1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
32 void Sbar_FinaleOverlay()
35 pos_x = (vid_conwidth - 1)/2;
39 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
41 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
52 for(idx = 0; idx < 10; ++idx)
54 for(idx = 0; idx <= 23; ++idx)
56 if(weaponimpulse[idx] >= 0)
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
66 vector pos, vsize, fill_colour;
67 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
69 imp = weaponimpulse[nr];
70 weapon_hit = weapon_hits[wc];
71 weapon_damage = weapon_fired[wc];
77 value = (active) ? 1 : 0.6;
78 color_x = color_y = color_z = value;
80 // width = 300, height = 100
81 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
83 sp = weaponspace[idx] + 1;
84 weaponspace[idx] = sp;
86 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
102 // draw the weapon accuracy on the HUD
103 if(sbar_hud_accuracy)
105 weapon_stats = rint(100*weapon_hit/weapon_damage);
106 fill_colour_x = 1 - 0.015 * weapon_stats;
107 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
115 string str, tmp, l_length;
117 vector vsize, num_color;
119 vsize_x = vsize_y = lettersize;
134 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
143 str = substring(str, l-digits, 999);
145 } else if(l < digits)
146 pos_x += (digits-l) * lettersize;
148 if (highlighted == 1) {
150 hl_size_x = vsize_x * l + vsize_x * 0.2;
151 hl_size_y = vsize_y * 1.1;
154 hl_size_x = hl_size_x + vsize_x;
157 hl_pos_x = pos_x - lettersize/10;
158 hl_pos_y = pos_y - lettersize/20;
161 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
172 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
173 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
177 for(i = 0; i < l; ++i)
179 tmp = substring(str, i, 1);
181 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
182 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
187 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
195 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
196 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
200 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
201 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
202 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
207 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
211 color_y = (x-20)*90/27/100; // green value between 0 -> 1
212 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
219 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
222 void Cmd_Sbar_SetFields(float argc);
223 void Sbar_InitScores()
227 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
228 for(i = 0; i < MAX_SCORE; ++i)
230 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
231 if(f == SFL_SORT_PRIO_PRIMARY)
233 if(f == SFL_SORT_PRIO_SECONDARY)
236 if(ps_secondary == -1)
237 ps_secondary = ps_primary;
239 for(i = 0; i < MAX_TEAMSCORE; ++i)
241 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
242 if(f == SFL_SORT_PRIO_PRIMARY)
244 if(f == SFL_SORT_PRIO_SECONDARY)
247 if(ts_secondary == -1)
248 ts_secondary = ts_primary;
250 Cmd_Sbar_SetFields(0);
253 void Sbar_UpdatePlayerPos(entity pl);
254 float SetTeam(entity pl, float Team);
256 void Sbar_UpdatePlayerTeams()
263 for(pl = players.sort_next; pl; pl = pl.sort_next)
266 Team = GetPlayerColor(pl.sv_entnum);
267 if(SetTeam(pl, Team))
270 Sbar_UpdatePlayerPos(pl);
274 pl = players.sort_next;
279 print(strcat("PNUM: ", ftos(num), "\n"));
284 float Sbar_ComparePlayerScores(entity left, entity right)
287 vl = GetPlayerColor(left.sv_entnum);
288 vr = GetPlayerColor(right.sv_entnum);
291 vl = COLOR_SPECTATOR;
293 vr = COLOR_SPECTATOR;
300 if(vl == COLOR_SPECTATOR)
302 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
304 if(!left.gotscores && right.gotscores)
309 vl = left.scores[ps_primary];
310 vr = right.scores[ps_primary];
311 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
313 if(vl == 0 && vr != 0)
315 if(vl != 0 && vr == 0)
319 return IS_INCREASING(scores_flags[ps_primary]);
321 return IS_DECREASING(scores_flags[ps_primary]);
323 vl = left.scores[ps_secondary];
324 vr = right.scores[ps_secondary];
325 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
327 if(vl == 0 && vr != 0)
329 if(vl != 0 && vr == 0)
333 return IS_INCREASING(scores_flags[ps_secondary]);
335 return IS_DECREASING(scores_flags[ps_secondary]);
340 void Sbar_UpdatePlayerPos(entity player)
342 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
344 SORT_SWAP(player, other);
346 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
348 SORT_SWAP(other, player);
352 float Sbar_CompareTeamScores(entity left, entity right)
356 if(left.team == COLOR_SPECTATOR)
358 if(right.team == COLOR_SPECTATOR)
361 vl = left.teamscores[ts_primary];
362 vr = right.teamscores[ts_primary];
364 return IS_INCREASING(teamscores_flags[ts_primary]);
366 return IS_DECREASING(teamscores_flags[ts_primary]);
368 vl = left.teamscores[ts_secondary];
369 vr = right.teamscores[ts_secondary];
371 return IS_INCREASING(teamscores_flags[ts_secondary]);
373 return IS_DECREASING(teamscores_flags[ts_secondary]);
378 void Sbar_UpdateTeamPos(entity Team)
380 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
382 SORT_SWAP(Team, other);
384 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
386 SORT_SWAP(other, Team);
390 void Cmd_Sbar_Help(float argc)
392 print("You can modify the scoreboard using the\n");
393 print("^3|---------------------------------------------------------------|\n");
394 print("^1 TO BE DONE\n");
396 print("^2sbar_columns_set default\n");
397 print("^2sbar_columns_set ^7filed1 field2 ...\n");
398 print("The following field names are recognized (case INsensitive):\n");
399 print("You can use a ^3|^7 to start the right-aligned fields.\n");
401 print("^3name^7 or ^3nick^7 Name of a player\n");
402 print("^3ping^7 Ping time\n\n");
403 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
404 print(" The kill-death ratio\n");
406 print("Before a field you can put a + or - sign, then a comma separated list\n");
407 print("of game types, then a slash, to make the field show up only in these\n");
408 print("or in all but these game types.\n");
410 print("The special game type names 'teams' and 'noteams' can be used to\n");
411 print("include/exclude ALL teams/noteams game modes.\n");
414 print("Additional columns:\n");
415 for(i = 0; i < MAX_SCORE; ++i)
417 if(scores_label[i] != "")
418 print(strcat(scores_label[i], "\n"));
422 string Sbar_DefaultColumnLayout()
424 return strcat( // fteqcc sucks
426 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
427 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
428 "+lms/lives +lms/rank ",
429 "+kh/caps +kh/pushes +kh/destroyed ",
430 "?+race/laps ?+race/time ?+race/fastest ",
431 "+as/objectives +nexball/faults +nexball/goals ",
432 "-lms,race,nexball/score");
435 void Cmd_Sbar_SetFields(float argc)
440 float have_name, have_primary, have_secondary, have_separator;
443 // TODO: re enable with gametype dependant cvars?
