]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
fix crosshair for death scoreboard :P
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 float sbar_alpha_fg;
10 float sbar_hudselector;
11 /*
12 entity sortedPlayers;
13 entity sortedTeams;
14
15 .float sb_frags;
16 .float sb_team;
17 .float sb_player;
18 .float sb_caps;
19 */
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 void CSQC_kh_hud();
24 void CSQC_ctf_hud();
25 void MapVote_Draw();
26 void Sbar_FinaleOverlay()
27 {
28         /*vector pos;
29         pos_x = (vid_conwidth - 1)/2;
30         pos_y = 16;
31         pos_z = 0;*/
32         
33         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
34         
35         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
36         MapVote_Draw();
37 }
38
39 void Sbar_DrawWeapon(float nr, float fade, float active)
40 {
41         vector pos, vsize, color;
42         float value;
43         
44         value = (active) ? 1 : 0.6;
45         color_x = color_y = color_z = value;
46         
47         if(sbar_hudselector == 1)
48         {
49                 // width = 300, height = 100
50                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
51                 
52                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
53                 pos_y = (vid_conheight - w_height);
54                 pos_z = 0;
55                 vsize_x = w_width;
56                 vsize_y = w_height;
57                 vsize_z = 0;
58                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
59                 pos_x += w_space;
60                 pos_y += w_space;
61                 vsize_x = font_size;
62                 vsize_y = font_size;
63                 vsize_z = 0;
64                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
65
66         }
67         else
68         {
69                 // width = 300, height = 100
70                 const float w2_width = 300, w2_height = 100, w2_space = 10;
71                 const float w2_scale = 0.4;
72
73                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
74                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
75                 pos_z = 0;
76                 vsize_x = w2_width * w2_scale;
77                 vsize_y = w2_height * w2_scale;
78                 vsize_z = 0;
79                 
80                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
81         }
82 }
83 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
84 {
85         float l, i;
86         string str, tmp;
87         float minus;
88         vector vsize;
89
90         vsize_x = vsize_y = lettersize;
91         vsize_z = 0;
92
93         if(num < 0)
94         {
95                 minus = true;
96                 num = -num;
97                 pos_x -= lettersize;
98         } else
99                 minus = false;
100         
101         if(digits < 0)
102         {
103                 tmp = ftos(num);
104                 digits = -digits;
105                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
106         } else
107                 str = ftos(num);
108         
109         l = strlen(str);
110
111         if(l > digits)
112         {
113                 str = substring(str, l-digits, 999);
114                 l = strlen(str);
115         } else if(l < digits)
116                 pos_x += (digits-l) * lettersize;
117
118         if(minus)
119         {
120                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
121                 pos_x += lettersize;
122         }
123
124         for(i = 0; i < l; ++i)
125         {
126                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
127                 pos_x += lettersize;
128         }
129 }
130
131 void Cmd_Sbar_SetFields(float argc);
132 void Sbar_InitScores()
133 {
134         float i, f, primary_prio, secondary_prio;
135
136         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
137         for(i = 0; i < MAX_SCORE; ++i)
138         {
139                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
140                 if(f == SFL_SORT_PRIO_PRIMARY)
141                         ps_primary = i;
142                 if(f == SFL_SORT_PRIO_SECONDARY)
143                         ps_secondary = i;
144         }
145         if(ps_secondary == -1)
146                 ps_secondary = ps_primary;
147         
148         for(i = 0; i < MAX_TEAMSCORE; ++i)
149         {
150                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
151                 if(f == SFL_SORT_PRIO_PRIMARY)
152                         ts_primary = i;
153                 if(f == SFL_SORT_PRIO_SECONDARY)
154                         ts_secondary = i;
155         }
156         if(ts_secondary == -1)
157                 ts_secondary = ts_primary;
158
159         Cmd_Sbar_SetFields(0);
160 }
161
162 void Sbar_UpdatePlayerPos(entity pl);
163 float SetTeam(entity pl, float Team);
164 //float lastpnum;
165 void Sbar_UpdatePlayerTeams()
166 {
167         float Team;
168         entity pl, tmp;
169         float num;
170
171         num = 0;
172         for(pl = players.sort_next; pl; pl = pl.sort_next)
173         {
174                 num += 1;
