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do not alpha out the number of the armor display
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_highlight;
17 float sbar_hudselector;
18 float sbar_hud_accuracy;
19
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 vector color;
24 float SCOREBOARD_OFFSET = 50;
25
26 void CSQC_kh_hudreset();
27 void CSQC_kh_hud();
28 void CSQC_ctf_hudreset();
29 void CSQC_ctf_hud();
30 void CSQC_nb_hud();
31 void MapVote_Draw();
32 void Sbar_FinaleOverlay()
33 {
34         /*vector pos;
35         pos_x = (vid_conwidth - 1)/2;
36         pos_y = 16;
37         pos_z = 0;*/
38
39         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
40
41         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42         MapVote_Draw();
43 }
44
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
48 {
49         float idx;
50         weapon_first = -2;
51         weapon_last = -1;
52         for(idx = 0; idx < 10; ++idx)
53                 weaponspace[idx] = 0;
54         for(idx = 0; idx <= 23; ++idx)
55         {
56                 if(weaponimpulse[idx] >= 0)
57                 {
58                         if(weapon_first < 0)
59                                 weapon_first = idx;
60                         weapon_last = idx;
61                 }
62         }
63 }
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
65 {
66         vector pos, vsize, fill_colour;
67         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
68
69         imp = weaponimpulse[nr];
70         weapon_hit = weapon_hits[wc];
71         weapon_damage = weapon_fired[wc];
72         if(imp == 0)
73                 idx = 9;
74         else
75                 idx = imp - 1;
76
77         value = (active) ? 1 : 0.6;
78         color_x = color_y = color_z = value;
79
80         // width = 300, height = 100
81         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
82
83         sp = weaponspace[idx] + 1;
84         weaponspace[idx] = sp;
85
86         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
87         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
88         pos_z = 0;
89         vsize_x = w_width;
90         vsize_y = w_height;
91         vsize_z = 0;
92         if (active)
93                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
95         pos_x += w_space;
96         pos_y += w_space;
97         vsize_x = font_size;
98         vsize_y = font_size;
99         vsize_z = 0;
100         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
101
102         // draw the weapon accuracy on the HUD
103         if(sbar_hud_accuracy)
104         {
105                 weapon_stats = rint(100*weapon_hit/weapon_damage);
106                 fill_colour_x = 1 - 0.015 * weapon_stats;
107                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
109         }
110 }
111
112 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 {
114         float l, i;
115         string str, tmp, l_length;
116         float minus, plus;
117         vector vsize, num_color;
118
119         vsize_x = vsize_y = lettersize;
120         vsize_z = 0;
121
122         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
123         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
124         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
125
126         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
127         {
128                 plus = true;
129                 pos_x -= lettersize;
130         } else
131                 plus = false;   
132
133         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
134         {
135                 minus = true;
136                 num = -num;
137                 pos_x -= lettersize;
138         } else
139                 minus = false;
140
141         if(digits < 0)
142         {
143                 tmp = ftos(num);
144                 digits = -digits;
145                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
146         } else
147                 str = ftos(num);
148
149         l = strlen(str);
150         l_length = ftos(l);
151
152         if(l > digits)
153         {
154                 str = substring(str, l-digits, 999);
155                 l = strlen(str);
156         } else if(l < digits)
157                 pos_x += (digits-l) * lettersize;
158
159         if (highlighted == 1) {
160                 vector hl_size;
161                 hl_size_x = vsize_x * l + vsize_x * 0.2;
162                 hl_size_y = vsize_y * 1.1;
163                 hl_size_z = 0;
164                 if(minus)
165                         hl_size_x = hl_size_x + vsize_x;
166
167                 vector hl_pos;
168                 hl_pos_x = pos_x - lettersize/10;
169                 hl_pos_y = pos_y - lettersize/20;
170                 hl_pos_z = 0;
171
172                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
173         }
174
175         if (stroke == 1)
176                 num_color = '1 1 1';
177         else
178                 num_color = rgb;
179
180         if(minus)
181         {
182                 if (stroke == 1)
183                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
184                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
185                 pos_x += lettersize;
186         } else if(plus)
187         {
188                 if (stroke == 1)
189                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
190                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
191                 pos_x += lettersize;
192         }
193
194         for(i = 0; i < l; ++i)
195         {
196                 tmp = substring(str, i, 1);
197                 if (stroke == 1)
198                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
199                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
200                 pos_x += lettersize;
201         }
202 }
203
204 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
205 {
206         if(x > 200) {
207                 color_x = 0;
208                 color_y = 1;
209                 color_z = 0;
210         }
211         else if(x > 150) {
212                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
213                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
214                 color_z = 0;
215         }
216         else if(x > 100) {
217                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
218                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
219                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
220         }
221         else if(x > 50) {
222                 color_x = 1;
223                 color_y = 1;
224                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
225         }
226         else if(x > 20) {
227                 color_x = 1;
228                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
229                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
230         }
231         else {
232                 color_x = 1;
233                 color_y = 0;
234                 color_z = 0;
235         }
236         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
237 }
238
239 void Cmd_Sbar_SetFields(float argc);
240 void Sbar_InitScores()
241 {
242         float i, f;
243
244         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
245         for(i = 0; i < MAX_SCORE; ++i)
246         {
247                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
248                 if(f == SFL_SORT_PRIO_PRIMARY)
249                         ps_primary = i;
250                 if(f == SFL_SORT_PRIO_SECONDARY)
251                         ps_secondary = i;
252         }
253         if(ps_secondary == -1)
254                 ps_secondary = ps_primary;
255
256         for(i = 0; i < MAX_TEAMSCORE; ++i)
257         {
258                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
259                 if(f == SFL_SORT_PRIO_PRIMARY)
260                         ts_primary = i;
261                 if(f == SFL_SORT_PRIO_SECONDARY)
262                         ts_secondary = i;
263         }
264         if(ts_secondary == -1)
265                 ts_secondary = ts_primary;
266
267         Cmd_Sbar_SetFields(0);
268 }
269
270 void Sbar_UpdatePlayerPos(entity pl);
271 float SetTeam(entity pl, float Team);
272 //float lastpnum;
273 void Sbar_UpdatePlayerTeams()
274 {
275         float Team;
276         entity pl, tmp;
277         float num;
278
279         num = 0;
280         for(pl = players.sort_next; pl; pl = pl.sort_next)
281         {
282                 num += 1;
283                 Team = GetPlayerColor(pl.sv_entnum);
284                 if(SetTeam(pl, Team))
285                 {
286                         tmp = pl.sort_prev;
287                         Sbar_UpdatePlayerPos(pl);
288                         if(tmp)
289                                 pl = tmp;
290                         else
291                                 pl = players.sort_next;
292                 }
293         }
294         /*
295         if(num != lastpnum)
296                 print(strcat("PNUM: ", ftos(num), "\n"));
297         lastpnum = num;
298         */
299 }
300
301 float Sbar_ComparePlayerScores(entity left, entity right)
302 {
303         float vl, vr;
304         vl = GetPlayerColor(left.sv_entnum);
305         vr = GetPlayerColor(right.sv_entnum);
306
307         if(!left.gotscores)
308                 vl = COLOR_SPECTATOR;
309         if(!right.gotscores)
310                 vr = COLOR_SPECTATOR;
311
312         if(vl > vr)
313                 return true;
314         if(vl < vr)
315                 return false;
316
317         if(vl == COLOR_SPECTATOR)
318         {
319                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
320                 // no other sorting
321                 if(!left.gotscores && right.gotscores)
322                         return true;
323                 return false;
324         }
325
326         vl = left.scores[ps_primary];
327         vr = right.scores[ps_primary];
328         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
329         {
330                 if(vl == 0 && vr != 0)
331                         return 1;
332                 if(vl != 0 && vr == 0)
333                         return 0;
334         }
335         if(vl > vr)
336                 return IS_INCREASING(scores_flags[ps_primary]);
337         if(vl < vr)
338                 return IS_DECREASING(scores_flags[ps_primary]);
339
340         vl = left.scores[ps_secondary];
341         vr = right.scores[ps_secondary];
342         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
343         {
344                 if(vl == 0 && vr != 0)
345                         return 1;
346                 if(vl != 0 && vr == 0)
347                         return 0;
348         }
349         if(vl > vr)
350                 return IS_INCREASING(scores_flags[ps_secondary]);
351         if(vl < vr)
352                 return IS_DECREASING(scores_flags[ps_secondary]);
353
354         return false;
355 }
356
357 void Sbar_UpdatePlayerPos(entity player)
358 {
359         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
360         {
361                 SORT_SWAP(player, other);
362         }
363         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
364         {
365                 SORT_SWAP(other, player);
366         }
367 }
368
369 float Sbar_CompareTeamScores(entity left, entity right)
370 {
371         float vl, vr;
372
373         if(left.team == COLOR_SPECTATOR)
374                 return 1;
375         if(right.team == COLOR_SPECTATOR)
376                 return 0;
377
378         vl = left.teamscores[ts_primary];
379         vr = right.teamscores[ts_primary];
380         if(vl > vr)
381                 return IS_INCREASING(teamscores_flags[ts_primary]);
382         if(vl < vr)
383                 return IS_DECREASING(teamscores_flags[ts_primary]);
384
385         vl = left.teamscores[ts_secondary];
386         vr = right.teamscores[ts_secondary];
387         if(vl > vr)
388                 return IS_INCREASING(teamscores_flags[ts_secondary]);
389         if(vl < vr)
390                 return IS_DECREASING(teamscores_flags[ts_secondary]);
391
392         return false;
393 }
394
395 void Sbar_UpdateTeamPos(entity Team)
396 {
397         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
398         {
399                 SORT_SWAP(Team, other);
400         }
401         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
402         {
403                 SORT_SWAP(other, Team);
404         }
405 }
406
407 void Cmd_Sbar_Help(float argc)
408 {
409         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
410         print("^3|---------------------------------------------------------------|\n");
411         print("Usage:\n");
412         print("^2sbar_columns_set default\n");
413         print("^2sbar_columns_set ^7filed1 field2 ...\n");
414         print("The following field names are recognized (case insensitive):\n");
415         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
416
417         print("^3name^7 or ^3nick^7         Name of a player\n");
418         print("^3ping^7                     Ping time\n");
419         print("^3pl^7                       Packet loss\n");
420         print("^3kills^7                    Number of kills\n");
421         print("^3deaths^7                   Number of deaths\n");
422         print("^3suicides^7                 Number of suicides\n");
423         print("^3frags^7                    kills - suicides\n");
424         print("^3kd^7                       The kill-death ratio\n");
425         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
426         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
427         print("^3fckills^7                  Number of flag carrier kills\n");
428         print("^3returns^7                  Number of flag returns\n");
429         print("^3drops^7                    Number of flag drops\n");
430         print("^3lives^7                    Number of lives (LMS)\n");
