]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
LMS works now as game mode, but somehow sorting is broken... ???
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 vector sbar_fontsize;
10 float sbar_alpha_fg;
11 float sbar_hudselector;
12 /*
13 entity sortedPlayers;
14 entity sortedTeams;
15
16 .float sb_frags;
17 .float sb_team;
18 .float sb_player;
19 .float sb_caps;
20 */
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
23
24 entity team1, team2, team3, team4, teamspec;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void MapVote_Draw();
29 void Sbar_FinaleOverlay()
30 {
31         /*vector pos;
32         pos_x = (vid_conwidth - 1)/2;
33         pos_y = 16;
34         pos_z = 0;*/
35         
36         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37         
38         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
39         MapVote_Draw();
40 }
41
42 void Sbar_DrawWeapon(float nr, float fade, float active)
43 {
44         vector pos, vsize, color;
45         float value;
46         
47         value = (active) ? 1 : 0.6;
48         color_x = color_y = color_z = value;
49         
50         if(sbar_hudselector == 1)
51         {
52                 // width = 300, height = 100
53                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54                 
55                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56                 pos_y = (vid_conheight - w_height);
57                 pos_z = 0;
58                 vsize_x = w_width;
59                 vsize_y = w_height;
60                 vsize_z = 0;
61                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
62                 pos_x += w_space;
63                 pos_y += w_space;
64                 vsize_x = font_size;
65                 vsize_y = font_size;
66                 vsize_z = 0;
67                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
68
69         }
70         else
71         {
72                 // width = 300, height = 100
73                 const float w2_width = 300, w2_height = 100, w2_space = 10;
74                 const float w2_scale = 0.4;
75
76                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78                 pos_z = 0;
79                 vsize_x = w2_width * w2_scale;
80                 vsize_y = w2_height * w2_scale;
81                 vsize_z = 0;
82                 
83                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84         }
85 }
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
87 {
88         float l, i;
89         string str, tmp;
90         float minus;
91         vector vsize;
92
93         vsize_x = vsize_y = lettersize;
94         vsize_z = 0;
95
96         if(num < 0)
97         {
98                 minus = true;
99                 num = -num;
100                 pos_x -= lettersize;
101         } else
102                 minus = false;
103         
104         if(digits < 0)
105         {
106                 tmp = ftos(num);
107                 digits = -digits;
108                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
109         } else
110                 str = ftos(num);
111         
112         l = strlen(str);
113
114         if(l > digits)
115         {
116                 str = substring(str, l-digits, 999);
117                 l = strlen(str);
118         } else if(l < digits)
119                 pos_x += (digits-l) * lettersize;
120
121         if(minus)
122         {
123                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
124                 pos_x += lettersize;
125         }
126
127         for(i = 0; i < l; ++i)
128         {
129                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
130                 pos_x += lettersize;
131         }
132 }
133
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
136 {
137         float i, f, primary_prio, secondary_prio;
138
139         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140         for(i = 0; i < MAX_SCORE; ++i)
141         {
142                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ps_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ps_secondary = i;
147         }
148         if(ps_secondary == -1)
149                 ps_secondary = ps_primary;
150         
151         for(i = 0; i < MAX_TEAMSCORE; ++i)
152         {
153                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154                 if(f == SFL_SORT_PRIO_PRIMARY)
155                         ts_primary = i;
156                 if(f == SFL_SORT_PRIO_SECONDARY)
157                         ts_secondary = i;
158         }
159         if(ts_secondary == -1)
160                 ts_secondary = ts_primary;
161
162         Cmd_Sbar_SetFields(0);
163 }
164
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
167 {
168         float Team;
169         entity pl, tmp;
170         float num;
171
172         num = 0;
173         for(pl = players.sort_next; pl; pl = pl.sort_next)
174         {
175                 num += 1;
176                 Team = GetPlayerColor(pl.sv_entnum);
177                 if(pl.team != Team)
178                 {
179                         tmp = GetTeam(pl.team, false);
