1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_highlight;
17 float sbar_hudselector;
18 float sbar_hud_accuracy;
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
24 float SCOREBOARD_OFFSET = 50;
30 void Sbar_FinaleOverlay()
33 pos_x = (vid_conwidth - 1)/2;
37 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
39 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
50 for(idx = 0; idx < 10; ++idx)
52 for(idx = 0; idx <= 23; ++idx)
54 if(weaponimpulse[idx] >= 0)
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
64 vector pos, vsize, fill_colour;
65 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
67 imp = weaponimpulse[nr];
68 weapon_hit = weapon_hits[wc];
69 weapon_damage = weapon_fired[wc];
75 value = (active) ? 1 : 0.6;
76 color_x = color_y = color_z = value;
78 // width = 300, height = 100
79 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
81 sp = weaponspace[idx] + 1;
82 weaponspace[idx] = sp;
84 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
85 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
91 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
98 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
100 // draw the weapon accuracy on the HUD
101 if(sbar_hud_accuracy)
103 weapon_stats = rint(100*weapon_hit/weapon_damage);
104 fill_colour_x = 1 - 0.015 * weapon_stats;
105 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
110 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 string str, tmp, l_length;
115 vector vsize, num_color;
117 vsize_x = vsize_y = lettersize;
120 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
121 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
122 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
124 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
131 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
143 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
152 str = substring(str, l-digits, 999);
154 } else if(l < digits)
155 pos_x += (digits-l) * lettersize;
157 if (highlighted == 1) {
159 hl_size_x = vsize_x * l + vsize_x * 0.2;
160 hl_size_y = vsize_y * 1.1;
163 hl_size_x = hl_size_x + vsize_x;
166 hl_pos_x = pos_x - lettersize/10;
167 hl_pos_y = pos_y - lettersize/20;
170 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
181 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
182 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
187 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
188 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
192 for(i = 0; i < l; ++i)
194 tmp = substring(str, i, 1);
196 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
197 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
202 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
210 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
211 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
215 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
216 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
217 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
222 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
226 color_y = (x-20)*90/27/100; // green value between 0 -> 1
227 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
234 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
237 void Cmd_Sbar_SetFields(float argc);
238 void Sbar_InitScores()
242 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
243 for(i = 0; i < MAX_SCORE; ++i)
245 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
246 if(f == SFL_SORT_PRIO_PRIMARY)
248 if(f == SFL_SORT_PRIO_SECONDARY)
251 if(ps_secondary == -1)
252 ps_secondary = ps_primary;
254 for(i = 0; i < MAX_TEAMSCORE; ++i)
256 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
257 if(f == SFL_SORT_PRIO_PRIMARY)
259 if(f == SFL_SORT_PRIO_SECONDARY)
262 if(ts_secondary == -1)
263 ts_secondary = ts_primary;
265 Cmd_Sbar_SetFields(0);
268 void Sbar_UpdatePlayerPos(entity pl);
269 float SetTeam(entity pl, float Team);
271 void Sbar_UpdatePlayerTeams()
278 for(pl = players.sort_next; pl; pl = pl.sort_next)
281 Team = GetPlayerColor(pl.sv_entnum);
282 if(SetTeam(pl, Team))
285 Sbar_UpdatePlayerPos(pl);
289 pl = players.sort_next;
294 print(strcat("PNUM: ", ftos(num), "\n"));
299 float Sbar_ComparePlayerScores(entity left, entity right)
302 vl = GetPlayerColor(left.sv_entnum);
303 vr = GetPlayerColor(right.sv_entnum);
306 vl = COLOR_SPECTATOR;
308 vr = COLOR_SPECTATOR;
315 if(vl == COLOR_SPECTATOR)
317 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
319 if(!left.gotscores && right.gotscores)
324 vl = left.scores[ps_primary];
325 vr = right.scores[ps_primary];
326 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
328 if(vl == 0 && vr != 0)
330 if(vl != 0 && vr == 0)
334 return IS_INCREASING(scores_flags[ps_primary]);
336 return IS_DECREASING(scores_flags[ps_primary]);
338 vl = left.scores[ps_secondary];
339 vr = right.scores[ps_secondary];
340 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
342 if(vl == 0 && vr != 0)
344 if(vl != 0 && vr == 0)
348 return IS_INCREASING(scores_flags[ps_secondary]);
350 return IS_DECREASING(scores_flags[ps_secondary]);
355 void Sbar_UpdatePlayerPos(entity player)
357 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
359 SORT_SWAP(player, other);
361 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
363 SORT_SWAP(other, player);
367 float Sbar_CompareTeamScores(entity left, entity right)
371 if(left.team == COLOR_SPECTATOR)
373 if(right.team == COLOR_SPECTATOR)
376 vl = left.teamscores[ts_primary];
377 vr = right.teamscores[ts_primary];
379 return IS_INCREASING(teamscores_flags[ts_primary]);
381 return IS_DECREASING(teamscores_flags[ts_primary]);
383 vl = left.teamscores[ts_secondary];
384 vr = right.teamscores[ts_secondary];
386 return IS_INCREASING(teamscores_flags[ts_secondary]);
388 return IS_DECREASING(teamscores_flags[ts_secondary]);
393 void Sbar_UpdateTeamPos(entity Team)
395 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
397 SORT_SWAP(Team, other);
399 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
401 SORT_SWAP(other, Team);
405 void Cmd_Sbar_Help(float argc)
407 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
408 print("^3|---------------------------------------------------------------|\n");
410 print("^2sbar_columns_set default\n");
411 print("^2sbar_columns_set ^7filed1 field2 ...\n");
412 print("The following field names are recognized (case insensitive):\n");
413 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
415 print("^3name^7 or ^3nick^7 Name of a player\n");
416 print("^3ping^7 Ping time\n");
417 print("^3pl^7 Packet loss\n");
418 print("^3kills^7 Number of kills\n");
419 print("^3deaths^7 Number of deaths\n");
420 print("^3suicides^7 Number of suicides\n");
421 print("^3frags^7 kills - suicides\n");
422 print("^3kd^7 The kill-death ratio\n");
423 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
424 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
425 print("^3fckills^7 Number of flag carrier kills\n");
426 print("^3returns^7 Number of flag returns\n");
427 print("^3drops^7 Number of flag drops\n");
428 print("^3lives^7 Number of lives (LMS)\n");
429 print("^3rank^7 Player rank\n");
430 print("^3pushes^7 Number of players pushed into void\n");
431 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
432 print("^3kckills^7 Number of keys carrier kills\n");
433 print("^3losses^7 Number of times a key was lost\n");
434 print("^3laps^7 Number of laps finished (race/cts)\n");
435 print("^3time^7 Total time raced (race/cts)\n");
436 print("^3fastest^7 Time of fastest lap (race/cts)\n");
437 print("^3ticks^7 Number of ticks (DOM)\n");
438 print("^3takes^7 Number of domination points taken (DOM)\n");
439 print("^3score^7 Total score\n\n");
441 print("Before a field you can put a + or - sign, then a comma separated list\n");
442 print("of game types, then a slash, to make the field show up only in these\n");
443 print("or in all but these game types. You can also specify 'all' as a\n");
444 print("field to show all fields available for the current game mode.\n\n");
446 print("The special game type names 'teams' and 'noteams' can be used to\n");
447 print("include/exclude ALL teams/noteams game modes.\n\n");
449 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
450 print("will display name, ping and pl aligned to the left, and the fields\n");
451 print("right of the vertical bar aligned to the right.\n");
452 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
453 print("other gamemodes except DM.\n");
456 string Sbar_DefaultColumnLayout()
458 return strcat( // fteqcc sucks
460 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
461 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
462 "+lms/lives +lms/rank ",
463 "+kh/caps +kh/pushes +kh/destroyed ",
464 "?+race/laps ?+race/time ?+race/fastest ",
465 "+as/objectives +nexball/faults +nexball/goals ",
466 "-lms,race,nexball/score");
469 void Cmd_Sbar_SetFields(float argc)
474 float have_name, have_primary, have_secondary, have_separator;
477 // TODO: re enable with gametype dependant cvars?