175                 Team = GetPlayerColor(pl.sv_entnum);
176                 if(SetTeam(pl, Team))
177                 {
178                         tmp = pl.sort_prev;
179                         Sbar_UpdatePlayerPos(pl);
180                         if(tmp)
181                                 pl = tmp;
182                         else
183                                 pl = players.sort_next;
184                 }
185         }
186         /*
187         if(num != lastpnum)
188                 print(strcat("PNUM: ", ftos(num), "\n"));
189         lastpnum = num;
190         */
191 }
192
193 float Sbar_ComparePlayerScores(entity left, entity right)
194 {
195         float vl, vr;
196         vl = GetPlayerColor(left.sv_entnum);
197         vr = GetPlayerColor(right.sv_entnum);
198         
199         if(vl > vr)
200                 return true;
201         if(vl < vr)
202                 return false;
203
204         if(vl == COLOR_SPECTATOR)
205         {
206                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
207                 // no other sorting
208                 if(!left.gotscores && right.gotscores)
209                         return true;
210                 return false;
211         }
212
213         vl = left.scores[ps_primary];
214         vr = right.scores[ps_primary];
215         if(vl > vr)
216                 return IS_INCREASING(scores_flags[ps_primary]);
217         if(vl < vr)
218                 return IS_DECREASING(scores_flags[ps_primary]);
219         
220         vl = left.scores[ps_secondary];
221         vr = right.scores[ps_secondary];
222         if(vl > vr)
223                 return IS_INCREASING(scores_flags[ps_secondary]);
224         if(vl < vr)
225                 return IS_DECREASING(scores_flags[ps_secondary]);
226         
227         return false;
228 }
229
230 void Sbar_UpdatePlayerPos(entity player)
231 {
232         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
233         {
234                 SORT_SWAP(player, other);
235         }
236         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
237         {
238                 SORT_SWAP(other, player);
239         }
240 }
241
242 float Sbar_CompareTeamScores(entity left, entity right)
243 {
244         float vl, vr;
245
246         if(left.team == COLOR_SPECTATOR)
247                 return 1;
248         if(right.team == COLOR_SPECTATOR)
249                 return 0;
250         
251         vl = left.teamscores[ts_primary];
252         vr = right.teamscores[ts_primary];
253         if(vl > vr)
254                 return IS_INCREASING(teamscores_flags[ts_primary]);
255         if(vl < vr)
256                 return IS_DECREASING(teamscores_flags[ts_primary]);
257         
258         vl = left.teamscores[ts_secondary];
259         vr = right.teamscores[ts_secondary];
260         if(vl > vr)
261                 return IS_INCREASING(teamscores_flags[ts_secondary]);
262         if(vl < vr)
263                 return IS_DECREASING(teamscores_flags[ts_secondary]);
264
265         return false;
266 }
267
268 void Sbar_UpdateTeamPos(entity Team)
269 {
270         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
271         {
272                 SORT_SWAP(Team, other);
273         }
274         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
275         {
276                 SORT_SWAP(other, Team);
277         }
278 }
279
280 void Cmd_Sbar_Help(float argc)
281 {
282         print("You can modify the scoreboard using the\n");
283         print("^3|---------------------------------------------------------------|\n");
284         print("^1 TO BE DONE\n");
285         print("Usage:\n");
286         print("^2sbar_columns_set default\n");
287         print("^2sbar_columns_set ^7filed1 field2 ...\n");
288         print("The following field names are recognized (case INsensitive):\n");
289         print("You can use a ^3|^7 to start the right-aligned fields.\n");
290         
291         print("^3name^7 or ^3nick^7             Name of a player\n");
292         print("^3ping^7                     Ping time\n\n");
293         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
294         print("                         The kill-death ratio\n");
295
296         print("Before a field you can put a + or - sign, then a comma separated list\n");
297         print("of game types, then a slash, to make the field show up only in these\n");
298         print("or in all but these game types.\n");
299
300         local float i;
301         print("Additional columns:\n");
302         for(i = 0; i < MAX_SCORE; ++i)
303         {
304                 if(scores_label[i] != "")
305                         print(strcat(scores_label[i], "\n"));
306         }
307 }
308
309 #define MIN_NAMELEN 24
310 #define MAX_NAMELEN 24
311
312 string Sbar_DefaultColumnLayout()
313 {
314         return "ping pl name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
315 }
316
317 void Cmd_Sbar_SetFields(float argc)
318 {
319         float i, j, slash;
320         string str, pattern, subpattern;
321         float digit;
322         float have_name, have_primary, have_secondary, have_separator;
323         float missing;
324
325         // TODO: re enable with gametype dependant cvars?
