1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 float weapon_hits[WEP_COUNT];
4 float weapon_fired[WEP_COUNT];
12 float sbar_color_bg_team;
13 float sbar_border_thickness;
14 float sbar_scoreboard_alpha_bg;
15 float sbar_scoreboard_highlight;
16 float sbar_hudselector;
17 float sbar_hud_accuracy;
19 float ps_primary, ps_secondary;
20 float ts_primary, ts_secondary;
23 vector element_offset = '0 6 0'; // global item offset from the bottom edge
24 float SCOREBOARD_OFFSET = 50;
30 void Sbar_FinaleOverlay()
33 pos_x = (vid_conwidth - 1)/2;
37 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
39 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
50 for(idx = 0; idx < 10; ++idx)
52 for(idx = 0; idx <= 23; ++idx)
54 if(weaponimpulse[idx] >= 0)
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
64 vector pos, vsize, fill_colour;
65 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
67 imp = weaponimpulse[nr];
68 weapon_hit = weapon_hits[wc];
69 weapon_damage = weapon_fired[wc];
75 value = (active) ? 1 : 0.6;
76 color_x = color_y = color_z = value;
78 // width = 300, height = 100
79 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
81 sp = weaponspace[idx] + 1;
82 weaponspace[idx] = sp;
84 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
91 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
98 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
100 // draw the weapon accuracy on the HUD
101 if(sbar_hud_accuracy)
103 weapon_stats = rint(100*weapon_hit/weapon_damage);
104 fill_colour_x = 1 - 0.015 * weapon_stats;
105 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
110 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 string str, tmp, l_length;
115 vector vsize, num_color;
117 vsize_x = vsize_y = lettersize;
120 if(num < 0 || (showminusplus == 1 && num <= 0)) // showminusplus is used in the race timer, force showing minus sign if seconds <= 0
128 if(showminusplus == 2 && num >= 0) // showminusplus is used in the race timer, force showing plus sign
139 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
148 str = substring(str, l-digits, 999);
150 } else if(l < digits)
151 pos_x += (digits-l) * lettersize;
153 if (highlighted == 1) {
155 hl_size_x = vsize_x * l + vsize_x * 0.2;
156 hl_size_y = vsize_y * 1.1;
159 hl_size_x = hl_size_x + vsize_x;
162 hl_pos_x = pos_x - lettersize/10;
163 hl_pos_y = pos_y - lettersize/20;
166 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
177 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
178 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
183 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
184 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
188 for(i = 0; i < l; ++i)
190 tmp = substring(str, i, 1);
192 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
193 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
198 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
206 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
207 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
211 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
212 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
213 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
218 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
222 color_y = (x-20)*90/27/100; // green value between 0 -> 1
223 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
230 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
233 void Cmd_Sbar_SetFields(float argc);
234 void Sbar_InitScores()
238 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
239 for(i = 0; i < MAX_SCORE; ++i)
241 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
242 if(f == SFL_SORT_PRIO_PRIMARY)
244 if(f == SFL_SORT_PRIO_SECONDARY)
247 if(ps_secondary == -1)
248 ps_secondary = ps_primary;
250 for(i = 0; i < MAX_TEAMSCORE; ++i)
252 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
253 if(f == SFL_SORT_PRIO_PRIMARY)
255 if(f == SFL_SORT_PRIO_SECONDARY)
258 if(ts_secondary == -1)
259 ts_secondary = ts_primary;
261 Cmd_Sbar_SetFields(0);
264 void Sbar_UpdatePlayerPos(entity pl);
265 float SetTeam(entity pl, float Team);
267 void Sbar_UpdatePlayerTeams()
274 for(pl = players.sort_next; pl; pl = pl.sort_next)
277 Team = GetPlayerColor(pl.sv_entnum);
278 if(SetTeam(pl, Team))
281 Sbar_UpdatePlayerPos(pl);
285 pl = players.sort_next;