478 if(argc < 2) // no arguments provided
479 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
482 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
486 if(argv(1) == "default")
487 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
488 else if(argv(1) == "all")
491 s = "ping pl color name |";
492 for(i = 0; i < MAX_SCORE; ++i)
495 if(i != ps_secondary)
496 if(scores_label[i] != "")
497 s = strcat(s, " ", scores_label[i]);
499 if(ps_secondary != ps_primary)
500 s = strcat(s, " ", scores_label[ps_secondary]);
501 s = strcat(s, " ", scores_label[ps_primary]);
502 argc = tokenizebyseparator(strcat("x ", s), " ");
509 drawfont = sbar_font;
510 digit = stringwidth("0123456789", FALSE) / 10;
512 for(i = 0; i < argc - 1; ++i)
518 if(substring(str, 0, 1) == "?")
521 str = substring(str, 1, strlen(str) - 1);
524 slash = strstrofs(str, "/", 0);
527 pattern = substring(str, 0, slash);
528 str = substring(str, slash + 1, strlen(str) - (slash + 1));
530 if not(isGametypeInFilter(gametype, teamplay, pattern))
534 strunzone(sbar_title[sbar_num_fields]);
535 sbar_title[sbar_num_fields] = strzone(str);
536 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
537 str = strtolower(str);
540 sbar_field[sbar_num_fields] = SP_PING;
541 } else if(str == "pl") {
542 sbar_field[sbar_num_fields] = SP_PL;
543 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
544 sbar_field[sbar_num_fields] = SP_KDRATIO;
545 } else if(str == "name" || str == "nick") {
546 sbar_field[sbar_num_fields] = SP_NAME;
548 } else if(str == "|") {
549 sbar_field[sbar_num_fields] = SP_SEPARATOR;
552 for(j = 0; j < MAX_SCORE; ++j)
553 if(str == strtolower(scores_label[j]))
554 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
563 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
567 sbar_field[sbar_num_fields] = j;
570 if(j == ps_secondary)
574 if(sbar_num_fields >= MAX_SBAR_FIELDS)
578 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
580 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
582 if(ps_primary == ps_secondary)
584 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
586 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
590 strunzone(sbar_title[sbar_num_fields]);
591 for(i = sbar_num_fields; i > 0; --i)
593 sbar_title[i] = sbar_title[i-1];
594 sbar_size[i] = sbar_size[i-1];
595 sbar_field[i] = sbar_field[i-1];
597 sbar_title[0] = strzone("name");
598 sbar_field[0] = SP_NAME;
600 print("fixed missing field 'name'\n");
604 strunzone(sbar_title[sbar_num_fields]);
605 for(i = sbar_num_fields; i > 1; --i)
607 sbar_title[i] = sbar_title[i-1];
608 sbar_size[i] = sbar_size[i-1];
609 sbar_field[i] = sbar_field[i-1];
611 sbar_title[1] = strzone("|");
612 sbar_field[1] = SP_SEPARATOR;
613 sbar_size[1] = stringwidth("|", FALSE);
615 print("fixed missing field '|'\n");
618 else if(!have_separator)
620 strunzone(sbar_title[sbar_num_fields]);
621 sbar_title[sbar_num_fields] = strzone("|");
622 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
623 sbar_field[sbar_num_fields] = SP_SEPARATOR;
625 print("fixed missing field '|'\n");
629 strunzone(sbar_title[sbar_num_fields]);
630 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
631 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
632 sbar_field[sbar_num_fields] = ps_secondary;
634 print("fixed missing field '", scores_label[ps_secondary], "'\n");
638 strunzone(sbar_title[sbar_num_fields]);
639 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
640 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
641 sbar_field[sbar_num_fields] = ps_primary;
643 print("fixed missing field '", scores_label[ps_primary], "'\n");
647 sbar_field[sbar_num_fields] = SP_END;
651 vector sbar_field_rgb;
652 string sbar_field_icon0;
653 string sbar_field_icon1;
654 string sbar_field_icon2;
655 vector sbar_field_icon0_rgb;
656 vector sbar_field_icon1_rgb;
657 vector sbar_field_icon2_rgb;
658 float sbar_field_icon0_alpha;
659 float sbar_field_icon1_alpha;
660 float sbar_field_icon2_alpha;
661 string Sbar_GetField(entity pl, float field)
663 float tmp, num, denom, f;
665 sbar_field_rgb = '1 1 1';
666 sbar_field_icon0 = "";
667 sbar_field_icon1 = "";
668 sbar_field_icon2 = "";
669 sbar_field_icon0_rgb = '1 1 1';
670 sbar_field_icon1_rgb = '1 1 1';
671 sbar_field_icon2_rgb = '1 1 1';
672 sbar_field_icon0_alpha = 1;
673 sbar_field_icon1_alpha = 1;
674 sbar_field_icon2_alpha = 1;
679 return "\x8D\x8D\x8D"; // >>> sign
680 str = getplayerkey(pl.sv_entnum, "ping");
683 tmp = max(0, min(220, stof(str)-80)) / 220;
684 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
690 str = getplayerkey(pl.sv_entnum, "pl");
693 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
694 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
698 if(ready_waiting && pl.ready)
700 sbar_field_icon0 = "gfx/sb_player_ready";
704 f = stof(getplayerkey(pl.sv_entnum, "colors"));
706 sbar_field_icon0 = "gfx/sb_playercolor_base";
707 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
708 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
709 sbar_field_icon2 = "gfx/sb_playercolor_pants";
710 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
713 return GetPlayerName(pl.sv_entnum);
716 f = pl.(scores[SP_KILLS]);
717 f -= pl.(scores[SP_SUICIDES]);
721 num = pl.(scores[SP_KILLS]);
722 denom = pl.(scores[SP_DEATHS]);
725 sbar_field_rgb = '0 1 0';
727 } else if(num <= 0) {
728 sbar_field_rgb = '1 0 0';
729 str = ftos(num/denom);
731 str = ftos(num/denom);
733 tmp = strstrofs(str, ".", 0);
735 str = substring(str, 0, tmp+2);
739 tmp = pl.(scores[field]);
740 f = scores_flags[field];
741 if(field == ps_primary)
742 sbar_field_rgb = '1 1 0';
743 else if(field == ps_secondary)
744 sbar_field_rgb = '0 1 1';
746 sbar_field_rgb = '1 1 1';
747 return ScoreString(f, tmp);
752 float xmin, xmax, ymin, ymax, sbwidth;
753 float sbar_fixscoreboardcolumnwidth_len;
754 float sbar_fixscoreboardcolumnwidth_iconlen;
755 float sbar_fixscoreboardcolumnwidth_marginlen;
757 float stringwidth_colors(string s)
759 return stringwidth(s, TRUE);
762 float stringwidth_nocolors(string s)
764 return stringwidth(s, FALSE);
767 string Sbar_FixScoreboardColumnWidth(float i, string str)
771 field = sbar_field[i];
773 sbar_fixscoreboardcolumnwidth_iconlen = 0;
775 if(sbar_field_icon0 != "")
777 sz = drawgetimagesize(sbar_field_icon0);
779 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
780 sbar_fixscoreboardcolumnwidth_iconlen = f;
783 if(sbar_field_icon1 != "")
785 sz = drawgetimagesize(sbar_field_icon1);
787 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
788 sbar_fixscoreboardcolumnwidth_iconlen = f;
791 if(sbar_field_icon2 != "")
793 sz = drawgetimagesize(sbar_field_icon2);
795 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
796 sbar_fixscoreboardcolumnwidth_iconlen = f;