444 if(argc < 2) // no arguments provided
445 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
448 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
452 if(argv(1) == "default")
453 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
454 else if(argv(1) == "all")
457 s = "ping pl color name |";
458 for(i = 0; i < MAX_SCORE; ++i)
461 if(i != ps_secondary)
462 if(scores_label[i] != "")
463 s = strcat(s, " ", scores_label[i]);
465 if(ps_secondary != ps_primary)
466 s = strcat(s, " ", scores_label[ps_secondary]);
467 s = strcat(s, " ", scores_label[ps_primary]);
468 argc = tokenizebyseparator(strcat("x ", s), " ");
475 drawfont = sbar_font;
476 digit = stringwidth("0123456789", FALSE) / 10;
478 for(i = 0; i < argc - 1; ++i)
484 if(substring(str, 0, 1) == "?")
487 str = substring(str, 1, strlen(str) - 1);
490 slash = strstrofs(str, "/", 0);
493 pattern = substring(str, 0, slash);
494 str = substring(str, slash + 1, strlen(str) - (slash + 1));
496 if not(isGametypeInFilter(gametype, teamplay, pattern))
500 strunzone(sbar_title[sbar_num_fields]);
501 sbar_title[sbar_num_fields] = strzone(str);
502 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
503 str = strtolower(str);
506 sbar_field[sbar_num_fields] = SP_PING;
507 } else if(str == "pl") {
508 sbar_field[sbar_num_fields] = SP_PL;
509 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
510 sbar_field[sbar_num_fields] = SP_KDRATIO;
511 } else if(str == "name" || str == "nick") {
512 sbar_field[sbar_num_fields] = SP_NAME;
514 } else if(str == "|") {
515 sbar_field[sbar_num_fields] = SP_SEPARATOR;
518 for(j = 0; j < MAX_SCORE; ++j)
519 if(str == strtolower(scores_label[j]))
520 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
529 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
533 sbar_field[sbar_num_fields] = j;
536 if(j == ps_secondary)
540 if(sbar_num_fields >= MAX_SBAR_FIELDS)
544 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
546 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
548 if(ps_primary == ps_secondary)
550 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
552 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
556 strunzone(sbar_title[sbar_num_fields]);
557 for(i = sbar_num_fields; i > 0; --i)
559 sbar_title[i] = sbar_title[i-1];
560 sbar_size[i] = sbar_size[i-1];
561 sbar_field[i] = sbar_field[i-1];
563 sbar_title[0] = strzone("name");
564 sbar_field[0] = SP_NAME;
566 print("fixed missing field 'name'\n");
570 strunzone(sbar_title[sbar_num_fields]);
571 for(i = sbar_num_fields; i > 1; --i)
573 sbar_title[i] = sbar_title[i-1];
574 sbar_size[i] = sbar_size[i-1];
575 sbar_field[i] = sbar_field[i-1];
577 sbar_title[1] = strzone("|");
578 sbar_field[1] = SP_SEPARATOR;
579 sbar_size[1] = stringwidth("|", FALSE);
581 print("fixed missing field '|'\n");
584 else if(!have_separator)
586 strunzone(sbar_title[sbar_num_fields]);
587 sbar_title[sbar_num_fields] = strzone("|");
588 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
589 sbar_field[sbar_num_fields] = SP_SEPARATOR;
591 print("fixed missing field '|'\n");
595 strunzone(sbar_title[sbar_num_fields]);
596 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
597 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
598 sbar_field[sbar_num_fields] = ps_secondary;
600 print("fixed missing field '", scores_label[ps_secondary], "'\n");
604 strunzone(sbar_title[sbar_num_fields]);
605 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
606 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
607 sbar_field[sbar_num_fields] = ps_primary;
609 print("fixed missing field '", scores_label[ps_primary], "'\n");
613 sbar_field[sbar_num_fields] = SP_END;
617 vector sbar_field_rgb;
618 string sbar_field_icon0;
619 string sbar_field_icon1;
620 string sbar_field_icon2;
621 vector sbar_field_icon0_rgb;
622 vector sbar_field_icon1_rgb;
623 vector sbar_field_icon2_rgb;
624 float sbar_field_icon0_alpha;
625 float sbar_field_icon1_alpha;
626 float sbar_field_icon2_alpha;
627 string Sbar_GetField(entity pl, float field)
629 float tmp, num, denom, f;
631 sbar_field_rgb = '1 1 1';
632 sbar_field_icon0 = "";
633 sbar_field_icon1 = "";
634 sbar_field_icon2 = "";
635 sbar_field_icon0_rgb = '1 1 1';
636 sbar_field_icon1_rgb = '1 1 1';
637 sbar_field_icon2_rgb = '1 1 1';
638 sbar_field_icon0_alpha = 1;
639 sbar_field_icon1_alpha = 1;
640 sbar_field_icon2_alpha = 1;
645 return "\x8D\x8D\x8D"; // >>> sign
646 str = getplayerkey(pl.sv_entnum, "ping");
649 tmp = max(0, min(220, stof(str)-80)) / 220;
650 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
656 str = getplayerkey(pl.sv_entnum, "pl");
659 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
660 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
664 if(ready_waiting && pl.ready)
666 sbar_field_icon0 = "gfx/sb_player_ready";
670 f = stof(getplayerkey(pl.sv_entnum, "colors"));
672 sbar_field_icon0 = "gfx/sb_playercolor_base";
673 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
674 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
675 sbar_field_icon2 = "gfx/sb_playercolor_pants";
676 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
679 return GetPlayerName(pl.sv_entnum);
682 f = pl.(scores[SP_KILLS]);
683 f -= pl.(scores[SP_SUICIDES]);
687 num = pl.(scores[SP_KILLS]);
688 denom = pl.(scores[SP_DEATHS]);
691 sbar_field_rgb = '0 1 0';
693 } else if(num <= 0) {
694 sbar_field_rgb = '1 0 0';
695 str = ftos(num/denom);
697 str = ftos(num/denom);
699 tmp = strstrofs(str, ".", 0);
701 str = substring(str, 0, tmp+2);
705 tmp = pl.(scores[field]);
706 f = scores_flags[field];
707 if(field == ps_primary)
708 sbar_field_rgb = '1 1 0';
709 else if(field == ps_secondary)
710 sbar_field_rgb = '0 1 1';
712 sbar_field_rgb = '1 1 1';
713 return ScoreString(f, tmp);
718 float xmin, xmax, ymin, ymax, sbwidth;
719 float sbar_fixscoreboardcolumnwidth_len;
720 float sbar_fixscoreboardcolumnwidth_iconlen;
721 float sbar_fixscoreboardcolumnwidth_marginlen;
723 float stringwidth_colors(string s)
725 return stringwidth(s, TRUE);
728 float stringwidth_nocolors(string s)
730 return stringwidth(s, FALSE);
733 string Sbar_FixScoreboardColumnWidth(float i, string str)
737 field = sbar_field[i];
739 sbar_fixscoreboardcolumnwidth_iconlen = 0;
741 if(sbar_field_icon0 != "")
743 sz = drawgetimagesize(sbar_field_icon0);
745 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
746 sbar_fixscoreboardcolumnwidth_iconlen = f;
749 if(sbar_field_icon1 != "")
751 sz = drawgetimagesize(sbar_field_icon1);
753 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
754 sbar_fixscoreboardcolumnwidth_iconlen = f;
757 if(sbar_field_icon2 != "")
759 sz = drawgetimagesize(sbar_field_icon2);
761 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
762 sbar_fixscoreboardcolumnwidth_iconlen = f;
765 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
767 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
768 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
