1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_highlight;
17 float sbar_hudselector;
18 float sbar_hud_accuracy;
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
24 float SCOREBOARD_OFFSET = 50;
26 void CSQC_kh_hudreset();
28 void CSQC_ctf_hudreset();
32 void Sbar_FinaleOverlay()
35 pos_x = (vid_conwidth - 1)/2;
39 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
41 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
52 for(idx = 0; idx < 10; ++idx)
54 for(idx = 0; idx <= 23; ++idx)
56 if(weaponimpulse[idx] >= 0)
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
66 vector pos, vsize, fill_colour;
67 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
69 imp = weaponimpulse[nr];
70 weapon_hit = weapon_hits[wc];
71 weapon_damage = weapon_fired[wc];
77 value = (active) ? 1 : 0.6;
78 color_x = color_y = color_z = value;
80 // width = 300, height = 100
81 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
83 sp = weaponspace[idx] + 1;
84 weaponspace[idx] = sp;
86 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
87 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
102 // draw the weapon accuracy on the HUD
103 if(sbar_hud_accuracy)
105 weapon_stats = rint(100*weapon_hit/weapon_damage);
106 fill_colour_x = 1 - 0.015 * weapon_stats;
107 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
112 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
115 string str, tmp, l_length;
117 vector vsize, num_color;
119 vsize_x = vsize_y = lettersize;
122 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
123 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
124 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
126 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
133 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
145 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
154 str = substring(str, l-digits, 999);
156 } else if(l < digits)
157 pos_x += (digits-l) * lettersize;
159 if (highlighted == 1) {
161 hl_size_x = vsize_x * l + vsize_x * 0.2;
162 hl_size_y = vsize_y * 1.1;
165 hl_size_x = hl_size_x + vsize_x;
168 hl_pos_x = pos_x - lettersize/10;
169 hl_pos_y = pos_y - lettersize/20;
172 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
183 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
184 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
189 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
190 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
194 for(i = 0; i < l; ++i)
196 tmp = substring(str, i, 1);
198 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
199 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
204 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
212 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
213 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
217 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
218 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
219 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
224 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
228 color_y = (x-20)*90/27/100; // green value between 0 -> 1
229 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
236 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
239 void Cmd_Sbar_SetFields(float argc);
240 void Sbar_InitScores()
244 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
245 for(i = 0; i < MAX_SCORE; ++i)
247 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
248 if(f == SFL_SORT_PRIO_PRIMARY)
250 if(f == SFL_SORT_PRIO_SECONDARY)
253 if(ps_secondary == -1)
254 ps_secondary = ps_primary;
256 for(i = 0; i < MAX_TEAMSCORE; ++i)
258 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
259 if(f == SFL_SORT_PRIO_PRIMARY)
261 if(f == SFL_SORT_PRIO_SECONDARY)
264 if(ts_secondary == -1)
265 ts_secondary = ts_primary;
267 Cmd_Sbar_SetFields(0);
270 void Sbar_UpdatePlayerPos(entity pl);
271 float SetTeam(entity pl, float Team);
273 void Sbar_UpdatePlayerTeams()
280 for(pl = players.sort_next; pl; pl = pl.sort_next)
283 Team = GetPlayerColor(pl.sv_entnum);
284 if(SetTeam(pl, Team))
287 Sbar_UpdatePlayerPos(pl);
291 pl = players.sort_next;
296 print(strcat("PNUM: ", ftos(num), "\n"));
301 float Sbar_ComparePlayerScores(entity left, entity right)
304 vl = GetPlayerColor(left.sv_entnum);
305 vr = GetPlayerColor(right.sv_entnum);
308 vl = COLOR_SPECTATOR;
310 vr = COLOR_SPECTATOR;
317 if(vl == COLOR_SPECTATOR)
319 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
321 if(!left.gotscores && right.gotscores)
326 vl = left.scores[ps_primary];
327 vr = right.scores[ps_primary];
328 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
330 if(vl == 0 && vr != 0)
332 if(vl != 0 && vr == 0)
336 return IS_INCREASING(scores_flags[ps_primary]);
338 return IS_DECREASING(scores_flags[ps_primary]);
340 vl = left.scores[ps_secondary];
341 vr = right.scores[ps_secondary];
342 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
344 if(vl == 0 && vr != 0)
346 if(vl != 0 && vr == 0)
350 return IS_INCREASING(scores_flags[ps_secondary]);
352 return IS_DECREASING(scores_flags[ps_secondary]);
357 void Sbar_UpdatePlayerPos(entity player)
359 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
361 SORT_SWAP(player, other);
363 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
365 SORT_SWAP(other, player);
369 float Sbar_CompareTeamScores(entity left, entity right)
373 if(left.team == COLOR_SPECTATOR)
375 if(right.team == COLOR_SPECTATOR)
378 vl = left.teamscores[ts_primary];
379 vr = right.teamscores[ts_primary];
381 return IS_INCREASING(teamscores_flags[ts_primary]);
383 return IS_DECREASING(teamscores_flags[ts_primary]);
385 vl = left.teamscores[ts_secondary];
386 vr = right.teamscores[ts_secondary];
388 return IS_INCREASING(teamscores_flags[ts_secondary]);
390 return IS_DECREASING(teamscores_flags[ts_secondary]);
395 void Sbar_UpdateTeamPos(entity Team)
397 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
399 SORT_SWAP(Team, other);
401 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
403 SORT_SWAP(other, Team);
407 void Cmd_Sbar_Help(float argc)
409 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
410 print("^3|---------------------------------------------------------------|\n");
412 print("^2sbar_columns_set default\n");
413 print("^2sbar_columns_set ^7filed1 field2 ...\n");
414 print("The following field names are recognized (case insensitive):\n");
415 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
417 print("^3name^7 or ^3nick^7 Name of a player\n");
418 print("^3ping^7 Ping time\n");
419 print("^3pl^7 Packet loss\n");
420 print("^3kills^7 Number of kills\n");
421 print("^3deaths^7 Number of deaths\n");
422 print("^3suicides^7 Number of suicides\n");
423 print("^3frags^7 kills - suicides\n");
424 print("^3kd^7 The kill-death ratio\n");
425 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
426 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
427 print("^3fckills^7 Number of flag carrier kills\n");
428 print("^3returns^7 Number of flag returns\n");
429 print("^3drops^7 Number of flag drops\n");
430 print("^3lives^7 Number of lives (LMS)\n");
431 print("^3rank^7 Player rank\n");
432 print("^3pushes^7 Number of players pushed into void\n");
433 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
434 print("^3kckills^7 Number of keys carrier kills\n");
435 print("^3losses^7 Number of times a key was lost\n");
436 print("^3laps^7 Number of laps finished (race/cts)\n");
437 print("^3time^7 Total time raced (race/cts)\n");
438 print("^3fastest^7 Time of fastest lap (race/cts)\n");
439 print("^3ticks^7 Number of ticks (DOM)\n");
440 print("^3takes^7 Number of domination points taken (DOM)\n");
441 print("^3score^7 Total score\n\n");
443 print("Before a field you can put a + or - sign, then a comma separated list\n");
444 print("of game types, then a slash, to make the field show up only in these\n");
445 print("or in all but these game types. You can also specify 'all' as a\n");
446 print("field to show all fields available for the current game mode.\n\n");
448 print("The special game type names 'teams' and 'noteams' can be used to\n");
449 print("include/exclude ALL teams/noteams game modes.\n\n");
451 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
452 print("will display name, ping and pl aligned to the left, and the fields\n");
453 print("right of the vertical bar aligned to the right.\n");
454 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
455 print("other gamemodes except DM.\n");
458 string Sbar_DefaultColumnLayout()
460 return strcat( // fteqcc sucks
462 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
463 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
464 "+lms/lives +lms/rank ",
465 "+kh/caps +kh/pushes +kh/destroyed ",
466 "?+race/laps ?+race/time ?+race/fastest ",
467 "+as/objectives +nexball/faults +nexball/goals ",
468 "-lms,race,nexball/score");
471 void Cmd_Sbar_SetFields(float argc)
476 float have_name, have_primary, have_secondary, have_separator;
479 // TODO: re enable with gametype dependant cvars?