799 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
801 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
802 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
804 sbar_fixscoreboardcolumnwidth_marginlen = 0;
806 if(field == SP_NAME) // name gets all remaining space
809 namesize = sbwidth / sbar_fontsize_x;
810 for(j = 0; j < sbar_num_fields; ++j)
812 if (sbar_field[i] != SP_SEPARATOR)
813 namesize -= sbar_size[j] + 1;
815 sbar_size[i] = namesize;
817 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
818 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
819 str = textShortenToWidth(str, namesize, stringwidth_colors);
820 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
823 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
825 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
832 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
838 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
842 tmp_y = sbar_fontsize_y * 1.25;
845 // alternated rows highlighting
847 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
850 if (sbar_scoreboard_highlight)
851 if(!mod(pl_number,2))
852 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
857 for(i = 0; i < sbar_num_fields; ++i)
859 field = sbar_field[i];
860 if(field == SP_SEPARATOR)
863 if(is_spec && field != SP_NAME && field != SP_PING) {
864 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
867 str = Sbar_GetField(pl, field);
868 str = Sbar_FixScoreboardColumnWidth(i, str);
870 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
872 if(field == SP_NAME) {
873 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
874 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
876 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
877 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
880 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
881 if(sbar_field_icon0 != "")
882 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
883 if(sbar_field_icon1 != "")
884 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
885 if(sbar_field_icon2 != "")
886 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
889 if(sbar_field[i] == SP_SEPARATOR)
892 for(i = sbar_num_fields-1; i > 0; --i)
894 field = sbar_field[i];
895 if(field == SP_SEPARATOR)
898 if(is_spec && field != SP_NAME && field != SP_PING) {
899 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
903 str = Sbar_GetField(pl, field);
904 str = Sbar_FixScoreboardColumnWidth(i, str);
906 if(field == SP_NAME) {
907 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
908 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
910 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
911 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
914 tmp_x = sbar_fontsize_x*sbar_size[i];
915 if(sbar_field_icon0 != "")
916 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
917 if(sbar_field_icon1 != "")
918 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
919 if(sbar_field_icon2 != "")
920 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
922 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
928 * Sbar_Scoreboard_MakeTable
930 * Makes a table for a team (for all playing players in DM) and fills it
933 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
935 float body_table_height, i;
936 vector tmp, column_dim;
939 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
944 tmp_y = 1.25 * sbar_fontsize_y;
947 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
950 tmp_y += sbar_border_thickness;
951 tmp_y += body_table_height;
952 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
954 // separator header/table
955 pos_y += 1.25 * sbar_fontsize_y;
956 tmp_y = sbar_border_thickness;
957 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
959 pos_y += sbar_border_thickness;
962 tmp_y = body_table_height;
963 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
965 // anyway, apply some color
966 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
968 // go back to the top to make alternated columns highlighting and to print the strings
969 pos_y -= 1.25 * sbar_fontsize_y;
970 pos_y -= sbar_border_thickness;
974 if (sbar_scoreboard_highlight)
976 column_dim_y = 1.25 * sbar_fontsize_y; // header
977 column_dim_y += sbar_border_thickness;
978 column_dim_y += body_table_height;
981 // print the strings of the columns headers and draw the columns
982 for(i = 0; i < sbar_num_fields; ++i)
984 if(sbar_field[i] == SP_SEPARATOR)
986 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
987 if (sbar_scoreboard_highlight)
990 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
992 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
993 pos_x += column_dim_x;
995 if(sbar_field[i] == SP_SEPARATOR)
999 for(i = sbar_num_fields-1; i > 0; --i)
1001 if(sbar_field[i] == SP_SEPARATOR)
1004 pos_x -= sbar_size[i]*sbar_fontsize_x;
1006 if (sbar_scoreboard_highlight)
1010 if (i == sbar_num_fields-1)
1011 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1013 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1014 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1018 tmp_x = stringwidth(sbar_title[i], FALSE);
1019 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1020 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1021 pos_x -= sbar_fontsize_x;
1026 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1027 pos_y += sbar_border_thickness;
1029 // fill the table and draw the rows
1032 for(pl = players.sort_next; pl; pl = pl.sort_next)
1034 if(pl.team != tm.team)
1036 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1037 pos_y += 1.25 * sbar_fontsize_y;
1041 for(pl = players.sort_next; pl; pl = pl.sort_next)
1043 if(pl.team == COLOR_SPECTATOR)
1045 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1046 pos_y += 1.25 * sbar_fontsize_y;
1051 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1052 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1057 float lastpingstime;
1058 float scoreboard_bottom;
1059 void Sbar_DrawScoreboard()
1061 vector rgb, pos, tmp;
1064 if(time > lastpingstime + 10)
1066 localcmd("pings\n");
1067 lastpingstime = time;
1070 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1072 xmin = 0.5 * (vid_conwidth - sbwidth);
1073 ymin = SCOREBOARD_OFFSET;
1075 xmax = vid_conwidth - xmin;
1076 ymax = vid_conheight - 0.2*vid_conheight;
1078 // Initializes position
1084 drawfont = sbar_bigfont;
1085 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1088 pos_y += sbar_fontsize_y;
1090 drawfont = sbar_font;
1092 // Draw the scoreboard
1094 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1098 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1100 if(tm.team == COLOR_SPECTATOR)
1103 rgb = GetTeamRGB(tm.team);
1105 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1107 if(ts_primary != ts_secondary)
