1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_accuracy_border_thickness;
16 float sbar_scoreboard_alpha_bg;
17 float sbar_scoreboard_alpha_fg;
18 float sbar_scoreboard_highlight;
19 float sbar_scoreboard_highlight_alpha;
20 float sbar_scoreboard_highlight_alpha_self;
21 float sbar_hudselector;
22 float sbar_accuracy_hud;
23 float sbar_scoreboard_alpha_name;
24 float sbar_scoreboard_alpha_name_self;
26 float ps_primary, ps_secondary;
27 float ts_primary, ts_secondary;
30 float SCOREBOARD_OFFSET = 50;
32 void CSQC_kh_hudreset();
34 void CSQC_ctf_hudreset();
39 void Sbar_FinaleOverlay()
42 pos_x = (vid_conwidth - 1)/2;
46 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
48 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
52 vector Sbar_AccuracyColor(float accuracy)
55 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
60 else if(accuracy > yellow_accuracy) {
61 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
66 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
72 float weaponspace[10];
73 float weapon_first, weapon_last;
74 void Sbar_DrawWeapon_Clear()
79 for(idx = 0; idx < 10; ++idx)
81 for(idx = 0; idx <= 23; ++idx)
83 if(weaponimpulse[idx] >= 0)
91 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
93 vector pos, vsize, fill_colour;
94 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
96 imp = weaponimpulse[nr];
97 weapon_hit = weapon_hits[wc];
98 weapon_damage = weapon_fired[wc];
104 value = (active) ? 1 : 0.6;
105 color_x = color_y = color_z = value;
107 // width = 300, height = 100
108 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
110 sp = weaponspace[idx] + 1;
111 weaponspace[idx] = sp;
113 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
114 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
120 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
121 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
127 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
129 // draw the weapon accuracy on the HUD
130 if(sbar_accuracy_hud)
133 weapon_stats = rint(100*weapon_hit/weapon_damage);
134 fill_colour = Sbar_AccuracyColor(weapon_stats);
136 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
143 string str, tmp, l_length;
145 vector vsize, num_color;
147 vsize_x = vsize_y = lettersize;
150 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
151 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
152 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
154 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
161 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
173 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
182 str = substring(str, l-digits, 999);
184 } else if(l < digits)
185 pos_x += (digits-l) * lettersize;
187 if (highlighted == 1) {
189 hl_size_x = vsize_x * l + vsize_x * 0.2;
190 hl_size_y = vsize_y * 1.1;
193 hl_size_x = hl_size_x + vsize_x;
196 hl_pos_x = pos_x - lettersize/10;
197 hl_pos_y = pos_y - lettersize/20;
200 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
211 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
212 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
217 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
218 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222 for(i = 0; i < l; ++i)
224 tmp = substring(str, i, 1);
226 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
227 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
232 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
240 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
241 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
246 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
247 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
252 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256 color_y = (x-20)*90/27/100; // green value between 0 -> 1
257 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
264 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
267 void Cmd_Sbar_SetFields(float argc);
268 void Sbar_InitScores()
272 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
273 for(i = 0; i < MAX_SCORE; ++i)
275 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
276 if(f == SFL_SORT_PRIO_PRIMARY)
278 if(f == SFL_SORT_PRIO_SECONDARY)
281 if(ps_secondary == -1)
282 ps_secondary = ps_primary;
284 for(i = 0; i < MAX_TEAMSCORE; ++i)
286 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
287 if(f == SFL_SORT_PRIO_PRIMARY)
289 if(f == SFL_SORT_PRIO_SECONDARY)
292 if(ts_secondary == -1)
293 ts_secondary = ts_primary;
295 Cmd_Sbar_SetFields(0);
298 void Sbar_UpdatePlayerPos(entity pl);
299 float SetTeam(entity pl, float Team);
301 void Sbar_UpdatePlayerTeams()
308 for(pl = players.sort_next; pl; pl = pl.sort_next)
311 Team = GetPlayerColor(pl.sv_entnum);
312 if(SetTeam(pl, Team))
315 Sbar_UpdatePlayerPos(pl);
319 pl = players.sort_next;
324 print(strcat("PNUM: ", ftos(num), "\n"));
329 float Sbar_ComparePlayerScores(entity left, entity right)
332 vl = GetPlayerColor(left.sv_entnum);
333 vr = GetPlayerColor(right.sv_entnum);
336 vl = COLOR_SPECTATOR;
338 vr = COLOR_SPECTATOR;
345 if(vl == COLOR_SPECTATOR)
347 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
349 if(!left.gotscores && right.gotscores)
354 vl = left.scores[ps_primary];
355 vr = right.scores[ps_primary];
356 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
358 if(vl == 0 && vr != 0)
360 if(vl != 0 && vr == 0)
364 return IS_INCREASING(scores_flags[ps_primary]);
366 return IS_DECREASING(scores_flags[ps_primary]);
368 vl = left.scores[ps_secondary];
369 vr = right.scores[ps_secondary];
370 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
372 if(vl == 0 && vr != 0)
374 if(vl != 0 && vr == 0)
378 return IS_INCREASING(scores_flags[ps_secondary]);
380 return IS_DECREASING(scores_flags[ps_secondary]);
385 void Sbar_UpdatePlayerPos(entity player)
387 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
389 SORT_SWAP(player, other);
391 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
393 SORT_SWAP(other, player);
397 float Sbar_CompareTeamScores(entity left, entity right)
401 if(left.team == COLOR_SPECTATOR)
403 if(right.team == COLOR_SPECTATOR)
406 vl = left.teamscores[ts_primary];
407 vr = right.teamscores[ts_primary];
409 return IS_INCREASING(teamscores_flags[ts_primary]);
411 return IS_DECREASING(teamscores_flags[ts_primary]);
413 vl = left.teamscores[ts_secondary];
414 vr = right.teamscores[ts_secondary];
416 return IS_INCREASING(teamscores_flags[ts_secondary]);
418 return IS_DECREASING(teamscores_flags[ts_secondary]);
423 void Sbar_UpdateTeamPos(entity Team)
425 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
427 SORT_SWAP(Team, other);
429 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
431 SORT_SWAP(other, Team);
435 void Cmd_Sbar_Help(float argc)
437 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
438 print("^3|---------------------------------------------------------------|\n");
440 print("^2sbar_columns_set default\n");
441 print("^2sbar_columns_set ^7filed1 field2 ...\n");
442 print("The following field names are recognized (case insensitive):\n");
443 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
445 print("^3name^7 or ^3nick^7 Name of a player\n");
446 print("^3ping^7 Ping time\n");
447 print("^3pl^7 Packet loss\n");
448 print("^3kills^7 Number of kills\n");
449 print("^3deaths^7 Number of deaths\n");
450 print("^3suicides^7 Number of suicides\n");
451 print("^3frags^7 kills - suicides\n");
452 print("^3kd^7 The kill-death ratio\n");
453 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
454 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
455 print("^3fckills^7 Number of flag carrier kills\n");
456 print("^3returns^7 Number of flag returns\n");
457 print("^3drops^7 Number of flag drops\n");
458 print("^3lives^7 Number of lives (LMS)\n");
459 print("^3rank^7 Player rank\n");
460 print("^3pushes^7 Number of players pushed into void\n");
461 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
462 print("^3kckills^7 Number of keys carrier kills\n");
463 print("^3losses^7 Number of times a key was lost\n");
464 print("^3laps^7 Number of laps finished (race/cts)\n");
465 print("^3time^7 Total time raced (race/cts)\n");
466 print("^3fastest^7 Time of fastest lap (race/cts)\n");
467 print("^3ticks^7 Number of ticks (DOM)\n");
468 print("^3takes^7 Number of domination points taken (DOM)\n");
469 print("^3score^7 Total score\n\n");
471 print("Before a field you can put a + or - sign, then a comma separated list\n");
472 print("of game types, then a slash, to make the field show up only in these\n");
473 print("or in all but these game types. You can also specify 'all' as a\n");
474 print("field to show all fields available for the current game mode.\n\n");
476 print("The special game type names 'teams' and 'noteams' can be used to\n");
477 print("include/exclude ALL teams/noteams game modes.\n\n");
479 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
480 print("will display name, ping and pl aligned to the left, and the fields\n");
481 print("right of the vertical bar aligned to the right.\n");
482 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
483 print("other gamemodes except DM.\n");
486 string Sbar_DefaultColumnLayout()
488 return strcat( // fteqcc sucks
490 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
491 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
492 "+lms/lives +lms/rank ",
493 "+kh/caps +kh/pushes +kh/destroyed ",
494 "?+race/laps ?+race/time ?+race/fastest ",
495 "+as/objectives +nexball/faults +nexball/goals ",
496 "-lms,race,nexball/score");
499 void Cmd_Sbar_SetFields(float argc)
504 float have_name, have_primary, have_secondary, have_separator;
507 // TODO: re enable with gametype dependant cvars?
