1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
32 float SCOREBOARD_OFFSET = 50;
34 void CSQC_kh_hudreset();
36 void CSQC_ctf_hudreset();
41 void Sbar_FinaleOverlay()
44 pos_x = (vid_conwidth - 1)/2;
48 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
50 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
54 vector Sbar_AccuracyColor(float accuracy)
57 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
62 else if(accuracy > yellow_accuracy) {
63 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
68 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
81 for(idx = 0; idx < 10; ++idx)
83 for(idx = 0; idx <= 23; ++idx)
85 if(weaponimpulse[idx] >= 0)
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
95 vector pos, vsize, fill_colour;
96 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
98 imp = weaponimpulse[nr];
99 weapon_hit = weapon_hits[wc];
100 weapon_damage = weapon_fired[wc];
106 value = (active) ? 1 : 0.6;
107 color_x = color_y = color_z = value;
109 // width = 300, height = 100
110 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
112 sp = weaponspace[idx] + 1;
113 weaponspace[idx] = sp;
115 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
122 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
129 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
131 // draw the weapon accuracy on the HUD
132 if(sbar_accuracy_hud)
135 weapon_stats = floor(100 * weapon_hit / weapon_damage);
137 fill_colour = Sbar_AccuracyColor(weapon_stats);
139 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
146 string str, tmp, l_length;
148 vector vsize, num_color;
150 vsize_x = vsize_y = lettersize;
153 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
157 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
164 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
176 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
185 str = substring(str, l-digits, 999);
187 } else if(l < digits)
188 pos_x += (digits-l) * lettersize;
190 if (highlighted == 1) {
192 hl_size_x = vsize_x * l + vsize_x * 0.2;
193 hl_size_y = vsize_y * 1.1;
196 hl_size_x = hl_size_x + vsize_x;
199 hl_pos_x = pos_x - lettersize/10;
200 hl_pos_y = pos_y - lettersize/20;
203 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
214 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
220 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
225 for(i = 0; i < l; ++i)
227 tmp = substring(str, i, 1);
229 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
243 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
248 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
255 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
259 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
267 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
275 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276 for(i = 0; i < MAX_SCORE; ++i)
278 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279 if(f == SFL_SORT_PRIO_PRIMARY)
281 if(f == SFL_SORT_PRIO_SECONDARY)
284 if(ps_secondary == -1)
285 ps_secondary = ps_primary;
287 for(i = 0; i < MAX_TEAMSCORE; ++i)
289 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290 if(f == SFL_SORT_PRIO_PRIMARY)
292 if(f == SFL_SORT_PRIO_SECONDARY)
295 if(ts_secondary == -1)
296 ts_secondary = ts_primary;
298 Cmd_Sbar_SetFields(0);
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
304 void Sbar_UpdatePlayerTeams()
311 for(pl = players.sort_next; pl; pl = pl.sort_next)
314 Team = GetPlayerColor(pl.sv_entnum);
315 if(SetTeam(pl, Team))
318 Sbar_UpdatePlayerPos(pl);
322 pl = players.sort_next;
327 print(strcat("PNUM: ", ftos(num), "\n"));
332 float Sbar_ComparePlayerScores(entity left, entity right)
335 vl = GetPlayerColor(left.sv_entnum);
336 vr = GetPlayerColor(right.sv_entnum);
339 vl = COLOR_SPECTATOR;
341 vr = COLOR_SPECTATOR;
348 if(vl == COLOR_SPECTATOR)
350 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
352 if(!left.gotscores && right.gotscores)
357 vl = left.scores[ps_primary];
358 vr = right.scores[ps_primary];
359 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
361 if(vl == 0 && vr != 0)
363 if(vl != 0 && vr == 0)
367 return IS_INCREASING(scores_flags[ps_primary]);
369 return IS_DECREASING(scores_flags[ps_primary]);
371 vl = left.scores[ps_secondary];
372 vr = right.scores[ps_secondary];
373 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
375 if(vl == 0 && vr != 0)
377 if(vl != 0 && vr == 0)
381 return IS_INCREASING(scores_flags[ps_secondary]);
383 return IS_DECREASING(scores_flags[ps_secondary]);
388 void Sbar_UpdatePlayerPos(entity player)
390 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
392 SORT_SWAP(player, other);
394 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
396 SORT_SWAP(other, player);
400 float Sbar_CompareTeamScores(entity left, entity right)
404 if(left.team == COLOR_SPECTATOR)
406 if(right.team == COLOR_SPECTATOR)
409 vl = left.teamscores[ts_primary];
410 vr = right.teamscores[ts_primary];
412 return IS_INCREASING(teamscores_flags[ts_primary]);
414 return IS_DECREASING(teamscores_flags[ts_primary]);
416 vl = left.teamscores[ts_secondary];
417 vr = right.teamscores[ts_secondary];
419 return IS_INCREASING(teamscores_flags[ts_secondary]);
421 return IS_DECREASING(teamscores_flags[ts_secondary]);
426 void Sbar_UpdateTeamPos(entity Team)
428 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
430 SORT_SWAP(Team, other);
432 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
434 SORT_SWAP(other, Team);
438 void Cmd_Sbar_Help(float argc)
440 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441 print("^3|---------------------------------------------------------------|\n");
443 print("^2sbar_columns_set default\n");
444 print("^2sbar_columns_set ^7filed1 field2 ...\n");
445 print("The following field names are recognized (case insensitive):\n");
446 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
448 print("^3name^7 or ^3nick^7 Name of a player\n");
449 print("^3ping^7 Ping time\n");
450 print("^3pl^7 Packet loss\n");
451 print("^3kills^7 Number of kills\n");
452 print("^3deaths^7 Number of deaths\n");
453 print("^3suicides^7 Number of suicides\n");
454 print("^3frags^7 kills - suicides\n");
455 print("^3kd^7 The kill-death ratio\n");
456 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
457 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458 print("^3fckills^7 Number of flag carrier kills\n");
459 print("^3returns^7 Number of flag returns\n");
460 print("^3drops^7 Number of flag drops\n");
461 print("^3lives^7 Number of lives (LMS)\n");
462 print("^3rank^7 Player rank\n");
463 print("^3pushes^7 Number of players pushed into void\n");
464 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
465 print("^3kckills^7 Number of keys carrier kills\n");
466 print("^3losses^7 Number of times a key was lost\n");
467 print("^3laps^7 Number of laps finished (race/cts)\n");
468 print("^3time^7 Total time raced (race/cts)\n");
469 print("^3fastest^7 Time of fastest lap (race/cts)\n");
470 print("^3ticks^7 Number of ticks (DOM)\n");
471 print("^3takes^7 Number of domination points taken (DOM)\n");
472 print("^3score^7 Total score\n\n");
474 print("Before a field you can put a + or - sign, then a comma separated list\n");
475 print("of game types, then a slash, to make the field show up only in these\n");
476 print("or in all but these game types. You can also specify 'all' as a\n");
477 print("field to show all fields available for the current game mode.\n\n");
479 print("The special game type names 'teams' and 'noteams' can be used to\n");
480 print("include/exclude ALL teams/noteams game modes.\n\n");
482 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483 print("will display name, ping and pl aligned to the left, and the fields\n");
484 print("right of the vertical bar aligned to the right.\n");
485 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486 print("other gamemodes except DM.\n");
489 string Sbar_DefaultColumnLayout()
491 return strcat( // fteqcc sucks
493 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495 "+lms/lives +lms/rank ",
496 "+kh/caps +kh/pushes +kh/destroyed ",
497 "?+race/laps ?+race/time ?+race/fastest ",
498 "+as/objectives +nexball/faults +nexball/goals ",
499 "-lms,race,nexball/score");
502 void Cmd_Sbar_SetFields(float argc)
507 float have_name, have_primary, have_secondary, have_separator;
510 // TODO: re enable with gametype dependant cvars?