326         if(argc < 2) // no arguments provided
327                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
328
329         if(argc < 2)
330                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
331
332         if(argc == 2)
333         {
334                 if(argv(1) == "default")
335                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
336                 else if(argv(1) == "all")
337                 {
338                         string s;
339                         s = "ping name |";
340                         for(i = 0; i < MAX_SCORE; ++i)
341                         {
342                                 if(i != ps_primary)
343                                 if(i != ps_secondary)
344                                 if(scores_label[i] != "")
345                                         s = strcat(s, " ", scores_label[i]);
346                         }
347                         if(ps_secondary != ps_primary)
348                                 s = strcat(s, " ", scores_label[ps_secondary]);
349                         s = strcat(s, " ", scores_label[ps_primary]);
350                         argc = tokenizebyseparator(strcat("x ", s), " ");
351                 }
352         }
353                 
354         
355         argc = min(MAX_SBAR_FIELDS, argc);
356         sbar_num_fields = 0;
357
358         drawfont = sbar_font;
359         digit = stringwidth("0123456789", FALSE) / 10;
360
361         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
362
363         argc = min(argc-1, MAX_SBAR_FIELDS-1);
364         for(i = 0; i < argc; ++i)
365         {
366                 str = argv(i+1);
367
368                 slash = strstrofs(str, "/", 0);
369                 if(slash >= 0)
370                 {
371                         pattern = substring(str, 0, slash);
372                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
373
374                         if(substring(pattern, 0, 1) == "-")
375                         {
376                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
377                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
378                                         continue;
379                         }
380                         else
381                         {
382                                 if(substring(pattern, 0, 1) == "+")
383                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
384                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
385                                         continue;
386                         }
387                 }
388
389                 strunzone(sbar_title[sbar_num_fields]);
390                 sbar_title[sbar_num_fields] = strzone(str);
391                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
392                 str = strtolower(str);
393
394                 if(str == "ping") {
395                         sbar_field[sbar_num_fields] = SP_PING;
396                 } else if(str == "pl") {
397                         sbar_field[sbar_num_fields] = SP_PL;
398                 } else if(str == "name" || str == "nick") {
399                         sbar_field[sbar_num_fields] = SP_NAME;
400                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
401                         have_name = 1;
402                 } else if(str == "|") {
403                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
404                         have_separator = 1;
405                 } else {
406                         for(j = 0; j < MAX_SCORE; ++j)
407                                 if(str == strtolower(scores_label[j]))
408                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
409 :notfound
410                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
411                         continue;
412 :found
413                         sbar_field[sbar_num_fields] = j;
414                         if(j == ps_primary)
415                                 have_primary = 1;
416                         if(j == ps_secondary)
417                                 have_secondary = 1;
418                 }
419                 ++sbar_num_fields;
420         }
421
422         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
423                 have_primary = 1;
424         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
425                 have_secondary = 1;
426         if(ps_primary == ps_secondary)
427                 have_secondary = 1;
428         missing = !have_primary + !have_secondary + !have_separator + !have_name;
429
430         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
431         {
432                 if(!have_name)
433                 {
434                         strunzone(sbar_title[sbar_num_fields]);
435                         for(i = sbar_num_fields; i > 0; --i)
436                         {
437                                 sbar_title[i] = sbar_title[i-1];
438                                 sbar_size[i] = sbar_size[i-1];
439                                 sbar_field[i] = sbar_field[i-1];
440                         }
441                         sbar_title[0] = strzone("name");
442                         sbar_field[0] = SP_NAME;
443                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
444                         ++sbar_num_fields;
445                         print("fixed missing field 'name'\n");
446
447                         if(!have_separator)
448                         {
449                                 strunzone(sbar_title[sbar_num_fields]);
450                                 for(i = sbar_num_fields; i > 1; --i)
451                                 {
452                                         sbar_title[i] = sbar_title[i-1];
453                                         sbar_size[i] = sbar_size[i-1];
454                                         sbar_field[i] = sbar_field[i-1];
455                                 }
456                                 sbar_title[1] = strzone("|");
457                                 sbar_field[1] = SP_SEPARATOR;
458                                 sbar_size[1] = stringwidth("|", FALSE);
459                                 ++sbar_num_fields;
460                                 print("fixed missing field '|'\n");
461                         }
462                 }
463                 else if(!have_separator)
464                 {
465                         strunzone(sbar_title[sbar_num_fields]);
466                         sbar_title[sbar_num_fields] = strzone("|");
467                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
468                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
469                         ++sbar_num_fields;
470                         print("fixed missing field '|'\n");
471                 }
472
473                 if(!have_secondary)
474                 {
475                         strunzone(sbar_title[sbar_num_fields]);
476                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
477                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
478                         sbar_field[sbar_num_fields] = ps_secondary;
479                         ++sbar_num_fields;
480                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
481                 }
482
483                 if(!have_primary)
484                 {
485                         strunzone(sbar_title[sbar_num_fields]);
486                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
487                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
488                         sbar_field[sbar_num_fields] = ps_primary;
489                         ++sbar_num_fields;
490                         print("fixed missing field '", scores_label[ps_primary], "'\n");
491                 }
492         }
493
494         sbar_field[sbar_num_fields] = SP_END;
495 }
496
497 // MOVEUP::
498 vector sbar_field_rgb;