290 print(strcat("PNUM: ", ftos(num), "\n"));
295 float Sbar_ComparePlayerScores(entity left, entity right)
298 vl = GetPlayerColor(left.sv_entnum);
299 vr = GetPlayerColor(right.sv_entnum);
302 vl = COLOR_SPECTATOR;
304 vr = COLOR_SPECTATOR;
311 if(vl == COLOR_SPECTATOR)
313 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
315 if(!left.gotscores && right.gotscores)
320 vl = left.scores[ps_primary];
321 vr = right.scores[ps_primary];
322 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
324 if(vl == 0 && vr != 0)
326 if(vl != 0 && vr == 0)
330 return IS_INCREASING(scores_flags[ps_primary]);
332 return IS_DECREASING(scores_flags[ps_primary]);
334 vl = left.scores[ps_secondary];
335 vr = right.scores[ps_secondary];
336 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
338 if(vl == 0 && vr != 0)
340 if(vl != 0 && vr == 0)
344 return IS_INCREASING(scores_flags[ps_secondary]);
346 return IS_DECREASING(scores_flags[ps_secondary]);
351 void Sbar_UpdatePlayerPos(entity player)
353 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
355 SORT_SWAP(player, other);
357 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
359 SORT_SWAP(other, player);
363 float Sbar_CompareTeamScores(entity left, entity right)
367 if(left.team == COLOR_SPECTATOR)
369 if(right.team == COLOR_SPECTATOR)
372 vl = left.teamscores[ts_primary];
373 vr = right.teamscores[ts_primary];
375 return IS_INCREASING(teamscores_flags[ts_primary]);
377 return IS_DECREASING(teamscores_flags[ts_primary]);
379 vl = left.teamscores[ts_secondary];
380 vr = right.teamscores[ts_secondary];
382 return IS_INCREASING(teamscores_flags[ts_secondary]);
384 return IS_DECREASING(teamscores_flags[ts_secondary]);
389 void Sbar_UpdateTeamPos(entity Team)
391 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
393 SORT_SWAP(Team, other);
395 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
397 SORT_SWAP(other, Team);
401 void Cmd_Sbar_Help(float argc)
403 print("You can modify the scoreboard using the\n");
404 print("^3|---------------------------------------------------------------|\n");
405 print("^1 TO BE DONE\n");
407 print("^2sbar_columns_set default\n");
408 print("^2sbar_columns_set ^7filed1 field2 ...\n");
409 print("The following field names are recognized (case INsensitive):\n");
410 print("You can use a ^3|^7 to start the right-aligned fields.\n");
412 print("^3name^7 or ^3nick^7 Name of a player\n");
413 print("^3ping^7 Ping time\n\n");
414 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
415 print(" The kill-death ratio\n");
417 print("Before a field you can put a + or - sign, then a comma separated list\n");
418 print("of game types, then a slash, to make the field show up only in these\n");
419 print("or in all but these game types.\n");
421 print("The special game type names 'teams' and 'noteams' can be used to\n");
422 print("include/exclude ALL teams/noteams game modes.\n");
425 print("Additional columns:\n");
426 for(i = 0; i < MAX_SCORE; ++i)
428 if(scores_label[i] != "")
429 print(strcat(scores_label[i], "\n"));
433 string Sbar_DefaultColumnLayout()
435 return strcat( // fteqcc sucks
437 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
438 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
439 "+lms/lives +lms/rank ",
440 "+kh/caps +kh/pushes +kh/destroyed ",
441 "?+race/laps ?+race/time ?+race/fastest ",
442 "+as/objectives +nexball/faults +nexball/goals ",
443 "-lms,race,nexball/score");
446 void Cmd_Sbar_SetFields(float argc)
451 float have_name, have_primary, have_secondary, have_separator;
454 // TODO: re enable with gametype dependant cvars?
455 if(argc < 2) // no arguments provided
456 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
459 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
463 if(argv(1) == "default")
464 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
465 else if(argv(1) == "all")
468 s = "ping pl color name |";
469 for(i = 0; i < MAX_SCORE; ++i)
472 if(i != ps_secondary)
473 if(scores_label[i] != "")
474 s = strcat(s, " ", scores_label[i]);
476 if(ps_secondary != ps_primary)
477 s = strcat(s, " ", scores_label[ps_secondary]);
478 s = strcat(s, " ", scores_label[ps_primary]);
479 argc = tokenizebyseparator(strcat("x ", s), " ");
486 drawfont = sbar_font;
487 digit = stringwidth("0123456789", FALSE) / 10;
489 for(i = 0; i < argc - 1; ++i)
495 if(substring(str, 0, 1) == "?")
