1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_alpha_fg;
17 float sbar_scoreboard_highlight;
18 float sbar_scoreboard_highlight_alpha;
19 float sbar_scoreboard_highlight_alpha_self;
20 float sbar_hudselector;
21 float sbar_hud_accuracy;
22 float sbar_scoreboard_alpha_name;
23 float sbar_scoreboard_alpha_name_self;
25 float ps_primary, ps_secondary;
26 float ts_primary, ts_secondary;
29 float SCOREBOARD_OFFSET = 50;
31 void CSQC_kh_hudreset();
33 void CSQC_ctf_hudreset();
38 void Sbar_FinaleOverlay()
41 pos_x = (vid_conwidth - 1)/2;
45 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
47 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51 float weaponspace[10];
52 float weapon_first, weapon_last;
53 void Sbar_DrawWeapon_Clear()
58 for(idx = 0; idx < 10; ++idx)
60 for(idx = 0; idx <= 23; ++idx)
62 if(weaponimpulse[idx] >= 0)
70 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
72 vector pos, vsize, fill_colour;
73 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
75 imp = weaponimpulse[nr];
76 weapon_hit = weapon_hits[wc];
77 weapon_damage = weapon_fired[wc];
83 value = (active) ? 1 : 0.6;
84 color_x = color_y = color_z = value;
86 // width = 300, height = 100
87 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
89 sp = weaponspace[idx] + 1;
90 weaponspace[idx] = sp;
92 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
93 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
99 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
106 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
108 // draw the weapon accuracy on the HUD
109 if(sbar_hud_accuracy)
111 weapon_stats = rint(100*weapon_hit/weapon_damage);
112 fill_colour_x = 1 - 0.015 * weapon_stats;
113 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
114 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
118 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
121 string str, tmp, l_length;
123 vector vsize, num_color;
125 vsize_x = vsize_y = lettersize;
128 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
129 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
130 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
132 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
139 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
151 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
160 str = substring(str, l-digits, 999);
162 } else if(l < digits)
163 pos_x += (digits-l) * lettersize;
165 if (highlighted == 1) {
167 hl_size_x = vsize_x * l + vsize_x * 0.2;
168 hl_size_y = vsize_y * 1.1;
171 hl_size_x = hl_size_x + vsize_x;
174 hl_pos_x = pos_x - lettersize/10;
175 hl_pos_y = pos_y - lettersize/20;
178 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
189 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
190 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
195 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
196 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
200 for(i = 0; i < l; ++i)
202 tmp = substring(str, i, 1);
204 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
205 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
210 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
218 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
219 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
223 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
224 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
225 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
230 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
234 color_y = (x-20)*90/27/100; // green value between 0 -> 1
235 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
242 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
245 void Cmd_Sbar_SetFields(float argc);
246 void Sbar_InitScores()
250 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
251 for(i = 0; i < MAX_SCORE; ++i)
253 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
254 if(f == SFL_SORT_PRIO_PRIMARY)
256 if(f == SFL_SORT_PRIO_SECONDARY)
259 if(ps_secondary == -1)
260 ps_secondary = ps_primary;
262 for(i = 0; i < MAX_TEAMSCORE; ++i)
264 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
265 if(f == SFL_SORT_PRIO_PRIMARY)
267 if(f == SFL_SORT_PRIO_SECONDARY)
270 if(ts_secondary == -1)
271 ts_secondary = ts_primary;
273 Cmd_Sbar_SetFields(0);
276 void Sbar_UpdatePlayerPos(entity pl);
277 float SetTeam(entity pl, float Team);
279 void Sbar_UpdatePlayerTeams()
286 for(pl = players.sort_next; pl; pl = pl.sort_next)
289 Team = GetPlayerColor(pl.sv_entnum);
290 if(SetTeam(pl, Team))
293 Sbar_UpdatePlayerPos(pl);
297 pl = players.sort_next;
302 print(strcat("PNUM: ", ftos(num), "\n"));
307 float Sbar_ComparePlayerScores(entity left, entity right)
310 vl = GetPlayerColor(left.sv_entnum);
311 vr = GetPlayerColor(right.sv_entnum);
314 vl = COLOR_SPECTATOR;
316 vr = COLOR_SPECTATOR;
323 if(vl == COLOR_SPECTATOR)
325 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
327 if(!left.gotscores && right.gotscores)
332 vl = left.scores[ps_primary];
333 vr = right.scores[ps_primary];
334 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
336 if(vl == 0 && vr != 0)
338 if(vl != 0 && vr == 0)
342 return IS_INCREASING(scores_flags[ps_primary]);
344 return IS_DECREASING(scores_flags[ps_primary]);
346 vl = left.scores[ps_secondary];
347 vr = right.scores[ps_secondary];
348 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
350 if(vl == 0 && vr != 0)
352 if(vl != 0 && vr == 0)
356 return IS_INCREASING(scores_flags[ps_secondary]);
358 return IS_DECREASING(scores_flags[ps_secondary]);
363 void Sbar_UpdatePlayerPos(entity player)
365 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
367 SORT_SWAP(player, other);
369 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
371 SORT_SWAP(other, player);
375 float Sbar_CompareTeamScores(entity left, entity right)
379 if(left.team == COLOR_SPECTATOR)
381 if(right.team == COLOR_SPECTATOR)
384 vl = left.teamscores[ts_primary];
385 vr = right.teamscores[ts_primary];
387 return IS_INCREASING(teamscores_flags[ts_primary]);
389 return IS_DECREASING(teamscores_flags[ts_primary]);
391 vl = left.teamscores[ts_secondary];
392 vr = right.teamscores[ts_secondary];
394 return IS_INCREASING(teamscores_flags[ts_secondary]);
396 return IS_DECREASING(teamscores_flags[ts_secondary]);
401 void Sbar_UpdateTeamPos(entity Team)
403 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
405 SORT_SWAP(Team, other);
407 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
409 SORT_SWAP(other, Team);
413 void Cmd_Sbar_Help(float argc)
415 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
416 print("^3|---------------------------------------------------------------|\n");
418 print("^2sbar_columns_set default\n");
419 print("^2sbar_columns_set ^7filed1 field2 ...\n");
420 print("The following field names are recognized (case insensitive):\n");
421 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
423 print("^3name^7 or ^3nick^7 Name of a player\n");
424 print("^3ping^7 Ping time\n");
425 print("^3pl^7 Packet loss\n");
426 print("^3kills^7 Number of kills\n");
427 print("^3deaths^7 Number of deaths\n");
428 print("^3suicides^7 Number of suicides\n");
429 print("^3frags^7 kills - suicides\n");
430 print("^3kd^7 The kill-death ratio\n");
431 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
432 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
433 print("^3fckills^7 Number of flag carrier kills\n");
434 print("^3returns^7 Number of flag returns\n");
435 print("^3drops^7 Number of flag drops\n");
436 print("^3lives^7 Number of lives (LMS)\n");
437 print("^3rank^7 Player rank\n");
438 print("^3pushes^7 Number of players pushed into void\n");
439 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
440 print("^3kckills^7 Number of keys carrier kills\n");
441 print("^3losses^7 Number of times a key was lost\n");
442 print("^3laps^7 Number of laps finished (race/cts)\n");
443 print("^3time^7 Total time raced (race/cts)\n");
444 print("^3fastest^7 Time of fastest lap (race/cts)\n");
445 print("^3ticks^7 Number of ticks (DOM)\n");
446 print("^3takes^7 Number of domination points taken (DOM)\n");
447 print("^3score^7 Total score\n\n");
449 print("Before a field you can put a + or - sign, then a comma separated list\n");
450 print("of game types, then a slash, to make the field show up only in these\n");
451 print("or in all but these game types. You can also specify 'all' as a\n");
452 print("field to show all fields available for the current game mode.\n\n");
454 print("The special game type names 'teams' and 'noteams' can be used to\n");
455 print("include/exclude ALL teams/noteams game modes.\n\n");
457 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
458 print("will display name, ping and pl aligned to the left, and the fields\n");
459 print("right of the vertical bar aligned to the right.\n");
460 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
461 print("other gamemodes except DM.\n");
464 string Sbar_DefaultColumnLayout()
466 return strcat( // fteqcc sucks
468 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
469 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
470 "+lms/lives +lms/rank ",
471 "+kh/caps +kh/pushes +kh/destroyed ",
472 "?+race/laps ?+race/time ?+race/fastest ",
473 "+as/objectives +nexball/faults +nexball/goals ",
474 "-lms,race,nexball/score");
477 void Cmd_Sbar_SetFields(float argc)
482 float have_name, have_primary, have_secondary, have_separator;
485 // TODO: re enable with gametype dependant cvars?
