1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_alpha_fg;
17 float sbar_scoreboard_highlight;
18 float sbar_scoreboard_highlight_alpha;
19 float sbar_scoreboard_highlight_alpha_self;
20 float sbar_hudselector;
21 float sbar_hud_accuracy;
22 float sbar_scoreboard_alpha_name;
23 float sbar_scoreboard_alpha_name_self;
25 float ps_primary, ps_secondary;
26 float ts_primary, ts_secondary;
29 float SCOREBOARD_OFFSET = 50;
31 void CSQC_kh_hudreset();
33 void CSQC_ctf_hudreset();
37 void Sbar_FinaleOverlay()
40 pos_x = (vid_conwidth - 1)/2;
44 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
46 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
50 float weaponspace[10];
51 float weapon_first, weapon_last;
52 void Sbar_DrawWeapon_Clear()
57 for(idx = 0; idx < 10; ++idx)
59 for(idx = 0; idx <= 23; ++idx)
61 if(weaponimpulse[idx] >= 0)
69 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
71 vector pos, vsize, fill_colour;
72 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
74 imp = weaponimpulse[nr];
75 weapon_hit = weapon_hits[wc];
76 weapon_damage = weapon_fired[wc];
82 value = (active) ? 1 : 0.6;
83 color_x = color_y = color_z = value;
85 // width = 300, height = 100
86 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
88 sp = weaponspace[idx] + 1;
89 weaponspace[idx] = sp;
91 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
92 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
98 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
99 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
105 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
107 // draw the weapon accuracy on the HUD
108 if(sbar_hud_accuracy)
110 weapon_stats = rint(100*weapon_hit/weapon_damage);
111 fill_colour_x = 1 - 0.015 * weapon_stats;
112 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
113 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
117 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
120 string str, tmp, l_length;
122 vector vsize, num_color;
124 vsize_x = vsize_y = lettersize;
127 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
128 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
129 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
131 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
138 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
150 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
159 str = substring(str, l-digits, 999);
161 } else if(l < digits)
162 pos_x += (digits-l) * lettersize;
164 if (highlighted == 1) {
166 hl_size_x = vsize_x * l + vsize_x * 0.2;
167 hl_size_y = vsize_y * 1.1;
170 hl_size_x = hl_size_x + vsize_x;
173 hl_pos_x = pos_x - lettersize/10;
174 hl_pos_y = pos_y - lettersize/20;
177 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
188 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
189 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
194 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
195 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
199 for(i = 0; i < l; ++i)
201 tmp = substring(str, i, 1);
203 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
204 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
209 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
217 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
222 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
229 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
233 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
241 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
244 void Cmd_Sbar_SetFields(float argc);
245 void Sbar_InitScores()
249 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
250 for(i = 0; i < MAX_SCORE; ++i)
252 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
253 if(f == SFL_SORT_PRIO_PRIMARY)
255 if(f == SFL_SORT_PRIO_SECONDARY)
258 if(ps_secondary == -1)
259 ps_secondary = ps_primary;
261 for(i = 0; i < MAX_TEAMSCORE; ++i)
263 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
264 if(f == SFL_SORT_PRIO_PRIMARY)
266 if(f == SFL_SORT_PRIO_SECONDARY)
269 if(ts_secondary == -1)
270 ts_secondary = ts_primary;
272 Cmd_Sbar_SetFields(0);
275 void Sbar_UpdatePlayerPos(entity pl);
276 float SetTeam(entity pl, float Team);
278 void Sbar_UpdatePlayerTeams()
285 for(pl = players.sort_next; pl; pl = pl.sort_next)
288 Team = GetPlayerColor(pl.sv_entnum);
289 if(SetTeam(pl, Team))
292 Sbar_UpdatePlayerPos(pl);
296 pl = players.sort_next;
301 print(strcat("PNUM: ", ftos(num), "\n"));
306 float Sbar_ComparePlayerScores(entity left, entity right)
309 vl = GetPlayerColor(left.sv_entnum);
310 vr = GetPlayerColor(right.sv_entnum);
313 vl = COLOR_SPECTATOR;
315 vr = COLOR_SPECTATOR;
322 if(vl == COLOR_SPECTATOR)
324 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
326 if(!left.gotscores && right.gotscores)
331 vl = left.scores[ps_primary];
332 vr = right.scores[ps_primary];
333 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
335 if(vl == 0 && vr != 0)
337 if(vl != 0 && vr == 0)
341 return IS_INCREASING(scores_flags[ps_primary]);
343 return IS_DECREASING(scores_flags[ps_primary]);
345 vl = left.scores[ps_secondary];
346 vr = right.scores[ps_secondary];
347 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
349 if(vl == 0 && vr != 0)
351 if(vl != 0 && vr == 0)
355 return IS_INCREASING(scores_flags[ps_secondary]);
357 return IS_DECREASING(scores_flags[ps_secondary]);
362 void Sbar_UpdatePlayerPos(entity player)
364 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
366 SORT_SWAP(player, other);
368 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
370 SORT_SWAP(other, player);
374 float Sbar_CompareTeamScores(entity left, entity right)
378 if(left.team == COLOR_SPECTATOR)
380 if(right.team == COLOR_SPECTATOR)
383 vl = left.teamscores[ts_primary];
384 vr = right.teamscores[ts_primary];
386 return IS_INCREASING(teamscores_flags[ts_primary]);
388 return IS_DECREASING(teamscores_flags[ts_primary]);
390 vl = left.teamscores[ts_secondary];
391 vr = right.teamscores[ts_secondary];
393 return IS_INCREASING(teamscores_flags[ts_secondary]);
395 return IS_DECREASING(teamscores_flags[ts_secondary]);
400 void Sbar_UpdateTeamPos(entity Team)
402 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
404 SORT_SWAP(Team, other);
406 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
408 SORT_SWAP(other, Team);
412 void Cmd_Sbar_Help(float argc)
414 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
415 print("^3|---------------------------------------------------------------|\n");
417 print("^2sbar_columns_set default\n");
418 print("^2sbar_columns_set ^7filed1 field2 ...\n");
419 print("The following field names are recognized (case insensitive):\n");
420 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
422 print("^3name^7 or ^3nick^7 Name of a player\n");
423 print("^3ping^7 Ping time\n");
424 print("^3pl^7 Packet loss\n");
425 print("^3kills^7 Number of kills\n");
426 print("^3deaths^7 Number of deaths\n");
427 print("^3suicides^7 Number of suicides\n");
428 print("^3frags^7 kills - suicides\n");
429 print("^3kd^7 The kill-death ratio\n");
430 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
431 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
432 print("^3fckills^7 Number of flag carrier kills\n");
433 print("^3returns^7 Number of flag returns\n");
434 print("^3drops^7 Number of flag drops\n");
435 print("^3lives^7 Number of lives (LMS)\n");
436 print("^3rank^7 Player rank\n");
437 print("^3pushes^7 Number of players pushed into void\n");
438 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
439 print("^3kckills^7 Number of keys carrier kills\n");
440 print("^3losses^7 Number of times a key was lost\n");
441 print("^3laps^7 Number of laps finished (race/cts)\n");
442 print("^3time^7 Total time raced (race/cts)\n");
443 print("^3fastest^7 Time of fastest lap (race/cts)\n");
444 print("^3ticks^7 Number of ticks (DOM)\n");
445 print("^3takes^7 Number of domination points taken (DOM)\n");
446 print("^3score^7 Total score\n\n");
448 print("Before a field you can put a + or - sign, then a comma separated list\n");
449 print("of game types, then a slash, to make the field show up only in these\n");
450 print("or in all but these game types. You can also specify 'all' as a\n");
451 print("field to show all fields available for the current game mode.\n\n");
453 print("The special game type names 'teams' and 'noteams' can be used to\n");
454 print("include/exclude ALL teams/noteams game modes.\n\n");
456 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
457 print("will display name, ping and pl aligned to the left, and the fields\n");
458 print("right of the vertical bar aligned to the right.\n");
459 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
460 print("other gamemodes except DM.\n");
463 string Sbar_DefaultColumnLayout()
465 return strcat( // fteqcc sucks
467 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
468 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
469 "+lms/lives +lms/rank ",
470 "+kh/caps +kh/pushes +kh/destroyed ",
471 "?+race/laps ?+race/time ?+race/fastest ",
472 "+as/objectives +nexball/faults +nexball/goals ",
473 "-lms,race,nexball/score");
476 void Cmd_Sbar_SetFields(float argc)
481 float have_name, have_primary, have_secondary, have_separator;
484 // TODO: re enable with gametype dependant cvars?
