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add cvar_or to the timer scale for compatibility
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector color;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 color_x = 0;
60                 color_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 color_y = 1;
65         }
66         else {
67                 color_x = 1;
68                 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         color_z = 0;
71         return color;
72 }
73
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
77 {
78         float idx;
79         weapon_first = -2;
80         weapon_last = -1;
81         for(idx = 0; idx < 10; ++idx)
82                 weaponspace[idx] = 0;
83         for(idx = 0; idx <= 23; ++idx)
84         {
85                 if(weaponimpulse[idx] >= 0)
86                 {
87                         if(weapon_first < 0)
88                                 weapon_first = idx;
89                         weapon_last = idx;
90                 }
91         }
92 }
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
94 {
95         vector pos, vsize, fill_colour;
96         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
97
98         imp = weaponimpulse[nr];
99         weapon_hit = weapon_hits[wc];
100         weapon_damage = weapon_fired[wc];
101         if(imp == 0)
102                 idx = 9;
103         else
104                 idx = imp - 1;
105
106         value = (active) ? 1 : 0.6;
107         color_x = color_y = color_z = value;
108
109         // width = 300, height = 100
110         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
111
112         sp = weaponspace[idx] + 1;
113         weaponspace[idx] = sp;
114
115         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
117         pos_z = 0;
118         vsize_x = w_width;
119         vsize_y = w_height;
120         vsize_z = 0;
121         if (active)
122                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
124         pos_x += w_space;
125         pos_y += w_space;
126         vsize_x = font_size;
127         vsize_y = font_size;
128         vsize_z = 0;
129         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
130
131         // draw the weapon accuracy on the HUD
132         if(sbar_accuracy_hud)
133         {
134                 if(weapon_damage)
135                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
136
137                 fill_colour = Sbar_AccuracyColor(weapon_stats);
138                 if(weapon_damage)
139                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140         }
141 }
142
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
144 {
145         float l, i;
146         string str, tmp, l_length;
147         float minus, plus;
148         vector vsize, num_color;
149
150         vsize_x = vsize_y = lettersize;
151         vsize_z = 0;
152
153         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
156
157         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
158         {
159                 plus = true;
160                 pos_x -= lettersize;
161         } else
162                 plus = false;   
163
164         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165         {
166                 minus = true;
167                 num = -num;
168                 pos_x -= lettersize;
169         } else
170                 minus = false;
171
172         if(digits < 0)
173         {
174                 tmp = ftos(num);
175                 digits = -digits;
176                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
177         } else
178                 str = ftos(num);
179
180         l = strlen(str);
181         l_length = ftos(l);
182
183         if(l > digits)
184         {
185                 str = substring(str, l-digits, 999);
186                 l = strlen(str);
187         } else if(l < digits)
188                 pos_x += (digits-l) * lettersize;
189
190         if (highlighted == 1) {
191                 vector hl_size;
192                 hl_size_x = vsize_x * l + vsize_x * 0.2;
193                 hl_size_y = vsize_y * 1.1;
194                 hl_size_z = 0;
195                 if(minus)
196                         hl_size_x = hl_size_x + vsize_x;
197
198                 vector hl_pos;
199                 hl_pos_x = pos_x - lettersize/10;
200                 hl_pos_y = pos_y - lettersize/20;
201                 hl_pos_z = 0;
202
203                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
204         }
205
206         if (stroke == 1)
207                 num_color = '1 1 1';
208         else
209                 num_color = rgb;
210
211         if(minus)
212         {
213                 if (stroke == 1)
214                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         } else if(plus)
218         {
219                 if (stroke == 1)
220                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222                 pos_x += lettersize;
223         }
224
225         for(i = 0; i < l; ++i)
226         {
227                 tmp = substring(str, i, 1);
228                 if (stroke == 1)
229                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
231                 pos_x += lettersize;
232         }
233 }
234
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
236 {
237         if(x > 200) {
238                 color_x = 0;
239                 color_y = 1;
240                 color_z = 0;
241         }
242         else if(x > 150) {
243                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245                 color_z = 0;
246         }
247         else if(x > 100) {
248                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
251         }
252         else if(x > 50) {
253                 color_x = 1;
254                 color_y = 1;
255                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256         }
257         else if(x > 20) {
258                 color_x = 1;
259                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
261         }
262         else {
263                 color_x = 1;
264                 color_y = 0;
265                 color_z = 0;
266         }
267         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
268 }
269
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
272 {
273         float i, f;
274
275         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276         for(i = 0; i < MAX_SCORE; ++i)
277         {
278                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ps_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ps_secondary = i;
283         }
284         if(ps_secondary == -1)
285                 ps_secondary = ps_primary;
286
287         for(i = 0; i < MAX_TEAMSCORE; ++i)
288         {
289                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290                 if(f == SFL_SORT_PRIO_PRIMARY)
291                         ts_primary = i;
292                 if(f == SFL_SORT_PRIO_SECONDARY)
293                         ts_secondary = i;
294         }
295         if(ts_secondary == -1)
296                 ts_secondary = ts_primary;
297
298         Cmd_Sbar_SetFields(0);
299 }
300
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
303 //float lastpnum;
304 void Sbar_UpdatePlayerTeams()
305 {
306         float Team;
307         entity pl, tmp;
308         float num;
309
310         num = 0;
311         for(pl = players.sort_next; pl; pl = pl.sort_next)
312         {
313                 num += 1;
314                 Team = GetPlayerColor(pl.sv_entnum);
315                 if(SetTeam(pl, Team))
316                 {
317                         tmp = pl.sort_prev;
318                         Sbar_UpdatePlayerPos(pl);
319                         if(tmp)
320                                 pl = tmp;
321                         else
322                                 pl = players.sort_next;
323                 }
324         }
325         /*
326         if(num != lastpnum)
327                 print(strcat("PNUM: ", ftos(num), "\n"));
328         lastpnum = num;
329         */
330 }
331
332 float Sbar_ComparePlayerScores(entity left, entity right)
333 {
334         float vl, vr;
335         vl = GetPlayerColor(left.sv_entnum);
336         vr = GetPlayerColor(right.sv_entnum);
337
338         if(!left.gotscores)
339                 vl = COLOR_SPECTATOR;
340         if(!right.gotscores)
341                 vr = COLOR_SPECTATOR;
342
343         if(vl > vr)
344                 return true;
345         if(vl < vr)
346                 return false;
347
348         if(vl == COLOR_SPECTATOR)
349         {
350                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
351                 // no other sorting
352                 if(!left.gotscores && right.gotscores)
353                         return true;
354                 return false;
355         }
356
357         vl = left.scores[ps_primary];
358         vr = right.scores[ps_primary];
359         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
360         {
361                 if(vl == 0 && vr != 0)
362                         return 1;
363                 if(vl != 0 && vr == 0)
364                         return 0;
365         }
366         if(vl > vr)
367                 return IS_INCREASING(scores_flags[ps_primary]);
368         if(vl < vr)
369                 return IS_DECREASING(scores_flags[ps_primary]);
370
371         vl = left.scores[ps_secondary];
372         vr = right.scores[ps_secondary];
373         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
374         {
375                 if(vl == 0 && vr != 0)
376                         return 1;
377                 if(vl != 0 && vr == 0)
378                         return 0;
379         }
380         if(vl > vr)
381                 return IS_INCREASING(scores_flags[ps_secondary]);
382         if(vl < vr)
383                 return IS_DECREASING(scores_flags[ps_secondary]);
384
385         return false;
386 }
387
388 void Sbar_UpdatePlayerPos(entity player)
389 {
390         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
391         {
392                 SORT_SWAP(player, other);
393         }
394         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
395         {
396                 SORT_SWAP(other, player);
397         }
398 }
399
400 float Sbar_CompareTeamScores(entity left, entity right)
401 {
402         float vl, vr;
403
404         if(left.team == COLOR_SPECTATOR)
405                 return 1;
406         if(right.team == COLOR_SPECTATOR)
407                 return 0;
408
409         vl = left.teamscores[ts_primary];
410         vr = right.teamscores[ts_primary];
411         if(vl > vr)
412                 return IS_INCREASING(teamscores_flags[ts_primary]);
413         if(vl < vr)
414                 return IS_DECREASING(teamscores_flags[ts_primary]);
415
416         vl = left.teamscores[ts_secondary];
417         vr = right.teamscores[ts_secondary];
418         if(vl > vr)
419                 return IS_INCREASING(teamscores_flags[ts_secondary]);
420         if(vl < vr)
421                 return IS_DECREASING(teamscores_flags[ts_secondary]);
422
423         return false;
424 }
425
426 void Sbar_UpdateTeamPos(entity Team)
427 {
428         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
429         {
430                 SORT_SWAP(Team, other);
431         }
432         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
433         {
434                 SORT_SWAP(other, Team);
435         }
436 }
437
438 void Cmd_Sbar_Help(float argc)
439 {
440         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441         print("^3|---------------------------------------------------------------|\n");
442         print("Usage:\n");
443         print("^2sbar_columns_set default\n");
444         print("^2sbar_columns_set ^7filed1 field2 ...\n");
445         print("The following field names are recognized (case insensitive):\n");
446         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
447
448         print("^3name^7 or ^3nick^7         Name of a player\n");
449         print("^3ping^7                     Ping time\n");
450         print("^3pl^7                       Packet loss\n");
451         print("^3kills^7                    Number of kills\n");
452         print("^3deaths^7                   Number of deaths\n");
453         print("^3suicides^7                 Number of suicides\n");
454         print("^3frags^7                    kills - suicides\n");
455         print("^3kd^7                       The kill-death ratio\n");
456         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
457         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458         print("^3fckills^7                  Number of flag carrier kills\n");
459         print("^3returns^7                  Number of flag returns\n");
460         print("^3drops^7                    Number of flag drops\n");
461         print("^3lives^7                    Number of lives (LMS)\n");
462         print("^3rank^7                     Player rank\n");
463         print("^3pushes^7                   Number of players pushed into void\n");
464         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
465         print("^3kckills^7                  Number of keys carrier kills\n");
466         print("^3losses^7                   Number of times a key was lost\n");
467         print("^3laps^7                     Number of laps finished (race/cts)\n");
468         print("^3time^7                     Total time raced (race/cts)\n");
469         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
470         print("^3ticks^7                    Number of ticks (DOM)\n");
471         print("^3takes^7                    Number of domination points taken (DOM)\n");
472         print("^3score^7                    Total score\n\n");
473
474         print("Before a field you can put a + or - sign, then a comma separated list\n");
475         print("of game types, then a slash, to make the field show up only in these\n");
476         print("or in all but these game types. You can also specify 'all' as a\n");
477         print("field to show all fields available for the current game mode.\n\n");
478         
479         print("The special game type names 'teams' and 'noteams' can be used to\n");
480         print("include/exclude ALL teams/noteams game modes.\n\n");
481
482         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483         print("will display name, ping and pl aligned to the left, and the fields\n");
484         print("right of the vertical bar aligned to the right.\n");
485         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486         print("other gamemodes except DM.\n");
487 }
488
489 string Sbar_DefaultColumnLayout()
490 {
491         return strcat( // fteqcc sucks
492                 "ping pl name | ",
493                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495                 "+lms/lives +lms/rank ",
496                 "+kh/caps +kh/pushes +kh/destroyed ",
497                 "?+race/laps ?+race/time ?+race/fastest ",
498                 "+as/objectives +nexball/faults +nexball/goals ",
499                 "-lms,race,nexball/score");
500 }
501
502 void Cmd_Sbar_SetFields(float argc)
503 {
504         float i, j, slash;
505         string str, pattern;
506         float digit;
507         float have_name, have_primary, have_secondary, have_separator;
508         float missing;
509
510         // TODO: re enable with gametype dependant cvars?
