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add real ranks for LMS (with st, nd, rd, th)
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 float sbar_alpha_fg;
10 float sbar_hudselector;
11 /*
12 entity sortedPlayers;
13 entity sortedTeams;
14
15 .float sb_frags;
16 .float sb_team;
17 .float sb_player;
18 .float sb_caps;
19 */
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 entity team1, team2, team3, team4, teamspec;
24
25 void CSQC_kh_hud();
26 void CSQC_ctf_hud();
27 void MapVote_Draw();
28 void Sbar_FinaleOverlay()
29 {
30         /*vector pos;
31         pos_x = (vid_conwidth - 1)/2;
32         pos_y = 16;
33         pos_z = 0;*/
34         
35         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
36         
37         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
38         MapVote_Draw();
39 }
40
41 void Sbar_DrawWeapon(float nr, float fade, float active)
42 {
43         vector pos, vsize, color;
44         float value;
45         
46         value = (active) ? 1 : 0.6;
47         color_x = color_y = color_z = value;
48         
49         if(sbar_hudselector == 1)
50         {
51                 // width = 300, height = 100
52                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
53                 
54                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
55                 pos_y = (vid_conheight - w_height);
56                 pos_z = 0;
57                 vsize_x = w_width;
58                 vsize_y = w_height;
59                 vsize_z = 0;
60                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
61                 pos_x += w_space;
62                 pos_y += w_space;
63                 vsize_x = font_size;
64                 vsize_y = font_size;
65                 vsize_z = 0;
66                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
67
68         }
69         else
70         {
71                 // width = 300, height = 100
72                 const float w2_width = 300, w2_height = 100, w2_space = 10;
73                 const float w2_scale = 0.4;
74
75                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
76                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
77                 pos_z = 0;
78                 vsize_x = w2_width * w2_scale;
79                 vsize_y = w2_height * w2_scale;
80                 vsize_z = 0;
81                 
82                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
83         }
84 }
85 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
86 {
87         float l, i;
88         string str, tmp;
89         float minus;
90         vector vsize;
91
92         vsize_x = vsize_y = lettersize;
93         vsize_z = 0;
94
95         if(num < 0)
96         {
97                 minus = true;
98                 num = -num;
99                 pos_x -= lettersize;
100         } else
101                 minus = false;
102         
103         if(digits < 0)
104         {
105                 tmp = ftos(num);
106                 digits = -digits;
107                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
108         } else
109                 str = ftos(num);
110         
111         l = strlen(str);
112
113         if(l > digits)
114         {
115                 str = substring(str, l-digits, 999);
116                 l = strlen(str);
117         } else if(l < digits)
118                 pos_x += (digits-l) * lettersize;
119
120         if(minus)
121         {
122                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
123                 pos_x += lettersize;
124         }
125
126         for(i = 0; i < l; ++i)
127         {
128                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
129                 pos_x += lettersize;
130         }
131 }
132
133 void Cmd_Sbar_SetFields(float argc);
134 void Sbar_InitScores()
135 {
136         float i, f, primary_prio, secondary_prio;
137
138         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
139         for(i = 0; i < MAX_SCORE; ++i)
140         {
141                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
142                 if(f == SFL_SORT_PRIO_PRIMARY)
143                         ps_primary = i;
144                 if(f == SFL_SORT_PRIO_SECONDARY)
145                         ps_secondary = i;
146         }
147         if(ps_secondary == -1)
148                 ps_secondary = ps_primary;
149         
150         for(i = 0; i < MAX_TEAMSCORE; ++i)
151         {
152                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
153                 if(f == SFL_SORT_PRIO_PRIMARY)
154                         ts_primary = i;
155                 if(f == SFL_SORT_PRIO_SECONDARY)
156                         ts_secondary = i;
157         }
158         if(ts_secondary == -1)
159                 ts_secondary = ts_primary;
160
161         Cmd_Sbar_SetFields(0);
162 }
163
164 void Sbar_UpdatePlayerPos(entity pl);
165 void Sbar_UpdatePlayerTeams()
166 {
167         float Team;
168         entity pl, tmp;
169         float num;
170
171         num = 0;
172         for(pl = players.sort_next; pl; pl = pl.sort_next)