511 if(argc < 2) // no arguments provided
512 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
515 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
519 if(argv(1) == "default")
520 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
521 else if(argv(1) == "all")
524 s = "ping pl color name |";
525 for(i = 0; i < MAX_SCORE; ++i)
528 if(i != ps_secondary)
529 if(scores_label[i] != "")
530 s = strcat(s, " ", scores_label[i]);
532 if(ps_secondary != ps_primary)
533 s = strcat(s, " ", scores_label[ps_secondary]);
534 s = strcat(s, " ", scores_label[ps_primary]);
535 argc = tokenizebyseparator(strcat("x ", s), " ");
542 drawfont = sbar_font;
543 digit = stringwidth("0123456789", FALSE) / 10;
545 for(i = 0; i < argc - 1; ++i)
551 if(substring(str, 0, 1) == "?")
554 str = substring(str, 1, strlen(str) - 1);
557 slash = strstrofs(str, "/", 0);
560 pattern = substring(str, 0, slash);
561 str = substring(str, slash + 1, strlen(str) - (slash + 1));
563 if not(isGametypeInFilter(gametype, teamplay, pattern))
567 strunzone(sbar_title[sbar_num_fields]);
568 sbar_title[sbar_num_fields] = strzone(str);
569 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
570 str = strtolower(str);
573 sbar_field[sbar_num_fields] = SP_PING;
574 } else if(str == "pl") {
575 sbar_field[sbar_num_fields] = SP_PL;
576 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
577 sbar_field[sbar_num_fields] = SP_KDRATIO;
578 } else if(str == "name" || str == "nick") {
579 sbar_field[sbar_num_fields] = SP_NAME;
581 } else if(str == "|") {
582 sbar_field[sbar_num_fields] = SP_SEPARATOR;
585 for(j = 0; j < MAX_SCORE; ++j)
586 if(str == strtolower(scores_label[j]))
587 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
596 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
600 sbar_field[sbar_num_fields] = j;
603 if(j == ps_secondary)
607 if(sbar_num_fields >= MAX_SBAR_FIELDS)
611 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
613 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
615 if(ps_primary == ps_secondary)
617 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
619 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
623 strunzone(sbar_title[sbar_num_fields]);
624 for(i = sbar_num_fields; i > 0; --i)
626 sbar_title[i] = sbar_title[i-1];
627 sbar_size[i] = sbar_size[i-1];
628 sbar_field[i] = sbar_field[i-1];
630 sbar_title[0] = strzone("name");
631 sbar_field[0] = SP_NAME;
633 print("fixed missing field 'name'\n");
637 strunzone(sbar_title[sbar_num_fields]);
638 for(i = sbar_num_fields; i > 1; --i)
640 sbar_title[i] = sbar_title[i-1];
641 sbar_size[i] = sbar_size[i-1];
642 sbar_field[i] = sbar_field[i-1];
644 sbar_title[1] = strzone("|");
645 sbar_field[1] = SP_SEPARATOR;
646 sbar_size[1] = stringwidth("|", FALSE);
648 print("fixed missing field '|'\n");
651 else if(!have_separator)
653 strunzone(sbar_title[sbar_num_fields]);
654 sbar_title[sbar_num_fields] = strzone("|");
655 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
656 sbar_field[sbar_num_fields] = SP_SEPARATOR;
658 print("fixed missing field '|'\n");
662 strunzone(sbar_title[sbar_num_fields]);
663 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
664 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
665 sbar_field[sbar_num_fields] = ps_secondary;
667 print("fixed missing field '", scores_label[ps_secondary], "'\n");
671 strunzone(sbar_title[sbar_num_fields]);
672 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
673 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
674 sbar_field[sbar_num_fields] = ps_primary;
676 print("fixed missing field '", scores_label[ps_primary], "'\n");
680 sbar_field[sbar_num_fields] = SP_END;
684 vector sbar_field_rgb;
685 string sbar_field_icon0;
686 string sbar_field_icon1;
687 string sbar_field_icon2;
688 vector sbar_field_icon0_rgb;
689 vector sbar_field_icon1_rgb;
690 vector sbar_field_icon2_rgb;
691 float sbar_field_icon0_alpha;
692 float sbar_field_icon1_alpha;
693 float sbar_field_icon2_alpha;
694 string Sbar_GetField(entity pl, float field)
696 float tmp, num, denom, f;
698 sbar_field_rgb = '1 1 1';
699 sbar_field_icon0 = "";
700 sbar_field_icon1 = "";
701 sbar_field_icon2 = "";
702 sbar_field_icon0_rgb = '1 1 1';
703 sbar_field_icon1_rgb = '1 1 1';
704 sbar_field_icon2_rgb = '1 1 1';
705 sbar_field_icon0_alpha = 1;
706 sbar_field_icon1_alpha = 1;
707 sbar_field_icon2_alpha = 1;
712 return "\x8D\x8D\x8D"; // >>> sign
713 str = getplayerkey(pl.sv_entnum, "ping");
716 tmp = max(0, min(220, stof(str)-80)) / 220;
717 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
723 str = getplayerkey(pl.sv_entnum, "pl");
726 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
727 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
731 if(ready_waiting && pl.ready)
733 sbar_field_icon0 = "gfx/sb_player_ready";
737 f = stof(getplayerkey(pl.sv_entnum, "colors"));
739 sbar_field_icon0 = "gfx/sb_playercolor_base";
740 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
741 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
742 sbar_field_icon2 = "gfx/sb_playercolor_pants";
743 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
746 return GetPlayerName(pl.sv_entnum);
749 f = pl.(scores[SP_KILLS]);
750 f -= pl.(scores[SP_SUICIDES]);
754 num = pl.(scores[SP_KILLS]);
755 denom = pl.(scores[SP_DEATHS]);
758 sbar_field_rgb = '0 1 0';
760 } else if(num <= 0) {
761 sbar_field_rgb = '1 0 0';
762 str = ftos(num/denom);
764 str = ftos(num/denom);
766 tmp = strstrofs(str, ".", 0);
768 str = substring(str, 0, tmp+2);
772 tmp = pl.(scores[field]);
773 f = scores_flags[field];
774 if(field == ps_primary)
775 sbar_field_rgb = '1 1 0';
776 else if(field == ps_secondary)
777 sbar_field_rgb = '0 1 1';
779 sbar_field_rgb = '1 1 1';
780 return ScoreString(f, tmp);
785 float xmin, xmax, ymin, ymax, sbwidth;
786 float sbar_fixscoreboardcolumnwidth_len;
787 float sbar_fixscoreboardcolumnwidth_iconlen;
788 float sbar_fixscoreboardcolumnwidth_marginlen;
790 float stringwidth_colors(string s)
792 return stringwidth(s, TRUE);
795 float stringwidth_nocolors(string s)
797 return stringwidth(s, FALSE);
800 string Sbar_FixScoreboardColumnWidth(float i, string str)
804 field = sbar_field[i];
806 sbar_fixscoreboardcolumnwidth_iconlen = 0;
808 if(sbar_field_icon0 != "")
810 sz = drawgetimagesize(sbar_field_icon0);
812 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
813 sbar_fixscoreboardcolumnwidth_iconlen = f;
816 if(sbar_field_icon1 != "")
818 sz = drawgetimagesize(sbar_field_icon1);
820 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
821 sbar_fixscoreboardcolumnwidth_iconlen = f;
824 if(sbar_field_icon2 != "")
826 sz = drawgetimagesize(sbar_field_icon2);
828 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
829 sbar_fixscoreboardcolumnwidth_iconlen = f;
832 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
834 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
835 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
837 sbar_fixscoreboardcolumnwidth_marginlen = 0;
839 if(field == SP_NAME) // name gets all remaining space
842 namesize = sbwidth / sbar_fontsize_x;
843 for(j = 0; j < sbar_num_fields; ++j)
845 if (sbar_field[i] != SP_SEPARATOR)
846 namesize -= sbar_size[j] + 1;
848 sbar_size[i] = namesize;
850 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
851 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