485 if(argc < 2) // no arguments provided
486 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
489 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
493 if(argv(1) == "default")
494 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
495 else if(argv(1) == "all")
498 s = "ping pl color name |";
499 for(i = 0; i < MAX_SCORE; ++i)
502 if(i != ps_secondary)
503 if(scores_label[i] != "")
504 s = strcat(s, " ", scores_label[i]);
506 if(ps_secondary != ps_primary)
507 s = strcat(s, " ", scores_label[ps_secondary]);
508 s = strcat(s, " ", scores_label[ps_primary]);
509 argc = tokenizebyseparator(strcat("x ", s), " ");
516 drawfont = sbar_font;
517 digit = stringwidth("0123456789", FALSE) / 10;
519 for(i = 0; i < argc - 1; ++i)
525 if(substring(str, 0, 1) == "?")
528 str = substring(str, 1, strlen(str) - 1);
531 slash = strstrofs(str, "/", 0);
534 pattern = substring(str, 0, slash);
535 str = substring(str, slash + 1, strlen(str) - (slash + 1));
537 if not(isGametypeInFilter(gametype, teamplay, pattern))
541 strunzone(sbar_title[sbar_num_fields]);
542 sbar_title[sbar_num_fields] = strzone(str);
543 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
544 str = strtolower(str);
547 sbar_field[sbar_num_fields] = SP_PING;
548 } else if(str == "pl") {
549 sbar_field[sbar_num_fields] = SP_PL;
550 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
551 sbar_field[sbar_num_fields] = SP_KDRATIO;
552 } else if(str == "name" || str == "nick") {
553 sbar_field[sbar_num_fields] = SP_NAME;
555 } else if(str == "|") {
556 sbar_field[sbar_num_fields] = SP_SEPARATOR;
559 for(j = 0; j < MAX_SCORE; ++j)
560 if(str == strtolower(scores_label[j]))
561 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
570 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
574 sbar_field[sbar_num_fields] = j;
577 if(j == ps_secondary)
581 if(sbar_num_fields >= MAX_SBAR_FIELDS)
585 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
587 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
589 if(ps_primary == ps_secondary)
591 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
593 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
597 strunzone(sbar_title[sbar_num_fields]);
598 for(i = sbar_num_fields; i > 0; --i)
600 sbar_title[i] = sbar_title[i-1];
601 sbar_size[i] = sbar_size[i-1];
602 sbar_field[i] = sbar_field[i-1];
604 sbar_title[0] = strzone("name");
605 sbar_field[0] = SP_NAME;
607 print("fixed missing field 'name'\n");
611 strunzone(sbar_title[sbar_num_fields]);
612 for(i = sbar_num_fields; i > 1; --i)
614 sbar_title[i] = sbar_title[i-1];
615 sbar_size[i] = sbar_size[i-1];
616 sbar_field[i] = sbar_field[i-1];
618 sbar_title[1] = strzone("|");
619 sbar_field[1] = SP_SEPARATOR;
620 sbar_size[1] = stringwidth("|", FALSE);
622 print("fixed missing field '|'\n");
625 else if(!have_separator)
627 strunzone(sbar_title[sbar_num_fields]);
628 sbar_title[sbar_num_fields] = strzone("|");
629 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
630 sbar_field[sbar_num_fields] = SP_SEPARATOR;
632 print("fixed missing field '|'\n");
636 strunzone(sbar_title[sbar_num_fields]);
637 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
638 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
639 sbar_field[sbar_num_fields] = ps_secondary;
641 print("fixed missing field '", scores_label[ps_secondary], "'\n");
645 strunzone(sbar_title[sbar_num_fields]);
646 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
647 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
648 sbar_field[sbar_num_fields] = ps_primary;
650 print("fixed missing field '", scores_label[ps_primary], "'\n");
654 sbar_field[sbar_num_fields] = SP_END;
658 vector sbar_field_rgb;
659 string sbar_field_icon0;
660 string sbar_field_icon1;
661 string sbar_field_icon2;
662 vector sbar_field_icon0_rgb;
663 vector sbar_field_icon1_rgb;
664 vector sbar_field_icon2_rgb;
665 float sbar_field_icon0_alpha;
666 float sbar_field_icon1_alpha;
667 float sbar_field_icon2_alpha;
668 string Sbar_GetField(entity pl, float field)
670 float tmp, num, denom, f;
672 sbar_field_rgb = '1 1 1';
673 sbar_field_icon0 = "";
674 sbar_field_icon1 = "";
675 sbar_field_icon2 = "";
676 sbar_field_icon0_rgb = '1 1 1';
677 sbar_field_icon1_rgb = '1 1 1';
678 sbar_field_icon2_rgb = '1 1 1';
679 sbar_field_icon0_alpha = 1;
680 sbar_field_icon1_alpha = 1;
681 sbar_field_icon2_alpha = 1;
686 return "\x8D\x8D\x8D"; // >>> sign
687 str = getplayerkey(pl.sv_entnum, "ping");
690 tmp = max(0, min(220, stof(str)-80)) / 220;
691 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
697 str = getplayerkey(pl.sv_entnum, "pl");
700 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
701 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
705 if(ready_waiting && pl.ready)
707 sbar_field_icon0 = "gfx/sb_player_ready";
711 f = stof(getplayerkey(pl.sv_entnum, "colors"));
713 sbar_field_icon0 = "gfx/sb_playercolor_base";
714 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
715 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
716 sbar_field_icon2 = "gfx/sb_playercolor_pants";
717 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
720 return GetPlayerName(pl.sv_entnum);
723 f = pl.(scores[SP_KILLS]);
724 f -= pl.(scores[SP_SUICIDES]);
728 num = pl.(scores[SP_KILLS]);
729 denom = pl.(scores[SP_DEATHS]);
732 sbar_field_rgb = '0 1 0';
734 } else if(num <= 0) {
735 sbar_field_rgb = '1 0 0';
736 str = ftos(num/denom);
738 str = ftos(num/denom);
740 tmp = strstrofs(str, ".", 0);
742 str = substring(str, 0, tmp+2);
746 tmp = pl.(scores[field]);
747 f = scores_flags[field];
748 if(field == ps_primary)
749 sbar_field_rgb = '1 1 0';
750 else if(field == ps_secondary)
751 sbar_field_rgb = '0 1 1';
753 sbar_field_rgb = '1 1 1';
754 return ScoreString(f, tmp);
759 float xmin, xmax, ymin, ymax, sbwidth;
760 float sbar_fixscoreboardcolumnwidth_len;
761 float sbar_fixscoreboardcolumnwidth_iconlen;
762 float sbar_fixscoreboardcolumnwidth_marginlen;
764 float stringwidth_colors(string s)
766 return stringwidth(s, TRUE);
769 float stringwidth_nocolors(string s)
771 return stringwidth(s, FALSE);
774 string Sbar_FixScoreboardColumnWidth(float i, string str)
778 field = sbar_field[i];
780 sbar_fixscoreboardcolumnwidth_iconlen = 0;
782 if(sbar_field_icon0 != "")
784 sz = drawgetimagesize(sbar_field_icon0);
786 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
787 sbar_fixscoreboardcolumnwidth_iconlen = f;
790 if(sbar_field_icon1 != "")
792 sz = drawgetimagesize(sbar_field_icon1);
794 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
795 sbar_fixscoreboardcolumnwidth_iconlen = f;
798 if(sbar_field_icon2 != "")
800 sz = drawgetimagesize(sbar_field_icon2);
802 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
803 sbar_fixscoreboardcolumnwidth_iconlen = f;
806 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
808 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
809 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
811 sbar_fixscoreboardcolumnwidth_marginlen = 0;