431         print("^3rank^7                     Player rank\n");
432         print("^3pushes^7                   Number of players pushed into void\n");
433         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
434         print("^3kckills^7                  Number of keys carrier kills\n");
435         print("^3losses^7                   Number of times a key was lost\n");
436         print("^3laps^7                     Number of laps finished (race/cts)\n");
437         print("^3time^7                     Total time raced (race/cts)\n");
438         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
439         print("^3ticks^7                    Number of ticks (DOM)\n");
440         print("^3takes^7                    Number of domination points taken (DOM)\n");
441         print("^3score^7                    Total score\n\n");
442
443         print("Before a field you can put a + or - sign, then a comma separated list\n");
444         print("of game types, then a slash, to make the field show up only in these\n");
445         print("or in all but these game types. You can also specify 'all' as a\n");
446         print("field to show all fields available for the current game mode.\n\n");
447         
448         print("The special game type names 'teams' and 'noteams' can be used to\n");
449         print("include/exclude ALL teams/noteams game modes.\n\n");
450
451         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
452         print("will display name, ping and pl aligned to the left, and the fields\n");
453         print("right of the vertical bar aligned to the right.\n");
454         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
455         print("other gamemodes except DM.\n");
456 }
457
458 string Sbar_DefaultColumnLayout()
459 {
460         return strcat( // fteqcc sucks
461                 "ping pl name | ",
462                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
463                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
464                 "+lms/lives +lms/rank ",
465                 "+kh/caps +kh/pushes +kh/destroyed ",
466                 "?+race/laps ?+race/time ?+race/fastest ",
467                 "+as/objectives +nexball/faults +nexball/goals ",
468                 "-lms,race,nexball/score");
469 }
470
471 void Cmd_Sbar_SetFields(float argc)
472 {
473         float i, j, slash;
474         string str, pattern;
475         float digit;
476         float have_name, have_primary, have_secondary, have_separator;
477         float missing;
478
479         // TODO: re enable with gametype dependant cvars?
480         if(argc < 2) // no arguments provided
481                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
482
483         if(argc < 2)
484                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
485
486         if(argc == 2)
487         {
488                 if(argv(1) == "default")
489                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
490                 else if(argv(1) == "all")
491                 {
492                         string s;
493                         s = "ping pl color name |";
494                         for(i = 0; i < MAX_SCORE; ++i)
495                         {
496                                 if(i != ps_primary)
497                                 if(i != ps_secondary)
498                                 if(scores_label[i] != "")
499                                         s = strcat(s, " ", scores_label[i]);
500                         }
501                         if(ps_secondary != ps_primary)
502                                 s = strcat(s, " ", scores_label[ps_secondary]);
503                         s = strcat(s, " ", scores_label[ps_primary]);
504                         argc = tokenizebyseparator(strcat("x ", s), " ");
505                 }
506         }
507
508
509         sbar_num_fields = 0;
510
511         drawfont = sbar_font;
512         digit = stringwidth("0123456789", FALSE) / 10;
513
514         for(i = 0; i < argc - 1; ++i)
515         {
516                 float nocomplain;
517                 str = argv(i+1);
518
519                 nocomplain = FALSE;
520                 if(substring(str, 0, 1) == "?")
521                 {
522                         nocomplain = TRUE;
523                         str = substring(str, 1, strlen(str) - 1);
524                 }
525
526                 slash = strstrofs(str, "/", 0);
527                 if(slash >= 0)
528                 {
529                         pattern = substring(str, 0, slash);
530                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
531
532                         if not(isGametypeInFilter(gametype, teamplay, pattern))
533                                 continue;
534                 }
535
536                 strunzone(sbar_title[sbar_num_fields]);
537                 sbar_title[sbar_num_fields] = strzone(str);
538                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
539                 str = strtolower(str);
540
541                 if(str == "ping") {
542                         sbar_field[sbar_num_fields] = SP_PING;
543                 } else if(str == "pl") {
544                         sbar_field[sbar_num_fields] = SP_PL;
545                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
546                         sbar_field[sbar_num_fields] = SP_KDRATIO;
547                 } else if(str == "name" || str == "nick") {
548                         sbar_field[sbar_num_fields] = SP_NAME;
549                         have_name = 1;
550                 } else if(str == "|") {
551                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
552                         have_separator = 1;
553                 } else {
554                         for(j = 0; j < MAX_SCORE; ++j)
555                                 if(str == strtolower(scores_label[j]))
556                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
557 :notfound
558                         if(str == "frags")
559                         {
560                                 j = SP_FRAGS;
561                         }
562                         else
563                         {
564                                 if not(nocomplain)
565                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
566                                 continue;
567                         }
568 :found
569                         sbar_field[sbar_num_fields] = j;
570                         if(j == ps_primary)
571                                 have_primary = 1;
572                         if(j == ps_secondary)
573                                 have_secondary = 1;
574                 }
575                 ++sbar_num_fields;
576                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
577                         break;
578         }
579
580         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
581                 have_primary = 1;
582         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
583                 have_secondary = 1;
584         if(ps_primary == ps_secondary)
585                 have_secondary = 1;
586         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
587
588         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
589         {
590                 if(!have_name)
591                 {
592                         strunzone(sbar_title[sbar_num_fields]);
593                         for(i = sbar_num_fields; i > 0; --i)
594                         {
595                                 sbar_title[i] = sbar_title[i-1];
596                                 sbar_size[i] = sbar_size[i-1];
597                                 sbar_field[i] = sbar_field[i-1];
598                         }
599                         sbar_title[0] = strzone("name");
600                         sbar_field[0] = SP_NAME;
601                         ++sbar_num_fields;
602                         print("fixed missing field 'name'\n");
603
604                         if(!have_separator)
605                         {
606                                 strunzone(sbar_title[sbar_num_fields]);
607                                 for(i = sbar_num_fields; i > 1; --i)
608                                 {
609                                         sbar_title[i] = sbar_title[i-1];
610                                         sbar_size[i] = sbar_size[i-1];
611                                         sbar_field[i] = sbar_field[i-1];
612                                 }
613                                 sbar_title[1] = strzone("|");
614                                 sbar_field[1] = SP_SEPARATOR;
615                                 sbar_size[1] = stringwidth("|", FALSE);
616                                 ++sbar_num_fields;
617                                 print("fixed missing field '|'\n");
618                         }
619                 }
620                 else if(!have_separator)
621                 {
622                         strunzone(sbar_title[sbar_num_fields]);
623                         sbar_title[sbar_num_fields] = strzone("|");
624                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
625                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
626                         ++sbar_num_fields;
627                         print("fixed missing field '|'\n");
628                 }
629                 if(!have_secondary)
630                 {
631                         strunzone(sbar_title[sbar_num_fields]);
632                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
633                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
634                         sbar_field[sbar_num_fields] = ps_secondary;
635                         ++sbar_num_fields;
636                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
637                 }
638                 if(!have_primary)
639                 {
640                         strunzone(sbar_title[sbar_num_fields]);
641                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
642                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
643                         sbar_field[sbar_num_fields] = ps_primary;
644                         ++sbar_num_fields;
645                         print("fixed missing field '", scores_label[ps_primary], "'\n");
646                 }
647         }
648
649         sbar_field[sbar_num_fields] = SP_END;
650 }
651
652 // MOVEUP::
653 vector sbar_field_rgb;
654 string sbar_field_icon0;
655 string sbar_field_icon1;
656 string sbar_field_icon2;
657 vector sbar_field_icon0_rgb;
658 vector sbar_field_icon1_rgb;
659 vector sbar_field_icon2_rgb;
660 float sbar_field_icon0_alpha;
661 float sbar_field_icon1_alpha;
662 float sbar_field_icon2_alpha;
663 string Sbar_GetField(entity pl, float field)
664 {
665         float tmp, num, denom, f;
666         string str;
667         sbar_field_rgb = '1 1 1';
668         sbar_field_icon0 = "";
669         sbar_field_icon1 = "";
670         sbar_field_icon2 = "";
671         sbar_field_icon0_rgb = '1 1 1';
672         sbar_field_icon1_rgb = '1 1 1';
673         sbar_field_icon2_rgb = '1 1 1';
674         sbar_field_icon0_alpha = 1;
675         sbar_field_icon1_alpha = 1;
676         sbar_field_icon2_alpha = 1;
677         switch(field)
678         {
679                 case SP_PING:
680                         if not(pl.gotscores)
681                                 return "\x8D\x8D\x8D"; // >>> sign
682                         str = getplayerkey(pl.sv_entnum, "ping");
683                         if(str == "0")
684                                 return "N/A";
685                         tmp = max(0, min(220, stof(str)-80)) / 220;
686                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
687                         return str;
688
689                 case SP_PL:
690                         if not(pl.gotscores)
691                                 return "N/A";
692                         str = getplayerkey(pl.sv_entnum, "pl");
693                         if(str == "0")
694                                 return "";
695                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
696                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
697                         return str;
698
699                 case SP_NAME:
700                         if(ready_waiting && pl.ready)
701                         {
702                                 sbar_field_icon0 = "gfx/sb_player_ready";
703                         }
704                         else if(!teamplay)
705                         {
706                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
707                                 {
708                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
709                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
710                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
711                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
712                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
713                                 }
714                         }
715                         return GetPlayerName(pl.sv_entnum);
716
717                 case SP_FRAGS:
718                         f = pl.(scores[SP_KILLS]);
719                         f -= pl.(scores[SP_SUICIDES]);
720                         return ftos(f);
721
722                 case SP_KDRATIO:
723                         num = pl.(scores[SP_KILLS]);
724                         denom = pl.(scores[SP_DEATHS]);
725
726                         if(denom == 0) {
727                                 sbar_field_rgb = '0 1 0';
728                                 str = ftos(num);
729                         } else if(num <= 0) {
730                                 sbar_field_rgb = '1 0 0';
731                                 str = ftos(num/denom);
732                         } else
733                                 str = ftos(num/denom);
734
735                         tmp = strstrofs(str, ".", 0);
736                         if(tmp > 0)