511         if(argc < 2) // no arguments provided
512                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
513
514         if(argc < 2)
515                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
516
517         if(argc == 2)
518         {
519                 if(argv(1) == "default")
520                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
521                 else if(argv(1) == "all")
522                 {
523                         string s;
524                         s = "ping pl color name |";
525                         for(i = 0; i < MAX_SCORE; ++i)
526                         {
527                                 if(i != ps_primary)
528                                 if(i != ps_secondary)
529                                 if(scores_label[i] != "")
530                                         s = strcat(s, " ", scores_label[i]);
531                         }
532                         if(ps_secondary != ps_primary)
533                                 s = strcat(s, " ", scores_label[ps_secondary]);
534                         s = strcat(s, " ", scores_label[ps_primary]);
535                         argc = tokenizebyseparator(strcat("x ", s), " ");
536                 }
537         }
538
539
540         sbar_num_fields = 0;
541
542         drawfont = sbar_font;
543         digit = stringwidth("0123456789", FALSE) / 10;
544
545         for(i = 0; i < argc - 1; ++i)
546         {
547                 float nocomplain;
548                 str = argv(i+1);
549
550                 nocomplain = FALSE;
551                 if(substring(str, 0, 1) == "?")
552                 {
553                         nocomplain = TRUE;
554                         str = substring(str, 1, strlen(str) - 1);
555                 }
556
557                 slash = strstrofs(str, "/", 0);
558                 if(slash >= 0)
559                 {
560                         pattern = substring(str, 0, slash);
561                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
562
563                         if not(isGametypeInFilter(gametype, teamplay, pattern))
564                                 continue;
565                 }
566
567                 strunzone(sbar_title[sbar_num_fields]);
568                 sbar_title[sbar_num_fields] = strzone(str);
569                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
570                 str = strtolower(str);
571
572                 if(str == "ping") {
573                         sbar_field[sbar_num_fields] = SP_PING;
574                 } else if(str == "pl") {
575                         sbar_field[sbar_num_fields] = SP_PL;
576                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
577                         sbar_field[sbar_num_fields] = SP_KDRATIO;
578                 } else if(str == "name" || str == "nick") {
579                         sbar_field[sbar_num_fields] = SP_NAME;
580                         have_name = 1;
581                 } else if(str == "|") {
582                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
583                         have_separator = 1;
584                 } else {
585                         for(j = 0; j < MAX_SCORE; ++j)
586                                 if(str == strtolower(scores_label[j]))
587                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
588 :notfound
589                         if(str == "frags")
590                         {
591                                 j = SP_FRAGS;
592                         }
593                         else
594                         {
595                                 if not(nocomplain)
596                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
597                                 continue;
598                         }
599 :found
600                         sbar_field[sbar_num_fields] = j;
601                         if(j == ps_primary)
602                                 have_primary = 1;
603                         if(j == ps_secondary)
604                                 have_secondary = 1;
605                 }
606                 ++sbar_num_fields;
607                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
608                         break;
609         }
610
611         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
612                 have_primary = 1;
613         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
614                 have_secondary = 1;
615         if(ps_primary == ps_secondary)
616                 have_secondary = 1;
617         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
618
619         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
620         {
621                 if(!have_name)
622                 {
623                         strunzone(sbar_title[sbar_num_fields]);
624                         for(i = sbar_num_fields; i > 0; --i)
625                         {
626                                 sbar_title[i] = sbar_title[i-1];
627                                 sbar_size[i] = sbar_size[i-1];
628                                 sbar_field[i] = sbar_field[i-1];
629                         }
630                         sbar_title[0] = strzone("name");
631                         sbar_field[0] = SP_NAME;
632                         ++sbar_num_fields;
633                         print("fixed missing field 'name'\n");
634
635                         if(!have_separator)
636                         {
637                                 strunzone(sbar_title[sbar_num_fields]);
638                                 for(i = sbar_num_fields; i > 1; --i)
639                                 {
640                                         sbar_title[i] = sbar_title[i-1];
641                                         sbar_size[i] = sbar_size[i-1];
642                                         sbar_field[i] = sbar_field[i-1];
643                                 }
644                                 sbar_title[1] = strzone("|");
645                                 sbar_field[1] = SP_SEPARATOR;
646                                 sbar_size[1] = stringwidth("|", FALSE);
647                                 ++sbar_num_fields;
648                                 print("fixed missing field '|'\n");
649                         }
650                 }
651                 else if(!have_separator)
652                 {
653                         strunzone(sbar_title[sbar_num_fields]);
654                         sbar_title[sbar_num_fields] = strzone("|");
655                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
656                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
657                         ++sbar_num_fields;
658                         print("fixed missing field '|'\n");
659                 }
660                 if(!have_secondary)
661                 {
662                         strunzone(sbar_title[sbar_num_fields]);
663                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
664                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
665                         sbar_field[sbar_num_fields] = ps_secondary;
666                         ++sbar_num_fields;
667                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
668                 }
669                 if(!have_primary)
670                 {
671                         strunzone(sbar_title[sbar_num_fields]);
672                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
673                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
674                         sbar_field[sbar_num_fields] = ps_primary;
675                         ++sbar_num_fields;
676                         print("fixed missing field '", scores_label[ps_primary], "'\n");
677                 }
678         }
679
680         sbar_field[sbar_num_fields] = SP_END;
681 }
682
683 // MOVEUP::
684 vector sbar_field_rgb;
685 string sbar_field_icon0;
686 string sbar_field_icon1;
687 string sbar_field_icon2;
688 vector sbar_field_icon0_rgb;
689 vector sbar_field_icon1_rgb;
690 vector sbar_field_icon2_rgb;
691 float sbar_field_icon0_alpha;
692 float sbar_field_icon1_alpha;
693 float sbar_field_icon2_alpha;
694 string Sbar_GetField(entity pl, float field)
695 {
696         float tmp, num, denom, f;
697         string str;
698         sbar_field_rgb = '1 1 1';
699         sbar_field_icon0 = "";
700         sbar_field_icon1 = "";
701         sbar_field_icon2 = "";
702         sbar_field_icon0_rgb = '1 1 1';
703         sbar_field_icon1_rgb = '1 1 1';
704         sbar_field_icon2_rgb = '1 1 1';
705         sbar_field_icon0_alpha = 1;
706         sbar_field_icon1_alpha = 1;
707         sbar_field_icon2_alpha = 1;
708         switch(field)
709         {
710                 case SP_PING:
711                         if not(pl.gotscores)
712                                 return "\x8D\x8D\x8D"; // >>> sign
713                         str = getplayerkey(pl.sv_entnum, "ping");
714                         if(str == "0")
715                                 return "N/A";
716                         tmp = max(0, min(220, stof(str)-80)) / 220;
717                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
718                         return str;
719
720                 case SP_PL:
721                         if not(pl.gotscores)
722                                 return "N/A";
723                         str = getplayerkey(pl.sv_entnum, "pl");
724                         if(str == "0")
725                                 return "";
726                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
727                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
728                         return str;
729
730                 case SP_NAME:
731                         if(ready_waiting && pl.ready)
732                         {
733                                 sbar_field_icon0 = "gfx/sb_player_ready";
734                         }
735                         else if(!teamplay)
736                         {
737                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
738                                 {
739                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
740                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
741                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
742                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
743                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
744                                 }
745                         }
746                         return GetPlayerName(pl.sv_entnum);
747
748                 case SP_FRAGS:
749                         f = pl.(scores[SP_KILLS]);
750                         f -= pl.(scores[SP_SUICIDES]);
751                         return ftos(f);
752
753                 case SP_KDRATIO:
754                         num = pl.(scores[SP_KILLS]);
755                         denom = pl.(scores[SP_DEATHS]);
756
757                         if(denom == 0) {
758                                 sbar_field_rgb = '0 1 0';
759                                 str = ftos(num);
760                         } else if(num <= 0) {
761                                 sbar_field_rgb = '1 0 0';
762                                 str = ftos(num/denom);
763                         } else
764                                 str = ftos(num/denom);
765
766                         tmp = strstrofs(str, ".", 0);
767                         if(tmp > 0)
768                                 str = substring(str, 0, tmp+2);
769                         return str;
770
771                 default:
772                         tmp = pl.(scores[field]);
773                         f = scores_flags[field];
774                         if(field == ps_primary)
775                                 sbar_field_rgb = '1 1 0';
776                         else if(field == ps_secondary)
777                                 sbar_field_rgb = '0 1 1';
778                         else
779                                 sbar_field_rgb = '1 1 1';
780                         return ScoreString(f, tmp);
781         }
782         //return "error";
783 }
784
785 float xmin, xmax, ymin, ymax, sbwidth;
786 float sbar_fixscoreboardcolumnwidth_len;
787 float sbar_fixscoreboardcolumnwidth_iconlen;
788 float sbar_fixscoreboardcolumnwidth_marginlen;
789
790 float stringwidth_colors(string s)
791 {
792         return stringwidth(s, TRUE);
793 }
794
795 float stringwidth_nocolors(string s)
796 {
797         return stringwidth(s, FALSE);
798 }
799
800 string Sbar_FixScoreboardColumnWidth(float i, string str)
801 {
802         float field, f;
803         vector sz;
804         field = sbar_field[i];
805
806         sbar_fixscoreboardcolumnwidth_iconlen = 0;
807
808         if(sbar_field_icon0 != "")
809         {
810                 sz = drawgetimagesize(sbar_field_icon0);
811                 f = sz_x / sz_y;
812                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
813                         sbar_fixscoreboardcolumnwidth_iconlen = f;
814         }
815
816         if(sbar_field_icon1 != "")
817         {
818                 sz = drawgetimagesize(sbar_field_icon1);
819                 f = sz_x / sz_y;
820                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
821                         sbar_fixscoreboardcolumnwidth_iconlen = f;
822         }
823
824         if(sbar_field_icon2 != "")
825         {
826                 sz = drawgetimagesize(sbar_field_icon2);
827                 f = sz_x / sz_y;
828                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
829                         sbar_fixscoreboardcolumnwidth_iconlen = f;
830         }
831
832         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
833
834         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
835                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
836         else