180                         tmp.team_size -= 1;
181                         tmp = GetTeam(Team, true);
182                         tmp.team_size += 1;
183                         
184                         pl.team = Team;
185
186                         tmp = pl.sort_prev;
187                         Sbar_UpdatePlayerPos(pl);
188                         if(tmp)
189                                 pl = tmp;
190                         else
191                                 pl = players.sort_next;
192                 }
193         }
194         //print(strcat("PNUM: ", ftos(num), "\n"));
195 }
196
197 float Sbar_ComparePlayerScores(entity left, entity right)
198 {
199         float vl, vr;
200         vl = GetPlayerColor(left.sv_entnum);
201         vr = GetPlayerColor(right.sv_entnum);
202         
203         if(vl > vr)
204                 return true;
205         if(vl < vr)
206                 return false;
207
208         vl = left.scores[ps_primary];
209         vr = right.scores[ps_primary];
210         if(vl > vr)
211                 return IS_INCREASING(scores_flags[ps_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(scores_flags[ps_primary]);
214         
215         vl = left.scores[ps_secondary];
216         vr = right.scores[ps_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(scores_flags[ps_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(scores_flags[ps_secondary]);
221         
222         return false;
223 }
224
225 void Sbar_UpdatePlayerPos(entity player)
226 {
227         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
228         {
229                 SORT_SWAP(player, other);
230         }
231         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
232         {
233                 SORT_SWAP(other, player);
234         }
235 }
236
237 float Sbar_CompareTeamScores(entity left, entity right)
238 {
239         float vl, vr;
240         
241         vl = left.teamscores[ts_primary];
242         vr = right.teamscores[ts_primary];
243         if(vl > vr)
244                 return IS_INCREASING(teamscores_flags[ts_primary]);
245         if(vl < vr)
246                 return IS_DECREASING(teamscores_flags[ts_primary]);
247         
248         vl = left.teamscores[ts_secondary];
249         vr = right.teamscores[ts_secondary];
250         if(vl > vr)
251                 return IS_INCREASING(teamscores_flags[ts_secondary]);
252         if(vl < vr)
253                 return IS_DECREASING(teamscores_flags[ts_secondary]);
254
255         return false;
256 }
257
258 void Sbar_UpdateTeamPos(entity Team)
259 {
260         for(other = Team.sort_next; other && Sbar_ComparePlayerScores(Team, other); other = Team.sort_next)
261         {
262                 if(other.team == COLOR_SPECTATOR)
263                         break;
264                 SORT_SWAP(Team, other);
265         }
266         for(other = Team.sort_prev; other != teams && Sbar_ComparePlayerScores(other, Team); other = Team.sort_prev)
267         {
268                 SORT_SWAP(other, Team);
269         }
270 }
271
272 void Cmd_Sbar_Help(float argc)
273 {
274         print("You can modify the scoreboard using the\n");
275         print("^3|---------------------------------------------------------------|\n");
276         print("^1 TO BE DONE\n");
277         print("Usage:\n");
278         print("^2sbar_columns_set default\n");
279         print("^2sbar_columns_set ^7filed1 field2 ...\n");
280         print("The following field names are recognized (case INsensitive):\n");
281         print("You can use a ^3|^7 to start the right-aligned fields.\n");
282         
283         print("^3name^7 or ^3nick^7             Name of a player\n");
284         print("^3ping^7                     Ping time\n\n");
285         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
286         print("                         The kill-death ratio\n");
287
288 /*
289         print("^3caps^7 or ^3captures^7         Number of flags captured\n");
290         print("^3rets^7 or ^3returns^7          Number of flags returned\n");
291         print("^3frags^7 or ^3kills^7           Frags\n");
292         print("^3deaths^7 or ^3dths^7           Number of deaths\n");
293         */
294         local float i;
295         print("Additional columns:\n");
296         for(i = 0; i < MAX_SCORE; ++i)
297         {
298                 if(scores_label[i])
299                         print(strcat(scores_label[i], "\n"));
300         }
301 }
302
303 #define MIN_NAMELEN 24
304 #define MAX_NAMELEN 24
305
306 string Sbar_DefaultColumnLayout()
307 {
308         return "ping name | +kh,ctf/caps -ctf,kh/kills -ctf,kh/deaths score";
309         /*
310         switch(gametype)
311         {
312                 case GAME_CTF: return "ping name | caps score";
313                 case GAME_KEYHUNT: return "ping name | caps kills score";
314                 default: return "ping name | score";
315                         // TODO: add other gametypes
316         }
317         */
318 }
319
320 void Cmd_Sbar_SetFields(float argc)
321 {
322         float i, j, slash;
323         string str, pattern, subpattern;
324         float digit;
325
326         // TODO: re enable with gametype dependant cvars?