737                                 str = substring(str, 0, tmp+2);
738                         return str;
739
740                 default:
741                         tmp = pl.(scores[field]);
742                         f = scores_flags[field];
743                         if(field == ps_primary)
744                                 sbar_field_rgb = '1 1 0';
745                         else if(field == ps_secondary)
746                                 sbar_field_rgb = '0 1 1';
747                         else
748                                 sbar_field_rgb = '1 1 1';
749                         return ScoreString(f, tmp);
750         }
751         //return "error";
752 }
753
754 float xmin, xmax, ymin, ymax, sbwidth;
755 float sbar_fixscoreboardcolumnwidth_len;
756 float sbar_fixscoreboardcolumnwidth_iconlen;
757 float sbar_fixscoreboardcolumnwidth_marginlen;
758
759 float stringwidth_colors(string s)
760 {
761         return stringwidth(s, TRUE);
762 }
763
764 float stringwidth_nocolors(string s)
765 {
766         return stringwidth(s, FALSE);
767 }
768
769 string Sbar_FixScoreboardColumnWidth(float i, string str)
770 {
771         float field, f;
772         vector sz;
773         field = sbar_field[i];
774
775         sbar_fixscoreboardcolumnwidth_iconlen = 0;
776
777         if(sbar_field_icon0 != "")
778         {
779                 sz = drawgetimagesize(sbar_field_icon0);
780                 f = sz_x / sz_y;
781                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
782                         sbar_fixscoreboardcolumnwidth_iconlen = f;
783         }
784
785         if(sbar_field_icon1 != "")
786         {
787                 sz = drawgetimagesize(sbar_field_icon1);
788                 f = sz_x / sz_y;
789                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
790                         sbar_fixscoreboardcolumnwidth_iconlen = f;
791         }
792
793         if(sbar_field_icon2 != "")
794         {
795                 sz = drawgetimagesize(sbar_field_icon2);
796                 f = sz_x / sz_y;
797                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
798                         sbar_fixscoreboardcolumnwidth_iconlen = f;
799         }
800
801         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
802
803         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
804                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
805         else
806                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
807
808         if(field == SP_NAME) // name gets all remaining space
809         {
810                 float namesize, j;
811                 namesize = sbwidth / sbar_fontsize_x;
812                 for(j = 0; j < sbar_num_fields; ++j)
813                         if(j != i)
814                                 if (sbar_field[i] != SP_SEPARATOR)
815                                         namesize -= sbar_size[j] + 1;
816                 namesize += 1;
817                 sbar_size[i] = namesize;
818                 
819                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
820                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
821                 str = textShortenToWidth(str, namesize, stringwidth_colors);
822                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
823         }
824         else
825                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
826         
827         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
828         if(sbar_size[i] < f)
829                 sbar_size[i] = f;
830
831         return str;
832 }
833
834 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
835 {
836         vector tmp;
837         string str;
838         float i, field;
839         float is_spec;
840         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
841
842         // Layout:
843         tmp_x = sbwidth;
844         tmp_y = sbar_fontsize_y * 1.25;
845         tmp_z = 0;
846
847         // alternated rows highlighting
848         if (is_self)
849                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
850         else
851         {
852                 if (sbar_scoreboard_highlight)
853                         if(!mod(pl_number,2))
854                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
855         }
856
857         tmp_y = 0;
858
859         for(i = 0; i < sbar_num_fields; ++i)
860         {
861                 field = sbar_field[i];
862                 if(field == SP_SEPARATOR)
863                         break;
864
865                 if(is_spec && field != SP_NAME && field != SP_PING) {
866                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
867                         continue;
868                 }
869                 str = Sbar_GetField(pl, field);
870                 str = Sbar_FixScoreboardColumnWidth(i, str);
871
872                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
873
874                 if(field == SP_NAME) {
875                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
876                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
877                 } else {
878                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
879                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
880                 }
881
882                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
883                 if(sbar_field_icon0 != "")
884                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
885                 if(sbar_field_icon1 != "")
886                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
887                 if(sbar_field_icon2 != "")
888                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
889         }
890
891         if(sbar_field[i] == SP_SEPARATOR)
892         {
893                 pos_x = xmax;
894                 for(i = sbar_num_fields-1; i > 0; --i)
895                 {
896                         field = sbar_field[i];
897                         if(field == SP_SEPARATOR)
898                                 break;
899
900                         if(is_spec && field != SP_NAME && field != SP_PING) {
901                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
902                                 continue;
903                         }
904
905                         str = Sbar_GetField(pl, field);
906                         str = Sbar_FixScoreboardColumnWidth(i, str);
907
908                         if(field == SP_NAME) {
909                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
910                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
911                         } else {
912                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
913                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
914                         }
915
916                         tmp_x = sbar_fontsize_x*sbar_size[i];
917                         if(sbar_field_icon0 != "")
918                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
919                         if(sbar_field_icon1 != "")
920                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
921                         if(sbar_field_icon2 != "")
922                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
923
924                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
925                 }
926         }
927 }
928
929 /*
930  * Sbar_Scoreboard_MakeTable
931  *
932  * Makes a table for a team (for all playing players in DM) and fills it
933  */
934
935 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
936 {
937         float body_table_height, i;
938         vector tmp, column_dim;
939         entity pl;
940
941         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
942
943         pos -= '1 1 0';
944
945         tmp_x = sbwidth + 2;
946         tmp_y = 1.25 * sbar_fontsize_y;
947
948         // rounded header
949         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
950
951         // table border
952         tmp_y += sbar_border_thickness;
953         tmp_y += body_table_height;
954         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
955
956         // separator header/table
957         pos_y += 1.25 * sbar_fontsize_y;
958         tmp_y = sbar_border_thickness;
959         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
960
961         pos_y += sbar_border_thickness;
962
963         // table background
964         tmp_y = body_table_height;
965         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
966
967         // anyway, apply some color
968         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
969
970         // go back to the top to make alternated columns highlighting and to print the strings
971         pos_y -= 1.25 * sbar_fontsize_y;
972         pos_y -= sbar_border_thickness;
973
974         pos += '1 1 0';
975
976         if (sbar_scoreboard_highlight)
977         {
978                 column_dim_y = 1.25 * sbar_fontsize_y; // header
979                 column_dim_y += sbar_border_thickness;
980                 column_dim_y += body_table_height;
981         }
982
983         // print the strings of the columns headers and draw the columns
984         for(i = 0; i < sbar_num_fields; ++i)
985         {
986                 if(sbar_field[i] == SP_SEPARATOR)
987                         break;
988                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
989                 if (sbar_scoreboard_highlight)
990                 {
991                         if (mod(i,2))
992                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
993                 }
994                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
995                 pos_x += column_dim_x;
996         }
997         if(sbar_field[i] == SP_SEPARATOR)
998         {
999                 pos_x = xmax;
1000                 tmp_y = 0;
1001                 for(i = sbar_num_fields-1; i > 0; --i)
1002                 {
1003                         if(sbar_field[i] == SP_SEPARATOR)
1004                                 break;
1005
1006                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1007
1008                         if (sbar_scoreboard_highlight)
1009                         {
1010                                 if (!mod(i,2))
1011                                 {
1012                                         if (i == sbar_num_fields-1)
1013                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1014                                         else
1015                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1016                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1017                                 }
1018                         }
1019
1020                         tmp_x = stringwidth(sbar_title[i], FALSE);
1021                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1022                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1023                         pos_x -= sbar_fontsize_x;
1024                 }
1025         }
1026         
1027         pos_x = xmin;
1028         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1029         pos_y += sbar_border_thickness;
1030
1031         // fill the table and draw the rows
1032         i = 0;
1033         if (teamplay)
1034                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1035                 {
1036                         if(pl.team != tm.team)
1037                                 continue;
1038                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1039                         pos_y += 1.25 * sbar_fontsize_y;
1040                         ++i;
1041                 }
1042         else
1043                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1044                 {
1045                         if(pl.team == COLOR_SPECTATOR)
1046                                 continue;
1047                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1048                         pos_y += 1.25 * sbar_fontsize_y;
1049                         ++i;
1050                 }
1051         
1052         if (i == 0)
1053                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1054         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1055
1056         return pos;
1057 }
1058
1059 float lastpingstime;
1060 float scoreboard_bottom;
1061 void Sbar_DrawScoreboard()
1062 {
1063         vector rgb, pos, tmp;
1064         entity pl, tm;
1065
1066         if(time > lastpingstime + 10)
1067         {
1068                 localcmd("pings\n");
1069                 lastpingstime = time;
1070         }
1071
1072         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1073
1074         xmin = 0.5 * (vid_conwidth - sbwidth);
1075         ymin = SCOREBOARD_OFFSET;
1076
1077         xmax = vid_conwidth - xmin;
1078         ymax = vid_conheight - 0.2*vid_conheight;
1079
1080         // Initializes position
1081         pos_x = xmin;
1082         pos_y = ymin;
1083         pos_z = 0;
1084
1085         // Heading
1086         drawfont = sbar_bigfont;
1087         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1088
1089         pos_y += 24 + 4;
1090         pos_y += sbar_fontsize_y;
1091
1092         drawfont = sbar_font;
1093         
1094         // Draw the scoreboard
1095         vector bg_size;
1096         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1097
1098         if(teamplay)
1099         {
1100                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1101                 {
1102                         if(tm.team == COLOR_SPECTATOR)
1103                                 continue;
1104
1105                         rgb = GetTeamRGB(tm.team);
1106
1107                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1108
1109                         if(ts_primary != ts_secondary)
1110                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1111
1112                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1113                 }
