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add team scores display; csqc .team is NOT svqc .team, that sucks! (csqc .team is...
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 vector sbar_fontsize;
10 float sbar_alpha_fg;
11 float sbar_hudselector;
12 /*
13 entity sortedPlayers;
14 entity sortedTeams;
15
16 .float sb_frags;
17 .float sb_team;
18 .float sb_player;
19 .float sb_caps;
20 */
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
23
24 entity team1, team2, team3, team4, teamspec;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void MapVote_Draw();
29 void Sbar_FinaleOverlay()
30 {
31         /*vector pos;
32         pos_x = (vid_conwidth - 1)/2;
33         pos_y = 16;
34         pos_z = 0;*/
35         
36         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37         
38         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
39         MapVote_Draw();
40 }
41
42 void Sbar_DrawWeapon(float nr, float fade, float active)
43 {
44         vector pos, vsize, color;
45         float value;
46         
47         value = (active) ? 1 : 0.6;
48         color_x = color_y = color_z = value;
49         
50         if(sbar_hudselector == 1)
51         {
52                 // width = 300, height = 100
53                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54                 
55                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56                 pos_y = (vid_conheight - w_height);
57                 pos_z = 0;
58                 vsize_x = w_width;
59                 vsize_y = w_height;
60                 vsize_z = 0;
61                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
62                 pos_x += w_space;
63                 pos_y += w_space;
64                 vsize_x = font_size;
65                 vsize_y = font_size;
66                 vsize_z = 0;
67                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
68
69         }
70         else
71         {
72                 // width = 300, height = 100
73                 const float w2_width = 300, w2_height = 100, w2_space = 10;
74                 const float w2_scale = 0.4;
75
76                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78                 pos_z = 0;
79                 vsize_x = w2_width * w2_scale;
80                 vsize_y = w2_height * w2_scale;
81                 vsize_z = 0;
82                 
83                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84         }
85 }
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
87 {
88         float l, i;
89         string str, tmp;
90         float minus;
91         vector vsize;
92
93         vsize_x = vsize_y = lettersize;
94         vsize_z = 0;
95
96         if(num < 0)
97         {
98                 minus = true;
99                 num = -num;
100                 pos_x -= lettersize;
101         } else
102                 minus = false;
103         
104         if(digits < 0)
105         {
106                 tmp = ftos(num);
107                 digits = -digits;
108                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
109         } else
110                 str = ftos(num);
111         
112         l = strlen(str);
113
114         if(l > digits)
115         {
116                 str = substring(str, l-digits, 999);
117                 l = strlen(str);
118         } else if(l < digits)
119                 pos_x += (digits-l) * lettersize;
120
121         if(minus)
122         {
123                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
124                 pos_x += lettersize;
125         }
126
127         for(i = 0; i < l; ++i)
128         {
129                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
130                 pos_x += lettersize;
131         }
132 }
133
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
136 {
137         float i, f, primary_prio, secondary_prio;
138
139         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140         for(i = 0; i < MAX_SCORE; ++i)
141         {
142                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ps_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ps_secondary = i;
147         }
148         if(ps_secondary == -1)
149                 ps_secondary = ps_primary;
150         
151         for(i = 0; i < MAX_TEAMSCORE; ++i)
152         {
153                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154                 if(f == SFL_SORT_PRIO_PRIMARY)
155                         ts_primary = i;
156                 if(f == SFL_SORT_PRIO_SECONDARY)
157                         ts_secondary = i;
158         }
159         if(ts_secondary == -1)
160                 ts_secondary = ts_primary;
161
162         Cmd_Sbar_SetFields(0);
163 }
164
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
167 {
168         float Team;
169         entity pl, tmp;
170         float num;
171
172         num = 0;
173         for(pl = players.sort_next; pl; pl = pl.sort_next)
174         {
175                 num += 1;
176                 Team = GetPlayerColor(pl.sv_entnum);
177                 if(pl.team != Team)
178                 {
179                         tmp = GetTeam(pl.team, false);
180                         tmp.team_size -= 1;
181                         tmp = GetTeam(Team, true);
182                         tmp.team_size += 1;