770 sbar_fixscoreboardcolumnwidth_marginlen = 0;
772 if(field == SP_NAME) // name gets all remaining space
775 size = sbwidth / sbar_fontsize_x;
776 for(j = 0; j < sbar_num_fields; ++j)
778 if (sbar_field[i] != SP_SEPARATOR)
779 size -= sbar_size[j] + 1;
783 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
784 size -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
785 str = textShortenToWidth(str, size, stringwidth_colors);
786 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
789 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
791 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
798 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
804 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
808 tmp_y = sbar_fontsize_y * 1.25;
811 // alternated rows highlighting
813 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
816 if (sbar_scoreboard_highlight)
817 if(!mod(pl_number,2))
818 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
823 for(i = 0; i < sbar_num_fields; ++i)
825 field = sbar_field[i];
826 if(field == SP_SEPARATOR)
829 if(is_spec && field != SP_NAME && field != SP_PING) {
830 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
833 str = Sbar_GetField(pl, field);
834 str = Sbar_FixScoreboardColumnWidth(i, str);
836 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
838 if(field == SP_NAME) {
839 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
840 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
842 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
843 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
846 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
847 if(sbar_field_icon0 != "")
848 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
849 if(sbar_field_icon1 != "")
850 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
851 if(sbar_field_icon2 != "")
852 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
855 if(sbar_field[i] == SP_SEPARATOR)
858 for(i = sbar_num_fields-1; i > 0; --i)
860 field = sbar_field[i];
861 if(field == SP_SEPARATOR)
864 if(is_spec && field != SP_NAME && field != SP_PING) {
865 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
869 str = Sbar_GetField(pl, field);
870 str = Sbar_FixScoreboardColumnWidth(i, str);
872 if(field == SP_NAME) {
873 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
874 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
876 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
877 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
880 tmp_x = sbar_fontsize_x*sbar_size[i];
881 if(sbar_field_icon0 != "")
882 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
883 if(sbar_field_icon1 != "")
884 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
885 if(sbar_field_icon2 != "")
886 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
888 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
894 * Sbar_Scoreboard_MakeTable
896 * Makes a table for a team (for all playing players in DM) and fills it
899 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
901 float body_table_height, i;
902 vector tmp, column_dim;
905 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
910 tmp_y = 1.25 * sbar_fontsize_y;
913 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
916 tmp_y += sbar_border_thickness;
917 tmp_y += body_table_height;
918 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
920 // separator header/table
921 pos_y += 1.25 * sbar_fontsize_y;
922 tmp_y = sbar_border_thickness;
923 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
925 pos_y += sbar_border_thickness;
928 tmp_y = body_table_height;
929 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
931 // anyway, apply some color
932 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
934 // go back to the top to make alternated columns highlighting and to print the strings
935 pos_y -= 1.25 * sbar_fontsize_y;
936 pos_y -= sbar_border_thickness;
940 if (sbar_scoreboard_highlight)
942 column_dim_y = 1.25 * sbar_fontsize_y; // header
943 column_dim_y += sbar_border_thickness;
944 column_dim_y += body_table_height;
947 // print the strings of the columns headers and draw the columns
948 for(i = 0; i < sbar_num_fields; ++i)
950 if(sbar_field[i] == SP_SEPARATOR)
952 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
953 if (sbar_scoreboard_highlight)
956 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
958 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
959 pos_x += column_dim_x;
961 if(sbar_field[i] == SP_SEPARATOR)
965 for(i = sbar_num_fields-1; i > 0; --i)
967 if(sbar_field[i] == SP_SEPARATOR)
970 pos_x -= sbar_size[i]*sbar_fontsize_x;
972 if (sbar_scoreboard_highlight)
976 if (i == sbar_num_fields-1)
977 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
979 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
980 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
984 tmp_x = stringwidth(sbar_title[i], FALSE);
985 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
986 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
987 pos_x -= sbar_fontsize_x;
992 pos_y += 1.25 * sbar_fontsize_y; // skip the header
993 pos_y += sbar_border_thickness;
995 // fill the table and draw the rows
998 for(pl = players.sort_next; pl; pl = pl.sort_next)
1000 if(pl.team != tm.team)
1002 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1003 pos_y += 1.25 * sbar_fontsize_y;
1007 for(pl = players.sort_next; pl; pl = pl.sort_next)
1009 if(pl.team == COLOR_SPECTATOR)
1011 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1012 pos_y += 1.25 * sbar_fontsize_y;
1016 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1017 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1022 float lastpingstime;
1023 float scoreboard_bottom;
1024 void Sbar_DrawScoreboard()
1026 vector rgb, pos, tmp, sbar_save;
1031 if(time > lastpingstime + 10)
1033 localcmd("pings\n");
1034 lastpingstime = time;
1037 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1039 xmin = 0.5 * (vid_conwidth - sbwidth);
1042 xmax = vid_conwidth - xmin;
1043 ymax = vid_conheight - 0.2*vid_conheight;
1045 center_x = xmin + 0.5*sbwidth;
1047 // Initializes position
1053 drawfont = sbar_bigfont;
1054 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1057 pos_y += sbar_fontsize_y;
1059 drawfont = sbar_font;
1065 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1069 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1070 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1072 if(tm.team == COLOR_SPECTATOR)
1075 rgb = GetTeamRGB(tm.team);
1077 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1079 if(ts_primary != ts_secondary)
1080 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1082 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1087 rgb_x = cvar("sbar_color_bg_r");
1088 rgb_y = cvar("sbar_color_bg_g");
1089 rgb_z = cvar("sbar_color_bg_b");
1091 tm = teams.sort_next;
