6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
10 float sbar_hudselector;
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
23 entity team1, team2, team3, team4, teamspec;
28 void Sbar_FinaleOverlay()
31 pos_x = (vid_conwidth - 1)/2;
35 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
41 void Sbar_DrawWeapon(float nr, float fade, float active)
43 vector pos, vsize, color;
46 value = (active) ? 1 : 0.6;
47 color_x = color_y = color_z = value;
49 if(sbar_hudselector == 1)
51 // width = 300, height = 100
52 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
55 pos_y = (vid_conheight - w_height);
60 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
66 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
71 // width = 300, height = 100
72 const float w2_width = 300, w2_height = 100, w2_space = 10;
73 const float w2_scale = 0.4;
75 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
76 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78 vsize_x = w2_width * w2_scale;
79 vsize_y = w2_height * w2_scale;
82 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
85 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
92 vsize_x = vsize_y = lettersize;
107 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
115 str = substring(str, l-digits, 999);
117 } else if(l < digits)
118 pos_x += (digits-l) * lettersize;
122 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
126 for(i = 0; i < l; ++i)
128 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
133 void Cmd_Sbar_SetFields(float argc);
134 void Sbar_InitScores()
136 float i, f, primary_prio, secondary_prio;
138 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
139 for(i = 0; i < MAX_SCORE; ++i)
141 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
142 if(f == SFL_SORT_PRIO_PRIMARY)
144 if(f == SFL_SORT_PRIO_SECONDARY)
147 if(ps_secondary == -1)
148 ps_secondary = ps_primary;
150 for(i = 0; i < MAX_TEAMSCORE; ++i)
152 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
153 if(f == SFL_SORT_PRIO_PRIMARY)
155 if(f == SFL_SORT_PRIO_SECONDARY)
158 if(ts_secondary == -1)
159 ts_secondary = ts_primary;
161 Cmd_Sbar_SetFields(0);
164 void Sbar_UpdatePlayerPos(entity pl);
165 void Sbar_UpdatePlayerTeams()
172 for(pl = players.sort_next; pl; pl = pl.sort_next)
175 Team = GetPlayerColor(pl.sv_entnum);
178 tmp = GetTeam(pl.team, false);
180 tmp = GetTeam(Team, true);
186 Sbar_UpdatePlayerPos(pl);
190 pl = players.sort_next;
193 //print(strcat("PNUM: ", ftos(num), "\n"));
196 float Sbar_ComparePlayerScores(entity left, entity right)
199 vl = GetPlayerColor(left.sv_entnum);
200 vr = GetPlayerColor(right.sv_entnum);
207 vl = left.scores[ps_primary];
208 vr = right.scores[ps_primary];
210 return IS_INCREASING(scores_flags[ps_primary]);
212 return IS_DECREASING(scores_flags[ps_primary]);
214 vl = left.scores[ps_secondary];
215 vr = right.scores[ps_secondary];
217 return IS_INCREASING(scores_flags[ps_secondary]);
219 return IS_DECREASING(scores_flags[ps_secondary]);
224 void Sbar_UpdatePlayerPos(entity player)
226 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
228 SORT_SWAP(player, other);
230 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
232 SORT_SWAP(other, player);
236 float Sbar_CompareTeamScores(entity left, entity right)
240 if(left.team == COLOR_SPECTATOR)
242 if(right.team == COLOR_SPECTATOR)
245 vl = left.teamscores[ts_primary];
246 vr = right.teamscores[ts_primary];
248 return IS_INCREASING(teamscores_flags[ts_primary]);
250 return IS_DECREASING(teamscores_flags[ts_primary]);
252 vl = left.teamscores[ts_secondary];
253 vr = right.teamscores[ts_secondary];
255 return IS_INCREASING(teamscores_flags[ts_secondary]);
257 return IS_DECREASING(teamscores_flags[ts_secondary]);
262 void Sbar_UpdateTeamPos(entity Team)