1108 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1110 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1115 rgb_x = cvar("sbar_color_bg_r");
1116 rgb_y = cvar("sbar_color_bg_g");
1117 rgb_z = cvar("sbar_color_bg_b");
1119 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1121 if(tm.team == COLOR_SPECTATOR)
1124 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1128 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1129 pos_y += 3 * sbar_fontsize_y;
1134 for(pl = players.sort_next; pl; pl = pl.sort_next)
1136 if(pl.team != COLOR_SPECTATOR)
1138 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1139 pos_y += 1.25 * sbar_fontsize_y;
1144 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1146 // Print info string
1149 str = strcat("playing on ^2", shortmapname, "^7");
1150 tl = getstatf(STAT_TIMELIMIT);
1151 fl = getstatf(STAT_FRAGLIMIT);
1152 ll = getstatf(STAT_LEADLIMIT);
1153 if(gametype == GAME_LMS)
1156 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1161 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1165 str = strcat(str, " or");
1168 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1169 if(teamscores_label[ts_primary] == "score")
1170 str = strcat(str, " points^7");
1171 else if(teamscores_label[ts_primary] == "fastest")
1172 str = strcat(str, " is beaten^7");
1174 str = strcat(str, " ", teamscores_label[ts_primary]);
1178 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1179 if(scores_label[ps_primary] == "score")
1180 str = strcat(str, " points^7");
1181 else if(scores_label[ps_primary] == "fastest")
1182 str = strcat(str, " is beaten^7");
1184 str = strcat(str, " ", scores_label[ps_primary]);
1189 if(tl > 0 || fl > 0)
1190 str = strcat(str, " or");
1193 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1194 if(teamscores_label[ts_primary] == "score")
1195 str = strcat(str, " points^7");
1196 else if(teamscores_label[ts_primary] == "fastest")
1197 str = strcat(str, " is beaten^7");
1199 str = strcat(str, " ", teamscores_label[ts_primary]);
1203 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1204 if(scores_label[ps_primary] == "score")
1205 str = strcat(str, " points^7");
1206 else if(scores_label[ps_primary] == "fastest")
1207 str = strcat(str, " is beaten^7");
1209 str = strcat(str, " ", scores_label[ps_primary]);
1215 pos_y += 1.2 * sbar_fontsize_y;
1216 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1218 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1221 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1229 if(histime == 0) // goal hit
1233 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1236 else if(mytime == 0)
1243 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1249 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1252 else if(lapdelta < 0)
1254 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1258 else if(histime > 0) // anticipation
1260 if(mytime >= histime)
1261 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1263 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1270 cpname = "Start line";
1272 cpname = "Finish line";
1274 cpname = strcat("Intermediate ", ftos(cp));
1276 cpname = "Finish line";
1279 return strcat(col, cpname);
1280 else if(hisname == "")
1281 return strcat(col, cpname, " (", timestr, ")");
1283 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1288 float score, distribution, leader;
1289 vector score_pos, secondary_score_pos, distribution_color;
1291 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1294 bottomright_x = vid_conwidth;
1295 bottomright_y = vid_conheight;
1298 score_pos = bottomright - '196 42 0';
1299 secondary_score_pos = score_pos + '132 -6 0';
1301 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1302 pl = players.sort_next;
1305 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1306 if(pl.scores[ps_primary] == 0)
1309 score = me.(scores[ps_primary]);
1311 float racemin, racesec, racemsec;
1312 float distsec, distmsec, minusplus;
1314 racemin = floor(score/(60 * TIME_FACTOR));
1315 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1316 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1318 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1319 // distribution display
1320 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1322 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1323 distmsec = fabs(distribution);
1325 distsec = floor(fabs(distribution)/TIME_FACTOR);
1326 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1327 if (distribution < 0)
1331 if (distribution <= 0) {
1332 distribution_color = '0 1 0';
1333 minusplus = 1; // minusplus 1: always prefix with minus sign
1336 distribution_color = '1 0 0';
1337 minusplus = 2; // minusplus 1: always prefix with plus sign
1339 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1340 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1341 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1343 // race record display
1344 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1345 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1347 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1348 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1349 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1351 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1352 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1354 } else if (!teamplay) { // non-teamgames, except race/cts
1355 // me vector := [team/connected frags id]
1356 pl = players.sort_next;
1361 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1365 score = me.(scores[ps_primary]);
1367 if(distribution >= 5) {
1368 distribution_color = '0 1 0';
1370 } else if(distribution >= 0) {
1371 distribution_color = '1 1 1';
1373 } else if(distribution >= -5)
1374 distribution_color = '1 1 0';
1376 distribution_color = '1 0 0';
1378 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1379 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1380 } else { // teamgames
1381 float max_fragcount;
1382 max_fragcount = -999;
1384 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1385 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1387 score = tm.(teamscores[ts_primary]);
1390 if (score > max_fragcount)
1391 max_fragcount = score;
1393 if(tm.team == myteam) {
1394 if (max_fragcount == score)
1396 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1398 if (max_fragcount == score)
1400 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1401 secondary_score_pos = secondary_score_pos + '0 16 0';
1406 if(gametype == GAME_RACE || gametype == GAME_CTS)
1408 drawfont = sbar_bigfont;
1411 string s, forcetime;
1413 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1415 if(race_checkpointtime)
1417 a = bound(0, 2 - (time - race_checkpointtime), 1);
1420 if(a > 0) // just hit a checkpoint?