327         if(argc < 2) // no arguments provided
328                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
329
330         if(argc < 2 || (argc == 2 && argv(1) == "default"))
331                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
332         
333         argc = min(MAX_SBAR_FIELDS, argc);
334         sbar_num_fields = 0;
335
336         drawfont = sbar_font;
337         digit = stringwidth("0123456789", FALSE) / 10;
338
339         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
340
341         argc = min(argc-1, MAX_SBAR_FIELDS-1);
342         for(i = 0; i < argc; ++i)
343         {
344                 str = argv(i+1);
345
346                 slash = strstrofs(str, "/", 0);
347                 if(slash >= 0)
348                 {
349                         pattern = substring(str, 0, slash);
350                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
351
352                         if(substring(pattern, 0, 1) == "-")
353                         {
354                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
355                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
356                                         continue;
357                         }
358                         else
359                         {
360                                 if(substring(pattern, 0, 1) == "+")
361                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
362                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
363                                         continue;
364                         }
365                 }
366
367                 strunzone(sbar_title[sbar_num_fields]);
368                 sbar_title[sbar_num_fields] = strzone(str);
369                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
370                 str = strtolower(str);
371
372                 if(str == "ping") {
373                         sbar_field[sbar_num_fields] = SP_PING;
374                 } else if(str == "name" || str == "nick") {
375                         sbar_field[sbar_num_fields] = SP_NAME;
376                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
377                 } else if(str == "|") {
378                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
379                 } else {
380                         for(j = 0; j < MAX_SCORE; ++j)
381                                 if(str == strtolower(scores_label[j]))
382                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
383 :notfound
384                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
385                         continue;
386 :found
387                         sbar_field[sbar_num_fields] = j;
388                 }
389                 ++sbar_num_fields;
390         }
391         sbar_field[sbar_num_fields] = SP_END;
392 }
393
394 // MOVEUP::
395 vector sbar_field_rgb;
396 string Sbar_GetField(entity pl, float field)
397 {
398         float tmp, num, denom, f;
399         string str;
400         sbar_field_rgb = '1 1 1';
401         switch(field)
402         {
403                 case SP_PING:
404                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
405                         tmp = max(0, min(220, stof(str)-80)) / 220;
406                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
407                         return str;
408                 
409                 case SP_NAME:
410                         return getplayerkey(pl.sv_entnum, "name");
411
412                 case SP_KDRATIO:
413                         num = pl.(scores[SP_KILLS]);
414                         denom = pl.(scores[SP_DEATHS]);
415
416                         if(denom == 0) {
417                                 sbar_field_rgb = '0 1 0';
418                                 str = ftos(num);
419                         } else if(num <= 0) {
420                                 sbar_field_rgb = '1 0 0';
421                                 str = ftos(num/denom);
422                         } else
423                                 str = ftos(num/denom);
424                 
425                         tmp = strstrofs(str, ".", 0);
426                         if(tmp > 0)
427                                 str = substring(str, 0, tmp+2);
428                         return str;
429                         
430                 default:
431                         tmp = pl.(scores[field]);
432                         f = scores_flags[field];
433                         if(field == ps_primary)
434                                 sbar_field_rgb = '1 1 0';
435                         else if(field == ps_secondary)
436                                 sbar_field_rgb = '1 0 1';
437                         else
438                                 sbar_field_rgb = '1 1 1';
439                         if(!tmp)
440                                 if(f & SFL_HIDE_ZERO)
441                                         return "";
442                         return ftos(tmp);
443         }
444         //return "error";
445 }
446
447 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
448 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
449 {
450         // STOP.