264 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
266 SORT_SWAP(Team, other);
268 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
270 SORT_SWAP(other, Team);
274 void Cmd_Sbar_Help(float argc)
276 print("You can modify the scoreboard using the\n");
277 print("^3|---------------------------------------------------------------|\n");
278 print("^1 TO BE DONE\n");
280 print("^2sbar_columns_set default\n");
281 print("^2sbar_columns_set ^7filed1 field2 ...\n");
282 print("The following field names are recognized (case INsensitive):\n");
283 print("You can use a ^3|^7 to start the right-aligned fields.\n");
285 print("^3name^7 or ^3nick^7 Name of a player\n");
286 print("^3ping^7 Ping time\n\n");
287 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
288 print(" The kill-death ratio\n");
290 print("Before a field you can put a + or - sign, then a comma separated list\n");
291 print("of game types, then a slash, to make the field show up only in these\n");
292 print("or in all but these game types.\n");
295 print("Additional columns:\n");
296 for(i = 0; i < MAX_SCORE; ++i)
298 if(scores_label[i] != "")
299 print(strcat(scores_label[i], "\n"));
303 #define MIN_NAMELEN 24
304 #define MAX_NAMELEN 24
306 string Sbar_DefaultColumnLayout()
308 return "ping name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
311 void Cmd_Sbar_SetFields(float argc)
314 string str, pattern, subpattern;
316 float have_name, have_primary, have_secondary, have_separator;
319 // TODO: re enable with gametype dependant cvars?
320 if(argc < 2) // no arguments provided
321 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
324 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
328 if(argv(1) == "default")
329 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
330 else if(argv(1) == "all")
334 for(i = 0; i < MAX_SCORE; ++i)
337 if(i != ps_secondary)
338 if(scores_label[i] != "")
339 s = strcat(s, " ", scores_label[i]);
341 if(ps_secondary != ps_primary)
342 s = strcat(s, " ", scores_label[ps_secondary]);
343 s = strcat(s, " ", scores_label[ps_primary]);
344 argc = tokenizebyseparator(strcat("x ", s), " ");
349 argc = min(MAX_SBAR_FIELDS, argc);
352 drawfont = sbar_font;
353 digit = stringwidth("0123456789", FALSE) / 10;
355 subpattern = strcat(",", GametypeNameFromType(gametype), ",");
357 argc = min(argc-1, MAX_SBAR_FIELDS-1);
358 for(i = 0; i < argc; ++i)
362 slash = strstrofs(str, "/", 0);
365 pattern = substring(str, 0, slash);
366 str = substring(str, slash + 1, strlen(str) - (slash + 1));
368 if(substring(pattern, 0, 1) == "-")
370 pattern = substring(pattern, 1, strlen(pattern) - 1);
371 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
376 if(substring(pattern, 0, 1) == "+")
377 pattern = substring(pattern, 1, strlen(pattern) - 1);
378 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
383 strunzone(sbar_title[sbar_num_fields]);
384 sbar_title[sbar_num_fields] = strzone(str);
385 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
386 str = strtolower(str);
389 sbar_field[sbar_num_fields] = SP_PING;
390 } else if(str == "name" || str == "nick") {
391 sbar_field[sbar_num_fields] = SP_NAME;
392 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
394 } else if(str == "|") {
395 sbar_field[sbar_num_fields] = SP_SEPARATOR;
398 for(j = 0; j < MAX_SCORE; ++j)
399 if(str == strtolower(scores_label[j]))
400 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
402 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
405 sbar_field[sbar_num_fields] = j;
408 if(j == ps_secondary)
414 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
416 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
418 if(ps_primary == ps_secondary)
420 missing = !have_primary + !have_secondary + !have_separator + !have_name;
422 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