1093 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1095 if(tm.team == COLOR_SPECTATOR)
1098 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1102 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1103 pos_y += 3 * sbar_fontsize_y;
1105 for(pl = players.sort_next; pl; pl = pl.sort_next)
1107 if(pl.team != COLOR_SPECTATOR)
1109 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1110 pos_y += 1.25 * sbar_fontsize_y;
1115 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1119 str = strcat("playing on ^2", shortmapname, "^7");
1120 tl = getstatf(STAT_TIMELIMIT);
1121 fl = getstatf(STAT_FRAGLIMIT);
1122 ll = getstatf(STAT_LEADLIMIT);
1123 if(gametype == GAME_LMS)
1126 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1131 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1135 str = strcat(str, " or");
1138 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1139 if(teamscores_label[ts_primary] == "score")
1140 str = strcat(str, " points^7");
1141 else if(teamscores_label[ts_primary] == "fastest")
1142 str = strcat(str, " is beaten^7");
1144 str = strcat(str, " ", teamscores_label[ts_primary]);
1148 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1149 if(scores_label[ps_primary] == "score")
1150 str = strcat(str, " points^7");
1151 else if(scores_label[ps_primary] == "fastest")
1152 str = strcat(str, " is beaten^7");
1154 str = strcat(str, " ", scores_label[ps_primary]);
1159 if(tl > 0 || fl > 0)
1160 str = strcat(str, " or");
1163 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1164 if(teamscores_label[ts_primary] == "score")
1165 str = strcat(str, " points^7");
1166 else if(teamscores_label[ts_primary] == "fastest")
1167 str = strcat(str, " is beaten^7");
1169 str = strcat(str, " ", teamscores_label[ts_primary]);
1173 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1174 if(scores_label[ps_primary] == "score")
1175 str = strcat(str, " points^7");
1176 else if(scores_label[ps_primary] == "fastest")
1177 str = strcat(str, " is beaten^7");
1179 str = strcat(str, " ", scores_label[ps_primary]);
1185 pos_y += 1.2 * sbar_fontsize_y;
1186 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1189 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1192 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1200 if(histime == 0) // goal hit
1204 timestr = strcat("+", ftos_decimals(+mytime, 1));
1207 else if(mytime == 0)
1214 timestr = strcat("-", ftos_decimals(-mytime, 1));
1220 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1223 else if(lapdelta < 0)
1225 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1229 else if(histime > 0) // anticipation
1231 if(mytime >= histime)
1232 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1234 timestr = mmsss(histime * 10);
1241 cpname = "Start line";
1243 cpname = "Finish line";
1245 cpname = strcat("Intermediate ", ftos(cp));
1247 cpname = "Finish line";
1250 return strcat(col, cpname);
1251 else if(hisname == "")
1252 return strcat(col, cpname, " (", timestr, ")");
1254 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1257 void Sbar_Score(float margin)
1259 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1260 float racemin, racesec, racemsec;
1261 float distsec, distmsec;
1262 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1267 bottomright_x = vid_conwidth;
1268 bottomright_y = vid_conheight;
1272 topright_x = vid_conwidth;
1276 //get the ID (could be "me", or the player I'm spectating)
1277 if (spectatee_status > 0)
1278 desiredPlayerId = spectatee_status - 1;
1280 desiredPlayerId = player_localentnum - 1;
1281 me = playerslots[desiredPlayerId];
1283 sbar_y = vid_conheight - (32+12);
1288 if (vid_conwidth >= 800) {
1289 score_offset_x = 196;
1290 score_offset_y = 36;
1292 else { // move the scores if vid_conwidth < 800
1293 score_offset_x = 196;
1294 score_offset_y = 84;
1298 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1300 // me vector := [team/connected frags id]
1302 pl = players.sort_next;
1305 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1306 if(pl.scores[ps_primary] == 0)
1309 score = me.(scores[ps_primary]);
1311 racemin = floor(score/600);
1312 racesec = floor((score - racemin*600)/10);
1313 racemsec = score - racemin*600 - racesec*10;
1315 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1316 // distribution display
1317 distribution = me.(scores[ps_primary]);
1318 distribution -= pl.(scores[ps_primary]);
1320 if (distribution < 10 && distribution > -10)
1321 distmsec = fabs(distribution);
1323 distsec = floor(fabs(distribution)/10);
1324 distmsec = fabs(distribution) - distsec*10;
1327 if (distribution < 100 && distribution > -100)
1328 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1329 else if (distribution < 1000 && distribution > -1000)
1330 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1331 else if (distribution < 10000 && distribution > -10000)
1332 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1334 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1336 if (distribution <= 0) {
1337 distribution_color = '0 1 0';
1338 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1341 distribution_color = '1 0 0';
1342 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1345 Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1346 Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1347 drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1351 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1352 drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1354 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1355 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1356 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1358 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1359 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1366 // team1 team3 team4
1369 //for(i = 0; i < 4; ++i)
1371 float max_fragcount;
1372 max_fragcount = -999;
1374 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1376 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1379 score = tm.(teamscores[ts_primary]);
1381 if (score > max_fragcount)
1382 max_fragcount = score;
1384 if(tm.team == myteam) {
1385 if (max_fragcount == score)
1386 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1388 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1392 if (max_fragcount == score)
1393 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1395 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1400 // me vector := [team/connected frags id]
1402 pl = players.sort_next;
1407 distribution = me.(scores[ps_primary]);
1408 distribution -= pl.(scores[ps_primary]);
1412 score = me.(scores[ps_primary]);
1414 if(distribution >= 0)
1416 if (distribution != 0) {
1417 // draw a + sign in front of the score
1418 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1419 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1420 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1423 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1426 else if(distribution >= -5)