173         {
174                 num += 1;
175                 Team = GetPlayerColor(pl.sv_entnum);
176                 if(pl.team != Team)
177                 {
178                         tmp = GetTeam(pl.team, false);
179                         tmp.team_size -= 1;
180                         tmp = GetTeam(Team, true);
181                         tmp.team_size += 1;
182                         
183                         pl.team = Team;
184
185                         tmp = pl.sort_prev;
186                         Sbar_UpdatePlayerPos(pl);
187                         if(tmp)
188                                 pl = tmp;
189                         else
190                                 pl = players.sort_next;
191                 }
192         }
193         //print(strcat("PNUM: ", ftos(num), "\n"));
194 }
195
196 float Sbar_ComparePlayerScores(entity left, entity right)
197 {
198         float vl, vr;
199         vl = GetPlayerColor(left.sv_entnum);
200         vr = GetPlayerColor(right.sv_entnum);
201         
202         if(vl > vr)
203                 return true;
204         if(vl < vr)
205                 return false;
206
207         vl = left.scores[ps_primary];
208         vr = right.scores[ps_primary];
209         if(vl > vr)
210                 return IS_INCREASING(scores_flags[ps_primary]);
211         if(vl < vr)
212                 return IS_DECREASING(scores_flags[ps_primary]);
213         
214         vl = left.scores[ps_secondary];
215         vr = right.scores[ps_secondary];
216         if(vl > vr)
217                 return IS_INCREASING(scores_flags[ps_secondary]);
218         if(vl < vr)
219                 return IS_DECREASING(scores_flags[ps_secondary]);
220         
221         return false;
222 }
223
224 void Sbar_UpdatePlayerPos(entity player)
225 {
226         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
227         {
228                 SORT_SWAP(player, other);
229         }
230         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
231         {
232                 SORT_SWAP(other, player);
233         }
234 }
235
236 float Sbar_CompareTeamScores(entity left, entity right)
237 {
238         float vl, vr;
239
240         if(left.team == COLOR_SPECTATOR)
241                 return 1;
242         if(right.team == COLOR_SPECTATOR)
243                 return 0;
244         
245         vl = left.teamscores[ts_primary];
246         vr = right.teamscores[ts_primary];
247         if(vl > vr)
248                 return IS_INCREASING(teamscores_flags[ts_primary]);
249         if(vl < vr)
250                 return IS_DECREASING(teamscores_flags[ts_primary]);
251         
252         vl = left.teamscores[ts_secondary];
253         vr = right.teamscores[ts_secondary];
254         if(vl > vr)
255                 return IS_INCREASING(teamscores_flags[ts_secondary]);
256         if(vl < vr)
257                 return IS_DECREASING(teamscores_flags[ts_secondary]);
258
259         return false;
260 }
261
262 void Sbar_UpdateTeamPos(entity Team)
263 {
264         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
265         {
266                 SORT_SWAP(Team, other);
267         }
268         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
269         {
270                 SORT_SWAP(other, Team);
271         }
272 }
273
274 void Cmd_Sbar_Help(float argc)
275 {
276         print("You can modify the scoreboard using the\n");
277         print("^3|---------------------------------------------------------------|\n");
278         print("^1 TO BE DONE\n");
279         print("Usage:\n");
280         print("^2sbar_columns_set default\n");
281         print("^2sbar_columns_set ^7filed1 field2 ...\n");
282         print("The following field names are recognized (case INsensitive):\n");
283         print("You can use a ^3|^7 to start the right-aligned fields.\n");
284         
285         print("^3name^7 or ^3nick^7             Name of a player\n");
286         print("^3ping^7                     Ping time\n\n");
287         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
288         print("                         The kill-death ratio\n");
289
290         print("Before a field you can put a + or - sign, then a comma separated list\n");
291         print("of game types, then a slash, to make the field show up only in these\n");
292         print("or in all but these game types.\n");
293
294         local float i;
295         print("Additional columns:\n");
296         for(i = 0; i < MAX_SCORE; ++i)
297         {
298                 if(scores_label[i] != "")
299                         print(strcat(scores_label[i], "\n"));
300         }
301 }
302
303 #define MIN_NAMELEN 24
304 #define MAX_NAMELEN 24
305
306 string Sbar_DefaultColumnLayout()
307 {
308         return "ping name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
309 }
310
311 void Cmd_Sbar_SetFields(float argc)
312 {
313         float i, j, slash;
314         string str, pattern, subpattern;
315         float digit;
316         float have_name, have_primary, have_secondary, have_separator;
317         float missing;
318
319         // TODO: re enable with gametype dependant cvars?