486 if(argc < 2) // no arguments provided
487 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
490 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
494 if(argv(1) == "default")
495 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
496 else if(argv(1) == "all")
499 s = "ping pl color name |";
500 for(i = 0; i < MAX_SCORE; ++i)
503 if(i != ps_secondary)
504 if(scores_label[i] != "")
505 s = strcat(s, " ", scores_label[i]);
507 if(ps_secondary != ps_primary)
508 s = strcat(s, " ", scores_label[ps_secondary]);
509 s = strcat(s, " ", scores_label[ps_primary]);
510 argc = tokenizebyseparator(strcat("x ", s), " ");
517 drawfont = sbar_font;
518 digit = stringwidth("0123456789", FALSE) / 10;
520 for(i = 0; i < argc - 1; ++i)
526 if(substring(str, 0, 1) == "?")
529 str = substring(str, 1, strlen(str) - 1);
532 slash = strstrofs(str, "/", 0);
535 pattern = substring(str, 0, slash);
536 str = substring(str, slash + 1, strlen(str) - (slash + 1));
538 if not(isGametypeInFilter(gametype, teamplay, pattern))
542 strunzone(sbar_title[sbar_num_fields]);
543 sbar_title[sbar_num_fields] = strzone(str);
544 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
545 str = strtolower(str);
548 sbar_field[sbar_num_fields] = SP_PING;
549 } else if(str == "pl") {
550 sbar_field[sbar_num_fields] = SP_PL;
551 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
552 sbar_field[sbar_num_fields] = SP_KDRATIO;
553 } else if(str == "name" || str == "nick") {
554 sbar_field[sbar_num_fields] = SP_NAME;
556 } else if(str == "|") {
557 sbar_field[sbar_num_fields] = SP_SEPARATOR;
560 for(j = 0; j < MAX_SCORE; ++j)
561 if(str == strtolower(scores_label[j]))
562 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
571 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
575 sbar_field[sbar_num_fields] = j;
578 if(j == ps_secondary)
582 if(sbar_num_fields >= MAX_SBAR_FIELDS)
586 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
588 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
590 if(ps_primary == ps_secondary)
592 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
594 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
598 strunzone(sbar_title[sbar_num_fields]);
599 for(i = sbar_num_fields; i > 0; --i)
601 sbar_title[i] = sbar_title[i-1];
602 sbar_size[i] = sbar_size[i-1];
603 sbar_field[i] = sbar_field[i-1];
605 sbar_title[0] = strzone("name");
606 sbar_field[0] = SP_NAME;
608 print("fixed missing field 'name'\n");
612 strunzone(sbar_title[sbar_num_fields]);
613 for(i = sbar_num_fields; i > 1; --i)
615 sbar_title[i] = sbar_title[i-1];
616 sbar_size[i] = sbar_size[i-1];
617 sbar_field[i] = sbar_field[i-1];
619 sbar_title[1] = strzone("|");
620 sbar_field[1] = SP_SEPARATOR;
621 sbar_size[1] = stringwidth("|", FALSE);
623 print("fixed missing field '|'\n");
626 else if(!have_separator)
628 strunzone(sbar_title[sbar_num_fields]);
629 sbar_title[sbar_num_fields] = strzone("|");
630 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
631 sbar_field[sbar_num_fields] = SP_SEPARATOR;
633 print("fixed missing field '|'\n");
637 strunzone(sbar_title[sbar_num_fields]);
638 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
639 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
640 sbar_field[sbar_num_fields] = ps_secondary;
642 print("fixed missing field '", scores_label[ps_secondary], "'\n");
646 strunzone(sbar_title[sbar_num_fields]);
647 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
648 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
649 sbar_field[sbar_num_fields] = ps_primary;
651 print("fixed missing field '", scores_label[ps_primary], "'\n");
655 sbar_field[sbar_num_fields] = SP_END;
659 vector sbar_field_rgb;
660 string sbar_field_icon0;
661 string sbar_field_icon1;
662 string sbar_field_icon2;
663 vector sbar_field_icon0_rgb;
664 vector sbar_field_icon1_rgb;
665 vector sbar_field_icon2_rgb;
666 float sbar_field_icon0_alpha;
667 float sbar_field_icon1_alpha;
668 float sbar_field_icon2_alpha;
669 string Sbar_GetField(entity pl, float field)
671 float tmp, num, denom, f;
673 sbar_field_rgb = '1 1 1';
674 sbar_field_icon0 = "";
675 sbar_field_icon1 = "";
676 sbar_field_icon2 = "";
677 sbar_field_icon0_rgb = '1 1 1';
678 sbar_field_icon1_rgb = '1 1 1';
679 sbar_field_icon2_rgb = '1 1 1';
680 sbar_field_icon0_alpha = 1;
681 sbar_field_icon1_alpha = 1;
682 sbar_field_icon2_alpha = 1;
687 return "\x8D\x8D\x8D"; // >>> sign
688 str = getplayerkey(pl.sv_entnum, "ping");
691 tmp = max(0, min(220, stof(str)-80)) / 220;
692 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
698 str = getplayerkey(pl.sv_entnum, "pl");
701 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
702 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
706 if(ready_waiting && pl.ready)
708 sbar_field_icon0 = "gfx/sb_player_ready";
712 f = stof(getplayerkey(pl.sv_entnum, "colors"));
714 sbar_field_icon0 = "gfx/sb_playercolor_base";
715 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
716 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
717 sbar_field_icon2 = "gfx/sb_playercolor_pants";
718 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
721 return GetPlayerName(pl.sv_entnum);
724 f = pl.(scores[SP_KILLS]);
725 f -= pl.(scores[SP_SUICIDES]);
729 num = pl.(scores[SP_KILLS]);
730 denom = pl.(scores[SP_DEATHS]);
733 sbar_field_rgb = '0 1 0';
735 } else if(num <= 0) {
736 sbar_field_rgb = '1 0 0';
737 str = ftos(num/denom);
739 str = ftos(num/denom);
741 tmp = strstrofs(str, ".", 0);
743 str = substring(str, 0, tmp+2);
747 tmp = pl.(scores[field]);
748 f = scores_flags[field];
749 if(field == ps_primary)
750 sbar_field_rgb = '1 1 0';
751 else if(field == ps_secondary)
752 sbar_field_rgb = '0 1 1';
754 sbar_field_rgb = '1 1 1';
755 return ScoreString(f, tmp);
760 float xmin, xmax, ymin, ymax, sbwidth;
761 float sbar_fixscoreboardcolumnwidth_len;
762 float sbar_fixscoreboardcolumnwidth_iconlen;
763 float sbar_fixscoreboardcolumnwidth_marginlen;
765 float stringwidth_colors(string s)
767 return stringwidth(s, TRUE);
770 float stringwidth_nocolors(string s)
772 return stringwidth(s, FALSE);
775 string Sbar_FixScoreboardColumnWidth(float i, string str)
779 field = sbar_field[i];
781 sbar_fixscoreboardcolumnwidth_iconlen = 0;
783 if(sbar_field_icon0 != "")
785 sz = drawgetimagesize(sbar_field_icon0);
787 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
788 sbar_fixscoreboardcolumnwidth_iconlen = f;
791 if(sbar_field_icon1 != "")
793 sz = drawgetimagesize(sbar_field_icon1);
795 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
796 sbar_fixscoreboardcolumnwidth_iconlen = f;
799 if(sbar_field_icon2 != "")
801 sz = drawgetimagesize(sbar_field_icon2);
803 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
804 sbar_fixscoreboardcolumnwidth_iconlen = f;
807 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
809 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
810 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
812 sbar_fixscoreboardcolumnwidth_marginlen = 0;
814 if(field == SP_NAME) // name gets all remaining space
817 namesize = sbwidth / sbar_fontsize_x;
818 for(j = 0; j < sbar_num_fields; ++j)
820 if (sbar_field[i] != SP_SEPARATOR)
821 namesize -= sbar_size[j] + 1;
823 sbar_size[i] = namesize;
825 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
826 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
827 str = textShortenToWidth(str, namesize, stringwidth_colors);
828 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
831 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
833 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
840 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