426 strunzone(sbar_title[sbar_num_fields]);
427 for(i = sbar_num_fields; i > 0; --i)
429 sbar_title[i] = sbar_title[i-1];
430 sbar_size[i] = sbar_size[i-1];
431 sbar_field[i] = sbar_field[i-1];
433 sbar_title[0] = strzone("name");
434 sbar_field[0] = SP_NAME;
435 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
437 print("fixed missing field 'name'\n");
441 strunzone(sbar_title[sbar_num_fields]);
442 for(i = sbar_num_fields; i > 1; --i)
444 sbar_title[i] = sbar_title[i-1];
445 sbar_size[i] = sbar_size[i-1];
446 sbar_field[i] = sbar_field[i-1];
448 sbar_title[1] = strzone("|");
449 sbar_field[1] = SP_SEPARATOR;
450 sbar_size[1] = stringwidth("|", FALSE);
452 print("fixed missing field '|'\n");
455 else if(!have_separator)
457 strunzone(sbar_title[sbar_num_fields]);
458 sbar_title[sbar_num_fields] = strzone("|");
459 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
460 sbar_field[sbar_num_fields] = SP_SEPARATOR;
462 print("fixed missing field '|'\n");
467 strunzone(sbar_title[sbar_num_fields]);
468 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
469 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
470 sbar_field[sbar_num_fields] = ps_secondary;
472 print("fixed missing field '", scores_label[ps_secondary], "'\n");
477 strunzone(sbar_title[sbar_num_fields]);
478 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
479 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
480 sbar_field[sbar_num_fields] = ps_primary;
482 print("fixed missing field '", scores_label[ps_primary], "'\n");
486 sbar_field[sbar_num_fields] = SP_END;
490 vector sbar_field_rgb;
491 string Sbar_GetField(entity pl, float field)
493 float tmp, num, denom, f;
495 sbar_field_rgb = '1 1 1';
499 str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
500 tmp = max(0, min(220, stof(str)-80)) / 220;
501 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
505 return getplayerkey(pl.sv_entnum, "name");
508 num = pl.(scores[SP_KILLS]);
509 denom = pl.(scores[SP_DEATHS]);
512 sbar_field_rgb = '0 1 0';
514 } else if(num <= 0) {
515 sbar_field_rgb = '1 0 0';
516 str = ftos(num/denom);
518 str = ftos(num/denom);
520 tmp = strstrofs(str, ".", 0);
522 str = substring(str, 0, tmp+2);
526 tmp = pl.(scores[field]);
527 f = scores_flags[field];
528 if(field == ps_primary)
529 sbar_field_rgb = '1 1 0';
530 else if(field == ps_secondary)
531 sbar_field_rgb = '0 1 1';
533 sbar_field_rgb = '1 1 1';
535 if(f & (SFL_HIDE_ZERO | SFL_RANK))
539 str = ftos(floor(tmp + 0.5));
541 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
542 return strcat(str, "th");
543 else if(substring(str, num - 1, 1) == "1")
544 return strcat(str, "st");
545 else if(substring(str, num - 1, 1) == "2")
546 return strcat(str, "nd");
547 else if(substring(str, num - 1, 1) == "3")
548 return strcat(str, "rd");
550 return strcat(str, "th");
557 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
558 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
561 // The following function is SLOW.
562 // For your safety and for the protection of those around you...
563 // DO NOT CALL THIS AT HOME.
565 if(stringwidth(theText, handleColors) <= maxWidth)
566 return strlen(theText); // yeah!
568 // binary search for right place to cut string
569 float left, right, middle; // this always works
571 right = strlen(theText); // this always fails
574 middle = floor((left + right) / 2);
575 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
580 while(left < right - 1);
582 // NOTE: when color codes are involved, this binary search is,
583 // mathematically, BROKEN. However, it is obviously guaranteed to
584 // terminate, as the range still halves each time - but nevertheless, it is
585 // guaranteed that it finds ONE valid cutoff place (where "left" is in
586 // range, and "right" is outside).
