1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
32 float SCOREBOARD_OFFSET = 50;
34 void CSQC_kh_hudreset();
36 void CSQC_ctf_hudreset();
41 void Sbar_FinaleOverlay()
44 pos_x = (vid_conwidth - 1)/2;
48 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
50 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
54 vector Sbar_AccuracyColor(float accuracy)
57 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
62 else if(accuracy > yellow_accuracy) {
63 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
68 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
81 for(idx = 0; idx < 10; ++idx)
83 for(idx = 0; idx <= 23; ++idx)
85 if(weaponimpulse[idx] >= 0)
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
95 vector pos, vsize, fill_colour;
96 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
98 imp = weaponimpulse[nr];
99 weapon_hit = weapon_hits[wc];
100 weapon_damage = weapon_fired[wc];
106 value = (active) ? 1 : 0.6;
107 color_x = color_y = color_z = value;
109 // width = 300, height = 100
110 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
112 sp = weaponspace[idx] + 1;
113 weaponspace[idx] = sp;
115 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
122 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
129 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
131 // draw the weapon accuracy on the HUD
132 if(sbar_accuracy_hud)
135 weapon_stats = rint(100*weapon_hit/weapon_damage);
136 fill_colour = Sbar_AccuracyColor(weapon_stats);
138 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
142 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
145 string str, tmp, l_length;
147 vector vsize, num_color;
149 vsize_x = vsize_y = lettersize;
152 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
153 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
154 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
156 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
163 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
175 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
184 str = substring(str, l-digits, 999);
186 } else if(l < digits)
187 pos_x += (digits-l) * lettersize;
189 if (highlighted == 1) {
191 hl_size_x = vsize_x * l + vsize_x * 0.2;
192 hl_size_y = vsize_y * 1.1;
195 hl_size_x = hl_size_x + vsize_x;
198 hl_pos_x = pos_x - lettersize/10;
199 hl_pos_y = pos_y - lettersize/20;
202 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
213 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
214 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
219 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
220 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
224 for(i = 0; i < l; ++i)
226 tmp = substring(str, i, 1);
228 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
229 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
234 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
242 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
243 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
247 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
248 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
249 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
254 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
258 color_y = (x-20)*90/27/100; // green value between 0 -> 1
259 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
266 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
269 void Cmd_Sbar_SetFields(float argc);
270 void Sbar_InitScores()
274 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
275 for(i = 0; i < MAX_SCORE; ++i)
277 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
278 if(f == SFL_SORT_PRIO_PRIMARY)
280 if(f == SFL_SORT_PRIO_SECONDARY)
283 if(ps_secondary == -1)
284 ps_secondary = ps_primary;
286 for(i = 0; i < MAX_TEAMSCORE; ++i)
288 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
289 if(f == SFL_SORT_PRIO_PRIMARY)
291 if(f == SFL_SORT_PRIO_SECONDARY)
294 if(ts_secondary == -1)
295 ts_secondary = ts_primary;
297 Cmd_Sbar_SetFields(0);
300 void Sbar_UpdatePlayerPos(entity pl);
301 float SetTeam(entity pl, float Team);
303 void Sbar_UpdatePlayerTeams()
310 for(pl = players.sort_next; pl; pl = pl.sort_next)
313 Team = GetPlayerColor(pl.sv_entnum);
314 if(SetTeam(pl, Team))
317 Sbar_UpdatePlayerPos(pl);
321 pl = players.sort_next;
326 print(strcat("PNUM: ", ftos(num), "\n"));
331 float Sbar_ComparePlayerScores(entity left, entity right)
334 vl = GetPlayerColor(left.sv_entnum);
335 vr = GetPlayerColor(right.sv_entnum);
338 vl = COLOR_SPECTATOR;
340 vr = COLOR_SPECTATOR;
347 if(vl == COLOR_SPECTATOR)
349 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
351 if(!left.gotscores && right.gotscores)
356 vl = left.scores[ps_primary];
357 vr = right.scores[ps_primary];
358 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
360 if(vl == 0 && vr != 0)
362 if(vl != 0 && vr == 0)
366 return IS_INCREASING(scores_flags[ps_primary]);
368 return IS_DECREASING(scores_flags[ps_primary]);
370 vl = left.scores[ps_secondary];
371 vr = right.scores[ps_secondary];
372 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
374 if(vl == 0 && vr != 0)
376 if(vl != 0 && vr == 0)
380 return IS_INCREASING(scores_flags[ps_secondary]);
382 return IS_DECREASING(scores_flags[ps_secondary]);
387 void Sbar_UpdatePlayerPos(entity player)
389 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
391 SORT_SWAP(player, other);
393 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
395 SORT_SWAP(other, player);
399 float Sbar_CompareTeamScores(entity left, entity right)
403 if(left.team == COLOR_SPECTATOR)
405 if(right.team == COLOR_SPECTATOR)
408 vl = left.teamscores[ts_primary];
409 vr = right.teamscores[ts_primary];
411 return IS_INCREASING(teamscores_flags[ts_primary]);
413 return IS_DECREASING(teamscores_flags[ts_primary]);
415 vl = left.teamscores[ts_secondary];
416 vr = right.teamscores[ts_secondary];
418 return IS_INCREASING(teamscores_flags[ts_secondary]);
420 return IS_DECREASING(teamscores_flags[ts_secondary]);
425 void Sbar_UpdateTeamPos(entity Team)
427 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
429 SORT_SWAP(Team, other);
431 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
433 SORT_SWAP(other, Team);
437 void Cmd_Sbar_Help(float argc)
439 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
440 print("^3|---------------------------------------------------------------|\n");
442 print("^2sbar_columns_set default\n");
443 print("^2sbar_columns_set ^7filed1 field2 ...\n");
444 print("The following field names are recognized (case insensitive):\n");
445 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
447 print("^3name^7 or ^3nick^7 Name of a player\n");
448 print("^3ping^7 Ping time\n");
449 print("^3pl^7 Packet loss\n");
450 print("^3kills^7 Number of kills\n");
451 print("^3deaths^7 Number of deaths\n");
452 print("^3suicides^7 Number of suicides\n");
453 print("^3frags^7 kills - suicides\n");
454 print("^3kd^7 The kill-death ratio\n");
455 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
456 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
457 print("^3fckills^7 Number of flag carrier kills\n");
458 print("^3returns^7 Number of flag returns\n");
459 print("^3drops^7 Number of flag drops\n");
460 print("^3lives^7 Number of lives (LMS)\n");
461 print("^3rank^7 Player rank\n");
462 print("^3pushes^7 Number of players pushed into void\n");
463 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
464 print("^3kckills^7 Number of keys carrier kills\n");
465 print("^3losses^7 Number of times a key was lost\n");
466 print("^3laps^7 Number of laps finished (race/cts)\n");
467 print("^3time^7 Total time raced (race/cts)\n");
468 print("^3fastest^7 Time of fastest lap (race/cts)\n");
469 print("^3ticks^7 Number of ticks (DOM)\n");
470 print("^3takes^7 Number of domination points taken (DOM)\n");
471 print("^3score^7 Total score\n\n");
473 print("Before a field you can put a + or - sign, then a comma separated list\n");
474 print("of game types, then a slash, to make the field show up only in these\n");
475 print("or in all but these game types. You can also specify 'all' as a\n");
476 print("field to show all fields available for the current game mode.\n\n");
478 print("The special game type names 'teams' and 'noteams' can be used to\n");
479 print("include/exclude ALL teams/noteams game modes.\n\n");
481 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
482 print("will display name, ping and pl aligned to the left, and the fields\n");
483 print("right of the vertical bar aligned to the right.\n");
484 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
485 print("other gamemodes except DM.\n");
488 string Sbar_DefaultColumnLayout()
490 return strcat( // fteqcc sucks
492 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
493 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
494 "+lms/lives +lms/rank ",
495 "+kh/caps +kh/pushes +kh/destroyed ",
496 "?+race/laps ?+race/time ?+race/fastest ",
497 "+as/objectives +nexball/faults +nexball/goals ",
498 "-lms,race,nexball/score");
501 void Cmd_Sbar_SetFields(float argc)
506 float have_name, have_primary, have_secondary, have_separator;
509 // TODO: re enable with gametype dependant cvars?