837                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
838
839         if(field == SP_NAME) // name gets all remaining space
840         {
841                 float namesize, j;
842                 namesize = sbwidth / sbar_fontsize_x;
843                 for(j = 0; j < sbar_num_fields; ++j)
844                         if(j != i)
845                                 if (sbar_field[i] != SP_SEPARATOR)
846                                         namesize -= sbar_size[j] + 1;
847                 namesize += 1;
848                 sbar_size[i] = namesize;
849                 
850                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
851                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
852                 str = textShortenToWidth(str, namesize, stringwidth_colors);
853                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
854         }
855         else
856                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
857         
858         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
859         if(sbar_size[i] < f)
860                 sbar_size[i] = f;
861
862         return str;
863 }
864
865 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
866 {
867         vector tmp, rgb;
868         rgb = GetTeamRGB(pl.team);
869         string str;
870         float i, field;
871         float is_spec;
872         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
873         
874         if((rgb == '1 1 1') && (!is_spec)) {
875                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
876                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
877                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
878                 
879         // Layout:
880         tmp_x = sbwidth;
881         tmp_y = sbar_fontsize_y * 1.25;
882         tmp_z = 0;
883
884         // alternated rows highlighting
885         if(is_self)
886                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
887         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
888                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
889
890         tmp_y = 0;
891
892         for(i = 0; i < sbar_num_fields; ++i)
893         {
894                 field = sbar_field[i];
895                 if(field == SP_SEPARATOR)
896                         break;
897
898                 if(is_spec && field != SP_NAME && field != SP_PING) {
899                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
900                         continue;
901                 }
902                 str = Sbar_GetField(pl, field);
903                 str = Sbar_FixScoreboardColumnWidth(i, str);
904
905                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
906
907                 if(field == SP_NAME) {
908                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
909                         if (is_self)
910                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
911                         else
912                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
913                 } else {
914                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
915                         if (is_self)
916                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
917                         else
918                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
919                 }
920
921                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
922                 if(sbar_field_icon0 != "")
923                         if (is_self)
924                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
925                         else
926                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
927                 if(sbar_field_icon1 != "")
928                         if (is_self)
929                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
930                         else
931                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
932                 if(sbar_field_icon2 != "")
933                         if (is_self)
934                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
935                         else
936                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
937         }
938
939         if(sbar_field[i] == SP_SEPARATOR)
940         {
941                 pos_x = xmax;
942                 for(i = sbar_num_fields-1; i > 0; --i)
943                 {
944                         field = sbar_field[i];
945                         if(field == SP_SEPARATOR)
946                                 break;
947
948                         if(is_spec && field != SP_NAME && field != SP_PING) {
949                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
950                                 continue;
951                         }
952
953                         str = Sbar_GetField(pl, field);
954                         str = Sbar_FixScoreboardColumnWidth(i, str);
955
956                         if(field == SP_NAME) {
957                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
958                                 if(is_self)
959                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
960                                 else
961                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
962                         } else {
963                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
964                                 if(is_self)
965                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
966                                 else
967                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
968                         }
969
970                         tmp_x = sbar_fontsize_x*sbar_size[i];
971                         if(sbar_field_icon0 != "")
972                                 if (is_self)
973                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
974                                 else
975                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
976                         if(sbar_field_icon1 != "")
977                                 if (is_self)
978                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
979                                 else
980                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
981                         if(sbar_field_icon2 != "")
982                                 if (is_self)
983                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
984                                 else
985                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
986                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
987                 }
988         }
989 }
990
991 /*
992  * Sbar_Scoreboard_MakeTable
993  *
994  * Makes a table for a team (for all playing players in DM) and fills it
995  */
996
997 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
998 {
999         float body_table_height, i;
1000         vector tmp, column_dim;
1001         entity pl;
1002
1003         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1004
1005         pos -= '1 1 0';
1006
1007         tmp_x = sbwidth + 2;
1008         tmp_y = 1.25 * sbar_fontsize_y;
1009
1010         // rounded header
1011         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1012
1013         // table border
1014         tmp_y += sbar_border_thickness;
1015         tmp_y += body_table_height;
1016         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1017
1018         // separator header/table
1019         pos_y += 1.25 * sbar_fontsize_y;
1020         tmp_y = sbar_border_thickness;
1021         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1022
1023         pos_y += sbar_border_thickness;
1024
1025         // table background
1026         tmp_y = body_table_height;
1027         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1028
1029         // anyway, apply some color
1030         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1031
1032         // go back to the top to make alternated columns highlighting and to print the strings
1033         pos_y -= 1.25 * sbar_fontsize_y;
1034         pos_y -= sbar_border_thickness;
1035
1036         pos += '1 1 0';
1037
1038         if (sbar_scoreboard_highlight)
1039         {
1040                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1041                 column_dim_y += sbar_border_thickness;
1042                 column_dim_y += body_table_height;
1043         }
1044
1045         // print the strings of the columns headers and draw the columns
1046         for(i = 0; i < sbar_num_fields; ++i)
1047         {
1048                 if(sbar_field[i] == SP_SEPARATOR)
1049                         break;
1050                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1051                 if (sbar_scoreboard_highlight)
1052                 {
1053                         if (mod(i,2))
1054                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1055                 }
1056                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1057                 pos_x += column_dim_x;
1058         }
1059         if(sbar_field[i] == SP_SEPARATOR)
1060         {
1061                 pos_x = xmax;
1062                 tmp_y = 0;
1063                 for(i = sbar_num_fields-1; i > 0; --i)
1064                 {
1065                         if(sbar_field[i] == SP_SEPARATOR)
1066                                 break;
1067
1068                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1069
1070                         if (sbar_scoreboard_highlight)
1071                         {
1072                                 if (!mod(i,2))
1073                                 {
1074                                         if (i == sbar_num_fields-1)
1075                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1076                                         else
1077                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1078                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1079                                 }
1080                         }
1081
1082                         tmp_x = stringwidth(sbar_title[i], FALSE);
1083                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1084                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1085                         pos_x -= sbar_fontsize_x;
1086                 }
1087         }
1088         
1089         pos_x = xmin;
1090         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1091         pos_y += sbar_border_thickness;
1092
1093         // fill the table and draw the rows
1094         i = 0;
1095         if (teamplay)
1096                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1097                 {
1098                         if(pl.team != tm.team)
1099                                 continue;
1100                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1101                         pos_y += 1.25 * sbar_fontsize_y;
1102                         ++i;
1103                 }
1104         else
1105                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1106                 {
1107                         if(pl.team == COLOR_SPECTATOR)
1108                                 continue;
1109                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1110                         pos_y += 1.25 * sbar_fontsize_y;
1111                         ++i;
1112                 }
1113         
1114         if (i == 0)
1115                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1116         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1117
1118         return pos;
1119 }
1120
1121 float Sbar_WouldDrawScoreboard() {
1122         if (sb_showscores)
1123                 return 1;
1124         else if (intermission == 1)
1125                 return 1;
1126         else if (intermission == 2)
1127                 return 1;
1128         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1129                 return 1;
1130         else if(sb_showscores_force)
1131                 return 1;
1132         return 0;
1133 }
1134
1135 float g_minstagib;
1136 float average_accuracy;
1137 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1138 {
1139         float i;
1140         float weapon_hit, weapon_damage, weapon_stats;
1141         float fontsize = 40 * 1/3;
1142         float weapon_cnt = 12;
1143         float rows;
1144         if(cvar("sbar_accuracy_doublerows"))
1145                 rows = 2;
1146         else
1147                 rows = 1;
1148         float height = 40;
1149
1150         if(warmup_stage)
1151         {
1152                 return pos;
1153         }
1154
1155         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1156         pos_y += 18;
1157         vector tmp;
1158         tmp_x = sbwidth;
1159         tmp_y = height * rows;
1160
1161         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1162         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1163
1164         // column highlighting
1165         for(i = 0; i < weapon_cnt/rows; ++i)
1166         {
1167                 if(!mod(i, 2))
1168                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1169         }
1170
1171         // row highlighting
1172         for(i = 0; i < rows; ++i)
1173         {
1174                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1175         }
1176
1177         drawfont = sbar_bigfont;
1178         average_accuracy = 0;
1179         float weapons_with_stats;
1180         weapons_with_stats = 0;
1181         if(rows == 2)
1182                 pos_x += sbwidth/weapon_cnt / 2;
1183
1184         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1185                 g_minstagib = 1; // TODO: real detection for minstagib?