843 rgb = GetTeamRGB(pl.team);
847 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
849 if((rgb == '1 1 1') && (!is_spec)) {
850 rgb_x = cvar("sbar_color_bg_r") + 0.5;
851 rgb_y = cvar("sbar_color_bg_g") + 0.5;
852 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
856 tmp_y = sbar_fontsize_y * 1.25;
859 // alternated rows highlighting
861 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
862 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
863 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
867 for(i = 0; i < sbar_num_fields; ++i)
869 field = sbar_field[i];
870 if(field == SP_SEPARATOR)
873 if(is_spec && field != SP_NAME && field != SP_PING) {
874 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
877 str = Sbar_GetField(pl, field);
878 str = Sbar_FixScoreboardColumnWidth(i, str);
880 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
882 if(field == SP_NAME) {
883 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
885 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
887 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
889 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
891 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
893 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
896 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
897 if(sbar_field_icon0 != "")
899 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
901 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
902 if(sbar_field_icon1 != "")
904 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
906 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
907 if(sbar_field_icon2 != "")
909 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
911 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
914 if(sbar_field[i] == SP_SEPARATOR)
917 for(i = sbar_num_fields-1; i > 0; --i)
919 field = sbar_field[i];
920 if(field == SP_SEPARATOR)
923 if(is_spec && field != SP_NAME && field != SP_PING) {
924 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
928 str = Sbar_GetField(pl, field);
929 str = Sbar_FixScoreboardColumnWidth(i, str);
931 if(field == SP_NAME) {
932 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
934 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
936 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
938 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
940 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
942 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
945 tmp_x = sbar_fontsize_x*sbar_size[i];
946 if(sbar_field_icon0 != "")
948 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
950 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
951 if(sbar_field_icon1 != "")
953 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
955 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
956 if(sbar_field_icon2 != "")
958 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
960 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
961 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
967 * Sbar_Scoreboard_MakeTable
969 * Makes a table for a team (for all playing players in DM) and fills it
972 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
974 float body_table_height, i;
975 vector tmp, column_dim;
978 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
983 tmp_y = 1.25 * sbar_fontsize_y;
986 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
989 tmp_y += sbar_border_thickness;
990 tmp_y += body_table_height;
991 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
993 // separator header/table
994 pos_y += 1.25 * sbar_fontsize_y;
995 tmp_y = sbar_border_thickness;
996 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
998 pos_y += sbar_border_thickness;
1001 tmp_y = body_table_height;
1002 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1004 // anyway, apply some color
1005 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1007 // go back to the top to make alternated columns highlighting and to print the strings
1008 pos_y -= 1.25 * sbar_fontsize_y;
1009 pos_y -= sbar_border_thickness;
1013 if (sbar_scoreboard_highlight)
1015 column_dim_y = 1.25 * sbar_fontsize_y; // header
1016 column_dim_y += sbar_border_thickness;
1017 column_dim_y += body_table_height;
1020 // print the strings of the columns headers and draw the columns
1021 for(i = 0; i < sbar_num_fields; ++i)
1023 if(sbar_field[i] == SP_SEPARATOR)
1025 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1026 if (sbar_scoreboard_highlight)
1029 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1031 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1032 pos_x += column_dim_x;
1034 if(sbar_field[i] == SP_SEPARATOR)
1038 for(i = sbar_num_fields-1; i > 0; --i)
1040 if(sbar_field[i] == SP_SEPARATOR)
1043 pos_x -= sbar_size[i]*sbar_fontsize_x;
1045 if (sbar_scoreboard_highlight)
1049 if (i == sbar_num_fields-1)
1050 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1052 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1053 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1057 tmp_x = stringwidth(sbar_title[i], FALSE);
1058 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1059 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1060 pos_x -= sbar_fontsize_x;
1065 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1066 pos_y += sbar_border_thickness;
1068 // fill the table and draw the rows
1071 for(pl = players.sort_next; pl; pl = pl.sort_next)
1073 if(pl.team != tm.team)
1075 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1076 pos_y += 1.25 * sbar_fontsize_y;
1080 for(pl = players.sort_next; pl; pl = pl.sort_next)
1082 if(pl.team == COLOR_SPECTATOR)
1084 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1085 pos_y += 1.25 * sbar_fontsize_y;
1090 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1091 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1096 float Sbar_WouldDrawScoreboard() {
1099 else if (intermission == 1)
1101 else if (intermission == 2)
1103 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1105 else if(sb_showscores_force)
1110 float lastpingstime;
1111 float scoreboard_bottom;
1112 float sbar_scoreboard_fade_alpha;
1113 float sbar_woulddrawscoreboard_prev;
1114 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1115 void Sbar_DrawScoreboard()
1117 float sbar_woulddrawscoreboard;
1118 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1119 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1120 sbar_woulddrawscoreboard_change = time;
1121 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1124 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1125 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1126 if(sbar_woulddrawscoreboard) {
1127 if (scoreboard_fadeinspeed)
1128 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1130 sbar_scoreboard_fade_alpha = 1;
1133 if (scoreboard_fadeoutspeed)
1134 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1136 sbar_scoreboard_fade_alpha = 0;
1138 if not(sbar_scoreboard_fade_alpha)
1141 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1142 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1143 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1144 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1145 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1146 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1147 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1149 vector rgb, pos, tmp;
1152 if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1153 localcmd("pings\n");
1154 lastpingstime = time;
1157 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1159 xmin = 0.5 * (vid_conwidth - sbwidth);
1160 ymin = SCOREBOARD_OFFSET;
1162 xmax = vid_conwidth - xmin;