183                         
184                         pl.team = Team;
185
186                         tmp = pl.sort_prev;
187                         Sbar_UpdatePlayerPos(pl);
188                         if(tmp)
189                                 pl = tmp;
190                         else
191                                 pl = players.sort_next;
192                 }
193         }
194         //print(strcat("PNUM: ", ftos(num), "\n"));
195 }
196
197 float Sbar_ComparePlayerScores(entity left, entity right)
198 {
199         float vl, vr;
200         vl = GetPlayerColor(left.sv_entnum);
201         vr = GetPlayerColor(right.sv_entnum);
202         
203         if(vl > vr)
204                 return true;
205         if(vl < vr)
206                 return false;
207
208         vl = left.scores[ps_primary];
209         vr = right.scores[ps_primary];
210         if(vl > vr)
211                 return IS_INCREASING(scores_flags[ps_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(scores_flags[ps_primary]);
214         
215         vl = left.scores[ps_secondary];
216         vr = right.scores[ps_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(scores_flags[ps_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(scores_flags[ps_secondary]);
221         
222         return false;
223 }
224
225 void Sbar_UpdatePlayerPos(entity player)
226 {
227         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
228         {
229                 SORT_SWAP(player, other);
230         }
231         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
232         {
233                 SORT_SWAP(other, player);
234         }
235 }
236
237 float Sbar_CompareTeamScores(entity left, entity right)
238 {
239         float vl, vr;
240
241         if(left.team == COLOR_SPECTATOR)
242                 return 1;
243         if(right.team == COLOR_SPECTATOR)
244                 return 0;
245         
246         vl = left.teamscores[ts_primary];
247         vr = right.teamscores[ts_primary];
248         if(vl > vr)
249                 return IS_INCREASING(teamscores_flags[ts_primary]);
250         if(vl < vr)
251                 return IS_DECREASING(teamscores_flags[ts_primary]);
252         
253         vl = left.teamscores[ts_secondary];
254         vr = right.teamscores[ts_secondary];
255         if(vl > vr)
256                 return IS_INCREASING(teamscores_flags[ts_secondary]);
257         if(vl < vr)
258                 return IS_DECREASING(teamscores_flags[ts_secondary]);
259
260         return false;
261 }
262
263 void Sbar_UpdateTeamPos(entity Team)
264 {
265         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
266         {
267                 SORT_SWAP(Team, other);
268         }
269         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
270         {
271                 SORT_SWAP(other, Team);
272         }
273 }
274
275 void Cmd_Sbar_Help(float argc)
276 {
277         print("You can modify the scoreboard using the\n");
278         print("^3|---------------------------------------------------------------|\n");
279         print("^1 TO BE DONE\n");
280         print("Usage:\n");
281         print("^2sbar_columns_set default\n");
282         print("^2sbar_columns_set ^7filed1 field2 ...\n");
283         print("The following field names are recognized (case INsensitive):\n");
284         print("You can use a ^3|^7 to start the right-aligned fields.\n");
285         
286         print("^3name^7 or ^3nick^7             Name of a player\n");
287         print("^3ping^7                     Ping time\n\n");
288         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
289         print("                         The kill-death ratio\n");
290
291         print("Before a field you can put a + or - sign, then a comma separated list\n");
292         print("of game types, then a slash, to make the field show up only in these\n");
293         print("or in all but these game types.\n");
294
295 /*
296         print("^3caps^7 or ^3captures^7         Number of flags captured\n");
297         print("^3rets^7 or ^3returns^7          Number of flags returned\n");
298         print("^3frags^7 or ^3kills^7           Frags\n");
299         print("^3deaths^7 or ^3dths^7           Number of deaths\n");
300         */
301         local float i;
302         print("Additional columns:\n");
303         for(i = 0; i < MAX_SCORE; ++i)
304         {
305                 if(scores_label[i] != "")
306                         print(strcat(scores_label[i], "\n"));
307         }
308 }
309
310 #define MIN_NAMELEN 24
311 #define MAX_NAMELEN 24
312
313 string Sbar_DefaultColumnLayout()
314 {
315         return "ping name | +kh,ctf/caps -ctf,kh/kills -ctf,kh/deaths -lms/score +lms/lives +lms/place";
316         /*
317         switch(gametype)
318         {
319                 case GAME_CTF: return "ping name | caps score";
320                 case GAME_KEYHUNT: return "ping name | caps kills score";
321                 default: return "ping name | score";
322                         // TODO: add other gametypes
323         }
324         */
325 }
326
327 void Cmd_Sbar_SetFields(float argc)
328 {
329         float i, j, slash;
330         string str, pattern, subpattern;
331         float digit;
332
333         // TODO: re enable with gametype dependant cvars?