852 str = textShortenToWidth(str, namesize, stringwidth_colors);
853 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
856 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
858 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
865 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
868 rgb = GetTeamRGB(pl.team);
872 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
874 if((rgb == '1 1 1') && (!is_spec)) {
875 rgb_x = cvar("sbar_color_bg_r") + 0.5;
876 rgb_y = cvar("sbar_color_bg_g") + 0.5;
877 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
881 tmp_y = sbar_fontsize_y * 1.25;
884 // alternated rows highlighting
886 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
887 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
888 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
892 for(i = 0; i < sbar_num_fields; ++i)
894 field = sbar_field[i];
895 if(field == SP_SEPARATOR)
898 if(is_spec && field != SP_NAME && field != SP_PING) {
899 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
902 str = Sbar_GetField(pl, field);
903 str = Sbar_FixScoreboardColumnWidth(i, str);
905 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
907 if(field == SP_NAME) {
908 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
910 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
912 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
914 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
916 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
918 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
921 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
922 if(sbar_field_icon0 != "")
924 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
926 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
927 if(sbar_field_icon1 != "")
929 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
931 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
932 if(sbar_field_icon2 != "")
934 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
936 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
939 if(sbar_field[i] == SP_SEPARATOR)
942 for(i = sbar_num_fields-1; i > 0; --i)
944 field = sbar_field[i];
945 if(field == SP_SEPARATOR)
948 if(is_spec && field != SP_NAME && field != SP_PING) {
949 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
953 str = Sbar_GetField(pl, field);
954 str = Sbar_FixScoreboardColumnWidth(i, str);
956 if(field == SP_NAME) {
957 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
959 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
961 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
963 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
965 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
967 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
970 tmp_x = sbar_fontsize_x*sbar_size[i];
971 if(sbar_field_icon0 != "")
973 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
975 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
976 if(sbar_field_icon1 != "")
978 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
980 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
981 if(sbar_field_icon2 != "")
983 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
985 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
986 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
992 * Sbar_Scoreboard_MakeTable
994 * Makes a table for a team (for all playing players in DM) and fills it
997 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
999 float body_table_height, i;
1000 vector tmp, column_dim;
1003 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1007 tmp_x = sbwidth + 2;
1008 tmp_y = 1.25 * sbar_fontsize_y;
1011 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1014 tmp_y += sbar_border_thickness;
1015 tmp_y += body_table_height;
1016 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1018 // separator header/table
1019 pos_y += 1.25 * sbar_fontsize_y;
1020 tmp_y = sbar_border_thickness;
1021 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1023 pos_y += sbar_border_thickness;
1026 tmp_y = body_table_height;
1027 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1029 // anyway, apply some color
1030 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1032 // go back to the top to make alternated columns highlighting and to print the strings
1033 pos_y -= 1.25 * sbar_fontsize_y;
1034 pos_y -= sbar_border_thickness;
1038 if (sbar_scoreboard_highlight)
1040 column_dim_y = 1.25 * sbar_fontsize_y; // header
1041 column_dim_y += sbar_border_thickness;
1042 column_dim_y += body_table_height;
1045 // print the strings of the columns headers and draw the columns
1046 for(i = 0; i < sbar_num_fields; ++i)
1048 if(sbar_field[i] == SP_SEPARATOR)
1050 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1051 if (sbar_scoreboard_highlight)
1054 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1056 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1057 pos_x += column_dim_x;
1059 if(sbar_field[i] == SP_SEPARATOR)
1063 for(i = sbar_num_fields-1; i > 0; --i)
1065 if(sbar_field[i] == SP_SEPARATOR)
1068 pos_x -= sbar_size[i]*sbar_fontsize_x;
1070 if (sbar_scoreboard_highlight)
1074 if (i == sbar_num_fields-1)
1075 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1077 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1078 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1082 tmp_x = stringwidth(sbar_title[i], FALSE);
1083 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1084 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1085 pos_x -= sbar_fontsize_x;
1090 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1091 pos_y += sbar_border_thickness;
1093 // fill the table and draw the rows
1096 for(pl = players.sort_next; pl; pl = pl.sort_next)
1098 if(pl.team != tm.team)
1100 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1101 pos_y += 1.25 * sbar_fontsize_y;
1105 for(pl = players.sort_next; pl; pl = pl.sort_next)
1107 if(pl.team == COLOR_SPECTATOR)
1109 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1110 pos_y += 1.25 * sbar_fontsize_y;
1115 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1116 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1121 float Sbar_WouldDrawScoreboard() {
1124 else if (intermission == 1)
1126 else if (intermission == 2)
1128 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1130 else if(sb_showscores_force)
1136 float average_accuracy;
1137 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1140 float weapon_hit, weapon_damage, weapon_stats;
1141 float fontsize = 40 * 1/3;
1142 float weapon_cnt = 12;
1144 if(cvar("sbar_accuracy_doublerows"))
1155 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1159 tmp_y = height * rows;
1161 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1162 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1164 // column highlighting
1165 for(i = 0; i < weapon_cnt/rows; ++i)
1168 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1172 for(i = 0; i < rows; ++i)
1174 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1177 drawfont = sbar_bigfont;
1178 average_accuracy = 0;
1179 float weapons_with_stats;
1180 weapons_with_stats = 0;
1182 pos_x += sbwidth/weapon_cnt / 2;
1184 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1185 g_minstagib = 1; // TODO: real detection for minstagib?
