]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
remove crosshair when not needed; show map name, time limit, frag limit
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 vector sbar_fontsize;
10 float sbar_alpha_fg;
11 float sbar_hudselector;
12 /*
13 entity sortedPlayers;
14 entity sortedTeams;
15
16 .float sb_frags;
17 .float sb_team;
18 .float sb_player;
19 .float sb_caps;
20 */
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
23
24 entity team1, team2, team3, team4, teamspec;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void MapVote_Draw();
29 void Sbar_FinaleOverlay()
30 {
31         /*vector pos;
32         pos_x = (vid_conwidth - 1)/2;
33         pos_y = 16;
34         pos_z = 0;*/
35         
36         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37         
38         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
39         MapVote_Draw();
40 }
41
42 void Sbar_DrawWeapon(float nr, float fade, float active)
43 {
44         vector pos, vsize, color;
45         float value;
46         
47         value = (active) ? 1 : 0.6;
48         color_x = color_y = color_z = value;
49         
50         if(sbar_hudselector == 1)
51         {
52                 // width = 300, height = 100
53                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54                 
55                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56                 pos_y = (vid_conheight - w_height);
57                 pos_z = 0;
58                 vsize_x = w_width;
59                 vsize_y = w_height;
60                 vsize_z = 0;
61                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
62                 pos_x += w_space;
63                 pos_y += w_space;
64                 vsize_x = font_size;
65                 vsize_y = font_size;
66                 vsize_z = 0;
67                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
68
69         }
70         else
71         {
72                 // width = 300, height = 100
73                 const float w2_width = 300, w2_height = 100, w2_space = 10;
74                 const float w2_scale = 0.4;
75
76                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78                 pos_z = 0;
79                 vsize_x = w2_width * w2_scale;
80                 vsize_y = w2_height * w2_scale;
81                 vsize_z = 0;
82                 
83                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84         }
85 }
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
87 {
88         float l, i;
89         string str, tmp;
90         float minus;
91         vector vsize;
92
93         vsize_x = vsize_y = lettersize;
94         vsize_z = 0;
95
96         if(num < 0)
97         {
98                 minus = true;
99                 num = -num;
100                 pos_x -= lettersize;
101         } else
102                 minus = false;
103         
104         if(digits < 0)
105         {
106                 tmp = ftos(num);
107                 digits = -digits;
108                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
109         } else
110                 str = ftos(num);
111         
112         l = strlen(str);
113
114         if(l > digits)
115         {
116                 str = substring(str, l-digits, 999);
117                 l = strlen(str);
118         } else if(l < digits)
119                 pos_x += (digits-l) * lettersize;
120
121         if(minus)
122         {
123                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
124                 pos_x += lettersize;
125         }
126
127         for(i = 0; i < l; ++i)
128         {
129                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
130                 pos_x += lettersize;
131         }
132 }
133
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
136 {
137         float i, f, primary_prio, secondary_prio;
138
139         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140         for(i = 0; i < MAX_SCORE; ++i)
141         {
142                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ps_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ps_secondary = i;
147         }
148         if(ps_secondary == -1)
149                 ps_secondary = ps_primary;
150         
151         for(i = 0; i < MAX_TEAMSCORE; ++i)
152         {
153                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154                 if(f == SFL_SORT_PRIO_PRIMARY)
155                         ts_primary = i;
156                 if(f == SFL_SORT_PRIO_SECONDARY)
157                         ts_secondary = i;
158         }
159         if(ts_secondary == -1)
160                 ts_secondary = ts_primary;
161
162         Cmd_Sbar_SetFields(0);
163 }
164
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
167 {
168         float Team;
169         entity pl, tmp;
170         float num;
171
172         num = 0;
173         for(pl = players.sort_next; pl; pl = pl.sort_next)
174         {
175                 num += 1;
176                 Team = GetPlayerColor(pl.sv_entnum);
177                 if(pl.team != Team)
178                 {
179                         tmp = GetTeam(pl.team, false);
180                         tmp.team_size -= 1;
181                         tmp = GetTeam(Team, true);
182                         tmp.team_size += 1;
183                         