320         if(argc < 2) // no arguments provided
321                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
322
323         if(argc < 2)
324                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
325
326         if(argc == 2)
327         {
328                 if(argv(1) == "default")
329                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
330                 else if(argv(1) == "all")
331                 {
332                         string s;
333                         s = "ping name |";
334                         for(i = 0; i < MAX_SCORE; ++i)
335                         {
336                                 if(i != ps_primary)
337                                 if(i != ps_secondary)
338                                 if(scores_label[i] != "")
339                                         s = strcat(s, " ", scores_label[i]);
340                         }
341                         if(ps_secondary != ps_primary)
342                                 s = strcat(s, " ", scores_label[ps_secondary]);
343                         s = strcat(s, " ", scores_label[ps_primary]);
344                         argc = tokenizebyseparator(strcat("x ", s), " ");
345                 }
346         }
347                 
348         
349         argc = min(MAX_SBAR_FIELDS, argc);
350         sbar_num_fields = 0;
351
352         drawfont = sbar_font;
353         digit = stringwidth("0123456789", FALSE) / 10;
354
355         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
356
357         argc = min(argc-1, MAX_SBAR_FIELDS-1);
358         for(i = 0; i < argc; ++i)
359         {
360                 str = argv(i+1);
361
362                 slash = strstrofs(str, "/", 0);
363                 if(slash >= 0)
364                 {
365                         pattern = substring(str, 0, slash);
366                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
367
368                         if(substring(pattern, 0, 1) == "-")
369                         {
370                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
371                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
372                                         continue;
373                         }
374                         else
375                         {
376                                 if(substring(pattern, 0, 1) == "+")
377                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
378                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
379                                         continue;
380                         }
381                 }
382
383                 strunzone(sbar_title[sbar_num_fields]);
384                 sbar_title[sbar_num_fields] = strzone(str);
385                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
386                 str = strtolower(str);
387
388                 if(str == "ping") {
389                         sbar_field[sbar_num_fields] = SP_PING;
390                 } else if(str == "name" || str == "nick") {
391                         sbar_field[sbar_num_fields] = SP_NAME;
392                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
393                         have_name = 1;
394                 } else if(str == "|") {
395                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
396                         have_separator = 1;
397                 } else {
398                         for(j = 0; j < MAX_SCORE; ++j)
399                                 if(str == strtolower(scores_label[j]))
400                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
401 :notfound
402                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
403                         continue;
404 :found
405                         sbar_field[sbar_num_fields] = j;
406                         if(j == ps_primary)
407                                 have_primary = 1;
408                         if(j == ps_secondary)
409                                 have_secondary = 1;
410                 }
411                 ++sbar_num_fields;
412         }
413
414         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
415                 have_primary = 1;
416         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
417                 have_secondary = 1;
418         if(ps_primary == ps_secondary)
419                 have_secondary = 1;
420         missing = !have_primary + !have_secondary + !have_separator + !have_name;
421
422         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
423         {
424                 if(!have_name)
425                 {
426                         strunzone(sbar_title[sbar_num_fields]);
427                         for(i = sbar_num_fields; i > 0; --i)
428                         {
429                                 sbar_title[i] = sbar_title[i-1];
430                                 sbar_size[i] = sbar_size[i-1];
431                                 sbar_field[i] = sbar_field[i-1];
432                         }
433                         sbar_title[0] = strzone("name");
434                         sbar_field[0] = SP_NAME;
435                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
436                         ++sbar_num_fields;
437                         print("fixed missing field 'name'\n");
438
439                         if(!have_separator)
440                         {
441                                 strunzone(sbar_title[sbar_num_fields]);
442                                 for(i = sbar_num_fields; i > 1; --i)
443                                 {
444                                         sbar_title[i] = sbar_title[i-1];
445                                         sbar_size[i] = sbar_size[i-1];
446                                         sbar_field[i] = sbar_field[i-1];
447                                 }
448                                 sbar_title[1] = strzone("|");
449                                 sbar_field[1] = SP_SEPARATOR;
450                                 sbar_size[1] = stringwidth("|", FALSE);
451                                 ++sbar_num_fields;
452                                 print("fixed missing field '|'\n");
453                         }
454                 }
455                 else if(!have_separator)
456                 {
457                         strunzone(sbar_title[sbar_num_fields]);
458                         sbar_title[sbar_num_fields] = strzone("|");
459                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
460                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
461                         ++sbar_num_fields;
462                         print("fixed missing field '|'\n");
463                 }
464
465                 if(!have_secondary)
466                 {
467                         strunzone(sbar_title[sbar_num_fields]);
468                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
469                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
470                         sbar_field[sbar_num_fields] = ps_secondary;
471                         ++sbar_num_fields;
472                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
473                 }
474
475                 if(!have_primary)
476                 {
477                         strunzone(sbar_title[sbar_num_fields]);
478                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
479                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
480                         sbar_field[sbar_num_fields] = ps_primary;
481                         ++sbar_num_fields;
482                         print("fixed missing field '", scores_label[ps_primary], "'\n");
483                 }
484         }
485
486         sbar_field[sbar_num_fields] = SP_END;