1187 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1189 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1191 weapon_hit = weapon_hits[i];
1192 weapon_damage = weapon_fired[i];
1194 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1195 self = get_weaponinfo(i);
1199 weapon_alpha = sbar_scoreboard_alpha_fg;
1201 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1204 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1207 weapons_with_stats += 1;
1208 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1211 s = strcat(ftos(weapon_stats),"%");
1214 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1217 color = Sbar_AccuracyColor(weapon_stats);
1218 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1220 pos_x += sbwidth/weapon_cnt * rows;
1221 if(rows == 2 && i == 6) {
1226 drawfont = sbar_font;
1228 if(weapons_with_stats)
1229 average_accuracy = floor(average_accuracy / weapons_with_stats);
1232 pos_x -= sbwidth/weapon_cnt / 2;
1238 float lastpingstime;
1239 float scoreboard_bottom;
1240 float sbar_scoreboard_fade_alpha;
1241 float sbar_woulddrawscoreboard_prev;
1242 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1243 void Sbar_DrawScoreboard()
1245 float sbar_woulddrawscoreboard;
1246 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1247 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1248 sbar_woulddrawscoreboard_change = time;
1249 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1252 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1253 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1254 if(sbar_woulddrawscoreboard) {
1255 if (scoreboard_fadeinspeed)
1256 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1258 sbar_scoreboard_fade_alpha = 1;
1261 if (scoreboard_fadeoutspeed)
1262 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1264 sbar_scoreboard_fade_alpha = 0;
1266 if not(sbar_scoreboard_fade_alpha)
1269 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1270 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1271 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1272 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1273 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1274 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1275 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1277 vector rgb, pos, tmp;
1280 if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1281 localcmd("pings\n");
1282 lastpingstime = time;
1285 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1287 xmin = 0.5 * (vid_conwidth - sbwidth);
1288 ymin = SCOREBOARD_OFFSET;
1290 xmax = vid_conwidth - xmin;
1291 ymax = vid_conheight - 0.2*vid_conheight;
1293 // Initializes position
1299 drawfont = sbar_bigfont;
1300 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1303 pos_y += sbar_fontsize_y;
1305 drawfont = sbar_font;
1307 // Draw the scoreboard
1309 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1313 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1315 if(tm.team == COLOR_SPECTATOR)
1318 rgb = GetTeamRGB(tm.team);
1319 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1321 if(ts_primary != ts_secondary)
1322 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1324 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1329 rgb_x = cvar("sbar_color_bg_r");
1330 rgb_y = cvar("sbar_color_bg_g");
1331 rgb_z = cvar("sbar_color_bg_b");
1333 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1335 if(tm.team == COLOR_SPECTATOR)
1338 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1342 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1343 if(race_speedaward) {
1344 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1345 pos_y += 1.25 * sbar_fontsize_y;
1347 if(race_speedaward_alltimebest) {
1348 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1349 pos_y += 1.25 * sbar_fontsize_y;
1352 else if(cvar("sbar_accuracy")) {
1354 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1356 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1359 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1360 pos_y += 3 * sbar_fontsize_y;
1365 for(pl = players.sort_next; pl; pl = pl.sort_next)
1367 if(pl.team != COLOR_SPECTATOR)
1369 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1370 pos_y += 1.25 * sbar_fontsize_y;
1375 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1377 // Print info string
1380 str = strcat("playing on ^2", shortmapname, "^7");
1381 tl = getstatf(STAT_TIMELIMIT);
1382 fl = getstatf(STAT_FRAGLIMIT);
1383 ll = getstatf(STAT_LEADLIMIT);
1384 if(gametype == GAME_LMS)
1387 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1392 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1396 str = strcat(str, " or");
1399 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1400 if(teamscores_label[ts_primary] == "score")
1401 str = strcat(str, " points^7");
1402 else if(teamscores_label[ts_primary] == "fastest")
1403 str = strcat(str, " is beaten^7");
1405 str = strcat(str, " ", teamscores_label[ts_primary]);
1409 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1410 if(scores_label[ps_primary] == "score")
1411 str = strcat(str, " points^7");
1412 else if(scores_label[ps_primary] == "fastest")
1413 str = strcat(str, " is beaten^7");
1415 str = strcat(str, " ", scores_label[ps_primary]);
1420 if(tl > 0 || fl > 0)
1421 str = strcat(str, " or");
1424 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1425 if(teamscores_label[ts_primary] == "score")
1426 str = strcat(str, " points^7");
1427 else if(teamscores_label[ts_primary] == "fastest")
1428 str = strcat(str, " is beaten^7");
1430 str = strcat(str, " ", teamscores_label[ts_primary]);
1434 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1435 if(scores_label[ps_primary] == "score")
1436 str = strcat(str, " points^7");
1437 else if(scores_label[ps_primary] == "fastest")
1438 str = strcat(str, " is beaten^7");
1440 str = strcat(str, " ", scores_label[ps_primary]);
1446 pos_y += 1.2 * sbar_fontsize_y;
1447 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1449 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1452 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1460 if(histime == 0) // goal hit
1464 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1467 else if(mytime == 0)
1474 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1480 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1483 else if(lapdelta < 0)
1485 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1489 else if(histime > 0) // anticipation
1491 if(mytime >= histime)
1492 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1494 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1501 cpname = "Start line";
1503 cpname = "Finish line";
1505 cpname = strcat("Intermediate ", ftos(cp));
1507 cpname = "Finish line";
1510 return strcat(col, cpname);
1511 else if(hisname == "")
1512 return strcat(col, cpname, " (", timestr, ")");
1514 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1519 float score, distribution, leader;
1520 vector score_pos, secondary_score_pos, distribution_color;
1522 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1525 bottomright_x = vid_conwidth;
1526 bottomright_y = vid_conheight;
1529 score_pos = bottomright - '196 42 0';
1530 secondary_score_pos = score_pos + '132 -6 0';
1532 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1533 pl = players.sort_next;
1536 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1537 if(pl.scores[ps_primary] == 0)
1540 score = me.(scores[ps_primary]);
1542 float racemin, racesec, racemsec;
1543 float distsec, distmsec, minusplus;
1545 racemin = floor(score/(60 * TIME_FACTOR));
1546 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1547 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1549 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1550 // distribution display
1551 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1553 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1554 distmsec = fabs(distribution);
1556 distsec = floor(fabs(distribution)/TIME_FACTOR);
1557 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1558 if (distribution < 0)
1562 if (distribution <= 0) {
1563 distribution_color = '0 1 0';
1564 minusplus = 1; // minusplus 1: always prefix with minus sign
1567 distribution_color = '1 0 0';
1568 minusplus = 2; // minusplus 1: always prefix with plus sign
1570 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1571 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1572 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1574 // race record display
1575 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1576 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1578 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1579 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1580 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1582 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1583 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1585 } else if (!teamplay) { // non-teamgames, except race/cts
1586 // me vector := [team/connected frags id]
1587 pl = players.sort_next;
1592 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1596 score = me.(scores[ps_primary]);
1598 if(distribution >= 5) {
1599 distribution_color = '0 1 0';
1601 } else if(distribution >= 0) {
1602 distribution_color = '1 1 1';
1604 } else if(distribution >= -5)
1605 distribution_color = '1 1 0';
1607 distribution_color = '1 0 0';
1609 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1610 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1611 } else { // teamgames
1612 float max_fragcount;
1613 max_fragcount = -999;
1615 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1616 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1618 score = tm.(teamscores[ts_primary]);
1621 if (score > max_fragcount)
1622 max_fragcount = score;
1624 if(tm.team == myteam) {
1625 if (max_fragcount == score)
1627 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1629 if (max_fragcount == score)
1631 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1632 secondary_score_pos = secondary_score_pos + '0 16 0';
1637 if(gametype == GAME_RACE || gametype == GAME_CTS)
1639 drawfont = sbar_bigfont;
1642 string s, forcetime;
1645 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1647 if(race_checkpointtime)
1649 a = bound(0, 2 - (time - race_checkpointtime), 1);
1652 if(a > 0) // just hit a checkpoint?