451         // The following function is SLOW.
452         // For your safety and for the protection of those around you...
453         // DO NOT CALL THIS AT HOME.
454         // No really, don't.
455         if(stringwidth(theText, handleColors) <= maxWidth)
456                 return strlen(theText); // yeah!
457
458         // binary search for right place to cut string
459         float left, right, middle; // this always works
460         left = 0;
461         right = strlen(theText); // this always fails
462         do
463         {
464                 middle = floor((left + right) / 2);
465                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
466                         left = middle;
467                 else
468                         right = middle;
469         }
470         while(left < right - 1);
471
472         // NOTE: when color codes are involved, this binary search is,
473         // mathematically, BROKEN. However, it is obviously guaranteed to
474         // terminate, as the range still halves each time - but nevertheless, it is
475         // guaranteed that it finds ONE valid cutoff place (where "left" is in
476         // range, and "right" is outside).
477
478         return left;
479 }
480 string textShortenToWidth(string theText, float maxWidth, float handleColors)
481 {
482         if(stringwidth(theText, handleColors) <= maxWidth)
483                 return theText;
484         else
485                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
486 }
487
488 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
489
490 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
491 {
492         vector tmp;
493         string str;
494         float i, field, len;
495         float is_spec;
496         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
497
498         // Layout:
499         tmp_z = 0;
500         if(is_self)
501         {
502                 tmp_x = sbwidth;
503                 tmp_y = sbar_fontsize_y;
504                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
505         }       
506         tmp_y = 0;
507         
508         for(i = 0; i < sbar_num_fields; ++i)
509         {
510                 field = sbar_field[i];
511                 if(field == SP_SEPARATOR)
512                         break;
513
514                 if(is_spec && field != SP_NAME && field != SP_PING) {
515                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
516                         continue;
517                 }
518                 str = Sbar_GetField(pl, field);
519
520                 if(field == SP_NAME)
521                 {
522                         float realsize;
523                         float j;
524                         realsize = sbar_size[i];
525                         if(i+1 < sbar_num_fields)
526                                 if(sbar_field[i+1] == SP_SEPARATOR)
527                                 {
528                                         realsize = (xmax - xmin) / sbar_fontsize_x;
529                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
530                                                 realsize -= sbar_size[j] + 1;
531                                         realsize += 1;
532                                 }
533                         str = textShortenToWidth(str, realsize, TRUE);
534                 }
535                 len = stringwidth(str, TRUE);
536                 
537                 if(sbar_size[i] < len)
538                         sbar_size[i] = len;
539
540                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
541
542                 if(field == SP_NAME) {
543                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
544                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
545                 } else {
546                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
547                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
548                 }
549         }
550         
551         if(sbar_field[i] == SP_SEPARATOR)
552         {
553                 pos_x = xmax;
554                 for(i = sbar_num_fields-1; i > 0; --i)
555                 {
556                         field = sbar_field[i];
557                         if(field == SP_SEPARATOR)
558                                 break;
559                         
560                         if(is_spec && field != SP_NAME && field != SP_PING) {
561                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
562                                 continue;
563                         }
564                         
565                         str = Sbar_GetField(pl, field);
566
567                         if(field == SP_NAME)
568                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
569                         len = stringwidth(str, TRUE);
570
571                         if(sbar_size[i] < len)
572                                 sbar_size[i] = len;
573
574                         if(field == SP_NAME) {
575                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
576                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
577                         } else {
578                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
579                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
580                         }
581                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
582                 }
583         }
584 }
585
586 void Sbar_DrawScoreboard()
587 {
588         //float xmin, ymin, xmax, ymax;
589         vector rgb, pos, tmp, sbar_save;
590         entity pl, tm;
591         float specs, i;
592         float center_x;
593
594         sbar_fontsize = Sbar_GetFontsize();
595         if(sbar_fontsize_x == 0)
596                 sbar_fontsize = '8 8 0';
597         if(sbar_fontsize_y == 0)
598                 sbar_fontsize_y = sbar_fontsize_x;
599         
600         xmin = vid_conwidth / 5;
601         ymin = 20;
602
603         xmax = vid_conwidth - xmin;
604         ymax = vid_conheight - 0.2*vid_conheight;
605
606         sbwidth = xmax - xmin;
607         sbheight = ymax - ymin;
608
609         center_x = xmin + 0.5*sbwidth;
610
611         //Sbar_UpdateFields();
612
613         // Initializes position
614         //pos_x = xmin;
615         pos_y = ymin;
616         pos_z = 0;
617
618         // Heading
619         drawfont = sbar_font;
620         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
621         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
622         pos_x = xmin;
623         pos_y += 24 + 4;
624
625         // Titlebar background:
626         tmp_x = sbwidth;
627         tmp_y = sbar_fontsize_y;
628         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
629         
630         for(i = 0; i < sbar_num_fields; ++i)
631         {
632                 if(sbar_field[i] == SP_SEPARATOR)
633                         break;
634                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
635                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
636         }
637         
638         if(sbar_field[i] == SP_SEPARATOR)
639         {
640                 pos_x = xmax + sbar_fontsize_x;
641                 tmp_y = tmp_z = 0;
642                 for(i = sbar_num_fields-1; i > 0; --i)
643                 {
644                         if(sbar_field[i] == SP_SEPARATOR)
645                                 break;
646
647                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
648                         /**
649                          * FTEQCC BUG!
650                          * Using the following line will fuck it all up:
651                          **
652                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
653                          */
654                         tmp_x = sbar_fontsize_x*sbar_size[i];
655                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
656                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
657                 }
658         }
659                 
660         pos_x = xmin;
661         pos_y += 1.5 * sbar_fontsize_y;
662
663         sbar_save = sbar;
664         sbar = '0 0 0';
665         
666         if(teamplay)
667         {
668                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
669                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
670                 {
671                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
672                                 continue;
673
674                         rgb = GetTeamRGB(tm.team);
675
676                         pos_x = xmin - 4*24;
677                         // TODO: Print primary and secondary scores!
678                         
679                         pos_x = xmin;
680
681                         specs = tm.team_size;
682
683                         if(specs < 2)
684                                 specs = 2;
685                         
686                         tmp_x = sbwidth;
687                         tmp_y = 1.25 * sbar_fontsize_y * specs;
688                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
689                         
690                         for(pl = players.sort_next; pl; pl = pl.sort_next)
691                         {
692                                 if(pl.team != tm.team)
693                                         continue;
694                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
695                                 pos_y += 1.25 * sbar_fontsize_y;
696                                 tmp_y -= 1.25 * sbar_fontsize_y;
697                         }
698                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
699                 }
700                 // rgb := tempvector :)
701                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
702                 pos_y += 3 * sbar_fontsize_y;
703                 specs = 0;
704                 for(pl = players.sort_next; pl; pl = pl.sort_next)
705                 {
706                         if(pl.team != COLOR_SPECTATOR)
707                                 continue;
708                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
709                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
710                         pos += '0 1.25 0' * sbar_fontsize_y;
711                         ++specs;
712                 }
713                         
714                 if(specs)
715                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
716         } else {
717                 pos_x = xmin;
718                 for(pl = players.sort_next; pl; pl = pl.sort_next)
719                 {
720                         if(pl.team == COLOR_SPECTATOR)
721                                 continue;
722                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
723                         pos_y += 1.25 * sbar_fontsize_y;
724                         tmp_y -= 1.25 * sbar_fontsize_y;
725                 }
726
727                 // rgb := tempvector :)
728                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
729                 pos_y += 3 * sbar_fontsize_y;
730                 specs = 0;
731                 for(pl = players.sort_next; pl; pl = pl.sort_next)
732                 {
733                         if(pl.team != COLOR_SPECTATOR)
734                                 continue;
735                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
736                         pos += '0 1.25 0' * sbar_fontsize_y;
737                         ++specs;
738                 }
739                         
740                 if(specs)
741                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
742         }
743         sbar = sbar_save;
744 }
745
746 void Sbar_Score(float margin)
747 {
748         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
749         vector sbar_save, place;
750         entity tm, pl, me;
751         sbar_save = sbar;
752
753         sbar_y = vid_conheight - (32+12);
754         sbar_x -= margin;
755         
756         place = '-48 -12 0';
757         if(teamplay)
758         {
759                 // Layout:
760                 //
761                 //   team1 team3 team4
762                 //
763                 //         TEAM2
764                 //for(i = 0; i < 4; ++i)
765                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
766                 {
767                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
768                                 continue;
769                         // -32*4 = -128
770                         score = tm.(teamscores[ts_primary]);
771                         if(tm.team == myteam)
772                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
773                         else
774                         {
775                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
776                                 place_x -= 4*12;
777                         }
778                 }
779         } else {
780                 // me vector := [team/connected frags id]
781                 myplace = 0;
782                 for(me = players.sort_next; me; me = me.sort_next)
783                 {
784                         if(me.team != COLOR_SPECTATOR)