813 if(field == SP_NAME) // name gets all remaining space
816 namesize = sbwidth / sbar_fontsize_x;
817 for(j = 0; j < sbar_num_fields; ++j)
819 if (sbar_field[i] != SP_SEPARATOR)
820 namesize -= sbar_size[j] + 1;
822 sbar_size[i] = namesize;
824 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
825 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
826 str = textShortenToWidth(str, namesize, stringwidth_colors);
827 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
830 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
832 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
839 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
841 vector tmp, plteamrgb;
842 plteamrgb = GetTeamRGB(pl.team);
846 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
850 tmp_y = sbar_fontsize_y * 1.25;
853 // alternated rows highlighting
855 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
858 if (sbar_scoreboard_highlight)
859 if(!mod(pl_number,2))
860 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
865 for(i = 0; i < sbar_num_fields; ++i)
867 field = sbar_field[i];
868 if(field == SP_SEPARATOR)
871 if(is_spec && field != SP_NAME && field != SP_PING) {
872 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
875 str = Sbar_GetField(pl, field);
876 str = Sbar_FixScoreboardColumnWidth(i, str);
878 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
880 if(field == SP_NAME) {
881 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
883 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
885 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
887 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
889 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
891 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
894 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
895 if(sbar_field_icon0 != "")
897 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
899 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
900 if(sbar_field_icon1 != "")
902 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
904 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
905 if(sbar_field_icon2 != "")
907 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
909 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
912 if(sbar_field[i] == SP_SEPARATOR)
915 for(i = sbar_num_fields-1; i > 0; --i)
917 field = sbar_field[i];
918 if(field == SP_SEPARATOR)
921 if(is_spec && field != SP_NAME && field != SP_PING) {
922 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
926 str = Sbar_GetField(pl, field);
927 str = Sbar_FixScoreboardColumnWidth(i, str);
929 if(field == SP_NAME) {
930 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
932 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
934 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
936 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
938 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
940 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
943 tmp_x = sbar_fontsize_x*sbar_size[i];
944 if(sbar_field_icon0 != "")
946 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
948 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
949 if(sbar_field_icon1 != "")
951 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
953 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
954 if(sbar_field_icon2 != "")
956 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
958 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
959 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
965 * Sbar_Scoreboard_MakeTable
967 * Makes a table for a team (for all playing players in DM) and fills it
970 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
972 float body_table_height, i;
973 vector tmp, column_dim;
976 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
981 tmp_y = 1.25 * sbar_fontsize_y;
984 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
987 tmp_y += sbar_border_thickness;
988 tmp_y += body_table_height;
989 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
991 // separator header/table
992 pos_y += 1.25 * sbar_fontsize_y;
993 tmp_y = sbar_border_thickness;
994 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
996 pos_y += sbar_border_thickness;
999 tmp_y = body_table_height;
1000 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1002 // anyway, apply some color
1003 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1005 // go back to the top to make alternated columns highlighting and to print the strings
1006 pos_y -= 1.25 * sbar_fontsize_y;
1007 pos_y -= sbar_border_thickness;
1011 if (sbar_scoreboard_highlight)
1013 column_dim_y = 1.25 * sbar_fontsize_y; // header
1014 column_dim_y += sbar_border_thickness;
1015 column_dim_y += body_table_height;
1018 // print the strings of the columns headers and draw the columns
1019 for(i = 0; i < sbar_num_fields; ++i)
1021 if(sbar_field[i] == SP_SEPARATOR)
1023 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1024 if (sbar_scoreboard_highlight)
1027 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1029 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1030 pos_x += column_dim_x;
1032 if(sbar_field[i] == SP_SEPARATOR)
1036 for(i = sbar_num_fields-1; i > 0; --i)
1038 if(sbar_field[i] == SP_SEPARATOR)
1041 pos_x -= sbar_size[i]*sbar_fontsize_x;
1043 if (sbar_scoreboard_highlight)
1047 if (i == sbar_num_fields-1)
1048 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1050 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1051 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1055 tmp_x = stringwidth(sbar_title[i], FALSE);
1056 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1057 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1058 pos_x -= sbar_fontsize_x;
1063 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1064 pos_y += sbar_border_thickness;
1066 // fill the table and draw the rows
1069 for(pl = players.sort_next; pl; pl = pl.sort_next)
1071 if(pl.team != tm.team)
1073 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1074 pos_y += 1.25 * sbar_fontsize_y;
1078 for(pl = players.sort_next; pl; pl = pl.sort_next)
1080 if(pl.team == COLOR_SPECTATOR)
1082 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1083 pos_y += 1.25 * sbar_fontsize_y;
1088 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1089 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1094 float lastpingstime;
1095 float scoreboard_bottom;
1096 void Sbar_DrawScoreboard()
1098 vector rgb, pos, tmp;
1101 if(time > lastpingstime + 10)
1103 localcmd("pings\n");
1104 lastpingstime = time;
1107 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1109 xmin = 0.5 * (vid_conwidth - sbwidth);
1110 ymin = SCOREBOARD_OFFSET;
1112 xmax = vid_conwidth - xmin;
1113 ymax = vid_conheight - 0.2*vid_conheight;
1115 // Initializes position
1121 drawfont = sbar_bigfont;
1122 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1125 pos_y += sbar_fontsize_y;
1127 drawfont = sbar_font;
1129 // Draw the scoreboard