184                         pl.team = Team;
185
186                         tmp = pl.sort_prev;
187                         Sbar_UpdatePlayerPos(pl);
188                         if(tmp)
189                                 pl = tmp;
190                         else
191                                 pl = players.sort_next;
192                 }
193         }
194         //print(strcat("PNUM: ", ftos(num), "\n"));
195 }
196
197 float Sbar_ComparePlayerScores(entity left, entity right)
198 {
199         float vl, vr;
200         vl = GetPlayerColor(left.sv_entnum);
201         vr = GetPlayerColor(right.sv_entnum);
202         
203         if(vl > vr)
204                 return true;
205         if(vl < vr)
206                 return false;
207
208         vl = left.scores[ps_primary];
209         vr = right.scores[ps_primary];
210         if(vl > vr)
211                 return IS_INCREASING(scores_flags[ps_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(scores_flags[ps_primary]);
214         
215         vl = left.scores[ps_secondary];
216         vr = right.scores[ps_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(scores_flags[ps_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(scores_flags[ps_secondary]);
221         
222         return false;
223 }
224
225 void Sbar_UpdatePlayerPos(entity player)
226 {
227         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
228         {
229                 SORT_SWAP(player, other);
230         }
231         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
232         {
233                 SORT_SWAP(other, player);
234         }
235 }
236
237 float Sbar_CompareTeamScores(entity left, entity right)
238 {
239         float vl, vr;
240
241         if(left.team == COLOR_SPECTATOR)
242                 return 1;
243         if(right.team == COLOR_SPECTATOR)
244                 return 0;
245         
246         vl = left.teamscores[ts_primary];
247         vr = right.teamscores[ts_primary];
248         if(vl > vr)
249                 return IS_INCREASING(teamscores_flags[ts_primary]);
250         if(vl < vr)
251                 return IS_DECREASING(teamscores_flags[ts_primary]);
252         
253         vl = left.teamscores[ts_secondary];
254         vr = right.teamscores[ts_secondary];
255         if(vl > vr)
256                 return IS_INCREASING(teamscores_flags[ts_secondary]);
257         if(vl < vr)
258                 return IS_DECREASING(teamscores_flags[ts_secondary]);
259
260         return false;
261 }
262
263 void Sbar_UpdateTeamPos(entity Team)
264 {
265         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
266         {
267                 SORT_SWAP(Team, other);
268         }
269         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
270         {
271                 SORT_SWAP(other, Team);
272         }
273 }
274
275 void Cmd_Sbar_Help(float argc)
276 {
277         print("You can modify the scoreboard using the\n");
278         print("^3|---------------------------------------------------------------|\n");
279         print("^1 TO BE DONE\n");
280         print("Usage:\n");
281         print("^2sbar_columns_set default\n");
282         print("^2sbar_columns_set ^7filed1 field2 ...\n");
283         print("The following field names are recognized (case INsensitive):\n");
284         print("You can use a ^3|^7 to start the right-aligned fields.\n");
285         
286         print("^3name^7 or ^3nick^7             Name of a player\n");
287         print("^3ping^7                     Ping time\n\n");
288         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
289         print("                         The kill-death ratio\n");
290
291         print("Before a field you can put a + or - sign, then a comma separated list\n");
292         print("of game types, then a slash, to make the field show up only in these\n");
293         print("or in all but these game types.\n");
294
295 /*
296         print("^3caps^7 or ^3captures^7         Number of flags captured\n");
297         print("^3rets^7 or ^3returns^7          Number of flags returned\n");
298         print("^3frags^7 or ^3kills^7           Frags\n");
299         print("^3deaths^7 or ^3dths^7           Number of deaths\n");
300         */
301         local float i;
302         print("Additional columns:\n");
303         for(i = 0; i < MAX_SCORE; ++i)
304         {
305                 if(scores_label[i] != "")
306                         print(strcat(scores_label[i], "\n"));
307         }
308 }
309
310 #define MIN_NAMELEN 24
311 #define MAX_NAMELEN 24
312
313 string Sbar_DefaultColumnLayout()
314 {
315         return "ping name | +kh,ctf/caps -ctf,kh/kills -ctf,kh/deaths -lms/score +lms/lives +lms/rank";
316         /*
317         switch(gametype)
318         {
319                 case GAME_CTF: return "ping name | caps score";
320                 case GAME_KEYHUNT: return "ping name | caps kills score";
321                 default: return "ping name | score";
322                         // TODO: add other gametypes
323         }
324         */
325 }
326
327 void Cmd_Sbar_SetFields(float argc)
328 {
329         float i, j, slash;
330         string str, pattern, subpattern;
331         float digit;
332         float have_name, have_primary, have_secondary, have_separator;
333         float missing;
334
335         // TODO: re enable with gametype dependant cvars?