487 }
488
489 // MOVEUP::
490 vector sbar_field_rgb;
491 string Sbar_GetField(entity pl, float field)
492 {
493         float tmp, num, denom, f;
494         string str;
495         sbar_field_rgb = '1 1 1';
496         switch(field)
497         {
498                 case SP_PING:
499                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
500                         tmp = max(0, min(220, stof(str)-80)) / 220;
501                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
502                         return str;
503                 
504                 case SP_NAME:
505                         return getplayerkey(pl.sv_entnum, "name");
506
507                 case SP_KDRATIO:
508                         num = pl.(scores[SP_KILLS]);
509                         denom = pl.(scores[SP_DEATHS]);
510
511                         if(denom == 0) {
512                                 sbar_field_rgb = '0 1 0';
513                                 str = ftos(num);
514                         } else if(num <= 0) {
515                                 sbar_field_rgb = '1 0 0';
516                                 str = ftos(num/denom);
517                         } else
518                                 str = ftos(num/denom);
519                 
520                         tmp = strstrofs(str, ".", 0);
521                         if(tmp > 0)
522                                 str = substring(str, 0, tmp+2);
523                         return str;
524                         
525                 default:
526                         tmp = pl.(scores[field]);
527                         f = scores_flags[field];
528                         if(field == ps_primary)
529                                 sbar_field_rgb = '1 1 0';
530                         else if(field == ps_secondary)
531                                 sbar_field_rgb = '0 1 1';
532                         else
533                                 sbar_field_rgb = '1 1 1';
534                         if(!tmp)
535                                 if(f & (SFL_HIDE_ZERO | SFL_RANK))
536                                         return "";
537                         if(f & SFL_RANK)
538                         {
539                                 str = ftos(floor(tmp + 0.5));
540                                 num = strlen(str);
541                                 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
542                                         return strcat(str, "th");
543                                 else if(substring(str, num - 1, 1) == "1")
544                                         return strcat(str, "st");
545                                 else if(substring(str, num - 1, 1) == "2")
546                                         return strcat(str, "nd");
547                                 else if(substring(str, num - 1, 1) == "3")
548                                         return strcat(str, "rd");
549                                 else
550                                         return strcat(str, "th");
551                         }
552                         return ftos(tmp);
553         }
554         //return "error";
555 }
556
557 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
558 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
559 {
560         // STOP.
561         // The following function is SLOW.
562         // For your safety and for the protection of those around you...
563         // DO NOT CALL THIS AT HOME.
564         // No really, don't.
565         if(stringwidth(theText, handleColors) <= maxWidth)
566                 return strlen(theText); // yeah!
567
568         // binary search for right place to cut string
569         float left, right, middle; // this always works
570         left = 0;
571         right = strlen(theText); // this always fails
572         do
573         {
574                 middle = floor((left + right) / 2);
575                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
576                         left = middle;
577                 else
578                         right = middle;
579         }
580         while(left < right - 1);
581
582         // NOTE: when color codes are involved, this binary search is,
583         // mathematically, BROKEN. However, it is obviously guaranteed to
584         // terminate, as the range still halves each time - but nevertheless, it is
585         // guaranteed that it finds ONE valid cutoff place (where "left" is in
586         // range, and "right" is outside).
587
588         return left;
589 }
590 string textShortenToWidth(string theText, float maxWidth, float handleColors)
591 {
592         if(stringwidth(theText, handleColors) <= maxWidth)
593                 return theText;
594         else
595                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
596 }
597
598 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
599
600 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
601 {
602         vector tmp;
603         string str;
604         float i, field, len;
605         float is_spec;
606         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
607
608         // Layout:
609         tmp_z = 0;
610         if(is_self)
611         {
612                 tmp_x = sbwidth;
613                 tmp_y = sbar_fontsize_y;
614                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
615         }       
616         tmp_y = 0;
617         
618         for(i = 0; i < sbar_num_fields; ++i)
619         {
620                 field = sbar_field[i];
621                 if(field == SP_SEPARATOR)
622                         break;
623
624                 if(is_spec && field != SP_NAME && field != SP_PING) {
625                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
626                         continue;
627                 }
628                 str = Sbar_GetField(pl, field);
629
630                 if(field == SP_NAME)
631                 {
632                         float realsize;
633                         float j;
634                         realsize = sbar_size[i];
635                         if(i+1 < sbar_num_fields)
636                                 if(sbar_field[i+1] == SP_SEPARATOR)
637                                 {
638                                         realsize = (xmax - xmin) / sbar_fontsize_x;
639                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
640                                                 realsize -= sbar_size[j] + 1;
641                                         realsize += 1;
642                                 }
643                         str = textShortenToWidth(str, realsize, TRUE);
644                 }
645                 len = stringwidth(str, TRUE);
646                 
647                 if(sbar_size[i] < len)
648                         sbar_size[i] = len;
649
650                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
651
652                 if(field == SP_NAME) {
653                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
654                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
655                 } else {
656                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
657                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
658                 }
659         }
660         
661         if(sbar_field[i] == SP_SEPARATOR)
662         {
663                 pos_x = xmax;
664                 for(i = sbar_num_fields-1; i > 0; --i)
665                 {
666                         field = sbar_field[i];
667                         if(field == SP_SEPARATOR)
668                                 break;
669                         
670                         if(is_spec && field != SP_NAME && field != SP_PING) {