1186
1187         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1188         {
1189                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1190                         continue;
1191                 weapon_hit = weapon_hits[i];
1192                 weapon_damage = weapon_fired[i];
1193                 if(weapon_damage)
1194                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1195                 self = get_weaponinfo(i);
1196                 float weapon_alpha;
1197
1198                 if(weapon_damage)
1199                         weapon_alpha = sbar_scoreboard_alpha_fg;
1200                 else
1201                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1202
1203                 // weapon icon
1204                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1205                 // the accuracy
1206                 if(weapon_damage) {
1207                         weapons_with_stats += 1;
1208                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1209
1210                         string s;
1211                         s = strcat(ftos(weapon_stats),"%");
1212
1213                         float padding;
1214                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1215
1216                         vector color;
1217                         color = Sbar_AccuracyColor(weapon_stats);
1218                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1219                 }
1220                 pos_x += sbwidth/weapon_cnt * rows;
1221                 if(rows == 2 && i == 6) {
1222                         pos_x -= sbwidth;
1223                         pos_y += height;
1224                 }
1225         }
1226         drawfont = sbar_font;
1227
1228         if(weapons_with_stats)
1229                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1230
1231         if(rows == 2)
1232                 pos_x -= sbwidth/weapon_cnt / 2;
1233         pos_x -= sbwidth;
1234         pos_y += height;
1235         return pos;
1236 }
1237
1238 float lastpingstime;
1239 float scoreboard_bottom;
1240 float sbar_scoreboard_fade_alpha;
1241 float sbar_woulddrawscoreboard_prev;
1242 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1243 void Sbar_DrawScoreboard()
1244 {
1245         float sbar_woulddrawscoreboard; 
1246         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1247         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1248                 sbar_woulddrawscoreboard_change = time;
1249                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1250         }
1251
1252         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1253         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1254         if(sbar_woulddrawscoreboard) {
1255                 if (scoreboard_fadeinspeed)
1256                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1257                 else
1258                         sbar_scoreboard_fade_alpha = 1;
1259         }
1260         else
1261                 if (scoreboard_fadeoutspeed)
1262                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1263                 else
1264                         sbar_scoreboard_fade_alpha = 0;
1265
1266         if not(sbar_scoreboard_fade_alpha)
1267                 return;
1268                 
1269         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1270         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1271         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1272         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1273         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1274         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1275         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1276         
1277         vector rgb, pos, tmp;
1278         entity pl, tm;
1279
1280         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1281                 localcmd("pings\n");
1282                 lastpingstime = time;
1283         }
1284
1285         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1286
1287         xmin = 0.5 * (vid_conwidth - sbwidth);
1288         ymin = SCOREBOARD_OFFSET;
1289
1290         xmax = vid_conwidth - xmin;
1291         ymax = vid_conheight - 0.2*vid_conheight;
1292
1293         // Initializes position
1294         pos_x = xmin;
1295         pos_y = ymin;
1296         pos_z = 0;
1297
1298         // Heading
1299         drawfont = sbar_bigfont;
1300         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1301
1302         pos_y += 24 + 4;
1303         pos_y += sbar_fontsize_y;
1304
1305         drawfont = sbar_font;
1306
1307         // Draw the scoreboard
1308         vector bg_size;
1309         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1310
1311         if(teamplay)
1312         {
1313                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1314                 {
1315                         if(tm.team == COLOR_SPECTATOR)
1316                                 continue;
1317
1318                         rgb = GetTeamRGB(tm.team);
1319                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1320                                 
1321                         if(ts_primary != ts_secondary)
1322                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1323
1324                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1325                 }
1326         }
1327         else
1328         {
1329                 rgb_x = cvar("sbar_color_bg_r");
1330                 rgb_y = cvar("sbar_color_bg_g");
1331                 rgb_z = cvar("sbar_color_bg_b");
1332
1333                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1334                 {
1335                         if(tm.team == COLOR_SPECTATOR)
1336                                 continue;
1337
1338                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1339                 }
1340         }
1341
1342         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1343                 if(race_speedaward) {
1344                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1345                         pos_y += 1.25 * sbar_fontsize_y;
1346                 }
1347                 if(race_speedaward_alltimebest) {
1348                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1349                         pos_y += 1.25 * sbar_fontsize_y;
1350                 }
1351         }
1352         else if(cvar("sbar_accuracy")) {
1353                 if(teamplay)
1354                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1355                 else
1356                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1357         }
1358
1359         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1360         pos_y += 3 * sbar_fontsize_y;
1361
1362         // List spectators
1363         float specs;
1364         specs = 0;
1365         for(pl = players.sort_next; pl; pl = pl.sort_next)
1366         {
1367                 if(pl.team != COLOR_SPECTATOR)
1368                         continue;
1369                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1370                 pos_y += 1.25 * sbar_fontsize_y;
1371                 ++specs;
1372         }
1373
1374         if(specs)
1375                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1376
1377         // Print info string
1378         string str;
1379         float tl, fl, ll;
1380         str = strcat("playing on ^2", shortmapname, "^7");
1381         tl = getstatf(STAT_TIMELIMIT);
1382         fl = getstatf(STAT_FRAGLIMIT);
1383         ll = getstatf(STAT_LEADLIMIT);
1384         if(gametype == GAME_LMS)
1385         {
1386                 if(tl > 0)
1387                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1388         }
1389         else
1390         {
1391                 if(tl > 0)
1392                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1393                 if(fl > 0)
1394                 {
1395                         if(tl > 0)
1396                                 str = strcat(str, " or");
1397                         if(teamplay)
1398                         {
1399                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1400                                 if(teamscores_label[ts_primary] == "score")
1401                                         str = strcat(str, " points^7");
1402                                 else if(teamscores_label[ts_primary] == "fastest")
1403                                         str = strcat(str, " is beaten^7");
1404                                 else
1405                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1406                         }
1407                         else
1408                         {
1409                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1410                                 if(scores_label[ps_primary] == "score")
1411                                         str = strcat(str, " points^7");
1412                                 else if(scores_label[ps_primary] == "fastest")
1413                                         str = strcat(str, " is beaten^7");
1414                                 else
1415                                         str = strcat(str, " ", scores_label[ps_primary]);
1416                         }
1417                 }
1418                 if(ll > 0)
1419                 {
1420                         if(tl > 0 || fl > 0)
1421                                 str = strcat(str, " or");
1422                         if(teamplay)
1423                         {
1424                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1425                                 if(teamscores_label[ts_primary] == "score")
1426                                         str = strcat(str, " points^7");
1427                                 else if(teamscores_label[ts_primary] == "fastest")
1428                                         str = strcat(str, " is beaten^7");
1429                                 else
1430                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1431                         }
1432                         else
1433                         {
1434                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1435                                 if(scores_label[ps_primary] == "score")
1436                                         str = strcat(str, " points^7");
1437                                 else if(scores_label[ps_primary] == "fastest")
1438                                         str = strcat(str, " is beaten^7");
1439                                 else
1440                                         str = strcat(str, " ", scores_label[ps_primary]);
1441                         }
1442                 }
1443         }
1444
1445
1446         pos_y += 1.2 * sbar_fontsize_y;
1447         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1448
1449         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1450 }
1451
1452 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1453 {
1454         string col;
1455         string timestr;
1456         string cpname;
1457         string lapstr;
1458         lapstr = "";
1459
1460         if(histime == 0) // goal hit
1461         {
1462                 if(mytime > 0)
1463                 {
1464                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1465                         col = "^1";
1466                 }
1467                 else if(mytime == 0)
1468                 {
1469                         timestr = "+0.0";
1470                         col = "^3";
1471                 }
1472                 else
1473                 {
1474                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1475                         col = "^2";
1476                 }
1477
1478                 if(lapdelta > 0)
1479                 {
1480                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1481                         col = "^2";
1482                 }
1483                 else if(lapdelta < 0)
1484                 {
1485                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1486                         col = "^1";
1487                 }
1488         }
1489         else if(histime > 0) // anticipation
1490         {
1491                 if(mytime >= histime)
1492                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1493                 else
1494                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1495                 col = "^3";
1496         }
1497         else
1498                 col = "^7";
1499
1500         if(cp == 254)
1501                 cpname = "Start line";
1502         else if(cp == 255)
1503                 cpname = "Finish line";
1504         else if(cp)
1505                 cpname = strcat("Intermediate ", ftos(cp));
1506         else
1507                 cpname = "Finish line";
1508
1509         if(histime < 0)
1510                 return strcat(col, cpname);
1511         else if(hisname == "")
1512                 return strcat(col, cpname, " (", timestr, ")");
1513         else
1514                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1515 }
1516
1517 void Sbar_Score()
1518 {
1519         float score, distribution, leader;
1520         vector score_pos, secondary_score_pos, distribution_color;
1521         entity tm, pl, me;
1522         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1523
1524         vector bottomright;
1525         bottomright_x = vid_conwidth;
1526         bottomright_y = vid_conheight;
1527         bottomright_z = 0;
1528
1529         score_pos = bottomright - '196 42 0';
1530         secondary_score_pos = score_pos + '132 -6 0';
1531
1532         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1533                 pl = players.sort_next;
1534                 if(pl == me)
1535                         pl = pl.sort_next;
1536                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1537                         if(pl.scores[ps_primary] == 0)
1538                                 pl = world;
1539
1540                 score = me.(scores[ps_primary]);
1541
1542                 float racemin, racesec, racemsec;
1543                 float distsec, distmsec, minusplus;
1544                 
1545                 racemin = floor(score/(60 * TIME_FACTOR));
1546                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1547                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1548
1549                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1550                         // distribution display
1551                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1552
1553                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1554                                 distmsec = fabs(distribution);
1555                         else {
1556                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1557                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1558                                 if (distribution < 0)
1559                                         distsec = -distsec;
1560                         }
1561
1562                         if (distribution <= 0) {
1563                                 distribution_color = '0 1 0';
1564                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1565                         }
1566                         else {
1567                                 distribution_color = '1 0 0';
1568                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1569                         }
1570                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1571                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1572                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1573                 }
1574                 // race record display
1575                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1576                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1577
1578                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1579                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1580                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1581
1582                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1583                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1584
1585         } else if (!teamplay) { // non-teamgames, except race/cts
1586                 // me vector := [team/connected frags id]
1587                 pl = players.sort_next;
1588                 if(pl == me)
1589                         pl = pl.sort_next;
1590
1591                 if(pl)
1592                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1593                 else
1594                         distribution = 0;
1595
1596                 score = me.(scores[ps_primary]);
1597                 
1598                 if(distribution >= 5) {
1599                         distribution_color = '0 1 0';
1600                         leader = 1;
1601                 } else if(distribution >= 0) {
1602                         distribution_color = '1 1 1';
1603                         leader = 1;
1604                 } else if(distribution >= -5)
1605                         distribution_color = '1 1 0';
1606                 else
1607                         distribution_color = '1 0 0';
1608                 
1609                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1610                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1611         } else { // teamgames
1612                 float max_fragcount;
1613                 max_fragcount = -999;
1614
1615                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1616                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1617                                 continue;
1618                         score = tm.(teamscores[ts_primary]);
1619                         leader = 0;
1620
1621                         if (score > max_fragcount)
1622                                 max_fragcount = score;
1623         
1624                         if(tm.team == myteam) {
1625                                 if (max_fragcount == score)
1626                                         leader = 1;
1627                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1628                         } else {
1629                                 if (max_fragcount == score)
1630                                         leader = 1;
1631                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1632                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1633                         }
1634                 }
1635         }
1636
1637         if(gametype == GAME_RACE || gametype == GAME_CTS)
1638         {
1639                 drawfont = sbar_bigfont;
1640                 float a, t;
1641                 vector m;
1642                 string s, forcetime;
1643
1644                 float pos;
1645                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1646
1647                 if(race_checkpointtime)
1648                 {
1649                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1650                         s = "";
1651                         forcetime = "";
1652                         if(a > 0) // just hit a checkpoint?