480 if(argc < 2) // no arguments provided
481 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
484 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
488 if(argv(1) == "default")
489 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
490 else if(argv(1) == "all")
493 s = "ping pl color name |";
494 for(i = 0; i < MAX_SCORE; ++i)
497 if(i != ps_secondary)
498 if(scores_label[i] != "")
499 s = strcat(s, " ", scores_label[i]);
501 if(ps_secondary != ps_primary)
502 s = strcat(s, " ", scores_label[ps_secondary]);
503 s = strcat(s, " ", scores_label[ps_primary]);
504 argc = tokenizebyseparator(strcat("x ", s), " ");
511 drawfont = sbar_font;
512 digit = stringwidth("0123456789", FALSE) / 10;
514 for(i = 0; i < argc - 1; ++i)
520 if(substring(str, 0, 1) == "?")
523 str = substring(str, 1, strlen(str) - 1);
526 slash = strstrofs(str, "/", 0);
529 pattern = substring(str, 0, slash);
530 str = substring(str, slash + 1, strlen(str) - (slash + 1));
532 if not(isGametypeInFilter(gametype, teamplay, pattern))
536 strunzone(sbar_title[sbar_num_fields]);
537 sbar_title[sbar_num_fields] = strzone(str);
538 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
539 str = strtolower(str);
542 sbar_field[sbar_num_fields] = SP_PING;
543 } else if(str == "pl") {
544 sbar_field[sbar_num_fields] = SP_PL;
545 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
546 sbar_field[sbar_num_fields] = SP_KDRATIO;
547 } else if(str == "name" || str == "nick") {
548 sbar_field[sbar_num_fields] = SP_NAME;
550 } else if(str == "|") {
551 sbar_field[sbar_num_fields] = SP_SEPARATOR;
554 for(j = 0; j < MAX_SCORE; ++j)
555 if(str == strtolower(scores_label[j]))
556 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
565 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
569 sbar_field[sbar_num_fields] = j;
572 if(j == ps_secondary)
576 if(sbar_num_fields >= MAX_SBAR_FIELDS)
580 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
582 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
584 if(ps_primary == ps_secondary)
586 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
588 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
592 strunzone(sbar_title[sbar_num_fields]);
593 for(i = sbar_num_fields; i > 0; --i)
595 sbar_title[i] = sbar_title[i-1];
596 sbar_size[i] = sbar_size[i-1];
597 sbar_field[i] = sbar_field[i-1];
599 sbar_title[0] = strzone("name");
600 sbar_field[0] = SP_NAME;
602 print("fixed missing field 'name'\n");
606 strunzone(sbar_title[sbar_num_fields]);
607 for(i = sbar_num_fields; i > 1; --i)
609 sbar_title[i] = sbar_title[i-1];
610 sbar_size[i] = sbar_size[i-1];
611 sbar_field[i] = sbar_field[i-1];
613 sbar_title[1] = strzone("|");
614 sbar_field[1] = SP_SEPARATOR;
615 sbar_size[1] = stringwidth("|", FALSE);
617 print("fixed missing field '|'\n");
620 else if(!have_separator)
622 strunzone(sbar_title[sbar_num_fields]);
623 sbar_title[sbar_num_fields] = strzone("|");
624 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
625 sbar_field[sbar_num_fields] = SP_SEPARATOR;
627 print("fixed missing field '|'\n");
631 strunzone(sbar_title[sbar_num_fields]);
632 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
633 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
634 sbar_field[sbar_num_fields] = ps_secondary;
636 print("fixed missing field '", scores_label[ps_secondary], "'\n");
640 strunzone(sbar_title[sbar_num_fields]);
641 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
642 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
643 sbar_field[sbar_num_fields] = ps_primary;
645 print("fixed missing field '", scores_label[ps_primary], "'\n");
649 sbar_field[sbar_num_fields] = SP_END;
653 vector sbar_field_rgb;
654 string sbar_field_icon0;
655 string sbar_field_icon1;
656 string sbar_field_icon2;
657 vector sbar_field_icon0_rgb;
658 vector sbar_field_icon1_rgb;
659 vector sbar_field_icon2_rgb;
660 float sbar_field_icon0_alpha;
661 float sbar_field_icon1_alpha;
662 float sbar_field_icon2_alpha;
663 string Sbar_GetField(entity pl, float field)
665 float tmp, num, denom, f;
667 sbar_field_rgb = '1 1 1';
668 sbar_field_icon0 = "";
669 sbar_field_icon1 = "";
670 sbar_field_icon2 = "";
671 sbar_field_icon0_rgb = '1 1 1';
672 sbar_field_icon1_rgb = '1 1 1';
673 sbar_field_icon2_rgb = '1 1 1';
674 sbar_field_icon0_alpha = 1;
675 sbar_field_icon1_alpha = 1;
676 sbar_field_icon2_alpha = 1;
681 return "\x8D\x8D\x8D"; // >>> sign
682 str = getplayerkey(pl.sv_entnum, "ping");
685 tmp = max(0, min(220, stof(str)-80)) / 220;
686 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
692 str = getplayerkey(pl.sv_entnum, "pl");
695 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
696 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
700 if(ready_waiting && pl.ready)
702 sbar_field_icon0 = "gfx/sb_player_ready";
706 f = stof(getplayerkey(pl.sv_entnum, "colors"));
708 sbar_field_icon0 = "gfx/sb_playercolor_base";
709 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
710 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
711 sbar_field_icon2 = "gfx/sb_playercolor_pants";
712 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
715 return GetPlayerName(pl.sv_entnum);
718 f = pl.(scores[SP_KILLS]);
719 f -= pl.(scores[SP_SUICIDES]);
723 num = pl.(scores[SP_KILLS]);
724 denom = pl.(scores[SP_DEATHS]);
727 sbar_field_rgb = '0 1 0';
729 } else if(num <= 0) {
730 sbar_field_rgb = '1 0 0';
731 str = ftos(num/denom);
733 str = ftos(num/denom);
735 tmp = strstrofs(str, ".", 0);
737 str = substring(str, 0, tmp+2);
741 tmp = pl.(scores[field]);
742 f = scores_flags[field];
743 if(field == ps_primary)
744 sbar_field_rgb = '1 1 0';
745 else if(field == ps_secondary)
746 sbar_field_rgb = '0 1 1';
748 sbar_field_rgb = '1 1 1';
749 return ScoreString(f, tmp);
754 float xmin, xmax, ymin, ymax, sbwidth;
755 float sbar_fixscoreboardcolumnwidth_len;
756 float sbar_fixscoreboardcolumnwidth_iconlen;
757 float sbar_fixscoreboardcolumnwidth_marginlen;
759 float stringwidth_colors(string s)
761 return stringwidth(s, TRUE);
764 float stringwidth_nocolors(string s)
766 return stringwidth(s, FALSE);
769 string Sbar_FixScoreboardColumnWidth(float i, string str)
773 field = sbar_field[i];
775 sbar_fixscoreboardcolumnwidth_iconlen = 0;
777 if(sbar_field_icon0 != "")
779 sz = drawgetimagesize(sbar_field_icon0);
781 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
782 sbar_fixscoreboardcolumnwidth_iconlen = f;
785 if(sbar_field_icon1 != "")
787 sz = drawgetimagesize(sbar_field_icon1);
789 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
790 sbar_fixscoreboardcolumnwidth_iconlen = f;
793 if(sbar_field_icon2 != "")
795 sz = drawgetimagesize(sbar_field_icon2);
797 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
798 sbar_fixscoreboardcolumnwidth_iconlen = f;