508 if(argc < 2) // no arguments provided
509 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
512 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
516 if(argv(1) == "default")
517 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
518 else if(argv(1) == "all")
521 s = "ping pl color name |";
522 for(i = 0; i < MAX_SCORE; ++i)
525 if(i != ps_secondary)
526 if(scores_label[i] != "")
527 s = strcat(s, " ", scores_label[i]);
529 if(ps_secondary != ps_primary)
530 s = strcat(s, " ", scores_label[ps_secondary]);
531 s = strcat(s, " ", scores_label[ps_primary]);
532 argc = tokenizebyseparator(strcat("x ", s), " ");
539 drawfont = sbar_font;
540 digit = stringwidth("0123456789", FALSE) / 10;
542 for(i = 0; i < argc - 1; ++i)
548 if(substring(str, 0, 1) == "?")
551 str = substring(str, 1, strlen(str) - 1);
554 slash = strstrofs(str, "/", 0);
557 pattern = substring(str, 0, slash);
558 str = substring(str, slash + 1, strlen(str) - (slash + 1));
560 if not(isGametypeInFilter(gametype, teamplay, pattern))
564 strunzone(sbar_title[sbar_num_fields]);
565 sbar_title[sbar_num_fields] = strzone(str);
566 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
567 str = strtolower(str);
570 sbar_field[sbar_num_fields] = SP_PING;
571 } else if(str == "pl") {
572 sbar_field[sbar_num_fields] = SP_PL;
573 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
574 sbar_field[sbar_num_fields] = SP_KDRATIO;
575 } else if(str == "name" || str == "nick") {
576 sbar_field[sbar_num_fields] = SP_NAME;
578 } else if(str == "|") {
579 sbar_field[sbar_num_fields] = SP_SEPARATOR;
582 for(j = 0; j < MAX_SCORE; ++j)
583 if(str == strtolower(scores_label[j]))
584 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
593 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
597 sbar_field[sbar_num_fields] = j;
600 if(j == ps_secondary)
604 if(sbar_num_fields >= MAX_SBAR_FIELDS)
608 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
610 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
612 if(ps_primary == ps_secondary)
614 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
616 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
620 strunzone(sbar_title[sbar_num_fields]);
621 for(i = sbar_num_fields; i > 0; --i)
623 sbar_title[i] = sbar_title[i-1];
624 sbar_size[i] = sbar_size[i-1];
625 sbar_field[i] = sbar_field[i-1];
627 sbar_title[0] = strzone("name");
628 sbar_field[0] = SP_NAME;
630 print("fixed missing field 'name'\n");
634 strunzone(sbar_title[sbar_num_fields]);
635 for(i = sbar_num_fields; i > 1; --i)
637 sbar_title[i] = sbar_title[i-1];
638 sbar_size[i] = sbar_size[i-1];
639 sbar_field[i] = sbar_field[i-1];
641 sbar_title[1] = strzone("|");
642 sbar_field[1] = SP_SEPARATOR;
643 sbar_size[1] = stringwidth("|", FALSE);
645 print("fixed missing field '|'\n");
648 else if(!have_separator)
650 strunzone(sbar_title[sbar_num_fields]);
651 sbar_title[sbar_num_fields] = strzone("|");
652 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
653 sbar_field[sbar_num_fields] = SP_SEPARATOR;
655 print("fixed missing field '|'\n");
659 strunzone(sbar_title[sbar_num_fields]);
660 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
661 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
662 sbar_field[sbar_num_fields] = ps_secondary;
664 print("fixed missing field '", scores_label[ps_secondary], "'\n");
668 strunzone(sbar_title[sbar_num_fields]);
669 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
670 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
671 sbar_field[sbar_num_fields] = ps_primary;
673 print("fixed missing field '", scores_label[ps_primary], "'\n");
677 sbar_field[sbar_num_fields] = SP_END;
681 vector sbar_field_rgb;
682 string sbar_field_icon0;
683 string sbar_field_icon1;
684 string sbar_field_icon2;
685 vector sbar_field_icon0_rgb;
686 vector sbar_field_icon1_rgb;
687 vector sbar_field_icon2_rgb;
688 float sbar_field_icon0_alpha;
689 float sbar_field_icon1_alpha;
690 float sbar_field_icon2_alpha;
691 string Sbar_GetField(entity pl, float field)
693 float tmp, num, denom, f;
695 sbar_field_rgb = '1 1 1';
696 sbar_field_icon0 = "";
697 sbar_field_icon1 = "";
698 sbar_field_icon2 = "";
699 sbar_field_icon0_rgb = '1 1 1';
700 sbar_field_icon1_rgb = '1 1 1';
701 sbar_field_icon2_rgb = '1 1 1';
702 sbar_field_icon0_alpha = 1;
703 sbar_field_icon1_alpha = 1;
704 sbar_field_icon2_alpha = 1;
709 return "\x8D\x8D\x8D"; // >>> sign
710 str = getplayerkey(pl.sv_entnum, "ping");
713 tmp = max(0, min(220, stof(str)-80)) / 220;
714 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
720 str = getplayerkey(pl.sv_entnum, "pl");
723 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
724 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
728 if(ready_waiting && pl.ready)
730 sbar_field_icon0 = "gfx/sb_player_ready";
734 f = stof(getplayerkey(pl.sv_entnum, "colors"));
736 sbar_field_icon0 = "gfx/sb_playercolor_base";
737 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
738 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
739 sbar_field_icon2 = "gfx/sb_playercolor_pants";
740 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
743 return GetPlayerName(pl.sv_entnum);
746 f = pl.(scores[SP_KILLS]);
747 f -= pl.(scores[SP_SUICIDES]);
751 num = pl.(scores[SP_KILLS]);
752 denom = pl.(scores[SP_DEATHS]);
755 sbar_field_rgb = '0 1 0';
757 } else if(num <= 0) {
758 sbar_field_rgb = '1 0 0';
759 str = ftos(num/denom);
761 str = ftos(num/denom);
763 tmp = strstrofs(str, ".", 0);
765 str = substring(str, 0, tmp+2);
769 tmp = pl.(scores[field]);
770 f = scores_flags[field];
771 if(field == ps_primary)
772 sbar_field_rgb = '1 1 0';
773 else if(field == ps_secondary)
774 sbar_field_rgb = '0 1 1';
776 sbar_field_rgb = '1 1 1';
777 return ScoreString(f, tmp);
782 float xmin, xmax, ymin, ymax, sbwidth;
783 float sbar_fixscoreboardcolumnwidth_len;
784 float sbar_fixscoreboardcolumnwidth_iconlen;
785 float sbar_fixscoreboardcolumnwidth_marginlen;
787 float stringwidth_colors(string s)
789 return stringwidth(s, TRUE);
792 float stringwidth_nocolors(string s)
794 return stringwidth(s, FALSE);
797 string Sbar_FixScoreboardColumnWidth(float i, string str)
801 field = sbar_field[i];
803 sbar_fixscoreboardcolumnwidth_iconlen = 0;
805 if(sbar_field_icon0 != "")
807 sz = drawgetimagesize(sbar_field_icon0);
809 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
810 sbar_fixscoreboardcolumnwidth_iconlen = f;
813 if(sbar_field_icon1 != "")
815 sz = drawgetimagesize(sbar_field_icon1);
817 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
818 sbar_fixscoreboardcolumnwidth_iconlen = f;
821 if(sbar_field_icon2 != "")
823 sz = drawgetimagesize(sbar_field_icon2);
825 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
826 sbar_fixscoreboardcolumnwidth_iconlen = f;
829 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
831 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
832 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
834 sbar_fixscoreboardcolumnwidth_marginlen = 0;
836 if(field == SP_NAME) // name gets all remaining space
839 namesize = sbwidth / sbar_fontsize_x;
840 for(j = 0; j < sbar_num_fields; ++j)
842 if (sbar_field[i] != SP_SEPARATOR)
843 namesize -= sbar_size[j] + 1;
845 sbar_size[i] = namesize;
847 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
848 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