1653                         {
1654                                 if(race_checkpoint != 254)
1655                                 {
1656                                         if(race_time && race_previousbesttime)
1657                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1658                                         else
1659                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1660                                         if(race_time)
1661                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1662                                 }
1663                         }
1664                         else
1665                         {
1666                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1667                                 {
1668                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1669                                         if(a > 0) // next one?
1670                                         {
1671                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1672                                         }
1673                                 }
1674                         }
1675
1676                         if(s != "" && a > 0)
1677                         {
1678                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1679                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1680                         }
1681
1682                         if(race_penaltytime)
1683                         {
1684                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1685                                 if(a > 0)
1686                                 {
1687                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1688                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1689                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1690                                 }
1691                         }
1692
1693                         if(forcetime != "")
1694                         {
1695                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1696                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1697                         }
1698                         else
1699                                 a = 1;
1700
1701                         if(race_laptime && race_checkpoint != 255)
1702                         {
1703                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1704                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1705                         }
1706                 }
1707                 else
1708                 {
1709                         if(race_mycheckpointtime)
1710                         {
1711                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1712                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1713                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1714                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1715                         }
1716                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1717                         {
1718                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1719                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1720                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1721                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1722                         }
1723
1724                         if(race_penaltytime && !race_penaltyaccumulator)
1725                         {
1726                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1727                                 a = bound(0, (1 + t - time), 1);
1728                                 if(a > 0)
1729                                 {
1730                                         if(time < t)
1731                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1732                                         else
1733                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1734                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1735                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1736                                 }
1737                         }
1738                 }
1739
1740                 drawfont = sbar_font;
1741         }
1742 }
1743
1744 void Sbar_Timer()
1745 {
1746         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1747         vector bgpos, timer_color;
1748         bgpos = '0 0 0';
1749         
1750         vector topright;
1751         topright = '0 0 0';
1752         topright_x = vid_conwidth;
1753         
1754         float scale;
1755         scale = cvar_or("sbar_timer_scale", 1);
1756         timelimit = getstatf(STAT_TIMELIMIT);
1757         
1758         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1759         timeleft = ceil(timeleft);
1760         minutesLeft = floor(timeleft / 60);
1761         secondsLeft = timeleft - minutesLeft*60;
1762
1763         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1764                 timer_color = '1 1 1'; //white
1765         else if(minutesLeft >= 1)
1766                 timer_color = '1 1 0'; //yellow
1767         else
1768                 timer_color = '1 0 0'; //red
1769
1770         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1771                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1772                         //while restart is still active, show 00:00
1773                         minutes = seconds = 0;
1774                 } else {
1775                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1776                         minutes = floor(elapsedTime / 60);
1777                         seconds = elapsedTime - minutes*60;
1778                 }
1779                 if (minutes < 10)
1780                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1781                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1782                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1783                 else
1784                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1785                 bgpos_y = 0;
1786                 bgpos_z = 0;
1787         } else {
1788                 minutes = minutesLeft;
1789                 seconds = secondsLeft;
1790                 if (minutes == 0)
1791                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1792                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1793                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1794                 else if (minutes < 100)
1795                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1796                 else
1797                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1798                 bgpos_y = 0;
1799                 bgpos_z = 0;
1800         }
1801
1802         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1803                 if (teamplay)
1804                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1805                 else {
1806                         color_x = cvar("sbar_color_bg_r");
1807                         color_y = cvar("sbar_color_bg_g");
1808                         color_z = cvar("sbar_color_bg_b");
1809
1810                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1811                 }
1812         }
1813
1814         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1815                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1816                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1817         }
1818         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1819 }
1820
1821 void CSQC_Strength_Timer() {
1822         vector pos;
1823         vector bottom;
1824
1825         bottom_x = vid_conwidth/2;
1826         bottom_y = vid_conheight;
1827         bottom_z = 0;
1828
1829         float stat_items, dt;
1830         stat_items = getstati(STAT_ITEMS);
1831         /*
1832         if not(stat_items & IT_STRENGTH)
1833                 if not(stat_items & IT_INVINCIBLE)
1834                         return;
1835         */
1836
1837         if (getstati(STAT_HEALTH) <= 0)
1838                 return;
1839
1840         vector picsize;
1841         float strength_time, invincibility_time, countdown_fontsize;
1842
1843         picsize = '22 22 0';
1844         countdown_fontsize = 18;
1845
1846         if (vid_conwidth >= 800)
1847                 pos = bottom + '192 -46 0';
1848         else
1849                 pos = bottom + '192 -94 0';
1850
1851         //strength
1852         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1853         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1854
1855         if (strength_time) {
1856                 dt = strength_time - time;
1857                 if(dt > 0)
1858                 {
1859                         if(dt < 5)
1860                         {
1861                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1862                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1863                         }
1864                         else
1865                         {
1866                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1867                         }
1868                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1869                 }
1870                 else if(dt > -1)
1871                 {
1872                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1873                                 bound(0, -dt / 0.5, 1));
1874                 }
1875         }
1876
1877         //invincibility
1878         if (invincibility_time) {
1879                 dt = invincibility_time - time;
1880                 if(dt > 0)
1881                 {
1882                         if(dt < 5)
1883                         {
1884                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1885                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1886                         }
1887                         else
1888                         {
1889                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1890                         }
1891                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1892                 }
1893                 else if(dt > -1)
1894                 {
1895                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1896                                 bound(0, -dt / 0.5, 1));
1897                 }
1898         }
1899 }
1900
1901 #define CENTERPRINT_MAX_LINES 30
1902 string centerprint_messages[CENTERPRINT_MAX_LINES];
1903 float centerprint_width[CENTERPRINT_MAX_LINES];
1904 vector centerprint_start;
1905 float centerprint_expire;
1906 float centerprint_num;
1907 float centerprint_offset_hint;
1908 vector centerprint_fontsize;
1909
1910 void centerprint(string strMessage)
1911 {
1912         float i, j, n, hcount;
1913         string s;
1914
1915         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1916
1917         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1918
1919         if(cvar("scr_centertime") <= 0)
1920                 return;
1921
1922         if(strMessage == "")
1923                 return;
1924
1925         // strip trailing newlines
1926         j = strlen(strMessage) - 1;
1927         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1928                 j = j - 1;
1929         strMessage = substring(strMessage, 0, j + 1);
1930
1931         if(strMessage == "")
1932                 return;
1933
1934         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1935         j = 0;
1936         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1937                 j = j + 1;
1938         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1939         centerprint_offset_hint = j;
1940
1941         if(strMessage == "")
1942                 return;
1943
1944         // if we get here, we have a message. Initialize its height.
1945         centerprint_num = 0;
1946
1947         n = tokenizebyseparator(strMessage, "\n");
1948         i = hcount = 0;
1949         for(j = 0; j < n; ++j)
1950         {
1951                 getWrappedLine_remaining = argv(j);
1952                 while(getWrappedLine_remaining)
1953                 {
1954                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1955                         if(centerprint_messages[i])
1956                                 strunzone(centerprint_messages[i]);
1957                         centerprint_messages[i] = strzone(s);
1958                         centerprint_width[i] = stringwidth(s, TRUE);
1959                         ++i;
1960
1961                         // half height for empty lines looks better
1962                         if(s == "")
1963                                 hcount += 0.5;
1964                         else
1965                                 hcount += 1;
1966
1967                         if(i >= CENTERPRINT_MAX_LINES)
1968                                 break;
1969                 }
1970         }
1971
1972         float h, havail;
1973         h = centerprint_fontsize_y*hcount;
1974
1975         havail = vid_conheight;
1976         if(cvar("con_chatpos") < 0)
1977                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1978         if(havail > vid_conheight - 70)
1979                 havail = vid_conheight - 70; // avoid overlapping HUD
1980
1981         centerprint_start_x = 0;
1982
1983 #if 0
1984         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1985
1986         // here, the centerprint would cover the crosshair. REALLY BAD.