1654 if(race_checkpoint != 254)
1656 if(race_time && race_previousbesttime)
1657 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1659 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1661 forcetime = TIME_ENCODED_TOSTRING(race_time);
1666 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1668 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1669 if(a > 0) // next one?
1671 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1676 if(s != "" && a > 0)
1678 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1679 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1682 if(race_penaltytime)
1684 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1687 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1688 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1689 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1695 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1696 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1701 if(race_laptime && race_checkpoint != 255)
1703 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1704 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1709 if(race_mycheckpointtime)
1711 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1712 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1713 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1714 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1716 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1718 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1719 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1720 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1721 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1724 if(race_penaltytime && !race_penaltyaccumulator)
1726 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1727 a = bound(0, (1 + t - time), 1);
1731 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1733 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1734 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1735 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1740 drawfont = sbar_font;
1746 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1747 vector bgpos, timer_color;
1752 topright_x = vid_conwidth;
1755 scale = cvar_or("sbar_timer_scale", 1);
1756 timelimit = getstatf(STAT_TIMELIMIT);
1758 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1759 timeleft = ceil(timeleft);
1760 minutesLeft = floor(timeleft / 60);
1761 secondsLeft = timeleft - minutesLeft*60;
1763 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1764 timer_color = '1 1 1'; //white
1765 else if(minutesLeft >= 1)
1766 timer_color = '1 1 0'; //yellow
1768 timer_color = '1 0 0'; //red
1770 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1771 if (time < getstatf(STAT_GAMESTARTTIME)) {
1772 //while restart is still active, show 00:00
1773 minutes = seconds = 0;
1775 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1776 minutes = floor(elapsedTime / 60);
1777 seconds = elapsedTime - minutes*60;
1780 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1781 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1782 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1784 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1788 minutes = minutesLeft;
1789 seconds = secondsLeft;
1791 bgpos_x = topright_x - (36 + 7 + 12) * scale;
1792 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1793 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1794 else if (minutes < 100)
1795 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1797 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1802 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1804 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1806 color_x = cvar("sbar_color_bg_r");
1807 color_y = cvar("sbar_color_bg_g");
1808 color_z = cvar("sbar_color_bg_b");
1810 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1814 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1815 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1816 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1818 Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1821 void CSQC_Strength_Timer() {
1825 bottom_x = vid_conwidth/2;
1826 bottom_y = vid_conheight;
1829 float stat_items, dt;
1830 stat_items = getstati(STAT_ITEMS);
1832 if not(stat_items & IT_STRENGTH)
1833 if not(stat_items & IT_INVINCIBLE)
1837 if (getstati(STAT_HEALTH) <= 0)
1841 float strength_time, invincibility_time, countdown_fontsize;
1843 picsize = '22 22 0';
1844 countdown_fontsize = 18;
1846 if (vid_conwidth >= 800)
1847 pos = bottom + '192 -46 0';
1849 pos = bottom + '192 -94 0';
1852 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1853 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1855 if (strength_time) {
1856 dt = strength_time - time;
1861 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1862 bound(0, (ceil(dt) - dt) / 0.5, 1));
1866 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1868 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1872 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1873 bound(0, -dt / 0.5, 1));
1878 if (invincibility_time) {
1879 dt = invincibility_time - time;
1884 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1885 bound(0, (ceil(dt) - dt) / 0.5, 1));
1889 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1891 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1895 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1896 bound(0, -dt / 0.5, 1));
1901 #define CENTERPRINT_MAX_LINES 30
1902 string centerprint_messages[CENTERPRINT_MAX_LINES];
1903 float centerprint_width[CENTERPRINT_MAX_LINES];
1904 vector centerprint_start;
1905 float centerprint_expire;
1906 float centerprint_num;
1907 float centerprint_offset_hint;
1908 vector centerprint_fontsize;
1910 void centerprint(string strMessage)
1912 float i, j, n, hcount;
1915 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1917 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1919 if(cvar("scr_centertime") <= 0)
1922 if(strMessage == "")
1925 // strip trailing newlines
1926 j = strlen(strMessage) - 1;
1927 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1929 strMessage = substring(strMessage, 0, j + 1);
1931 if(strMessage == "")
1934 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1936 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1938 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1939 centerprint_offset_hint = j;
1941 if(strMessage == "")
1944 // if we get here, we have a message. Initialize its height.
1945 centerprint_num = 0;
1947 n = tokenizebyseparator(strMessage, "\n");
1949 for(j = 0; j < n; ++j)
1951 getWrappedLine_remaining = argv(j);
1952 while(getWrappedLine_remaining)
1954 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1955 if(centerprint_messages[i])
1956 strunzone(centerprint_messages[i]);
1957 centerprint_messages[i] = strzone(s);
1958 centerprint_width[i] = stringwidth(s, TRUE);
1961 // half height for empty lines looks better
1967 if(i >= CENTERPRINT_MAX_LINES)
1973 h = centerprint_fontsize_y*hcount;
1975 havail = vid_conheight;
1976 if(cvar("con_chatpos") < 0)
1977 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1978 if(havail > vid_conheight - 70)
1979 havail = vid_conheight - 70; // avoid overlapping HUD
1981 centerprint_start_x = 0;
1984 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1986 // here, the centerprint would cover the crosshair. REALLY BAD.