1422 if(race_checkpoint != 254)
1424 if(race_time && race_previousbesttime)
1425 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1427 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1429 forcetime = TIME_ENCODED_TOSTRING(race_time);
1434 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1436 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1437 if(a > 0) // next one?
1439 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1444 if(s != "" && a > 0)
1446 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1447 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1450 if(race_penaltytime)
1452 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1455 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1456 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1457 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1463 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1464 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1469 if(race_laptime && race_checkpoint != 255)
1471 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1472 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1477 if(race_mycheckpointtime)
1479 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1480 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1481 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1482 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1484 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1486 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1487 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1488 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1489 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1492 if(race_penaltytime && !race_penaltyaccumulator)
1494 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1495 a = bound(0, (1 + t - time), 1);
1499 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1501 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1502 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1503 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1508 drawfont = sbar_font;
1514 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1515 vector bgpos, timer_color;
1520 topright_x = vid_conwidth;
1522 timelimit = getstatf(STAT_TIMELIMIT);
1524 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1525 timeleft = ceil(timeleft);
1526 minutesLeft = floor(timeleft / 60);
1527 secondsLeft = timeleft - minutesLeft*60;
1529 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1530 timer_color = '1 1 1'; //white
1531 else if(minutesLeft >= 1)
1532 timer_color = '1 1 0'; //yellow
1534 timer_color = '1 0 0'; //red
1536 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1537 if (time < getstatf(STAT_GAMESTARTTIME)) {
1538 //while restart is still active, show 00:00
1539 minutes = seconds = 0;
1541 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1542 minutes = floor(elapsedTime / 60);
1543 seconds = elapsedTime - minutes*60;
1546 bgpos_x = topright_x - 54 - 17 - 12;
1547 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1548 bgpos_x = topright_x - 72 - 17 - 12;
1550 bgpos_x = topright_x - 90 - 17 - 12;
1554 minutes = minutesLeft;
1555 seconds = secondsLeft;
1557 bgpos_x = topright_x - 36 - 7 - 12;
1558 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1559 bgpos_x = topright_x - 54 - 17 - 12;
1560 else if (minutes < 100)
1561 bgpos_x = topright_x - 72 - 17 - 12;
1563 bgpos_x = topright_x - 90 - 17 - 12;
1568 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1570 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1572 color_x = cvar("sbar_color_bg_r");
1573 color_y = cvar("sbar_color_bg_g");
1574 color_z = cvar("sbar_color_bg_b");
1576 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1580 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1581 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1582 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1584 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1587 float Sbar_WouldDrawScoreboard() {
1590 else if (intermission == 1)
1592 else if (intermission == 2)
1594 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1596 else if(sb_showscores_force)
1601 void CSQC_Strength_Timer() {
1605 bottom_x = vid_conwidth/2;
1606 bottom_y = vid_conheight;
1609 float stat_items, dt;
1610 stat_items = getstati(STAT_ITEMS);
1612 if not(stat_items & IT_STRENGTH)
1613 if not(stat_items & IT_INVINCIBLE)
1617 if (getstati(STAT_HEALTH) <= 0)
1621 float strength_time, invincibility_time, countdown_fontsize;
1623 picsize = '22 22 0';
1624 countdown_fontsize = 18;
1626 if (vid_conwidth >= 800)
1627 pos = bottom + '192 -46 0';
1629 pos = bottom + '192 -94 0';
1632 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1633 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1635 if (strength_time) {
1636 dt = strength_time - time;
1641 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1642 bound(0, (ceil(dt) - dt) / 0.5, 1));
1646 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1648 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1652 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1653 bound(0, -dt / 0.5, 1));
1658 if (invincibility_time) {
1659 dt = invincibility_time - time;
1664 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1665 bound(0, (ceil(dt) - dt) / 0.5, 1));
1669 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1671 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1675 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1676 bound(0, -dt / 0.5, 1));
1681 #define CENTERPRINT_MAX_LINES 30
1682 string centerprint_messages[CENTERPRINT_MAX_LINES];
1683 float centerprint_width[CENTERPRINT_MAX_LINES];
1684 vector centerprint_start;
1685 float centerprint_expire;
1686 float centerprint_num;
1687 float centerprint_offset_hint;
1688 vector centerprint_fontsize;
1690 void centerprint(string strMessage)
1692 float i, j, n, hcount;
1695 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1697 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1699 if(cvar("scr_centertime") <= 0)
1702 if(strMessage == "")
1705 // strip trailing newlines
1706 j = strlen(strMessage) - 1;
1707 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1709 strMessage = substring(strMessage, 0, j + 1);
1711 if(strMessage == "")
1714 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1716 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1718 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1719 centerprint_offset_hint = j;
1721 if(strMessage == "")
1724 // if we get here, we have a message. Initialize its height.
1725 centerprint_num = 0;
1727 n = tokenizebyseparator(strMessage, "\n");
1729 for(j = 0; j < n; ++j)
1731 getWrappedLine_remaining = argv(j);
1732 while(getWrappedLine_remaining)
1734 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1735 if(centerprint_messages[i])
1736 strunzone(centerprint_messages[i]);
1737 centerprint_messages[i] = strzone(s);
1738 centerprint_width[i] = stringwidth(s, TRUE);
1741 // half height for empty lines looks better
1747 if(i >= CENTERPRINT_MAX_LINES)
1753 h = centerprint_fontsize_y*hcount;
1755 havail = vid_conheight;
1756 if(cvar("con_chatpos") < 0)
1757 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1758 if(havail > vid_conheight - 70)
1759 havail = vid_conheight - 70; // avoid overlapping HUD
1761 centerprint_start_x = 0;
1764 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1766 // here, the centerprint would cover the crosshair. REALLY BAD.