336         if(argc < 2) // no arguments provided
337                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
338
339         if(argc < 2)
340                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
341
342         if(argc == 2)
343         {
344                 if(argv(1) == "default")
345                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
346                 else if(argv(1) == "all")
347                 {
348                         string s;
349                         s = "ping name |";
350                         for(i = 0; i < MAX_SCORE; ++i)
351                         {
352                                 if(i != ps_primary)
353                                 if(i != ps_secondary)
354                                 if(scores_label[i] != "")
355                                         s = strcat(s, " ", scores_label[i]);
356                         }
357                         if(ps_secondary != ps_primary)
358                                 s = strcat(s, " ", scores_label[ps_secondary]);
359                         s = strcat(s, " ", scores_label[ps_primary]);
360                         argc = tokenizebyseparator(strcat("x ", s), " ");
361                 }
362         }
363                 
364         
365         argc = min(MAX_SBAR_FIELDS, argc);
366         sbar_num_fields = 0;
367
368         drawfont = sbar_font;
369         digit = stringwidth("0123456789", FALSE) / 10;
370
371         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
372
373         argc = min(argc-1, MAX_SBAR_FIELDS-1);
374         for(i = 0; i < argc; ++i)
375         {
376                 str = argv(i+1);
377
378                 slash = strstrofs(str, "/", 0);
379                 if(slash >= 0)
380                 {
381                         pattern = substring(str, 0, slash);
382                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
383
384                         if(substring(pattern, 0, 1) == "-")
385                         {
386                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
387                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
388                                         continue;
389                         }
390                         else
391                         {
392                                 if(substring(pattern, 0, 1) == "+")
393                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
394                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
395                                         continue;
396                         }
397                 }
398
399                 strunzone(sbar_title[sbar_num_fields]);
400                 sbar_title[sbar_num_fields] = strzone(str);
401                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
402                 str = strtolower(str);
403
404                 if(str == "ping") {
405                         sbar_field[sbar_num_fields] = SP_PING;
406                 } else if(str == "name" || str == "nick") {
407                         sbar_field[sbar_num_fields] = SP_NAME;
408                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
409                         have_name = 1;
410                 } else if(str == "|") {
411                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
412                         have_separator = 1;
413                 } else {
414                         for(j = 0; j < MAX_SCORE; ++j)
415                                 if(str == strtolower(scores_label[j]))
416                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
417 :notfound
418                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
419                         continue;
420 :found
421                         sbar_field[sbar_num_fields] = j;
422                         if(j == ps_primary)
423                                 have_primary = 1;
424                         if(j == ps_secondary)
425                                 have_secondary = 1;
426                 }
427                 ++sbar_num_fields;
428         }
429
430         if(ps_primary == ps_secondary)
431                 have_secondary = 1;
432         missing = !have_primary + !have_secondary + !have_separator + !have_name;
433
434         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
435         {
436                 if(!have_name)
437                 {
438                         strunzone(sbar_title[sbar_num_fields]);
439                         for(i = sbar_num_fields; i > 0; --i)
440                         {
441                                 sbar_title[i] = sbar_title[i-1];
442                                 sbar_size[i] = sbar_size[i-1];
443                                 sbar_field[i] = sbar_field[i-1];
444                         }
445                         sbar_title[0] = strzone("name");
446                         sbar_field[0] = SP_NAME;
447                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
448                         ++sbar_num_fields;
449                         print("fixed missing field 'name'\n");
450
451                         if(!have_separator)
452                         {
453                                 strunzone(sbar_title[sbar_num_fields]);
454                                 for(i = sbar_num_fields; i > 1; --i)
455                                 {
456                                         sbar_title[i] = sbar_title[i-1];
457                                         sbar_size[i] = sbar_size[i-1];
458                                         sbar_field[i] = sbar_field[i-1];
459                                 }
460                                 sbar_title[1] = strzone("|");
461                                 sbar_field[1] = SP_SEPARATOR;
462                                 sbar_size[1] = stringwidth("|", FALSE);
463                                 ++sbar_num_fields;
464                                 print("fixed missing field '|'\n");
465                         }
466                 }
467                 else if(!have_separator)
468                 {
469                         strunzone(sbar_title[sbar_num_fields]);
470                         sbar_title[sbar_num_fields] = strzone("|");
471                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
472                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
473                         ++sbar_num_fields;
474                         print("fixed missing field '|'\n");
475                 }
476
477                 if(!have_secondary)
478                 {
479                         strunzone(sbar_title[sbar_num_fields]);
480                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
481                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
482                         sbar_field[sbar_num_fields] = ps_secondary;
483                         ++sbar_num_fields;
484                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
485                 }
486
487                 if(!have_primary)
488                 {
489                         strunzone(sbar_title[sbar_num_fields]);
490                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
491                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
492                         sbar_field[sbar_num_fields] = ps_primary;
493                         ++sbar_num_fields;
494                         print("fixed missing field '", scores_label[ps_primary], "'\n");
495                 }
496         }
497