1987 forbiddenmin = vid_conheight * 0.5 - h - 16;
1988 forbiddenmax = vid_conheight * 0.5 + 16;
1990 allowedmin = scoreboard_bottom;
1991 allowedmax = havail - h;
1992 preferred = (havail - h)/2;
1995 // possible orderings (total: 4! / 4 = 6)
1996 // allowedmin allowedmax forbiddenmin forbiddenmax
1997 // forbiddenmin forbiddenmax allowedmin allowedmax
1998 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2000 // forbidden doesn't matter in this case
2001 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2003 // allowedmin forbiddenmin allowedmax forbiddenmax
2004 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2006 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2008 // allowedmin forbiddenmin forbiddenmax allowedmax
2009 else if(allowedmin < forbiddenmin)
2011 // make sure the forbidden zone is not covered
2012 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2013 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2015 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2017 // forbiddenmin allowedmin allowedmax forbiddenmax
2018 else if(allowedmax < forbiddenmax)
2020 // it's better to leave the allowed zone (overlap with scoreboard) than
2021 // to cover the forbidden zone (crosshair)
2022 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2023 centerprint_start_y = forbiddenmax;
2025 centerprint_start_y = forbiddenmin;
2027 // forbiddenmin allowedmin forbiddenmax allowedmax
2030 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2033 centerprint_start_y =
2036 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2043 centerprint_num = i;
2044 centerprint_expire = time + cvar("scr_centertime");
2047 void Sbar_DrawCenterPrint (void)
2054 //if(time > centerprint_expire)
2057 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2058 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2059 //sz = 1.2 / (a + 0.2);
2064 pos = centerprint_start;
2065 for (i=0; i<centerprint_num; i = i + 1)
2067 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2068 ts = centerprint_messages[i];
2071 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2072 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2073 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2074 pos_y = pos_y + centerprint_fontsize_y;
2077 // half height for empty lines looks better
2078 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2082 vector Sbar_DrawNoteLine(vector offset, string s)
2084 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2085 drawcolorcodedstring(
2086 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2092 return offset + sbar_fontsize_y * '0 1 0';
2095 void Sbar_DrawPressedKeys(void)
2100 pos = stov(cvar_string("cl_showpressedkeys_position"));
2102 bgsize = '126 75 0';
2104 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2105 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2106 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2108 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2109 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2110 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2114 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2115 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2118 void Sbar_ShowSpeed(void)
2121 float pos, conversion_factor;
2124 switch(cvar("cl_showspeed_unit"))
2129 conversion_factor = 1.0;
2133 conversion_factor = 1.0;
2137 conversion_factor = 0.0254;
2141 conversion_factor = 0.0254 * 3.6;
2145 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2149 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2153 if (cvar("cl_showspeed_z") == 1)
2154 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2156 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2158 numsize_x = numsize_y = cvar("cl_showspeed_size");
2159 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2161 drawfont = sbar_bigfont;
2162 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2163 drawfont = sbar_font;
2166 vector acc_prevspeed;
2170 void Sbar_ShowAcceleration(void)
2172 float acceleration, sz, scale, alpha, f;
2173 vector pos, top, rgb;
2174 top_x = vid_conwidth/2;
2177 f = time - acc_prevtime;
2178 if(cvar("cl_showacceleration_z"))
2179 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2181 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2182 acc_prevspeed = pmove_vel;
2183 acc_prevtime = time;
2185 f = bound(0, f * 10, 1);
2186 acc_avg = acc_avg * (1 - f) + acceleration * f;
2187 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2189 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2191 sz = cvar("cl_showacceleration_size");
2192 scale = cvar("cl_showacceleration_scale");
2193 alpha = cvar("cl_showacceleration_alpha");
2194 if (cvar("cl_showacceleration_color_custom"))
2195 rgb = stov(cvar_string("cl_showacceleration_color"));
2198 if (acceleration < 0) {
2199 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2200 } else if (acceleration > 0) {
2201 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2205 if (acceleration > 0)
2206 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2207 else if (acceleration < 0)
2208 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2211 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2213 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2214 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2219 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2221 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2223 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2224 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2227 void Sbar_DrawAccuracyStats()
2229 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2230 float weapon_hit, weapon_damage, weapon_stats;
2231 float left_border; // position where the weapons start, the description is in the border
2232 vector fill_colour, fill_size;
2234 vector border_colour;
2236 float col_margin = 20; // pixels between the columns
2237 float row_margin = 20; // pixels between the rows
2239 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2240 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2242 drawfont = sbar_bigfont;
2244 pos_y = SCOREBOARD_OFFSET;
2246 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2248 left_border = col_margin + 11 * sbar_fontsize_x;
2250 drawfont = sbar_font;
2255 if(mod(time, 1) >= 0.4)
2256 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2261 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2262 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2264 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2265 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2267 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2269 weapon_hit = weapon_hits[i];
2270 weapon_damage = weapon_fired[i];
2271 self = get_weaponinfo(i);
2272 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
2274 if (weapon_damage) {
2275 if (self.weapon_type == WEP_TYPE_SPLASH) {
2276 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2278 fill_colour_x = 1 - 0.015 * weapon_stats;
2279 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2281 // how the background colour is calculated
2282 // % red green red_2 green_2
2283 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2284 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2285 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2286 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2287 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2288 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2289 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2290 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2291 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2292 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2293 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2295 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2299 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2302 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2303 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2306 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2307 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2310 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2312 // the amount of shots fired or max damage
2313 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2315 // the amount of hits or actual damage
2316 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2319 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2321 // the amount of shots missed or damage wasted
2322 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2325 } else if (self.weapon_type == WEP_TYPE_HITSCAN) {
2326 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2328 fill_colour_x = 1 - 0.015 * weapon_stats;
2329 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2331 // how the background colour is calculated
2332 // % red green red_2 green_2
2333 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2334 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2335 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2336 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2337 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2338 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2339 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2340 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2341 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2342 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2343 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2345 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2349 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2352 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2353 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2356 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2357 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2360 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2362 // the amount of shots fired or max damage