510 if(argc < 2) // no arguments provided
511 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
514 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
518 if(argv(1) == "default")
519 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
520 else if(argv(1) == "all")
523 s = "ping pl color name |";
524 for(i = 0; i < MAX_SCORE; ++i)
527 if(i != ps_secondary)
528 if(scores_label[i] != "")
529 s = strcat(s, " ", scores_label[i]);
531 if(ps_secondary != ps_primary)
532 s = strcat(s, " ", scores_label[ps_secondary]);
533 s = strcat(s, " ", scores_label[ps_primary]);
534 argc = tokenizebyseparator(strcat("x ", s), " ");
541 drawfont = sbar_font;
542 digit = stringwidth("0123456789", FALSE) / 10;
544 for(i = 0; i < argc - 1; ++i)
550 if(substring(str, 0, 1) == "?")
553 str = substring(str, 1, strlen(str) - 1);
556 slash = strstrofs(str, "/", 0);
559 pattern = substring(str, 0, slash);
560 str = substring(str, slash + 1, strlen(str) - (slash + 1));
562 if not(isGametypeInFilter(gametype, teamplay, pattern))
566 strunzone(sbar_title[sbar_num_fields]);
567 sbar_title[sbar_num_fields] = strzone(str);
568 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
569 str = strtolower(str);
572 sbar_field[sbar_num_fields] = SP_PING;
573 } else if(str == "pl") {
574 sbar_field[sbar_num_fields] = SP_PL;
575 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
576 sbar_field[sbar_num_fields] = SP_KDRATIO;
577 } else if(str == "name" || str == "nick") {
578 sbar_field[sbar_num_fields] = SP_NAME;
580 } else if(str == "|") {
581 sbar_field[sbar_num_fields] = SP_SEPARATOR;
584 for(j = 0; j < MAX_SCORE; ++j)
585 if(str == strtolower(scores_label[j]))
586 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
595 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
599 sbar_field[sbar_num_fields] = j;
602 if(j == ps_secondary)
606 if(sbar_num_fields >= MAX_SBAR_FIELDS)
610 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
612 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
614 if(ps_primary == ps_secondary)
616 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
618 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
622 strunzone(sbar_title[sbar_num_fields]);
623 for(i = sbar_num_fields; i > 0; --i)
625 sbar_title[i] = sbar_title[i-1];
626 sbar_size[i] = sbar_size[i-1];
627 sbar_field[i] = sbar_field[i-1];
629 sbar_title[0] = strzone("name");
630 sbar_field[0] = SP_NAME;
632 print("fixed missing field 'name'\n");
636 strunzone(sbar_title[sbar_num_fields]);
637 for(i = sbar_num_fields; i > 1; --i)
639 sbar_title[i] = sbar_title[i-1];
640 sbar_size[i] = sbar_size[i-1];
641 sbar_field[i] = sbar_field[i-1];
643 sbar_title[1] = strzone("|");
644 sbar_field[1] = SP_SEPARATOR;
645 sbar_size[1] = stringwidth("|", FALSE);
647 print("fixed missing field '|'\n");
650 else if(!have_separator)
652 strunzone(sbar_title[sbar_num_fields]);
653 sbar_title[sbar_num_fields] = strzone("|");
654 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
655 sbar_field[sbar_num_fields] = SP_SEPARATOR;
657 print("fixed missing field '|'\n");
661 strunzone(sbar_title[sbar_num_fields]);
662 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
663 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
664 sbar_field[sbar_num_fields] = ps_secondary;
666 print("fixed missing field '", scores_label[ps_secondary], "'\n");
670 strunzone(sbar_title[sbar_num_fields]);
671 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
672 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
673 sbar_field[sbar_num_fields] = ps_primary;
675 print("fixed missing field '", scores_label[ps_primary], "'\n");
679 sbar_field[sbar_num_fields] = SP_END;
683 vector sbar_field_rgb;
684 string sbar_field_icon0;
685 string sbar_field_icon1;
686 string sbar_field_icon2;
687 vector sbar_field_icon0_rgb;
688 vector sbar_field_icon1_rgb;
689 vector sbar_field_icon2_rgb;
690 float sbar_field_icon0_alpha;
691 float sbar_field_icon1_alpha;
692 float sbar_field_icon2_alpha;
693 string Sbar_GetField(entity pl, float field)
695 float tmp, num, denom, f;
697 sbar_field_rgb = '1 1 1';
698 sbar_field_icon0 = "";
699 sbar_field_icon1 = "";
700 sbar_field_icon2 = "";
701 sbar_field_icon0_rgb = '1 1 1';
702 sbar_field_icon1_rgb = '1 1 1';
703 sbar_field_icon2_rgb = '1 1 1';
704 sbar_field_icon0_alpha = 1;
705 sbar_field_icon1_alpha = 1;
706 sbar_field_icon2_alpha = 1;
711 return "\x8D\x8D\x8D"; // >>> sign
712 str = getplayerkey(pl.sv_entnum, "ping");
715 tmp = max(0, min(220, stof(str)-80)) / 220;
716 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
722 str = getplayerkey(pl.sv_entnum, "pl");
725 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
726 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
730 if(ready_waiting && pl.ready)
732 sbar_field_icon0 = "gfx/sb_player_ready";
736 f = stof(getplayerkey(pl.sv_entnum, "colors"));
738 sbar_field_icon0 = "gfx/sb_playercolor_base";
739 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
740 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
741 sbar_field_icon2 = "gfx/sb_playercolor_pants";
742 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
745 return GetPlayerName(pl.sv_entnum);
748 f = pl.(scores[SP_KILLS]);
749 f -= pl.(scores[SP_SUICIDES]);
753 num = pl.(scores[SP_KILLS]);
754 denom = pl.(scores[SP_DEATHS]);
757 sbar_field_rgb = '0 1 0';
759 } else if(num <= 0) {
760 sbar_field_rgb = '1 0 0';
761 str = ftos(num/denom);
763 str = ftos(num/denom);
765 tmp = strstrofs(str, ".", 0);
767 str = substring(str, 0, tmp+2);
771 tmp = pl.(scores[field]);
772 f = scores_flags[field];
773 if(field == ps_primary)
774 sbar_field_rgb = '1 1 0';
775 else if(field == ps_secondary)
776 sbar_field_rgb = '0 1 1';
778 sbar_field_rgb = '1 1 1';
779 return ScoreString(f, tmp);
784 float xmin, xmax, ymin, ymax, sbwidth;
785 float sbar_fixscoreboardcolumnwidth_len;
786 float sbar_fixscoreboardcolumnwidth_iconlen;
787 float sbar_fixscoreboardcolumnwidth_marginlen;
789 float stringwidth_colors(string s)
791 return stringwidth(s, TRUE);
794 float stringwidth_nocolors(string s)
796 return stringwidth(s, FALSE);
799 string Sbar_FixScoreboardColumnWidth(float i, string str)
803 field = sbar_field[i];
805 sbar_fixscoreboardcolumnwidth_iconlen = 0;
807 if(sbar_field_icon0 != "")
809 sz = drawgetimagesize(sbar_field_icon0);
811 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
812 sbar_fixscoreboardcolumnwidth_iconlen = f;
815 if(sbar_field_icon1 != "")
817 sz = drawgetimagesize(sbar_field_icon1);
819 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
820 sbar_fixscoreboardcolumnwidth_iconlen = f;
823 if(sbar_field_icon2 != "")
825 sz = drawgetimagesize(sbar_field_icon2);
827 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
828 sbar_fixscoreboardcolumnwidth_iconlen = f;
831 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
833 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
834 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
836 sbar_fixscoreboardcolumnwidth_marginlen = 0;
838 if(field == SP_NAME) // name gets all remaining space
841 namesize = sbwidth / sbar_fontsize_x;
842 for(j = 0; j < sbar_num_fields; ++j)
844 if (sbar_field[i] != SP_SEPARATOR)
845 namesize -= sbar_size[j] + 1;
847 sbar_size[i] = namesize;
849 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
850 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