498         sbar_field[sbar_num_fields] = SP_END;
499 }
500
501 // MOVEUP::
502 vector sbar_field_rgb;
503 string Sbar_GetField(entity pl, float field)
504 {
505         float tmp, num, denom, f;
506         string str;
507         sbar_field_rgb = '1 1 1';
508         switch(field)
509         {
510                 case SP_PING:
511                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
512                         tmp = max(0, min(220, stof(str)-80)) / 220;
513                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
514                         return str;
515                 
516                 case SP_NAME:
517                         return getplayerkey(pl.sv_entnum, "name");
518
519                 case SP_KDRATIO:
520                         num = pl.(scores[SP_KILLS]);
521                         denom = pl.(scores[SP_DEATHS]);
522
523                         if(denom == 0) {
524                                 sbar_field_rgb = '0 1 0';
525                                 str = ftos(num);
526                         } else if(num <= 0) {
527                                 sbar_field_rgb = '1 0 0';
528                                 str = ftos(num/denom);
529                         } else
530                                 str = ftos(num/denom);
531                 
532                         tmp = strstrofs(str, ".", 0);
533                         if(tmp > 0)
534                                 str = substring(str, 0, tmp+2);
535                         return str;
536                         
537                 default:
538                         tmp = pl.(scores[field]);
539                         f = scores_flags[field];
540                         if(field == ps_primary)
541                                 sbar_field_rgb = '1 1 0';
542                         else if(field == ps_secondary)
543                                 sbar_field_rgb = '0 1 1';
544                         else
545                                 sbar_field_rgb = '1 1 1';
546                         if(!tmp)
547                                 if(f & SFL_HIDE_ZERO)
548                                         return "";
549                         return ftos(tmp);
550         }
551         //return "error";
552 }
553
554 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
555 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
556 {
557         // STOP.
558         // The following function is SLOW.
559         // For your safety and for the protection of those around you...
560         // DO NOT CALL THIS AT HOME.
561         // No really, don't.
562         if(stringwidth(theText, handleColors) <= maxWidth)
563                 return strlen(theText); // yeah!
564
565         // binary search for right place to cut string
566         float left, right, middle; // this always works
567         left = 0;
568         right = strlen(theText); // this always fails
569         do
570         {
571                 middle = floor((left + right) / 2);
572                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
573                         left = middle;
574                 else
575                         right = middle;
576         }
577         while(left < right - 1);
578
579         // NOTE: when color codes are involved, this binary search is,
580         // mathematically, BROKEN. However, it is obviously guaranteed to
581         // terminate, as the range still halves each time - but nevertheless, it is
582         // guaranteed that it finds ONE valid cutoff place (where "left" is in
583         // range, and "right" is outside).
584
585         return left;
586 }
587 string textShortenToWidth(string theText, float maxWidth, float handleColors)
588 {
589         if(stringwidth(theText, handleColors) <= maxWidth)
590                 return theText;
591         else
592                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
593 }
594
595 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
596
597 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
598 {
599         vector tmp;
600         string str;
601         float i, field, len;
602         float is_spec;
603         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
604
605         // Layout:
606         tmp_z = 0;
607         if(is_self)
608         {
609                 tmp_x = sbwidth;
610                 tmp_y = sbar_fontsize_y;
611                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
612         }       
613         tmp_y = 0;
614         
615         for(i = 0; i < sbar_num_fields; ++i)
616         {
617                 field = sbar_field[i];
618                 if(field == SP_SEPARATOR)
619                         break;
620
621                 if(is_spec && field != SP_NAME && field != SP_PING) {
622                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
623                         continue;
624                 }
625                 str = Sbar_GetField(pl, field);
626
627                 if(field == SP_NAME)
628                 {
629                         float realsize;
630                         float j;
631                         realsize = sbar_size[i];
632                         if(i+1 < sbar_num_fields)
633                                 if(sbar_field[i+1] == SP_SEPARATOR)
634                                 {
635                                         realsize = (xmax - xmin) / sbar_fontsize_x;
636                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
637                                                 realsize -= sbar_size[j] + 1;
638                                         realsize += 1;
639                                 }
640                         str = textShortenToWidth(str, realsize, TRUE);
641                 }
642                 len = stringwidth(str, TRUE);
643                 
644                 if(sbar_size[i] < len)
645                         sbar_size[i] = len;
646
647                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
648
649                 if(field == SP_NAME) {
650                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
651                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
652                 } else {
653                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
654                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
655                 }
656         }
657         
658         if(sbar_field[i] == SP_SEPARATOR)
659         {
660                 pos_x = xmax;
661                 for(i = sbar_num_fields-1; i > 0; --i)
662                 {
663                         field = sbar_field[i];
664                         if(field == SP_SEPARATOR)
665                                 break;
666                         
667                         if(is_spec && field != SP_NAME && field != SP_PING) {
668                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
669                                 continue;
670                         }
671                         
672                         str = Sbar_GetField(pl, field);
673
674                         if(field == SP_NAME)
675                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
676                         len = stringwidth(str, TRUE);
677
678                         if(sbar_size[i] < len)
679                                 sbar_size[i] = len;
680
681                         if(field == SP_NAME) {
682                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
683                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