2363 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2365 // the amount of hits or actual damage
2366 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2369 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2371 // the amount of shots missed or damage wasted
2372 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2380 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2382 position_x -= 2 / 3 * strlen(text) * scale_x;
2383 drawstring(position, text, scale, rgb, alpha, flag);
2386 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2388 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2389 drawstring(position, text, scale, rgb, alpha, flag);
2392 float GetAmmoStat(float i)
2396 case 0: return STAT_SHELLS;
2397 case 1: return STAT_NAILS;
2398 case 2: return STAT_ROCKETS;
2399 case 3: return STAT_CELLS;
2400 case 4: return STAT_FUEL;
2405 float GetAmmoItemCode(float i)
2409 case 0: return IT_SHELLS;
2410 case 1: return IT_NAILS;
2411 case 2: return IT_ROCKETS;
2412 case 3: return IT_CELLS;
2413 case 4: return IT_FUEL;
2418 string GetAmmoPicture(float i)
2422 case 0: return "gfx/hud/sb_shells";
2423 case 1: return "gfx/hud/sb_bullets";
2424 case 2: return "gfx/hud/sb_rocket";
2425 case 3: return "gfx/hud/sb_cells";
2426 case 4: return "gfx/hud/sb_fuel";
2431 void Sbar_Reset (void)
2433 // reset gametype specific icons
2434 if(gametype == GAME_KEYHUNT)
2436 else if(gametype == GAME_CTF)
2437 CSQC_ctf_hudreset();
2440 void Sbar_Draw (void)
2442 // vectors for top right, bottom right, bottom and bottom left corners
2448 topright_x = vid_conwidth;
2452 bottom_x = vid_conwidth/2;
2453 bottom_y = vid_conheight;
2456 bottomright_x = vid_conwidth;
2457 bottomright_y = vid_conheight;
2461 bottomleft_y = vid_conheight;
2464 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2465 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2466 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2467 sbar_color_bg_team = cvar("sbar_color_bg_team");
2472 float stat_items, stat_weapons;
2474 weapon_stats = getstati(STAT_DAMAGE_HITS);
2475 weapon_number = weapon_stats & 63;
2476 weapon_hits[weapon_number] = floor(weapon_stats / 64);
2478 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2479 weapon_number = weapon_stats & 63;
2480 weapon_fired[weapon_number] = floor(weapon_stats / 64);
2482 vector o; o = '1 0 0' * vid_conwidth;
2483 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2489 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2490 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2492 if(spectatee_status && !intermission)
2494 drawfont = sbar_bigfont;
2495 if(spectatee_status == -1)
2498 s = GetPlayerName(spectatee_status - 1);
2499 // spectated player name between HUD and chat area, aligned to the left
2500 pos_x = bottomleft_x;
2501 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2502 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2503 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2504 drawfont = sbar_font;
2506 // spectator text in the upper right corner
2507 if(spectatee_status == -1)
2508 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2510 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2511 o = Sbar_DrawNoteLine(o, s);
2513 if(spectatee_status == -1)
2514 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2516 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2517 o = Sbar_DrawNoteLine(o, s);
2519 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2520 o = Sbar_DrawNoteLine(o, s);
2522 if(gametype == GAME_ARENA)
2523 s = "^1Wait for your turn to join";
2524 else if(gametype == GAME_LMS)
2527 sk = playerslots[player_localentnum - 1];
2528 if(sk.(scores[ps_primary]) >= 666)
2529 s = "^1Match has already begun";
2530 else if(sk.(scores[ps_primary]) > 0)
2531 s = "^1You have no more lives left";
2533 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2536 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2537 o = Sbar_DrawNoteLine(o, s);
2539 //show restart countdown:
2540 if (time < getstatf(STAT_GAMESTARTTIME)) {
2542 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2543 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2544 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2545 o = Sbar_DrawNoteLine(o, s);
2548 if(warmup_stage && !intermission)
2550 s = "^2Currently in ^1warmup^2 stage!";
2551 o = Sbar_DrawNoteLine(o, s);
2554 // move more important stuff more to the middle so its more visible
2555 o_y = vid_conheight * 0.66;
2558 if(mod(time, 1) >= 0.5)
2563 if(ready_waiting && !intermission && !spectatee_status)
2565 if(ready_waiting_for_me)
2568 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2570 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2575 s = strcat("^2Waiting for others to ready up to end warmup...");
2577 s = strcat("^2Waiting for others to ready up...");
2579 o = Sbar_DrawNoteLine(o, s);
2581 else if(warmup_stage && !intermission && !spectatee_status)
2583 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2584 o = Sbar_DrawNoteLine(o, s);
2588 s = strcat("^2A vote has been called for ^1", textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2589 o = Sbar_DrawNoteLine(o, s);
2591 if(vote_waiting_for_me)
2593 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2594 o = Sbar_DrawNoteLine(o, s);
2596 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2597 o = Sbar_DrawNoteLine(o, s);
2599 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2600 o = Sbar_DrawNoteLine(o, s);
2604 s = strcat("^2Waiting for others to vote...");
2605 o = Sbar_DrawNoteLine(o, s);
2608 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2611 float ts_min, ts_max;
2612 tm = teams.sort_next;
2615 for(; tm.sort_next; tm = tm.sort_next)
2617 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2619 if(!ts_min) ts_min = tm.team_size;
2620 else ts_min = min(ts_min, tm.team_size);
2621 if(!ts_max) ts_max = tm.team_size;
2622 else ts_max = max(ts_max, tm.team_size);
2624 if ((ts_max - ts_min) > 1)
2626 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2627 tm = GetTeam(myteam, false);
2629 if (tm.team != COLOR_SPECTATOR)
2630 if (tm.team_size == ts_max)
2631 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2633 o = Sbar_DrawNoteLine(o, s);
2638 Sbar_UpdatePlayerTeams();
2639 if (intermission == 2) // map voting screen
2641 if(sb_showaccuracy) {
2642 Sbar_DrawAccuracyStats();
2646 else if(sb_showscores) {
2647 Sbar_DrawScoreboard();
2652 Sbar_FinaleOverlay();
2656 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2659 Sbar_DrawAccuracyStats();
2661 Sbar_DrawScoreboard();
2670 Sbar_DrawAccuracyStats();
2672 Sbar_DrawScoreboard();
2673 float armor, health;
2674 armor = getstati(STAT_ARMOR);
2675 health = getstati(STAT_HEALTH);
2677 stat_items = getstati(STAT_ITEMS);
2678 stat_weapons = getstati(STAT_WEAPONS);
2680 fade = 3.2 - 2 * (time - weapontime);
2681 fade = bound(0.7, fade, 1);
2683 vector bg_size; // hud background size
2684 bg_size = '1600 58 0';
2686 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2688 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2690 // allow for custom HUD colors in non-teamgames
2691 color_x = cvar("sbar_color_bg_r");
2692 color_y = cvar("sbar_color_bg_g");
2693 color_z = cvar("sbar_color_bg_b");
2695 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2699 if(sbar_hudselector == 2) // combined health and armor display
2702 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2705 num_pos = bottom - '96 28 0';
2709 if(v_z) // fully armored
2711 // here, armorideal > armor
2712 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2713 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2717 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2718 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2720 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2725 vector health_pos, armor_pos;
2727 if (sbar_hudselector == 0) { // old style layout with armor left of health
2728 armor_pos = bottom - '96 28 0';
2729 health_pos = bottom - '-14 28 0';
2732 health_pos = bottom - '96 28 0';
2733 armor_pos = bottom - '-14 28 0';
2741 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2742 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2745 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2746 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2752 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2753 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2757 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2759 for (i = 0; i < 4; ++i) {
2760 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2762 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2763 if (stat_items & GetAmmoItemCode(i)) {
2764 if (vid_conwidth >= 800) {
2773 if(vid_conwidth >= 800)
2774 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2775 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2777 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2779 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2784 case 0: pos_x = 286; pos_y = 48; break; // shells
2785 case 1: pos_x = 286; pos_y = 26; break; // bullets
2786 case 2: pos_x = 200; pos_y = 48; break; // rockets
2787 case 3: pos_x = 200; pos_y = 26; break; // cells
2791 if (stat_items & GetAmmoItemCode(i))
2792 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2793 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2795 if(stat_items & GetAmmoItemCode(i))