849 str = textShortenToWidth(str, namesize, stringwidth_colors);
850 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
853 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
855 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
862 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
865 rgb = GetTeamRGB(pl.team);
869 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
871 if((rgb == '1 1 1') && (!is_spec)) {
872 rgb_x = cvar("sbar_color_bg_r") + 0.5;
873 rgb_y = cvar("sbar_color_bg_g") + 0.5;
874 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
878 tmp_y = sbar_fontsize_y * 1.25;
881 // alternated rows highlighting
883 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
884 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
885 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
889 for(i = 0; i < sbar_num_fields; ++i)
891 field = sbar_field[i];
892 if(field == SP_SEPARATOR)
895 if(is_spec && field != SP_NAME && field != SP_PING) {
896 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
899 str = Sbar_GetField(pl, field);
900 str = Sbar_FixScoreboardColumnWidth(i, str);
902 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
904 if(field == SP_NAME) {
905 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
907 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
909 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
911 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
913 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
915 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
918 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
919 if(sbar_field_icon0 != "")
921 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
923 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924 if(sbar_field_icon1 != "")
926 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
928 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
929 if(sbar_field_icon2 != "")
931 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
933 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
936 if(sbar_field[i] == SP_SEPARATOR)
939 for(i = sbar_num_fields-1; i > 0; --i)
941 field = sbar_field[i];
942 if(field == SP_SEPARATOR)
945 if(is_spec && field != SP_NAME && field != SP_PING) {
946 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
950 str = Sbar_GetField(pl, field);
951 str = Sbar_FixScoreboardColumnWidth(i, str);
953 if(field == SP_NAME) {
954 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
956 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
958 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
960 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
962 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
964 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
967 tmp_x = sbar_fontsize_x*sbar_size[i];
968 if(sbar_field_icon0 != "")
970 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
972 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973 if(sbar_field_icon1 != "")
975 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
977 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978 if(sbar_field_icon2 != "")
980 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
982 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
983 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
989 * Sbar_Scoreboard_MakeTable
991 * Makes a table for a team (for all playing players in DM) and fills it
994 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
996 float body_table_height, i;
997 vector tmp, column_dim;
1000 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1004 tmp_x = sbwidth + 2;
1005 tmp_y = 1.25 * sbar_fontsize_y;
1008 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1011 tmp_y += sbar_border_thickness;
1012 tmp_y += body_table_height;
1013 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1015 // separator header/table
1016 pos_y += 1.25 * sbar_fontsize_y;
1017 tmp_y = sbar_border_thickness;
1018 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1020 pos_y += sbar_border_thickness;
1023 tmp_y = body_table_height;
1024 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1026 // anyway, apply some color
1027 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1029 // go back to the top to make alternated columns highlighting and to print the strings
1030 pos_y -= 1.25 * sbar_fontsize_y;
1031 pos_y -= sbar_border_thickness;
1035 if (sbar_scoreboard_highlight)
1037 column_dim_y = 1.25 * sbar_fontsize_y; // header
1038 column_dim_y += sbar_border_thickness;
1039 column_dim_y += body_table_height;
1042 // print the strings of the columns headers and draw the columns
1043 for(i = 0; i < sbar_num_fields; ++i)
1045 if(sbar_field[i] == SP_SEPARATOR)
1047 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1048 if (sbar_scoreboard_highlight)
1051 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1053 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1054 pos_x += column_dim_x;
1056 if(sbar_field[i] == SP_SEPARATOR)
1060 for(i = sbar_num_fields-1; i > 0; --i)
1062 if(sbar_field[i] == SP_SEPARATOR)
1065 pos_x -= sbar_size[i]*sbar_fontsize_x;
1067 if (sbar_scoreboard_highlight)
1071 if (i == sbar_num_fields-1)
1072 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1074 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1075 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1079 tmp_x = stringwidth(sbar_title[i], FALSE);
1080 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1081 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1082 pos_x -= sbar_fontsize_x;
1087 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1088 pos_y += sbar_border_thickness;
1090 // fill the table and draw the rows
1093 for(pl = players.sort_next; pl; pl = pl.sort_next)
1095 if(pl.team != tm.team)
1097 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1098 pos_y += 1.25 * sbar_fontsize_y;
1102 for(pl = players.sort_next; pl; pl = pl.sort_next)
1104 if(pl.team == COLOR_SPECTATOR)
1106 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1107 pos_y += 1.25 * sbar_fontsize_y;
1112 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1113 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1118 float Sbar_WouldDrawScoreboard() {
1121 else if (intermission == 1)
1123 else if (intermission == 2)
1125 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1127 else if(sb_showscores_force)
1133 float average_accuracy;
1134 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1137 float weapon_hit, weapon_damage, weapon_stats;
1138 float fontsize = 40 * 1/3;
1139 float weapon_cnt = 12;
1141 if(cvar("sbar_accuracy_doublerows"))
1152 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1156 tmp_y = height * rows;
1158 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1159 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1161 // column highlighting
1162 for(i = 0; i < weapon_cnt/rows; ++i)
1165 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1169 for(i = 0; i < rows; ++i)
1171 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1174 drawfont = sbar_bigfont;
1175 average_accuracy = 0;
1176 float weapons_with_stats;
1177 weapons_with_stats = 0;
1179 pos_x += sbwidth/weapon_cnt / 2;
1181 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1182 g_minstagib = 1; // TODO: real detection for minstagib?