590 string textShortenToWidth(string theText, float maxWidth, float handleColors)
592 if(stringwidth(theText, handleColors) <= maxWidth)
595 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
598 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
600 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
606 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
613 tmp_y = sbar_fontsize_y;
614 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
618 for(i = 0; i < sbar_num_fields; ++i)
620 field = sbar_field[i];
621 if(field == SP_SEPARATOR)
624 if(is_spec && field != SP_NAME && field != SP_PING) {
625 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
628 str = Sbar_GetField(pl, field);
634 realsize = sbar_size[i];
635 if(i+1 < sbar_num_fields)
636 if(sbar_field[i+1] == SP_SEPARATOR)
638 realsize = (xmax - xmin) / sbar_fontsize_x;
639 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
640 realsize -= sbar_size[j] + 1;
643 str = textShortenToWidth(str, realsize, TRUE);
645 len = stringwidth(str, TRUE);
647 if(sbar_size[i] < len)
650 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
652 if(field == SP_NAME) {
653 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
654 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
656 tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
657 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
661 if(sbar_field[i] == SP_SEPARATOR)
664 for(i = sbar_num_fields-1; i > 0; --i)
666 field = sbar_field[i];
667 if(field == SP_SEPARATOR)
670 if(is_spec && field != SP_NAME && field != SP_PING) {
671 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
675 str = Sbar_GetField(pl, field);
678 str = textShortenToWidth(str, sbar_size[i], TRUE);
679 len = stringwidth(str, TRUE);
681 if(sbar_size[i] < len)
684 if(field == SP_NAME) {
685 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
686 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
688 tmp_x = sbar_fontsize_x*len; //strlen(str);
689 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
691 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
696 void Sbar_DrawScoreboard()
698 //float xmin, ymin, xmax, ymax;
699 vector rgb, pos, tmp, sbar_save;
704 sbar_fontsize = Sbar_GetFontsize();
705 if(sbar_fontsize_x == 0)
706 sbar_fontsize = '8 8 0';
707 if(sbar_fontsize_y == 0)
708 sbar_fontsize_y = sbar_fontsize_x;
710 xmin = vid_conwidth / 5;
713 xmax = vid_conwidth - xmin;
714 ymax = vid_conheight - 0.2*vid_conheight;
716 sbwidth = xmax - xmin;
717 sbheight = ymax - ymin;
719 center_x = xmin + 0.5*sbwidth;
721 //Sbar_UpdateFields();
723 // Initializes position
729 drawfont = sbar_bigfont;
730 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
731 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
735 // Titlebar background:
737 tmp_y = sbar_fontsize_y;
738 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
740 drawfont = sbar_font;
742 for(i = 0; i < sbar_num_fields; ++i)
744 if(sbar_field[i] == SP_SEPARATOR)
746 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
747 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
750 if(sbar_field[i] == SP_SEPARATOR)
752 pos_x = xmax + sbar_fontsize_x;
754 for(i = sbar_num_fields-1; i > 0; --i)
756 if(sbar_field[i] == SP_SEPARATOR)
759 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
762 * Using the following line will fuck it all up:
764 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
766 tmp_x = sbar_fontsize_x*sbar_size[i];
767 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
768 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
773 pos_y += 1.5 * sbar_fontsize_y;
780 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
781 for(tm = teams.sort_next; tm; tm = tm.sort_next)
783 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
786 rgb = GetTeamRGB(tm.team);
791 pos - '6.5 0 0' * sbar_fontsize_y,
792 tm.(teamscores[ts_primary]),
793 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
795 if(ts_primary != ts_secondary)
797 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
798 tm.(teamscores[ts_secondary]),
799 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
801 specs = tm.team_size;
807 tmp_y = 1.25 * sbar_fontsize_y * specs;
808 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
810 for(pl = players.sort_next; pl; pl = pl.sort_next)
812 if(pl.team != tm.team)
814 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
815 pos_y += 1.25 * sbar_fontsize_y;
816 tmp_y -= 1.25 * sbar_fontsize_y;
818 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
820 // rgb := tempvector :)
821 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
822 pos_y += 3 * sbar_fontsize_y;
824 for(pl = players.sort_next; pl; pl = pl.sort_next)
826 if(pl.team != COLOR_SPECTATOR)
828 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
829 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
830 pos += '0 1.25 0' * sbar_fontsize_y;
835 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
838 for(pl = players.sort_next; pl; pl = pl.sort_next)
840 if(pl.team == COLOR_SPECTATOR)
842 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
843 pos_y += 1.25 * sbar_fontsize_y;
844 tmp_y -= 1.25 * sbar_fontsize_y;
847 // rgb := tempvector :)
848 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
849 pos_y += 3 * sbar_fontsize_y;
851 for(pl = players.sort_next; pl; pl = pl.sort_next)
853 if(pl.team != COLOR_SPECTATOR)
855 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
856 pos += '0 1.25 0' * sbar_fontsize_y;