1163 ymax = vid_conheight - 0.2*vid_conheight;
1165 // Initializes position
1171 drawfont = sbar_bigfont;
1172 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1175 pos_y += sbar_fontsize_y;
1177 drawfont = sbar_font;
1179 // Draw the scoreboard
1181 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1185 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1187 if(tm.team == COLOR_SPECTATOR)
1190 rgb = GetTeamRGB(tm.team);
1191 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1193 if(ts_primary != ts_secondary)
1194 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1196 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1201 rgb_x = cvar("sbar_color_bg_r");
1202 rgb_y = cvar("sbar_color_bg_g");
1203 rgb_z = cvar("sbar_color_bg_b");
1205 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1207 if(tm.team == COLOR_SPECTATOR)
1210 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1214 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1215 if(race_speedaward) {
1216 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1217 pos_y += 1.25 * sbar_fontsize_y;
1219 if(race_speedaward_alltimebest) {
1220 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1221 pos_y += 1.25 * sbar_fontsize_y;
1225 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1226 pos_y += 3 * sbar_fontsize_y;
1231 for(pl = players.sort_next; pl; pl = pl.sort_next)
1233 if(pl.team != COLOR_SPECTATOR)
1235 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1236 pos_y += 1.25 * sbar_fontsize_y;
1241 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1243 // Print info string
1246 str = strcat("playing on ^2", shortmapname, "^7");
1247 tl = getstatf(STAT_TIMELIMIT);
1248 fl = getstatf(STAT_FRAGLIMIT);
1249 ll = getstatf(STAT_LEADLIMIT);
1250 if(gametype == GAME_LMS)
1253 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1258 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1262 str = strcat(str, " or");
1265 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1266 if(teamscores_label[ts_primary] == "score")
1267 str = strcat(str, " points^7");
1268 else if(teamscores_label[ts_primary] == "fastest")
1269 str = strcat(str, " is beaten^7");
1271 str = strcat(str, " ", teamscores_label[ts_primary]);
1275 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1276 if(scores_label[ps_primary] == "score")
1277 str = strcat(str, " points^7");
1278 else if(scores_label[ps_primary] == "fastest")
1279 str = strcat(str, " is beaten^7");
1281 str = strcat(str, " ", scores_label[ps_primary]);
1286 if(tl > 0 || fl > 0)
1287 str = strcat(str, " or");
1290 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1291 if(teamscores_label[ts_primary] == "score")
1292 str = strcat(str, " points^7");
1293 else if(teamscores_label[ts_primary] == "fastest")
1294 str = strcat(str, " is beaten^7");
1296 str = strcat(str, " ", teamscores_label[ts_primary]);
1300 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1301 if(scores_label[ps_primary] == "score")
1302 str = strcat(str, " points^7");
1303 else if(scores_label[ps_primary] == "fastest")
1304 str = strcat(str, " is beaten^7");
1306 str = strcat(str, " ", scores_label[ps_primary]);
1312 pos_y += 1.2 * sbar_fontsize_y;
1313 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1315 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1318 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1326 if(histime == 0) // goal hit
1330 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1333 else if(mytime == 0)
1340 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1346 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1349 else if(lapdelta < 0)
1351 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1355 else if(histime > 0) // anticipation
1357 if(mytime >= histime)
1358 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1360 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1367 cpname = "Start line";
1369 cpname = "Finish line";
1371 cpname = strcat("Intermediate ", ftos(cp));
1373 cpname = "Finish line";
1376 return strcat(col, cpname);
1377 else if(hisname == "")
1378 return strcat(col, cpname, " (", timestr, ")");
1380 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1385 float score, distribution, leader;
1386 vector score_pos, secondary_score_pos, distribution_color;
1388 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1391 bottomright_x = vid_conwidth;
1392 bottomright_y = vid_conheight;
1395 score_pos = bottomright - '196 42 0';
1396 secondary_score_pos = score_pos + '132 -6 0';
1398 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1399 pl = players.sort_next;
1402 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1403 if(pl.scores[ps_primary] == 0)
1406 score = me.(scores[ps_primary]);
1408 float racemin, racesec, racemsec;
1409 float distsec, distmsec, minusplus;
1411 racemin = floor(score/(60 * TIME_FACTOR));
1412 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1413 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1415 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1416 // distribution display
1417 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1419 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1420 distmsec = fabs(distribution);
1422 distsec = floor(fabs(distribution)/TIME_FACTOR);
1423 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1424 if (distribution < 0)
1428 if (distribution <= 0) {
1429 distribution_color = '0 1 0';
1430 minusplus = 1; // minusplus 1: always prefix with minus sign
1433 distribution_color = '1 0 0';
1434 minusplus = 2; // minusplus 1: always prefix with plus sign
1436 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1437 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1438 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1440 // race record display
1441 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1442 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1444 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1445 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1446 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1448 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1449 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1451 } else if (!teamplay) { // non-teamgames, except race/cts
1452 // me vector := [team/connected frags id]
1453 pl = players.sort_next;
1458 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1462 score = me.(scores[ps_primary]);
1464 if(distribution >= 5) {
1465 distribution_color = '0 1 0';
1467 } else if(distribution >= 0) {
1468 distribution_color = '1 1 1';
1470 } else if(distribution >= -5)
1471 distribution_color = '1 1 0';
1473 distribution_color = '1 0 0';
1475 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1476 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1477 } else { // teamgames
1478 float max_fragcount;
1479 max_fragcount = -999;
1481 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1482 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1484 score = tm.(teamscores[ts_primary]);
1487 if (score > max_fragcount)
1488 max_fragcount = score;
1490 if(tm.team == myteam) {
1491 if (max_fragcount == score)
1493 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1495 if (max_fragcount == score)
1497 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1498 secondary_score_pos = secondary_score_pos + '0 16 0';
1503 if(gametype == GAME_RACE || gametype == GAME_CTS)
1505 drawfont = sbar_bigfont;
1508 string s, forcetime;
1510 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1512 if(race_checkpointtime)
1514 a = bound(0, 2 - (time - race_checkpointtime), 1);
1517 if(a > 0) // just hit a checkpoint?