851 str = textShortenToWidth(str, namesize, stringwidth_colors);
852 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
855 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
857 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
864 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
867 rgb = GetTeamRGB(pl.team);
871 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
873 if((rgb == '1 1 1') && (!is_spec)) {
874 rgb_x = cvar("sbar_color_bg_r") + 0.5;
875 rgb_y = cvar("sbar_color_bg_g") + 0.5;
876 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
880 tmp_y = sbar_fontsize_y * 1.25;
883 // alternated rows highlighting
885 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
886 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
887 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
891 for(i = 0; i < sbar_num_fields; ++i)
893 field = sbar_field[i];
894 if(field == SP_SEPARATOR)
897 if(is_spec && field != SP_NAME && field != SP_PING) {
898 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
901 str = Sbar_GetField(pl, field);
902 str = Sbar_FixScoreboardColumnWidth(i, str);
904 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
906 if(field == SP_NAME) {
907 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
909 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
911 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
913 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
915 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
917 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
920 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
921 if(sbar_field_icon0 != "")
923 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
925 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
926 if(sbar_field_icon1 != "")
928 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
930 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
931 if(sbar_field_icon2 != "")
933 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
935 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
938 if(sbar_field[i] == SP_SEPARATOR)
941 for(i = sbar_num_fields-1; i > 0; --i)
943 field = sbar_field[i];
944 if(field == SP_SEPARATOR)
947 if(is_spec && field != SP_NAME && field != SP_PING) {
948 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
952 str = Sbar_GetField(pl, field);
953 str = Sbar_FixScoreboardColumnWidth(i, str);
955 if(field == SP_NAME) {
956 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
958 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
960 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
962 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
964 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
966 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
969 tmp_x = sbar_fontsize_x*sbar_size[i];
970 if(sbar_field_icon0 != "")
972 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
974 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
975 if(sbar_field_icon1 != "")
977 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
979 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
980 if(sbar_field_icon2 != "")
982 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
984 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
985 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
991 * Sbar_Scoreboard_MakeTable
993 * Makes a table for a team (for all playing players in DM) and fills it
996 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
998 float body_table_height, i;
999 vector tmp, column_dim;
1002 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1006 tmp_x = sbwidth + 2;
1007 tmp_y = 1.25 * sbar_fontsize_y;
1010 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1013 tmp_y += sbar_border_thickness;
1014 tmp_y += body_table_height;
1015 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1017 // separator header/table
1018 pos_y += 1.25 * sbar_fontsize_y;
1019 tmp_y = sbar_border_thickness;
1020 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1022 pos_y += sbar_border_thickness;
1025 tmp_y = body_table_height;
1026 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1028 // anyway, apply some color
1029 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1031 // go back to the top to make alternated columns highlighting and to print the strings
1032 pos_y -= 1.25 * sbar_fontsize_y;
1033 pos_y -= sbar_border_thickness;
1037 if (sbar_scoreboard_highlight)
1039 column_dim_y = 1.25 * sbar_fontsize_y; // header
1040 column_dim_y += sbar_border_thickness;
1041 column_dim_y += body_table_height;
1044 // print the strings of the columns headers and draw the columns
1045 for(i = 0; i < sbar_num_fields; ++i)
1047 if(sbar_field[i] == SP_SEPARATOR)
1049 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1050 if (sbar_scoreboard_highlight)
1053 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1055 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1056 pos_x += column_dim_x;
1058 if(sbar_field[i] == SP_SEPARATOR)
1062 for(i = sbar_num_fields-1; i > 0; --i)
1064 if(sbar_field[i] == SP_SEPARATOR)
1067 pos_x -= sbar_size[i]*sbar_fontsize_x;
1069 if (sbar_scoreboard_highlight)
1073 if (i == sbar_num_fields-1)
1074 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1076 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1077 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1081 tmp_x = stringwidth(sbar_title[i], FALSE);
1082 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1083 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1084 pos_x -= sbar_fontsize_x;
1089 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1090 pos_y += sbar_border_thickness;
1092 // fill the table and draw the rows
1095 for(pl = players.sort_next; pl; pl = pl.sort_next)
1097 if(pl.team != tm.team)
1099 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1100 pos_y += 1.25 * sbar_fontsize_y;
1104 for(pl = players.sort_next; pl; pl = pl.sort_next)
1106 if(pl.team == COLOR_SPECTATOR)
1108 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1109 pos_y += 1.25 * sbar_fontsize_y;
1114 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1115 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1120 float Sbar_WouldDrawScoreboard() {
1123 else if (intermission == 1)
1125 else if (intermission == 2)
1127 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1129 else if(sb_showscores_force)
1135 float average_accuracy;
1136 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1139 float weapon_hit, weapon_damage, weapon_stats;
1140 float fontsize = 40 * 1/3;
1141 float weapon_cnt = 12;
1143 if(cvar("sbar_accuracy_doublerows"))
1154 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1158 tmp_y = height * rows;
1160 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1161 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1163 // column highlighting
1164 for(i = 0; i < weapon_cnt/rows; ++i)
1167 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1171 for(i = 0; i < rows; ++i)
1173 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1176 drawfont = sbar_bigfont;
1177 average_accuracy = 0;
1178 float weapons_with_stats;
1179 weapons_with_stats = 0;
1181 pos_x += sbwidth/weapon_cnt / 2;
1183 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1184 g_minstagib = 1; // TODO: real detection for minstagib?