684                         } else {
685                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
686                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
687                         }
688                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
689                 }
690         }
691 }
692
693 void Sbar_DrawScoreboard()
694 {
695         //float xmin, ymin, xmax, ymax;
696         vector rgb, pos, tmp, sbar_save;
697         entity pl, tm;
698         float specs, i;
699         float center_x;
700
701         sbar_fontsize = Sbar_GetFontsize();
702         if(sbar_fontsize_x == 0)
703                 sbar_fontsize = '8 8 0';
704         if(sbar_fontsize_y == 0)
705                 sbar_fontsize_y = sbar_fontsize_x;
706         
707         xmin = vid_conwidth / 5;
708         ymin = 20;
709
710         xmax = vid_conwidth - xmin;
711         ymax = vid_conheight - 0.2*vid_conheight;
712
713         sbwidth = xmax - xmin;
714         sbheight = ymax - ymin;
715
716         center_x = xmin + 0.5*sbwidth;
717
718         //Sbar_UpdateFields();
719
720         // Initializes position
721         //pos_x = xmin;
722         pos_y = ymin;
723         pos_z = 0;
724
725         // Heading
726         drawfont = sbar_font;
727         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
728         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
729         pos_x = xmin;
730         pos_y += 24 + 4;
731
732         // Titlebar background:
733         tmp_x = sbwidth;
734         tmp_y = sbar_fontsize_y;
735         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
736         
737         for(i = 0; i < sbar_num_fields; ++i)
738         {
739                 if(sbar_field[i] == SP_SEPARATOR)
740                         break;
741                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
742                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
743         }
744         
745         if(sbar_field[i] == SP_SEPARATOR)
746         {
747                 pos_x = xmax + sbar_fontsize_x;
748                 tmp_y = tmp_z = 0;
749                 for(i = sbar_num_fields-1; i > 0; --i)
750                 {
751                         if(sbar_field[i] == SP_SEPARATOR)
752                                 break;
753
754                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
755                         /**
756                          * FTEQCC BUG!
757                          * Using the following line will fuck it all up:
758                          **
759                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
760                          */
761                         tmp_x = sbar_fontsize_x*sbar_size[i];
762                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
763                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
764                 }
765         }
766                 
767         pos_x = xmin;
768         pos_y += 1.5 * sbar_fontsize_y;
769
770         sbar_save = sbar;
771         sbar = '0 0 0';
772         
773         if(teamplay)
774         {
775                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
776                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
777                 {
778                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
779                                 continue;
780
781                         rgb = GetTeamRGB(tm.team);
782
783                         pos_x = xmin;
784
785                         Sbar_DrawXNum(
786                                 pos - '6.5 0 0' * sbar_fontsize_y,
787                                 tm.(teamscores[ts_primary]),
788                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
789
790                         if(ts_primary != ts_secondary)
791                         Sbar_DrawXNum(
792                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
793                                 tm.(teamscores[ts_secondary]),
794                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
795                         
796                         specs = tm.team_size;
797
798                         if(specs < 2)
799                                 specs = 2;
800                         
801                         tmp_x = sbwidth;
802                         tmp_y = 1.25 * sbar_fontsize_y * specs;
803                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
804                         
805                         for(pl = players.sort_next; pl; pl = pl.sort_next)
806                         {
807                                 if(pl.team != tm.team)
808                                         continue;
809                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
810                                 pos_y += 1.25 * sbar_fontsize_y;
811                                 tmp_y -= 1.25 * sbar_fontsize_y;
812                         }
813                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
814                 }
815                 // rgb := tempvector :)
816                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
817                 pos_y += 3 * sbar_fontsize_y;
818                 specs = 0;
819                 for(pl = players.sort_next; pl; pl = pl.sort_next)
820                 {
821                         if(pl.team != COLOR_SPECTATOR)
822                                 continue;
823                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
824                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
825                         pos += '0 1.25 0' * sbar_fontsize_y;
826                         ++specs;
827                 }
828                         
829                 if(specs)
830                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
831         } else {
832                 pos_x = xmin;
833                 for(pl = players.sort_next; pl; pl = pl.sort_next)
834                 {
835                         if(pl.team == COLOR_SPECTATOR)
836                                 continue;
837                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
838                         pos_y += 1.25 * sbar_fontsize_y;
839                         tmp_y -= 1.25 * sbar_fontsize_y;
840                 }
841
842                 // rgb := tempvector :)
843                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
844                 pos_y += 3 * sbar_fontsize_y;
845                 specs = 0;
846                 for(pl = players.sort_next; pl; pl = pl.sort_next)
847                 {
848                         if(pl.team != COLOR_SPECTATOR)
849                                 continue;
850                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
851                         pos += '0 1.25 0' * sbar_fontsize_y;
852                         ++specs;
853                 }
854                         
855                 if(specs)
856                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
857         }
858
859         string str;
860         float tl, fl;
861         str = strcat("playing on ^2", shortmapname, "^7");
862         tl = getstatf(STAT_TIMELIMIT);
863         fl = getstatf(STAT_FRAGLIMIT);
864         if(gametype == GAME_LMS)
865         {
866                 if(tl > 0)
867                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
868         }
869         else
870         {
871                 if(tl > 0)
872                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