785                                 ++myplace;
786                         if(me.sv_entnum == player_localentnum - 1)
787                                 break;
788                 }
789                 pl = players;
790                 if(pl == me)
791                         pl = pl.sort_next;
792                 
793                 if(pl) {
794                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
795                 } else
796                         distribution = 0;
797                 
798                 if(myplace == 1)
799                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
800                 else if(myplace == 2)
801                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
802                 else
803                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
804
805                 score = me.(scores[ps_primary]);
806                 if(distribution >= 0)
807                 {
808                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
809                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
810                 } else if(distribution >= -5)
811                 {
812                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
813                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
814                 } else {
815                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
816                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
817                 }
818         }
819         timelimit = getstatf(STAT_TIMELIMIT);
820         if(timelimit)
821         {
822                 timeleft = max(0, timelimit * 60 - time);
823                 minutes = floor(timeleft / 60);
824                 seconds = floor(timeleft - minutes*60);
825                 if(minutes >= 5)
826                 {
827                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
828                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
829                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
830                 } else if(minutes >= 1)
831                 {
832                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
833                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
834                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
835                 } else {
836                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
837                 }
838         } else {
839                 minutes = floor(time / 60);
840                 seconds = floor(time - minutes*60);
841                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
842                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
843                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
844         }
845         sbar = sbar_save;
846 }
847
848 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
849 {
850         float x, score;
851         pos_x += 72;
852         
853         if(teamplay)
854                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
855         else
856                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
857         x = pos_x;
858         pos_x += 5*8;
859         score = pl.(scores[ps_primary]);
860         pos_x -= stringwidth(ftos(score), FALSE)*8;
861         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
862         pos_x = x;
863         if(is_self)
864         {
865                 pos_x += 48;
866                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
867                 pos_x += 8;
868         } else
869                 pos_x += 56;
870         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
871 }
872
873 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
874 {
875         float x;
876         pos_x += 72;
877         
878         if(teamplay)
879                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
880         else
881                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
882         x = pos_x;
883         pos_x += 5*8;
884         pos_x -= stringwidth(ftos(frags), FALSE)*8;
885         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
886         pos_x = x;
887         if(is_self)
888         {
889                 pos_x += 48;
890                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
891                 pos_x += 8;
892         } else
893                 pos_x += 56;
894         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
895 }
896
897 void Sbar_MiniDeathmatchOverlay(vector pos)
898 {
899         float numlines, up, down, score;
900         entity me, tm, pl;
901         float miniscoreboard_size;
902         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
903         
904         if(miniscoreboard_size == 0)
905                 return;
906         pos_y = vid_conheight - 8;
907         
908         if(miniscoreboard_size < 0)
909                 numlines = (vid_conheight - sbar_y + 7) / 8;
910         else
911                 numlines = miniscoreboard_size;
912
913         // give up if there isn't enough room
914         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
915                 return;
916
917         // me vector := [team/connected frags id]
918         for(me = players.sort_next; me; me = me.sort_next)
919         {
920                 if(me.sv_entnum == player_localentnum - 1)
921                         break;
922         }
923
924         if(teamplay)
925                 numlines -= numteams;
926
927         // figure out how many players above and below we can show
928         up = floor(numlines/2);
929         down = up;
930         if((up + down) > numlines)
931                 down = numlines - up;
932
933         // render bottom-up
934         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
935         {
936                 if(pl.team == COLOR_SPECTATOR)
937                         continue;
938                 Sbar_MiniscoreItem(pos, pl, false);
939                 pos_y -= 9;
940                 --down;
941         }
942         Sbar_MiniscoreItem(pos, me, true);
943         pos_y -= 9;
944         up += down; // if there weren't enough lines below... add them
945         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
946         {
947                 if(pl.team == COLOR_SPECTATOR)
948                         continue;
949                 Sbar_MiniscoreItem(pos, pl, false);
950                 pos_y -= 9;
951                 --up;
952         }
953
954         if(teamplay)
955         {
956                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
957                 for(; tm; tm = tm.sort_prev)