1184 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1186 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1188 weapon_hit = weapon_hits[i];
1189 weapon_damage = weapon_fired[i];
1191 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1192 self = get_weaponinfo(i);
1196 weapon_alpha = sbar_scoreboard_alpha_fg;
1198 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1201 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1204 weapons_with_stats += 1;
1205 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1208 s = strcat(ftos(weapon_stats),"%");
1211 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1214 color = Sbar_AccuracyColor(weapon_stats);
1215 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1217 pos_x += sbwidth/weapon_cnt * rows;
1218 if(rows == 2 && i == 6) {
1223 drawfont = sbar_font;
1225 average_accuracy = floor(average_accuracy / weapons_with_stats);
1228 pos_x -= sbwidth/weapon_cnt / 2;
1234 float lastpingstime;
1235 float scoreboard_bottom;
1236 float sbar_scoreboard_fade_alpha;
1237 float sbar_woulddrawscoreboard_prev;
1238 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1239 void Sbar_DrawScoreboard()
1241 float sbar_woulddrawscoreboard;
1242 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1243 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1244 sbar_woulddrawscoreboard_change = time;
1245 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1248 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1249 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1250 if(sbar_woulddrawscoreboard) {
1251 if (scoreboard_fadeinspeed)
1252 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1254 sbar_scoreboard_fade_alpha = 1;
1257 if (scoreboard_fadeoutspeed)
1258 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1260 sbar_scoreboard_fade_alpha = 0;
1262 if not(sbar_scoreboard_fade_alpha)
1265 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1266 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1267 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1268 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1269 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1270 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1271 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1273 vector rgb, pos, tmp;
1276 if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1277 localcmd("pings\n");
1278 lastpingstime = time;
1281 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1283 xmin = 0.5 * (vid_conwidth - sbwidth);
1284 ymin = SCOREBOARD_OFFSET;
1286 xmax = vid_conwidth - xmin;
1287 ymax = vid_conheight - 0.2*vid_conheight;
1289 // Initializes position
1295 drawfont = sbar_bigfont;
1296 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1299 pos_y += sbar_fontsize_y;
1301 drawfont = sbar_font;
1303 // Draw the scoreboard
1305 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1309 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1311 if(tm.team == COLOR_SPECTATOR)
1314 rgb = GetTeamRGB(tm.team);
1315 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1317 if(ts_primary != ts_secondary)
1318 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1320 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1325 rgb_x = cvar("sbar_color_bg_r");
1326 rgb_y = cvar("sbar_color_bg_g");
1327 rgb_z = cvar("sbar_color_bg_b");
1329 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1331 if(tm.team == COLOR_SPECTATOR)
1334 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1338 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1339 if(race_speedaward) {
1340 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1341 pos_y += 1.25 * sbar_fontsize_y;
1343 if(race_speedaward_alltimebest) {
1344 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1345 pos_y += 1.25 * sbar_fontsize_y;
1348 else if(cvar("sbar_accuracy")) {
1350 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1352 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1355 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1356 pos_y += 3 * sbar_fontsize_y;
1361 for(pl = players.sort_next; pl; pl = pl.sort_next)
1363 if(pl.team != COLOR_SPECTATOR)
1365 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1366 pos_y += 1.25 * sbar_fontsize_y;
1371 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1373 // Print info string
1376 str = strcat("playing on ^2", shortmapname, "^7");
1377 tl = getstatf(STAT_TIMELIMIT);
1378 fl = getstatf(STAT_FRAGLIMIT);
1379 ll = getstatf(STAT_LEADLIMIT);
1380 if(gametype == GAME_LMS)
1383 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1388 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1392 str = strcat(str, " or");
1395 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1396 if(teamscores_label[ts_primary] == "score")
1397 str = strcat(str, " points^7");
1398 else if(teamscores_label[ts_primary] == "fastest")
1399 str = strcat(str, " is beaten^7");
1401 str = strcat(str, " ", teamscores_label[ts_primary]);
1405 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1406 if(scores_label[ps_primary] == "score")
1407 str = strcat(str, " points^7");
1408 else if(scores_label[ps_primary] == "fastest")
1409 str = strcat(str, " is beaten^7");
1411 str = strcat(str, " ", scores_label[ps_primary]);
1416 if(tl > 0 || fl > 0)
1417 str = strcat(str, " or");
1420 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1421 if(teamscores_label[ts_primary] == "score")
1422 str = strcat(str, " points^7");
1423 else if(teamscores_label[ts_primary] == "fastest")
1424 str = strcat(str, " is beaten^7");
1426 str = strcat(str, " ", teamscores_label[ts_primary]);
1430 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1431 if(scores_label[ps_primary] == "score")
1432 str = strcat(str, " points^7");
1433 else if(scores_label[ps_primary] == "fastest")
1434 str = strcat(str, " is beaten^7");
1436 str = strcat(str, " ", scores_label[ps_primary]);
1442 pos_y += 1.2 * sbar_fontsize_y;
1443 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1445 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1448 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1456 if(histime == 0) // goal hit
1460 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1463 else if(mytime == 0)
1470 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1476 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1479 else if(lapdelta < 0)
1481 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1485 else if(histime > 0) // anticipation
1487 if(mytime >= histime)
1488 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1490 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1497 cpname = "Start line";
1499 cpname = "Finish line";
1501 cpname = strcat("Intermediate ", ftos(cp));
1503 cpname = "Finish line";
1506 return strcat(col, cpname);
1507 else if(hisname == "")
1508 return strcat(col, cpname, " (", timestr, ")");
1510 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1515 float score, distribution, leader;
1516 vector score_pos, secondary_score_pos, distribution_color;
1518 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1521 bottomright_x = vid_conwidth;
1522 bottomright_y = vid_conheight;
1525 score_pos = bottomright - '196 42 0';
1526 secondary_score_pos = score_pos + '132 -6 0';
1528 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1529 pl = players.sort_next;
1532 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1533 if(pl.scores[ps_primary] == 0)
1536 score = me.(scores[ps_primary]);
1538 float racemin, racesec, racemsec;
1539 float distsec, distmsec, minusplus;
1541 racemin = floor(score/(60 * TIME_FACTOR));
1542 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1543 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1545 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1546 // distribution display
1547 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1549 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1550 distmsec = fabs(distribution);
1552 distsec = floor(fabs(distribution)/TIME_FACTOR);
1553 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1554 if (distribution < 0)
1558 if (distribution <= 0) {
1559 distribution_color = '0 1 0';
1560 minusplus = 1; // minusplus 1: always prefix with minus sign
1563 distribution_color = '1 0 0';
1564 minusplus = 2; // minusplus 1: always prefix with plus sign
1566 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1567 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1568 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1570 // race record display
1571 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1572 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1574 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1575 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1576 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1578 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1579 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1581 } else if (!teamplay) { // non-teamgames, except race/cts
1582 // me vector := [team/connected frags id]
1583 pl = players.sort_next;
1588 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1592 score = me.(scores[ps_primary]);
1594 if(distribution >= 5) {
1595 distribution_color = '0 1 0';
1597 } else if(distribution >= 0) {
1598 distribution_color = '1 1 1';
1600 } else if(distribution >= -5)
1601 distribution_color = '1 1 0';
1603 distribution_color = '1 0 0';
1605 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1606 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1607 } else { // teamgames
1608 float max_fragcount;
1609 max_fragcount = -999;
1611 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1612 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1614 score = tm.(teamscores[ts_primary]);
1617 if (score > max_fragcount)
1618 max_fragcount = score;
1620 if(tm.team == myteam) {
1621 if (max_fragcount == score)
1623 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1625 if (max_fragcount == score)
1627 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1628 secondary_score_pos = secondary_score_pos + '0 16 0';
1633 if(gametype == GAME_RACE || gametype == GAME_CTS)
1635 drawfont = sbar_bigfont;
1638 string s, forcetime;
1640 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1642 if(race_checkpointtime)
1644 a = bound(0, 2 - (time - race_checkpointtime), 1);
1647 if(a > 0) // just hit a checkpoint?