1131 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1135 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1137 if(tm.team == COLOR_SPECTATOR)
1140 rgb = GetTeamRGB(tm.team);
1141 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1143 if(ts_primary != ts_secondary)
1144 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1146 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1151 rgb_x = cvar("sbar_color_bg_r");
1152 rgb_y = cvar("sbar_color_bg_g");
1153 rgb_z = cvar("sbar_color_bg_b");
1155 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1157 if(tm.team == COLOR_SPECTATOR)
1160 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1164 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1165 pos_y += 3 * sbar_fontsize_y;
1170 for(pl = players.sort_next; pl; pl = pl.sort_next)
1172 if(pl.team != COLOR_SPECTATOR)
1174 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1175 pos_y += 1.25 * sbar_fontsize_y;
1180 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1182 // Print info string
1185 str = strcat("playing on ^2", shortmapname, "^7");
1186 tl = getstatf(STAT_TIMELIMIT);
1187 fl = getstatf(STAT_FRAGLIMIT);
1188 ll = getstatf(STAT_LEADLIMIT);
1189 if(gametype == GAME_LMS)
1192 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1197 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1201 str = strcat(str, " or");
1204 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1205 if(teamscores_label[ts_primary] == "score")
1206 str = strcat(str, " points^7");
1207 else if(teamscores_label[ts_primary] == "fastest")
1208 str = strcat(str, " is beaten^7");
1210 str = strcat(str, " ", teamscores_label[ts_primary]);
1214 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1215 if(scores_label[ps_primary] == "score")
1216 str = strcat(str, " points^7");
1217 else if(scores_label[ps_primary] == "fastest")
1218 str = strcat(str, " is beaten^7");
1220 str = strcat(str, " ", scores_label[ps_primary]);
1225 if(tl > 0 || fl > 0)
1226 str = strcat(str, " or");
1229 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1230 if(teamscores_label[ts_primary] == "score")
1231 str = strcat(str, " points^7");
1232 else if(teamscores_label[ts_primary] == "fastest")
1233 str = strcat(str, " is beaten^7");
1235 str = strcat(str, " ", teamscores_label[ts_primary]);
1239 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1240 if(scores_label[ps_primary] == "score")
1241 str = strcat(str, " points^7");
1242 else if(scores_label[ps_primary] == "fastest")
1243 str = strcat(str, " is beaten^7");
1245 str = strcat(str, " ", scores_label[ps_primary]);
1251 pos_y += 1.2 * sbar_fontsize_y;
1252 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1254 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1257 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1265 if(histime == 0) // goal hit
1269 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1272 else if(mytime == 0)
1279 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1285 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1288 else if(lapdelta < 0)
1290 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1294 else if(histime > 0) // anticipation
1296 if(mytime >= histime)
1297 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1299 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1306 cpname = "Start line";
1308 cpname = "Finish line";
1310 cpname = strcat("Intermediate ", ftos(cp));
1312 cpname = "Finish line";
1315 return strcat(col, cpname);
1316 else if(hisname == "")
1317 return strcat(col, cpname, " (", timestr, ")");
1319 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1324 float score, distribution, leader;
1325 vector score_pos, secondary_score_pos, distribution_color;
1327 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1330 bottomright_x = vid_conwidth;
1331 bottomright_y = vid_conheight;
1334 score_pos = bottomright - '196 42 0';
1335 secondary_score_pos = score_pos + '132 -6 0';
1337 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1338 pl = players.sort_next;
1341 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1342 if(pl.scores[ps_primary] == 0)
1345 score = me.(scores[ps_primary]);
1347 float racemin, racesec, racemsec;
1348 float distsec, distmsec, minusplus;
1350 racemin = floor(score/(60 * TIME_FACTOR));
1351 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1352 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1354 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1355 // distribution display
1356 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1358 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1359 distmsec = fabs(distribution);
1361 distsec = floor(fabs(distribution)/TIME_FACTOR);
1362 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1363 if (distribution < 0)
1367 if (distribution <= 0) {
1368 distribution_color = '0 1 0';
1369 minusplus = 1; // minusplus 1: always prefix with minus sign
1372 distribution_color = '1 0 0';
1373 minusplus = 2; // minusplus 1: always prefix with plus sign
1375 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1376 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1377 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1379 // race record display
1380 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1381 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1383 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1384 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1385 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1387 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1388 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1390 } else if (!teamplay) { // non-teamgames, except race/cts
1391 // me vector := [team/connected frags id]
1392 pl = players.sort_next;
1397 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1401 score = me.(scores[ps_primary]);
1403 if(distribution >= 5) {
1404 distribution_color = '0 1 0';
1406 } else if(distribution >= 0) {
1407 distribution_color = '1 1 1';
1409 } else if(distribution >= -5)
1410 distribution_color = '1 1 0';
1412 distribution_color = '1 0 0';
1414 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1415 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1416 } else { // teamgames
1417 float max_fragcount;
1418 max_fragcount = -999;
1420 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1421 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1423 score = tm.(teamscores[ts_primary]);
1426 if (score > max_fragcount)
1427 max_fragcount = score;
1429 if(tm.team == myteam) {
1430 if (max_fragcount == score)
1432 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1434 if (max_fragcount == score)
1436 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1437 secondary_score_pos = secondary_score_pos + '0 16 0';
1442 if(gametype == GAME_RACE || gametype == GAME_CTS)
1444 drawfont = sbar_bigfont;
1447 string s, forcetime;
1449 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1451 if(race_checkpointtime)
1453 a = bound(0, 2 - (time - race_checkpointtime), 1);
1456 if(a > 0) // just hit a checkpoint?
