
1230                                         if (stat_items & NEX_IT_SHELLS)
1231                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1232                                         else if (stat_items & NEX_IT_BULLETS)
1233                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1234                                         else if (stat_items & NEX_IT_ROCKETS)
1235                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1236                                         else if (stat_items & NEX_IT_CELLS)
1237                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1238                                         if(x > 10)
1239                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1240                                         else
1241                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1242                                 }
1243
1244                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1245                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1246                                 if (sbar_x > 0)
1247                                         Sbar_Score(16);
1248                                 // The margin can be at most 8 to support 640x480 console size:
1249                                 //   320 + 2 * (144 + 16) = 640
1250                         }
1251                         else if (sb_lines)
1252                         {
1253                         
1254                                 stat_items = getstati(STAT_ITEMS);
1255                         
1256                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1257                                 sbar_y = vid_conheight - 47;
1258                                 sbar_z = 0;
1259
1260                                 fade = 3 - 2 * (time - weapontime);
1261
1262                                 x = 1.0;
1263                                 for(i = 0; i < 8; ++i)
1264                                 {
1265                                         if(stat_items & x)
1266                                         {
1267                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1268                                         }
1269                                         x *= 2;
1270                                 }
1271                                 x *= 2*2*2*2;
1272                                 if(stat_items & x)
1273                                 {
1274                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1275                                 }
1276
1277                                 if (sb_lines > 24)
1278                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1279                                 else
1280                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1281
1282                                 // armor
1283                                 // (340-3*24) = 268
1284                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1285
1286                                 // health
1287                                 // (154-3*24) = 82
1288                                 x = getstati(STAT_HEALTH);
1289                                 if(x > 100)
1290                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1291                                 else if(x <= 25 && time - floor(time) > 0.5)
1292                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1293                                 else
1294                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1295
1296                                 // AK dont draw ammo for the laser
1297                                 x = getstati(STAT_AMMO);
1298                                 if(activeweapon != 12)
1299                                 {
1300                                         // (519-3*24) = 447
1301                                         if (stat_items & NEX_IT_SHELLS)
1302                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1303                                         else if (stat_items & NEX_IT_BULLETS)
1304                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1305                                         else if (stat_items & NEX_IT_ROCKETS)
1306                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1307                                         else if (stat_items & NEX_IT_CELLS)
1308                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1309                                         if(x > 10)
1310                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1311                                         else
1312                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1313                                 }
1314
1315                                 if (sb_lines > 24)
1316                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1317
1318                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1319                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1320
1321                                 if (sbar_x > 0)
1322                                         Sbar_Score(-16);
1323                                 // Because:
1324                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1325                                 //   pixels when there are four teams...
1326                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1327                                 //   sbar_x == 80...
1328                                 //   so we need to shift it by 64 pixels to the right to fit
1329                                 //   BUT: then it overlaps with the image that gets drawn
1330                                 //   for viewsize 100! Therefore, just account for 3 teams,
1331                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1332                                 //   to the right!
1333                         }
1334                 
1335                 
1336                         if(gametype == GAME_KEYHUNT)
1337                         {
1338                                 CSQC_kh_hud();
1339                         } else if(gametype == GAME_CTF)
1340                         {
1341                                 CSQC_ctf_hud();
1342                         }
1343                 }
1344         }
1345 }
1346
1347 void CSQC_ctf_hud(void)
1348 {
1349         // cvar("sbar_flagstatus_right") move the flag icons right
1350         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1351         float redflag, blueflag;
1352         float stat_items;
1353         vector pos;
1354         
1355         stat_items = getstati(STAT_ITEMS);
1356         redflag = (stat_items/32768) & 3;
1357         blueflag = (stat_items/131072) & 3;
1358
1359         /**
1360          * FTEQCC BUG!
1361          * For some reason now not even THAT works there...
1362          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1363          **
1364          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1365          ** Should try those later:
1366          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1367          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1368          */
1369         
1370         if(cvar("sbar_flagstatus_right"))
1371                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1372         else
1373                 pos_x = 10 - sbar_x;
1374         
1375         pos_z = 0;
1376
1377         if(sbar_hudselector == 1)
1378                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1379         else
1380                 pos_y = -117;
1381
1382         pos += sbar;
1383
1384         switch(redflag)
1385         {
1386         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1387         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1388         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1389         }
1390
1391         pos_y -= 64;
1392         
1393         switch(blueflag)
1394         {
1395         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1396         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1397         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1398         }
1399 }