334         if(argc < 2) // no arguments provided
335                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
336
337         if(argc < 2)
338                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
339
340         if(argc == 2)
341         {
342                 if(argv(1) == "default")
343                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
344                 else if(argv(1) == "all")
345                 {
346                         string s;
347                         s = "ping name |";
348                         for(i = 0; i < MAX_SCORE; ++i)
349                         {
350                                 if(i != ps_primary)
351                                 if(i != ps_secondary)
352                                 if(scores_label[i] != "")
353                                         s = strcat(s, " ", scores_label[i]);
354                         }
355                         if(ps_secondary != ps_primary)
356                                 s = strcat(s, " ", scores_label[ps_secondary]);
357                         s = strcat(s, " ", scores_label[ps_primary]);
358                         argc = tokenizebyseparator(strcat("x ", s), " ");
359                 }
360         }
361                 
362         
363         argc = min(MAX_SBAR_FIELDS, argc);
364         sbar_num_fields = 0;
365
366         drawfont = sbar_font;
367         digit = stringwidth("0123456789", FALSE) / 10;
368
369         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
370
371         argc = min(argc-1, MAX_SBAR_FIELDS-1);
372         for(i = 0; i < argc; ++i)
373         {
374                 str = argv(i+1);
375
376                 slash = strstrofs(str, "/", 0);
377                 if(slash >= 0)
378                 {
379                         pattern = substring(str, 0, slash);
380                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
381
382                         if(substring(pattern, 0, 1) == "-")
383                         {
384                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
385                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
386                                         continue;
387                         }
388                         else
389                         {
390                                 if(substring(pattern, 0, 1) == "+")
391                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
392                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
393                                         continue;
394                         }
395                 }
396
397                 strunzone(sbar_title[sbar_num_fields]);
398                 sbar_title[sbar_num_fields] = strzone(str);
399                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
400                 str = strtolower(str);
401
402                 if(str == "ping") {
403                         sbar_field[sbar_num_fields] = SP_PING;
404                 } else if(str == "name" || str == "nick") {
405                         sbar_field[sbar_num_fields] = SP_NAME;
406                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
407                 } else if(str == "|") {
408                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
409                 } else {
410                         for(j = 0; j < MAX_SCORE; ++j)
411                                 if(str == strtolower(scores_label[j]))
412                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
413 :notfound
414                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
415                         continue;
416 :found
417                         sbar_field[sbar_num_fields] = j;
418                 }
419                 ++sbar_num_fields;
420         }
421         sbar_field[sbar_num_fields] = SP_END;
422 }
423
424 // MOVEUP::
425 vector sbar_field_rgb;
426 string Sbar_GetField(entity pl, float field)
427 {
428         float tmp, num, denom, f;
429         string str;
430         sbar_field_rgb = '1 1 1';
431         switch(field)
432         {
433                 case SP_PING:
434                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
435                         tmp = max(0, min(220, stof(str)-80)) / 220;
436                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
437                         return str;
438                 
439                 case SP_NAME:
440                         return getplayerkey(pl.sv_entnum, "name");
441
442                 case SP_KDRATIO:
443                         num = pl.(scores[SP_KILLS]);
444                         denom = pl.(scores[SP_DEATHS]);
445
446                         if(denom == 0) {
447                                 sbar_field_rgb = '0 1 0';
448                                 str = ftos(num);
449                         } else if(num <= 0) {
450                                 sbar_field_rgb = '1 0 0';
451                                 str = ftos(num/denom);
452                         } else
453                                 str = ftos(num/denom);
454                 
455                         tmp = strstrofs(str, ".", 0);
456                         if(tmp > 0)
457                                 str = substring(str, 0, tmp+2);
458                         return str;
459                         
460                 default:
461                         tmp = pl.(scores[field]);
462                         f = scores_flags[field];
463                         if(field == ps_primary)
464                                 sbar_field_rgb = '1 1 0';
465                         else if(field == ps_secondary)
466                                 sbar_field_rgb = '0 1 1';
467                         else
468                                 sbar_field_rgb = '1 1 1';
469                         if(!tmp)
470                                 if(f & SFL_HIDE_ZERO)
471                                         return "";
472                         return ftos(tmp);
473         }
474         //return "error";
475 }
476
477 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
478 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
479 {
480         // STOP.