1987         forbiddenmin = vid_conheight * 0.5 - h - 16;
1988         forbiddenmax = vid_conheight * 0.5 + 16;
1989
1990         allowedmin = scoreboard_bottom;
1991         allowedmax = havail - h;
1992         preferred = (havail - h)/2;
1993
1994
1995         // possible orderings (total: 4! / 4 = 6)
1996         //  allowedmin allowedmax forbiddenmin forbiddenmax
1997         //  forbiddenmin forbiddenmax allowedmin allowedmax
1998         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1999         {
2000                 // forbidden doesn't matter in this case
2001                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2002         }
2003         //  allowedmin forbiddenmin allowedmax forbiddenmax
2004         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2005         {
2006                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2007         }
2008         //  allowedmin forbiddenmin forbiddenmax allowedmax
2009         else if(allowedmin < forbiddenmin)
2010         {
2011                 // make sure the forbidden zone is not covered
2012                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2013                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2014                 else
2015                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2016         }
2017         //  forbiddenmin allowedmin allowedmax forbiddenmax
2018         else if(allowedmax < forbiddenmax)
2019         {
2020                 // it's better to leave the allowed zone (overlap with scoreboard) than
2021                 // to cover the forbidden zone (crosshair)
2022                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2023                         centerprint_start_y = forbiddenmax;
2024                 else
2025                         centerprint_start_y = forbiddenmin;
2026         }
2027         //  forbiddenmin allowedmin forbiddenmax allowedmax
2028         else
2029         {
2030                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2031         }
2032 #else
2033         centerprint_start_y =
2034                 min(
2035                         max(
2036                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2037                                 (havail - h)/2
2038                         ),
2039                         havail - h
2040                 );
2041 #endif
2042
2043         centerprint_num = i;
2044         centerprint_expire = time + cvar("scr_centertime");
2045 }
2046
2047 void Sbar_DrawCenterPrint (void)
2048 {
2049         float i;
2050         vector pos;
2051         string ts;
2052         float a;
2053
2054         //if(time > centerprint_expire)
2055         //      return;
2056
2057         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2058         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2059         //sz = 1.2 / (a + 0.2);
2060
2061         if(a <= 0)
2062                 return;
2063
2064         pos = centerprint_start;
2065         for (i=0; i<centerprint_num; i = i + 1)
2066         {
2067                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2068                 ts = centerprint_messages[i];
2069                 if (ts != "")
2070                 {
2071                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2072                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2073                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2074                         pos_y = pos_y + centerprint_fontsize_y;
2075                 }
2076                 else
2077                         // half height for empty lines looks better
2078                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2079         }
2080 }
2081
2082 vector Sbar_DrawNoteLine(vector offset, string s)
2083 {
2084         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2085         drawcolorcodedstring(
2086                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2087                 s,
2088                 sbar_fontsize,
2089                 sbar_alpha_fg,
2090                 0
2091         );
2092         return offset + sbar_fontsize_y * '0 1 0';
2093 }
2094
2095 void Sbar_DrawPressedKeys(void)
2096 {
2097         vector pos, bgsize;
2098         float pressedkeys;
2099
2100         pos = stov(cvar_string("cl_showpressedkeys_position"));
2101
2102         bgsize = '126 75 0';
2103
2104         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2105             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2106         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2107
2108         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2109         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2110         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2114         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2115         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2116 }
2117
2118 void Sbar_ShowSpeed(void)
2119 {
2120         vector numsize;
2121         float pos, conversion_factor;
2122         string speed, unit;
2123
2124         switch(cvar("cl_showspeed_unit"))
2125         {
2126                 default:
2127                 case 0:
2128                         unit = "";
2129                         conversion_factor = 1.0;
2130                         break;
2131                 case 1:
2132                         unit = " qu/s";
2133                         conversion_factor = 1.0;
2134                         break;
2135                 case 2:
2136                         unit = " m/s";
2137                         conversion_factor = 0.0254;
2138                         break;
2139                 case 3:
2140                         unit = " km/h";
2141                         conversion_factor = 0.0254 * 3.6;
2142                         break;
2143                 case 4:
2144                         unit = " mph";
2145                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2146                         break;
2147                 case 5:
2148                         unit = " knots";
2149                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2150                         break;
2151         }
2152
2153         if (cvar("cl_showspeed_z") == 1)
2154                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2155         else
2156                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2157
2158         numsize_x = numsize_y = cvar("cl_showspeed_size");
2159         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2160         
2161         drawfont = sbar_bigfont;
2162         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2163         drawfont = sbar_font;
2164 }
2165
2166 vector acc_prevspeed;
2167 float acc_prevtime;
2168 float acc_avg;
2169
2170 void Sbar_ShowAcceleration(void)
2171 {
2172         float acceleration, sz, scale, alpha, f;
2173         vector pos, top, rgb;
2174         top_x = vid_conwidth/2;
2175         top_y = 0;
2176
2177         f = time - acc_prevtime;
2178         if(cvar("cl_showacceleration_z"))
2179                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2180         else
2181                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2182         acc_prevspeed = pmove_vel;
2183         acc_prevtime = time;
2184
2185         f = bound(0, f * 10, 1);
2186         acc_avg = acc_avg * (1 - f) + acceleration * f;
2187         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2188
2189         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2190
2191         sz = cvar("cl_showacceleration_size");
2192         scale = cvar("cl_showacceleration_scale");
2193         alpha = cvar("cl_showacceleration_alpha");
2194         if (cvar("cl_showacceleration_color_custom"))
2195                 rgb = stov(cvar_string("cl_showacceleration_color"));
2196         else {
2197                 rgb = '1 1 1';
2198                 if (acceleration < 0) {
2199                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2200                 } else if (acceleration > 0) {
2201                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2202                 }
2203         }
2204                 
2205         if (acceleration > 0)
2206                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2207         else if (acceleration < 0)
2208                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2209 }
2210
2211 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2212 {
2213         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2214         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2217 }
2218
2219 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2220 {
2221         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2223         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2224         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2225 }
2226
2227 void Sbar_DrawAccuracyStats()
2228 {
2229         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2230         float weapon_hit, weapon_damage, weapon_stats;
2231         float left_border;  // position where the weapons start, the description is in the border
2232         vector fill_colour, fill_size;
2233         vector pos;
2234         vector border_colour;
2235
2236         float col_margin = 20;  // pixels between the columns
2237         float row_margin = 20;  // pixels between the rows
2238
2239         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2240         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2241
2242         drawfont = sbar_bigfont;
2243         pos_x = 0;
2244         pos_y = SCOREBOARD_OFFSET;
2245         pos_z = 0;
2246         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2247
2248         left_border = col_margin + 11 * sbar_fontsize_x;
2249
2250         drawfont = sbar_font;
2251
2252         if(warmup_stage)
2253         {
2254                 pos_y += 40;
2255                 if(mod(time, 1) >= 0.4)
2256                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2257
2258                 return;
2259         }
2260
2261         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2262         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2263
2264         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2265         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2266
2267         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2268         {
2269                 weapon_hit = weapon_hits[i];
2270                 weapon_damage = weapon_fired[i];
2271                 self = get_weaponinfo(i);
2272                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2273
2274                 if (weapon_damage) {
2275                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2276                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2277
2278                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2279                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2280
2281                                 // how the background colour is calculated
2282                                 // %    red             green   red_2                   green_2
2283                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2284                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2285                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2286                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2287                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2288                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2289                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2290                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2291                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2292                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2293                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2294
2295                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2296                                 {
2297                                         count_splash = 0;
2298                                         ++row;
2299                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2300                                 }
2301
2302                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2303                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2304
2305                                 // background
2306                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2307                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2308
2309                                 // the weapon
2310                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2311
2312                                 // the amount of shots fired or max damage
2313                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2314
2315                                 // the amount of hits or actual damage
2316                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2317
2318                                 // the accuracy
2319                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2320
2321                                 // the amount of shots missed or damage wasted
2322                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2323
2324                                 ++count_splash;
2325                         } else if (self.weapon_type == WEP_TYPE_HITSCAN) {
2326                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2327
2328                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2329                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2330
2331                                 // how the background colour is calculated
2332                                 // %    red             green   red_2                   green_2
2333                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2334                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2335                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2336                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2337                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2338                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2339                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2340                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2341                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2342                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2343                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2344
2345                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2346                                 {
2347                                         count_hitscan = 0;
2348                                         ++row;
2349                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2350                                 }
2351
2352                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2353                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2354
2355                                 // background
2356                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2357                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2358
2359                                 // the weapon
2360                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2361
2362                                 // the amount of shots fired or max damage
2363                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2364
2365                                 // the amount of hits or actual damage
2366                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2367
2368                                 // the accuracy
2369                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2370
2371                                 // the amount of shots missed or damage wasted
2372                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2373
2374                                 ++count_hitscan;
2375                         }
2376                 }
2377         }
2378 }
2379
2380 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2381 {
2382         position_x -= 2 / 3 * strlen(text) * scale_x;
2383         drawstring(position, text, scale, rgb, alpha, flag);
2384 }
2385
2386 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2387 {
2388         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2389         drawstring(position, text, scale, rgb, alpha, flag);
2390 }
2391
2392 float GetAmmoStat(float i)
2393 {
2394         switch(i)
2395         {
2396                 case 0: return STAT_SHELLS;
2397                 case 1: return STAT_NAILS;
2398                 case 2: return STAT_ROCKETS;
2399                 case 3: return STAT_CELLS;
2400                 case 4: return STAT_FUEL;
2401                 default: return -1;
2402         }
2403 }
2404
2405 float GetAmmoItemCode(float i)
2406 {
2407         switch(i)
2408         {
2409                 case 0: return IT_SHELLS;
2410                 case 1: return IT_NAILS;
2411                 case 2: return IT_ROCKETS;