498 str = substring(str, 1, strlen(str) - 1);
501 slash = strstrofs(str, "/", 0);
504 pattern = substring(str, 0, slash);
505 str = substring(str, slash + 1, strlen(str) - (slash + 1));
507 if not(isGametypeInFilter(gametype, teamplay, pattern))
511 strunzone(sbar_title[sbar_num_fields]);
512 sbar_title[sbar_num_fields] = strzone(str);
513 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
514 str = strtolower(str);
517 sbar_field[sbar_num_fields] = SP_PING;
518 } else if(str == "pl") {
519 sbar_field[sbar_num_fields] = SP_PL;
520 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
521 sbar_field[sbar_num_fields] = SP_KDRATIO;
522 } else if(str == "name" || str == "nick") {
523 sbar_field[sbar_num_fields] = SP_NAME;
525 } else if(str == "|") {
526 sbar_field[sbar_num_fields] = SP_SEPARATOR;
529 for(j = 0; j < MAX_SCORE; ++j)
530 if(str == strtolower(scores_label[j]))
531 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
540 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
544 sbar_field[sbar_num_fields] = j;
547 if(j == ps_secondary)
551 if(sbar_num_fields >= MAX_SBAR_FIELDS)
555 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
557 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
559 if(ps_primary == ps_secondary)
561 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
563 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
567 strunzone(sbar_title[sbar_num_fields]);
568 for(i = sbar_num_fields; i > 0; --i)
570 sbar_title[i] = sbar_title[i-1];
571 sbar_size[i] = sbar_size[i-1];
572 sbar_field[i] = sbar_field[i-1];
574 sbar_title[0] = strzone("name");
575 sbar_field[0] = SP_NAME;
577 print("fixed missing field 'name'\n");
581 strunzone(sbar_title[sbar_num_fields]);
582 for(i = sbar_num_fields; i > 1; --i)
584 sbar_title[i] = sbar_title[i-1];
585 sbar_size[i] = sbar_size[i-1];
586 sbar_field[i] = sbar_field[i-1];
588 sbar_title[1] = strzone("|");
589 sbar_field[1] = SP_SEPARATOR;
590 sbar_size[1] = stringwidth("|", FALSE);
592 print("fixed missing field '|'\n");
595 else if(!have_separator)
597 strunzone(sbar_title[sbar_num_fields]);
598 sbar_title[sbar_num_fields] = strzone("|");
599 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
600 sbar_field[sbar_num_fields] = SP_SEPARATOR;
602 print("fixed missing field '|'\n");
606 strunzone(sbar_title[sbar_num_fields]);
607 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
608 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
609 sbar_field[sbar_num_fields] = ps_secondary;
611 print("fixed missing field '", scores_label[ps_secondary], "'\n");
615 strunzone(sbar_title[sbar_num_fields]);
616 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
617 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
618 sbar_field[sbar_num_fields] = ps_primary;
620 print("fixed missing field '", scores_label[ps_primary], "'\n");
624 sbar_field[sbar_num_fields] = SP_END;
628 vector sbar_field_rgb;
629 string sbar_field_icon0;
630 string sbar_field_icon1;
631 string sbar_field_icon2;
632 vector sbar_field_icon0_rgb;
633 vector sbar_field_icon1_rgb;
634 vector sbar_field_icon2_rgb;
635 float sbar_field_icon0_alpha;
636 float sbar_field_icon1_alpha;
637 float sbar_field_icon2_alpha;
638 string Sbar_GetField(entity pl, float field)
640 float tmp, num, denom, f;
642 sbar_field_rgb = '1 1 1';
643 sbar_field_icon0 = "";
644 sbar_field_icon1 = "";
645 sbar_field_icon2 = "";
646 sbar_field_icon0_rgb = '1 1 1';
647 sbar_field_icon1_rgb = '1 1 1';
648 sbar_field_icon2_rgb = '1 1 1';
649 sbar_field_icon0_alpha = 1;
650 sbar_field_icon1_alpha = 1;
651 sbar_field_icon2_alpha = 1;
656 return "\x8D\x8D\x8D"; // >>> sign
657 str = getplayerkey(pl.sv_entnum, "ping");
660 tmp = max(0, min(220, stof(str)-80)) / 220;
661 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
667 str = getplayerkey(pl.sv_entnum, "pl");
670 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
671 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
675 if(ready_waiting && pl.ready)
677 sbar_field_icon0 = "gfx/sb_player_ready";
681 f = stof(getplayerkey(pl.sv_entnum, "colors"));
683 sbar_field_icon0 = "gfx/sb_playercolor_base";
684 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
685 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
686 sbar_field_icon2 = "gfx/sb_playercolor_pants";