1114         }
1115         else
1116         {
1117                 rgb_x = cvar("sbar_color_bg_r");
1118                 rgb_y = cvar("sbar_color_bg_g");
1119                 rgb_z = cvar("sbar_color_bg_b");
1120
1121                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1122                 {
1123                         if(tm.team == COLOR_SPECTATOR)
1124                                 continue;
1125
1126                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1127                 }
1128         }
1129
1130         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1131         pos_y += 3 * sbar_fontsize_y;
1132         
1133         // List spectators
1134         float specs;
1135         specs = 0;
1136         for(pl = players.sort_next; pl; pl = pl.sort_next)
1137         {
1138                 if(pl.team != COLOR_SPECTATOR)
1139                         continue;
1140                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1141                 pos_y += 1.25 * sbar_fontsize_y;
1142                 ++specs;
1143         }
1144
1145         if(specs)
1146                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1147
1148         // Print info string
1149         string str;
1150         float tl, fl, ll;
1151         str = strcat("playing on ^2", shortmapname, "^7");
1152         tl = getstatf(STAT_TIMELIMIT);
1153         fl = getstatf(STAT_FRAGLIMIT);
1154         ll = getstatf(STAT_LEADLIMIT);
1155         if(gametype == GAME_LMS)
1156         {
1157                 if(tl > 0)
1158                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1159         }
1160         else
1161         {
1162                 if(tl > 0)
1163                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1164                 if(fl > 0)
1165                 {
1166                         if(tl > 0)
1167                                 str = strcat(str, " or");
1168                         if(teamplay)
1169                         {
1170                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1171                                 if(teamscores_label[ts_primary] == "score")
1172                                         str = strcat(str, " points^7");
1173                                 else if(teamscores_label[ts_primary] == "fastest")
1174                                         str = strcat(str, " is beaten^7");
1175                                 else
1176                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1177                         }
1178                         else
1179                         {
1180                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1181                                 if(scores_label[ps_primary] == "score")
1182                                         str = strcat(str, " points^7");
1183                                 else if(scores_label[ps_primary] == "fastest")
1184                                         str = strcat(str, " is beaten^7");
1185                                 else
1186                                         str = strcat(str, " ", scores_label[ps_primary]);
1187                         }
1188                 }
1189                 if(ll > 0)
1190                 {
1191                         if(tl > 0 || fl > 0)
1192                                 str = strcat(str, " or");
1193                         if(teamplay)
1194                         {
1195                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1196                                 if(teamscores_label[ts_primary] == "score")
1197                                         str = strcat(str, " points^7");
1198                                 else if(teamscores_label[ts_primary] == "fastest")
1199                                         str = strcat(str, " is beaten^7");
1200                                 else
1201                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1202                         }
1203                         else
1204                         {
1205                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1206                                 if(scores_label[ps_primary] == "score")
1207                                         str = strcat(str, " points^7");
1208                                 else if(scores_label[ps_primary] == "fastest")
1209                                         str = strcat(str, " is beaten^7");
1210                                 else
1211                                         str = strcat(str, " ", scores_label[ps_primary]);
1212                         }
1213                 }
1214         }
1215
1216
1217         pos_y += 1.2 * sbar_fontsize_y;
1218         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1219
1220         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1221 }
1222
1223 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1224 {
1225         string col;
1226         string timestr;
1227         string cpname;
1228         string lapstr;
1229         lapstr = "";
1230
1231         if(histime == 0) // goal hit
1232         {
1233                 if(mytime > 0)
1234                 {
1235                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1236                         col = "^1";
1237                 }
1238                 else if(mytime == 0)
1239                 {
1240                         timestr = "+0.0";
1241                         col = "^3";
1242                 }
1243                 else
1244                 {
1245                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1246                         col = "^2";
1247                 }
1248
1249                 if(lapdelta > 0)
1250                 {
1251                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1252                         col = "^2";
1253                 }
1254                 else if(lapdelta < 0)
1255                 {
1256                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1257                         col = "^1";
1258                 }
1259         }
1260         else if(histime > 0) // anticipation
1261         {
1262                 if(mytime >= histime)
1263                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1264                 else
1265                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1266                 col = "^3";
1267         }
1268         else
1269                 col = "^7";
1270
1271         if(cp == 254)
1272                 cpname = "Start line";
1273         else if(cp == 255)
1274                 cpname = "Finish line";
1275         else if(cp)
1276                 cpname = strcat("Intermediate ", ftos(cp));
1277         else
1278                 cpname = "Finish line";
1279
1280         if(histime < 0)
1281                 return strcat(col, cpname);
1282         else if(hisname == "")
1283                 return strcat(col, cpname, " (", timestr, ")");
1284         else
1285                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1286 }
1287
1288 void Sbar_Score()
1289 {
1290         float score, distribution, leader;
1291         vector score_pos, secondary_score_pos, distribution_color;
1292         entity tm, pl, me;
1293         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1294
1295         vector bottomright;
1296         bottomright_x = vid_conwidth;
1297         bottomright_y = vid_conheight;
1298         bottomright_z = 0;
1299
1300         score_pos = bottomright - '196 42 0';
1301         secondary_score_pos = score_pos + '132 -6 0';
1302
1303         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1304                 pl = players.sort_next;
1305                 if(pl == me)
1306                         pl = pl.sort_next;
1307                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1308                         if(pl.scores[ps_primary] == 0)
1309                                 pl = world;
1310
1311                 score = me.(scores[ps_primary]);
1312
1313                 float racemin, racesec, racemsec;
1314                 float distsec, distmsec, minusplus;
1315                 
1316                 racemin = floor(score/(60 * TIME_FACTOR));
1317                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1318                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1319
1320                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1321                         // distribution display
1322                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1323
1324                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1325                                 distmsec = fabs(distribution);
1326                         else {
1327                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1328                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1329                                 if (distribution < 0)
1330                                         distsec = -distsec;
1331                         }
1332
1333                         if (distribution <= 0) {
1334                                 distribution_color = '0 1 0';
1335                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1336                         }
1337                         else {
1338                                 distribution_color = '1 0 0';
1339                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1340                         }
1341                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1342                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1343                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1344                 }
1345                 // race record display
1346                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1347                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1348
1349                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1350                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1351                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1352
1353                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1355
1356         } else if (!teamplay) { // non-teamgames, except race/cts
1357                 // me vector := [team/connected frags id]
1358                 pl = players.sort_next;
1359                 if(pl == me)
1360                         pl = pl.sort_next;
1361
1362                 if(pl)
1363                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1364                 else
1365                         distribution = 0;
1366
1367                 score = me.(scores[ps_primary]);
1368                 
1369                 if(distribution >= 5) {
1370                         distribution_color = '0 1 0';
1371                         leader = 1;
1372                 } else if(distribution >= 0) {
1373                         distribution_color = '1 1 1';
1374                         leader = 1;
1375                 } else if(distribution >= -5)
1376                         distribution_color = '1 1 0';
1377                 else
1378                         distribution_color = '1 0 0';
1379                 
1380                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1381                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1382         } else { // teamgames
1383                 float max_fragcount;
1384                 max_fragcount = -999;
1385
1386                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1387                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1388                                 continue;
1389                         score = tm.(teamscores[ts_primary]);
1390                         leader = 0;
1391
1392                         if (score > max_fragcount)
1393                                 max_fragcount = score;
1394         
1395                         if(tm.team == myteam) {
1396                                 if (max_fragcount == score)
1397                                         leader = 1;
1398                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1399                         } else {
1400                                 if (max_fragcount == score)
1401                                         leader = 1;
1402                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1403                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1404                         }
1405                 }
1406         }
1407
1408         if(gametype == GAME_RACE || gametype == GAME_CTS)
1409         {
1410                 drawfont = sbar_bigfont;
1411                 float a, t;
1412                 vector m;
1413                 string s, forcetime;
1414
1415                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1416
1417                 if(race_checkpointtime)
1418                 {
1419                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1420                         s = "";
1421                         forcetime = "";
1422                         if(a > 0) // just hit a checkpoint?
1423                         {
1424                                 if(race_checkpoint != 254)
1425                                 {
1426                                         if(race_time && race_previousbesttime)
1427                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1428                                         else
1429                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1430                                         if(race_time)
1431                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1432                                 }
1433                         }
1434                         else
1435                         {
1436                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1437                                 {
1438                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1439                                         if(a > 0) // next one?