499 string Sbar_GetField(entity pl, float field)
500 {
501         float tmp, num, denom, f;
502         string str;
503         sbar_field_rgb = '1 1 1';
504         switch(field)
505         {
506                 case SP_PING:
507                         if not(pl.gotscores)
508                                 return "\x8D\x8D\x8D"; // >>> sign
509                         str = getplayerkey(pl.sv_entnum, "ping");
510                         if(str == "0")
511                                 return "N/A";
512                         tmp = max(0, min(220, stof(str)-80)) / 220;
513                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
514                         return str;
515                 
516                 case SP_PL:
517                         if not(pl.gotscores)
518                                 return "N/A";
519                         str = getplayerkey(pl.sv_entnum, "pl");
520                         if(str == "0")
521                                 return "";
522                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
523                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
524                         return str;
525                 
526                 case SP_NAME:
527                         return getplayerkey(pl.sv_entnum, "name");
528
529                 case SP_KDRATIO:
530                         num = pl.(scores[SP_KILLS]);
531                         denom = pl.(scores[SP_DEATHS]);
532
533                         if(denom == 0) {
534                                 sbar_field_rgb = '0 1 0';
535                                 str = ftos(num);
536                         } else if(num <= 0) {
537                                 sbar_field_rgb = '1 0 0';
538                                 str = ftos(num/denom);
539                         } else
540                                 str = ftos(num/denom);
541                 
542                         tmp = strstrofs(str, ".", 0);
543                         if(tmp > 0)
544                                 str = substring(str, 0, tmp+2);
545                         return str;
546                         
547                 default:
548                         tmp = pl.(scores[field]);
549                         f = scores_flags[field];
550                         if(field == ps_primary)
551                                 sbar_field_rgb = '1 1 0';
552                         else if(field == ps_secondary)
553                                 sbar_field_rgb = '0 1 1';
554                         else
555                                 sbar_field_rgb = '1 1 1';
556                         if(!tmp)
557                                 if(f & (SFL_HIDE_ZERO | SFL_RANK))
558                                         return "";
559                         if(f & SFL_RANK)
560                         {
561                                 str = ftos(floor(tmp + 0.5));
562                                 num = strlen(str);
563                                 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
564                                         return strcat(str, "th");
565                                 else if(substring(str, num - 1, 1) == "1")
566                                         return strcat(str, "st");
567                                 else if(substring(str, num - 1, 1) == "2")
568                                         return strcat(str, "nd");
569                                 else if(substring(str, num - 1, 1) == "3")
570                                         return strcat(str, "rd");
571                                 else
572                                         return strcat(str, "th");
573                         }
574                         return ftos(tmp);
575         }
576         //return "error";
577 }
578
579 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
580 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
581 {
582         // STOP.
583         // The following function is SLOW.
584         // For your safety and for the protection of those around you...
585         // DO NOT CALL THIS AT HOME.
586         // No really, don't.
587         if(stringwidth(theText, handleColors) <= maxWidth)
588                 return strlen(theText); // yeah!
589
590         // binary search for right place to cut string
591         float left, right, middle; // this always works
592         left = 0;
593         right = strlen(theText); // this always fails
594         do
595         {
596                 middle = floor((left + right) / 2);
597                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
598                         left = middle;
599                 else
600                         right = middle;
601         }
602         while(left < right - 1);
603
604         // NOTE: when color codes are involved, this binary search is,
605         // mathematically, BROKEN. However, it is obviously guaranteed to
606         // terminate, as the range still halves each time - but nevertheless, it is
607         // guaranteed that it finds ONE valid cutoff place (where "left" is in
608         // range, and "right" is outside).
609
610         return left;
611 }
612 string textShortenToWidth(string theText, float maxWidth, float handleColors)
613 {
614         if(stringwidth(theText, handleColors) <= maxWidth)
615                 return theText;
616         else
617                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
618 }
619
620 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
621
622 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
623 {
624         vector tmp;
625         string str;
626         float i, field, len;
627         float is_spec;
628         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
629
630         // Layout:
631         tmp_z = 0;
632         if(is_self)
633         {
634                 tmp_x = sbwidth;
635                 tmp_y = sbar_fontsize_y;
636                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
637         }       
638         tmp_y = 0;
639         
640         for(i = 0; i < sbar_num_fields; ++i)
641         {
642                 field = sbar_field[i];
643                 if(field == SP_SEPARATOR)
644                         break;
645
646                 if(is_spec && field != SP_NAME && field != SP_PING) {
647                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
648                         continue;
649                 }
650                 str = Sbar_GetField(pl, field);
651
652                 if(field == SP_NAME)
653                 {
654                         float realsize;
655                         float j;
656                         realsize = sbar_size[i];
657                         if(i+1 < sbar_num_fields)
658                                 if(sbar_field[i+1] == SP_SEPARATOR)
659                                 {
660                                         realsize = (xmax - xmin) / sbar_fontsize_x;
661                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
662                                                 realsize -= sbar_size[j] + 1;
663                                         realsize += 1;
664                                 }
665                         str = textShortenToWidth(str, realsize, TRUE);
666                 }
667                 len = stringwidth(str, TRUE);
668                 
669                 if(sbar_size[i] < len)
670                         sbar_size[i] = len;
671
672                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
673
674                 if(field == SP_NAME) {
675                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
676                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
677                 } else {
678                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
679                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
680                 }