1186 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1188 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1190 weapon_hit = weapon_hits[i];
1191 weapon_damage = weapon_fired[i];
1193 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1194 self = get_weaponinfo(i);
1198 weapon_alpha = sbar_scoreboard_alpha_fg;
1200 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1203 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1206 weapons_with_stats += 1;
1207 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1210 s = strcat(ftos(weapon_stats),"%");
1213 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1216 color = Sbar_AccuracyColor(weapon_stats);
1217 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1219 pos_x += sbwidth/weapon_cnt * rows;
1220 if(rows == 2 && i == 6) {
1225 drawfont = sbar_font;
1227 if(weapons_with_stats)
1228 average_accuracy = floor(average_accuracy / weapons_with_stats);
1231 pos_x -= sbwidth/weapon_cnt / 2;
1237 float lastpingstime;
1238 float scoreboard_bottom;
1239 float sbar_scoreboard_fade_alpha;
1240 float sbar_woulddrawscoreboard_prev;
1241 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1242 void Sbar_DrawScoreboard()
1244 float sbar_woulddrawscoreboard;
1245 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1246 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1247 sbar_woulddrawscoreboard_change = time;
1248 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1251 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1252 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1253 if(sbar_woulddrawscoreboard) {
1254 if (scoreboard_fadeinspeed)
1255 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1257 sbar_scoreboard_fade_alpha = 1;
1260 if (scoreboard_fadeoutspeed)
1261 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1263 sbar_scoreboard_fade_alpha = 0;
1265 if not(sbar_scoreboard_fade_alpha)
1268 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1269 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1270 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1271 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1272 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1273 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1274 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1276 vector rgb, pos, tmp;
1279 if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1280 localcmd("pings\n");
1281 lastpingstime = time;
1284 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1286 xmin = 0.5 * (vid_conwidth - sbwidth);
1287 ymin = SCOREBOARD_OFFSET;
1289 xmax = vid_conwidth - xmin;
1290 ymax = vid_conheight - 0.2*vid_conheight;
1292 // Initializes position
1298 drawfont = sbar_bigfont;
1299 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1302 pos_y += sbar_fontsize_y;
1304 drawfont = sbar_font;
1306 // Draw the scoreboard
1308 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1312 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1314 if(tm.team == COLOR_SPECTATOR)
1317 rgb = GetTeamRGB(tm.team);
1318 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1320 if(ts_primary != ts_secondary)
1321 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1323 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1328 rgb_x = cvar("sbar_color_bg_r");
1329 rgb_y = cvar("sbar_color_bg_g");
1330 rgb_z = cvar("sbar_color_bg_b");
1332 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1334 if(tm.team == COLOR_SPECTATOR)
1337 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1341 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1342 if(race_speedaward) {
1343 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1344 pos_y += 1.25 * sbar_fontsize_y;
1346 if(race_speedaward_alltimebest) {
1347 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1348 pos_y += 1.25 * sbar_fontsize_y;
1351 else if(cvar("sbar_accuracy")) {
1353 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1355 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1358 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1359 pos_y += 3 * sbar_fontsize_y;
1364 for(pl = players.sort_next; pl; pl = pl.sort_next)
1366 if(pl.team != COLOR_SPECTATOR)
1368 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1369 pos_y += 1.25 * sbar_fontsize_y;
1374 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1376 // Print info string
1379 str = strcat("playing on ^2", shortmapname, "^7");
1380 tl = getstatf(STAT_TIMELIMIT);
1381 fl = getstatf(STAT_FRAGLIMIT);
1382 ll = getstatf(STAT_LEADLIMIT);
1383 if(gametype == GAME_LMS)
1386 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1391 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1395 str = strcat(str, " or");
1398 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1399 if(teamscores_label[ts_primary] == "score")
1400 str = strcat(str, " points^7");
1401 else if(teamscores_label[ts_primary] == "fastest")
1402 str = strcat(str, " is beaten^7");
1404 str = strcat(str, " ", teamscores_label[ts_primary]);
1408 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1409 if(scores_label[ps_primary] == "score")
1410 str = strcat(str, " points^7");
1411 else if(scores_label[ps_primary] == "fastest")
1412 str = strcat(str, " is beaten^7");
1414 str = strcat(str, " ", scores_label[ps_primary]);
1419 if(tl > 0 || fl > 0)
1420 str = strcat(str, " or");
1423 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1424 if(teamscores_label[ts_primary] == "score")
1425 str = strcat(str, " points^7");
1426 else if(teamscores_label[ts_primary] == "fastest")
1427 str = strcat(str, " is beaten^7");
1429 str = strcat(str, " ", teamscores_label[ts_primary]);
1433 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1434 if(scores_label[ps_primary] == "score")
1435 str = strcat(str, " points^7");
1436 else if(scores_label[ps_primary] == "fastest")
1437 str = strcat(str, " is beaten^7");
1439 str = strcat(str, " ", scores_label[ps_primary]);
1445 pos_y += 1.2 * sbar_fontsize_y;
1446 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1448 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1451 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1459 if(histime == 0) // goal hit
1463 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1466 else if(mytime == 0)
1473 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1479 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1482 else if(lapdelta < 0)
1484 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1488 else if(histime > 0) // anticipation
1490 if(mytime >= histime)
1491 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1493 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1500 cpname = "Start line";
1502 cpname = "Finish line";
1504 cpname = strcat("Intermediate ", ftos(cp));
1506 cpname = "Finish line";
1509 return strcat(col, cpname);
1510 else if(hisname == "")
1511 return strcat(col, cpname, " (", timestr, ")");
1513 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1518 float score, distribution, leader;
1519 vector score_pos, secondary_score_pos, distribution_color;
1521 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1524 bottomright_x = vid_conwidth;
1525 bottomright_y = vid_conheight;
1528 score_pos = bottomright - '196 42 0';
1529 secondary_score_pos = score_pos + '132 -6 0';
1531 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1532 pl = players.sort_next;
1535 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1536 if(pl.scores[ps_primary] == 0)
1539 score = me.(scores[ps_primary]);
1541 float racemin, racesec, racemsec;
1542 float distsec, distmsec, minusplus;
1544 racemin = floor(score/(60 * TIME_FACTOR));
1545 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1546 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1548 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1549 // distribution display
1550 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1552 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1553 distmsec = fabs(distribution);
1555 distsec = floor(fabs(distribution)/TIME_FACTOR);
1556 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1557 if (distribution < 0)
1561 if (distribution <= 0) {
1562 distribution_color = '0 1 0';
1563 minusplus = 1; // minusplus 1: always prefix with minus sign
1566 distribution_color = '1 0 0';
1567 minusplus = 2; // minusplus 1: always prefix with plus sign
1569 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1570 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1571 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1573 // race record display
1574 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1575 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1577 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1578 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1579 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1581 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1582 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1584 } else if (!teamplay) { // non-teamgames, except race/cts
1585 // me vector := [team/connected frags id]
1586 pl = players.sort_next;
1591 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1595 score = me.(scores[ps_primary]);
1597 if(distribution >= 5) {
1598 distribution_color = '0 1 0';
1600 } else if(distribution >= 0) {
1601 distribution_color = '1 1 1';
1603 } else if(distribution >= -5)
1604 distribution_color = '1 1 0';
1606 distribution_color = '1 0 0';
1608 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1609 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1610 } else { // teamgames
1611 float max_fragcount;
1612 max_fragcount = -999;
1614 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1615 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1617 score = tm.(teamscores[ts_primary]);
1620 if (score > max_fragcount)
1621 max_fragcount = score;
1623 if(tm.team == myteam) {
1624 if (max_fragcount == score)
1626 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1628 if (max_fragcount == score)
1630 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1631 secondary_score_pos = secondary_score_pos + '0 16 0';
1636 if(gametype == GAME_RACE || gametype == GAME_CTS)
1638 drawfont = sbar_bigfont;
1641 string s, forcetime;
1643 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1645 if(race_checkpointtime)
1647 a = bound(0, 2 - (time - race_checkpointtime), 1);
1650 if(a > 0) // just hit a checkpoint?