1519 if(race_checkpoint != 254)
1521 if(race_time && race_previousbesttime)
1522 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1524 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1526 forcetime = TIME_ENCODED_TOSTRING(race_time);
1531 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1533 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1534 if(a > 0) // next one?
1536 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1541 if(s != "" && a > 0)
1543 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1544 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1547 if(race_penaltytime)
1549 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1552 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1553 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1554 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1560 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1561 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1566 if(race_laptime && race_checkpoint != 255)
1568 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1569 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1574 if(race_mycheckpointtime)
1576 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1577 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1578 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1579 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1581 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1583 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1584 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1585 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1586 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1589 if(race_penaltytime && !race_penaltyaccumulator)
1591 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1592 a = bound(0, (1 + t - time), 1);
1596 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1598 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1599 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1600 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1605 drawfont = sbar_font;
1611 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1612 vector bgpos, timer_color;
1617 topright_x = vid_conwidth;
1619 timelimit = getstatf(STAT_TIMELIMIT);
1621 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1622 timeleft = ceil(timeleft);
1623 minutesLeft = floor(timeleft / 60);
1624 secondsLeft = timeleft - minutesLeft*60;
1626 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1627 timer_color = '1 1 1'; //white
1628 else if(minutesLeft >= 1)
1629 timer_color = '1 1 0'; //yellow
1631 timer_color = '1 0 0'; //red
1633 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1634 if (time < getstatf(STAT_GAMESTARTTIME)) {
1635 //while restart is still active, show 00:00
1636 minutes = seconds = 0;
1638 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1639 minutes = floor(elapsedTime / 60);
1640 seconds = elapsedTime - minutes*60;
1643 bgpos_x = topright_x - 54 - 17 - 12;
1644 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1645 bgpos_x = topright_x - 72 - 17 - 12;
1647 bgpos_x = topright_x - 90 - 17 - 12;
1651 minutes = minutesLeft;
1652 seconds = secondsLeft;
1654 bgpos_x = topright_x - 36 - 7 - 12;
1655 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1656 bgpos_x = topright_x - 54 - 17 - 12;
1657 else if (minutes < 100)
1658 bgpos_x = topright_x - 72 - 17 - 12;
1660 bgpos_x = topright_x - 90 - 17 - 12;
1665 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1667 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1669 color_x = cvar("sbar_color_bg_r");
1670 color_y = cvar("sbar_color_bg_g");
1671 color_z = cvar("sbar_color_bg_b");
1673 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1677 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1678 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1679 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1681 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1684 void CSQC_Strength_Timer() {
1688 bottom_x = vid_conwidth/2;
1689 bottom_y = vid_conheight;
1692 float stat_items, dt;
1693 stat_items = getstati(STAT_ITEMS);
1695 if not(stat_items & IT_STRENGTH)
1696 if not(stat_items & IT_INVINCIBLE)
1700 if (getstati(STAT_HEALTH) <= 0)
1704 float strength_time, invincibility_time, countdown_fontsize;
1706 picsize = '22 22 0';
1707 countdown_fontsize = 18;
1709 if (vid_conwidth >= 800)
1710 pos = bottom + '192 -46 0';
1712 pos = bottom + '192 -94 0';
1715 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1716 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1718 if (strength_time) {
1719 dt = strength_time - time;
1724 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1725 bound(0, (ceil(dt) - dt) / 0.5, 1));
1729 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1731 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1735 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1736 bound(0, -dt / 0.5, 1));
1741 if (invincibility_time) {
1742 dt = invincibility_time - time;
1747 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1748 bound(0, (ceil(dt) - dt) / 0.5, 1));
1752 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1754 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1758 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1759 bound(0, -dt / 0.5, 1));
1764 #define CENTERPRINT_MAX_LINES 30
1765 string centerprint_messages[CENTERPRINT_MAX_LINES];
1766 float centerprint_width[CENTERPRINT_MAX_LINES];
1767 vector centerprint_start;
1768 float centerprint_expire;
1769 float centerprint_num;
1770 float centerprint_offset_hint;
1771 vector centerprint_fontsize;
1773 void centerprint(string strMessage)
1775 float i, j, n, hcount;
1778 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1780 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1782 if(cvar("scr_centertime") <= 0)
1785 if(strMessage == "")
1788 // strip trailing newlines
1789 j = strlen(strMessage) - 1;
1790 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1792 strMessage = substring(strMessage, 0, j + 1);
1794 if(strMessage == "")
1797 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1799 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1801 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1802 centerprint_offset_hint = j;
1804 if(strMessage == "")
1807 // if we get here, we have a message. Initialize its height.
1808 centerprint_num = 0;
1810 n = tokenizebyseparator(strMessage, "\n");
1812 for(j = 0; j < n; ++j)
1814 getWrappedLine_remaining = argv(j);
1815 while(getWrappedLine_remaining)
1817 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1818 if(centerprint_messages[i])
1819 strunzone(centerprint_messages[i]);
1820 centerprint_messages[i] = strzone(s);
1821 centerprint_width[i] = stringwidth(s, TRUE);
1824 // half height for empty lines looks better
1830 if(i >= CENTERPRINT_MAX_LINES)
1836 h = centerprint_fontsize_y*hcount;
1838 havail = vid_conheight;
1839 if(cvar("con_chatpos") < 0)
1840 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1841 if(havail > vid_conheight - 70)
1842 havail = vid_conheight - 70; // avoid overlapping HUD
1844 centerprint_start_x = 0;
1847 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1849 // here, the centerprint would cover the crosshair. REALLY BAD.