481         // The following function is SLOW.
482         // For your safety and for the protection of those around you...
483         // DO NOT CALL THIS AT HOME.
484         // No really, don't.
485         if(stringwidth(theText, handleColors) <= maxWidth)
486                 return strlen(theText); // yeah!
487
488         // binary search for right place to cut string
489         float left, right, middle; // this always works
490         left = 0;
491         right = strlen(theText); // this always fails
492         do
493         {
494                 middle = floor((left + right) / 2);
495                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
496                         left = middle;
497                 else
498                         right = middle;
499         }
500         while(left < right - 1);
501
502         // NOTE: when color codes are involved, this binary search is,
503         // mathematically, BROKEN. However, it is obviously guaranteed to
504         // terminate, as the range still halves each time - but nevertheless, it is
505         // guaranteed that it finds ONE valid cutoff place (where "left" is in
506         // range, and "right" is outside).
507
508         return left;
509 }
510 string textShortenToWidth(string theText, float maxWidth, float handleColors)
511 {
512         if(stringwidth(theText, handleColors) <= maxWidth)
513                 return theText;
514         else
515                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
516 }
517
518 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
519
520 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
521 {
522         vector tmp;
523         string str;
524         float i, field, len;
525         float is_spec;
526         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
527
528         // Layout:
529         tmp_z = 0;
530         if(is_self)
531         {
532                 tmp_x = sbwidth;
533                 tmp_y = sbar_fontsize_y;
534                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
535         }       
536         tmp_y = 0;
537         
538         for(i = 0; i < sbar_num_fields; ++i)
539         {
540                 field = sbar_field[i];
541                 if(field == SP_SEPARATOR)
542                         break;
543
544                 if(is_spec && field != SP_NAME && field != SP_PING) {
545                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
546                         continue;
547                 }
548                 str = Sbar_GetField(pl, field);
549
550                 if(field == SP_NAME)
551                 {
552                         float realsize;
553                         float j;
554                         realsize = sbar_size[i];
555                         if(i+1 < sbar_num_fields)
556                                 if(sbar_field[i+1] == SP_SEPARATOR)
557                                 {
558                                         realsize = (xmax - xmin) / sbar_fontsize_x;
559                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
560                                                 realsize -= sbar_size[j] + 1;
561                                         realsize += 1;
562                                 }
563                         str = textShortenToWidth(str, realsize, TRUE);
564                 }
565                 len = stringwidth(str, TRUE);
566                 
567                 if(sbar_size[i] < len)
568                         sbar_size[i] = len;
569
570                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
571
572                 if(field == SP_NAME) {
573                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
574                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
575                 } else {
576                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
577                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
578                 }
579         }
580         
581         if(sbar_field[i] == SP_SEPARATOR)
582         {
583                 pos_x = xmax;
584                 for(i = sbar_num_fields-1; i > 0; --i)
585                 {
586                         field = sbar_field[i];
587                         if(field == SP_SEPARATOR)
588                                 break;
589                         
590                         if(is_spec && field != SP_NAME && field != SP_PING) {
591                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
592                                 continue;
593                         }
594                         
595                         str = Sbar_GetField(pl, field);
596
597                         if(field == SP_NAME)
598                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
599                         len = stringwidth(str, TRUE);
600
601                         if(sbar_size[i] < len)
602                                 sbar_size[i] = len;
603
604                         if(field == SP_NAME) {
605                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
606                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
607                         } else {
608                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
609                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
610                         }
611                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
612                 }
613         }
614 }
615
616 void Sbar_DrawScoreboard()
617 {
618         //float xmin, ymin, xmax, ymax;
619         vector rgb, pos, tmp, sbar_save;
620         entity pl, tm;
621         float specs, i;
622         float center_x;
623
624         sbar_fontsize = Sbar_GetFontsize();
625         if(sbar_fontsize_x == 0)
626                 sbar_fontsize = '8 8 0';
627         if(sbar_fontsize_y == 0)
628                 sbar_fontsize_y = sbar_fontsize_x;
629         
630         xmin = vid_conwidth / 5;
631         ymin = 20;
632
633         xmax = vid_conwidth - xmin;
634         ymax = vid_conheight - 0.2*vid_conheight;
635
636         sbwidth = xmax - xmin;
637         sbheight = ymax - ymin;
638
639         center_x = xmin + 0.5*sbwidth;
640
641         //Sbar_UpdateFields();
642
643         // Initializes position
644         //pos_x = xmin;
645         pos_y = ymin;
646         pos_z = 0;
647
648         // Heading
649         drawfont = sbar_font;
650         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
651         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
652         pos_x = xmin;
653         pos_y += 24 + 4;
654
655         // Titlebar background:
656         tmp_x = sbwidth;
657         tmp_y = sbar_fontsize_y;