1440                                         {
1441                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1442                                         }
1443                                 }
1444                         }
1445
1446                         if(s != "" && a > 0)
1447                         {
1448                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1449                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1450                         }
1451
1452                         if(race_penaltytime)
1453                         {
1454                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1455                                 if(a > 0)
1456                                 {
1457                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1458                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1459                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1460                                 }
1461                         }
1462
1463                         if(forcetime != "")
1464                         {
1465                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1466                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1467                         }
1468                         else
1469                                 a = 1;
1470
1471                         if(race_laptime && race_checkpoint != 255)
1472                         {
1473                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1474                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1475                         }
1476                 }
1477                 else
1478                 {
1479                         if(race_mycheckpointtime)
1480                         {
1481                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1482                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1483                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1484                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1485                         }
1486                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1487                         {
1488                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1489                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1490                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1491                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1492                         }
1493
1494                         if(race_penaltytime && !race_penaltyaccumulator)
1495                         {
1496                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1497                                 a = bound(0, (1 + t - time), 1);
1498                                 if(a > 0)
1499                                 {
1500                                         if(time < t)
1501                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1502                                         else
1503                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1504                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1505                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1506                                 }
1507                         }
1508                 }
1509
1510                 drawfont = sbar_font;
1511         }
1512 }
1513
1514 void Sbar_Timer()
1515 {
1516         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1517         vector bgpos, timer_color;
1518         bgpos = '0 0 0';
1519         
1520         vector topright;
1521         topright = '0 0 0';
1522         topright_x = vid_conwidth;
1523         
1524         timelimit = getstatf(STAT_TIMELIMIT);
1525         
1526         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1527         timeleft = ceil(timeleft);
1528         minutesLeft = floor(timeleft / 60);
1529         secondsLeft = timeleft - minutesLeft*60;
1530
1531         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1532                 timer_color = '1 1 1'; //white
1533         else if(minutesLeft >= 1)
1534                 timer_color = '1 1 0'; //yellow
1535         else
1536                 timer_color = '1 0 0'; //red
1537
1538         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1539                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1540                         //while restart is still active, show 00:00
1541                         minutes = seconds = 0;
1542                 } else {
1543                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1544                         minutes = floor(elapsedTime / 60);
1545                         seconds = elapsedTime - minutes*60;
1546                 }
1547                 if (minutes < 10)
1548                         bgpos_x = topright_x - 54 - 17 - 12;
1549                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1550                         bgpos_x = topright_x - 72 - 17 - 12;
1551                 else
1552                         bgpos_x = topright_x - 90 - 17 - 12;
1553                 bgpos_y = 0;
1554                 bgpos_z = 0;
1555         } else {
1556                 minutes = minutesLeft;
1557                 seconds = secondsLeft;
1558                 if (minutes == 0)
1559                 bgpos_x = topright_x - 36 - 7 - 12;
1560                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1561                         bgpos_x = topright_x - 54 - 17 - 12;
1562                 else if (minutes < 100)
1563                         bgpos_x = topright_x - 72 - 17 - 12;
1564                 else
1565                         bgpos_x = topright_x - 90 - 17 - 12;
1566                 bgpos_y = 0;
1567                 bgpos_z = 0;
1568         }
1569
1570         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1571                 if (teamplay)
1572                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1573                 else {
1574                         color_x = cvar("sbar_color_bg_r");
1575                         color_y = cvar("sbar_color_bg_g");
1576                         color_z = cvar("sbar_color_bg_b");
1577
1578                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1579                 }
1580         }
1581
1582         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1583                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1584                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1585         }
1586         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1587 }
1588
1589 float Sbar_WouldDrawScoreboard() {
1590         if (sb_showscores)
1591                 return 1;
1592         else if (intermission == 1)
1593                 return 1;
1594         else if (intermission == 2)
1595                 return 1;
1596         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1597                 return 1;
1598         else if(sb_showscores_force)
1599                 return 1;
1600         return 0;
1601 }
1602
1603 void CSQC_Strength_Timer() {
1604         vector pos;
1605         vector bottom;
1606
1607         bottom_x = vid_conwidth/2;
1608         bottom_y = vid_conheight;
1609         bottom_z = 0;
1610
1611         float stat_items, dt;
1612         stat_items = getstati(STAT_ITEMS);
1613         /*
1614         if not(stat_items & IT_STRENGTH)
1615                 if not(stat_items & IT_INVINCIBLE)
1616                         return;
1617         */
1618
1619         if (getstati(STAT_HEALTH) <= 0)
1620                 return;
1621
1622         vector picsize;
1623         float strength_time, invincibility_time, countdown_fontsize;
1624
1625         picsize = '22 22 0';
1626         countdown_fontsize = 18;
1627
1628         if (vid_conwidth >= 800)
1629                 pos = bottom + '192 -46 0';
1630         else
1631                 pos = bottom + '192 -94 0';
1632
1633         //strength
1634         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1635         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1636
1637         if (strength_time) {
1638                 dt = strength_time - time;
1639                 if(dt > 0)
1640                 {
1641                         if(dt < 5)
1642                         {
1643                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1644                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1645                         }
1646                         else
1647                         {
1648                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1649                         }
1650                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1651                 }
1652                 else if(dt > -1)
1653                 {
1654                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1655                                 bound(0, -dt / 0.5, 1));
1656                 }
1657         }
1658
1659         //invincibility
1660         if (invincibility_time) {
1661                 dt = invincibility_time - time;
1662                 if(dt > 0)
1663                 {
1664                         if(dt < 5)
1665                         {
1666                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1667                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1668                         }
1669                         else
1670                         {
1671                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1672                         }
1673                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1674                 }
1675                 else if(dt > -1)
1676                 {
1677                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1678                                 bound(0, -dt / 0.5, 1));
1679                 }
1680         }
1681 }
1682
1683 #define CENTERPRINT_MAX_LINES 30
1684 string centerprint_messages[CENTERPRINT_MAX_LINES];
1685 float centerprint_width[CENTERPRINT_MAX_LINES];
1686 vector centerprint_start;
1687 float centerprint_expire;
1688 float centerprint_num;
1689 float centerprint_offset_hint;
1690 vector centerprint_fontsize;
1691
1692 void centerprint(string strMessage)
1693 {
1694         float i, j, n, hcount;
1695         string s;
1696
1697         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1698
1699         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1700
1701         if(cvar("scr_centertime") <= 0)
1702                 return;
1703
1704         if(strMessage == "")
1705                 return;
1706
1707         // strip trailing newlines
1708         j = strlen(strMessage) - 1;
1709         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1710                 j = j - 1;
1711         strMessage = substring(strMessage, 0, j + 1);
1712
1713         if(strMessage == "")
1714                 return;
1715
1716         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1717         j = 0;
1718         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1719                 j = j + 1;
1720         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1721         centerprint_offset_hint = j;
1722
1723         if(strMessage == "")
1724                 return;
1725
1726         // if we get here, we have a message. Initialize its height.
1727         centerprint_num = 0;
1728
1729         n = tokenizebyseparator(strMessage, "\n");
1730         i = hcount = 0;
1731         for(j = 0; j < n; ++j)
1732         {
1733                 getWrappedLine_remaining = argv(j);
1734                 while(getWrappedLine_remaining)
1735                 {
1736                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1737                         if(centerprint_messages[i])
1738                                 strunzone(centerprint_messages[i]);
1739                         centerprint_messages[i] = strzone(s);
1740                         centerprint_width[i] = stringwidth(s, TRUE);
1741                         ++i;
1742
1743                         // half height for empty lines looks better
1744                         if(s == "")
1745                                 hcount += 0.5;
1746                         else
1747                                 hcount += 1;
1748
1749                         if(i >= CENTERPRINT_MAX_LINES)
1750                                 break;
1751                 }
1752         }
1753
1754         float h, havail;
1755         h = centerprint_fontsize_y*hcount;
1756
1757         havail = vid_conheight;
1758         if(cvar("con_chatpos") < 0)
1759                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1760         if(havail > vid_conheight - 70)
1761                 havail = vid_conheight - 70; // avoid overlapping HUD
1762
1763         centerprint_start_x = 0;
1764
1765 #if 0
1766         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1767
1768         // here, the centerprint would cover the crosshair. REALLY BAD.