671                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
672                                 continue;
673                         }
674                         
675                         str = Sbar_GetField(pl, field);
676
677                         if(field == SP_NAME)
678                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
679                         len = stringwidth(str, TRUE);
680
681                         if(sbar_size[i] < len)
682                                 sbar_size[i] = len;
683
684                         if(field == SP_NAME) {
685                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
686                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
687                         } else {
688                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
689                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
690                         }
691                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
692                 }
693         }
694 }
695
696 void Sbar_DrawScoreboard()
697 {
698         //float xmin, ymin, xmax, ymax;
699         vector rgb, pos, tmp, sbar_save;
700         entity pl, tm;
701         float specs, i;
702         float center_x;
703
704         sbar_fontsize = Sbar_GetFontsize();
705         if(sbar_fontsize_x == 0)
706                 sbar_fontsize = '8 8 0';
707         if(sbar_fontsize_y == 0)
708                 sbar_fontsize_y = sbar_fontsize_x;
709         
710         xmin = vid_conwidth / 5;
711         ymin = 20;
712
713         xmax = vid_conwidth - xmin;
714         ymax = vid_conheight - 0.2*vid_conheight;
715
716         sbwidth = xmax - xmin;
717         sbheight = ymax - ymin;
718
719         center_x = xmin + 0.5*sbwidth;
720
721         //Sbar_UpdateFields();
722
723         // Initializes position
724         //pos_x = xmin;
725         pos_y = ymin;
726         pos_z = 0;
727
728         // Heading
729         drawfont = sbar_bigfont;
730         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
731         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
732         pos_x = xmin;
733         pos_y += 24 + 4;
734
735         // Titlebar background:
736         tmp_x = sbwidth;
737         tmp_y = sbar_fontsize_y;
738         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
739         
740         drawfont = sbar_font;
741
742         for(i = 0; i < sbar_num_fields; ++i)
743         {
744                 if(sbar_field[i] == SP_SEPARATOR)
745                         break;
746                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
747                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
748         }
749         
750         if(sbar_field[i] == SP_SEPARATOR)
751         {
752                 pos_x = xmax + sbar_fontsize_x;
753                 tmp_y = tmp_z = 0;
754                 for(i = sbar_num_fields-1; i > 0; --i)
755                 {
756                         if(sbar_field[i] == SP_SEPARATOR)
757                                 break;
758
759                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
760                         /**
761                          * FTEQCC BUG!
762                          * Using the following line will fuck it all up:
763                          **
764                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
765                          */
766                         tmp_x = sbar_fontsize_x*sbar_size[i];
767                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
768                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
769                 }
770         }
771                 
772         pos_x = xmin;
773         pos_y += 1.5 * sbar_fontsize_y;
774
775         sbar_save = sbar;
776         sbar = '0 0 0';
777         
778         if(teamplay)
779         {
780                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
781                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
782                 {
783                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
784                                 continue;
785
786                         rgb = GetTeamRGB(tm.team);
787
788                         pos_x = xmin;
789
790                         Sbar_DrawXNum(
791                                 pos - '6.5 0 0' * sbar_fontsize_y,
792                                 tm.(teamscores[ts_primary]),
793                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
794
795                         if(ts_primary != ts_secondary)
796                         Sbar_DrawXNum(
797                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
798                                 tm.(teamscores[ts_secondary]),
799                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
800                         
801                         specs = tm.team_size;
802
803                         if(specs < 2)
804                                 specs = 2;
805                         
806                         tmp_x = sbwidth;
807                         tmp_y = 1.25 * sbar_fontsize_y * specs;
808                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
809                         
810                         for(pl = players.sort_next; pl; pl = pl.sort_next)
811                         {
812                                 if(pl.team != tm.team)
813                                         continue;
814                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
815                                 pos_y += 1.25 * sbar_fontsize_y;
816                                 tmp_y -= 1.25 * sbar_fontsize_y;
817                         }
818                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
819                 }
820                 // rgb := tempvector :)
821                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
822                 pos_y += 3 * sbar_fontsize_y;
823                 specs = 0;
824                 for(pl = players.sort_next; pl; pl = pl.sort_next)
825                 {
826                         if(pl.team != COLOR_SPECTATOR)
827                                 continue;
828                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
829                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
830                         pos += '0 1.25 0' * sbar_fontsize_y;
831                         ++specs;
832                 }
833                         
834                 if(specs)
835                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
836         } else {
837                 pos_x = xmin;
838                 for(pl = players.sort_next; pl; pl = pl.sort_next)
839                 {
840                         if(pl.team == COLOR_SPECTATOR)
841                                 continue;
842                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
843                         pos_y += 1.25 * sbar_fontsize_y;
844                         tmp_y -= 1.25 * sbar_fontsize_y;
845                 }
846
847                 // rgb := tempvector :)
848                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
849                 pos_y += 3 * sbar_fontsize_y;
850                 specs = 0;
851                 for(pl = players.sort_next; pl; pl = pl.sort_next)
852                 {
853                         if(pl.team != COLOR_SPECTATOR)
854                                 continue;
855                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
856                         pos += '0 1.25 0' * sbar_fontsize_y;
857                         ++specs;
858                 }
859                         
860                 if(specs)