681         }
682         
683         if(sbar_field[i] == SP_SEPARATOR)
684         {
685                 pos_x = xmax;
686                 for(i = sbar_num_fields-1; i > 0; --i)
687                 {
688                         field = sbar_field[i];
689                         if(field == SP_SEPARATOR)
690                                 break;
691                         
692                         if(is_spec && field != SP_NAME && field != SP_PING) {
693                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
694                                 continue;
695                         }
696                         
697                         str = Sbar_GetField(pl, field);
698
699                         if(field == SP_NAME)
700                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
701                         len = stringwidth(str, TRUE);
702
703                         if(sbar_size[i] < len)
704                                 sbar_size[i] = len;
705
706                         if(field == SP_NAME) {
707                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
708                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
709                         } else {
710                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
711                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
712                         }
713                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
714                 }
715         }
716 }
717
718 float lastpingstime;
719 void Sbar_DrawScoreboard()
720 {
721         //float xmin, ymin, xmax, ymax;
722         vector rgb, pos, tmp, sbar_save;
723         entity pl, tm;
724         float specs, i;
725         float center_x;
726
727         if(time > lastpingstime + 10)
728         {
729                 localcmd("pings\n");
730                 lastpingstime = time;
731         }
732
733         sbar_fontsize = Sbar_GetFontsize();
734         if(sbar_fontsize_x == 0)
735                 sbar_fontsize = '8 8 0';
736         if(sbar_fontsize_y == 0)
737                 sbar_fontsize_y = sbar_fontsize_x;
738         
739         xmin = vid_conwidth / 5;
740         ymin = 20;
741
742         xmax = vid_conwidth - xmin;
743         ymax = vid_conheight - 0.2*vid_conheight;
744
745         sbwidth = xmax - xmin;
746         sbheight = ymax - ymin;
747
748         center_x = xmin + 0.5*sbwidth;
749
750         //Sbar_UpdateFields();
751
752         // Initializes position
753         //pos_x = xmin;
754         pos_y = ymin;
755         pos_z = 0;
756
757         // Heading
758         drawfont = sbar_bigfont;
759         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
760         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
761         pos_x = xmin;
762         pos_y += 24 + 4;
763
764         // Titlebar background:
765         tmp_x = sbwidth;
766         tmp_y = sbar_fontsize_y;
767         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
768         
769         drawfont = sbar_font;
770
771         for(i = 0; i < sbar_num_fields; ++i)
772         {
773                 if(sbar_field[i] == SP_SEPARATOR)
774                         break;
775                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
776                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
777         }
778         
779         if(sbar_field[i] == SP_SEPARATOR)
780         {
781                 pos_x = xmax + sbar_fontsize_x;
782                 tmp_y = tmp_z = 0;
783                 for(i = sbar_num_fields-1; i > 0; --i)
784                 {
785                         if(sbar_field[i] == SP_SEPARATOR)
786                                 break;
787
788                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
789                         /**
790                          * FTEQCC BUG!
791                          * Using the following line will fuck it all up:
792                          **
793                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
794                          */
795                         tmp_x = sbar_fontsize_x*sbar_size[i];
796                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
797                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
798                 }
799         }
800                 
801         pos_x = xmin;
802         pos_y += 1.5 * sbar_fontsize_y;
803
804         sbar_save = sbar;
805         sbar = '0 0 0';
806         
807         if(teamplay)
808         {
809                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
810                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
811                 {
812                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
813                                 continue;
814
815                         rgb = GetTeamRGB(tm.team);
816
817                         pos_x = xmin;
818
819                         Sbar_DrawXNum(
820                                 pos - '6.5 0 0' * sbar_fontsize_y,
821                                 tm.(teamscores[ts_primary]),
822                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
823
824                         if(ts_primary != ts_secondary)
825                         Sbar_DrawXNum(
826                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
827                                 tm.(teamscores[ts_secondary]),
828                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
829                         
830                         specs = tm.team_size;
831
832                         if(specs < 2)
833                                 specs = 2;
834                         
835                         tmp_x = sbwidth;
836                         tmp_y = 1.25 * sbar_fontsize_y * specs;
837                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
838                         
839                         for(pl = players.sort_next; pl; pl = pl.sort_next)
840                         {
841                                 if(pl.team != tm.team)
842                                         continue;
843                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
844                                 pos_y += 1.25 * sbar_fontsize_y;
845                                 tmp_y -= 1.25 * sbar_fontsize_y;
846                         }
847                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
848                 }
849                 // rgb := tempvector :)
850                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
851                 pos_y += 3 * sbar_fontsize_y;
852                 specs = 0;
853                 for(pl = players.sort_next; pl; pl = pl.sort_next)
854                 {
855                         if(pl.team != COLOR_SPECTATOR)
856                                 continue;
857                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
858                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
859                         pos += '0 1.25 0' * sbar_fontsize_y;
860                         ++specs;
861                 }
862                         
863                 if(specs)
864                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
865         } else {
866                 pos_x = xmin;
867                 for(pl = players.sort_next; pl; pl = pl.sort_next)
868                 {
869                         if(pl.team == COLOR_SPECTATOR)
870                                 continue;
871                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
872                         pos_y += 1.25 * sbar_fontsize_y;
873                         tmp_y -= 1.25 * sbar_fontsize_y;
874                 }
875
876                 // rgb := tempvector :)
877                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
878                 pos_y += 3 * sbar_fontsize_y;
879                 specs = 0;