1649 if(race_checkpoint != 254)
1651 if(race_time && race_previousbesttime)
1652 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1654 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1656 forcetime = TIME_ENCODED_TOSTRING(race_time);
1661 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1663 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1664 if(a > 0) // next one?
1666 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1671 if(s != "" && a > 0)
1673 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1674 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1677 if(race_penaltytime)
1679 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1682 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1683 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1684 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1690 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1691 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1696 if(race_laptime && race_checkpoint != 255)
1698 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1699 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1704 if(race_mycheckpointtime)
1706 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1707 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1708 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1709 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1711 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1713 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1714 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1715 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1716 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1719 if(race_penaltytime && !race_penaltyaccumulator)
1721 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1722 a = bound(0, (1 + t - time), 1);
1726 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1728 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1729 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1730 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1735 drawfont = sbar_font;
1741 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1742 vector bgpos, timer_color;
1747 topright_x = vid_conwidth;
1749 timelimit = getstatf(STAT_TIMELIMIT);
1751 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1752 timeleft = ceil(timeleft);
1753 minutesLeft = floor(timeleft / 60);
1754 secondsLeft = timeleft - minutesLeft*60;
1756 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1757 timer_color = '1 1 1'; //white
1758 else if(minutesLeft >= 1)
1759 timer_color = '1 1 0'; //yellow
1761 timer_color = '1 0 0'; //red
1763 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1764 if (time < getstatf(STAT_GAMESTARTTIME)) {
1765 //while restart is still active, show 00:00
1766 minutes = seconds = 0;
1768 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1769 minutes = floor(elapsedTime / 60);
1770 seconds = elapsedTime - minutes*60;
1773 bgpos_x = topright_x - 54 - 17 - 12;
1774 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1775 bgpos_x = topright_x - 72 - 17 - 12;
1777 bgpos_x = topright_x - 90 - 17 - 12;
1781 minutes = minutesLeft;
1782 seconds = secondsLeft;
1784 bgpos_x = topright_x - 36 - 7 - 12;
1785 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1786 bgpos_x = topright_x - 54 - 17 - 12;
1787 else if (minutes < 100)
1788 bgpos_x = topright_x - 72 - 17 - 12;
1790 bgpos_x = topright_x - 90 - 17 - 12;
1795 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1797 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1799 color_x = cvar("sbar_color_bg_r");
1800 color_y = cvar("sbar_color_bg_g");
1801 color_z = cvar("sbar_color_bg_b");
1803 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1807 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1808 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1809 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1811 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1814 void CSQC_Strength_Timer() {
1818 bottom_x = vid_conwidth/2;
1819 bottom_y = vid_conheight;
1822 float stat_items, dt;
1823 stat_items = getstati(STAT_ITEMS);
1825 if not(stat_items & IT_STRENGTH)
1826 if not(stat_items & IT_INVINCIBLE)
1830 if (getstati(STAT_HEALTH) <= 0)
1834 float strength_time, invincibility_time, countdown_fontsize;
1836 picsize = '22 22 0';
1837 countdown_fontsize = 18;
1839 if (vid_conwidth >= 800)
1840 pos = bottom + '192 -46 0';
1842 pos = bottom + '192 -94 0';
1845 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1846 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1848 if (strength_time) {
1849 dt = strength_time - time;
1854 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1855 bound(0, (ceil(dt) - dt) / 0.5, 1));
1859 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1861 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1865 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1866 bound(0, -dt / 0.5, 1));
1871 if (invincibility_time) {
1872 dt = invincibility_time - time;
1877 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1878 bound(0, (ceil(dt) - dt) / 0.5, 1));
1882 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1884 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1888 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1889 bound(0, -dt / 0.5, 1));
1894 #define CENTERPRINT_MAX_LINES 30
1895 string centerprint_messages[CENTERPRINT_MAX_LINES];
1896 float centerprint_width[CENTERPRINT_MAX_LINES];
1897 vector centerprint_start;
1898 float centerprint_expire;
1899 float centerprint_num;
1900 float centerprint_offset_hint;
1901 vector centerprint_fontsize;
1903 void centerprint(string strMessage)
1905 float i, j, n, hcount;
1908 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1910 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1912 if(cvar("scr_centertime") <= 0)
1915 if(strMessage == "")
1918 // strip trailing newlines
1919 j = strlen(strMessage) - 1;
1920 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1922 strMessage = substring(strMessage, 0, j + 1);
1924 if(strMessage == "")
1927 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1929 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1931 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1932 centerprint_offset_hint = j;
1934 if(strMessage == "")
1937 // if we get here, we have a message. Initialize its height.
1938 centerprint_num = 0;
1940 n = tokenizebyseparator(strMessage, "\n");
1942 for(j = 0; j < n; ++j)
1944 getWrappedLine_remaining = argv(j);
1945 while(getWrappedLine_remaining)
1947 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1948 if(centerprint_messages[i])
1949 strunzone(centerprint_messages[i]);
1950 centerprint_messages[i] = strzone(s);
1951 centerprint_width[i] = stringwidth(s, TRUE);
1954 // half height for empty lines looks better
1960 if(i >= CENTERPRINT_MAX_LINES)
1966 h = centerprint_fontsize_y*hcount;
1968 havail = vid_conheight;
1969 if(cvar("con_chatpos") < 0)
1970 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1971 if(havail > vid_conheight - 70)
1972 havail = vid_conheight - 70; // avoid overlapping HUD
1974 centerprint_start_x = 0;
1977 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1979 // here, the centerprint would cover the crosshair. REALLY BAD.