873                 if(fl > 0)
874                 {
875                         if(tl > 0)
876                                 str = strcat(str, " or");
877                         str = strcat(str, " until ^5", ftos(fl));
878                         if(scores_label[ps_primary] == "score")
879                                 str = strcat(str, " points^7");
880                         else
881                                 str = strcat(str, " ", scores_label[ps_primary]);
882                 }
883         }
884         
885         pos_y += 1.5 * sbar_fontsize_y;
886         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
887
888         sbar = sbar_save;
889 }
890
891 void Sbar_Score(float margin)
892 {
893         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
894         vector sbar_save, place;
895         entity tm, pl, me;
896         sbar_save = sbar;
897
898         sbar_y = vid_conheight - (32+12);
899         sbar_x -= margin;
900         
901         place = '-48 -12 0';
902         if(teamplay)
903         {
904                 // Layout:
905                 //
906                 //   team1 team3 team4
907                 //
908                 //         TEAM2
909                 //for(i = 0; i < 4; ++i)
910                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
911                 {
912                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
913                                 continue;
914                         // -32*4 = -128
915                         score = tm.(teamscores[ts_primary]);
916                         if(tm.team == myteam)
917                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
918                         else
919                         {
920                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
921                                 place_x -= 4*12;
922                         }
923                 }
924         } else {
925                 // me vector := [team/connected frags id]
926                 myplace = 0;
927                 for(me = players.sort_next; me; me = me.sort_next)
928                 {
929                         if(me.team != COLOR_SPECTATOR)
930                                 ++myplace;
931                         if(me.sv_entnum == player_localentnum - 1)
932                                 break;
933                 }
934                 pl = players;
935                 if(pl == me)
936                         pl = pl.sort_next;
937                 
938                 if(pl) {
939                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
940                 } else
941                         distribution = 0;
942                 
943                 if(myplace == 1)
944                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
945                 else if(myplace == 2)
946                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
947                 else
948                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
949
950                 score = me.(scores[ps_primary]);
951                 if(distribution >= 0)
952                 {
953                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
954                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
955                 } else if(distribution >= -5)
956                 {
957                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
958                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
959                 } else {
960                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
961                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
962                 }
963         }
964         timelimit = getstatf(STAT_TIMELIMIT);
965         if(timelimit)
966         {
967                 timeleft = max(0, timelimit * 60 - time);
968                 minutes = floor(timeleft / 60);
969                 seconds = floor(timeleft - minutes*60);
970                 if(minutes >= 5)
971                 {
972                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
973                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
974                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
975                 } else if(minutes >= 1)
976                 {
977                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
978                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
979                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
980                 } else {
981                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
982                 }
983         } else {
984                 minutes = floor(time / 60);
985                 seconds = floor(time - minutes*60);
986                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
987                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
988                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
989         }
990         sbar = sbar_save;
991 }
992
993 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
994 {
995         float x, score;
996         pos_x += 72;
997         
998         if(teamplay)
999                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1000         else
1001                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1002         x = pos_x;
1003         pos_x += 5*8;
1004         score = pl.(scores[ps_primary]);
1005         pos_x -= stringwidth(ftos(score), FALSE)*8;
1006         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1007         pos_x = x;
1008         if(is_self)
1009         {
1010                 pos_x += 48;
1011                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1012                 pos_x += 8;
1013         } else
1014                 pos_x += 56;
1015         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1016 }
1017
1018 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1019 {
1020         float x;
1021         pos_x += 72;
1022         
1023         if(teamplay)
1024                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1025         else
1026                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1027         x = pos_x;
1028         pos_x += 5*8;
1029         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1030         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1031         pos_x = x;
1032         if(is_self)
1033         {
1034                 pos_x += 48;
1035                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1036                 pos_x += 8;
1037         } else
1038                 pos_x += 56;
1039         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1040 }
1041
1042 void Sbar_MiniDeathmatchOverlay(vector pos)
1043 {
1044         float numlines, up, down, score;
1045         entity me, tm, pl;
1046         float miniscoreboard_size;
1047         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1048         
1049         if(miniscoreboard_size == 0)
1050                 return;
1051         pos_y = vid_conheight - 8;
1052         
1053         if(miniscoreboard_size < 0)
1054                 numlines = (vid_conheight - sbar_y + 7) / 8;
1055         else
1056                 numlines = miniscoreboard_size;
1057
1058         // give up if there isn't enough room
1059         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1060                 return;
1061
1062         // me vector := [team/connected frags id]