1769         forbiddenmin = vid_conheight * 0.5 - h - 16;
1770         forbiddenmax = vid_conheight * 0.5 + 16;
1771
1772         allowedmin = scoreboard_bottom;
1773         allowedmax = havail - h;
1774         preferred = (havail - h)/2;
1775
1776
1777         // possible orderings (total: 4! / 4 = 6)
1778         //  allowedmin allowedmax forbiddenmin forbiddenmax
1779         //  forbiddenmin forbiddenmax allowedmin allowedmax
1780         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1781         {
1782                 // forbidden doesn't matter in this case
1783                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1784         }
1785         //  allowedmin forbiddenmin allowedmax forbiddenmax
1786         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1787         {
1788                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1789         }
1790         //  allowedmin forbiddenmin forbiddenmax allowedmax
1791         else if(allowedmin < forbiddenmin)
1792         {
1793                 // make sure the forbidden zone is not covered
1794                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1795                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1796                 else
1797                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1798         }
1799         //  forbiddenmin allowedmin allowedmax forbiddenmax
1800         else if(allowedmax < forbiddenmax)
1801         {
1802                 // it's better to leave the allowed zone (overlap with scoreboard) than
1803                 // to cover the forbidden zone (crosshair)
1804                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1805                         centerprint_start_y = forbiddenmax;
1806                 else
1807                         centerprint_start_y = forbiddenmin;
1808         }
1809         //  forbiddenmin allowedmin forbiddenmax allowedmax
1810         else
1811         {
1812                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1813         }
1814 #else
1815         centerprint_start_y =
1816                 min(
1817                         max(
1818                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1819                                 (havail - h)/2
1820                         ),
1821                         havail - h
1822                 );
1823 #endif
1824
1825         centerprint_num = i;
1826         centerprint_expire = time + cvar("scr_centertime");
1827 }
1828
1829 void Sbar_DrawCenterPrint (void)
1830 {
1831         float i;
1832         vector pos;
1833         string ts;
1834         float a;
1835
1836         //if(time > centerprint_expire)
1837         //      return;
1838
1839         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1840         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1841         //sz = 1.2 / (a + 0.2);
1842
1843         if(a <= 0)
1844                 return;
1845
1846         pos = centerprint_start;
1847         for (i=0; i<centerprint_num; i = i + 1)
1848         {
1849                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1850                 ts = centerprint_messages[i];
1851                 if (ts != "")
1852                 {
1853                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1854                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1855                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1856                         pos_y = pos_y + centerprint_fontsize_y;
1857                 }
1858                 else
1859                         // half height for empty lines looks better
1860                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1861         }
1862 }
1863
1864 vector Sbar_DrawNoteLine(vector offset, string s)
1865 {
1866         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1867         drawcolorcodedstring(
1868                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1869                 s,
1870                 sbar_fontsize,
1871                 sbar_alpha_fg,
1872                 0
1873         );
1874         return offset + sbar_fontsize_y * '0 1 0';
1875 }
1876
1877 void Sbar_DrawPressedKeys(void)
1878 {
1879         vector pos, bgsize;
1880         float pressedkeys;
1881
1882         pos = stov(cvar_string("cl_showpressedkeys_position"));
1883
1884         bgsize = '126 75 0';
1885
1886         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1887             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1888         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1889
1890         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1891         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1892         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1893         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1894         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1895         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1896         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1897         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1898 }
1899
1900 void Sbar_ShowSpeed(void)
1901 {
1902         vector numsize;
1903         float pos, conversion_factor;
1904         string speed, unit;
1905
1906         switch(cvar("cl_showspeed_unit"))
1907         {
1908                 default:
1909                 case 0:
1910                         unit = "";
1911                         conversion_factor = 1.0;
1912                         break;
1913                 case 1:
1914                         unit = " qu/s";
1915                         conversion_factor = 1.0;
1916                         break;
1917                 case 2:
1918                         unit = " m/s";
1919                         conversion_factor = 0.0254;
1920                         break;
1921                 case 3:
1922                         unit = " km/h";
1923                         conversion_factor = 0.0254 * 3.6;
1924                         break;
1925                 case 4:
1926                         unit = " mph";
1927                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1928                         break;
1929                 case 5:
1930                         unit = " knots";
1931                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1932                         break;
1933         }
1934
1935         if (cvar("cl_showspeed_z") == 1)
1936                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
1937         else
1938                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
1939
1940         numsize_x = numsize_y = cvar("cl_showspeed_size");
1941         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
1942         
1943         drawfont = sbar_bigfont;
1944         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1945         drawfont = sbar_font;
1946 }
1947
1948 vector acc_prevspeed;
1949 float acc_prevtime;
1950 float acc_avg;
1951
1952 void Sbar_ShowAcceleration(void)
1953 {
1954         float acceleration, sz, scale, alpha, f;
1955         vector pos, top, rgb;
1956         top_x = vid_conwidth/2;
1957         top_y = 0;
1958
1959         f = time - acc_prevtime;
1960         if(cvar("cl_showacceleration_z"))
1961                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
1962         else
1963                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
1964         acc_prevspeed = pmove_vel;
1965         acc_prevtime = time;
1966
1967         f = bound(0, f * 10, 1);
1968         acc_avg = acc_avg * (1 - f) + acceleration * f;
1969         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
1970
1971         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
1972
1973         sz = cvar("cl_showacceleration_size");
1974         scale = cvar("cl_showacceleration_scale");
1975         alpha = cvar("cl_showacceleration_alpha");
1976         if (cvar("cl_showacceleration_color_custom"))
1977                 rgb = stov(cvar_string("cl_showacceleration_color"));
1978         else {
1979                 rgb = '1 1 1';
1980                 if (acceleration < 0) {
1981                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
1982                 } else if (acceleration > 0) {
1983                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
1984                 }
1985         }
1986                 
1987         if (acceleration > 0)
1988                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1989         else if (acceleration < 0)
1990                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1991 }
1992
1993 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1994 {
1995         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1996         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1997         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1998         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1999 }
2000
2001 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2002 {
2003         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2004         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2005         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2006         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2007 }
2008
2009 void Sbar_DrawAccuracyStats()
2010 {
2011         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2012         float weapon_hit, weapon_damage, weapon_stats;
2013         float left_border;  // position where the weapons start, the description is in the border
2014         vector fill_colour, fill_size;
2015         vector pos;
2016
2017         float col_margin = 20;  // pixels between the columns
2018         float row_margin = 20;  // pixels between the rows
2019
2020         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2021         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2022
2023         drawfont = sbar_bigfont;
2024         pos_x = 0;
2025         pos_y = SCOREBOARD_OFFSET;
2026         pos_z = 0;
2027         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2028
2029         left_border = col_margin + 11 * sbar_fontsize_x;
2030
2031         drawfont = sbar_font;
2032
2033         if(warmup_stage)
2034         {
2035                 pos_y += 40;
2036                 if(mod(time, 1) >= 0.4)
2037                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2038
2039                 return;
2040         }
2041
2042         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2043         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2044
2045         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2046         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2047
2048         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2049         {
2050                 weapon_hit = weapon_hits[i];
2051                 weapon_damage = weapon_fired[i];
2052                 self = get_weaponinfo(i);
2053
2054                 //if ((weapon_number != 42))  // print them all :)
2055                 if (weapon_damage) {
2056                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2057                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2058
2059                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2060                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2061
2062                                 // how the background colour is calculated
2063                                 // %    red             green   red_2                   green_2
2064                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2065                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2066                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2067                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2068                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2069                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2070                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2071                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2072                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2073                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2074                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2075
2076                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2077                                 {
2078                                         count_splash = 0;
2079                                         ++row;
2080                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2081                                 }
2082
2083                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2084                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2085
2086                                 // background
2087                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2088                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2089
2090                                 // the weapon
2091                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2092
2093                                 // the amount of shots fired or max damage
2094                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2095
2096                                 // the amount of hits or actual damage
2097                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2098
2099                                 // the accuracy
2100                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2101
2102                                 // the amount of shots missed or damage wasted
2103                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104
2105                                 ++count_splash;
2106                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2107                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2108
2109                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2110                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2111
2112                                 // how the background colour is calculated
2113                                 // %    red             green   red_2                   green_2
2114                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2115                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2116                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2117                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2118                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2119                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2120                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2121                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2122                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2123                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2124                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2125
2126                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2127                                 {
2128                                         count_hitscan = 0;
2129                                         ++row;
2130                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2131                                 }
2132
2133                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2134                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2135
2136                                 // background
2137                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2138                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2139
2140                                 // the weapon
2141                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2142
2143                                 // the amount of shots fired or max damage
2144                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2145
2146                                 // the amount of hits or actual damage
2147                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2148
2149                                 // the accuracy
2150                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2151
2152                                 // the amount of shots missed or damage wasted