1980 forbiddenmin = vid_conheight * 0.5 - h - 16;
1981 forbiddenmax = vid_conheight * 0.5 + 16;
1983 allowedmin = scoreboard_bottom;
1984 allowedmax = havail - h;
1985 preferred = (havail - h)/2;
1988 // possible orderings (total: 4! / 4 = 6)
1989 // allowedmin allowedmax forbiddenmin forbiddenmax
1990 // forbiddenmin forbiddenmax allowedmin allowedmax
1991 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1993 // forbidden doesn't matter in this case
1994 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1996 // allowedmin forbiddenmin allowedmax forbiddenmax
1997 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1999 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2001 // allowedmin forbiddenmin forbiddenmax allowedmax
2002 else if(allowedmin < forbiddenmin)
2004 // make sure the forbidden zone is not covered
2005 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2006 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2008 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2010 // forbiddenmin allowedmin allowedmax forbiddenmax
2011 else if(allowedmax < forbiddenmax)
2013 // it's better to leave the allowed zone (overlap with scoreboard) than
2014 // to cover the forbidden zone (crosshair)
2015 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2016 centerprint_start_y = forbiddenmax;
2018 centerprint_start_y = forbiddenmin;
2020 // forbiddenmin allowedmin forbiddenmax allowedmax
2023 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2026 centerprint_start_y =
2029 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2036 centerprint_num = i;
2037 centerprint_expire = time + cvar("scr_centertime");
2040 void Sbar_DrawCenterPrint (void)
2047 //if(time > centerprint_expire)
2050 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2051 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2052 //sz = 1.2 / (a + 0.2);
2057 pos = centerprint_start;
2058 for (i=0; i<centerprint_num; i = i + 1)
2060 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2061 ts = centerprint_messages[i];
2064 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2065 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2066 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2067 pos_y = pos_y + centerprint_fontsize_y;
2070 // half height for empty lines looks better
2071 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2075 vector Sbar_DrawNoteLine(vector offset, string s)
2077 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2078 drawcolorcodedstring(
2079 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2085 return offset + sbar_fontsize_y * '0 1 0';
2088 void Sbar_DrawPressedKeys(void)
2093 pos = stov(cvar_string("cl_showpressedkeys_position"));
2095 bgsize = '126 75 0';
2097 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2098 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2099 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2101 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2102 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2103 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2107 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111 void Sbar_ShowSpeed(void)
2114 float pos, conversion_factor;
2117 switch(cvar("cl_showspeed_unit"))
2122 conversion_factor = 1.0;
2126 conversion_factor = 1.0;
2130 conversion_factor = 0.0254;
2134 conversion_factor = 0.0254 * 3.6;
2138 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2142 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2146 if (cvar("cl_showspeed_z") == 1)
2147 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2149 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2151 numsize_x = numsize_y = cvar("cl_showspeed_size");
2152 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2154 drawfont = sbar_bigfont;
2155 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2156 drawfont = sbar_font;
2159 vector acc_prevspeed;
2163 void Sbar_ShowAcceleration(void)
2165 float acceleration, sz, scale, alpha, f;
2166 vector pos, top, rgb;
2167 top_x = vid_conwidth/2;
2170 f = time - acc_prevtime;
2171 if(cvar("cl_showacceleration_z"))
2172 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2174 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2175 acc_prevspeed = pmove_vel;
2176 acc_prevtime = time;
2178 f = bound(0, f * 10, 1);
2179 acc_avg = acc_avg * (1 - f) + acceleration * f;
2180 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2182 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2184 sz = cvar("cl_showacceleration_size");
2185 scale = cvar("cl_showacceleration_scale");
2186 alpha = cvar("cl_showacceleration_alpha");
2187 if (cvar("cl_showacceleration_color_custom"))
2188 rgb = stov(cvar_string("cl_showacceleration_color"));
2191 if (acceleration < 0) {
2192 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2193 } else if (acceleration > 0) {
2194 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2198 if (acceleration > 0)
2199 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2200 else if (acceleration < 0)
2201 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2204 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2206 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2207 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2208 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2209 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2212 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2214 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2217 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2220 void Sbar_DrawAccuracyStats()
2222 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2223 float weapon_hit, weapon_damage, weapon_stats;
2224 float left_border; // position where the weapons start, the description is in the border
2225 vector fill_colour, fill_size;
2228 float col_margin = 20; // pixels between the columns
2229 float row_margin = 20; // pixels between the rows
2231 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2232 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2234 drawfont = sbar_bigfont;
2236 pos_y = SCOREBOARD_OFFSET;
2238 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2240 left_border = col_margin + 11 * sbar_fontsize_x;
2242 drawfont = sbar_font;
2247 if(mod(time, 1) >= 0.4)
2248 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2253 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2254 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2256 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2257 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2259 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2261 weapon_hit = weapon_hits[i];
2262 weapon_damage = weapon_fired[i];
2263 self = get_weaponinfo(i);
2265 //if ((weapon_number != 42)) // print them all :)
2266 if (weapon_damage) {
2267 if (self.weapon_type == WEP_TYPE_SPLASH) {
2268 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2270 fill_colour_x = 1 - 0.015 * weapon_stats;
2271 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2273 // how the background colour is calculated
2274 // % red green red_2 green_2
2275 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2276 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2277 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2278 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2279 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2280 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2281 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2282 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2283 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2284 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2285 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2287 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2291 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2294 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2295 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2298 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2299 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2302 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2304 // the amount of shots fired or max damage
2305 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2307 // the amount of hits or actual damage
2308 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2311 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2313 // the amount of shots missed or damage wasted
2314 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2317 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2318 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2320 fill_colour_x = 1 - 0.015 * weapon_stats;
2321 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2323 // how the background colour is calculated
2324 // % red green red_2 green_2
2325 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2326 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2327 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2328 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2329 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2330 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2331 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2332 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2333 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2334 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2335 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2337 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2341 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2344 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2345 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2348 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2349 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2352 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2354 // the amount of shots fired or max damage