1458 if(race_checkpoint != 254)
1460 if(race_time && race_previousbesttime)
1461 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1463 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1465 forcetime = TIME_ENCODED_TOSTRING(race_time);
1470 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1472 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1473 if(a > 0) // next one?
1475 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1480 if(s != "" && a > 0)
1482 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1483 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1486 if(race_penaltytime)
1488 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1491 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1492 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1493 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1499 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1500 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1505 if(race_laptime && race_checkpoint != 255)
1507 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1508 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1513 if(race_mycheckpointtime)
1515 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1516 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1517 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1518 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1520 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1522 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1523 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1524 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1525 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1528 if(race_penaltytime && !race_penaltyaccumulator)
1530 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1531 a = bound(0, (1 + t - time), 1);
1535 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1537 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1538 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1539 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1544 drawfont = sbar_font;
1550 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1551 vector bgpos, timer_color;
1556 topright_x = vid_conwidth;
1558 timelimit = getstatf(STAT_TIMELIMIT);
1560 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1561 timeleft = ceil(timeleft);
1562 minutesLeft = floor(timeleft / 60);
1563 secondsLeft = timeleft - minutesLeft*60;
1565 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1566 timer_color = '1 1 1'; //white
1567 else if(minutesLeft >= 1)
1568 timer_color = '1 1 0'; //yellow
1570 timer_color = '1 0 0'; //red
1572 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1573 if (time < getstatf(STAT_GAMESTARTTIME)) {
1574 //while restart is still active, show 00:00
1575 minutes = seconds = 0;
1577 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1578 minutes = floor(elapsedTime / 60);
1579 seconds = elapsedTime - minutes*60;
1582 bgpos_x = topright_x - 54 - 17 - 12;
1583 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1584 bgpos_x = topright_x - 72 - 17 - 12;
1586 bgpos_x = topright_x - 90 - 17 - 12;
1590 minutes = minutesLeft;
1591 seconds = secondsLeft;
1593 bgpos_x = topright_x - 36 - 7 - 12;
1594 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1595 bgpos_x = topright_x - 54 - 17 - 12;
1596 else if (minutes < 100)
1597 bgpos_x = topright_x - 72 - 17 - 12;
1599 bgpos_x = topright_x - 90 - 17 - 12;
1604 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1606 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1608 color_x = cvar("sbar_color_bg_r");
1609 color_y = cvar("sbar_color_bg_g");
1610 color_z = cvar("sbar_color_bg_b");
1612 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1616 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1617 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1618 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1620 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1623 float Sbar_WouldDrawScoreboard() {
1626 else if (intermission == 1)
1628 else if (intermission == 2)
1630 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1632 else if(sb_showscores_force)
1637 void CSQC_Strength_Timer() {
1641 bottom_x = vid_conwidth/2;
1642 bottom_y = vid_conheight;
1645 float stat_items, dt;
1646 stat_items = getstati(STAT_ITEMS);
1648 if not(stat_items & IT_STRENGTH)
1649 if not(stat_items & IT_INVINCIBLE)
1653 if (getstati(STAT_HEALTH) <= 0)
1657 float strength_time, invincibility_time, countdown_fontsize;
1659 picsize = '22 22 0';
1660 countdown_fontsize = 18;
1662 if (vid_conwidth >= 800)
1663 pos = bottom + '192 -46 0';
1665 pos = bottom + '192 -94 0';
1668 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1669 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1671 if (strength_time) {
1672 dt = strength_time - time;
1677 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1678 bound(0, (ceil(dt) - dt) / 0.5, 1));
1682 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1684 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1688 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1689 bound(0, -dt / 0.5, 1));
1694 if (invincibility_time) {
1695 dt = invincibility_time - time;
1700 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1701 bound(0, (ceil(dt) - dt) / 0.5, 1));
1705 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1707 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1711 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1712 bound(0, -dt / 0.5, 1));
1717 #define CENTERPRINT_MAX_LINES 30
1718 string centerprint_messages[CENTERPRINT_MAX_LINES];
1719 float centerprint_width[CENTERPRINT_MAX_LINES];
1720 vector centerprint_start;
1721 float centerprint_expire;
1722 float centerprint_num;
1723 float centerprint_offset_hint;
1724 vector centerprint_fontsize;
1726 void centerprint(string strMessage)
1728 float i, j, n, hcount;
1731 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1733 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1735 if(cvar("scr_centertime") <= 0)
1738 if(strMessage == "")
1741 // strip trailing newlines
1742 j = strlen(strMessage) - 1;
1743 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1745 strMessage = substring(strMessage, 0, j + 1);
1747 if(strMessage == "")
1750 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1752 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1754 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1755 centerprint_offset_hint = j;
1757 if(strMessage == "")
1760 // if we get here, we have a message. Initialize its height.
1761 centerprint_num = 0;
1763 n = tokenizebyseparator(strMessage, "\n");
1765 for(j = 0; j < n; ++j)
1767 getWrappedLine_remaining = argv(j);
1768 while(getWrappedLine_remaining)
1770 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1771 if(centerprint_messages[i])
1772 strunzone(centerprint_messages[i]);
1773 centerprint_messages[i] = strzone(s);
1774 centerprint_width[i] = stringwidth(s, TRUE);
1777 // half height for empty lines looks better
1783 if(i >= CENTERPRINT_MAX_LINES)
1789 h = centerprint_fontsize_y*hcount;
1791 havail = vid_conheight;
1792 if(cvar("con_chatpos") < 0)
1793 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1794 if(havail > vid_conheight - 70)
1795 havail = vid_conheight - 70; // avoid overlapping HUD
1797 centerprint_start_x = 0;
1800 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1802 // here, the centerprint would cover the crosshair. REALLY BAD.