1850 forbiddenmin = vid_conheight * 0.5 - h - 16;
1851 forbiddenmax = vid_conheight * 0.5 + 16;
1853 allowedmin = scoreboard_bottom;
1854 allowedmax = havail - h;
1855 preferred = (havail - h)/2;
1858 // possible orderings (total: 4! / 4 = 6)
1859 // allowedmin allowedmax forbiddenmin forbiddenmax
1860 // forbiddenmin forbiddenmax allowedmin allowedmax
1861 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1863 // forbidden doesn't matter in this case
1864 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1866 // allowedmin forbiddenmin allowedmax forbiddenmax
1867 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1869 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1871 // allowedmin forbiddenmin forbiddenmax allowedmax
1872 else if(allowedmin < forbiddenmin)
1874 // make sure the forbidden zone is not covered
1875 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1876 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1878 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1880 // forbiddenmin allowedmin allowedmax forbiddenmax
1881 else if(allowedmax < forbiddenmax)
1883 // it's better to leave the allowed zone (overlap with scoreboard) than
1884 // to cover the forbidden zone (crosshair)
1885 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1886 centerprint_start_y = forbiddenmax;
1888 centerprint_start_y = forbiddenmin;
1890 // forbiddenmin allowedmin forbiddenmax allowedmax
1893 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1896 centerprint_start_y =
1899 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1906 centerprint_num = i;
1907 centerprint_expire = time + cvar("scr_centertime");
1910 void Sbar_DrawCenterPrint (void)
1917 //if(time > centerprint_expire)
1920 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1921 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1922 //sz = 1.2 / (a + 0.2);
1927 pos = centerprint_start;
1928 for (i=0; i<centerprint_num; i = i + 1)
1930 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1931 ts = centerprint_messages[i];
1934 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1935 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1936 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1937 pos_y = pos_y + centerprint_fontsize_y;
1940 // half height for empty lines looks better
1941 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1945 vector Sbar_DrawNoteLine(vector offset, string s)
1947 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1948 drawcolorcodedstring(
1949 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1955 return offset + sbar_fontsize_y * '0 1 0';
1958 void Sbar_DrawPressedKeys(void)
1963 pos = stov(cvar_string("cl_showpressedkeys_position"));
1965 bgsize = '126 75 0';
1967 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1968 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1969 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1971 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1972 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1973 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1974 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1975 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1976 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1977 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1978 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1981 void Sbar_ShowSpeed(void)
1984 float pos, conversion_factor;
1987 switch(cvar("cl_showspeed_unit"))
1992 conversion_factor = 1.0;
1996 conversion_factor = 1.0;
2000 conversion_factor = 0.0254;
2004 conversion_factor = 0.0254 * 3.6;
2008 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2012 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2016 if (cvar("cl_showspeed_z") == 1)
2017 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2019 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2021 numsize_x = numsize_y = cvar("cl_showspeed_size");
2022 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2024 drawfont = sbar_bigfont;
2025 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2026 drawfont = sbar_font;
2029 vector acc_prevspeed;
2033 void Sbar_ShowAcceleration(void)
2035 float acceleration, sz, scale, alpha, f;
2036 vector pos, top, rgb;
2037 top_x = vid_conwidth/2;
2040 f = time - acc_prevtime;
2041 if(cvar("cl_showacceleration_z"))
2042 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2044 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2045 acc_prevspeed = pmove_vel;
2046 acc_prevtime = time;
2048 f = bound(0, f * 10, 1);
2049 acc_avg = acc_avg * (1 - f) + acceleration * f;
2050 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2052 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2054 sz = cvar("cl_showacceleration_size");
2055 scale = cvar("cl_showacceleration_scale");
2056 alpha = cvar("cl_showacceleration_alpha");
2057 if (cvar("cl_showacceleration_color_custom"))
2058 rgb = stov(cvar_string("cl_showacceleration_color"));
2061 if (acceleration < 0) {
2062 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2063 } else if (acceleration > 0) {
2064 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2068 if (acceleration > 0)
2069 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2070 else if (acceleration < 0)
2071 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2074 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2076 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2077 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2078 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2079 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2082 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2084 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2085 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2086 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2087 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2090 void Sbar_DrawAccuracyStats()
2092 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2093 float weapon_hit, weapon_damage, weapon_stats;
2094 float left_border; // position where the weapons start, the description is in the border
2095 vector fill_colour, fill_size;
2098 float col_margin = 20; // pixels between the columns
2099 float row_margin = 20; // pixels between the rows
2101 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2102 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2104 drawfont = sbar_bigfont;
2106 pos_y = SCOREBOARD_OFFSET;
2108 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2110 left_border = col_margin + 11 * sbar_fontsize_x;
2112 drawfont = sbar_font;
2117 if(mod(time, 1) >= 0.4)
2118 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2123 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2124 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2126 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2127 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2129 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2131 weapon_hit = weapon_hits[i];
2132 weapon_damage = weapon_fired[i];
2133 self = get_weaponinfo(i);
2135 //if ((weapon_number != 42)) // print them all :)
2136 if (weapon_damage) {
2137 if (self.weapon_type == WEP_TYPE_SPLASH) {
2138 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2140 fill_colour_x = 1 - 0.015 * weapon_stats;
2141 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2143 // how the background colour is calculated
2144 // % red green red_2 green_2
2145 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2146 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2147 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2148 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2149 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2150 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2151 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2152 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2153 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2154 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2155 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2157 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2161 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2164 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2165 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2168 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2169 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2172 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2174 // the amount of shots fired or max damage
2175 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2177 // the amount of hits or actual damage
2178 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2181 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2183 // the amount of shots missed or damage wasted
2184 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2187 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2188 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2190 fill_colour_x = 1 - 0.015 * weapon_stats;
2191 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2193 // how the background colour is calculated
2194 // % red green red_2 green_2
2195 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2196 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2197 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2198 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2199 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2200 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2201 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2202 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2203 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2204 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2205 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2207 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2211 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2214 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2215 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2218 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2219 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2222 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2224 // the amount of shots fired or max damage