687 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
690 return GetPlayerName(pl.sv_entnum);
693 f = pl.(scores[SP_KILLS]);
694 f -= pl.(scores[SP_SUICIDES]);
698 num = pl.(scores[SP_KILLS]);
699 denom = pl.(scores[SP_DEATHS]);
702 sbar_field_rgb = '0 1 0';
704 } else if(num <= 0) {
705 sbar_field_rgb = '1 0 0';
706 str = ftos(num/denom);
708 str = ftos(num/denom);
710 tmp = strstrofs(str, ".", 0);
712 str = substring(str, 0, tmp+2);
716 tmp = pl.(scores[field]);
717 f = scores_flags[field];
718 if(field == ps_primary)
719 sbar_field_rgb = '1 1 0';
720 else if(field == ps_secondary)
721 sbar_field_rgb = '0 1 1';
723 sbar_field_rgb = '1 1 1';
724 return ScoreString(f, tmp);
729 float xmin, xmax, ymin, ymax, sbwidth;
730 float sbar_fixscoreboardcolumnwidth_len;
731 float sbar_fixscoreboardcolumnwidth_iconlen;
732 float sbar_fixscoreboardcolumnwidth_marginlen;
734 float stringwidth_colors(string s)
736 return stringwidth(s, TRUE);
739 float stringwidth_nocolors(string s)
741 return stringwidth(s, FALSE);
744 string Sbar_FixScoreboardColumnWidth(float i, string str)
748 field = sbar_field[i];
750 sbar_fixscoreboardcolumnwidth_iconlen = 0;
752 if(sbar_field_icon0 != "")
754 sz = drawgetimagesize(sbar_field_icon0);
756 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
757 sbar_fixscoreboardcolumnwidth_iconlen = f;
760 if(sbar_field_icon1 != "")
762 sz = drawgetimagesize(sbar_field_icon1);
764 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
765 sbar_fixscoreboardcolumnwidth_iconlen = f;
768 if(sbar_field_icon2 != "")
770 sz = drawgetimagesize(sbar_field_icon2);
772 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
773 sbar_fixscoreboardcolumnwidth_iconlen = f;
776 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
778 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
779 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
781 sbar_fixscoreboardcolumnwidth_marginlen = 0;
783 if(field == SP_NAME) // name gets all remaining space
786 namesize = sbwidth / sbar_fontsize_x;
787 for(j = 0; j < sbar_num_fields; ++j)
789 if (sbar_field[i] != SP_SEPARATOR)
790 namesize -= sbar_size[j] + 1;
792 sbar_size[i] = namesize;
794 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
795 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
796 str = textShortenToWidth(str, namesize, stringwidth_colors);
797 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
800 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
802 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
809 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
815 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
819 tmp_y = sbar_fontsize_y * 1.25;
822 // alternated rows highlighting
824 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
827 if (sbar_scoreboard_highlight)
828 if(!mod(pl_number,2))
829 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
834 for(i = 0; i < sbar_num_fields; ++i)
836 field = sbar_field[i];
837 if(field == SP_SEPARATOR)
840 if(is_spec && field != SP_NAME && field != SP_PING) {
841 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
844 str = Sbar_GetField(pl, field);
845 str = Sbar_FixScoreboardColumnWidth(i, str);
847 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
849 if(field == SP_NAME) {
850 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
851 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
853 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
854 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
857 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
858 if(sbar_field_icon0 != "")
859 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
860 if(sbar_field_icon1 != "")
861 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
862 if(sbar_field_icon2 != "")
863 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
866 if(sbar_field[i] == SP_SEPARATOR)
869 for(i = sbar_num_fields-1; i > 0; --i)
871 field = sbar_field[i];
872 if(field == SP_SEPARATOR)
875 if(is_spec && field != SP_NAME && field != SP_PING) {
876 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
880 str = Sbar_GetField(pl, field);
881 str = Sbar_FixScoreboardColumnWidth(i, str);
883 if(field == SP_NAME) {
884 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
885 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