861                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
862         }
863
864         string str;
865         float tl, fl;
866         str = strcat("playing on ^2", shortmapname, "^7");
867         tl = getstatf(STAT_TIMELIMIT);
868         fl = getstatf(STAT_FRAGLIMIT);
869         if(gametype == GAME_LMS)
870         {
871                 if(tl > 0)
872                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
873         }
874         else
875         {
876                 if(tl > 0)
877                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
878                 if(fl > 0)
879                 {
880                         if(tl > 0)
881                                 str = strcat(str, " or");
882                         str = strcat(str, " until ^3", ftos(fl));
883                         if(scores_label[ps_primary] == "score")
884                                 str = strcat(str, " points^7");
885                         else
886                                 str = strcat(str, " ", scores_label[ps_primary]);
887                 }
888         }
889         
890         pos_y += 1.5 * sbar_fontsize_y;
891         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
892
893         sbar = sbar_save;
894 }
895
896 void Sbar_Score(float margin)
897 {
898         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
899         vector sbar_save, place;
900         entity tm, pl, me;
901         sbar_save = sbar;
902         
903         myteam = GetPlayerColor(player_localentnum - 1);
904
905         sbar_y = vid_conheight - (32+12);
906         sbar_x -= margin;
907         
908         place = '-48 -12 0';
909         if(teamplay)
910         {
911                 // Layout:
912                 //
913                 //   team1 team3 team4
914                 //
915                 //         TEAM2
916                 //for(i = 0; i < 4; ++i)
917                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
918                 {
919                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
920                                 continue;
921                         // -32*4 = -128
922                         score = tm.(teamscores[ts_primary]);
923                         if(tm.team == myteam)
924                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
925                         else
926                         {
927                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
928                                 place_x -= 4*12;
929                         }
930                 }
931         } else {
932                 // me vector := [team/connected frags id]
933                 myplace = 0;
934                 for(me = players.sort_next; me; me = me.sort_next)
935                 {
936                         if(me.team != COLOR_SPECTATOR)
937                                 ++myplace;
938                         if(me.sv_entnum == player_localentnum - 1)
939                                 break;
940                 }
941                 pl = players;
942                 if(pl == me)
943                         pl = pl.sort_next;
944                 
945                 if(pl) {
946                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
947                 } else
948                         distribution = 0;
949                 
950                 if(myplace == 1)
951                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
952                 else if(myplace == 2)
953                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
954                 else
955                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
956
957                 score = me.(scores[ps_primary]);
958                 if(distribution >= 0)
959                 {
960                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
961                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
962                 } else if(distribution >= -5)
963                 {
964                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
965                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
966                 } else {
967                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
968                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
969                 }
970         }
971         timelimit = getstatf(STAT_TIMELIMIT);
972         if(timelimit)
973         {
974                 timeleft = max(0, timelimit * 60 - time);
975                 minutes = floor(timeleft / 60);
976                 seconds = floor(timeleft - minutes*60);
977                 if(minutes >= 5)
978                 {
979                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
980                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
981                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
982                 } else if(minutes >= 1)
983                 {
984                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
985                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
986                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
987                 } else {
988                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
989                 }
990         } else {
991                 minutes = floor(time / 60);
992                 seconds = floor(time - minutes*60);
993                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
994                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
995                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
996         }
997         sbar = sbar_save;
998 }
999
1000 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1001 {
1002         float x, score;
1003         pos_x += 72;
1004         
1005         if(teamplay)
1006                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1007         else
1008                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1009         x = pos_x;
1010         pos_x += 5*8;
1011         score = pl.(scores[ps_primary]);
1012         pos_x -= stringwidth(ftos(score), FALSE)*8;
1013         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1014         pos_x = x;
1015         if(is_self)
1016         {
1017                 pos_x += 48;
1018                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1019                 pos_x += 8;
1020         } else
1021                 pos_x += 56;
1022         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1023 }
1024
1025 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1026 {
1027         float x;
1028         pos_x += 72;
1029         
1030         if(teamplay)
1031                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1032         else
1033                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1034         x = pos_x;
1035         pos_x += 5*8;
1036         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1037         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1038         pos_x = x;
1039         if(is_self)
1040         {
1041                 pos_x += 48;
1042                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1043                 pos_x += 8;
1044         } else
1045                 pos_x += 56;
1046         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1047 }
1048
1049 void Sbar_MiniDeathmatchOverlay(vector pos)
1050 {
1051         float numlines, up, down, score;
1052         entity me, tm, pl;
1053         float miniscoreboard_size;
1054         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1055         
1056         if(miniscoreboard_size == 0)
1057                 return;