658         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
659         
660         for(i = 0; i < sbar_num_fields; ++i)
661         {
662                 if(sbar_field[i] == SP_SEPARATOR)
663                         break;
664                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
665                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
666         }
667         
668         if(sbar_field[i] == SP_SEPARATOR)
669         {
670                 pos_x = xmax + sbar_fontsize_x;
671                 tmp_y = tmp_z = 0;
672                 for(i = sbar_num_fields-1; i > 0; --i)
673                 {
674                         if(sbar_field[i] == SP_SEPARATOR)
675                                 break;
676
677                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
678                         /**
679                          * FTEQCC BUG!
680                          * Using the following line will fuck it all up:
681                          **
682                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
683                          */
684                         tmp_x = sbar_fontsize_x*sbar_size[i];
685                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
686                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
687                 }
688         }
689                 
690         pos_x = xmin;
691         pos_y += 1.5 * sbar_fontsize_y;
692
693         sbar_save = sbar;
694         sbar = '0 0 0';
695         
696         if(teamplay)
697         {
698                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
699                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
700                 {
701                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
702                                 continue;
703
704                         rgb = GetTeamRGB(tm.team);
705
706                         pos_x = xmin;
707
708                         Sbar_DrawXNum(
709                                 pos - '6.5 0 0' * sbar_fontsize_y,
710                                 tm.(teamscores[ts_primary]),
711                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
712
713                         if(ts_primary != ts_secondary)
714                         Sbar_DrawXNum(
715                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
716                                 tm.(teamscores[ts_secondary]),
717                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
718                         
719                         specs = tm.team_size;
720
721                         if(specs < 2)
722                                 specs = 2;
723                         
724                         tmp_x = sbwidth;
725                         tmp_y = 1.25 * sbar_fontsize_y * specs;
726                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
727                         
728                         for(pl = players.sort_next; pl; pl = pl.sort_next)
729                         {
730                                 if(pl.team != tm.team)
731                                         continue;
732                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
733                                 pos_y += 1.25 * sbar_fontsize_y;
734                                 tmp_y -= 1.25 * sbar_fontsize_y;
735                         }
736                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
737                 }
738                 // rgb := tempvector :)
739                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
740                 pos_y += 3 * sbar_fontsize_y;
741                 specs = 0;
742                 for(pl = players.sort_next; pl; pl = pl.sort_next)
743                 {
744                         if(pl.team != COLOR_SPECTATOR)
745                                 continue;
746                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
747                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
748                         pos += '0 1.25 0' * sbar_fontsize_y;
749                         ++specs;
750                 }
751                         
752                 if(specs)
753                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
754         } else {
755                 pos_x = xmin;
756                 for(pl = players.sort_next; pl; pl = pl.sort_next)
757                 {
758                         if(pl.team == COLOR_SPECTATOR)
759                                 continue;
760                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
761                         pos_y += 1.25 * sbar_fontsize_y;
762                         tmp_y -= 1.25 * sbar_fontsize_y;
763                 }
764
765                 // rgb := tempvector :)
766                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
767                 pos_y += 3 * sbar_fontsize_y;
768                 specs = 0;
769                 for(pl = players.sort_next; pl; pl = pl.sort_next)
770                 {
771                         if(pl.team != COLOR_SPECTATOR)
772                                 continue;
773                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
774                         pos += '0 1.25 0' * sbar_fontsize_y;
775                         ++specs;
776                 }
777                         
778                 if(specs)
779                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
780         }
781         sbar = sbar_save;
782 }
783
784 void Sbar_Score(float margin)
785 {
786         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
787         vector sbar_save, place;
788         entity tm, pl, me;
789         sbar_save = sbar;
790
791         sbar_y = vid_conheight - (32+12);
792         sbar_x -= margin;
793         
794         place = '-48 -12 0';
795         if(teamplay)
796         {
797                 // Layout:
798                 //
799                 //   team1 team3 team4
800                 //
801                 //         TEAM2
802                 //for(i = 0; i < 4; ++i)
803                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
804                 {
805                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
806                                 continue;
807                         // -32*4 = -128
808                         score = tm.(teamscores[ts_primary]);
809                         if(tm.team == myteam)
810                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
811                         else
812                         {
813                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
814                                 place_x -= 4*12;
815                         }
816                 }