1803 forbiddenmin = vid_conheight * 0.5 - h - 16;
1804 forbiddenmax = vid_conheight * 0.5 + 16;
1806 allowedmin = scoreboard_bottom;
1807 allowedmax = havail - h;
1808 preferred = (havail - h)/2;
1811 // possible orderings (total: 4! / 4 = 6)
1812 // allowedmin allowedmax forbiddenmin forbiddenmax
1813 // forbiddenmin forbiddenmax allowedmin allowedmax
1814 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1816 // forbidden doesn't matter in this case
1817 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1819 // allowedmin forbiddenmin allowedmax forbiddenmax
1820 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1822 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1824 // allowedmin forbiddenmin forbiddenmax allowedmax
1825 else if(allowedmin < forbiddenmin)
1827 // make sure the forbidden zone is not covered
1828 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1829 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1831 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1833 // forbiddenmin allowedmin allowedmax forbiddenmax
1834 else if(allowedmax < forbiddenmax)
1836 // it's better to leave the allowed zone (overlap with scoreboard) than
1837 // to cover the forbidden zone (crosshair)
1838 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1839 centerprint_start_y = forbiddenmax;
1841 centerprint_start_y = forbiddenmin;
1843 // forbiddenmin allowedmin forbiddenmax allowedmax
1846 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1849 centerprint_start_y =
1852 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1859 centerprint_num = i;
1860 centerprint_expire = time + cvar("scr_centertime");
1863 void Sbar_DrawCenterPrint (void)
1870 //if(time > centerprint_expire)
1873 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1874 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1875 //sz = 1.2 / (a + 0.2);
1880 pos = centerprint_start;
1881 for (i=0; i<centerprint_num; i = i + 1)
1883 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1884 ts = centerprint_messages[i];
1887 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1888 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1889 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1890 pos_y = pos_y + centerprint_fontsize_y;
1893 // half height for empty lines looks better
1894 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1898 vector Sbar_DrawNoteLine(vector offset, string s)
1900 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1901 drawcolorcodedstring(
1902 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1908 return offset + sbar_fontsize_y * '0 1 0';
1911 void Sbar_DrawPressedKeys(void)
1916 pos = stov(cvar_string("cl_showpressedkeys_position"));
1918 bgsize = '126 75 0';
1920 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1921 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1922 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1924 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1925 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1926 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1927 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1928 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1929 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1930 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1931 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1934 void Sbar_ShowSpeed(void)
1937 float pos, conversion_factor;
1940 switch(cvar("cl_showspeed_unit"))
1945 conversion_factor = 1.0;
1949 conversion_factor = 1.0;
1953 conversion_factor = 0.0254;
1957 conversion_factor = 0.0254 * 3.6;
1961 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1965 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1969 if (cvar("cl_showspeed_z") == 1)
1970 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
1972 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
1974 numsize_x = numsize_y = cvar("cl_showspeed_size");
1975 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
1977 drawfont = sbar_bigfont;
1978 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1979 drawfont = sbar_font;
1982 vector acc_prevspeed;
1986 void Sbar_ShowAcceleration(void)
1988 float acceleration, sz, scale, alpha, f;
1989 vector pos, top, rgb;
1990 top_x = vid_conwidth/2;
1993 f = time - acc_prevtime;
1994 if(cvar("cl_showacceleration_z"))
1995 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
1997 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
1998 acc_prevspeed = pmove_vel;
1999 acc_prevtime = time;
2001 f = bound(0, f * 10, 1);
2002 acc_avg = acc_avg * (1 - f) + acceleration * f;
2003 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2005 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2007 sz = cvar("cl_showacceleration_size");
2008 scale = cvar("cl_showacceleration_scale");
2009 alpha = cvar("cl_showacceleration_alpha");
2010 if (cvar("cl_showacceleration_color_custom"))
2011 rgb = stov(cvar_string("cl_showacceleration_color"));
2014 if (acceleration < 0) {
2015 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2016 } else if (acceleration > 0) {
2017 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2021 if (acceleration > 0)
2022 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2023 else if (acceleration < 0)
2024 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2027 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2029 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2030 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2031 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2032 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2035 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2037 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2038 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2039 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2040 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2043 void Sbar_DrawAccuracyStats()
2045 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2046 float weapon_hit, weapon_damage, weapon_stats;
2047 float left_border; // position where the weapons start, the description is in the border
2048 vector fill_colour, fill_size;
2051 float col_margin = 20; // pixels between the columns
2052 float row_margin = 20; // pixels between the rows
2054 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2055 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2057 drawfont = sbar_bigfont;
2059 pos_y = SCOREBOARD_OFFSET;
2061 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2063 left_border = col_margin + 11 * sbar_fontsize_x;
2065 drawfont = sbar_font;
2070 if(mod(time, 1) >= 0.4)
2071 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2076 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2077 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2079 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2080 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2082 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2084 weapon_hit = weapon_hits[i];
2085 weapon_damage = weapon_fired[i];
2086 self = get_weaponinfo(i);
2088 //if ((weapon_number != 42)) // print them all :)
2089 if (weapon_damage) {
2090 if (self.weapon_type == WEP_TYPE_SPLASH) {
2091 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2093 fill_colour_x = 1 - 0.015 * weapon_stats;
2094 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2096 // how the background colour is calculated
2097 // % red green red_2 green_2
2098 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2099 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2100 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2101 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2102 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2103 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2104 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2105 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2106 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2107 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2108 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2110 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2114 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2117 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2118 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2121 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2122 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2125 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2127 // the amount of shots fired or max damage
2128 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2130 // the amount of hits or actual damage
2131 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2134 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2136 // the amount of shots missed or damage wasted
2137 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2140 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2141 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2143 fill_colour_x = 1 - 0.015 * weapon_stats;
2144 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2146 // how the background colour is calculated
2147 // % red green red_2 green_2