2225 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2227 // the amount of hits or actual damage
2228 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2231 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2233 // the amount of shots missed or damage wasted
2234 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2242 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2244 position_x -= 2 / 3 * strlen(text) * scale_x;
2245 drawstring(position, text, scale, rgb, alpha, flag);
2248 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2250 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2251 drawstring(position, text, scale, rgb, alpha, flag);
2254 float GetAmmoStat(float i)
2258 case 0: return STAT_SHELLS;
2259 case 1: return STAT_NAILS;
2260 case 2: return STAT_ROCKETS;
2261 case 3: return STAT_CELLS;
2262 case 4: return STAT_FUEL;
2267 float GetAmmoItemCode(float i)
2271 case 0: return IT_SHELLS;
2272 case 1: return IT_NAILS;
2273 case 2: return IT_ROCKETS;
2274 case 3: return IT_CELLS;
2275 case 4: return IT_FUEL;
2280 string GetAmmoPicture(float i)
2284 case 0: return "gfx/hud/sb_shells";
2285 case 1: return "gfx/hud/sb_bullets";
2286 case 2: return "gfx/hud/sb_rocket";
2287 case 3: return "gfx/hud/sb_cells";
2288 case 4: return "gfx/hud/sb_fuel";
2293 void Sbar_Reset (void)
2295 // reset gametype specific icons
2296 if(gametype == GAME_KEYHUNT)
2298 else if(gametype == GAME_CTF)
2299 CSQC_ctf_hudreset();
2302 void Sbar_Draw (void)
2304 // vectors for top right, bottom right, bottom and bottom left corners
2310 topright_x = vid_conwidth;
2314 bottom_x = vid_conwidth/2;
2315 bottom_y = vid_conheight;
2318 bottomright_x = vid_conwidth;
2319 bottomright_y = vid_conheight;
2323 bottomleft_y = vid_conheight;
2326 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2327 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2328 sbar_color_bg_team = cvar("sbar_color_bg_team");
2333 float stat_items, stat_weapons;
2335 weapon_stats = getstati(STAT_DAMAGE_HITS);
2336 weapon_number = weapon_stats & 63;
2337 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2339 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2340 weapon_number = weapon_stats & 63;
2341 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2343 vector o; o = '1 0 0' * vid_conwidth;
2344 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2350 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2351 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2353 if(spectatee_status && !intermission)
2355 drawfont = sbar_bigfont;
2356 if(spectatee_status == -1)
2359 s = GetPlayerName(spectatee_status - 1);
2360 // spectated player name between HUD and chat area, aligned to the left
2361 pos_x = bottomleft_x;
2362 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2363 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2364 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2365 drawfont = sbar_font;
2367 // spectator text in the upper right corner
2368 if(spectatee_status == -1)
2369 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2371 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2372 o = Sbar_DrawNoteLine(o, s);
2374 if(spectatee_status == -1)
2375 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2377 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2378 o = Sbar_DrawNoteLine(o, s);
2380 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2381 o = Sbar_DrawNoteLine(o, s);
2383 if(gametype == GAME_ARENA)
2384 s = "^1Wait for your turn to join";
2385 else if(gametype == GAME_LMS)
2388 sk = playerslots[player_localentnum - 1];
2389 if(sk.(scores[ps_primary]) >= 666)
2390 s = "^1Match has already begun";
2391 else if(sk.(scores[ps_primary]) > 0)
2392 s = "^1You have no more lives left";
2394 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2397 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2398 o = Sbar_DrawNoteLine(o, s);
2400 //show restart countdown:
2401 if (time < getstatf(STAT_GAMESTARTTIME)) {
2403 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2404 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2405 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2406 o = Sbar_DrawNoteLine(o, s);
2409 if(warmup_stage && !intermission)
2411 s = "^2Currently in ^1warmup^2 stage!";
2412 o = Sbar_DrawNoteLine(o, s);
2415 // move more important stuff more to the middle so its more visible
2416 o_y = vid_conheight * 0.66;
2419 if(mod(time, 1) >= 0.5)
2424 if(ready_waiting && !intermission && !spectatee_status)
2426 if(ready_waiting_for_me)
2429 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2431 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2436 s = strcat("^2Waiting for others to ready up to end warmup...");
2438 s = strcat("^2Waiting for others to ready up...");
2440 o = Sbar_DrawNoteLine(o, s);
2442 else if(warmup_stage && !intermission && !spectatee_status)
2444 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2445 o = Sbar_DrawNoteLine(o, s);
2449 s = strcat("^2A vote has been called for ^1", textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2450 o = Sbar_DrawNoteLine(o, s);
2452 if(vote_waiting_for_me)
2454 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2455 o = Sbar_DrawNoteLine(o, s);
2457 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2458 o = Sbar_DrawNoteLine(o, s);
2460 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2461 o = Sbar_DrawNoteLine(o, s);
2465 s = strcat("^2Waiting for others to vote...");
2466 o = Sbar_DrawNoteLine(o, s);
2469 if(teamplay && !intermission && !spectatee_status)
2472 float ts_min, ts_max;
2473 tm = teams.sort_next;
2476 for(; tm.sort_next; tm = tm.sort_next)
2478 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2480 if(!ts_min) ts_min = tm.team_size;
2481 else ts_min = min(ts_min, tm.team_size);
2482 if(!ts_max) ts_max = tm.team_size;
2483 else ts_max = max(ts_max, tm.team_size);
2485 if ((ts_max - ts_min) > 1)
2487 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2488 tm = GetTeam(myteam, false);
2490 if (tm.team != COLOR_SPECTATOR)
2491 if (tm.team_size == ts_max)
2492 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2494 o = Sbar_DrawNoteLine(o, s);
2499 Sbar_UpdatePlayerTeams();
2500 if (intermission == 2) // map voting screen
2502 if(sb_showaccuracy) {
2503 Sbar_DrawAccuracyStats();
2507 else if(sb_showscores) {
2508 Sbar_DrawScoreboard();
2513 Sbar_FinaleOverlay();
2517 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2520 Sbar_DrawAccuracyStats();
2522 Sbar_DrawScoreboard();
2531 Sbar_DrawAccuracyStats();
2533 Sbar_DrawScoreboard();
2534 float armor, health;
2535 armor = getstati(STAT_ARMOR);
2536 health = getstati(STAT_HEALTH);
2538 stat_items = getstati(STAT_ITEMS);
2539 stat_weapons = getstati(STAT_WEAPONS);
2541 fade = 3.2 - 2 * (time - weapontime);
2542 fade = bound(0.7, fade, 1);
2544 vector bg_size; // hud background size
2545 bg_size = '1600 58 0';
2547 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2549 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2551 // allow for custom HUD colors in non-teamgames
2552 color_x = cvar("sbar_color_bg_r");
2553 color_y = cvar("sbar_color_bg_g");
2554 color_z = cvar("sbar_color_bg_b");
2556 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2560 if(sbar_hudselector == 2) // combined health and armor display
2563 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2566 num_pos = bottom - '96 28 0';
2570 if(v_z) // fully armored
2572 // here, armorideal > armor
2573 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2574 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2578 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2579 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2581 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2586 vector health_pos, armor_pos;
2588 if (sbar_hudselector == 0) { // old style layout with armor left of health
2589 armor_pos = bottom - '96 28 0';
2590 health_pos = bottom - '-14 28 0';
2593 health_pos = bottom - '96 28 0';
2594 armor_pos = bottom - '-14 28 0';
2602 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2603 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2606 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2607 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2613 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2614 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2618 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2620 for (i = 0; i < 4; ++i) {
2621 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2623 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2624 if (stat_items & GetAmmoItemCode(i)) {
2625 if (vid_conwidth >= 800) {
2634 if(vid_conwidth >= 800)
2635 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2636 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2638 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2640 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2645 case 0: pos_x = 286; pos_y = 48; break; // shells
2646 case 1: pos_x = 286; pos_y = 26; break; // bullets
2647 case 2: pos_x = 200; pos_y = 48; break; // rockets
2648 case 3: pos_x = 200; pos_y = 26; break; // cells
2652 if (stat_items & GetAmmoItemCode(i))
2653 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2654 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2656 if(stat_items & GetAmmoItemCode(i))