817         } else {
818                 // me vector := [team/connected frags id]
819                 myplace = 0;
820                 for(me = players.sort_next; me; me = me.sort_next)
821                 {
822                         if(me.team != COLOR_SPECTATOR)
823                                 ++myplace;
824                         if(me.sv_entnum == player_localentnum - 1)
825                                 break;
826                 }
827                 pl = players;
828                 if(pl == me)
829                         pl = pl.sort_next;
830                 
831                 if(pl) {
832                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
833                 } else
834                         distribution = 0;
835                 
836                 if(myplace == 1)
837                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
838                 else if(myplace == 2)
839                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
840                 else
841                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
842
843                 score = me.(scores[ps_primary]);
844                 if(distribution >= 0)
845                 {
846                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
847                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
848                 } else if(distribution >= -5)
849                 {
850                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
851                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
852                 } else {
853                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
854                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
855                 }
856         }
857         timelimit = getstatf(STAT_TIMELIMIT);
858         if(timelimit)
859         {
860                 timeleft = max(0, timelimit * 60 - time);
861                 minutes = floor(timeleft / 60);
862                 seconds = floor(timeleft - minutes*60);
863                 if(minutes >= 5)
864                 {
865                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
866                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
867                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
868                 } else if(minutes >= 1)
869                 {
870                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
871                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
872                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
873                 } else {
874                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
875                 }
876         } else {
877                 minutes = floor(time / 60);
878                 seconds = floor(time - minutes*60);
879                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
880                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
881                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
882         }
883         sbar = sbar_save;
884 }
885
886 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
887 {
888         float x, score;
889         pos_x += 72;
890         
891         if(teamplay)
892                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
893         else
894                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
895         x = pos_x;
896         pos_x += 5*8;
897         score = pl.(scores[ps_primary]);
898         pos_x -= stringwidth(ftos(score), FALSE)*8;
899         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
900         pos_x = x;
901         if(is_self)
902         {
903                 pos_x += 48;
904                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
905                 pos_x += 8;
906         } else
907                 pos_x += 56;
908         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
909 }
910
911 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
912 {
913         float x;
914         pos_x += 72;
915         
916         if(teamplay)
917                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
918         else
919                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
920         x = pos_x;
921         pos_x += 5*8;
922         pos_x -= stringwidth(ftos(frags), FALSE)*8;
923         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
924         pos_x = x;
925         if(is_self)
926         {
927                 pos_x += 48;
928                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
929                 pos_x += 8;
930         } else
931                 pos_x += 56;
932         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
933 }
934
935 void Sbar_MiniDeathmatchOverlay(vector pos)
936 {
937         float numlines, up, down, score;
938         entity me, tm, pl;
939         float miniscoreboard_size;
940         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
941         
942         if(miniscoreboard_size == 0)
943                 return;
944         pos_y = vid_conheight - 8;
945         
946         if(miniscoreboard_size < 0)
947                 numlines = (vid_conheight - sbar_y + 7) / 8;
948         else
949                 numlines = miniscoreboard_size;
950
951         // give up if there isn't enough room
952         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
953                 return;
954
955         // me vector := [team/connected frags id]
956         for(me = players.sort_next; me; me = me.sort_next)
957         {
958                 if(me.sv_entnum == player_localentnum - 1)
959                         break;
960         }
961
962         if(teamplay)
963                 numlines -= numteams;
964
965         // figure out how many players above and below we can show
966         up = floor(numlines/2);
967         down = up;
968         if((up + down) > numlines)
969                 down = numlines - up;
970
971         // render bottom-up
972         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
973         {
974                 if(pl.team == COLOR_SPECTATOR)
975                         continue;
976                 Sbar_MiniscoreItem(pos, pl, false);
977                 pos_y -= 9;
978                 --down;
979         }
980         Sbar_MiniscoreItem(pos, me, true);
981         pos_y -= 9;
982         up += down; // if there weren't enough lines below... add them
983         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
984         {
985                 if(pl.team == COLOR_SPECTATOR)
986                         continue;
987                 Sbar_MiniscoreItem(pos, pl, false);
988                 pos_y -= 9;
989                 --up;