1428 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1429 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1432 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1433 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1438 //draw the remaining or elapsed time
1439 timelimit = getstatf(STAT_TIMELIMIT);
1442 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1443 timeleft = ceil(timeleft);
1444 minutesLeft = floor(timeleft / 60);
1445 secondsLeft = timeleft - minutesLeft*60;
1447 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1448 timer_color = '1 1 1'; //white
1449 else if(minutesLeft >= 1)
1450 timer_color = '1 1 0'; //yellow
1452 timer_color = '1 0 0'; //red
1454 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1455 if (time < getstatf(STAT_GAMESTARTTIME)) {
1456 //while restart is still active, show 00:00
1457 minutes = seconds = 0;
1460 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1461 minutes = floor(elapsedTime / 60);
1462 seconds = elapsedTime - minutes*60;
1465 bgpos_x = topright_x - 54 - 17 - 12;
1466 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1467 bgpos_x = topright_x - 72 - 17 - 12;
1469 bgpos_x = topright_x - 90 - 17 - 12;
1473 minutes = minutesLeft;
1474 seconds = secondsLeft;
1476 bgpos_x = topright_x - 36 - 7 - 12;
1477 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1478 bgpos_x = topright_x - 54 - 17 - 12;
1479 else if (minutes < 100)
1480 bgpos_x = topright_x - 72 - 17 - 12;
1482 bgpos_x = topright_x - 90 - 17 - 12;
1487 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1489 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1491 color_x = cvar("sbar_color_bg_r");
1492 color_y = cvar("sbar_color_bg_g");
1493 color_z = cvar("sbar_color_bg_b");
1495 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1499 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0) {
1500 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1501 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1503 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1505 if(gametype == GAME_RACE || gametype == GAME_CTS)
1507 drawfont = sbar_bigfont;
1510 string s, forcetime;
1512 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1514 if(race_checkpointtime)
1516 a = bound(0, 2 - (time - race_checkpointtime), 1);
1519 if(a > 0) // just hit a checkpoint?
1521 if(race_checkpoint != 254)
1523 if(race_time && race_previousbesttime)
1524 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1526 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1528 forcetime = mmsss(race_time);
1533 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1535 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1536 if(a > 0) // next one?
1538 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1543 if(s != "" && a > 0)
1545 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1546 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1549 if(race_penaltytime)
1551 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1554 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1555 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1556 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1562 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1563 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1568 if(race_laptime && race_checkpoint != 255)
1570 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1571 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1576 if(race_mycheckpointtime)
1578 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1579 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1580 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1581 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1583 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1585 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1586 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1587 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1588 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1591 if(race_penaltytime && !race_penaltyaccumulator)
1593 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1594 a = bound(0, (1 + t - time), 1);
1598 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1600 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1601 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1602 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1607 drawfont = sbar_font;
1613 float Sbar_WouldDrawScoreboard ()
1617 else if (intermission == 1)
1619 else if (intermission == 2)
1621 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1623 else if(sb_showscores_force)
1628 void CSQC_Strength_Timer() {
1631 bottom_x = vid_conwidth/2;
1632 bottom_y = vid_conheight;
1635 float stat_items, dt;
1636 stat_items = getstati(STAT_ITEMS);
1638 if not(stat_items & IT_STRENGTH)
1639 if not(stat_items & IT_INVINCIBLE)
1643 if (getstati(STAT_HEALTH) <= 0)
1647 float strength_time, invincibility_time, countdown_fontsize;
1649 picsize = '22 22 0';
1650 countdown_fontsize = 18;
1653 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1654 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1656 if (strength_time) {
1657 dt = strength_time - time;
1662 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1663 bound(0, (ceil(dt) - dt) / 0.5, 1));
1667 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1669 Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1673 drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1674 bound(0, -dt / 0.5, 1));
1679 if (invincibility_time) {
1680 dt = invincibility_time - time;
1685 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1686 bound(0, (ceil(dt) - dt) / 0.5, 1));
1690 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1692 Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1696 drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1697 bound(0, -dt / 0.5, 1));
1702 #define CENTERPRINT_MAX_LINES 30
1703 string centerprint_messages[CENTERPRINT_MAX_LINES];
1704 float centerprint_width[CENTERPRINT_MAX_LINES];
1705 vector centerprint_start;
1706 float centerprint_expire;
1707 float centerprint_num;
1708 float centerprint_offset_hint;
1709 vector centerprint_fontsize;
1711 void centerprint(string strMessage)
1713 float i, j, n, hcount;
1716 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1718 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1720 if(cvar("scr_centertime") <= 0)
1723 if(strMessage == "")
1726 // strip trailing newlines
1727 j = strlen(strMessage) - 1;
1728 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1730 strMessage = substring(strMessage, 0, j + 1);
1732 if(strMessage == "")
1735 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1737 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1739 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1740 centerprint_offset_hint = j;
1742 if(strMessage == "")
1745 // if we get here, we have a message. Initialize its height.