1652 if(race_checkpoint != 254)
1654 if(race_time && race_previousbesttime)
1655 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1657 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1659 forcetime = TIME_ENCODED_TOSTRING(race_time);
1664 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1666 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1667 if(a > 0) // next one?
1669 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1674 if(s != "" && a > 0)
1676 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1677 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1680 if(race_penaltytime)
1682 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1685 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1686 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1687 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1693 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1694 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1699 if(race_laptime && race_checkpoint != 255)
1701 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1702 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1707 if(race_mycheckpointtime)
1709 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1710 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1711 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1712 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1714 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1716 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1717 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1718 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1719 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1722 if(race_penaltytime && !race_penaltyaccumulator)
1724 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1725 a = bound(0, (1 + t - time), 1);
1729 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1731 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1732 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1733 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1738 drawfont = sbar_font;
1744 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1745 vector bgpos, timer_color;
1750 topright_x = vid_conwidth;
1752 timelimit = getstatf(STAT_TIMELIMIT);
1754 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1755 timeleft = ceil(timeleft);
1756 minutesLeft = floor(timeleft / 60);
1757 secondsLeft = timeleft - minutesLeft*60;
1759 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1760 timer_color = '1 1 1'; //white
1761 else if(minutesLeft >= 1)
1762 timer_color = '1 1 0'; //yellow
1764 timer_color = '1 0 0'; //red
1766 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1767 if (time < getstatf(STAT_GAMESTARTTIME)) {
1768 //while restart is still active, show 00:00
1769 minutes = seconds = 0;
1771 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1772 minutes = floor(elapsedTime / 60);
1773 seconds = elapsedTime - minutes*60;
1776 bgpos_x = topright_x - 54 - 17 - 12;
1777 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1778 bgpos_x = topright_x - 72 - 17 - 12;
1780 bgpos_x = topright_x - 90 - 17 - 12;
1784 minutes = minutesLeft;
1785 seconds = secondsLeft;
1787 bgpos_x = topright_x - 36 - 7 - 12;
1788 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1789 bgpos_x = topright_x - 54 - 17 - 12;
1790 else if (minutes < 100)
1791 bgpos_x = topright_x - 72 - 17 - 12;
1793 bgpos_x = topright_x - 90 - 17 - 12;
1798 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1800 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1802 color_x = cvar("sbar_color_bg_r");
1803 color_y = cvar("sbar_color_bg_g");
1804 color_z = cvar("sbar_color_bg_b");
1806 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1810 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1811 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1812 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1814 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1817 void CSQC_Strength_Timer() {
1821 bottom_x = vid_conwidth/2;
1822 bottom_y = vid_conheight;
1825 float stat_items, dt;
1826 stat_items = getstati(STAT_ITEMS);
1828 if not(stat_items & IT_STRENGTH)
1829 if not(stat_items & IT_INVINCIBLE)
1833 if (getstati(STAT_HEALTH) <= 0)
1837 float strength_time, invincibility_time, countdown_fontsize;
1839 picsize = '22 22 0';
1840 countdown_fontsize = 18;
1842 if (vid_conwidth >= 800)
1843 pos = bottom + '192 -46 0';
1845 pos = bottom + '192 -94 0';
1848 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1849 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1851 if (strength_time) {
1852 dt = strength_time - time;
1857 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1858 bound(0, (ceil(dt) - dt) / 0.5, 1));
1862 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1864 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1868 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1869 bound(0, -dt / 0.5, 1));
1874 if (invincibility_time) {
1875 dt = invincibility_time - time;
1880 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1881 bound(0, (ceil(dt) - dt) / 0.5, 1));
1885 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1887 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1891 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1892 bound(0, -dt / 0.5, 1));
1897 #define CENTERPRINT_MAX_LINES 30
1898 string centerprint_messages[CENTERPRINT_MAX_LINES];
1899 float centerprint_width[CENTERPRINT_MAX_LINES];
1900 vector centerprint_start;
1901 float centerprint_expire;
1902 float centerprint_num;
1903 float centerprint_offset_hint;
1904 vector centerprint_fontsize;
1906 void centerprint(string strMessage)
1908 float i, j, n, hcount;
1911 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1913 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1915 if(cvar("scr_centertime") <= 0)
1918 if(strMessage == "")
1921 // strip trailing newlines
1922 j = strlen(strMessage) - 1;
1923 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1925 strMessage = substring(strMessage, 0, j + 1);
1927 if(strMessage == "")
1930 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1932 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1934 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1935 centerprint_offset_hint = j;
1937 if(strMessage == "")
1940 // if we get here, we have a message. Initialize its height.
1941 centerprint_num = 0;
1943 n = tokenizebyseparator(strMessage, "\n");
1945 for(j = 0; j < n; ++j)
1947 getWrappedLine_remaining = argv(j);
1948 while(getWrappedLine_remaining)
1950 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1951 if(centerprint_messages[i])
1952 strunzone(centerprint_messages[i]);
1953 centerprint_messages[i] = strzone(s);
1954 centerprint_width[i] = stringwidth(s, TRUE);
1957 // half height for empty lines looks better
1963 if(i >= CENTERPRINT_MAX_LINES)
1969 h = centerprint_fontsize_y*hcount;
1971 havail = vid_conheight;
1972 if(cvar("con_chatpos") < 0)
1973 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1974 if(havail > vid_conheight - 70)
1975 havail = vid_conheight - 70; // avoid overlapping HUD
1977 centerprint_start_x = 0;
1980 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1982 // here, the centerprint would cover the crosshair. REALLY BAD.