801 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
803 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
804 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
806 sbar_fixscoreboardcolumnwidth_marginlen = 0;
808 if(field == SP_NAME) // name gets all remaining space
811 namesize = sbwidth / sbar_fontsize_x;
812 for(j = 0; j < sbar_num_fields; ++j)
814 if (sbar_field[i] != SP_SEPARATOR)
815 namesize -= sbar_size[j] + 1;
817 sbar_size[i] = namesize;
819 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
820 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
821 str = textShortenToWidth(str, namesize, stringwidth_colors);
822 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
825 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
827 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
834 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
840 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
844 tmp_y = sbar_fontsize_y * 1.25;
847 // alternated rows highlighting
849 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
852 if (sbar_scoreboard_highlight)
853 if(!mod(pl_number,2))
854 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
859 for(i = 0; i < sbar_num_fields; ++i)
861 field = sbar_field[i];
862 if(field == SP_SEPARATOR)
865 if(is_spec && field != SP_NAME && field != SP_PING) {
866 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
869 str = Sbar_GetField(pl, field);
870 str = Sbar_FixScoreboardColumnWidth(i, str);
872 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
874 if(field == SP_NAME) {
875 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
876 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
878 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
879 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
882 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
883 if(sbar_field_icon0 != "")
884 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
885 if(sbar_field_icon1 != "")
886 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
887 if(sbar_field_icon2 != "")
888 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
891 if(sbar_field[i] == SP_SEPARATOR)
894 for(i = sbar_num_fields-1; i > 0; --i)
896 field = sbar_field[i];
897 if(field == SP_SEPARATOR)
900 if(is_spec && field != SP_NAME && field != SP_PING) {
901 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
905 str = Sbar_GetField(pl, field);
906 str = Sbar_FixScoreboardColumnWidth(i, str);
908 if(field == SP_NAME) {
909 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
910 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
912 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
913 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
916 tmp_x = sbar_fontsize_x*sbar_size[i];
917 if(sbar_field_icon0 != "")
918 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
919 if(sbar_field_icon1 != "")
920 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
921 if(sbar_field_icon2 != "")
922 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
924 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
930 * Sbar_Scoreboard_MakeTable
932 * Makes a table for a team (for all playing players in DM) and fills it
935 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
937 float body_table_height, i;
938 vector tmp, column_dim;
941 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
946 tmp_y = 1.25 * sbar_fontsize_y;
949 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
952 tmp_y += sbar_border_thickness;
953 tmp_y += body_table_height;
954 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
956 // separator header/table
957 pos_y += 1.25 * sbar_fontsize_y;
958 tmp_y = sbar_border_thickness;
959 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
961 pos_y += sbar_border_thickness;
964 tmp_y = body_table_height;
965 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
967 // anyway, apply some color
968 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
970 // go back to the top to make alternated columns highlighting and to print the strings
971 pos_y -= 1.25 * sbar_fontsize_y;
972 pos_y -= sbar_border_thickness;
976 if (sbar_scoreboard_highlight)
978 column_dim_y = 1.25 * sbar_fontsize_y; // header
979 column_dim_y += sbar_border_thickness;
980 column_dim_y += body_table_height;
983 // print the strings of the columns headers and draw the columns
984 for(i = 0; i < sbar_num_fields; ++i)
986 if(sbar_field[i] == SP_SEPARATOR)
988 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
989 if (sbar_scoreboard_highlight)
992 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
994 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
995 pos_x += column_dim_x;
997 if(sbar_field[i] == SP_SEPARATOR)
1001 for(i = sbar_num_fields-1; i > 0; --i)
1003 if(sbar_field[i] == SP_SEPARATOR)
1006 pos_x -= sbar_size[i]*sbar_fontsize_x;
1008 if (sbar_scoreboard_highlight)
1012 if (i == sbar_num_fields-1)
1013 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1015 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1016 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1020 tmp_x = stringwidth(sbar_title[i], FALSE);
1021 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1022 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1023 pos_x -= sbar_fontsize_x;
1028 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1029 pos_y += sbar_border_thickness;
1031 // fill the table and draw the rows
1034 for(pl = players.sort_next; pl; pl = pl.sort_next)
1036 if(pl.team != tm.team)
1038 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1039 pos_y += 1.25 * sbar_fontsize_y;
1043 for(pl = players.sort_next; pl; pl = pl.sort_next)
1045 if(pl.team == COLOR_SPECTATOR)
1047 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1048 pos_y += 1.25 * sbar_fontsize_y;
1053 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1054 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1059 float lastpingstime;
1060 float scoreboard_bottom;
1061 void Sbar_DrawScoreboard()
1063 vector rgb, pos, tmp;
1066 if(time > lastpingstime + 10)
1068 localcmd("pings\n");
1069 lastpingstime = time;
1072 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1074 xmin = 0.5 * (vid_conwidth - sbwidth);
1075 ymin = SCOREBOARD_OFFSET;
1077 xmax = vid_conwidth - xmin;
1078 ymax = vid_conheight - 0.2*vid_conheight;
1080 // Initializes position
1086 drawfont = sbar_bigfont;
1087 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1090 pos_y += sbar_fontsize_y;
1092 drawfont = sbar_font;
1094 // Draw the scoreboard
1096 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1100 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1102 if(tm.team == COLOR_SPECTATOR)
1105 rgb = GetTeamRGB(tm.team);
1107 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1109 if(ts_primary != ts_secondary)