1746 centerprint_num = 0;
1748 n = tokenizebyseparator(strMessage, "\n");
1750 for(j = 0; j < n; ++j)
1752 getWrappedLine_remaining = argv(j);
1753 while(getWrappedLine_remaining)
1755 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1756 if(centerprint_messages[i])
1757 strunzone(centerprint_messages[i]);
1758 centerprint_messages[i] = strzone(s);
1759 centerprint_width[i] = stringwidth(s, TRUE);
1762 // half height for empty lines looks better
1768 if(i >= CENTERPRINT_MAX_LINES)
1774 h = centerprint_fontsize_y*hcount;
1776 havail = vid_conheight;
1777 if(cvar("con_chatpos") < 0)
1778 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1779 if(havail > vid_conheight - 70)
1780 havail = vid_conheight - 70; // avoid overlapping HUD
1782 centerprint_start_x = 0;
1785 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1787 // here, the centerprint would cover the crosshair. REALLY BAD.
1788 forbiddenmin = vid_conheight * 0.5 - h - 16;
1789 forbiddenmax = vid_conheight * 0.5 + 16;
1791 allowedmin = scoreboard_bottom;
1792 allowedmax = havail - h;
1793 preferred = (havail - h)/2;
1796 // possible orderings (total: 4! / 4 = 6)
1797 // allowedmin allowedmax forbiddenmin forbiddenmax
1798 // forbiddenmin forbiddenmax allowedmin allowedmax
1799 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1801 // forbidden doesn't matter in this case
1802 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1804 // allowedmin forbiddenmin allowedmax forbiddenmax
1805 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1807 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1809 // allowedmin forbiddenmin forbiddenmax allowedmax
1810 else if(allowedmin < forbiddenmin)
1812 // make sure the forbidden zone is not covered
1813 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1814 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1816 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1818 // forbiddenmin allowedmin allowedmax forbiddenmax
1819 else if(allowedmax < forbiddenmax)
1821 // it's better to leave the allowed zone (overlap with scoreboard) than
1822 // to cover the forbidden zone (crosshair)
1823 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1824 centerprint_start_y = forbiddenmax;
1826 centerprint_start_y = forbiddenmin;
1828 // forbiddenmin allowedmin forbiddenmax allowedmax
1831 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1834 centerprint_start_y =
1837 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1844 centerprint_num = i;
1845 centerprint_expire = time + cvar("scr_centertime");
1848 void Sbar_DrawCenterPrint (void)
1855 //if(time > centerprint_expire)
1858 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1859 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1860 //sz = 1.2 / (a + 0.2);
1865 pos = centerprint_start;
1866 for (i=0; i<centerprint_num; i = i + 1)
1868 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1869 ts = centerprint_messages[i];
1872 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1873 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1874 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1875 pos_y = pos_y + centerprint_fontsize_y;
1878 // half height for empty lines looks better
1879 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1883 vector Sbar_DrawNoteLine(vector offset, string s)
1885 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1886 drawcolorcodedstring(
1887 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1893 return offset + sbar_fontsize_y * '0 1 0';
1896 void Sbar_DrawPressedKeys(void)
1901 pos = stov(cvar_string("cl_showpressedkeys_position"));
1903 bgsize = '126 75 0';
1905 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1906 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1907 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1909 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1910 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1911 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1912 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1913 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1914 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1915 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1916 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1919 void Sbar_ShowSpeed(void)
1925 if (cvar("cl_showspeed_z") == 1)
1926 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1928 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1930 pos = cvar("cl_showspeed_position");
1931 numsize_x = numsize_y = cvar("cl_showspeed_size");
1932 pos = (vid_conheight - numsize_y) * pos;
1934 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1937 void Sbar_DrawAccuracyStats()
1939 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1940 float weapon_hit, weapon_damage, weapon_stats;
1941 float left_border; // position where the weapons start, the description is in the border
1942 vector fill_colour, fill_size;
1945 float col_margin = 20; // pixels between the columns
1946 float row_margin = 20; // pixels between the rows
1947 float top_border; // position where the first row starts: pixels down the screen
1949 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1950 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1952 // 45 pixels is the same as the 'Scoreboard' heading
1953 drawfont = sbar_bigfont;
1954 drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1955 left_border = col_margin + 11 * sbar_fontsize_x;
1959 if(mod(time, 1) >= 0.4)
1960 drawstringcenter('0 85 0', "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1966 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1969 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1972 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1974 weapon_hit = weapon_hits[i];
1975 weapon_damage = weapon_fired[i];
1976 self = get_weaponinfo(i);
1978 //if ((weapon_number != 42)) // print them all :)
1979 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1982 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1984 fill_colour_x = 1 - 0.015 * weapon_stats;
1985 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1987 // how the background colour is calculated
1988 // % red green red_2 green_2
1989 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1990 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1991 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1992 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1993 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1994 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1995 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1996 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1997 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1998 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1999 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2001 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2005 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2008 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2009 pos_y = top_border + row * (fill_size_y + row_margin);
2012 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2013 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2016 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2018 // the amount of shots fired or max damage
2019 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2021 // the amount of hits or actual damage
2022 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2025 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2027 // the amount of shots missed or damage wasted
2028 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2032 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2035 weapon_stats = rint(100 * weapon_hit / weapon_damage);
2037 fill_colour_x = 1 - 0.015 * weapon_stats;
2038 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2040 // how the background colour is calculated
2041 // % red green red_2 green_2