2412                 case 3: return IT_CELLS;
2413                 case 4: return IT_FUEL;
2414                 default: return -1;
2415         }
2416 }
2417
2418 string GetAmmoPicture(float i)
2419 {
2420         switch(i)
2421         {
2422                 case 0: return "gfx/hud/sb_shells";
2423                 case 1: return "gfx/hud/sb_bullets";
2424                 case 2: return "gfx/hud/sb_rocket";
2425                 case 3: return "gfx/hud/sb_cells";
2426                 case 4: return "gfx/hud/sb_fuel";
2427                 default: return "";
2428         }
2429 }
2430
2431 void Sbar_Reset (void)
2432 {
2433         // reset gametype specific icons
2434         if(gametype == GAME_KEYHUNT)
2435                 CSQC_kh_hudreset();
2436         else if(gametype == GAME_CTF)
2437                 CSQC_ctf_hudreset();
2438 }
2439
2440 void Sbar_Draw (void)
2441 {
2442         // vectors for top right, bottom right, bottom and bottom left corners
2443         vector topright;
2444         vector bottom;
2445         vector bottomright;
2446         vector bottomleft;
2447
2448         topright_x = vid_conwidth;
2449         topright_y = 0;
2450         topright_z = 0;
2451
2452         bottom_x = vid_conwidth/2;
2453         bottom_y = vid_conheight;
2454         bottom_z = 0;
2455
2456         bottomright_x = vid_conwidth;
2457         bottomright_y = vid_conheight;
2458         bottomright_z = 0;
2459
2460         bottomleft_x = 0;
2461         bottomleft_y = vid_conheight;
2462         bottomleft_z = 0;
2463
2464         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2465         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2466         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2467         sbar_color_bg_team = cvar("sbar_color_bg_team");
2468
2469         float i;
2470         float weapon_stats;
2471         float x, fade;
2472         float stat_items, stat_weapons;
2473
2474         weapon_stats = getstati(STAT_DAMAGE_HITS);
2475         weapon_number = weapon_stats & 63;
2476         weapon_hits[weapon_number] = floor(weapon_stats / 64);
2477
2478         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2479         weapon_number = weapon_stats & 63;
2480         weapon_fired[weapon_number] = floor(weapon_stats / 64);
2481
2482         vector o; o = '1 0 0' * vid_conwidth;
2483         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2484
2485         string s;
2486         vector pos;
2487         pos = '0 0 0';
2488
2489         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2490         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2491
2492         if(spectatee_status && !intermission)
2493         {
2494                 drawfont = sbar_bigfont;
2495                 if(spectatee_status == -1)
2496                         s = "^1Observing";
2497                 else
2498                         s = GetPlayerName(spectatee_status - 1);
2499                 // spectated player name between HUD and chat area, aligned to the left
2500                 pos_x = bottomleft_x;
2501                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2502                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2503                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2504                 drawfont = sbar_font;
2505
2506                 // spectator text in the upper right corner
2507                 if(spectatee_status == -1)
2508                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2509                 else
2510                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2511                 o = Sbar_DrawNoteLine(o, s);
2512
2513                 if(spectatee_status == -1)
2514                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2515                 else
2516                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2517                 o = Sbar_DrawNoteLine(o, s);
2518
2519                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2520                 o = Sbar_DrawNoteLine(o, s);
2521
2522                 if(gametype == GAME_ARENA)
2523                         s = "^1Wait for your turn to join";
2524                 else if(gametype == GAME_LMS)
2525                 {
2526                         entity sk;
2527                         sk = playerslots[player_localentnum - 1];
2528                         if(sk.(scores[ps_primary]) >= 666)
2529                                 s = "^1Match has already begun";
2530                         else if(sk.(scores[ps_primary]) > 0)
2531                                 s = "^1You have no more lives left";
2532                         else
2533                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2534                 }
2535                 else
2536                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2537                 o = Sbar_DrawNoteLine(o, s);
2538
2539                 //show restart countdown:
2540                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2541                         float countdown;
2542                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2543                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2544                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2545                         o = Sbar_DrawNoteLine(o, s);
2546                 }
2547         }
2548         if(warmup_stage && !intermission)
2549         {
2550                 s = "^2Currently in ^1warmup^2 stage!";
2551                 o = Sbar_DrawNoteLine(o, s);
2552         }
2553
2554         // move more important stuff more to the middle so its more visible
2555         o_y = vid_conheight * 0.66;
2556
2557         string blinkcolor;
2558         if(mod(time, 1) >= 0.5)
2559                 blinkcolor = "^1";
2560         else
2561                 blinkcolor = "^3";
2562
2563         if(ready_waiting && !intermission && !spectatee_status)
2564         {
2565                 if(ready_waiting_for_me)
2566                 {
2567                         if(warmup_stage)
2568                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2569                         else
2570                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2571                 }
2572                 else
2573                 {
2574                         if(warmup_stage)
2575                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2576                         else
2577                                 s = strcat("^2Waiting for others to ready up...");
2578                 }
2579                 o = Sbar_DrawNoteLine(o, s);
2580         }
2581         else if(warmup_stage && !intermission && !spectatee_status)
2582         {
2583                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2584                 o = Sbar_DrawNoteLine(o, s);
2585         }
2586         if(vote_waiting)
2587         {
2588                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2589                 o = Sbar_DrawNoteLine(o, s);
2590
2591                 if(vote_waiting_for_me)
2592                 {
2593                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2594                         o = Sbar_DrawNoteLine(o, s);
2595
2596                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2597                         o = Sbar_DrawNoteLine(o, s);
2598
2599                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2600                         o = Sbar_DrawNoteLine(o, s);
2601                 }
2602                 else
2603                 {
2604                         s = strcat("^2Waiting for others to vote...");
2605                         o = Sbar_DrawNoteLine(o, s);
2606                 }
2607         }
2608         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2609         {
2610                 entity tm;
2611                 float ts_min, ts_max;
2612                 tm = teams.sort_next;
2613                 if (tm)
2614                 {
2615                         for(; tm.sort_next; tm = tm.sort_next)
2616                         {
2617                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2618                                         continue;
2619                                 if(!ts_min) ts_min = tm.team_size;
2620                                 else ts_min = min(ts_min, tm.team_size);
2621                                 if(!ts_max) ts_max = tm.team_size;
2622                                 else ts_max = max(ts_max, tm.team_size);
2623                         }
2624                         if ((ts_max - ts_min) > 1)
2625                         {
2626                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2627                                 tm = GetTeam(myteam, false);
2628                                 if (tm)
2629                                 if (tm.team != COLOR_SPECTATOR)
2630                                 if (tm.team_size == ts_max)
2631                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2632
2633                                 o = Sbar_DrawNoteLine(o, s);
2634                         }
2635                 }
2636         }
2637
2638         Sbar_UpdatePlayerTeams();
2639         if (intermission == 2) // map voting screen
2640         {
2641                 if(sb_showaccuracy) {
2642                         Sbar_DrawAccuracyStats();
2643                         Sbar_Score();
2644                         Sbar_Timer();
2645                 }
2646                 else if(sb_showscores) {
2647                         Sbar_DrawScoreboard();
2648                         Sbar_Score();
2649                         Sbar_Timer();
2650                 }
2651                 else
2652                         Sbar_FinaleOverlay();
2653
2654                 Sbar_Reset();
2655         }
2656         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2657         {
2658                 if(sb_showaccuracy)
2659                         Sbar_DrawAccuracyStats();
2660                 else
2661                         Sbar_DrawScoreboard();
2662                 Sbar_Score();
2663                 Sbar_Timer();
2664
2665                 Sbar_Reset();
2666         }
2667         else
2668         {
2669                 if(sb_showaccuracy)
2670                         Sbar_DrawAccuracyStats();
2671                 else
2672                         Sbar_DrawScoreboard();
2673                 float armor, health;
2674                 armor = getstati(STAT_ARMOR);
2675                 health = getstati(STAT_HEALTH);
2676
2677                 stat_items = getstati(STAT_ITEMS);
2678                 stat_weapons = getstati(STAT_WEAPONS);
2679
2680                 fade = 3.2 - 2 * (time - weapontime);
2681                 fade = bound(0.7, fade, 1);
2682
2683                 vector bg_size; // hud background size
2684                 bg_size = '1600 58 0';
2685
2686                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2687                         if (teamplay)
2688                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2689                         else {
2690                                 // allow for custom HUD colors in non-teamgames
2691                                 color_x = cvar("sbar_color_bg_r");
2692                                 color_y = cvar("sbar_color_bg_g");
2693                                 color_z = cvar("sbar_color_bg_b");
2694
2695                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2696                         }
2697                 }
2698
2699                 if(sbar_hudselector == 2) // combined health and armor display
2700                 {
2701                         vector v;
2702                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2703
2704                         vector num_pos;
2705                         num_pos = bottom - '96 28 0';
2706
2707                         x = floor(v_x + 1);
2708
2709                         if(v_z) // fully armored
2710                         {
2711                                 // here, armorideal > armor
2712                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2713                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2714                         }
2715                         else
2716                         {
2717                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2718                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2719                         }
2720                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2721                 }
2722
2723                 else
2724                 {
2725                         vector health_pos, armor_pos;
2726
2727                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2728                                 armor_pos = bottom - '96 28 0';
2729                                 health_pos = bottom - '-14 28 0';
2730                         }
2731                         else {
2732                                 health_pos = bottom - '96 28 0';                                
2733                                 armor_pos = bottom - '-14 28 0';
2734                         }
2735
2736                         // armor
2737                         x = armor;
2738                         if (x > 0)
2739                         {
2740                                 if (x > 45) {
2741                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2742                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2743                                 }
2744                                 else {
2745                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2746                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2747                                 }
2748                         }
2749
2750                         // health
2751                         x = health;
2752                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2753                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2754                 }
2755
2756                 // ammo
2757                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2758
2759                 for (i = 0; i < 4; ++i) {
2760                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2761
2762                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2763                                 if (stat_items & GetAmmoItemCode(i)) {
2764                                         if (vid_conwidth >= 800) {
2765                                                 pos_x = 230;
2766                                                 pos_y = 40;
2767                                         } else {
2768                                                 pos_x = 206;
2769                                                 pos_y = 33;
2770                                         }
2771
2772                                         pos = bottom - pos;
2773                                         if(vid_conwidth >= 800)
2774                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2775                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2776                                         if(a < 10)
2777                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2778                                         else
2779                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2780                                 }
2781                         } else {
2782                                 if (a > 0) {
2783                                         switch (i) {
2784                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2785                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2786                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2787                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2788                                         }
2789
2790                                         pos = bottom - pos;
2791                                         if (stat_items & GetAmmoItemCode(i))
2792                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2793                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2794                                         if (a < 10) {
2795                                                 if(stat_items & GetAmmoItemCode(i))
2796                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2797                                                 else
2798                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2799                                         } else {
2800                                                 if(stat_items & GetAmmoItemCode(i))
2801                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2802                                                 else
2803                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2804                                         }
2805                                 }
2806                         }
2807                 }
2808
2809                 // fuel ammo
2810                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2811
2812                 if (a > 0) { // if we have fuel, draw the amount
2813                         float invincibility_time, dt;