958                 {
959                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
960                                 continue;
961                         score = tm.(teamscores[ts_primary]);
962                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
963                         pos_y -= 9;
964                 }
965         }
966 }
967
968 void Sbar_Draw (void)
969 {
970         float i;
971         float x, fade;
972         float stat_items;
973
974         //Sbar_SortFrags();
975         Sbar_UpdatePlayerTeams();
976
977         sb_lines = 24;
978         
979         if (sb_showscores)
980                 Sbar_DrawScoreboard();
981         else if (intermission == 1)
982         {
983                 Sbar_DrawScoreboard();
984                 return;
985         }
986         else if (intermission == 2)
987                 Sbar_FinaleOverlay();
988         else
989         {
990                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
991                 {
992                         sbar_x = (vid_conwidth - 640.0)*0.5;
993                         sbar_y = vid_conheight - 47;
994                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
995                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
996                         Sbar_DrawScoreboard ();
997                 }
998                 else
999                 {
1000                         if (sb_lines && sbar_hudselector == 1)
1001                         {
1002                                 stat_items = getstati(STAT_ITEMS);
1003
1004                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1005                                 sbar_y = vid_conheight - 24.0 - 16.0;
1006                                 sbar_z = 0;
1007                         
1008                                 fade = 3.2 - 2 * (time - weapontime);
1009                                 fade = bound(0.7, fade, 1);
1010
1011                                 x = 1.0;
1012                                 for(i = 0; i < 8; ++i)
1013                                 {
1014                                         if(stat_items & x)
1015                                         {
1016                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1017                                         }
1018                                         x *= 2;
1019                                 }
1020                                 x *= 2*2*2*2;
1021                                 if(stat_items & x)
1022                                 {
1023                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1024                                 }
1025
1026                                 // armor
1027                                 x = getstati(STAT_ARMOR);
1028                                 if (x > 0)
1029                                 {
1030                                         // "gfx/sb_armor"
1031                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1032                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1033                                         if(x > 200)
1034                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1035                                         else if(x > 100)
1036                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1037                                         else if(x > 50)
1038                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1039                                         else if(x > 25)
1040                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1041                                         else
1042                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1043                                 }
1044
1045                                 // health
1046                                 x = getstati(STAT_HEALTH);
1047                                 if (x != 0)
1048                                 {
1049                                         // "gfx/sb_health"
1050                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1051                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1052                                         if(x > 200)
1053                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1054                                         else if(x > 100)
1055                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1056                                         else if(x > 50)
1057                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1058                                         else if(x > 25)
1059                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1060                                         else
1061                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1062                                 }
1063
1064                                 // ammo
1065                                 x = getstati(STAT_AMMO);
1066                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1067                                 {
1068                                         if (stat_items & NEX_IT_SHELLS)
1069                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1070                                         else if (stat_items & NEX_IT_BULLETS)
1071                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1072                                         else if (stat_items & NEX_IT_ROCKETS)
1073                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1074                                         else if (stat_items & NEX_IT_CELLS)
1075                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1076                                         if(x > 10)
1077                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1078                                         else
1079                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1080                                 }
1081
1082                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1083                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1084                                 if (sbar_x > 0)
1085                                         Sbar_Score(16);
1086                                 // The margin can be at most 8 to support 640x480 console size:
1087                                 //   320 + 2 * (144 + 16) = 640
1088                         }
1089                         else if (sb_lines)
1090                         {
1091                         
1092                                 stat_items = getstati(STAT_ITEMS);