1063         for(me = players.sort_next; me; me = me.sort_next)
1064         {
1065                 if(me.sv_entnum == player_localentnum - 1)
1066                         break;
1067         }
1068
1069         if(teamplay)
1070                 numlines -= numteams;
1071
1072         // figure out how many players above and below we can show
1073         up = floor(numlines/2);
1074         down = up;
1075         if((up + down) > numlines)
1076                 down = numlines - up;
1077
1078         // render bottom-up
1079         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1080         {
1081                 if(pl.team == COLOR_SPECTATOR)
1082                         continue;
1083                 Sbar_MiniscoreItem(pos, pl, false);
1084                 pos_y -= 9;
1085                 --down;
1086         }
1087         Sbar_MiniscoreItem(pos, me, true);
1088         pos_y -= 9;
1089         up += down; // if there weren't enough lines below... add them
1090         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1091         {
1092                 if(pl.team == COLOR_SPECTATOR)
1093                         continue;
1094                 Sbar_MiniscoreItem(pos, pl, false);
1095                 pos_y -= 9;
1096                 --up;
1097         }
1098
1099         if(teamplay)
1100         {
1101                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1102                 for(; tm; tm = tm.sort_prev)
1103                 {
1104                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1105                                 continue;
1106                         score = tm.(teamscores[ts_primary]);
1107                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1108                         pos_y -= 9;
1109                 }
1110         }
1111 }
1112
1113 float Sbar_WouldDrawScoreboard ()
1114 {
1115         if (sb_showscores)
1116                 return 1;
1117         else if (intermission == 1)
1118                 return 1;
1119         else if (intermission == 2)
1120                 return 1;
1121         return 0;
1122 }
1123
1124 void Sbar_Draw (void)
1125 {
1126         float i;
1127         float x, fade;
1128         float stat_items;
1129
1130         //Sbar_SortFrags();
1131         Sbar_UpdatePlayerTeams();
1132
1133         sb_lines = 24;
1134         
1135         if (sb_showscores)
1136                 Sbar_DrawScoreboard();
1137         else if (intermission == 1)
1138         {
1139                 Sbar_DrawScoreboard();
1140                 return;
1141         }
1142         else if (intermission == 2)
1143                 Sbar_FinaleOverlay();
1144         else
1145         {
1146                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1147                 {
1148                         sbar_x = (vid_conwidth - 640.0)*0.5;
1149                         sbar_y = vid_conheight - 47;
1150                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1151                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1152                         Sbar_DrawScoreboard ();
1153                 }
1154                 else
1155                 {
1156                         if (sb_lines && sbar_hudselector == 1)
1157                         {
1158                                 stat_items = getstati(STAT_ITEMS);
1159
1160                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1161                                 sbar_y = vid_conheight - 24.0 - 16.0;
1162                                 sbar_z = 0;
1163                         
1164                                 fade = 3.2 - 2 * (time - weapontime);
1165                                 fade = bound(0.7, fade, 1);
1166
1167                                 x = 1.0;
1168                                 for(i = 0; i < 8; ++i)
1169                                 {
1170                                         if(stat_items & x)
1171                                         {
1172                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1173                                         }
1174                                         x *= 2;
1175                                 }
1176                                 x *= 2*2*2*2;
1177                                 if(stat_items & x)
1178                                 {
1179                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1180                                 }
1181
1182                                 // armor
1183                                 x = getstati(STAT_ARMOR);
1184                                 if (x > 0)
1185                                 {
1186                                         // "gfx/sb_armor"
1187                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1188                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1189                                         if(x > 200)
1190                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1191                                         else if(x > 100)
1192                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1193                                         else if(x > 50)
1194                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1195                                         else if(x > 25)
1196                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1197                                         else
1198                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1199                                 }
1200
1201                                 // health
1202                                 x = getstati(STAT_HEALTH);
1203                                 if (x != 0)
1204                                 {
1205                                         // "gfx/sb_health"
1206                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1207                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1208                                         if(x > 200)
1209                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1210                                         else if(x > 100)
1211                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1212                                         else if(x > 50)
1213                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1214                                         else if(x > 25)
1215                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1216                                         else
1217                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1218                                 }
1219
1220                                 // ammo
1221                                 x = getstati(STAT_AMMO);
1222                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1223                                 {
1224                                         if (stat_items & NEX_IT_SHELLS)
1225                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1226                                         else if (stat_items & NEX_IT_BULLETS)
1227                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1228                                         else if (stat_items & NEX_IT_ROCKETS)
1229                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1230                                         else if (stat_items & NEX_IT_CELLS)
1231                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1232                                         if(x > 10)