1983 forbiddenmin = vid_conheight * 0.5 - h - 16;
1984 forbiddenmax = vid_conheight * 0.5 + 16;
1986 allowedmin = scoreboard_bottom;
1987 allowedmax = havail - h;
1988 preferred = (havail - h)/2;
1991 // possible orderings (total: 4! / 4 = 6)
1992 // allowedmin allowedmax forbiddenmin forbiddenmax
1993 // forbiddenmin forbiddenmax allowedmin allowedmax
1994 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1996 // forbidden doesn't matter in this case
1997 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1999 // allowedmin forbiddenmin allowedmax forbiddenmax
2000 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2002 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2004 // allowedmin forbiddenmin forbiddenmax allowedmax
2005 else if(allowedmin < forbiddenmin)
2007 // make sure the forbidden zone is not covered
2008 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2009 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2011 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2013 // forbiddenmin allowedmin allowedmax forbiddenmax
2014 else if(allowedmax < forbiddenmax)
2016 // it's better to leave the allowed zone (overlap with scoreboard) than
2017 // to cover the forbidden zone (crosshair)
2018 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2019 centerprint_start_y = forbiddenmax;
2021 centerprint_start_y = forbiddenmin;
2023 // forbiddenmin allowedmin forbiddenmax allowedmax
2026 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2029 centerprint_start_y =
2032 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2039 centerprint_num = i;
2040 centerprint_expire = time + cvar("scr_centertime");
2043 void Sbar_DrawCenterPrint (void)
2050 //if(time > centerprint_expire)
2053 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2054 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2055 //sz = 1.2 / (a + 0.2);
2060 pos = centerprint_start;
2061 for (i=0; i<centerprint_num; i = i + 1)
2063 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2064 ts = centerprint_messages[i];
2067 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2068 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2069 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2070 pos_y = pos_y + centerprint_fontsize_y;
2073 // half height for empty lines looks better
2074 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2078 vector Sbar_DrawNoteLine(vector offset, string s)
2080 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2081 drawcolorcodedstring(
2082 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2088 return offset + sbar_fontsize_y * '0 1 0';
2091 void Sbar_DrawPressedKeys(void)
2096 pos = stov(cvar_string("cl_showpressedkeys_position"));
2098 bgsize = '126 75 0';
2100 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2101 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2102 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2104 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2105 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2107 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2110 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2114 void Sbar_ShowSpeed(void)
2117 float pos, conversion_factor;
2120 switch(cvar("cl_showspeed_unit"))
2125 conversion_factor = 1.0;
2129 conversion_factor = 1.0;
2133 conversion_factor = 0.0254;
2137 conversion_factor = 0.0254 * 3.6;
2141 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2145 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2149 if (cvar("cl_showspeed_z") == 1)
2150 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2152 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2154 numsize_x = numsize_y = cvar("cl_showspeed_size");
2155 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2157 drawfont = sbar_bigfont;
2158 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2159 drawfont = sbar_font;
2162 vector acc_prevspeed;
2166 void Sbar_ShowAcceleration(void)
2168 float acceleration, sz, scale, alpha, f;
2169 vector pos, top, rgb;
2170 top_x = vid_conwidth/2;
2173 f = time - acc_prevtime;
2174 if(cvar("cl_showacceleration_z"))
2175 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2177 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2178 acc_prevspeed = pmove_vel;
2179 acc_prevtime = time;
2181 f = bound(0, f * 10, 1);
2182 acc_avg = acc_avg * (1 - f) + acceleration * f;
2183 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2185 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2187 sz = cvar("cl_showacceleration_size");
2188 scale = cvar("cl_showacceleration_scale");
2189 alpha = cvar("cl_showacceleration_alpha");
2190 if (cvar("cl_showacceleration_color_custom"))
2191 rgb = stov(cvar_string("cl_showacceleration_color"));
2194 if (acceleration < 0) {
2195 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2196 } else if (acceleration > 0) {
2197 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2201 if (acceleration > 0)
2202 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2203 else if (acceleration < 0)
2204 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2207 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2209 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2210 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2211 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2212 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2217 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2218 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2219 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2220 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2223 void Sbar_DrawAccuracyStats()
2225 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2226 float weapon_hit, weapon_damage, weapon_stats;
2227 float left_border; // position where the weapons start, the description is in the border
2228 vector fill_colour, fill_size;
2231 float col_margin = 20; // pixels between the columns
2232 float row_margin = 20; // pixels between the rows
2234 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2235 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2237 drawfont = sbar_bigfont;
2239 pos_y = SCOREBOARD_OFFSET;
2241 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2243 left_border = col_margin + 11 * sbar_fontsize_x;
2245 drawfont = sbar_font;
2250 if(mod(time, 1) >= 0.4)
2251 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2256 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2257 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2259 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2260 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2262 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2264 weapon_hit = weapon_hits[i];
2265 weapon_damage = weapon_fired[i];
2266 self = get_weaponinfo(i);
2268 //if ((weapon_number != 42)) // print them all :)
2269 if (weapon_damage) {
2270 if (self.weapon_type == WEP_TYPE_SPLASH) {
2271 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2273 fill_colour_x = 1 - 0.015 * weapon_stats;
2274 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2276 // how the background colour is calculated
2277 // % red green red_2 green_2
2278 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2279 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2280 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2281 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2282 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2283 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2284 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2285 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2286 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2287 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2288 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2290 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2294 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2297 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2298 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2301 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2302 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2305 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2307 // the amount of shots fired or max damage
2308 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2310 // the amount of hits or actual damage
2311 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2314 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2316 // the amount of shots missed or damage wasted
2317 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2320 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2321 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2323 fill_colour_x = 1 - 0.015 * weapon_stats;
2324 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2326 // how the background colour is calculated
2327 // % red green red_2 green_2
2328 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2329 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2330 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2331 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2332 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2333 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2334 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2335 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2336 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2337 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2338 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2340 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2344 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2347 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2348 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2351 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2352 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2355 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2357 // the amount of shots fired or max damage