880                 for(pl = players.sort_next; pl; pl = pl.sort_next)
881                 {
882                         if(pl.team != COLOR_SPECTATOR)
883                                 continue;
884                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
885                         pos += '0 1.25 0' * sbar_fontsize_y;
886                         ++specs;
887                 }
888                         
889                 if(specs)
890                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
891         }
892
893         string str;
894         float tl, fl;
895         str = strcat("playing on ^2", shortmapname, "^7");
896         tl = getstatf(STAT_TIMELIMIT);
897         fl = getstatf(STAT_FRAGLIMIT);
898         if(gametype == GAME_LMS)
899         {
900                 if(tl > 0)
901                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
902         }
903         else
904         {
905                 if(tl > 0)
906                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
907                 if(fl > 0)
908                 {
909                         if(tl > 0)
910                                 str = strcat(str, " or");
911                         str = strcat(str, " until ^3", ftos(fl));
912                         if(scores_label[ps_primary] == "score")
913                                 str = strcat(str, " points^7");
914                         else
915                                 str = strcat(str, " ", scores_label[ps_primary]);
916                 }
917         }
918         
919         pos_y += 1.5 * sbar_fontsize_y;
920         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
921
922         sbar = sbar_save;
923 }
924
925 void Sbar_Score(float margin)
926 {
927         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
928         vector sbar_save, place;
929         entity tm, pl, me;
930         sbar_save = sbar;
931         
932         myteam = GetPlayerColor(player_localentnum - 1);
933
934         sbar_y = vid_conheight - (32+12);
935         sbar_x -= margin;
936         
937         place = '-48 -12 0';
938         if(teamplay)
939         {
940                 // Layout:
941                 //
942                 //   team1 team3 team4
943                 //
944                 //         TEAM2
945                 //for(i = 0; i < 4; ++i)
946                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
947                 {
948                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
949                                 continue;
950                         // -32*4 = -128
951                         score = tm.(teamscores[ts_primary]);
952                         if(tm.team == myteam)
953                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
954                         else
955                         {
956                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
957                                 place_x -= 4*12;
958                         }
959                 }
960         } else {
961                 // me vector := [team/connected frags id]
962                 myplace = 0;
963                 for(me = players.sort_next; me; me = me.sort_next)
964                 {
965                         if(me.team != COLOR_SPECTATOR)
966                                 ++myplace;
967                         if(me.sv_entnum == player_localentnum - 1)
968                                 break;
969                 }
970                 pl = players;
971                 if(pl == me)
972                         pl = pl.sort_next;
973                 
974                 if(pl) {
975                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
976                 } else
977                         distribution = 0;
978                 
979                 if(myplace == 1)
980                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
981                 else if(myplace == 2)
982                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
983                 else
984                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
985
986                 score = me.(scores[ps_primary]);
987                 if(distribution >= 0)
988                 {
989                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
990                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
991                 } else if(distribution >= -5)
992                 {
993                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
994                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
995                 } else {
996                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
997                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
998                 }
999         }
1000         timelimit = getstatf(STAT_TIMELIMIT);
1001         if(timelimit)
1002         {
1003                 timeleft = max(0, timelimit * 60 - time);
1004                 minutes = floor(timeleft / 60);
1005                 seconds = floor(timeleft - minutes*60);
1006                 if(minutes >= 5)
1007                 {
1008                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1009                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1010                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1011                 } else if(minutes >= 1)
1012                 {
1013                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1014                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1015                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1016                 } else {
1017                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1018                 }
1019         } else {
1020                 minutes = floor(time / 60);
1021                 seconds = floor(time - minutes*60);
1022                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1023                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1024                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1025         }
1026         sbar = sbar_save;
1027 }
1028
1029 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1030 {
1031         float x, score;
1032         pos_x += 72;
1033         
1034         if(teamplay)
1035                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1036         else
1037                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1038         x = pos_x;
1039         pos_x += 5*8;
1040         score = pl.(scores[ps_primary]);
1041         pos_x -= stringwidth(ftos(score), FALSE)*8;
1042         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1043         pos_x = x;
1044         if(is_self)
1045         {
1046                 pos_x += 48;
1047                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1048                 pos_x += 8;
1049         } else
1050                 pos_x += 56;
1051         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1052 }
1053
1054 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1055 {
1056         float x;
1057         pos_x += 72;
1058         
1059         if(teamplay)
1060                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1061         else
1062                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1063         x = pos_x;
1064         pos_x += 5*8;
1065         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1066         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1067         pos_x = x;
1068         if(is_self)
1069         {
1070                 pos_x += 48;
1071                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1072                 pos_x += 8;
1073         } else
1074                 pos_x += 56;
1075         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1076 }
1077
1078 void Sbar_MiniDeathmatchOverlay(vector pos)
1079 {