1058         pos_y = vid_conheight - 8;
1059         
1060         if(miniscoreboard_size < 0)
1061                 numlines = (vid_conheight - sbar_y + 7) / 8;
1062         else
1063                 numlines = miniscoreboard_size;
1064
1065         // give up if there isn't enough room
1066         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1067                 return;
1068
1069         // me vector := [team/connected frags id]
1070         for(me = players.sort_next; me; me = me.sort_next)
1071         {
1072                 if(me.sv_entnum == player_localentnum - 1)
1073                         break;
1074         }
1075
1076         if(teamplay)
1077                 numlines -= numteams;
1078
1079         // figure out how many players above and below we can show
1080         up = floor(numlines/2);
1081         down = up;
1082         if((up + down) > numlines)
1083                 down = numlines - up;
1084
1085         // render bottom-up
1086         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1087         {
1088                 if(pl.team == COLOR_SPECTATOR)
1089                         continue;
1090                 Sbar_MiniscoreItem(pos, pl, false);
1091                 pos_y -= 9;
1092                 --down;
1093         }
1094         Sbar_MiniscoreItem(pos, me, true);
1095         pos_y -= 9;
1096         up += down; // if there weren't enough lines below... add them
1097         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1098         {
1099                 if(pl.team == COLOR_SPECTATOR)
1100                         continue;
1101                 Sbar_MiniscoreItem(pos, pl, false);
1102                 pos_y -= 9;
1103                 --up;
1104         }
1105
1106         if(teamplay)
1107         {
1108                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1109                 for(; tm; tm = tm.sort_prev)
1110                 {
1111                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1112                                 continue;
1113                         score = tm.(teamscores[ts_primary]);
1114                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1115                         pos_y -= 9;
1116                 }
1117         }
1118 }
1119
1120 float Sbar_WouldDrawScoreboard ()
1121 {
1122         if (sb_showscores)
1123                 return 1;
1124         else if (intermission == 1)
1125                 return 1;
1126         else if (intermission == 2)
1127                 return 1;
1128         return 0;
1129 }
1130
1131 void Sbar_Draw (void)
1132 {
1133         float i;
1134         float x, fade;
1135         float stat_items;
1136
1137         //Sbar_SortFrags();
1138         Sbar_UpdatePlayerTeams();
1139
1140         sb_lines = 24;
1141         
1142         if (sb_showscores)
1143                 Sbar_DrawScoreboard();
1144         else if (intermission == 1)
1145         {
1146                 Sbar_DrawScoreboard();
1147                 return;
1148         }
1149         else if (intermission == 2)
1150                 Sbar_FinaleOverlay();
1151         else
1152         {
1153                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1154                 {
1155                         sbar_x = (vid_conwidth - 640.0)*0.5;
1156                         sbar_y = vid_conheight - 47;
1157                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1158                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1159                         Sbar_DrawScoreboard ();
1160                 }
1161                 else
1162                 {
1163                         if (sb_lines && sbar_hudselector == 1)
1164                         {
1165                                 stat_items = getstati(STAT_ITEMS);
1166
1167                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1168                                 sbar_y = vid_conheight - 24.0 - 16.0;
1169                                 sbar_z = 0;
1170                         
1171                                 fade = 3.2 - 2 * (time - weapontime);
1172                                 fade = bound(0.7, fade, 1);
1173
1174                                 x = 1.0;
1175                                 for(i = 0; i < 8; ++i)
1176                                 {
1177                                         if(stat_items & x)
1178                                         {
1179                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1180                                         }
1181                                         x *= 2;
1182                                 }
1183                                 x *= 2*2*2*2;
1184                                 if(stat_items & x)
1185                                 {
1186                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1187                                 }
1188
1189                                 // armor
1190                                 x = getstati(STAT_ARMOR);
1191                                 if (x > 0)
1192                                 {
1193                                         // "gfx/sb_armor"
1194                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1195                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1196                                         if(x > 200)
1197                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1198                                         else if(x > 100)
1199                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1200                                         else if(x > 50)
1201                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1202                                         else if(x > 25)
1203                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1204                                         else
1205                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1206                                 }
1207
1208                                 // health
1209                                 x = getstati(STAT_HEALTH);
1210                                 if (x != 0)
1211                                 {
1212                                         // "gfx/sb_health"
1213                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1214                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1215                                         if(x > 200)
1216                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1217                                         else if(x > 100)
1218                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1219                                         else if(x > 50)
1220                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1221                                         else if(x > 25)
1222                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1223                                         else
1224                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1225                                 }
1226
1227                                 // ammo
1228                                 x = getstati(STAT_AMMO);
1229                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1230                                 {
1231                                         if (stat_items & NEX_IT_SHELLS)
1232                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1233                                         else if (stat_items & NEX_IT_BULLETS)
1234                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1235                                         else if (stat_items & NEX_IT_ROCKETS)
1236                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1237                                         else if (stat_items & NEX_IT_CELLS)