2042 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2043 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2044 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2045 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2046 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2047 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2048 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2049 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2050 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2051 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2052 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2054 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2058 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2061 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2062 pos_y = top_border + row * (fill_size_y + row_margin);
2065 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2066 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2069 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2071 // the amount of shots fired or max damage
2072 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2074 // the amount of hits or actual damage
2075 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2078 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2080 // the amount of shots missed or damage wasted
2081 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2088 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2090 drawfont = sbar_font;
2092 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2093 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2094 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2095 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2098 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2101 drawfont = sbar_font;
2102 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2103 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2110 position_x -= 2 / 3 * strlen(text) * scale_x;
2111 drawstring(position, text, scale, rgb, alpha, flag);
2114 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2116 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2117 drawstring(position, text, scale, rgb, alpha, flag);
2120 float GetAmmoStat(float i)
2124 case 0: return STAT_SHELLS;
2125 case 1: return STAT_NAILS;
2126 case 2: return STAT_ROCKETS;
2127 case 3: return STAT_CELLS;
2128 case 4: return STAT_FUEL;
2133 float GetAmmoItemCode(float i)
2137 case 0: return IT_SHELLS;
2138 case 1: return IT_NAILS;
2139 case 2: return IT_ROCKETS;
2140 case 3: return IT_CELLS;
2141 case 4: return IT_FUEL;
2146 string GetAmmoPicture(float i)
2150 case 0: return "gfx/hud/sb_shells";
2151 case 1: return "gfx/hud/sb_bullets";
2152 case 2: return "gfx/hud/sb_rocket";
2153 case 3: return "gfx/hud/sb_cells";
2154 case 4: return "gfx/hud/sb_fuel";
2159 void Sbar_Draw (void)
2161 // vectors for top right, bottom right, bottom and bottom left corners
2168 topright_x = vid_conwidth;
2172 bottom_x = vid_conwidth/2;
2173 bottom_y = vid_conheight;
2176 bottomright_x = vid_conwidth;
2177 bottomright_y = vid_conheight;
2181 bottomleft_y = vid_conheight;
2184 sbar_alpha_bg = cvar("sbar_alpha_bg");
2185 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2186 sbar_color_bg_team = cvar("sbar_color_bg_team");
2187 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2188 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2193 float stat_items, stat_weapons;
2195 weapon_stats = getstati(STAT_DAMAGE_HITS);
2196 weapon_number = weapon_stats & 63;
2197 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2199 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2200 weapon_number = weapon_stats & 63;
2201 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2203 vector o; o = '1 0 0' * vid_conwidth;
2204 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2208 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2210 if(spectatee_status && !intermission)
2212 if(spectatee_status == -1)
2215 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2216 o = Sbar_DrawNoteLine(o, s);
2218 if(spectatee_status == -1)
2219 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2221 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2222 o = Sbar_DrawNoteLine(o, s);
2224 if(spectatee_status == -1)
2225 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2227 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2228 o = Sbar_DrawNoteLine(o, s);
2230 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2231 o = Sbar_DrawNoteLine(o, s);
2233 if(gametype == GAME_ARENA)
2234 s = "^1Wait for your turn to join";
2235 else if(gametype == GAME_LMS)
2238 sk = playerslots[player_localentnum - 1];
2239 if(sk.(scores[ps_primary]) >= 666)
2240 s = "^1Match has already begun";
2241 else if(sk.(scores[ps_primary]) > 0)
2242 s = "^1You have no more lives left";
2244 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2247 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2248 o = Sbar_DrawNoteLine(o, s);
2250 //show restart countdown:
2251 if (time < getstatf(STAT_GAMESTARTTIME)) {
2253 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2254 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2255 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2256 o = Sbar_DrawNoteLine(o, s);
2259 if(warmup_stage && !intermission)
2261 s = "^2Currently in ^1warmup^2 stage!";
2262 o = Sbar_DrawNoteLine(o, s);
2265 // move more important stuff more to the middle so its more visible
2266 o_y = vid_conheight * 0.66;
2269 if(mod(time, 1) >= 0.5)
2274 if(ready_waiting && !intermission)
2276 if(ready_waiting_for_me)
2279 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2281 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2286 s = strcat("^2Waiting for others to ready up to end warmup...");
2288 s = strcat("^2Waiting for others to ready up...");
2290 o = Sbar_DrawNoteLine(o, s);
2292 else if(warmup_stage && !intermission)
2294 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2295 o = Sbar_DrawNoteLine(o, s);
2299 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2300 o = Sbar_DrawNoteLine(o, s);
2302 if(vote_waiting_for_me)
2304 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2305 o = Sbar_DrawNoteLine(o, s);
2307 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2308 o = Sbar_DrawNoteLine(o, s);
2310 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2311 o = Sbar_DrawNoteLine(o, s);
2315 s = strcat("^2Waiting for others to vote...");
2316 o = Sbar_DrawNoteLine(o, s);
2319 if(teamplay && !intermission && !spectatee_status)
2322 float ts_min, ts_max;
2323 tm = teams.sort_next;
2326 for(; tm.sort_next; tm = tm.sort_next)
2328 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2330 if(!ts_min) ts_min = tm.team_size;
2331 else ts_min = min(ts_min, tm.team_size);
2332 if(!ts_max) ts_max = tm.team_size;
2333 else ts_max = max(ts_max, tm.team_size);
2335 if ((ts_max - ts_min) > 1)
2337 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2338 tm = GetTeam(myteam, false);
2340 if (tm.team != COLOR_SPECTATOR)
2341 if (tm.team_size == ts_max)
2342 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2344 o = Sbar_DrawNoteLine(o, s);
2349 Sbar_UpdatePlayerTeams();
2351 if (intermission == 2) // map voting screen
2354 Sbar_DrawScoreboard();
2357 else if(sb_showaccuracy) {
2358 Sbar_DrawAccuracyStats();
2362 Sbar_FinaleOverlay();
2364 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2367 Sbar_DrawAccuracyStats();
2369 Sbar_DrawScoreboard();
2375 Sbar_DrawScoreboard();
2376 else if(sb_showaccuracy)
2377 Sbar_DrawAccuracyStats();
2379 float armor, health;
2380 armor = getstati(STAT_ARMOR);
2381 health = getstati(STAT_HEALTH);
2383 stat_items = getstati(STAT_ITEMS);
2384 stat_weapons = getstati(STAT_WEAPONS);
2386 fade = 3.2 - 2 * (time - weapontime);
2387 fade = bound(0.7, fade, 1);
2389 vector bg_size; // hud background size