861 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
866 str = strcat("playing on ^2", shortmapname, "^7");
867 tl = getstatf(STAT_TIMELIMIT);
868 fl = getstatf(STAT_FRAGLIMIT);
869 if(gametype == GAME_LMS)
872 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
877 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
881 str = strcat(str, " or");
882 str = strcat(str, " until ^3", ftos(fl));
883 if(scores_label[ps_primary] == "score")
884 str = strcat(str, " points^7");
886 str = strcat(str, " ", scores_label[ps_primary]);
890 pos_y += 1.5 * sbar_fontsize_y;
891 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
896 void Sbar_Score(float margin)
898 float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
899 vector sbar_save, place;
903 myteam = GetPlayerColor(player_localentnum - 1);
905 sbar_y = vid_conheight - (32+12);
916 //for(i = 0; i < 4; ++i)
917 for(tm = teams.sort_next; tm; tm = tm.sort_next)
919 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
922 score = tm.(teamscores[ts_primary]);
923 if(tm.team == myteam)
924 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
927 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
932 // me vector := [team/connected frags id]
934 for(me = players.sort_next; me; me = me.sort_next)
936 if(me.team != COLOR_SPECTATOR)
938 if(me.sv_entnum == player_localentnum - 1)
946 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
951 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
952 else if(myplace == 2)
953 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
955 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
957 score = me.(scores[ps_primary]);
958 if(distribution >= 0)
960 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
961 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
962 } else if(distribution >= -5)
964 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
965 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
967 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
968 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
971 timelimit = getstatf(STAT_TIMELIMIT);
974 timeleft = max(0, timelimit * 60 - time);
975 minutes = floor(timeleft / 60);
976 seconds = floor(timeleft - minutes*60);
979 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
980 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
981 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
982 } else if(minutes >= 1)
984 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
985 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
986 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
988 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
991 minutes = floor(time / 60);
992 seconds = floor(time - minutes*60);
993 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
994 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
995 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1000 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1006 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1008 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1011 score = pl.(scores[ps_primary]);
1012 pos_x -= stringwidth(ftos(score), FALSE)*8;
1013 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1018 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1022 drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1025 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1031 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1033 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1036 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1037 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1042 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1046 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1049 void Sbar_MiniDeathmatchOverlay(vector pos)
1051 float numlines, up, down, score;
1053 float miniscoreboard_size;
1054 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1056 if(miniscoreboard_size == 0)
1058 pos_y = vid_conheight - 8;
1060 if(miniscoreboard_size < 0)
1061 numlines = (vid_conheight - sbar_y + 7) / 8;
1063 numlines = miniscoreboard_size;
1065 // give up if there isn't enough room
1066 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1069 // me vector := [team/connected frags id]
1070 for(me = players.sort_next; me; me = me.sort_next)
1072 if(me.sv_entnum == player_localentnum - 1)
1077 numlines -= numteams;
1079 // figure out how many players above and below we can show
1080 up = floor(numlines/2);
1082 if((up + down) > numlines)
1083 down = numlines - up;
1086 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1088 if(pl.team == COLOR_SPECTATOR)
1090 Sbar_MiniscoreItem(pos, pl, false);
1094 Sbar_MiniscoreItem(pos, me, true);
1096 up += down; // if there weren't enough lines below... add them
1097 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1099 if(pl.team == COLOR_SPECTATOR)
1101 Sbar_MiniscoreItem(pos, pl, false);
1108 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1109 for(; tm; tm = tm.sort_prev)
1111 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1113 score = tm.(teamscores[ts_primary]);
1114 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1120 float Sbar_WouldDrawScoreboard ()
1124 else if (intermission == 1)
1126 else if (intermission == 2)
1131 void Sbar_Draw (void)
1138 Sbar_UpdatePlayerTeams();
1143 Sbar_DrawScoreboard();
1144 else if (intermission == 1)
1146 Sbar_DrawScoreboard();
1149 else if (intermission == 2)
1150 Sbar_FinaleOverlay();