2657 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2659 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2661 if(stat_items & GetAmmoItemCode(i))
2662 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2664 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2671 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2673 if (a > 0) { // if we have fuel, draw the amount
2674 float invincibility_time, dt;
2675 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2676 dt = invincibility_time - time;
2677 if (vid_conwidth >= 800) {
2678 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2679 pos_x = bottom_x + 140;
2680 pos_y = bottom_y - 72;
2682 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2683 pos_x = bottom_x + 140;
2684 pos_y = bottom_y - 20;
2687 else { // draw fuel on top of ammo if vid_conwidth < 800
2688 pos_x = bottom_x - 200;
2689 pos_y = bottom_y - 45;
2691 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2693 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2695 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2698 // draw scores and timer
2702 // draw strength/invincibility icon and timer
2703 CSQC_Strength_Timer();
2706 if(cvar_or("sbar_showweaponicons", 1)) {
2708 Sbar_DrawWeapon_Clear();
2709 for(i = 1; i <= 24; ++i)
2711 if(weaponimpulse[i-1] >= 0)
2712 if(stat_weapons & x)
2713 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2718 // draw gametype specific icons
2719 if(gametype == GAME_KEYHUNT)
2721 else if(gametype == GAME_CTF)
2723 else if(gametype == GAME_NEXBALL)
2725 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2732 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2733 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2734 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2736 void CSQC_ctf_hudreset(void)
2738 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2741 void CSQC_ctf_hud(void)
2743 vector bottomleft, redflag_pos, blueflag_pos, sz;
2744 float f; // every function should have that
2746 bottomleft_y = vid_conheight;
2749 float redflag, blueflag; // current status
2750 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2753 stat_items = getstati(STAT_ITEMS);
2754 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2755 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2757 // when status CHANGES, set old status into prevstatus and current status into status
2758 if (redflag != redflag_prevframe)
2760 redflag_statuschange_time = time;
2761 redflag_prevstatus = redflag_prevframe;
2762 redflag_prevframe = redflag;
2765 if (blueflag != blueflag_prevframe)
2767 blueflag_statuschange_time = time;
2768 blueflag_prevstatus = blueflag_prevframe;
2769 blueflag_prevframe = blueflag;
2772 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2773 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2775 float BLINK_FACTOR = 0.15;
2776 float BLINK_BASE = 0.85;
2778 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2780 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2782 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2784 string red_icon, red_icon_prevstatus;
2785 float red_alpha, red_alpha_prevstatus;
2786 red_alpha = red_alpha_prevstatus = 1;
2788 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2789 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2790 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2792 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2793 red_icon = "gfx/hud/sb_flag_red_shielded";
2795 red_icon = string_null;
2798 switch(redflag_prevstatus) {
2799 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2800 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2801 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2804 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2805 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2806 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2808 red_icon_prevstatus = string_null;
2812 string blue_icon, blue_icon_prevstatus;
2813 float blue_alpha, blue_alpha_prevstatus;
2814 blue_alpha = blue_alpha_prevstatus = 1;
2816 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2817 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2818 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2820 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2821 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2823 blue_icon = string_null;
2826 switch(blueflag_prevstatus) {
2827 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2828 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2829 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2832 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2833 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2834 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2836 blue_icon_prevstatus = string_null;
2840 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2841 redflag_pos = bottomleft - '-4 50 0';
2842 blueflag_pos = bottomleft - '-62 50 0';
2844 blueflag_pos = bottomleft - '-4 50 0';
2845 redflag_pos = bottomleft - '-62 50 0';
2850 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2851 if(red_icon_prevstatus && f < 1)
2852 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2854 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2856 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2857 if(blue_icon_prevstatus && f < 1)
2858 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2860 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2864 float kh_runheretime;
2866 void CSQC_kh_hudreset(void)
2871 void CSQC_kh_hud(void)
2876 vector p, pa, kh_size, kh_asize;
2880 bottomleft_y = vid_conheight;
2884 p_y = vid_conheight - 34 - 3;
2887 kh_keys = getstati(STAT_KH_KEYS);
2889 kh_size = '19 34 0';
2890 kh_asize = '19 10 0';
2897 for(i = 0; i < 4; ++i)
2899 key = floor(kh_keys / pow(32, i)) & 31;
2901 if(keyteam == 30 && keycount <= 4)
2903 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2906 // this yields 8 exactly if "RUN HERE" shows
2911 kh_runheretime = time;
2912 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2917 for(i = 0; i < 4; ++i)
2919 key = floor(kh_keys / pow(32, i)) & 31;
2932 default: // owned or dropped
2937 a = a * sbar_alpha_fg;
2938 aa = aa * sbar_alpha_fg;
2944 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2947 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2950 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2953 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2958 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2961 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2964 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2967 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2970 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2980 #define NBPB_SIZE '96 38 0'
2981 #define NBPB_BT 2 //thickness
2982 #define NBPB_BRGB '1 1 1'
2983 #define NBPB_BALPH 1 //alpha
2984 #define NBPB_BFLAG DRAWFLAG_NORMAL
2985 #define NBPB_IALPH 0.4
2986 #define NBPB_IFLAG DRAWFLAG_NORMAL
2987 #define NBPB_IRGB '0.7 0.1 0'
2989 void CSQC_nb_hud(void)
2991 float stat_items, nb_pb_starttime, dt, p;
2994 stat_items = getstati(STAT_ITEMS);
2995 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2998 pos_y = vid_conheight - 42;
3001 //Manage the progress bar if any
3002 if (nb_pb_starttime > 0)
3005 dt = mod(time - nb_pb_starttime, nb_pb_period);
3006 // one period of positive triangle
3007 p = 2 * dt / nb_pb_period;
3013 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3017 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3018 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3019 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3020 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3023 pos_x += 12; //horizontal margin to the picture
3024 pos_y += 2; //vertical margin to the picture
3026 if (stat_items & IT_KEY1)
3027 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3030 float crecordtime_prev; // last remembered crecordtime
3031 float crecordtime_change_time; // time when crecordtime last changed
3032 float srecordtime_prev; // last remembered srecordtime
3033 float srecordtime_change_time; // time when srecordtime last changed
3034 void CSQC_race_hud(void)
3037 me = playerslots[player_localentnum - 1];
3039 float f; // yet another function has this
3040 score = me.(scores[ps_primary]);
3042 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3043 return; // no records in the actual race
3045 drawfont = sbar_bigfont;
3048 pos_y = vid_conheight - 48;
3050 // clientside personal record
3052 if(gametype == GAME_CTS)
3056 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3058 if(score && score < t || !t)
3059 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3061 if(t != crecordtime_prev) {
3062 crecordtime_prev = t;
3063 crecordtime_change_time = time;
3065 f = time - crecordtime_change_time;
3068 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3069 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3071 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3072 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3075 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3076 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3081 t = race_server_record;
3082 if(t != srecordtime_prev) {
3083 srecordtime_prev = t;
3084 srecordtime_change_time = time;
3086 f = time - srecordtime_change_time;
3089 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3090 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3092 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3093 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3096 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3097 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3099 drawfont = sbar_font;