2153                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2154
2155                                 ++count_hitscan;
2156                         }
2157                 }
2158         }
2159 }
2160
2161 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2162 {
2163         position_x -= 2 / 3 * strlen(text) * scale_x;
2164         drawstring(position, text, scale, rgb, alpha, flag);
2165 }
2166
2167 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2168 {
2169         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2170         drawstring(position, text, scale, rgb, alpha, flag);
2171 }
2172
2173 float GetAmmoStat(float i)
2174 {
2175         switch(i)
2176         {
2177                 case 0: return STAT_SHELLS;
2178                 case 1: return STAT_NAILS;
2179                 case 2: return STAT_ROCKETS;
2180                 case 3: return STAT_CELLS;
2181                 case 4: return STAT_FUEL;
2182                 default: return -1;
2183         }
2184 }
2185
2186 float GetAmmoItemCode(float i)
2187 {
2188         switch(i)
2189         {
2190                 case 0: return IT_SHELLS;
2191                 case 1: return IT_NAILS;
2192                 case 2: return IT_ROCKETS;
2193                 case 3: return IT_CELLS;
2194                 case 4: return IT_FUEL;
2195                 default: return -1;
2196         }
2197 }
2198
2199 string GetAmmoPicture(float i)
2200 {
2201         switch(i)
2202         {
2203                 case 0: return "gfx/hud/sb_shells";
2204                 case 1: return "gfx/hud/sb_bullets";
2205                 case 2: return "gfx/hud/sb_rocket";
2206                 case 3: return "gfx/hud/sb_cells";
2207                 case 4: return "gfx/hud/sb_fuel";
2208                 default: return "";
2209         }
2210 }
2211
2212 void Sbar_Reset (void)
2213 {
2214         // reset gametype specific icons
2215         if(gametype == GAME_KEYHUNT)
2216                 CSQC_kh_hudreset();
2217         else if(gametype == GAME_CTF)
2218                 CSQC_ctf_hudreset();
2219 }
2220
2221 void Sbar_Draw (void)
2222 {
2223         // vectors for top right, bottom right, bottom and bottom left corners
2224
2225         vector topright;
2226         vector bottom;
2227         vector bottomright;
2228         vector bottomleft;
2229
2230         topright_x = vid_conwidth;
2231         topright_y = 0;
2232         topright_z = 0;
2233
2234         bottom_x = vid_conwidth/2;
2235         bottom_y = vid_conheight;
2236         bottom_z = 0;
2237
2238         bottomright_x = vid_conwidth;
2239         bottomright_y = vid_conheight;
2240         bottomright_z = 0;
2241
2242         bottomleft_x = 0;
2243         bottomleft_y = vid_conheight;
2244         bottomleft_z = 0;
2245
2246         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2247         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2248         sbar_color_bg_team = cvar("sbar_color_bg_team");
2249         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2250         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2251
2252         float i;
2253         float weapon_stats;
2254         float x, fade;
2255         float stat_items, stat_weapons;
2256
2257         weapon_stats = getstati(STAT_DAMAGE_HITS);
2258         weapon_number = weapon_stats & 63;
2259         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2260
2261         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2262         weapon_number = weapon_stats & 63;
2263         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2264
2265         vector o; o = '1 0 0' * vid_conwidth;
2266         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2267
2268         string s;
2269         vector pos;
2270         pos = '0 0 0';
2271
2272         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2273         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2274
2275         if(spectatee_status && !intermission)
2276         {
2277                 drawfont = sbar_bigfont;
2278                 if(spectatee_status == -1)
2279                         s = "^1Observing";
2280                 else
2281                         s = GetPlayerName(spectatee_status - 1);
2282                 // spectated player name between HUD and chat area, aligned to the left
2283                 pos_x = bottomleft_x;
2284                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2285                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2286                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2287                 drawfont = sbar_font;
2288
2289                 // spectator text in the upper right corner
2290                 if(spectatee_status == -1)
2291                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2292                 else
2293                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2294                 o = Sbar_DrawNoteLine(o, s);
2295
2296                 if(spectatee_status == -1)
2297                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2298                 else
2299                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2300                 o = Sbar_DrawNoteLine(o, s);
2301
2302                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2303                 o = Sbar_DrawNoteLine(o, s);
2304
2305                 if(gametype == GAME_ARENA)
2306                         s = "^1Wait for your turn to join";
2307                 else if(gametype == GAME_LMS)
2308                 {
2309                         entity sk;
2310                         sk = playerslots[player_localentnum - 1];
2311                         if(sk.(scores[ps_primary]) >= 666)
2312                                 s = "^1Match has already begun";
2313                         else if(sk.(scores[ps_primary]) > 0)
2314                                 s = "^1You have no more lives left";
2315                         else
2316                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2317                 }
2318                 else
2319                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2320                 o = Sbar_DrawNoteLine(o, s);
2321
2322                 //show restart countdown:
2323                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2324                         float countdown;
2325                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2326                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2327                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2328                         o = Sbar_DrawNoteLine(o, s);
2329                 }
2330         }
2331         if(warmup_stage && !intermission)
2332         {
2333                 s = "^2Currently in ^1warmup^2 stage!";
2334                 o = Sbar_DrawNoteLine(o, s);
2335         }
2336
2337         // move more important stuff more to the middle so its more visible
2338         o_y = vid_conheight * 0.66;
2339
2340         string blinkcolor;
2341         if(mod(time, 1) >= 0.5)
2342                 blinkcolor = "^1";
2343         else
2344                 blinkcolor = "^3";
2345
2346         if(ready_waiting && !intermission && !spectatee_status)
2347         {
2348                 if(ready_waiting_for_me)
2349                 {
2350                         if(warmup_stage)
2351                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2352                         else
2353                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2354                 }
2355                 else
2356                 {
2357                         if(warmup_stage)
2358                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2359                         else
2360                                 s = strcat("^2Waiting for others to ready up...");
2361                 }
2362                 o = Sbar_DrawNoteLine(o, s);
2363         }
2364         else if(warmup_stage && !intermission && !spectatee_status)
2365         {
2366                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2367                 o = Sbar_DrawNoteLine(o, s);
2368         }
2369         if(vote_waiting)
2370         {
2371                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2372                 o = Sbar_DrawNoteLine(o, s);
2373
2374                 if(vote_waiting_for_me)
2375                 {
2376                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2377                         o = Sbar_DrawNoteLine(o, s);
2378
2379                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2380                         o = Sbar_DrawNoteLine(o, s);
2381
2382                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2383                         o = Sbar_DrawNoteLine(o, s);
2384                 }
2385                 else
2386                 {
2387                         s = strcat("^2Waiting for others to vote...");
2388                         o = Sbar_DrawNoteLine(o, s);
2389                 }
2390         }
2391         if(teamplay && !intermission && !spectatee_status)
2392         {
2393                 entity tm;
2394                 float ts_min, ts_max;
2395                 tm = teams.sort_next;
2396                 if (tm)
2397                 {
2398                         for(; tm.sort_next; tm = tm.sort_next)
2399                         {
2400                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2401                                         continue;
2402                                 if(!ts_min) ts_min = tm.team_size;
2403                                 else ts_min = min(ts_min, tm.team_size);
2404                                 if(!ts_max) ts_max = tm.team_size;
2405                                 else ts_max = max(ts_max, tm.team_size);
2406                         }
2407                         if ((ts_max - ts_min) > 1)
2408                         {
2409                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2410                                 tm = GetTeam(myteam, false);
2411                                 if (tm)
2412                                 if (tm.team != COLOR_SPECTATOR)
2413                                 if (tm.team_size == ts_max)
2414                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2415
2416                                 o = Sbar_DrawNoteLine(o, s);
2417                         }
2418                 }
2419         }
2420
2421         Sbar_UpdatePlayerTeams();
2422
2423         if (intermission == 2) // map voting screen
2424         {
2425                 if(sb_showscores) {
2426                         Sbar_DrawScoreboard();
2427                         Sbar_Score();
2428                         Sbar_Timer();
2429                 }
2430                 else if(sb_showaccuracy) {
2431                         Sbar_DrawAccuracyStats();
2432                         Sbar_Score();
2433                         Sbar_Timer();
2434                 }
2435                 else
2436                         Sbar_FinaleOverlay();
2437
2438                 Sbar_Reset();
2439         }
2440         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2441         {
2442                 if(sb_showaccuracy)
2443                         Sbar_DrawAccuracyStats();
2444                 else
2445                         Sbar_DrawScoreboard();
2446                 Sbar_Score();
2447                 Sbar_Timer();
2448
2449                 Sbar_Reset();
2450         }
2451         else
2452         {
2453                 if (sb_showscores)
2454                         Sbar_DrawScoreboard();
2455                 else if(sb_showaccuracy)
2456                         Sbar_DrawAccuracyStats();
2457
2458                 float armor, health;
2459                 armor = getstati(STAT_ARMOR);
2460                 health = getstati(STAT_HEALTH);
2461
2462                 stat_items = getstati(STAT_ITEMS);
2463                 stat_weapons = getstati(STAT_WEAPONS);
2464
2465                 fade = 3.2 - 2 * (time - weapontime);
2466                 fade = bound(0.7, fade, 1);
2467
2468                 vector bg_size; // hud background size
2469                 bg_size = '1600 58 0';
2470
2471                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2472                         if (teamplay)
2473                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2474                         else {
2475                                 // allow for custom HUD colors in non-teamgames
2476                                 color_x = cvar("sbar_color_bg_r");
2477                                 color_y = cvar("sbar_color_bg_g");
2478                                 color_z = cvar("sbar_color_bg_b");
2479
2480                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2481                         }
2482                 }
2483
2484                 if(sbar_hudselector == 2) // combined health and armor display
2485                 {
2486                         vector v;
2487                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2488
2489                         vector num_pos;
2490                         num_pos = bottom - '96 28 0';
2491
2492                         x = floor(v_x + 1);
2493
2494                         if(v_z) // fully armored
2495                         {
2496                                 // here, armorideal > armor
2497                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2498                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2499                         }
2500                         else
2501                         {
2502                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2503                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2504                         }
2505                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2506                 }
2507
2508                 else
2509                 {
2510                         vector health_pos, armor_pos;
2511
2512                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2513                                 armor_pos = bottom - '96 28 0';
2514                                 health_pos = bottom - '-14 28 0';
2515                         }
2516                         else {
2517                                 health_pos = bottom - '96 28 0';                                
2518                                 armor_pos = bottom - '-14 28 0';
2519                         }
2520
2521                         // armor
2522                         x = armor;
2523                         if (x > 0)
2524                         {
2525                                 if (x > 45) {
2526                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2527                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2528                                 }
2529                                 else {
2530                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2531                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2532                                 }
2533                         }
2534
2535                         // health
2536                         x = health;
2537                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2538                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2539                 }
2540
2541                 // weapon icons
2542                 x = 1.0;
2543                 Sbar_DrawWeapon_Clear();
2544                 for(i = 1; i <= 24; ++i)
2545                 {
2546                         if(weaponimpulse[i-1] >= 0)
2547                         if(stat_weapons & x)
2548                         {
2549                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2550                         }
2551                         x *= 2;
2552                 }
2553
2554                 // ammo
2555                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2556
2557                 for (i = 0; i < 4; ++i) {
2558                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2559
2560                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2561                                 if (stat_items & GetAmmoItemCode(i)) {
2562                                         if (vid_conwidth >= 800) {
2563                                                 pos_x = 230;
2564                                                 pos_y = 40;