2796 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2798 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2800 if(stat_items & GetAmmoItemCode(i))
2801 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2803 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2810 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2812 if (a > 0) { // if we have fuel, draw the amount
2813 float invincibility_time, dt;
2814 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2815 dt = invincibility_time - time;
2816 if (vid_conwidth >= 800) {
2817 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2818 pos_x = bottom_x + 140;
2819 pos_y = bottom_y - 72;
2821 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2822 pos_x = bottom_x + 140;
2823 pos_y = bottom_y - 20;
2826 else { // draw fuel on top of ammo if vid_conwidth < 800
2827 pos_x = bottom_x - 200;
2828 pos_y = bottom_y - 45;
2830 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2832 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2834 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2837 // draw scores and timer
2841 // draw strength/invincibility icon and timer
2842 CSQC_Strength_Timer();
2845 if(cvar_or("sbar_showweaponicons", 1)) {
2847 Sbar_DrawWeapon_Clear();
2848 for(i = 1; i <= 24; ++i)
2850 if(weaponimpulse[i-1] >= 0)
2851 if(stat_weapons & x)
2852 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2857 // draw gametype specific icons
2858 if(gametype == GAME_KEYHUNT)
2860 else if(gametype == GAME_CTF)
2862 else if(gametype == GAME_NEXBALL)
2864 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2871 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2872 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2873 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2875 void CSQC_ctf_hudreset(void)
2877 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2880 void CSQC_ctf_hud(void)
2882 vector bottomleft, redflag_pos, blueflag_pos, sz;
2883 float f; // every function should have that
2885 bottomleft_y = vid_conheight;
2888 float redflag, blueflag; // current status
2889 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2892 stat_items = getstati(STAT_ITEMS);
2893 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2894 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2896 // when status CHANGES, set old status into prevstatus and current status into status
2897 if (redflag != redflag_prevframe)
2899 redflag_statuschange_time = time;
2900 redflag_prevstatus = redflag_prevframe;
2901 redflag_prevframe = redflag;
2904 if (blueflag != blueflag_prevframe)
2906 blueflag_statuschange_time = time;
2907 blueflag_prevstatus = blueflag_prevframe;
2908 blueflag_prevframe = blueflag;
2911 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2912 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2914 float BLINK_FACTOR = 0.15;
2915 float BLINK_BASE = 0.85;
2917 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2919 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2921 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2923 string red_icon, red_icon_prevstatus;
2924 float red_alpha, red_alpha_prevstatus;
2925 red_alpha = red_alpha_prevstatus = 1;
2927 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2928 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2929 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2931 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2932 red_icon = "gfx/hud/sb_flag_red_shielded";
2934 red_icon = string_null;
2937 switch(redflag_prevstatus) {
2938 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2939 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2940 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2943 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2944 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2945 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2947 red_icon_prevstatus = string_null;
2951 string blue_icon, blue_icon_prevstatus;
2952 float blue_alpha, blue_alpha_prevstatus;
2953 blue_alpha = blue_alpha_prevstatus = 1;
2955 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2956 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2957 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2959 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2960 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2962 blue_icon = string_null;
2965 switch(blueflag_prevstatus) {
2966 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2967 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2968 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2971 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2972 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2973 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2975 blue_icon_prevstatus = string_null;
2979 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2980 redflag_pos = bottomleft - '-4 50 0';
2981 blueflag_pos = bottomleft - '-62 50 0';
2983 blueflag_pos = bottomleft - '-4 50 0';
2984 redflag_pos = bottomleft - '-62 50 0';
2989 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2990 if(red_icon_prevstatus && f < 1)
2991 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2993 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2995 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2996 if(blue_icon_prevstatus && f < 1)
2997 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2999 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3003 float kh_runheretime;
3005 void CSQC_kh_hudreset(void)
3010 void CSQC_kh_hud(void)
3015 vector p, pa, kh_size, kh_asize;
3019 bottomleft_y = vid_conheight;
3023 p_y = vid_conheight - 34 - 3;
3026 kh_keys = getstati(STAT_KH_KEYS);
3028 kh_size = '19 34 0';
3029 kh_asize = '19 10 0';
3036 for(i = 0; i < 4; ++i)
3038 key = floor(kh_keys / pow(32, i)) & 31;
3040 if(keyteam == 30 && keycount <= 4)
3042 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3045 // this yields 8 exactly if "RUN HERE" shows
3050 kh_runheretime = time;
3051 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3056 for(i = 0; i < 4; ++i)
3058 key = floor(kh_keys / pow(32, i)) & 31;
3071 default: // owned or dropped
3076 a = a * sbar_alpha_fg;
3077 aa = aa * sbar_alpha_fg;
3083 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3086 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3089 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3092 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3097 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3100 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3103 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3106 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3109 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3119 #define NBPB_SIZE '96 38 0'
3120 #define NBPB_BT 2 //thickness
3121 #define NBPB_BRGB '1 1 1'
3122 #define NBPB_BALPH 1 //alpha
3123 #define NBPB_BFLAG DRAWFLAG_NORMAL
3124 #define NBPB_IALPH 0.4
3125 #define NBPB_IFLAG DRAWFLAG_NORMAL
3126 #define NBPB_IRGB '0.7 0.1 0'
3128 void CSQC_nb_hud(void)
3130 float stat_items, nb_pb_starttime, dt, p;
3133 stat_items = getstati(STAT_ITEMS);
3134 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3137 pos_y = vid_conheight - 42;
3140 //Manage the progress bar if any
3141 if (nb_pb_starttime > 0)
3144 dt = mod(time - nb_pb_starttime, nb_pb_period);
3145 // one period of positive triangle
3146 p = 2 * dt / nb_pb_period;
3152 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3156 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3157 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3158 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3159 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3162 pos_x += 12; //horizontal margin to the picture
3163 pos_y += 2; //vertical margin to the picture
3165 if (stat_items & IT_KEY1)
3166 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3169 float crecordtime_prev; // last remembered crecordtime
3170 float crecordtime_change_time; // time when crecordtime last changed
3171 float srecordtime_prev; // last remembered srecordtime
3172 float srecordtime_change_time; // time when srecordtime last changed
3173 void CSQC_race_hud(void)
3176 me = playerslots[player_localentnum - 1];
3178 float f; // yet another function has this
3179 score = me.(scores[ps_primary]);
3181 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3182 return; // no records in the actual race
3184 drawfont = sbar_bigfont;
3187 pos_y = vid_conheight - 48;
3189 // clientside personal record
3191 if(gametype == GAME_CTS)
3195 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3197 if(score && score < t || !t)
3198 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3200 if(t != crecordtime_prev) {
3201 crecordtime_prev = t;
3202 crecordtime_change_time = time;
3204 f = time - crecordtime_change_time;
3207 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3208 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3210 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3211 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3214 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3215 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3220 t = race_server_record;
3221 if(t != srecordtime_prev) {
3222 srecordtime_prev = t;
3223 srecordtime_change_time = time;
3225 f = time - srecordtime_change_time;
3228 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3229 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3231 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3232 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3235 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3236 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3238 drawfont = sbar_font;