1093                         
1094                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1095                                 sbar_y = vid_conheight - 47;
1096                                 sbar_z = 0;
1097
1098                                 fade = 3 - 2 * (time - weapontime);
1099
1100                                 x = 1.0;
1101                                 for(i = 0; i < 8; ++i)
1102                                 {
1103                                         if(stat_items & x)
1104                                         {
1105                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1106                                         }
1107                                         x *= 2;
1108                                 }
1109                                 x *= 2*2*2*2;
1110                                 if(stat_items & x)
1111                                 {
1112                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1113                                 }
1114
1115                                 if (sb_lines > 24)
1116                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1117                                 else
1118                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1119
1120                                 // armor
1121                                 // (340-3*24) = 268
1122                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1123
1124                                 // health
1125                                 // (154-3*24) = 82
1126                                 x = getstati(STAT_HEALTH);
1127                                 if(x > 100)
1128                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1129                                 else if(x <= 25 && time - floor(time) > 0.5)
1130                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1131                                 else
1132                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1133
1134                                 // AK dont draw ammo for the laser
1135                                 x = getstati(STAT_AMMO);
1136                                 if(activeweapon != 12)
1137                                 {
1138                                         // (519-3*24) = 447
1139                                         if (stat_items & NEX_IT_SHELLS)
1140                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1141                                         else if (stat_items & NEX_IT_BULLETS)
1142                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1143                                         else if (stat_items & NEX_IT_ROCKETS)
1144                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1145                                         else if (stat_items & NEX_IT_CELLS)
1146                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1147                                         if(x > 10)
1148                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1149                                         else
1150                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1151                                 }
1152
1153                                 if (sb_lines > 24)
1154                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1155
1156                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1157                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1158
1159                                 if (sbar_x > 0)
1160                                         Sbar_Score(-16);
1161                                 // Because:
1162                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1163                                 //   pixels when there are four teams...
1164                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1165                                 //   sbar_x == 80...
1166                                 //   so we need to shift it by 64 pixels to the right to fit
1167                                 //   BUT: then it overlaps with the image that gets drawn
1168                                 //   for viewsize 100! Therefore, just account for 3 teams,
1169                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1170                                 //   to the right!
1171                         }
1172                 
1173                 
1174                         if(gametype == GAME_KEYHUNT)
1175                         {
1176                                 CSQC_kh_hud();
1177                         } else if(gametype == GAME_CTF)
1178                         {
1179                                 CSQC_ctf_hud();
1180                         }
1181                 }
1182         }
1183 }
1184
1185 void CSQC_ctf_hud(void)
1186 {
1187         // cvar("sbar_flagstatus_right") move the flag icons right
1188         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1189         float redflag, blueflag;
1190         float stat_items;
1191         vector pos;
1192         
1193         stat_items = getstati(STAT_ITEMS);
1194         redflag = (stat_items/32768) & 3;
1195         blueflag = (stat_items/131072) & 3;
1196
1197         /**
1198          * FTEQCC BUG!
1199          * For some reason now not even THAT works there...
1200          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1201          **
1202          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1203          ** Should try those later:
1204          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1205          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1206          */
1207         
1208         if(cvar("sbar_flagstatus_right"))
1209                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1210         else
1211                 pos_x = 10 - sbar_x;
1212         
1213         pos_z = 0;
1214
1215         if(sbar_hudselector == 1)
1216                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1217         else
1218                 pos_y = -117;
1219
1220         pos += sbar;
1221
1222         switch(redflag)
1223         {
1224         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1225         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1226         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1227         }
1228
1229         pos_y -= 64;
1230         
1231         switch(blueflag)
1232         {
1233         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1234         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1235         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1236         }
1237 }