1767 forbiddenmin = vid_conheight * 0.5 - h - 16;
1768 forbiddenmax = vid_conheight * 0.5 + 16;
1770 allowedmin = scoreboard_bottom;
1771 allowedmax = havail - h;
1772 preferred = (havail - h)/2;
1775 // possible orderings (total: 4! / 4 = 6)
1776 // allowedmin allowedmax forbiddenmin forbiddenmax
1777 // forbiddenmin forbiddenmax allowedmin allowedmax
1778 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1780 // forbidden doesn't matter in this case
1781 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1783 // allowedmin forbiddenmin allowedmax forbiddenmax
1784 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1786 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1788 // allowedmin forbiddenmin forbiddenmax allowedmax
1789 else if(allowedmin < forbiddenmin)
1791 // make sure the forbidden zone is not covered
1792 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1793 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1795 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1797 // forbiddenmin allowedmin allowedmax forbiddenmax
1798 else if(allowedmax < forbiddenmax)
1800 // it's better to leave the allowed zone (overlap with scoreboard) than
1801 // to cover the forbidden zone (crosshair)
1802 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1803 centerprint_start_y = forbiddenmax;
1805 centerprint_start_y = forbiddenmin;
1807 // forbiddenmin allowedmin forbiddenmax allowedmax
1810 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1813 centerprint_start_y =
1816 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1823 centerprint_num = i;
1824 centerprint_expire = time + cvar("scr_centertime");
1827 void Sbar_DrawCenterPrint (void)
1834 //if(time > centerprint_expire)
1837 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1838 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1839 //sz = 1.2 / (a + 0.2);
1844 pos = centerprint_start;
1845 for (i=0; i<centerprint_num; i = i + 1)
1847 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1848 ts = centerprint_messages[i];
1851 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1852 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1853 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1854 pos_y = pos_y + centerprint_fontsize_y;
1857 // half height for empty lines looks better
1858 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1862 vector Sbar_DrawNoteLine(vector offset, string s)
1864 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1865 drawcolorcodedstring(
1866 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1872 return offset + sbar_fontsize_y * '0 1 0';
1875 void Sbar_DrawPressedKeys(void)
1880 pos = stov(cvar_string("cl_showpressedkeys_position"));
1882 bgsize = '126 75 0';
1884 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1885 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1886 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1888 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1889 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1890 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1891 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1892 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1893 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1894 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1895 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1898 void Sbar_ShowSpeed(void)
1901 float pos, conversion_factor;
1904 switch(cvar("cl_showspeed_unit"))
1909 conversion_factor = 1.0;
1913 conversion_factor = 1.0;
1917 conversion_factor = 0.0254;
1921 conversion_factor = 0.0254 * 3.6;
1925 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1929 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1933 if (cvar("cl_showspeed_z") == 1)
1934 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
1936 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
1938 numsize_x = numsize_y = cvar("cl_showspeed_size");
1939 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
1941 drawfont = sbar_bigfont;
1942 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1943 drawfont = sbar_font;
1946 vector acc_prevspeed;
1950 void Sbar_ShowAcceleration(void)
1952 float acceleration, sz, scale, alpha, f;
1953 vector pos, top, rgb;
1954 top_x = vid_conwidth/2;
1957 f = time - acc_prevtime;
1958 if(cvar("cl_showacceleration_z"))
1959 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
1961 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
1962 acc_prevspeed = pmove_vel;
1963 acc_prevtime = time;
1965 f = bound(0, f * 10, 1);
1966 acc_avg = acc_avg * (1 - f) + acceleration * f;
1967 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
1969 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
1971 sz = cvar("cl_showacceleration_size");
1972 scale = cvar("cl_showacceleration_scale");
1973 alpha = cvar("cl_showacceleration_alpha");
1974 if (cvar("cl_showacceleration_color_custom"))
1975 rgb = stov(cvar_string("cl_showacceleration_color"));
1978 if (acceleration < 0) {
1979 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
1980 } else if (acceleration > 0) {
1981 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
1985 if (acceleration > 0)
1986 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1987 else if (acceleration < 0)
1988 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1991 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1993 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1994 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1995 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1996 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1999 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2001 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2002 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2003 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2004 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2007 void Sbar_DrawAccuracyStats()
2009 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2010 float weapon_hit, weapon_damage, weapon_stats;
2011 float left_border; // position where the weapons start, the description is in the border
2012 vector fill_colour, fill_size;
2015 float col_margin = 20; // pixels between the columns
2016 float row_margin = 20; // pixels between the rows
2018 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2019 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2021 drawfont = sbar_bigfont;
2023 pos_y = SCOREBOARD_OFFSET;
2025 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2027 left_border = col_margin + 11 * sbar_fontsize_x;
2029 drawfont = sbar_font;
2034 if(mod(time, 1) >= 0.4)
2035 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2040 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2041 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2043 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2044 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2046 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2048 weapon_hit = weapon_hits[i];
2049 weapon_damage = weapon_fired[i];
2050 self = get_weaponinfo(i);
2052 //if ((weapon_number != 42)) // print them all :)
2053 if (weapon_damage) {
2054 if (self.weapon_type == WEP_TYPE_SPLASH) {
2055 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2057 fill_colour_x = 1 - 0.015 * weapon_stats;
2058 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2060 // how the background colour is calculated
2061 // % red green red_2 green_2
2062 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2063 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2064 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2065 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2066 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2067 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2068 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2069 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2070 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2071 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2072 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2074 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2078 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2081 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2082 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2085 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2086 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2089 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2091 // the amount of shots fired or max damage
2092 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2094 // the amount of hits or actual damage
2095 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2098 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2100 // the amount of shots missed or damage wasted
2101 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2105 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2107 fill_colour_x = 1 - 0.015 * weapon_stats;
2108 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2110 // how the background colour is calculated