2148 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2149 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2150 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2151 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2152 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2153 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2154 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2155 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2156 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2157 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2158 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2160 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2164 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2167 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2168 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2171 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2172 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2175 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2177 // the amount of shots fired or max damage
2178 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2180 // the amount of hits or actual damage
2181 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2184 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2186 // the amount of shots missed or damage wasted
2187 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2195 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2197 position_x -= 2 / 3 * strlen(text) * scale_x;
2198 drawstring(position, text, scale, rgb, alpha, flag);
2201 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2203 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2204 drawstring(position, text, scale, rgb, alpha, flag);
2207 float GetAmmoStat(float i)
2211 case 0: return STAT_SHELLS;
2212 case 1: return STAT_NAILS;
2213 case 2: return STAT_ROCKETS;
2214 case 3: return STAT_CELLS;
2215 case 4: return STAT_FUEL;
2220 float GetAmmoItemCode(float i)
2224 case 0: return IT_SHELLS;
2225 case 1: return IT_NAILS;
2226 case 2: return IT_ROCKETS;
2227 case 3: return IT_CELLS;
2228 case 4: return IT_FUEL;
2233 string GetAmmoPicture(float i)
2237 case 0: return "gfx/hud/sb_shells";
2238 case 1: return "gfx/hud/sb_bullets";
2239 case 2: return "gfx/hud/sb_rocket";
2240 case 3: return "gfx/hud/sb_cells";
2241 case 4: return "gfx/hud/sb_fuel";
2246 void Sbar_Reset (void)
2248 // reset gametype specific icons
2249 if(gametype == GAME_KEYHUNT)
2251 else if(gametype == GAME_CTF)
2252 CSQC_ctf_hudreset();
2255 void Sbar_Draw (void)
2257 // vectors for top right, bottom right, bottom and bottom left corners
2264 topright_x = vid_conwidth;
2268 bottom_x = vid_conwidth/2;
2269 bottom_y = vid_conheight;
2272 bottomright_x = vid_conwidth;
2273 bottomright_y = vid_conheight;
2277 bottomleft_y = vid_conheight;
2280 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2281 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2282 sbar_color_bg_team = cvar("sbar_color_bg_team");
2283 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2284 sbar_scoreboard_alpha_fg = cvar("sbar_scoreboard_alpha_fg");
2285 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2286 sbar_scoreboard_highlight_alpha = cvar("sbar_scoreboard_highlight_alpha");
2287 sbar_scoreboard_highlight_alpha_self = cvar("sbar_scoreboard_highlight_alpha_self");
2288 sbar_scoreboard_alpha_name = cvar("sbar_scoreboard_alpha_name");
2289 sbar_scoreboard_alpha_name_self = cvar("sbar_scoreboard_alpha_name_self");
2294 float stat_items, stat_weapons;
2296 weapon_stats = getstati(STAT_DAMAGE_HITS);
2297 weapon_number = weapon_stats & 63;
2298 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2300 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2301 weapon_number = weapon_stats & 63;
2302 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2304 vector o; o = '1 0 0' * vid_conwidth;
2305 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2311 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2312 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2314 if(spectatee_status && !intermission)
2316 drawfont = sbar_bigfont;
2317 if(spectatee_status == -1)
2320 s = GetPlayerName(spectatee_status - 1);
2321 // spectated player name between HUD and chat area, aligned to the left
2322 pos_x = bottomleft_x;
2323 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2324 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2325 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2326 drawfont = sbar_font;
2328 // spectator text in the upper right corner
2329 if(spectatee_status == -1)
2330 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2332 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2333 o = Sbar_DrawNoteLine(o, s);
2335 if(spectatee_status == -1)
2336 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2338 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2339 o = Sbar_DrawNoteLine(o, s);
2341 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2342 o = Sbar_DrawNoteLine(o, s);
2344 if(gametype == GAME_ARENA)
2345 s = "^1Wait for your turn to join";
2346 else if(gametype == GAME_LMS)
2349 sk = playerslots[player_localentnum - 1];
2350 if(sk.(scores[ps_primary]) >= 666)
2351 s = "^1Match has already begun";
2352 else if(sk.(scores[ps_primary]) > 0)
2353 s = "^1You have no more lives left";
2355 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2358 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2359 o = Sbar_DrawNoteLine(o, s);
2361 //show restart countdown:
2362 if (time < getstatf(STAT_GAMESTARTTIME)) {
2364 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2365 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2366 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2367 o = Sbar_DrawNoteLine(o, s);
2370 if(warmup_stage && !intermission)
2372 s = "^2Currently in ^1warmup^2 stage!";
2373 o = Sbar_DrawNoteLine(o, s);
2376 // move more important stuff more to the middle so its more visible
2377 o_y = vid_conheight * 0.66;
2380 if(mod(time, 1) >= 0.5)
2385 if(ready_waiting && !intermission && !spectatee_status)
2387 if(ready_waiting_for_me)
2390 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2392 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2397 s = strcat("^2Waiting for others to ready up to end warmup...");
2399 s = strcat("^2Waiting for others to ready up...");
2401 o = Sbar_DrawNoteLine(o, s);
2403 else if(warmup_stage && !intermission && !spectatee_status)
2405 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2406 o = Sbar_DrawNoteLine(o, s);
2410 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2411 o = Sbar_DrawNoteLine(o, s);
2413 if(vote_waiting_for_me)
2415 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2416 o = Sbar_DrawNoteLine(o, s);
2418 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2419 o = Sbar_DrawNoteLine(o, s);
2421 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2422 o = Sbar_DrawNoteLine(o, s);
2426 s = strcat("^2Waiting for others to vote...");
2427 o = Sbar_DrawNoteLine(o, s);
2430 if(teamplay && !intermission && !spectatee_status)
2433 float ts_min, ts_max;
2434 tm = teams.sort_next;
2437 for(; tm.sort_next; tm = tm.sort_next)
2439 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2441 if(!ts_min) ts_min = tm.team_size;
2442 else ts_min = min(ts_min, tm.team_size);
2443 if(!ts_max) ts_max = tm.team_size;
2444 else ts_max = max(ts_max, tm.team_size);
2446 if ((ts_max - ts_min) > 1)
2448 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2449 tm = GetTeam(myteam, false);
2451 if (tm.team != COLOR_SPECTATOR)
2452 if (tm.team_size == ts_max)
2453 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2455 o = Sbar_DrawNoteLine(o, s);
2460 Sbar_UpdatePlayerTeams();
2462 if (intermission == 2) // map voting screen
2465 Sbar_DrawScoreboard();
2469 else if(sb_showaccuracy) {
2470 Sbar_DrawAccuracyStats();
2475 Sbar_FinaleOverlay();
2479 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2482 Sbar_DrawAccuracyStats();
2484 Sbar_DrawScoreboard();
2493 Sbar_DrawScoreboard();
2494 else if(sb_showaccuracy)
2495 Sbar_DrawAccuracyStats();
2497 float armor, health;
2498 armor = getstati(STAT_ARMOR);
2499 health = getstati(STAT_HEALTH);
2501 stat_items = getstati(STAT_ITEMS);
2502 stat_weapons = getstati(STAT_WEAPONS);
2504 fade = 3.2 - 2 * (time - weapontime);
2505 fade = bound(0.7, fade, 1);
2507 vector bg_size; // hud background size
2508 bg_size = '1600 58 0';
2510 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2512 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2514 // allow for custom HUD colors in non-teamgames
2515 color_x = cvar("sbar_color_bg_r");
2516 color_y = cvar("sbar_color_bg_g");
2517 color_z = cvar("sbar_color_bg_b");
2519 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2523 if(sbar_hudselector == 2) // combined health and armor display
2526 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2529 num_pos = bottom - '96 28 0';
2533 if(v_z) // fully armored
2535 // here, armorideal > armor
2536 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2537 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2541 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2542 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2544 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2549 vector health_pos, armor_pos;
2551 if (sbar_hudselector == 0) { // old style layout with armor left of health