990         }
991
992         if(teamplay)
993         {
994                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
995                 for(; tm; tm = tm.sort_prev)
996                 {
997                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
998                                 continue;
999                         score = tm.(teamscores[ts_primary]);
1000                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1001                         pos_y -= 9;
1002                 }
1003         }
1004 }
1005
1006 void Sbar_Draw (void)
1007 {
1008         float i;
1009         float x, fade;
1010         float stat_items;
1011
1012         //Sbar_SortFrags();
1013         Sbar_UpdatePlayerTeams();
1014
1015         sb_lines = 24;
1016         
1017         if (sb_showscores)
1018                 Sbar_DrawScoreboard();
1019         else if (intermission == 1)
1020         {
1021                 Sbar_DrawScoreboard();
1022                 return;
1023         }
1024         else if (intermission == 2)
1025                 Sbar_FinaleOverlay();
1026         else
1027         {
1028                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1029                 {
1030                         sbar_x = (vid_conwidth - 640.0)*0.5;
1031                         sbar_y = vid_conheight - 47;
1032                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1033                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1034                         Sbar_DrawScoreboard ();
1035                 }
1036                 else
1037                 {
1038                         if (sb_lines && sbar_hudselector == 1)
1039                         {
1040                                 stat_items = getstati(STAT_ITEMS);
1041
1042                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1043                                 sbar_y = vid_conheight - 24.0 - 16.0;
1044                                 sbar_z = 0;
1045                         
1046                                 fade = 3.2 - 2 * (time - weapontime);
1047                                 fade = bound(0.7, fade, 1);
1048
1049                                 x = 1.0;
1050                                 for(i = 0; i < 8; ++i)
1051                                 {
1052                                         if(stat_items & x)
1053                                         {
1054                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1055                                         }
1056                                         x *= 2;
1057                                 }
1058                                 x *= 2*2*2*2;
1059                                 if(stat_items & x)
1060                                 {
1061                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1062                                 }
1063
1064                                 // armor
1065                                 x = getstati(STAT_ARMOR);
1066                                 if (x > 0)
1067                                 {
1068                                         // "gfx/sb_armor"
1069                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1070                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1071                                         if(x > 200)
1072                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1073                                         else if(x > 100)
1074                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1075                                         else if(x > 50)
1076                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1077                                         else if(x > 25)
1078                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1079                                         else
1080                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1081                                 }
1082
1083                                 // health
1084                                 x = getstati(STAT_HEALTH);
1085                                 if (x != 0)
1086                                 {
1087                                         // "gfx/sb_health"
1088                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1089                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1090                                         if(x > 200)
1091                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1092                                         else if(x > 100)
1093                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1094                                         else if(x > 50)
1095                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1096                                         else if(x > 25)
1097                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1098                                         else
1099                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1100                                 }
1101
1102                                 // ammo
1103                                 x = getstati(STAT_AMMO);
1104                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1105                                 {
1106                                         if (stat_items & NEX_IT_SHELLS)
1107                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1108                                         else if (stat_items & NEX_IT_BULLETS)
1109                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1110                                         else if (stat_items & NEX_IT_ROCKETS)
1111                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1112                                         else if (stat_items & NEX_IT_CELLS)
1113                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1114                                         if(x > 10)
1115                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1116                                         else
1117                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1118                                 }
1119
1120                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1121                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1122                                 if (sbar_x > 0)
1123                                         Sbar_Score(16);
1124                                 // The margin can be at most 8 to support 640x480 console size:
1125                                 //   320 + 2 * (144 + 16) = 640
1126                         }
1127                         else if (sb_lines)
1128                         {
1129                         