2358 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2360 // the amount of hits or actual damage
2361 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2364 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2366 // the amount of shots missed or damage wasted
2367 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2375 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2377 position_x -= 2 / 3 * strlen(text) * scale_x;
2378 drawstring(position, text, scale, rgb, alpha, flag);
2381 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2383 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2384 drawstring(position, text, scale, rgb, alpha, flag);
2387 float GetAmmoStat(float i)
2391 case 0: return STAT_SHELLS;
2392 case 1: return STAT_NAILS;
2393 case 2: return STAT_ROCKETS;
2394 case 3: return STAT_CELLS;
2395 case 4: return STAT_FUEL;
2400 float GetAmmoItemCode(float i)
2404 case 0: return IT_SHELLS;
2405 case 1: return IT_NAILS;
2406 case 2: return IT_ROCKETS;
2407 case 3: return IT_CELLS;
2408 case 4: return IT_FUEL;
2413 string GetAmmoPicture(float i)
2417 case 0: return "gfx/hud/sb_shells";
2418 case 1: return "gfx/hud/sb_bullets";
2419 case 2: return "gfx/hud/sb_rocket";
2420 case 3: return "gfx/hud/sb_cells";
2421 case 4: return "gfx/hud/sb_fuel";
2426 void Sbar_Reset (void)
2428 // reset gametype specific icons
2429 if(gametype == GAME_KEYHUNT)
2431 else if(gametype == GAME_CTF)
2432 CSQC_ctf_hudreset();
2435 void Sbar_Draw (void)
2437 // vectors for top right, bottom right, bottom and bottom left corners
2443 topright_x = vid_conwidth;
2447 bottom_x = vid_conwidth/2;
2448 bottom_y = vid_conheight;
2451 bottomright_x = vid_conwidth;
2452 bottomright_y = vid_conheight;
2456 bottomleft_y = vid_conheight;
2459 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2460 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2461 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2462 sbar_color_bg_team = cvar("sbar_color_bg_team");
2467 float stat_items, stat_weapons;
2469 weapon_stats = getstati(STAT_DAMAGE_HITS);
2470 weapon_number = weapon_stats & 63;
2471 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2473 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2474 weapon_number = weapon_stats & 63;
2475 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2477 vector o; o = '1 0 0' * vid_conwidth;
2478 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2484 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2485 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2487 if(spectatee_status && !intermission)
2489 drawfont = sbar_bigfont;
2490 if(spectatee_status == -1)
2493 s = GetPlayerName(spectatee_status - 1);
2494 // spectated player name between HUD and chat area, aligned to the left
2495 pos_x = bottomleft_x;
2496 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2497 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2498 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2499 drawfont = sbar_font;
2501 // spectator text in the upper right corner
2502 if(spectatee_status == -1)
2503 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2505 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2506 o = Sbar_DrawNoteLine(o, s);
2508 if(spectatee_status == -1)
2509 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2511 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2512 o = Sbar_DrawNoteLine(o, s);
2514 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2515 o = Sbar_DrawNoteLine(o, s);
2517 if(gametype == GAME_ARENA)
2518 s = "^1Wait for your turn to join";
2519 else if(gametype == GAME_LMS)
2522 sk = playerslots[player_localentnum - 1];
2523 if(sk.(scores[ps_primary]) >= 666)
2524 s = "^1Match has already begun";
2525 else if(sk.(scores[ps_primary]) > 0)
2526 s = "^1You have no more lives left";
2528 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2531 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2532 o = Sbar_DrawNoteLine(o, s);
2534 //show restart countdown:
2535 if (time < getstatf(STAT_GAMESTARTTIME)) {
2537 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2538 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2539 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2540 o = Sbar_DrawNoteLine(o, s);
2543 if(warmup_stage && !intermission)
2545 s = "^2Currently in ^1warmup^2 stage!";
2546 o = Sbar_DrawNoteLine(o, s);
2549 // move more important stuff more to the middle so its more visible
2550 o_y = vid_conheight * 0.66;
2553 if(mod(time, 1) >= 0.5)
2558 if(ready_waiting && !intermission && !spectatee_status)
2560 if(ready_waiting_for_me)
2563 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2565 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2570 s = strcat("^2Waiting for others to ready up to end warmup...");
2572 s = strcat("^2Waiting for others to ready up...");
2574 o = Sbar_DrawNoteLine(o, s);
2576 else if(warmup_stage && !intermission && !spectatee_status)
2578 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2579 o = Sbar_DrawNoteLine(o, s);
2583 s = strcat("^2A vote has been called for ^1", textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2584 o = Sbar_DrawNoteLine(o, s);
2586 if(vote_waiting_for_me)
2588 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2589 o = Sbar_DrawNoteLine(o, s);
2591 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2592 o = Sbar_DrawNoteLine(o, s);
2594 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2595 o = Sbar_DrawNoteLine(o, s);
2599 s = strcat("^2Waiting for others to vote...");
2600 o = Sbar_DrawNoteLine(o, s);
2603 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2606 float ts_min, ts_max;
2607 tm = teams.sort_next;
2610 for(; tm.sort_next; tm = tm.sort_next)
2612 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2614 if(!ts_min) ts_min = tm.team_size;
2615 else ts_min = min(ts_min, tm.team_size);
2616 if(!ts_max) ts_max = tm.team_size;
2617 else ts_max = max(ts_max, tm.team_size);
2619 if ((ts_max - ts_min) > 1)
2621 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2622 tm = GetTeam(myteam, false);
2624 if (tm.team != COLOR_SPECTATOR)
2625 if (tm.team_size == ts_max)
2626 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2628 o = Sbar_DrawNoteLine(o, s);
2633 Sbar_UpdatePlayerTeams();
2634 if (intermission == 2) // map voting screen
2636 if(sb_showaccuracy) {
2637 Sbar_DrawAccuracyStats();
2641 else if(sb_showscores) {
2642 Sbar_DrawScoreboard();
2647 Sbar_FinaleOverlay();
2651 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2654 Sbar_DrawAccuracyStats();
2656 Sbar_DrawScoreboard();
2665 Sbar_DrawAccuracyStats();
2667 Sbar_DrawScoreboard();
2668 float armor, health;
2669 armor = getstati(STAT_ARMOR);
2670 health = getstati(STAT_HEALTH);
2672 stat_items = getstati(STAT_ITEMS);
2673 stat_weapons = getstati(STAT_WEAPONS);
2675 fade = 3.2 - 2 * (time - weapontime);
2676 fade = bound(0.7, fade, 1);
2678 vector bg_size; // hud background size
2679 bg_size = '1600 58 0';
2681 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2683 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2685 // allow for custom HUD colors in non-teamgames
2686 color_x = cvar("sbar_color_bg_r");
2687 color_y = cvar("sbar_color_bg_g");
2688 color_z = cvar("sbar_color_bg_b");
2690 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2694 if(sbar_hudselector == 2) // combined health and armor display
2697 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2700 num_pos = bottom - '96 28 0';
2704 if(v_z) // fully armored
2706 // here, armorideal > armor
2707 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2708 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2712 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2713 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2715 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2720 vector health_pos, armor_pos;
2722 if (sbar_hudselector == 0) { // old style layout with armor left of health
2723 armor_pos = bottom - '96 28 0';
2724 health_pos = bottom - '-14 28 0';
2727 health_pos = bottom - '96 28 0';
2728 armor_pos = bottom - '-14 28 0';
2736 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2737 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2740 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2741 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2747 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2748 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2752 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2754 for (i = 0; i < 4; ++i) {
2755 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2757 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2758 if (stat_items & GetAmmoItemCode(i)) {
2759 if (vid_conwidth >= 800) {
2768 if(vid_conwidth >= 800)
2769 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2770 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2772 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2774 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2779 case 0: pos_x = 286; pos_y = 48; break; // shells
2780 case 1: pos_x = 286; pos_y = 26; break; // bullets
2781 case 2: pos_x = 200; pos_y = 48; break; // rockets
2782 case 3: pos_x = 200; pos_y = 26; break; // cells
2786 if (stat_items & GetAmmoItemCode(i))
2787 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2788 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2790 if(stat_items & GetAmmoItemCode(i))