1110 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1112 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1117 rgb_x = cvar("sbar_color_bg_r");
1118 rgb_y = cvar("sbar_color_bg_g");
1119 rgb_z = cvar("sbar_color_bg_b");
1121 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1123 if(tm.team == COLOR_SPECTATOR)
1126 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1130 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1131 pos_y += 3 * sbar_fontsize_y;
1136 for(pl = players.sort_next; pl; pl = pl.sort_next)
1138 if(pl.team != COLOR_SPECTATOR)
1140 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1141 pos_y += 1.25 * sbar_fontsize_y;
1146 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1148 // Print info string
1151 str = strcat("playing on ^2", shortmapname, "^7");
1152 tl = getstatf(STAT_TIMELIMIT);
1153 fl = getstatf(STAT_FRAGLIMIT);
1154 ll = getstatf(STAT_LEADLIMIT);
1155 if(gametype == GAME_LMS)
1158 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1163 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1167 str = strcat(str, " or");
1170 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1171 if(teamscores_label[ts_primary] == "score")
1172 str = strcat(str, " points^7");
1173 else if(teamscores_label[ts_primary] == "fastest")
1174 str = strcat(str, " is beaten^7");
1176 str = strcat(str, " ", teamscores_label[ts_primary]);
1180 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1181 if(scores_label[ps_primary] == "score")
1182 str = strcat(str, " points^7");
1183 else if(scores_label[ps_primary] == "fastest")
1184 str = strcat(str, " is beaten^7");
1186 str = strcat(str, " ", scores_label[ps_primary]);
1191 if(tl > 0 || fl > 0)
1192 str = strcat(str, " or");
1195 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1196 if(teamscores_label[ts_primary] == "score")
1197 str = strcat(str, " points^7");
1198 else if(teamscores_label[ts_primary] == "fastest")
1199 str = strcat(str, " is beaten^7");
1201 str = strcat(str, " ", teamscores_label[ts_primary]);
1205 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1206 if(scores_label[ps_primary] == "score")
1207 str = strcat(str, " points^7");
1208 else if(scores_label[ps_primary] == "fastest")
1209 str = strcat(str, " is beaten^7");
1211 str = strcat(str, " ", scores_label[ps_primary]);
1217 pos_y += 1.2 * sbar_fontsize_y;
1218 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1220 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1223 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1231 if(histime == 0) // goal hit
1235 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1238 else if(mytime == 0)
1245 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1251 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1254 else if(lapdelta < 0)
1256 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1260 else if(histime > 0) // anticipation
1262 if(mytime >= histime)
1263 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1265 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1272 cpname = "Start line";
1274 cpname = "Finish line";
1276 cpname = strcat("Intermediate ", ftos(cp));
1278 cpname = "Finish line";
1281 return strcat(col, cpname);
1282 else if(hisname == "")
1283 return strcat(col, cpname, " (", timestr, ")");
1285 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1290 float score, distribution, leader;
1291 vector score_pos, secondary_score_pos, distribution_color;
1293 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1296 bottomright_x = vid_conwidth;
1297 bottomright_y = vid_conheight;
1300 score_pos = bottomright - '196 42 0';
1301 secondary_score_pos = score_pos + '132 -6 0';
1303 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1304 pl = players.sort_next;
1307 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1308 if(pl.scores[ps_primary] == 0)
1311 score = me.(scores[ps_primary]);
1313 float racemin, racesec, racemsec;
1314 float distsec, distmsec, minusplus;
1316 racemin = floor(score/(60 * TIME_FACTOR));
1317 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1318 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1320 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1321 // distribution display
1322 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1324 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1325 distmsec = fabs(distribution);
1327 distsec = floor(fabs(distribution)/TIME_FACTOR);
1328 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1329 if (distribution < 0)
1333 if (distribution <= 0) {
1334 distribution_color = '0 1 0';
1335 minusplus = 1; // minusplus 1: always prefix with minus sign
1338 distribution_color = '1 0 0';
1339 minusplus = 2; // minusplus 1: always prefix with plus sign
1341 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1342 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1343 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1345 // race record display
1346 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1347 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1349 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1350 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1351 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1353 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1356 } else if (!teamplay) { // non-teamgames, except race/cts
1357 // me vector := [team/connected frags id]
1358 pl = players.sort_next;
1363 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1367 score = me.(scores[ps_primary]);
1369 if(distribution >= 5) {
1370 distribution_color = '0 1 0';
1372 } else if(distribution >= 0) {
1373 distribution_color = '1 1 1';
1375 } else if(distribution >= -5)
1376 distribution_color = '1 1 0';
1378 distribution_color = '1 0 0';
1380 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1381 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1382 } else { // teamgames
1383 float max_fragcount;
1384 max_fragcount = -999;
1386 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1387 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1389 score = tm.(teamscores[ts_primary]);
1392 if (score > max_fragcount)
1393 max_fragcount = score;
1395 if(tm.team == myteam) {
1396 if (max_fragcount == score)
1398 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1400 if (max_fragcount == score)
1402 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1403 secondary_score_pos = secondary_score_pos + '0 16 0';
1408 if(gametype == GAME_RACE || gametype == GAME_CTS)
1410 drawfont = sbar_bigfont;
1413 string s, forcetime;
1415 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1417 if(race_checkpointtime)
1419 a = bound(0, 2 - (time - race_checkpointtime), 1);
1422 if(a > 0) // just hit a checkpoint?