1130                                 stat_items = getstati(STAT_ITEMS);
1131                         
1132                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1133                                 sbar_y = vid_conheight - 47;
1134                                 sbar_z = 0;
1135
1136                                 fade = 3 - 2 * (time - weapontime);
1137
1138                                 x = 1.0;
1139                                 for(i = 0; i < 8; ++i)
1140                                 {
1141                                         if(stat_items & x)
1142                                         {
1143                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1144                                         }
1145                                         x *= 2;
1146                                 }
1147                                 x *= 2*2*2*2;
1148                                 if(stat_items & x)
1149                                 {
1150                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1151                                 }
1152
1153                                 if (sb_lines > 24)
1154                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1155                                 else
1156                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1157
1158                                 // armor
1159                                 // (340-3*24) = 268
1160                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1161
1162                                 // health
1163                                 // (154-3*24) = 82
1164                                 x = getstati(STAT_HEALTH);
1165                                 if(x > 100)
1166                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1167                                 else if(x <= 25 && time - floor(time) > 0.5)
1168                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1169                                 else
1170                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1171
1172                                 // AK dont draw ammo for the laser
1173                                 x = getstati(STAT_AMMO);
1174                                 if(activeweapon != 12)
1175                                 {
1176                                         // (519-3*24) = 447
1177                                         if (stat_items & NEX_IT_SHELLS)
1178                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1179                                         else if (stat_items & NEX_IT_BULLETS)
1180                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1181                                         else if (stat_items & NEX_IT_ROCKETS)
1182                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1183                                         else if (stat_items & NEX_IT_CELLS)
1184                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1185                                         if(x > 10)
1186                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1187                                         else
1188                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1189                                 }
1190
1191                                 if (sb_lines > 24)
1192                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1193
1194                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1195                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1196
1197                                 if (sbar_x > 0)
1198                                         Sbar_Score(-16);
1199                                 // Because:
1200                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1201                                 //   pixels when there are four teams...
1202                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1203                                 //   sbar_x == 80...
1204                                 //   so we need to shift it by 64 pixels to the right to fit
1205                                 //   BUT: then it overlaps with the image that gets drawn
1206                                 //   for viewsize 100! Therefore, just account for 3 teams,
1207                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1208                                 //   to the right!
1209                         }
1210                 
1211                 
1212                         if(gametype == GAME_KEYHUNT)
1213                         {
1214                                 CSQC_kh_hud();
1215                         } else if(gametype == GAME_CTF)
1216                         {
1217                                 CSQC_ctf_hud();
1218                         }
1219                 }
1220         }
1221 }
1222
1223 void CSQC_ctf_hud(void)
1224 {
1225         // cvar("sbar_flagstatus_right") move the flag icons right
1226         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1227         float redflag, blueflag;
1228         float stat_items;
1229         vector pos;
1230         
1231         stat_items = getstati(STAT_ITEMS);
1232         redflag = (stat_items/32768) & 3;
1233         blueflag = (stat_items/131072) & 3;
1234
1235         /**
1236          * FTEQCC BUG!
1237          * For some reason now not even THAT works there...
1238          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1239          **
1240          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1241          ** Should try those later:
1242          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1243          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1244          */
1245         
1246         if(cvar("sbar_flagstatus_right"))
1247                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1248         else
1249                 pos_x = 10 - sbar_x;
1250         
1251         pos_z = 0;
1252
1253         if(sbar_hudselector == 1)
1254                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1255         else
1256                 pos_y = -117;
1257
1258         pos += sbar;
1259
1260         switch(redflag)
1261         {
1262         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1263         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1264         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1265         }
1266
1267         pos_y -= 64;
1268         
1269         switch(blueflag)
1270         {
1271         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1272         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1273         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1274         }
1275 }