2355 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2357 // the amount of hits or actual damage
2358 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2361 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2363 // the amount of shots missed or damage wasted
2364 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2372 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2374 position_x -= 2 / 3 * strlen(text) * scale_x;
2375 drawstring(position, text, scale, rgb, alpha, flag);
2378 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2380 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2381 drawstring(position, text, scale, rgb, alpha, flag);
2384 float GetAmmoStat(float i)
2388 case 0: return STAT_SHELLS;
2389 case 1: return STAT_NAILS;
2390 case 2: return STAT_ROCKETS;
2391 case 3: return STAT_CELLS;
2392 case 4: return STAT_FUEL;
2397 float GetAmmoItemCode(float i)
2401 case 0: return IT_SHELLS;
2402 case 1: return IT_NAILS;
2403 case 2: return IT_ROCKETS;
2404 case 3: return IT_CELLS;
2405 case 4: return IT_FUEL;
2410 string GetAmmoPicture(float i)
2414 case 0: return "gfx/hud/sb_shells";
2415 case 1: return "gfx/hud/sb_bullets";
2416 case 2: return "gfx/hud/sb_rocket";
2417 case 3: return "gfx/hud/sb_cells";
2418 case 4: return "gfx/hud/sb_fuel";
2423 void Sbar_Reset (void)
2425 // reset gametype specific icons
2426 if(gametype == GAME_KEYHUNT)
2428 else if(gametype == GAME_CTF)
2429 CSQC_ctf_hudreset();
2432 void Sbar_Draw (void)
2434 // vectors for top right, bottom right, bottom and bottom left corners
2440 topright_x = vid_conwidth;
2444 bottom_x = vid_conwidth/2;
2445 bottom_y = vid_conheight;
2448 bottomright_x = vid_conwidth;
2449 bottomright_y = vid_conheight;
2453 bottomleft_y = vid_conheight;
2456 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2457 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2458 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2459 sbar_color_bg_team = cvar("sbar_color_bg_team");
2464 float stat_items, stat_weapons;
2466 weapon_stats = getstati(STAT_DAMAGE_HITS);
2467 weapon_number = weapon_stats & 63;
2468 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2470 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2471 weapon_number = weapon_stats & 63;
2472 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2474 vector o; o = '1 0 0' * vid_conwidth;
2475 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2481 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2482 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2484 if(spectatee_status && !intermission)
2486 drawfont = sbar_bigfont;
2487 if(spectatee_status == -1)
2490 s = GetPlayerName(spectatee_status - 1);
2491 // spectated player name between HUD and chat area, aligned to the left
2492 pos_x = bottomleft_x;
2493 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2494 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2495 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2496 drawfont = sbar_font;
2498 // spectator text in the upper right corner
2499 if(spectatee_status == -1)
2500 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2502 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2503 o = Sbar_DrawNoteLine(o, s);
2505 if(spectatee_status == -1)
2506 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2508 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2509 o = Sbar_DrawNoteLine(o, s);
2511 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2512 o = Sbar_DrawNoteLine(o, s);
2514 if(gametype == GAME_ARENA)
2515 s = "^1Wait for your turn to join";
2516 else if(gametype == GAME_LMS)
2519 sk = playerslots[player_localentnum - 1];
2520 if(sk.(scores[ps_primary]) >= 666)
2521 s = "^1Match has already begun";
2522 else if(sk.(scores[ps_primary]) > 0)
2523 s = "^1You have no more lives left";
2525 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2528 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2529 o = Sbar_DrawNoteLine(o, s);
2531 //show restart countdown:
2532 if (time < getstatf(STAT_GAMESTARTTIME)) {
2534 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2535 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2536 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2537 o = Sbar_DrawNoteLine(o, s);
2540 if(warmup_stage && !intermission)
2542 s = "^2Currently in ^1warmup^2 stage!";
2543 o = Sbar_DrawNoteLine(o, s);
2546 // move more important stuff more to the middle so its more visible
2547 o_y = vid_conheight * 0.66;
2550 if(mod(time, 1) >= 0.5)
2555 if(ready_waiting && !intermission && !spectatee_status)
2557 if(ready_waiting_for_me)
2560 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2562 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2567 s = strcat("^2Waiting for others to ready up to end warmup...");
2569 s = strcat("^2Waiting for others to ready up...");
2571 o = Sbar_DrawNoteLine(o, s);
2573 else if(warmup_stage && !intermission && !spectatee_status)
2575 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2576 o = Sbar_DrawNoteLine(o, s);
2580 s = strcat("^2A vote has been called for ^1", textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2581 o = Sbar_DrawNoteLine(o, s);
2583 if(vote_waiting_for_me)
2585 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2586 o = Sbar_DrawNoteLine(o, s);
2588 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2589 o = Sbar_DrawNoteLine(o, s);
2591 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2592 o = Sbar_DrawNoteLine(o, s);
2596 s = strcat("^2Waiting for others to vote...");
2597 o = Sbar_DrawNoteLine(o, s);
2600 if(teamplay && !intermission && !spectatee_status)
2603 float ts_min, ts_max;
2604 tm = teams.sort_next;
2607 for(; tm.sort_next; tm = tm.sort_next)
2609 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2611 if(!ts_min) ts_min = tm.team_size;
2612 else ts_min = min(ts_min, tm.team_size);
2613 if(!ts_max) ts_max = tm.team_size;
2614 else ts_max = max(ts_max, tm.team_size);
2616 if ((ts_max - ts_min) > 1)
2618 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2619 tm = GetTeam(myteam, false);
2621 if (tm.team != COLOR_SPECTATOR)
2622 if (tm.team_size == ts_max)
2623 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2625 o = Sbar_DrawNoteLine(o, s);
2630 Sbar_UpdatePlayerTeams();
2631 if (intermission == 2) // map voting screen
2633 if(sb_showaccuracy) {
2634 Sbar_DrawAccuracyStats();
2638 else if(sb_showscores) {
2639 Sbar_DrawScoreboard();
2644 Sbar_FinaleOverlay();
2648 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2651 Sbar_DrawAccuracyStats();
2653 Sbar_DrawScoreboard();
2662 Sbar_DrawAccuracyStats();
2664 Sbar_DrawScoreboard();
2665 float armor, health;
2666 armor = getstati(STAT_ARMOR);
2667 health = getstati(STAT_HEALTH);
2669 stat_items = getstati(STAT_ITEMS);
2670 stat_weapons = getstati(STAT_WEAPONS);
2672 fade = 3.2 - 2 * (time - weapontime);
2673 fade = bound(0.7, fade, 1);
2675 vector bg_size; // hud background size
2676 bg_size = '1600 58 0';
2678 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2680 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2682 // allow for custom HUD colors in non-teamgames
2683 color_x = cvar("sbar_color_bg_r");
2684 color_y = cvar("sbar_color_bg_g");
2685 color_z = cvar("sbar_color_bg_b");
2687 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2691 if(sbar_hudselector == 2) // combined health and armor display
2694 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2697 num_pos = bottom - '96 28 0';
2701 if(v_z) // fully armored
2703 // here, armorideal > armor
2704 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2705 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2709 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2710 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2712 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2717 vector health_pos, armor_pos;
2719 if (sbar_hudselector == 0) { // old style layout with armor left of health
2720 armor_pos = bottom - '96 28 0';
2721 health_pos = bottom - '-14 28 0';
2724 health_pos = bottom - '96 28 0';
2725 armor_pos = bottom - '-14 28 0';
2733 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2734 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2737 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2738 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2744 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2745 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2749 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2751 for (i = 0; i < 4; ++i) {
2752 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2754 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2755 if (stat_items & GetAmmoItemCode(i)) {
2756 if (vid_conwidth >= 800) {
2765 if(vid_conwidth >= 800)
2766 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2767 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2769 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2771 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2776 case 0: pos_x = 286; pos_y = 48; break; // shells
2777 case 1: pos_x = 286; pos_y = 26; break; // bullets
2778 case 2: pos_x = 200; pos_y = 48; break; // rockets
2779 case 3: pos_x = 200; pos_y = 26; break; // cells
2783 if (stat_items & GetAmmoItemCode(i))
2784 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2785 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2787 if(stat_items & GetAmmoItemCode(i))