1424 if(race_checkpoint != 254)
1426 if(race_time && race_previousbesttime)
1427 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1429 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1431 forcetime = TIME_ENCODED_TOSTRING(race_time);
1436 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1438 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1439 if(a > 0) // next one?
1441 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1446 if(s != "" && a > 0)
1448 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1449 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1452 if(race_penaltytime)
1454 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1457 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1458 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1459 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1465 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1466 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1471 if(race_laptime && race_checkpoint != 255)
1473 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1474 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1479 if(race_mycheckpointtime)
1481 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1482 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1483 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1484 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1486 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1488 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1489 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1490 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1491 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1494 if(race_penaltytime && !race_penaltyaccumulator)
1496 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1497 a = bound(0, (1 + t - time), 1);
1501 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1503 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1504 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1505 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1510 drawfont = sbar_font;
1516 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1517 vector bgpos, timer_color;
1522 topright_x = vid_conwidth;
1524 timelimit = getstatf(STAT_TIMELIMIT);
1526 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1527 timeleft = ceil(timeleft);
1528 minutesLeft = floor(timeleft / 60);
1529 secondsLeft = timeleft - minutesLeft*60;
1531 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1532 timer_color = '1 1 1'; //white
1533 else if(minutesLeft >= 1)
1534 timer_color = '1 1 0'; //yellow
1536 timer_color = '1 0 0'; //red
1538 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1539 if (time < getstatf(STAT_GAMESTARTTIME)) {
1540 //while restart is still active, show 00:00
1541 minutes = seconds = 0;
1543 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1544 minutes = floor(elapsedTime / 60);
1545 seconds = elapsedTime - minutes*60;
1548 bgpos_x = topright_x - 54 - 17 - 12;
1549 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1550 bgpos_x = topright_x - 72 - 17 - 12;
1552 bgpos_x = topright_x - 90 - 17 - 12;
1556 minutes = minutesLeft;
1557 seconds = secondsLeft;
1559 bgpos_x = topright_x - 36 - 7 - 12;
1560 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1561 bgpos_x = topright_x - 54 - 17 - 12;
1562 else if (minutes < 100)
1563 bgpos_x = topright_x - 72 - 17 - 12;
1565 bgpos_x = topright_x - 90 - 17 - 12;
1570 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1572 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1574 color_x = cvar("sbar_color_bg_r");
1575 color_y = cvar("sbar_color_bg_g");
1576 color_z = cvar("sbar_color_bg_b");
1578 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1582 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1583 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1584 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1586 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1589 float Sbar_WouldDrawScoreboard() {
1592 else if (intermission == 1)
1594 else if (intermission == 2)
1596 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1598 else if(sb_showscores_force)
1603 void CSQC_Strength_Timer() {
1607 bottom_x = vid_conwidth/2;
1608 bottom_y = vid_conheight;
1611 float stat_items, dt;
1612 stat_items = getstati(STAT_ITEMS);
1614 if not(stat_items & IT_STRENGTH)
1615 if not(stat_items & IT_INVINCIBLE)
1619 if (getstati(STAT_HEALTH) <= 0)
1623 float strength_time, invincibility_time, countdown_fontsize;
1625 picsize = '22 22 0';
1626 countdown_fontsize = 18;
1628 if (vid_conwidth >= 800)
1629 pos = bottom + '192 -46 0';
1631 pos = bottom + '192 -94 0';
1634 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1635 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1637 if (strength_time) {
1638 dt = strength_time - time;
1643 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1644 bound(0, (ceil(dt) - dt) / 0.5, 1));
1648 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1650 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1654 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1655 bound(0, -dt / 0.5, 1));
1660 if (invincibility_time) {
1661 dt = invincibility_time - time;
1666 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1667 bound(0, (ceil(dt) - dt) / 0.5, 1));
1671 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1673 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1677 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1678 bound(0, -dt / 0.5, 1));
1683 #define CENTERPRINT_MAX_LINES 30
1684 string centerprint_messages[CENTERPRINT_MAX_LINES];
1685 float centerprint_width[CENTERPRINT_MAX_LINES];
1686 vector centerprint_start;
1687 float centerprint_expire;
1688 float centerprint_num;
1689 float centerprint_offset_hint;
1690 vector centerprint_fontsize;
1692 void centerprint(string strMessage)
1694 float i, j, n, hcount;
1697 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1699 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1701 if(cvar("scr_centertime") <= 0)
1704 if(strMessage == "")
1707 // strip trailing newlines
1708 j = strlen(strMessage) - 1;
1709 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1711 strMessage = substring(strMessage, 0, j + 1);
1713 if(strMessage == "")
1716 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1718 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1720 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1721 centerprint_offset_hint = j;
1723 if(strMessage == "")
1726 // if we get here, we have a message. Initialize its height.
1727 centerprint_num = 0;
1729 n = tokenizebyseparator(strMessage, "\n");
1731 for(j = 0; j < n; ++j)
1733 getWrappedLine_remaining = argv(j);
1734 while(getWrappedLine_remaining)
1736 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1737 if(centerprint_messages[i])
1738 strunzone(centerprint_messages[i]);
1739 centerprint_messages[i] = strzone(s);
1740 centerprint_width[i] = stringwidth(s, TRUE);
1743 // half height for empty lines looks better
1749 if(i >= CENTERPRINT_MAX_LINES)
1755 h = centerprint_fontsize_y*hcount;
1757 havail = vid_conheight;
1758 if(cvar("con_chatpos") < 0)
1759 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1760 if(havail > vid_conheight - 70)
1761 havail = vid_conheight - 70; // avoid overlapping HUD
1763 centerprint_start_x = 0;
1766 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1768 // here, the centerprint would cover the crosshair. REALLY BAD.