1238                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1239                                         if(x > 10)
1240                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1241                                         else
1242                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1243                                 }
1244
1245                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1246                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1247                                 if (sbar_x > 0)
1248                                         Sbar_Score(16);
1249                                 // The margin can be at most 8 to support 640x480 console size:
1250                                 //   320 + 2 * (144 + 16) = 640
1251                         }
1252                         else if (sb_lines)
1253                         {
1254                         
1255                                 stat_items = getstati(STAT_ITEMS);
1256                         
1257                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1258                                 sbar_y = vid_conheight - 47;
1259                                 sbar_z = 0;
1260
1261                                 fade = 3 - 2 * (time - weapontime);
1262
1263                                 x = 1.0;
1264                                 for(i = 0; i < 8; ++i)
1265                                 {
1266                                         if(stat_items & x)
1267                                         {
1268                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1269                                         }
1270                                         x *= 2;
1271                                 }
1272                                 x *= 2*2*2*2;
1273                                 if(stat_items & x)
1274                                 {
1275                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1276                                 }
1277
1278                                 if (sb_lines > 24)
1279                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1280                                 else
1281                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1282
1283                                 // armor
1284                                 // (340-3*24) = 268
1285                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1286
1287                                 // health
1288                                 // (154-3*24) = 82
1289                                 x = getstati(STAT_HEALTH);
1290                                 if(x > 100)
1291                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1292                                 else if(x <= 25 && time - floor(time) > 0.5)
1293                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1294                                 else
1295                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1296
1297                                 // AK dont draw ammo for the laser
1298                                 x = getstati(STAT_AMMO);
1299                                 if(activeweapon != 12)
1300                                 {
1301                                         // (519-3*24) = 447
1302                                         if (stat_items & NEX_IT_SHELLS)
1303                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1304                                         else if (stat_items & NEX_IT_BULLETS)
1305                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1306                                         else if (stat_items & NEX_IT_ROCKETS)
1307                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1308                                         else if (stat_items & NEX_IT_CELLS)
1309                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1310                                         if(x > 10)
1311                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1312                                         else
1313                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1314                                 }
1315
1316                                 if (sb_lines > 24)
1317                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1318
1319                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1320                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1321
1322                                 if (sbar_x > 0)
1323                                         Sbar_Score(-16);
1324                                 // Because:
1325                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1326                                 //   pixels when there are four teams...
1327                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1328                                 //   sbar_x == 80...
1329                                 //   so we need to shift it by 64 pixels to the right to fit
1330                                 //   BUT: then it overlaps with the image that gets drawn
1331                                 //   for viewsize 100! Therefore, just account for 3 teams,
1332                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1333                                 //   to the right!
1334                         }
1335                 
1336                 
1337                         if(gametype == GAME_KEYHUNT)
1338                         {
1339                                 CSQC_kh_hud();
1340                         } else if(gametype == GAME_CTF)
1341                         {
1342                                 CSQC_ctf_hud();
1343                         }
1344                 }
1345         }
1346 }
1347
1348 void CSQC_ctf_hud(void)
1349 {
1350         // cvar("sbar_flagstatus_right") move the flag icons right
1351         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1352         float redflag, blueflag;
1353         float stat_items;
1354         vector pos;
1355         
1356         stat_items = getstati(STAT_ITEMS);
1357         redflag = (stat_items/32768) & 3;
1358         blueflag = (stat_items/131072) & 3;
1359
1360         /**
1361          * FTEQCC BUG!
1362          * For some reason now not even THAT works there...
1363          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1364          **
1365          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1366          ** Should try those later:
1367          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1368          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1369          */
1370         
1371         if(cvar("sbar_flagstatus_right"))
1372                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1373         else
1374                 pos_x = 10 - sbar_x;
1375         
1376         pos_z = 0;
1377
1378         if(sbar_hudselector == 1)
1379                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1380         else
1381                 pos_y = -117;
1382
1383         pos += sbar;
1384
1385         switch(redflag)
1386         {
1387         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1388         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1389         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1390         }
1391
1392         pos_y -= 64;
1393         
1394         switch(blueflag)
1395         {
1396         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1397         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1398         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1399         }
1400 }