1233                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1234                                         else
1235                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1236                                 }
1237
1238                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1239                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1240                                 if (sbar_x > 0)
1241                                         Sbar_Score(16);
1242                                 // The margin can be at most 8 to support 640x480 console size:
1243                                 //   320 + 2 * (144 + 16) = 640
1244                         }
1245                         else if (sb_lines)
1246                         {
1247                         
1248                                 stat_items = getstati(STAT_ITEMS);
1249                         
1250                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1251                                 sbar_y = vid_conheight - 47;
1252                                 sbar_z = 0;
1253
1254                                 fade = 3 - 2 * (time - weapontime);
1255
1256                                 x = 1.0;
1257                                 for(i = 0; i < 8; ++i)
1258                                 {
1259                                         if(stat_items & x)
1260                                         {
1261                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1262                                         }
1263                                         x *= 2;
1264                                 }
1265                                 x *= 2*2*2*2;
1266                                 if(stat_items & x)
1267                                 {
1268                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1269                                 }
1270
1271                                 if (sb_lines > 24)
1272                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1273                                 else
1274                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1275
1276                                 // armor
1277                                 // (340-3*24) = 268
1278                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1279
1280                                 // health
1281                                 // (154-3*24) = 82
1282                                 x = getstati(STAT_HEALTH);
1283                                 if(x > 100)
1284                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1285                                 else if(x <= 25 && time - floor(time) > 0.5)
1286                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1287                                 else
1288                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1289
1290                                 // AK dont draw ammo for the laser
1291                                 x = getstati(STAT_AMMO);
1292                                 if(activeweapon != 12)
1293                                 {
1294                                         // (519-3*24) = 447
1295                                         if (stat_items & NEX_IT_SHELLS)
1296                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1297                                         else if (stat_items & NEX_IT_BULLETS)
1298                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1299                                         else if (stat_items & NEX_IT_ROCKETS)
1300                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1301                                         else if (stat_items & NEX_IT_CELLS)
1302                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1303                                         if(x > 10)
1304                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1305                                         else
1306                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1307                                 }
1308
1309                                 if (sb_lines > 24)
1310                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1311
1312                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1313                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1314
1315                                 if (sbar_x > 0)
1316                                         Sbar_Score(-16);
1317                                 // Because:
1318                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1319                                 //   pixels when there are four teams...
1320                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1321                                 //   sbar_x == 80...
1322                                 //   so we need to shift it by 64 pixels to the right to fit
1323                                 //   BUT: then it overlaps with the image that gets drawn
1324                                 //   for viewsize 100! Therefore, just account for 3 teams,
1325                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1326                                 //   to the right!
1327                         }
1328                 
1329                 
1330                         if(gametype == GAME_KEYHUNT)
1331                         {
1332                                 CSQC_kh_hud();
1333                         } else if(gametype == GAME_CTF)
1334                         {
1335                                 CSQC_ctf_hud();
1336                         }
1337                 }
1338         }
1339 }
1340
1341 void CSQC_ctf_hud(void)
1342 {
1343         // cvar("sbar_flagstatus_right") move the flag icons right
1344         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1345         float redflag, blueflag;
1346         float stat_items;
1347         vector pos;
1348         
1349         stat_items = getstati(STAT_ITEMS);
1350         redflag = (stat_items/32768) & 3;
1351         blueflag = (stat_items/131072) & 3;
1352
1353         /**
1354          * FTEQCC BUG!
1355          * For some reason now not even THAT works there...
1356          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1357          **
1358          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1359          ** Should try those later:
1360          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1361          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1362          */
1363         
1364         if(cvar("sbar_flagstatus_right"))
1365                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1366         else
1367                 pos_x = 10 - sbar_x;
1368         
1369         pos_z = 0;
1370
1371         if(sbar_hudselector == 1)
1372                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1373         else
1374                 pos_y = -117;
1375
1376         pos += sbar;
1377
1378         switch(redflag)
1379         {
1380         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1381         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1382         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1383         }
1384
1385         pos_y -= 64;
1386         
1387         switch(blueflag)
1388         {
1389         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1390         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1391         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1392         }
1393 }