2565                                         } else {
2566                                                 pos_x = 206;
2567                                                 pos_y = 33;
2568                                         }
2569
2570                                         pos = bottom - pos;
2571                                         if(vid_conwidth >= 800)
2572                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2573                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2574                                         if(a < 10)
2575                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2576                                         else
2577                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2578                                 }
2579                         } else {
2580                                 if (a > 0) {
2581                                         switch (i) {
2582                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2583                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2584                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2585                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2586                                         }
2587
2588                                         pos = bottom - pos;
2589                                         if (stat_items & GetAmmoItemCode(i))
2590                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2591                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2592                                         if (a < 10) {
2593                                                 if(stat_items & GetAmmoItemCode(i))
2594                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2595                                                 else
2596                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2597                                         } else {
2598                                                 if(stat_items & GetAmmoItemCode(i))
2599                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2600                                                 else
2601                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2602                                         }
2603                                 }
2604                         }
2605                 }
2606
2607                 // fuel ammo
2608                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2609
2610                 if (a > 0) { // if we have fuel, draw the amount
2611                         float invincibility_time, dt;
2612                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2613                         dt = invincibility_time - time;
2614                         if (vid_conwidth >= 800) {
2615                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2616                                         pos_x = bottom_x + 140;
2617                                         pos_y = bottom_y - 72;
2618                                 }
2619                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2620                                         pos_x = bottom_x + 140;
2621                                         pos_y = bottom_y - 20;
2622                                 }
2623                         }
2624                         else { // draw fuel on top of ammo if vid_conwidth < 800
2625                                 pos_x = bottom_x - 200;
2626                                 pos_y = bottom_y - 45;
2627                         }
2628                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2629                         if (a > 10)
2630                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2631                         else
2632                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2633                 }
2634
2635                 // draw scores and timer
2636                 Sbar_Score();
2637                 Sbar_Timer();
2638
2639                 // draw strength/invincibility icon and timer
2640                 CSQC_Strength_Timer();
2641                 
2642                 // draw gametype specific icons
2643                 if(gametype == GAME_KEYHUNT)
2644                         CSQC_kh_hud();
2645                 else if(gametype == GAME_CTF)
2646                         CSQC_ctf_hud();
2647                 else if(gametype == GAME_NEXBALL)
2648                         CSQC_nb_hud();
2649         }
2650         return;
2651 }
2652
2653 // CTF HUD
2654 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2655 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2656 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2657
2658 void CSQC_ctf_hudreset(void)
2659 {
2660         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2661 }
2662
2663 void CSQC_ctf_hud(void)
2664 {
2665         vector bottomleft, redflag_pos, blueflag_pos, sz;
2666         float f; // every function should have that
2667         bottomleft_x = 0;
2668         bottomleft_y = vid_conheight;
2669         bottomleft_z = 0;
2670
2671         float redflag, blueflag; // current status
2672         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2673         float stat_items;
2674
2675         stat_items = getstati(STAT_ITEMS);
2676         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2677         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2678
2679         // when status CHANGES, set old status into prevstatus and current status into status
2680         if (redflag != redflag_prevframe)
2681         {
2682                 redflag_statuschange_time = time;
2683                 redflag_prevstatus = redflag_prevframe;
2684                 redflag_prevframe = redflag;
2685         }
2686
2687         if (blueflag != blueflag_prevframe)
2688         {
2689                 blueflag_statuschange_time = time;
2690                 blueflag_prevstatus = blueflag_prevframe;
2691                 blueflag_prevframe = blueflag;
2692         }
2693         
2694         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2695         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2696
2697         float BLINK_FACTOR = 0.15;
2698         float BLINK_BASE = 0.85;
2699         // note:
2700         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2701         // thus
2702         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2703         // ensure RMS == 1
2704         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2705
2706         string red_icon, red_icon_prevstatus;
2707         float red_alpha, red_alpha_prevstatus;
2708         red_alpha = red_alpha_prevstatus = 1;
2709         switch(redflag) {
2710                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2711                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2712                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2713                 default:
2714                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2715                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2716                         else
2717                                 red_icon = string_null;
2718                         break;
2719         }
2720         switch(redflag_prevstatus) {
2721                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2722                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2723                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2724                 default:
2725                         if(redflag == 3)
2726                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2727                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2728                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2729                         else
2730                                 red_icon_prevstatus = string_null;
2731                         break;
2732         }
2733
2734         string blue_icon, blue_icon_prevstatus;
2735         float blue_alpha, blue_alpha_prevstatus;
2736         blue_alpha = blue_alpha_prevstatus = 1;
2737         switch(blueflag) {
2738                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2739                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2740                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2741                 default:
2742                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2743                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2744                         else
2745                                 blue_icon = string_null;
2746                         break;
2747         }
2748         switch(blueflag_prevstatus) {
2749                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2750                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2751                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2752                 default:
2753                         if(blueflag == 3)
2754                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2755                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2756                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2757                         else
2758                                 blue_icon_prevstatus = string_null;
2759                         break;
2760         }
2761
2762         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2763                 redflag_pos = bottomleft - '-4 50 0';
2764                 blueflag_pos = bottomleft - '-62 50 0';
2765         } else {
2766                 blueflag_pos = bottomleft - '-4 50 0';
2767                 redflag_pos = bottomleft - '-62 50 0';
2768         }
2769         
2770         sz = '52 52 0';
2771         
2772         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2773         if(red_icon_prevstatus && f < 1)
2774                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2775         if(red_icon)
2776                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2777
2778         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2779         if(blue_icon_prevstatus && f < 1)
2780                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2781         if(blue_icon)
2782                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2783 }
2784
2785 // Keyhunt HUD
2786 float kh_runheretime;
2787
2788 void CSQC_kh_hudreset(void)
2789 {
2790         kh_runheretime = 0;
2791 }
2792
2793 void CSQC_kh_hud(void)
2794 {
2795         float kh_keys;
2796         float keyteam;
2797         float a, aa;
2798         vector p, pa, kh_size, kh_asize;
2799
2800         vector bottomleft;
2801         bottomleft_x = 0;
2802         bottomleft_y = vid_conheight;
2803         bottomleft_z = 0;
2804
2805         p_x = 6;
2806         p_y = vid_conheight - 34 - 3;
2807         p_z = 0;
2808
2809         kh_keys = getstati(STAT_KH_KEYS);
2810
2811         kh_size = '19 34 0';
2812         kh_asize = '19 10 0';
2813         pa = p + '0 -10 0';
2814
2815         float i, key;
2816
2817         float keycount;
2818         keycount = 0;
2819         for(i = 0; i < 4; ++i)
2820         {
2821                 key = floor(kh_keys / pow(32, i)) & 31;
2822                 keyteam = key - 1;
2823                 if(keyteam == 30 && keycount <= 4)
2824                         keycount += 4;
2825                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2826                         keycount += 1;
2827         }
2828         // this yields 8 exactly if "RUN HERE" shows
2829
2830         if(keycount == 8)
2831         {
2832                 if(!kh_runheretime)
2833                         kh_runheretime = time;
2834                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2835         }
2836         else
2837                 kh_runheretime = 0;
2838
2839         for(i = 0; i < 4; ++i)
2840         {
2841                 key = floor(kh_keys / pow(32, i)) & 31;
2842                 keyteam = key - 1;
2843                 switch(keyteam)
2844                 {
2845                         case 30: // my key
2846                                 keyteam = myteam;
2847                                 a = 1;
2848                                 aa = 1;
2849                                 break;
2850                         case -1: // no key
2851                                 a = 0;
2852                                 aa = 0;
2853                                 break;
2854                         default: // owned or dropped
2855                                 a = 0.2;
2856                                 aa = 0.5;
2857                                 break;
2858                 }
2859                 if(a > 0)
2860                 {
2861                         switch(keyteam)
2862                         {
2863                                 case COLOR_TEAM1:
2864                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2865                                         break;
2866                                 case COLOR_TEAM2:
2867                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2868                                         break;
2869                                 case COLOR_TEAM3:
2870                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2871                                         break;
2872                                 case COLOR_TEAM4:
2873                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2874                                         break;
2875                                 default:
2876                                         break;
2877                         }
2878                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2879                         {
2880                                 case 0:
2881                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2882                                         break;
2883                                 case 1:
2884                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2885                                         break;
2886                                 case 2:
2887                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2888                                         break;
2889                                 case 3:
2890                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2891                                         break;
2892                         }
2893                 }
2894                 p_x += 24;
2895                 pa_x += 24;
2896         }
2897 }
2898
2899 //Nexball HUD
2900 #define NBPB_SIZE '96 38 0'
2901 #define NBPB_BT 2                   //thickness
2902 #define NBPB_BRGB '1 1 1'
2903 #define NBPB_BALPH 1                //alpha
2904 #define NBPB_BFLAG DRAWFLAG_NORMAL
2905 #define NBPB_IALPH 0.4
2906 #define NBPB_IFLAG DRAWFLAG_NORMAL
2907 #define NBPB_IRGB '0.7 0.1 0'
2908
2909 void CSQC_nb_hud(void)
2910 {
2911         float stat_items, nb_pb_starttime, dt, p;
2912         vector pos;
2913
2914         stat_items = getstati(STAT_ITEMS);
2915         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2916
2917         pos_x = 4;
2918         pos_y = vid_conheight - 42;
2919         pos_z = 0;
2920
2921         //Manage the progress bar if any
2922         if (nb_pb_starttime > 0)
2923         {
2924                 vector s;
2925                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2926                 // one period of positive triangle
2927                 p = 2 * dt / nb_pb_period;
2928                 if (p > 1)
2929                         p = 2 - p;
2930
2931                 s = NBPB_SIZE;
2932                 //Draw the filling
2933                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2934
2935                 //Draw the box
2936                 s = NBPB_SIZE;
2937                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2938                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2939                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2940                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2941         }
2942
2943         pos_x += 12; //horizontal margin to the picture
2944         pos_y += 2; //vertical margin to the picture
2945
2946         if (stat_items & IT_KEY1)
2947                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2948 }