1769 forbiddenmin = vid_conheight * 0.5 - h - 16;
1770 forbiddenmax = vid_conheight * 0.5 + 16;
1772 allowedmin = scoreboard_bottom;
1773 allowedmax = havail - h;
1774 preferred = (havail - h)/2;
1777 // possible orderings (total: 4! / 4 = 6)
1778 // allowedmin allowedmax forbiddenmin forbiddenmax
1779 // forbiddenmin forbiddenmax allowedmin allowedmax
1780 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1782 // forbidden doesn't matter in this case
1783 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1785 // allowedmin forbiddenmin allowedmax forbiddenmax
1786 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1788 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1790 // allowedmin forbiddenmin forbiddenmax allowedmax
1791 else if(allowedmin < forbiddenmin)
1793 // make sure the forbidden zone is not covered
1794 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1795 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1797 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1799 // forbiddenmin allowedmin allowedmax forbiddenmax
1800 else if(allowedmax < forbiddenmax)
1802 // it's better to leave the allowed zone (overlap with scoreboard) than
1803 // to cover the forbidden zone (crosshair)
1804 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1805 centerprint_start_y = forbiddenmax;
1807 centerprint_start_y = forbiddenmin;
1809 // forbiddenmin allowedmin forbiddenmax allowedmax
1812 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1815 centerprint_start_y =
1818 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1825 centerprint_num = i;
1826 centerprint_expire = time + cvar("scr_centertime");
1829 void Sbar_DrawCenterPrint (void)
1836 //if(time > centerprint_expire)
1839 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1840 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1841 //sz = 1.2 / (a + 0.2);
1846 pos = centerprint_start;
1847 for (i=0; i<centerprint_num; i = i + 1)
1849 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1850 ts = centerprint_messages[i];
1853 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1854 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1855 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1856 pos_y = pos_y + centerprint_fontsize_y;
1859 // half height for empty lines looks better
1860 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1864 vector Sbar_DrawNoteLine(vector offset, string s)
1866 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1867 drawcolorcodedstring(
1868 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1874 return offset + sbar_fontsize_y * '0 1 0';
1877 void Sbar_DrawPressedKeys(void)
1882 pos = stov(cvar_string("cl_showpressedkeys_position"));
1884 bgsize = '126 75 0';
1886 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1887 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1888 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1890 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1891 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1892 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1893 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1894 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1895 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1896 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1897 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1900 void Sbar_ShowSpeed(void)
1903 float pos, conversion_factor;
1906 switch(cvar("cl_showspeed_unit"))
1911 conversion_factor = 1.0;
1915 conversion_factor = 1.0;
1919 conversion_factor = 0.0254;
1923 conversion_factor = 0.0254 * 3.6;
1927 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1931 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1935 if (cvar("cl_showspeed_z") == 1)
1936 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
1938 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
1940 numsize_x = numsize_y = cvar("cl_showspeed_size");
1941 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
1943 drawfont = sbar_bigfont;
1944 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1945 drawfont = sbar_font;
1948 vector acc_prevspeed;
1952 void Sbar_ShowAcceleration(void)
1954 float acceleration, sz, scale, alpha, f;
1955 vector pos, top, rgb;
1956 top_x = vid_conwidth/2;
1959 f = time - acc_prevtime;
1960 if(cvar("cl_showacceleration_z"))
1961 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
1963 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
1964 acc_prevspeed = pmove_vel;
1965 acc_prevtime = time;
1967 f = bound(0, f * 10, 1);
1968 acc_avg = acc_avg * (1 - f) + acceleration * f;
1969 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
1971 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
1973 sz = cvar("cl_showacceleration_size");
1974 scale = cvar("cl_showacceleration_scale");
1975 alpha = cvar("cl_showacceleration_alpha");
1976 if (cvar("cl_showacceleration_color_custom"))
1977 rgb = stov(cvar_string("cl_showacceleration_color"));
1980 if (acceleration < 0) {
1981 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
1982 } else if (acceleration > 0) {
1983 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
1987 if (acceleration > 0)
1988 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1989 else if (acceleration < 0)
1990 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1993 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1995 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1996 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1997 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1998 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2001 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2003 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2004 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2005 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2006 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2009 void Sbar_DrawAccuracyStats()
2011 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2012 float weapon_hit, weapon_damage, weapon_stats;
2013 float left_border; // position where the weapons start, the description is in the border
2014 vector fill_colour, fill_size;
2017 float col_margin = 20; // pixels between the columns
2018 float row_margin = 20; // pixels between the rows
2020 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2021 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2023 drawfont = sbar_bigfont;
2025 pos_y = SCOREBOARD_OFFSET;
2027 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2029 left_border = col_margin + 11 * sbar_fontsize_x;
2031 drawfont = sbar_font;
2036 if(mod(time, 1) >= 0.4)
2037 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2042 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2043 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2045 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2046 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2048 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2050 weapon_hit = weapon_hits[i];
2051 weapon_damage = weapon_fired[i];
2052 self = get_weaponinfo(i);
2054 //if ((weapon_number != 42)) // print them all :)
2055 if (weapon_damage) {
2056 if (self.weapon_type == WEP_TYPE_SPLASH) {
2057 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2059 fill_colour_x = 1 - 0.015 * weapon_stats;
2060 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2062 // how the background colour is calculated
2063 // % red green red_2 green_2
2064 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2065 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2066 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2067 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2068 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2069 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2070 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2071 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2072 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2073 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2074 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2076 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2080 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2083 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2084 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2087 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2088 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2091 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2093 // the amount of shots fired or max damage
2094 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096 // the amount of hits or actual damage
2097 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2100 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2102 // the amount of shots missed or damage wasted
2103 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2107 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2109 fill_colour_x = 1 - 0.015 * weapon_stats;
2110 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2112 // how the background colour is calculated
2113 // % red green red_2 green_2