1153 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1155 sbar_x = (vid_conwidth - 640.0)*0.5;
1156 sbar_y = vid_conheight - 47;
1157 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1158 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1159 Sbar_DrawScoreboard ();
1163 if (sb_lines && sbar_hudselector == 1)
1165 stat_items = getstati(STAT_ITEMS);
1167 sbar_x = (vid_conwidth - 320.0)*0.5;
1168 sbar_y = vid_conheight - 24.0 - 16.0;
1171 fade = 3.2 - 2 * (time - weapontime);
1172 fade = bound(0.7, fade, 1);
1175 for(i = 0; i < 8; ++i)
1179 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1186 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1190 x = getstati(STAT_ARMOR);
1194 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1195 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1197 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1199 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1201 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1203 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1205 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1209 x = getstati(STAT_HEALTH);
1213 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1214 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1216 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1218 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1220 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1222 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1224 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1228 x = getstati(STAT_AMMO);
1229 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1231 if (stat_items & NEX_IT_SHELLS)
1232 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1233 else if (stat_items & NEX_IT_BULLETS)
1234 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1235 else if (stat_items & NEX_IT_ROCKETS)
1236 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1237 else if (stat_items & NEX_IT_CELLS)
1238 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1240 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1242 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1245 if (sbar_x + 320 + 160 <= vid_conwidth)
1246 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1249 // The margin can be at most 8 to support 640x480 console size:
1250 // 320 + 2 * (144 + 16) = 640
1255 stat_items = getstati(STAT_ITEMS);
1257 sbar_x = (vid_conwidth - 640.0)*0.5;
1258 sbar_y = vid_conheight - 47;
1261 fade = 3 - 2 * (time - weapontime);
1264 for(i = 0; i < 8; ++i)
1268 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1275 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1279 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1281 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1285 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1289 x = getstati(STAT_HEALTH);
1291 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1292 else if(x <= 25 && time - floor(time) > 0.5)
1293 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1295 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1297 // AK dont draw ammo for the laser
1298 x = getstati(STAT_AMMO);
1299 if(activeweapon != 12)
1302 if (stat_items & NEX_IT_SHELLS)
1303 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1304 else if (stat_items & NEX_IT_BULLETS)
1305 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1306 else if (stat_items & NEX_IT_ROCKETS)
1307 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1308 else if (stat_items & NEX_IT_CELLS)
1309 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1311 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1313 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1317 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1319 if (sbar_x + 600 + 160 <= vid_conwidth)
1320 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1325 // Mini scoreboard uses 12*4 per other team, that is, 144
1326 // pixels when there are four teams...
1327 // Nexuiz by default sets vid_conwidth to 800... makes
1329 // so we need to shift it by 64 pixels to the right to fit
1330 // BUT: then it overlaps with the image that gets drawn
1331 // for viewsize 100! Therefore, just account for 3 teams,
1332 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1337 if(gametype == GAME_KEYHUNT)
1340 } else if(gametype == GAME_CTF)
1348 void CSQC_ctf_hud(void)
1350 // cvar("sbar_flagstatus_right") move the flag icons right
1351 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1352 float redflag, blueflag;
1356 stat_items = getstati(STAT_ITEMS);
1357 redflag = (stat_items/32768) & 3;
1358 blueflag = (stat_items/131072) & 3;
1362 * For some reason now not even THAT works there...
1363 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1365 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1366 ** Should try those later:
1367 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1368 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1371 if(cvar("sbar_flagstatus_right"))
1372 pos_x = vid_conwidth - 10 - sbar_x - 64;
1374 pos_x = 10 - sbar_x;
1378 if(sbar_hudselector == 1)
1379 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1387 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1388 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1389 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1396 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1397 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1398 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;