2111 // % red green red_2 green_2
2112 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2113 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2114 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2115 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2116 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2117 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2118 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2119 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2120 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2121 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2122 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2124 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2128 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2131 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2132 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2135 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2136 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2139 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2141 // the amount of shots fired or max damage
2142 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2144 // the amount of hits or actual damage
2145 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2148 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2150 // the amount of shots missed or damage wasted
2151 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2159 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2161 position_x -= 2 / 3 * strlen(text) * scale_x;
2162 drawstring(position, text, scale, rgb, alpha, flag);
2165 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2167 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2168 drawstring(position, text, scale, rgb, alpha, flag);
2171 float GetAmmoStat(float i)
2175 case 0: return STAT_SHELLS;
2176 case 1: return STAT_NAILS;
2177 case 2: return STAT_ROCKETS;
2178 case 3: return STAT_CELLS;
2179 case 4: return STAT_FUEL;
2184 float GetAmmoItemCode(float i)
2188 case 0: return IT_SHELLS;
2189 case 1: return IT_NAILS;
2190 case 2: return IT_ROCKETS;
2191 case 3: return IT_CELLS;
2192 case 4: return IT_FUEL;
2197 string GetAmmoPicture(float i)
2201 case 0: return "gfx/hud/sb_shells";
2202 case 1: return "gfx/hud/sb_bullets";
2203 case 2: return "gfx/hud/sb_rocket";
2204 case 3: return "gfx/hud/sb_cells";
2205 case 4: return "gfx/hud/sb_fuel";
2210 void Sbar_Draw (void)
2212 // vectors for top right, bottom right, bottom and bottom left corners
2219 topright_x = vid_conwidth;
2223 bottom_x = vid_conwidth/2;
2224 bottom_y = vid_conheight;
2227 bottomright_x = vid_conwidth;
2228 bottomright_y = vid_conheight;
2232 bottomleft_y = vid_conheight;
2235 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2236 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2237 sbar_color_bg_team = cvar("sbar_color_bg_team");
2238 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2239 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2244 float stat_items, stat_weapons;
2246 weapon_stats = getstati(STAT_DAMAGE_HITS);
2247 weapon_number = weapon_stats & 63;
2248 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2250 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2251 weapon_number = weapon_stats & 63;
2252 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2254 vector o; o = '1 0 0' * vid_conwidth;
2255 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2261 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2262 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2264 if(spectatee_status && !intermission)
2266 drawfont = sbar_bigfont;
2267 if(spectatee_status == -1)
2270 s = GetPlayerName(spectatee_status - 1);
2271 // spectated player name between HUD and chat area, aligned to the left
2272 pos_x = bottomleft_x;
2273 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2274 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2275 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2276 drawfont = sbar_font;
2278 // spectator text in the upper right corner
2279 if(spectatee_status == -1)
2280 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2282 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2283 o = Sbar_DrawNoteLine(o, s);
2285 if(spectatee_status == -1)
2286 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2288 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2289 o = Sbar_DrawNoteLine(o, s);
2291 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2292 o = Sbar_DrawNoteLine(o, s);
2294 if(gametype == GAME_ARENA)
2295 s = "^1Wait for your turn to join";
2296 else if(gametype == GAME_LMS)
2299 sk = playerslots[player_localentnum - 1];
2300 if(sk.(scores[ps_primary]) >= 666)
2301 s = "^1Match has already begun";
2302 else if(sk.(scores[ps_primary]) > 0)
2303 s = "^1You have no more lives left";
2305 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2308 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2309 o = Sbar_DrawNoteLine(o, s);
2311 //show restart countdown:
2312 if (time < getstatf(STAT_GAMESTARTTIME)) {
2314 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2315 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2316 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2317 o = Sbar_DrawNoteLine(o, s);
2320 if(warmup_stage && !intermission)
2322 s = "^2Currently in ^1warmup^2 stage!";
2323 o = Sbar_DrawNoteLine(o, s);
2326 // move more important stuff more to the middle so its more visible
2327 o_y = vid_conheight * 0.66;
2330 if(mod(time, 1) >= 0.5)
2335 if(ready_waiting && !intermission && !spectatee_status)
2337 if(ready_waiting_for_me)
2340 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2342 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2347 s = strcat("^2Waiting for others to ready up to end warmup...");
2349 s = strcat("^2Waiting for others to ready up...");
2351 o = Sbar_DrawNoteLine(o, s);
2353 else if(warmup_stage && !intermission && !spectatee_status)
2355 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2356 o = Sbar_DrawNoteLine(o, s);
2360 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2361 o = Sbar_DrawNoteLine(o, s);
2363 if(vote_waiting_for_me)
2365 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2366 o = Sbar_DrawNoteLine(o, s);
2368 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2369 o = Sbar_DrawNoteLine(o, s);
2371 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2372 o = Sbar_DrawNoteLine(o, s);
2376 s = strcat("^2Waiting for others to vote...");
2377 o = Sbar_DrawNoteLine(o, s);
2380 if(teamplay && !intermission && !spectatee_status)
2383 float ts_min, ts_max;
2384 tm = teams.sort_next;
2387 for(; tm.sort_next; tm = tm.sort_next)
2389 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2391 if(!ts_min) ts_min = tm.team_size;
2392 else ts_min = min(ts_min, tm.team_size);
2393 if(!ts_max) ts_max = tm.team_size;
2394 else ts_max = max(ts_max, tm.team_size);
2396 if ((ts_max - ts_min) > 1)
2398 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2399 tm = GetTeam(myteam, false);
2401 if (tm.team != COLOR_SPECTATOR)
2402 if (tm.team_size == ts_max)
2403 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2405 o = Sbar_DrawNoteLine(o, s);
2410 Sbar_UpdatePlayerTeams();
2412 if (intermission == 2) // map voting screen
2415 Sbar_DrawScoreboard();
2419 else if(sb_showaccuracy) {
2420 Sbar_DrawAccuracyStats();
2425 Sbar_FinaleOverlay();
2427 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2430 Sbar_DrawAccuracyStats();
2432 Sbar_DrawScoreboard();
2439 Sbar_DrawScoreboard();
2440 else if(sb_showaccuracy)
2441 Sbar_DrawAccuracyStats();
2443 float armor, health;
2444 armor = getstati(STAT_ARMOR);
2445 health = getstati(STAT_HEALTH);
2447 stat_items = getstati(STAT_ITEMS);
2448 stat_weapons = getstati(STAT_WEAPONS);
2450 fade = 3.2 - 2 * (time - weapontime);
2451 fade = bound(0.7, fade, 1);
2453 vector bg_size; // hud background size
2454 bg_size = '1600 58 0';
2456 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2458 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2460 // allow for custom HUD colors in non-teamgames
2461 color_x = cvar("sbar_color_bg_r");
2462 color_y = cvar("sbar_color_bg_g");
2463 color_z = cvar("sbar_color_bg_b");
2465 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2469 if(sbar_hudselector == 2) // combined health and armor display
2472 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2475 num_pos = bottom - '96 28 0';
2479 if(v_z) // fully armored
2481 // here, armorideal > armor
2482 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2483 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2487 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2488 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2490 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2495 vector health_pos, armor_pos;
2497 if (sbar_hudselector == 0) { // old style layout with armor left of health
2498 armor_pos = bottom - '96 28 0';
2499 health_pos = bottom - '-14 28 0';
2502 health_pos = bottom - '96 28 0';