887 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
888 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
891 tmp_x = sbar_fontsize_x*sbar_size[i];
892 if(sbar_field_icon0 != "")
893 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
894 if(sbar_field_icon1 != "")
895 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
896 if(sbar_field_icon2 != "")
897 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
899 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
905 * Sbar_Scoreboard_MakeTable
907 * Makes a table for a team (for all playing players in DM) and fills it
910 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
912 float body_table_height, i;
913 vector tmp, column_dim;
916 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
921 tmp_y = 1.25 * sbar_fontsize_y;
924 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
927 tmp_y += sbar_border_thickness;
928 tmp_y += body_table_height;
929 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
931 // separator header/table
932 pos_y += 1.25 * sbar_fontsize_y;
933 tmp_y = sbar_border_thickness;
934 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
936 pos_y += sbar_border_thickness;
939 tmp_y = body_table_height;
940 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
942 // anyway, apply some color
943 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
945 // go back to the top to make alternated columns highlighting and to print the strings
946 pos_y -= 1.25 * sbar_fontsize_y;
947 pos_y -= sbar_border_thickness;
951 if (sbar_scoreboard_highlight)
953 column_dim_y = 1.25 * sbar_fontsize_y; // header
954 column_dim_y += sbar_border_thickness;
955 column_dim_y += body_table_height;
958 // print the strings of the columns headers and draw the columns
959 for(i = 0; i < sbar_num_fields; ++i)
961 if(sbar_field[i] == SP_SEPARATOR)
963 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
964 if (sbar_scoreboard_highlight)
967 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
969 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
970 pos_x += column_dim_x;
972 if(sbar_field[i] == SP_SEPARATOR)
976 for(i = sbar_num_fields-1; i > 0; --i)
978 if(sbar_field[i] == SP_SEPARATOR)
981 pos_x -= sbar_size[i]*sbar_fontsize_x;
983 if (sbar_scoreboard_highlight)
987 if (i == sbar_num_fields-1)
988 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
990 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
991 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
995 tmp_x = stringwidth(sbar_title[i], FALSE);
996 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
997 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
998 pos_x -= sbar_fontsize_x;
1003 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1004 pos_y += sbar_border_thickness;
1006 // fill the table and draw the rows
1009 for(pl = players.sort_next; pl; pl = pl.sort_next)
1011 if(pl.team != tm.team)
1013 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1014 pos_y += 1.25 * sbar_fontsize_y;
1018 for(pl = players.sort_next; pl; pl = pl.sort_next)
1020 if(pl.team == COLOR_SPECTATOR)
1022 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1023 pos_y += 1.25 * sbar_fontsize_y;
1028 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1029 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1034 float lastpingstime;
1035 float scoreboard_bottom;
1036 void Sbar_DrawScoreboard()
1038 vector rgb, pos, tmp, sbar_save;
1043 if(time > lastpingstime + 10)
1045 localcmd("pings\n");
1046 lastpingstime = time;
1049 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1051 xmin = 0.5 * (vid_conwidth - sbwidth);
1052 ymin = SCOREBOARD_OFFSET;
1054 xmax = vid_conwidth - xmin;
1055 ymax = vid_conheight - 0.2*vid_conheight;
1057 center_x = xmin + 0.5*sbwidth;
1059 // Initializes position
1065 drawfont = sbar_bigfont;
1066 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1069 pos_y += sbar_fontsize_y;
1071 drawfont = sbar_font;
1077 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1081 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1082 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1084 if(tm.team == COLOR_SPECTATOR)
1087 rgb = GetTeamRGB(tm.team);
1089 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1091 if(ts_primary != ts_secondary)