2391 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2392 bg_size_x = vid_conwidth;
2396 vector bgoffset; // hud background offset
2400 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2401 bgoffset_x = (vid_conwidth - 800) / 2;
2403 if (cvar("viewsize") <= 100) {
2405 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2407 // allow for custom HUD colors in non-teamgames
2408 color_x = cvar("sbar_color_bg_r");
2409 color_y = cvar("sbar_color_bg_g");
2410 color_z = cvar("sbar_color_bg_b");
2412 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2416 if(sbar_hudselector == 2) // combined health and armor display
2419 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2422 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2426 if(v_z) // fully armored
2428 // here, armorideal > armor
2429 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2430 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2434 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2435 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2437 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2442 vector health_pos, armor_pos;
2444 if (sbar_hudselector == 0) { // old style layout with armor left of health
2445 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2446 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2449 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2450 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2457 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2459 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2461 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2466 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2467 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2472 Sbar_DrawWeapon_Clear();
2473 for(i = 1; i <= 24; ++i)
2475 if(weaponimpulse[i-1] >= 0)
2476 if(stat_weapons & x)
2478 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2484 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2488 for (i = 0; i < 4; ++i) {
2489 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2491 if(sbar_currentammo)
2494 if (stat_items & GetAmmoItemCode(i))
2496 if(vid_conwidth >= 800) {
2501 pos_x = vid_conwidth - 110;
2505 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2506 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2508 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2510 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2517 if (vid_conwidth >= 800)
2519 case 0: pos_x = 114; pos_y = -48; break; // shells
2520 case 1: pos_x = 114; pos_y = -26; break; // bullets
2521 case 2: pos_x = 200; pos_y = -48; break; // rockets
2522 case 3: pos_x = 200; pos_y = -26; break; // cells
2524 else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2526 case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2527 case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2528 case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2529 case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2532 if (stat_items & GetAmmoItemCode(i))
2533 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2534 drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2536 if(stat_items & GetAmmoItemCode(i))
2537 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2539 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2541 if(stat_items & GetAmmoItemCode(i))
2542 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2544 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2551 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2553 if (a > 0) { // if we have fuel, draw the amount
2554 float invincibility_time, dt;
2555 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2556 dt = invincibility_time - time;
2557 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2558 pos_x = bottom_x + 140;
2559 pos_y = bottom_y - 72;
2561 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2562 pos_x = bottom_x + 140;
2563 pos_y = bottom_y - 22;
2565 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2567 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2569 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2572 // draw scores and timer
2575 //show strength/invincibility ICON and timer:
2576 CSQC_Strength_Timer();
2578 if(gametype == GAME_KEYHUNT)
2581 } else if(gametype == GAME_CTF)
2584 } else if(gametype == GAME_NEXBALL)
2592 void CSQC_ctf_hud(void)
2594 vector bottomleft, redflag_pos, blueflag_pos;
2596 bottomleft_y = vid_conheight;
2599 float redflag, blueflag;
2602 stat_items = getstati(STAT_ITEMS);
2603 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2604 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2606 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2607 redflag_pos = bottomleft - element_offset - '-4 36 0';
2608 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2612 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2613 redflag_pos = bottomleft - element_offset - '-68 36 0';
2618 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2619 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2620 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2622 if(stat_items & IT_CTF_SHIELDED)
2623 if(myteam == COLOR_TEAM2)
2624 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2629 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2630 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2631 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2633 if(stat_items & IT_CTF_SHIELDED)
2634 if(myteam == COLOR_TEAM1)
2635 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2640 void CSQC_kh_hud(void)
2642 float kh_keys, kh_keys_status, kh_teams_set;
2643 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2647 bottomleft_y = vid_conheight;
2651 red_pos_y = vid_conheight - 35 - 6;
2654 blue_pos_x = 6 + (24 * 1);
2655 blue_pos_y = vid_conheight - 35 - 6;
2658 yellow_pos_x = 6 + (24 * 2);
2659 yellow_pos_y = vid_conheight - 35 - 6;
2662 pink_pos_x = 6 + (24 * 3);
2663 pink_pos_y = vid_conheight - 35 - 6;
2666 kh_keys = getstati(STAT_KH_KEYS);
2667 kh_keys_status = kh_keys / 256;
2668 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2670 kh_size = '22 35 0';
2672 if (kh_keys_status & 1) // red
2673 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2675 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2677 if (kh_keys_status & 2) // blue
2678 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2680 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2682 if (kh_teams_set & 4) // yellow
2684 if (kh_keys_status & 4)
2685 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2687 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2690 if (kh_teams_set & 8) // pink
2692 if (kh_keys_status & 8)
2693 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2695 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2700 #define NBPB_SIZE '96 38 0'
2701 #define NBPB_BT 2 //thickness
2702 #define NBPB_BRGB '1 1 1'
2703 #define NBPB_BALPH 1 //alpha
2704 #define NBPB_BFLAG DRAWFLAG_NORMAL
2705 #define NBPB_IALPH 0.4
2706 #define NBPB_IFLAG DRAWFLAG_NORMAL
2707 #define NBPB_IRGB '0.7 0.1 0'
2709 void CSQC_nb_hud(void)
2711 float stat_items, nb_pb_starttime, dt, p;
2714 stat_items = getstati(STAT_ITEMS);
2715 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2718 pos_y = vid_conheight - 42;
2721 //Manage the progress bar if any
2722 if (nb_pb_starttime > 0)
2725 dt = mod(time - nb_pb_starttime, nb_pb_period);
2726 // one period of positive triangle
2727 p = 2 * dt / nb_pb_period;
2733 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2737 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2738 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2739 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2740 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2743 pos_x += 12; //horizontal margin to the picture
2744 pos_y += 2; //vertical margin to the picture
2746 if (stat_items & IT_KEY1)
2747 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);