1080         float numlines, up, down, score;
1081         entity me, tm, pl;
1082         float miniscoreboard_size;
1083         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1084         
1085         if(miniscoreboard_size == 0)
1086                 return;
1087         pos_y = vid_conheight - 8;
1088         
1089         if(miniscoreboard_size < 0)
1090                 numlines = (vid_conheight - sbar_y + 7) / 8;
1091         else
1092                 numlines = miniscoreboard_size;
1093
1094         // give up if there isn't enough room
1095         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1096                 return;
1097
1098         // me vector := [team/connected frags id]
1099         for(me = players.sort_next; me; me = me.sort_next)
1100         {
1101                 if(me.sv_entnum == player_localentnum - 1)
1102                         break;
1103         }
1104
1105         if(teamplay)
1106                 numlines -= numteams;
1107
1108         // figure out how many players above and below we can show
1109         up = floor(numlines/2);
1110         down = up;
1111         if((up + down) > numlines)
1112                 down = numlines - up;
1113
1114         // render bottom-up
1115         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1116         {
1117                 if(pl.team == COLOR_SPECTATOR)
1118                         continue;
1119                 Sbar_MiniscoreItem(pos, pl, false);
1120                 pos_y -= 9;
1121                 --down;
1122         }
1123         Sbar_MiniscoreItem(pos, me, true);
1124         pos_y -= 9;
1125         up += down; // if there weren't enough lines below... add them
1126         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1127         {
1128                 if(pl.team == COLOR_SPECTATOR)
1129                         continue;
1130                 Sbar_MiniscoreItem(pos, pl, false);
1131                 pos_y -= 9;
1132                 --up;
1133         }
1134
1135         if(teamplay)
1136         {
1137                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1138                 for(; tm; tm = tm.sort_prev)
1139                 {
1140                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1141                                 continue;
1142                         score = tm.(teamscores[ts_primary]);
1143                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1144                         pos_y -= 9;
1145                 }
1146         }
1147 }
1148
1149 float Sbar_WouldDrawScoreboard ()
1150 {
1151         if (sb_showscores)
1152                 return 1;
1153         else if (intermission == 1)
1154                 return 1;
1155         else if (intermission == 2)
1156                 return 1;
1157         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1158                 return 1;
1159         return 0;
1160 }
1161
1162 void Sbar_Draw (void)
1163 {
1164         float i;
1165         float x, fade;
1166         float stat_items;
1167
1168         //Sbar_SortFrags();
1169         Sbar_UpdatePlayerTeams();
1170
1171         sb_lines = 24;
1172         
1173         if (sb_showscores)
1174                 Sbar_DrawScoreboard();
1175         else if (intermission == 1)
1176         {
1177                 Sbar_DrawScoreboard();
1178                 return;
1179         }
1180         else if (intermission == 2)
1181                 Sbar_FinaleOverlay();
1182         else
1183         {
1184                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1185                 {
1186                         sbar_x = (vid_conwidth - 640.0)*0.5;
1187                         sbar_y = vid_conheight - 47;
1188                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1189                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1190                         Sbar_DrawScoreboard ();
1191                 }
1192                 else
1193                 {
1194                         if (sb_lines && sbar_hudselector == 1)
1195                         {
1196                                 stat_items = getstati(STAT_ITEMS);
1197
1198                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1199                                 sbar_y = vid_conheight - 24.0 - 16.0;
1200                                 sbar_z = 0;
1201                         
1202                                 fade = 3.2 - 2 * (time - weapontime);
1203                                 fade = bound(0.7, fade, 1);
1204
1205                                 x = 1.0;
1206                                 for(i = 0; i < 8; ++i)
1207                                 {
1208                                         if(stat_items & x)
1209                                         {
1210                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1211                                         }
1212                                         x *= 2;
1213                                 }
1214                                 x *= 2*2*2*2;
1215                                 if(stat_items & x)
1216                                 {
1217                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1218                                 }
1219
1220                                 // armor
1221                                 x = getstati(STAT_ARMOR);
1222                                 if (x > 0)
1223                                 {
1224                                         // "gfx/sb_armor"
1225                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1226                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1227                                         if(x > 200)
1228                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1229                                         else if(x > 100)
1230                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1231                                         else if(x > 50)
1232                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1233                                         else if(x > 25)
1234                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1235                                         else
1236                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1237                                 }
1238
1239                                 // health
1240                                 x = getstati(STAT_HEALTH);
1241                                 if (x != 0)
1242                                 {
1243                                         // "gfx/sb_health"
1244                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1245                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1246                                         if(x > 200)
1247                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1248                                         else if(x > 100)
1249                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1250                                         else if(x > 50)
1251                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1252                                         else if(x > 25)
1253                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1254                                         else
1255                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1256                                 }
1257
1258                                 // ammo
1259                                 x = getstati(STAT_AMMO);
1260                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1261                                 {
1262                                         if (stat_items & NEX_IT_SHELLS)
1263                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1264                                         else if (stat_items & NEX_IT_BULLETS)