2114 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2115 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2116 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2117 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2118 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2119 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2120 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2121 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2122 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2123 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2124 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2126 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2130 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2133 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2134 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2137 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2138 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2141 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2143 // the amount of shots fired or max damage
2144 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2146 // the amount of hits or actual damage
2147 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2150 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2152 // the amount of shots missed or damage wasted
2153 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2161 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2163 position_x -= 2 / 3 * strlen(text) * scale_x;
2164 drawstring(position, text, scale, rgb, alpha, flag);
2167 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2169 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2170 drawstring(position, text, scale, rgb, alpha, flag);
2173 float GetAmmoStat(float i)
2177 case 0: return STAT_SHELLS;
2178 case 1: return STAT_NAILS;
2179 case 2: return STAT_ROCKETS;
2180 case 3: return STAT_CELLS;
2181 case 4: return STAT_FUEL;
2186 float GetAmmoItemCode(float i)
2190 case 0: return IT_SHELLS;
2191 case 1: return IT_NAILS;
2192 case 2: return IT_ROCKETS;
2193 case 3: return IT_CELLS;
2194 case 4: return IT_FUEL;
2199 string GetAmmoPicture(float i)
2203 case 0: return "gfx/hud/sb_shells";
2204 case 1: return "gfx/hud/sb_bullets";
2205 case 2: return "gfx/hud/sb_rocket";
2206 case 3: return "gfx/hud/sb_cells";
2207 case 4: return "gfx/hud/sb_fuel";
2212 void Sbar_Reset (void)
2214 // reset gametype specific icons
2215 if(gametype == GAME_KEYHUNT)
2217 else if(gametype == GAME_CTF)
2218 CSQC_ctf_hudreset();
2221 void Sbar_Draw (void)
2223 // vectors for top right, bottom right, bottom and bottom left corners
2230 topright_x = vid_conwidth;
2234 bottom_x = vid_conwidth/2;
2235 bottom_y = vid_conheight;
2238 bottomright_x = vid_conwidth;
2239 bottomright_y = vid_conheight;
2243 bottomleft_y = vid_conheight;
2246 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2247 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2248 sbar_color_bg_team = cvar("sbar_color_bg_team");
2249 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2250 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2255 float stat_items, stat_weapons;
2257 weapon_stats = getstati(STAT_DAMAGE_HITS);
2258 weapon_number = weapon_stats & 63;
2259 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2261 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2262 weapon_number = weapon_stats & 63;
2263 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2265 vector o; o = '1 0 0' * vid_conwidth;
2266 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2272 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2273 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2275 if(spectatee_status && !intermission)
2277 drawfont = sbar_bigfont;
2278 if(spectatee_status == -1)
2281 s = GetPlayerName(spectatee_status - 1);
2282 // spectated player name between HUD and chat area, aligned to the left
2283 pos_x = bottomleft_x;
2284 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2285 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2286 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2287 drawfont = sbar_font;
2289 // spectator text in the upper right corner
2290 if(spectatee_status == -1)
2291 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2293 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2294 o = Sbar_DrawNoteLine(o, s);
2296 if(spectatee_status == -1)
2297 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2299 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2300 o = Sbar_DrawNoteLine(o, s);
2302 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2303 o = Sbar_DrawNoteLine(o, s);
2305 if(gametype == GAME_ARENA)
2306 s = "^1Wait for your turn to join";
2307 else if(gametype == GAME_LMS)
2310 sk = playerslots[player_localentnum - 1];
2311 if(sk.(scores[ps_primary]) >= 666)
2312 s = "^1Match has already begun";
2313 else if(sk.(scores[ps_primary]) > 0)
2314 s = "^1You have no more lives left";
2316 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2319 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2320 o = Sbar_DrawNoteLine(o, s);
2322 //show restart countdown:
2323 if (time < getstatf(STAT_GAMESTARTTIME)) {
2325 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2326 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2327 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2328 o = Sbar_DrawNoteLine(o, s);
2331 if(warmup_stage && !intermission)
2333 s = "^2Currently in ^1warmup^2 stage!";
2334 o = Sbar_DrawNoteLine(o, s);
2337 // move more important stuff more to the middle so its more visible
2338 o_y = vid_conheight * 0.66;
2341 if(mod(time, 1) >= 0.5)
2346 if(ready_waiting && !intermission && !spectatee_status)
2348 if(ready_waiting_for_me)
2351 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2353 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2358 s = strcat("^2Waiting for others to ready up to end warmup...");
2360 s = strcat("^2Waiting for others to ready up...");
2362 o = Sbar_DrawNoteLine(o, s);
2364 else if(warmup_stage && !intermission && !spectatee_status)
2366 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2367 o = Sbar_DrawNoteLine(o, s);
2371 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2372 o = Sbar_DrawNoteLine(o, s);
2374 if(vote_waiting_for_me)
2376 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2377 o = Sbar_DrawNoteLine(o, s);
2379 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2380 o = Sbar_DrawNoteLine(o, s);
2382 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2383 o = Sbar_DrawNoteLine(o, s);
2387 s = strcat("^2Waiting for others to vote...");
2388 o = Sbar_DrawNoteLine(o, s);
2391 if(teamplay && !intermission && !spectatee_status)
2394 float ts_min, ts_max;
2395 tm = teams.sort_next;
2398 for(; tm.sort_next; tm = tm.sort_next)
2400 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2402 if(!ts_min) ts_min = tm.team_size;
2403 else ts_min = min(ts_min, tm.team_size);
2404 if(!ts_max) ts_max = tm.team_size;
2405 else ts_max = max(ts_max, tm.team_size);
2407 if ((ts_max - ts_min) > 1)
2409 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2410 tm = GetTeam(myteam, false);
2412 if (tm.team != COLOR_SPECTATOR)
2413 if (tm.team_size == ts_max)
2414 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2416 o = Sbar_DrawNoteLine(o, s);
2421 Sbar_UpdatePlayerTeams();
2423 if (intermission == 2) // map voting screen
2426 Sbar_DrawScoreboard();
2430 else if(sb_showaccuracy) {
2431 Sbar_DrawAccuracyStats();
2436 Sbar_FinaleOverlay();
2440 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2443 Sbar_DrawAccuracyStats();
2445 Sbar_DrawScoreboard();
2454 Sbar_DrawScoreboard();
2455 else if(sb_showaccuracy)
2456 Sbar_DrawAccuracyStats();
2458 float armor, health;
2459 armor = getstati(STAT_ARMOR);
2460 health = getstati(STAT_HEALTH);
2462 stat_items = getstati(STAT_ITEMS);
2463 stat_weapons = getstati(STAT_WEAPONS);
2465 fade = 3.2 - 2 * (time - weapontime);
2466 fade = bound(0.7, fade, 1);
2468 vector bg_size; // hud background size
2469 bg_size = '1600 58 0';
2471 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2473 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2475 // allow for custom HUD colors in non-teamgames
2476 color_x = cvar("sbar_color_bg_r");
2477 color_y = cvar("sbar_color_bg_g");
2478 color_z = cvar("sbar_color_bg_b");
2480 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2484 if(sbar_hudselector == 2) // combined health and armor display
2487 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2490 num_pos = bottom - '96 28 0';
2494 if(v_z) // fully armored
2496 // here, armorideal > armor
2497 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2498 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2502 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2503 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2505 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2510 vector health_pos, armor_pos;
2512 if (sbar_hudselector == 0) { // old style layout with armor left of health
2513 armor_pos = bottom - '96 28 0';
2514 health_pos = bottom - '-14 28 0';