2791 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2793 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2795 if(stat_items & GetAmmoItemCode(i))
2796 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2798 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2805 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2807 if (a > 0) { // if we have fuel, draw the amount
2808 float invincibility_time, dt;
2809 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2810 dt = invincibility_time - time;
2811 if (vid_conwidth >= 800) {
2812 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2813 pos_x = bottom_x + 140;
2814 pos_y = bottom_y - 72;
2816 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2817 pos_x = bottom_x + 140;
2818 pos_y = bottom_y - 20;
2821 else { // draw fuel on top of ammo if vid_conwidth < 800
2822 pos_x = bottom_x - 200;
2823 pos_y = bottom_y - 45;
2825 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2827 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2829 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2832 // draw scores and timer
2836 // draw strength/invincibility icon and timer
2837 CSQC_Strength_Timer();
2840 if(cvar_or("sbar_showweaponicons", 1)) {
2842 Sbar_DrawWeapon_Clear();
2843 for(i = 1; i <= 24; ++i)
2845 if(weaponimpulse[i-1] >= 0)
2846 if(stat_weapons & x)
2847 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2852 // draw gametype specific icons
2853 if(gametype == GAME_KEYHUNT)
2855 else if(gametype == GAME_CTF)
2857 else if(gametype == GAME_NEXBALL)
2859 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2866 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2867 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2868 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2870 void CSQC_ctf_hudreset(void)
2872 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2875 void CSQC_ctf_hud(void)
2877 vector bottomleft, redflag_pos, blueflag_pos, sz;
2878 float f; // every function should have that
2880 bottomleft_y = vid_conheight;
2883 float redflag, blueflag; // current status
2884 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2887 stat_items = getstati(STAT_ITEMS);
2888 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2889 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2891 // when status CHANGES, set old status into prevstatus and current status into status
2892 if (redflag != redflag_prevframe)
2894 redflag_statuschange_time = time;
2895 redflag_prevstatus = redflag_prevframe;
2896 redflag_prevframe = redflag;
2899 if (blueflag != blueflag_prevframe)
2901 blueflag_statuschange_time = time;
2902 blueflag_prevstatus = blueflag_prevframe;
2903 blueflag_prevframe = blueflag;
2906 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2907 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2909 float BLINK_FACTOR = 0.15;
2910 float BLINK_BASE = 0.85;
2912 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2914 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2916 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2918 string red_icon, red_icon_prevstatus;
2919 float red_alpha, red_alpha_prevstatus;
2920 red_alpha = red_alpha_prevstatus = 1;
2922 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2923 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2924 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2926 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2927 red_icon = "gfx/hud/sb_flag_red_shielded";
2929 red_icon = string_null;
2932 switch(redflag_prevstatus) {
2933 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2934 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2935 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2938 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2939 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2940 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2942 red_icon_prevstatus = string_null;
2946 string blue_icon, blue_icon_prevstatus;
2947 float blue_alpha, blue_alpha_prevstatus;
2948 blue_alpha = blue_alpha_prevstatus = 1;
2950 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2951 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2952 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2954 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2955 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2957 blue_icon = string_null;
2960 switch(blueflag_prevstatus) {
2961 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2962 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2963 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2966 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2967 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2968 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2970 blue_icon_prevstatus = string_null;
2974 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2975 redflag_pos = bottomleft - '-4 50 0';
2976 blueflag_pos = bottomleft - '-62 50 0';
2978 blueflag_pos = bottomleft - '-4 50 0';
2979 redflag_pos = bottomleft - '-62 50 0';
2984 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2985 if(red_icon_prevstatus && f < 1)
2986 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2988 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2990 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2991 if(blue_icon_prevstatus && f < 1)
2992 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2994 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2998 float kh_runheretime;
3000 void CSQC_kh_hudreset(void)
3005 void CSQC_kh_hud(void)
3010 vector p, pa, kh_size, kh_asize;
3014 bottomleft_y = vid_conheight;
3018 p_y = vid_conheight - 34 - 3;
3021 kh_keys = getstati(STAT_KH_KEYS);
3023 kh_size = '19 34 0';
3024 kh_asize = '19 10 0';
3031 for(i = 0; i < 4; ++i)
3033 key = floor(kh_keys / pow(32, i)) & 31;
3035 if(keyteam == 30 && keycount <= 4)
3037 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3040 // this yields 8 exactly if "RUN HERE" shows
3045 kh_runheretime = time;
3046 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3051 for(i = 0; i < 4; ++i)
3053 key = floor(kh_keys / pow(32, i)) & 31;
3066 default: // owned or dropped
3071 a = a * sbar_alpha_fg;
3072 aa = aa * sbar_alpha_fg;
3078 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3081 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3084 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3087 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3092 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3095 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3098 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3101 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3104 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3114 #define NBPB_SIZE '96 38 0'
3115 #define NBPB_BT 2 //thickness
3116 #define NBPB_BRGB '1 1 1'
3117 #define NBPB_BALPH 1 //alpha
3118 #define NBPB_BFLAG DRAWFLAG_NORMAL
3119 #define NBPB_IALPH 0.4
3120 #define NBPB_IFLAG DRAWFLAG_NORMAL
3121 #define NBPB_IRGB '0.7 0.1 0'
3123 void CSQC_nb_hud(void)
3125 float stat_items, nb_pb_starttime, dt, p;
3128 stat_items = getstati(STAT_ITEMS);
3129 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3132 pos_y = vid_conheight - 42;
3135 //Manage the progress bar if any
3136 if (nb_pb_starttime > 0)
3139 dt = mod(time - nb_pb_starttime, nb_pb_period);
3140 // one period of positive triangle
3141 p = 2 * dt / nb_pb_period;
3147 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3151 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3152 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3153 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3154 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3157 pos_x += 12; //horizontal margin to the picture
3158 pos_y += 2; //vertical margin to the picture
3160 if (stat_items & IT_KEY1)
3161 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3164 float crecordtime_prev; // last remembered crecordtime
3165 float crecordtime_change_time; // time when crecordtime last changed
3166 float srecordtime_prev; // last remembered srecordtime
3167 float srecordtime_change_time; // time when srecordtime last changed
3168 void CSQC_race_hud(void)
3171 me = playerslots[player_localentnum - 1];
3173 float f; // yet another function has this
3174 score = me.(scores[ps_primary]);
3176 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3177 return; // no records in the actual race
3179 drawfont = sbar_bigfont;
3182 pos_y = vid_conheight - 48;
3184 // clientside personal record
3186 if(gametype == GAME_CTS)
3190 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3192 if(score && score < t || !t)
3193 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3195 if(t != crecordtime_prev) {
3196 crecordtime_prev = t;
3197 crecordtime_change_time = time;
3199 f = time - crecordtime_change_time;
3202 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3203 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3205 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3206 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3209 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3210 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3215 t = race_server_record;
3216 if(t != srecordtime_prev) {
3217 srecordtime_prev = t;
3218 srecordtime_change_time = time;
3220 f = time - srecordtime_change_time;
3223 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3224 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3226 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3227 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3230 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3231 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3233 drawfont = sbar_font;