1265                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1266                                         else if (stat_items & NEX_IT_ROCKETS)
1267                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1268                                         else if (stat_items & NEX_IT_CELLS)
1269                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1270                                         if(x > 10)
1271                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1272                                         else
1273                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1274                                 }
1275
1276                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1277                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1278                                 if (sbar_x > 0)
1279                                         Sbar_Score(16);
1280                                 // The margin can be at most 8 to support 640x480 console size:
1281                                 //   320 + 2 * (144 + 16) = 640
1282                         }
1283                         else if (sb_lines)
1284                         {
1285                         
1286                                 stat_items = getstati(STAT_ITEMS);
1287                         
1288                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1289                                 sbar_y = vid_conheight - 47;
1290                                 sbar_z = 0;
1291
1292                                 fade = 3 - 2 * (time - weapontime);
1293
1294                                 x = 1.0;
1295                                 for(i = 0; i < 8; ++i)
1296                                 {
1297                                         if(stat_items & x)
1298                                         {
1299                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1300                                         }
1301                                         x *= 2;
1302                                 }
1303                                 x *= 2*2*2*2;
1304                                 if(stat_items & x)
1305                                 {
1306                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1307                                 }
1308
1309                                 if (sb_lines > 24)
1310                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1311                                 else
1312                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1313
1314                                 // armor
1315                                 // (340-3*24) = 268
1316                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1317
1318                                 // health
1319                                 // (154-3*24) = 82
1320                                 x = getstati(STAT_HEALTH);
1321                                 if(x > 100)
1322                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1323                                 else if(x <= 25 && time - floor(time) > 0.5)
1324                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1325                                 else
1326                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1327
1328                                 // AK dont draw ammo for the laser
1329                                 x = getstati(STAT_AMMO);
1330                                 if(activeweapon != 12)
1331                                 {
1332                                         // (519-3*24) = 447
1333                                         if (stat_items & NEX_IT_SHELLS)
1334                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1335                                         else if (stat_items & NEX_IT_BULLETS)
1336                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1337                                         else if (stat_items & NEX_IT_ROCKETS)
1338                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1339                                         else if (stat_items & NEX_IT_CELLS)
1340                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1341                                         if(x > 10)
1342                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1343                                         else
1344                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1345                                 }
1346
1347                                 if (sb_lines > 24)
1348                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1349
1350                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1351                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1352
1353                                 if (sbar_x > 0)
1354                                         Sbar_Score(-16);
1355                                 // Because:
1356                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1357                                 //   pixels when there are four teams...
1358                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1359                                 //   sbar_x == 80...
1360                                 //   so we need to shift it by 64 pixels to the right to fit
1361                                 //   BUT: then it overlaps with the image that gets drawn
1362                                 //   for viewsize 100! Therefore, just account for 3 teams,
1363                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1364                                 //   to the right!
1365                         }
1366                 
1367                 
1368                         if(gametype == GAME_KEYHUNT)
1369                         {
1370                                 CSQC_kh_hud();
1371                         } else if(gametype == GAME_CTF)
1372                         {
1373                                 CSQC_ctf_hud();
1374                         }
1375                 }
1376         }
1377 }
1378
1379 void CSQC_ctf_hud(void)
1380 {
1381         // cvar("sbar_flagstatus_right") move the flag icons right
1382         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1383         float redflag, blueflag;
1384         float stat_items;
1385         vector pos;
1386         
1387         stat_items = getstati(STAT_ITEMS);
1388         redflag = (stat_items/32768) & 3;
1389         blueflag = (stat_items/131072) & 3;
1390
1391         /**
1392          * FTEQCC BUG!
1393          * For some reason now not even THAT works there...
1394          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1395          **
1396          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1397          ** Should try those later:
1398          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1399          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1400          */
1401         
1402         if(cvar("sbar_flagstatus_right"))
1403                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1404         else
1405                 pos_x = 10 - sbar_x;
1406         
1407         pos_z = 0;
1408
1409         if(sbar_hudselector == 1)
1410                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1411         else
1412                 pos_y = -117;
1413
1414         pos += sbar;
1415
1416         switch(redflag)
1417         {
1418         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1419         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1420         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1421         }
1422
1423         pos_y -= 64;
1424         
1425         switch(blueflag)
1426         {
1427         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1428         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1429         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1430         }
1431 }