2503 armor_pos = bottom - '-14 28 0';
2511 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2512 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2515 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2516 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2522 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2523 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2528 Sbar_DrawWeapon_Clear();
2529 for(i = 1; i <= 24; ++i)
2531 if(weaponimpulse[i-1] >= 0)
2532 if(stat_weapons & x)
2534 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2540 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2542 for (i = 0; i < 4; ++i) {
2543 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2545 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2546 if (stat_items & GetAmmoItemCode(i)) {
2547 if (vid_conwidth >= 800) {
2556 if(vid_conwidth >= 800)
2557 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2558 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2560 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2562 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2567 case 0: pos_x = 286; pos_y = 48; break; // shells
2568 case 1: pos_x = 286; pos_y = 26; break; // bullets
2569 case 2: pos_x = 200; pos_y = 48; break; // rockets
2570 case 3: pos_x = 200; pos_y = 26; break; // cells
2574 if (stat_items & GetAmmoItemCode(i))
2575 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2576 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2578 if(stat_items & GetAmmoItemCode(i))
2579 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2581 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2583 if(stat_items & GetAmmoItemCode(i))
2584 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2586 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2593 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2595 if (a > 0) { // if we have fuel, draw the amount
2596 float invincibility_time, dt;
2597 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2598 dt = invincibility_time - time;
2599 if (vid_conwidth >= 800) {
2600 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2601 pos_x = bottom_x + 140;
2602 pos_y = bottom_y - 72;
2604 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2605 pos_x = bottom_x + 140;
2606 pos_y = bottom_y - 20;
2609 else { // draw fuel on top of ammo if vid_conwidth < 800
2610 pos_x = bottom_x - 200;
2611 pos_y = bottom_y - 45;
2613 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2615 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2617 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2620 // draw scores and timer
2624 // draw strength/invincibility icon and timer
2625 CSQC_Strength_Timer();
2627 // draw gametype specific icons
2628 if(gametype == GAME_KEYHUNT)
2630 else if(gametype == GAME_CTF)
2632 else if(gametype == GAME_NEXBALL)
2638 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2639 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2640 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2641 void CSQC_ctf_hud(void)
2643 vector bottomleft, redflag_pos, blueflag_pos, sz;
2644 float f; // every function should have that
2646 bottomleft_y = vid_conheight;
2649 float redflag, blueflag; // current status
2650 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2653 stat_items = getstati(STAT_ITEMS);
2654 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2655 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2657 // when status CHANGES, set old status into prevstatus and current status into status
2658 if (redflag != redflag_prevframe)
2660 redflag_statuschange_time = time;
2661 redflag_prevstatus = redflag_prevframe;
2662 redflag_prevframe = redflag;
2665 if (blueflag != blueflag_prevframe)
2667 blueflag_statuschange_time = time;
2668 blueflag_prevstatus = blueflag_prevframe;
2669 blueflag_prevframe = blueflag;
2672 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2673 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2675 float BLINK_FACTOR = 0.15;
2676 float BLINK_BASE = 0.85;
2678 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2680 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2682 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2684 string red_icon, red_icon_prevstatus;
2685 float red_alpha, red_alpha_prevstatus;
2686 red_alpha = red_alpha_prevstatus = 1;
2688 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2689 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2690 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2692 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2693 red_icon = "gfx/hud/sb_flag_red_shielded";
2695 red_icon = string_null;
2698 switch(redflag_prevstatus) {
2699 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2700 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2701 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2704 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2705 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2706 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2708 red_icon_prevstatus = string_null;
2712 string blue_icon, blue_icon_prevstatus;
2713 float blue_alpha, blue_alpha_prevstatus;
2714 blue_alpha = blue_alpha_prevstatus = 1;
2716 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2717 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2718 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2720 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2721 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2723 blue_icon = string_null;
2726 switch(blueflag_prevstatus) {
2727 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2728 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2729 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2732 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2733 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2734 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2736 blue_icon_prevstatus = string_null;
2740 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2741 redflag_pos = bottomleft - '-4 50 0';
2742 blueflag_pos = bottomleft - '-62 50 0';
2744 blueflag_pos = bottomleft - '-4 50 0';
2745 redflag_pos = bottomleft - '-62 50 0';
2750 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2751 if(red_icon_prevstatus && f < 1)
2752 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2754 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2756 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2757 if(blue_icon_prevstatus && f < 1)
2758 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2760 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2764 void CSQC_kh_hud(void)
2766 float kh_keys, kh_keys_status, kh_teams_set;
2767 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2771 bottomleft_y = vid_conheight;
2775 red_pos_y = vid_conheight - 35 - 6;
2778 blue_pos_x = 6 + (24 * 1);
2779 blue_pos_y = vid_conheight - 35 - 6;
2782 yellow_pos_x = 6 + (24 * 2);
2783 yellow_pos_y = vid_conheight - 35 - 6;
2786 pink_pos_x = 6 + (24 * 3);
2787 pink_pos_y = vid_conheight - 35 - 6;
2790 kh_keys = getstati(STAT_KH_KEYS);
2791 kh_keys_status = kh_keys / 256;
2792 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2794 kh_size = '22 35 0';
2796 if (kh_keys_status & 1) // red
2797 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2799 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2801 if (kh_keys_status & 2) // blue
2802 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2804 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2806 if (kh_teams_set & 4) // yellow
2808 if (kh_keys_status & 4)
2809 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2811 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2814 if (kh_teams_set & 8) // pink
2816 if (kh_keys_status & 8)
2817 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2819 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2824 #define NBPB_SIZE '96 38 0'
2825 #define NBPB_BT 2 //thickness
2826 #define NBPB_BRGB '1 1 1'
2827 #define NBPB_BALPH 1 //alpha
2828 #define NBPB_BFLAG DRAWFLAG_NORMAL
2829 #define NBPB_IALPH 0.4
2830 #define NBPB_IFLAG DRAWFLAG_NORMAL
2831 #define NBPB_IRGB '0.7 0.1 0'
2833 void CSQC_nb_hud(void)
2835 float stat_items, nb_pb_starttime, dt, p;
2838 stat_items = getstati(STAT_ITEMS);
2839 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2842 pos_y = vid_conheight - 42;
2845 //Manage the progress bar if any
2846 if (nb_pb_starttime > 0)
2849 dt = mod(time - nb_pb_starttime, nb_pb_period);
2850 // one period of positive triangle
2851 p = 2 * dt / nb_pb_period;
2857 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2861 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2862 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2863 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2864 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2867 pos_x += 12; //horizontal margin to the picture
2868 pos_y += 2; //vertical margin to the picture
2870 if (stat_items & IT_KEY1)
2871 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);