2552 armor_pos = bottom - '96 28 0';
2553 health_pos = bottom - '-14 28 0';
2556 health_pos = bottom - '96 28 0';
2557 armor_pos = bottom - '-14 28 0';
2565 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2566 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2569 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2570 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2576 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2577 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2581 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2583 for (i = 0; i < 4; ++i) {
2584 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2586 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2587 if (stat_items & GetAmmoItemCode(i)) {
2588 if (vid_conwidth >= 800) {
2597 if(vid_conwidth >= 800)
2598 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2599 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2601 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2603 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2608 case 0: pos_x = 286; pos_y = 48; break; // shells
2609 case 1: pos_x = 286; pos_y = 26; break; // bullets
2610 case 2: pos_x = 200; pos_y = 48; break; // rockets
2611 case 3: pos_x = 200; pos_y = 26; break; // cells
2615 if (stat_items & GetAmmoItemCode(i))
2616 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2617 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2619 if(stat_items & GetAmmoItemCode(i))
2620 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2622 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2624 if(stat_items & GetAmmoItemCode(i))
2625 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2627 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2634 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2636 if (a > 0) { // if we have fuel, draw the amount
2637 float invincibility_time, dt;
2638 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2639 dt = invincibility_time - time;
2640 if (vid_conwidth >= 800) {
2641 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2642 pos_x = bottom_x + 140;
2643 pos_y = bottom_y - 72;
2645 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2646 pos_x = bottom_x + 140;
2647 pos_y = bottom_y - 20;
2650 else { // draw fuel on top of ammo if vid_conwidth < 800
2651 pos_x = bottom_x - 200;
2652 pos_y = bottom_y - 45;
2654 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2656 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2658 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2661 // draw scores and timer
2665 // draw strength/invincibility icon and timer
2666 CSQC_Strength_Timer();
2669 if(cvar("sbar_showweaponicons")) {
2671 Sbar_DrawWeapon_Clear();
2672 for(i = 1; i <= 24; ++i)
2674 if(weaponimpulse[i-1] >= 0)
2675 if(stat_weapons & x)
2676 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2681 // draw gametype specific icons
2682 if(gametype == GAME_KEYHUNT)
2684 else if(gametype == GAME_CTF)
2686 else if(gametype == GAME_NEXBALL)
2693 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2694 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2695 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2697 void CSQC_ctf_hudreset(void)
2699 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2702 void CSQC_ctf_hud(void)
2704 vector bottomleft, redflag_pos, blueflag_pos, sz;
2705 float f; // every function should have that
2707 bottomleft_y = vid_conheight;
2710 float redflag, blueflag; // current status
2711 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2714 stat_items = getstati(STAT_ITEMS);
2715 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2716 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2718 // when status CHANGES, set old status into prevstatus and current status into status
2719 if (redflag != redflag_prevframe)
2721 redflag_statuschange_time = time;
2722 redflag_prevstatus = redflag_prevframe;
2723 redflag_prevframe = redflag;
2726 if (blueflag != blueflag_prevframe)
2728 blueflag_statuschange_time = time;
2729 blueflag_prevstatus = blueflag_prevframe;
2730 blueflag_prevframe = blueflag;
2733 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2734 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2736 float BLINK_FACTOR = 0.15;
2737 float BLINK_BASE = 0.85;
2739 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2741 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2743 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2745 string red_icon, red_icon_prevstatus;
2746 float red_alpha, red_alpha_prevstatus;
2747 red_alpha = red_alpha_prevstatus = 1;
2749 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2750 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2751 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2753 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2754 red_icon = "gfx/hud/sb_flag_red_shielded";
2756 red_icon = string_null;
2759 switch(redflag_prevstatus) {
2760 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2761 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2762 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2765 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2766 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2767 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2769 red_icon_prevstatus = string_null;
2773 string blue_icon, blue_icon_prevstatus;
2774 float blue_alpha, blue_alpha_prevstatus;
2775 blue_alpha = blue_alpha_prevstatus = 1;
2777 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2778 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2779 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2781 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2782 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2784 blue_icon = string_null;
2787 switch(blueflag_prevstatus) {
2788 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2789 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2790 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2793 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2794 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2795 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2797 blue_icon_prevstatus = string_null;
2801 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2802 redflag_pos = bottomleft - '-4 50 0';
2803 blueflag_pos = bottomleft - '-62 50 0';
2805 blueflag_pos = bottomleft - '-4 50 0';
2806 redflag_pos = bottomleft - '-62 50 0';
2811 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2812 if(red_icon_prevstatus && f < 1)
2813 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2815 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2817 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2818 if(blue_icon_prevstatus && f < 1)
2819 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2821 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2825 float kh_runheretime;
2827 void CSQC_kh_hudreset(void)
2832 void CSQC_kh_hud(void)
2837 vector p, pa, kh_size, kh_asize;
2841 bottomleft_y = vid_conheight;
2845 p_y = vid_conheight - 34 - 3;
2848 kh_keys = getstati(STAT_KH_KEYS);
2850 kh_size = '19 34 0';
2851 kh_asize = '19 10 0';
2858 for(i = 0; i < 4; ++i)
2860 key = floor(kh_keys / pow(32, i)) & 31;
2862 if(keyteam == 30 && keycount <= 4)
2864 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2867 // this yields 8 exactly if "RUN HERE" shows
2872 kh_runheretime = time;
2873 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2878 for(i = 0; i < 4; ++i)
2880 key = floor(kh_keys / pow(32, i)) & 31;
2893 default: // owned or dropped
2898 a = a * sbar_alpha_fg;
2899 aa = aa * sbar_alpha_fg;
2905 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2908 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2911 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2914 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2919 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2922 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2925 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2928 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2931 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2941 #define NBPB_SIZE '96 38 0'
2942 #define NBPB_BT 2 //thickness
2943 #define NBPB_BRGB '1 1 1'
2944 #define NBPB_BALPH 1 //alpha
2945 #define NBPB_BFLAG DRAWFLAG_NORMAL
2946 #define NBPB_IALPH 0.4
2947 #define NBPB_IFLAG DRAWFLAG_NORMAL
2948 #define NBPB_IRGB '0.7 0.1 0'
2950 void CSQC_nb_hud(void)
2952 float stat_items, nb_pb_starttime, dt, p;
2955 stat_items = getstati(STAT_ITEMS);
2956 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2959 pos_y = vid_conheight - 42;
2962 //Manage the progress bar if any
2963 if (nb_pb_starttime > 0)
2966 dt = mod(time - nb_pb_starttime, nb_pb_period);
2967 // one period of positive triangle
2968 p = 2 * dt / nb_pb_period;
2974 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2978 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2979 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2980 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2981 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2984 pos_x += 12; //horizontal margin to the picture
2985 pos_y += 2; //vertical margin to the picture
2987 if (stat_items & IT_KEY1)
2988 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);