2814                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2815                         dt = invincibility_time - time;
2816                         if (vid_conwidth >= 800) {
2817                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2818                                         pos_x = bottom_x + 140;
2819                                         pos_y = bottom_y - 72;
2820                                 }
2821                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2822                                         pos_x = bottom_x + 140;
2823                                         pos_y = bottom_y - 20;
2824                                 }
2825                         }
2826                         else { // draw fuel on top of ammo if vid_conwidth < 800
2827                                 pos_x = bottom_x - 200;
2828                                 pos_y = bottom_y - 45;
2829                         }
2830                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2831                         if (a > 10)
2832                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2833                         else
2834                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2835                 }
2836
2837                 // draw scores and timer
2838                 Sbar_Score();
2839                 Sbar_Timer();
2840
2841                 // draw strength/invincibility icon and timer
2842                 CSQC_Strength_Timer();
2843
2844                 // weapon icons
2845                 if(cvar_or("sbar_showweaponicons", 1)) {
2846                         x = 1.0;
2847                         Sbar_DrawWeapon_Clear();
2848                         for(i = 1; i <= 24; ++i)
2849                         {
2850                                 if(weaponimpulse[i-1] >= 0)
2851                                 if(stat_weapons & x)
2852                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2853                                 x *= 2;
2854                         }
2855                 }
2856
2857                 // draw gametype specific icons
2858                 if(gametype == GAME_KEYHUNT)
2859                         CSQC_kh_hud();
2860                 else if(gametype == GAME_CTF)
2861                         CSQC_ctf_hud();
2862                 else if(gametype == GAME_NEXBALL)
2863                         CSQC_nb_hud();
2864                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2865                         CSQC_race_hud();
2866         }
2867         return;
2868 }
2869
2870 // CTF HUD
2871 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2872 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2873 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2874
2875 void CSQC_ctf_hudreset(void)
2876 {
2877         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2878 }
2879
2880 void CSQC_ctf_hud(void)
2881 {
2882         vector bottomleft, redflag_pos, blueflag_pos, sz;
2883         float f; // every function should have that
2884         bottomleft_x = 0;
2885         bottomleft_y = vid_conheight;
2886         bottomleft_z = 0;
2887
2888         float redflag, blueflag; // current status
2889         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2890         float stat_items;
2891
2892         stat_items = getstati(STAT_ITEMS);
2893         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2894         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2895
2896         // when status CHANGES, set old status into prevstatus and current status into status
2897         if (redflag != redflag_prevframe)
2898         {
2899                 redflag_statuschange_time = time;
2900                 redflag_prevstatus = redflag_prevframe;
2901                 redflag_prevframe = redflag;
2902         }
2903
2904         if (blueflag != blueflag_prevframe)
2905         {
2906                 blueflag_statuschange_time = time;
2907                 blueflag_prevstatus = blueflag_prevframe;
2908                 blueflag_prevframe = blueflag;
2909         }
2910         
2911         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2912         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2913
2914         float BLINK_FACTOR = 0.15;
2915         float BLINK_BASE = 0.85;
2916         // note:
2917         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2918         // thus
2919         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2920         // ensure RMS == 1
2921         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2922
2923         string red_icon, red_icon_prevstatus;
2924         float red_alpha, red_alpha_prevstatus;
2925         red_alpha = red_alpha_prevstatus = 1;
2926         switch(redflag) {
2927                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2928                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2929                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2930                 default:
2931                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2932                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2933                         else
2934                                 red_icon = string_null;
2935                         break;
2936         }
2937         switch(redflag_prevstatus) {
2938                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2939                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2940                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2941                 default:
2942                         if(redflag == 3)
2943                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2944                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2945                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2946                         else
2947                                 red_icon_prevstatus = string_null;
2948                         break;
2949         }
2950
2951         string blue_icon, blue_icon_prevstatus;
2952         float blue_alpha, blue_alpha_prevstatus;
2953         blue_alpha = blue_alpha_prevstatus = 1;
2954         switch(blueflag) {
2955                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2956                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2957                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2958                 default:
2959                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2960                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2961                         else
2962                                 blue_icon = string_null;
2963                         break;
2964         }
2965         switch(blueflag_prevstatus) {
2966                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2967                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2968                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2969                 default:
2970                         if(blueflag == 3)
2971                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2972                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2973                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2974                         else
2975                                 blue_icon_prevstatus = string_null;
2976                         break;
2977         }
2978
2979         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2980                 redflag_pos = bottomleft - '-4 50 0';
2981                 blueflag_pos = bottomleft - '-62 50 0';
2982         } else {
2983                 blueflag_pos = bottomleft - '-4 50 0';
2984                 redflag_pos = bottomleft - '-62 50 0';
2985         }
2986         
2987         sz = '52 52 0';
2988         
2989         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2990         if(red_icon_prevstatus && f < 1)
2991                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2992         if(red_icon)
2993                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2994
2995         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2996         if(blue_icon_prevstatus && f < 1)
2997                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2998         if(blue_icon)
2999                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3000 }
3001
3002 // Keyhunt HUD
3003 float kh_runheretime;
3004
3005 void CSQC_kh_hudreset(void)
3006 {
3007         kh_runheretime = 0;
3008 }
3009
3010 void CSQC_kh_hud(void)
3011 {
3012         float kh_keys;
3013         float keyteam;
3014         float a, aa;
3015         vector p, pa, kh_size, kh_asize;
3016
3017         vector bottomleft;
3018         bottomleft_x = 0;
3019         bottomleft_y = vid_conheight;
3020         bottomleft_z = 0;
3021
3022         p_x = 6;
3023         p_y = vid_conheight - 34 - 3;
3024         p_z = 0;
3025
3026         kh_keys = getstati(STAT_KH_KEYS);
3027
3028         kh_size = '19 34 0';
3029         kh_asize = '19 10 0';
3030         pa = p + '0 -10 0';
3031
3032         float i, key;
3033
3034         float keycount;
3035         keycount = 0;
3036         for(i = 0; i < 4; ++i)
3037         {
3038                 key = floor(kh_keys / pow(32, i)) & 31;
3039                 keyteam = key - 1;
3040                 if(keyteam == 30 && keycount <= 4)
3041                         keycount += 4;
3042                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3043                         keycount += 1;
3044         }
3045         // this yields 8 exactly if "RUN HERE" shows
3046
3047         if(keycount == 8)
3048         {
3049                 if(!kh_runheretime)
3050                         kh_runheretime = time;
3051                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3052         }
3053         else
3054                 kh_runheretime = 0;
3055
3056         for(i = 0; i < 4; ++i)
3057         {
3058                 key = floor(kh_keys / pow(32, i)) & 31;
3059                 keyteam = key - 1;
3060                 switch(keyteam)
3061                 {
3062                         case 30: // my key
3063                                 keyteam = myteam;
3064                                 a = 1;
3065                                 aa = 1;
3066                                 break;
3067                         case -1: // no key
3068                                 a = 0;
3069                                 aa = 0;
3070                                 break;
3071                         default: // owned or dropped
3072                                 a = 0.2;
3073                                 aa = 0.5;
3074                                 break;
3075                 }
3076                 a = a * sbar_alpha_fg;
3077                 aa = aa * sbar_alpha_fg;
3078                 if(a > 0)
3079                 {
3080                         switch(keyteam)
3081                         {
3082                                 case COLOR_TEAM1:
3083                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3084                                         break;
3085                                 case COLOR_TEAM2:
3086                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3087                                         break;
3088                                 case COLOR_TEAM3:
3089                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3090                                         break;
3091                                 case COLOR_TEAM4:
3092                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3093                                         break;
3094                                 default:
3095                                         break;
3096                         }
3097                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3098                         {
3099                                 case 0:
3100                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3101                                         break;
3102                                 case 1:
3103                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3104                                         break;
3105                                 case 2:
3106                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3107                                         break;
3108                                 case 3:
3109                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3110                                         break;
3111                         }
3112                 }
3113                 p_x += 24;
3114                 pa_x += 24;
3115         }
3116 }
3117
3118 //Nexball HUD
3119 #define NBPB_SIZE '96 38 0'
3120 #define NBPB_BT 2                   //thickness
3121 #define NBPB_BRGB '1 1 1'
3122 #define NBPB_BALPH 1                //alpha
3123 #define NBPB_BFLAG DRAWFLAG_NORMAL
3124 #define NBPB_IALPH 0.4
3125 #define NBPB_IFLAG DRAWFLAG_NORMAL
3126 #define NBPB_IRGB '0.7 0.1 0'
3127
3128 void CSQC_nb_hud(void)
3129 {
3130         float stat_items, nb_pb_starttime, dt, p;
3131         vector pos;
3132
3133         stat_items = getstati(STAT_ITEMS);
3134         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3135
3136         pos_x = 4;
3137         pos_y = vid_conheight - 42;
3138         pos_z = 0;
3139
3140         //Manage the progress bar if any
3141         if (nb_pb_starttime > 0)
3142         {
3143                 vector s;
3144                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3145                 // one period of positive triangle
3146                 p = 2 * dt / nb_pb_period;
3147                 if (p > 1)
3148                         p = 2 - p;
3149
3150                 s = NBPB_SIZE;
3151                 //Draw the filling
3152                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3153
3154                 //Draw the box
3155                 s = NBPB_SIZE;
3156                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3157                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3158                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3159                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3160         }
3161
3162         pos_x += 12; //horizontal margin to the picture
3163         pos_y += 2; //vertical margin to the picture
3164
3165         if (stat_items & IT_KEY1)
3166                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3167 }
3168
3169 float crecordtime_prev; // last remembered crecordtime
3170 float crecordtime_change_time; // time when crecordtime last changed
3171 float srecordtime_prev; // last remembered srecordtime
3172 float srecordtime_change_time; // time when srecordtime last changed
3173 void CSQC_race_hud(void) 
3174 {
3175         entity me;
3176         me = playerslots[player_localentnum - 1];
3177         float t, score;
3178         float f; // yet another function has this
3179         score = me.(scores[ps_primary]);
3180
3181         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3182                 return; // no records in the actual race
3183
3184         drawfont = sbar_bigfont;
3185         vector pos;
3186         pos_x = 2;
3187         pos_y = vid_conheight - 48;
3188
3189         // clientside personal record
3190         string rr;
3191         if(gametype == GAME_CTS)
3192                 rr = CTS_RECORD;
3193         else
3194                 rr = RACE_RECORD;
3195         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3196
3197         if(score && score < t || !t)
3198                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3199
3200         if(t != crecordtime_prev) {
3201                 crecordtime_prev = t;
3202                 crecordtime_change_time = time;
3203         }
3204         f = time - crecordtime_change_time;
3205
3206         if (f > 1) {
3207                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3208                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3209         } else {
3210                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3211                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3212
3213                 // expanding
3214                 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3215                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3216         }
3217
3218         // server record
3219         pos_y += 26;
3220         t = race_server_record;
3221         if(t != srecordtime_prev) {
3222                 srecordtime_prev = t;
3223                 srecordtime_change_time = time;
3224         }
3225         f = time - srecordtime_change_time;
3226
3227         if (f > 1) {
3228                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3229                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3230         } else {
3231                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3232                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3233
3234                 // expanding
3235                 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3236                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3237         }
3238         drawfont = sbar_font;
3239 }