2788 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2790 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2792 if(stat_items & GetAmmoItemCode(i))
2793 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2795 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2802 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2804 if (a > 0) { // if we have fuel, draw the amount
2805 float invincibility_time, dt;
2806 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2807 dt = invincibility_time - time;
2808 if (vid_conwidth >= 800) {
2809 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2810 pos_x = bottom_x + 140;
2811 pos_y = bottom_y - 72;
2813 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2814 pos_x = bottom_x + 140;
2815 pos_y = bottom_y - 20;
2818 else { // draw fuel on top of ammo if vid_conwidth < 800
2819 pos_x = bottom_x - 200;
2820 pos_y = bottom_y - 45;
2822 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2824 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2826 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2829 // draw scores and timer
2833 // draw strength/invincibility icon and timer
2834 CSQC_Strength_Timer();
2837 if(cvar_or("sbar_showweaponicons", 1)) {
2839 Sbar_DrawWeapon_Clear();
2840 for(i = 1; i <= 24; ++i)
2842 if(weaponimpulse[i-1] >= 0)
2843 if(stat_weapons & x)
2844 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2849 // draw gametype specific icons
2850 if(gametype == GAME_KEYHUNT)
2852 else if(gametype == GAME_CTF)
2854 else if(gametype == GAME_NEXBALL)
2856 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2863 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2864 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2865 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2867 void CSQC_ctf_hudreset(void)
2869 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2872 void CSQC_ctf_hud(void)
2874 vector bottomleft, redflag_pos, blueflag_pos, sz;
2875 float f; // every function should have that
2877 bottomleft_y = vid_conheight;
2880 float redflag, blueflag; // current status
2881 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2884 stat_items = getstati(STAT_ITEMS);
2885 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2886 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2888 // when status CHANGES, set old status into prevstatus and current status into status
2889 if (redflag != redflag_prevframe)
2891 redflag_statuschange_time = time;
2892 redflag_prevstatus = redflag_prevframe;
2893 redflag_prevframe = redflag;
2896 if (blueflag != blueflag_prevframe)
2898 blueflag_statuschange_time = time;
2899 blueflag_prevstatus = blueflag_prevframe;
2900 blueflag_prevframe = blueflag;
2903 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2904 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2906 float BLINK_FACTOR = 0.15;
2907 float BLINK_BASE = 0.85;
2909 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2911 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2913 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2915 string red_icon, red_icon_prevstatus;
2916 float red_alpha, red_alpha_prevstatus;
2917 red_alpha = red_alpha_prevstatus = 1;
2919 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2920 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2921 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2923 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2924 red_icon = "gfx/hud/sb_flag_red_shielded";
2926 red_icon = string_null;
2929 switch(redflag_prevstatus) {
2930 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2931 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2932 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2935 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2936 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2937 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2939 red_icon_prevstatus = string_null;
2943 string blue_icon, blue_icon_prevstatus;
2944 float blue_alpha, blue_alpha_prevstatus;
2945 blue_alpha = blue_alpha_prevstatus = 1;
2947 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2948 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2949 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2951 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2952 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2954 blue_icon = string_null;
2957 switch(blueflag_prevstatus) {
2958 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2959 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2960 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2963 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2964 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2965 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2967 blue_icon_prevstatus = string_null;
2971 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2972 redflag_pos = bottomleft - '-4 50 0';
2973 blueflag_pos = bottomleft - '-62 50 0';
2975 blueflag_pos = bottomleft - '-4 50 0';
2976 redflag_pos = bottomleft - '-62 50 0';
2981 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2982 if(red_icon_prevstatus && f < 1)
2983 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2985 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2987 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2988 if(blue_icon_prevstatus && f < 1)
2989 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2991 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2995 float kh_runheretime;
2997 void CSQC_kh_hudreset(void)
3002 void CSQC_kh_hud(void)
3007 vector p, pa, kh_size, kh_asize;
3011 bottomleft_y = vid_conheight;
3015 p_y = vid_conheight - 34 - 3;
3018 kh_keys = getstati(STAT_KH_KEYS);
3020 kh_size = '19 34 0';
3021 kh_asize = '19 10 0';
3028 for(i = 0; i < 4; ++i)
3030 key = floor(kh_keys / pow(32, i)) & 31;
3032 if(keyteam == 30 && keycount <= 4)
3034 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3037 // this yields 8 exactly if "RUN HERE" shows
3042 kh_runheretime = time;
3043 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3048 for(i = 0; i < 4; ++i)
3050 key = floor(kh_keys / pow(32, i)) & 31;
3063 default: // owned or dropped
3068 a = a * sbar_alpha_fg;
3069 aa = aa * sbar_alpha_fg;
3075 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3078 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3081 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3084 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3089 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3092 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3095 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3098 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3101 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3111 #define NBPB_SIZE '96 38 0'
3112 #define NBPB_BT 2 //thickness
3113 #define NBPB_BRGB '1 1 1'
3114 #define NBPB_BALPH 1 //alpha
3115 #define NBPB_BFLAG DRAWFLAG_NORMAL
3116 #define NBPB_IALPH 0.4
3117 #define NBPB_IFLAG DRAWFLAG_NORMAL
3118 #define NBPB_IRGB '0.7 0.1 0'
3120 void CSQC_nb_hud(void)
3122 float stat_items, nb_pb_starttime, dt, p;
3125 stat_items = getstati(STAT_ITEMS);
3126 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3129 pos_y = vid_conheight - 42;
3132 //Manage the progress bar if any
3133 if (nb_pb_starttime > 0)
3136 dt = mod(time - nb_pb_starttime, nb_pb_period);
3137 // one period of positive triangle
3138 p = 2 * dt / nb_pb_period;
3144 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3148 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3149 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3150 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3151 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3154 pos_x += 12; //horizontal margin to the picture
3155 pos_y += 2; //vertical margin to the picture
3157 if (stat_items & IT_KEY1)
3158 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3161 float crecordtime_prev; // last remembered crecordtime
3162 float crecordtime_change_time; // time when crecordtime last changed
3163 float srecordtime_prev; // last remembered srecordtime
3164 float srecordtime_change_time; // time when srecordtime last changed
3165 void CSQC_race_hud(void)
3168 me = playerslots[player_localentnum - 1];
3170 float f; // yet another function has this
3171 score = me.(scores[ps_primary]);
3173 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3174 return; // no records in the actual race
3176 drawfont = sbar_bigfont;
3179 pos_y = vid_conheight - 48;
3181 // clientside personal record
3183 if(gametype == GAME_CTS)
3187 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3189 if(score && score < t || !t)
3190 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3192 if(t != crecordtime_prev) {
3193 crecordtime_prev = t;
3194 crecordtime_change_time = time;
3196 f = time - crecordtime_change_time;
3199 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3200 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3202 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3203 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3206 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3207 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3212 t = race_server_record;
3213 if(t != srecordtime_prev) {
3214 srecordtime_prev = t;
3215 srecordtime_change_time = time;
3217 f = time - srecordtime_change_time;
3220 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3221 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3223 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3224 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3227 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3228 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3230 drawfont = sbar_font;