2517 health_pos = bottom - '96 28 0';
2518 armor_pos = bottom - '-14 28 0';
2526 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2527 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2530 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2531 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2537 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2538 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2543 Sbar_DrawWeapon_Clear();
2544 for(i = 1; i <= 24; ++i)
2546 if(weaponimpulse[i-1] >= 0)
2547 if(stat_weapons & x)
2549 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2555 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2557 for (i = 0; i < 4; ++i) {
2558 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2560 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2561 if (stat_items & GetAmmoItemCode(i)) {
2562 if (vid_conwidth >= 800) {
2571 if(vid_conwidth >= 800)
2572 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2573 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2575 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2577 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2582 case 0: pos_x = 286; pos_y = 48; break; // shells
2583 case 1: pos_x = 286; pos_y = 26; break; // bullets
2584 case 2: pos_x = 200; pos_y = 48; break; // rockets
2585 case 3: pos_x = 200; pos_y = 26; break; // cells
2589 if (stat_items & GetAmmoItemCode(i))
2590 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2591 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2593 if(stat_items & GetAmmoItemCode(i))
2594 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2596 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2598 if(stat_items & GetAmmoItemCode(i))
2599 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2601 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2608 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2610 if (a > 0) { // if we have fuel, draw the amount
2611 float invincibility_time, dt;
2612 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2613 dt = invincibility_time - time;
2614 if (vid_conwidth >= 800) {
2615 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2616 pos_x = bottom_x + 140;
2617 pos_y = bottom_y - 72;
2619 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2620 pos_x = bottom_x + 140;
2621 pos_y = bottom_y - 20;
2624 else { // draw fuel on top of ammo if vid_conwidth < 800
2625 pos_x = bottom_x - 200;
2626 pos_y = bottom_y - 45;
2628 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2630 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2632 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2635 // draw scores and timer
2639 // draw strength/invincibility icon and timer
2640 CSQC_Strength_Timer();
2642 // draw gametype specific icons
2643 if(gametype == GAME_KEYHUNT)
2645 else if(gametype == GAME_CTF)
2647 else if(gametype == GAME_NEXBALL)
2654 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2655 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2656 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2658 void CSQC_ctf_hudreset(void)
2660 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2663 void CSQC_ctf_hud(void)
2665 vector bottomleft, redflag_pos, blueflag_pos, sz;
2666 float f; // every function should have that
2668 bottomleft_y = vid_conheight;
2671 float redflag, blueflag; // current status
2672 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2675 stat_items = getstati(STAT_ITEMS);
2676 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2677 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2679 // when status CHANGES, set old status into prevstatus and current status into status
2680 if (redflag != redflag_prevframe)
2682 redflag_statuschange_time = time;
2683 redflag_prevstatus = redflag_prevframe;
2684 redflag_prevframe = redflag;
2687 if (blueflag != blueflag_prevframe)
2689 blueflag_statuschange_time = time;
2690 blueflag_prevstatus = blueflag_prevframe;
2691 blueflag_prevframe = blueflag;
2694 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2695 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2697 float BLINK_FACTOR = 0.15;
2698 float BLINK_BASE = 0.85;
2700 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2702 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2704 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2706 string red_icon, red_icon_prevstatus;
2707 float red_alpha, red_alpha_prevstatus;
2708 red_alpha = red_alpha_prevstatus = 1;
2710 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2711 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2712 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2714 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2715 red_icon = "gfx/hud/sb_flag_red_shielded";
2717 red_icon = string_null;
2720 switch(redflag_prevstatus) {
2721 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2722 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2723 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2726 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2727 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2728 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2730 red_icon_prevstatus = string_null;
2734 string blue_icon, blue_icon_prevstatus;
2735 float blue_alpha, blue_alpha_prevstatus;
2736 blue_alpha = blue_alpha_prevstatus = 1;
2738 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2739 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2740 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2742 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2743 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2745 blue_icon = string_null;
2748 switch(blueflag_prevstatus) {
2749 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2750 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2751 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2754 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2755 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2756 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2758 blue_icon_prevstatus = string_null;
2762 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2763 redflag_pos = bottomleft - '-4 50 0';
2764 blueflag_pos = bottomleft - '-62 50 0';
2766 blueflag_pos = bottomleft - '-4 50 0';
2767 redflag_pos = bottomleft - '-62 50 0';
2772 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2773 if(red_icon_prevstatus && f < 1)
2774 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2776 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2778 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2779 if(blue_icon_prevstatus && f < 1)
2780 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2782 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2786 float kh_runheretime;
2788 void CSQC_kh_hudreset(void)
2793 void CSQC_kh_hud(void)
2798 vector p, pa, kh_size, kh_asize;
2802 bottomleft_y = vid_conheight;
2806 p_y = vid_conheight - 34 - 3;
2809 kh_keys = getstati(STAT_KH_KEYS);
2811 kh_size = '19 34 0';
2812 kh_asize = '19 10 0';
2819 for(i = 0; i < 4; ++i)
2821 key = floor(kh_keys / pow(32, i)) & 31;
2823 if(keyteam == 30 && keycount <= 4)
2825 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2828 // this yields 8 exactly if "RUN HERE" shows
2833 kh_runheretime = time;
2834 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2839 for(i = 0; i < 4; ++i)
2841 key = floor(kh_keys / pow(32, i)) & 31;
2854 default: // owned or dropped
2864 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2867 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2870 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2873 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2878 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2881 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2884 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2887 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2890 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2900 #define NBPB_SIZE '96 38 0'
2901 #define NBPB_BT 2 //thickness
2902 #define NBPB_BRGB '1 1 1'
2903 #define NBPB_BALPH 1 //alpha
2904 #define NBPB_BFLAG DRAWFLAG_NORMAL
2905 #define NBPB_IALPH 0.4
2906 #define NBPB_IFLAG DRAWFLAG_NORMAL
2907 #define NBPB_IRGB '0.7 0.1 0'
2909 void CSQC_nb_hud(void)
2911 float stat_items, nb_pb_starttime, dt, p;
2914 stat_items = getstati(STAT_ITEMS);
2915 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2918 pos_y = vid_conheight - 42;
2921 //Manage the progress bar if any
2922 if (nb_pb_starttime > 0)
2925 dt = mod(time - nb_pb_starttime, nb_pb_period);
2926 // one period of positive triangle
2927 p = 2 * dt / nb_pb_period;
2933 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2937 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2938 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2939 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2940 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2943 pos_x += 12; //horizontal margin to the picture
2944 pos_y += 2; //vertical margin to the picture
2946 if (stat_items & IT_KEY1)
2947 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);