1092 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1094 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1099 rgb_x = cvar("sbar_color_bg_r");
1100 rgb_y = cvar("sbar_color_bg_g");
1101 rgb_z = cvar("sbar_color_bg_b");
1103 tm = teams.sort_next;
1105 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1107 if(tm.team == COLOR_SPECTATOR)
1110 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1114 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1115 pos_y += 3 * sbar_fontsize_y;
1117 for(pl = players.sort_next; pl; pl = pl.sort_next)
1119 if(pl.team != COLOR_SPECTATOR)
1121 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1122 pos_y += 1.25 * sbar_fontsize_y;
1127 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1131 str = strcat("playing on ^2", shortmapname, "^7");
1132 tl = getstatf(STAT_TIMELIMIT);
1133 fl = getstatf(STAT_FRAGLIMIT);
1134 ll = getstatf(STAT_LEADLIMIT);
1135 if(gametype == GAME_LMS)
1138 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1143 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1147 str = strcat(str, " or");
1150 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1151 if(teamscores_label[ts_primary] == "score")
1152 str = strcat(str, " points^7");
1153 else if(teamscores_label[ts_primary] == "fastest")
1154 str = strcat(str, " is beaten^7");
1156 str = strcat(str, " ", teamscores_label[ts_primary]);
1160 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1161 if(scores_label[ps_primary] == "score")
1162 str = strcat(str, " points^7");
1163 else if(scores_label[ps_primary] == "fastest")
1164 str = strcat(str, " is beaten^7");
1166 str = strcat(str, " ", scores_label[ps_primary]);
1171 if(tl > 0 || fl > 0)
1172 str = strcat(str, " or");
1175 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1176 if(teamscores_label[ts_primary] == "score")
1177 str = strcat(str, " points^7");
1178 else if(teamscores_label[ts_primary] == "fastest")
1179 str = strcat(str, " is beaten^7");
1181 str = strcat(str, " ", teamscores_label[ts_primary]);
1185 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1186 if(scores_label[ps_primary] == "score")
1187 str = strcat(str, " points^7");
1188 else if(scores_label[ps_primary] == "fastest")
1189 str = strcat(str, " is beaten^7");
1191 str = strcat(str, " ", scores_label[ps_primary]);
1197 pos_y += 1.2 * sbar_fontsize_y;
1198 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1201 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1204 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1212 if(histime == 0) // goal hit
1216 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1219 else if(mytime == 0)
1226 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1232 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1235 else if(lapdelta < 0)
1237 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1241 else if(histime > 0) // anticipation
1243 if(mytime >= histime)
1244 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1246 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1253 cpname = "Start line";
1255 cpname = "Finish line";
1257 cpname = strcat("Intermediate ", ftos(cp));
1259 cpname = "Finish line";
1262 return strcat(col, cpname);
1263 else if(hisname == "")
1264 return strcat(col, cpname, " (", timestr, ")");
1266 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1269 void Sbar_Score(float margin)
1271 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1272 float racemin, racesec, racemsec;
1273 float distsec, distmsec, minusplus;
1274 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1279 bottomright_x = vid_conwidth;
1280 bottomright_y = vid_conheight;
1284 topright_x = vid_conwidth;
1288 //get the ID (could be "me", or the player I'm spectating)
1289 if (spectatee_status > 0)
1290 desiredPlayerId = spectatee_status - 1;
1292 desiredPlayerId = player_localentnum - 1;
1293 me = playerslots[desiredPlayerId];
1295 sbar_y = vid_conheight - (32+12);
1300 score_offset_x = 196;
1301 score_offset_y = 36;
1304 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1306 // me vector := [team/connected frags id]
1308 pl = players.sort_next;
1311 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1312 if(pl.scores[ps_primary] == 0)
1315 score = me.(scores[ps_primary]);
1317 racemin = floor(score/(60 * TIME_FACTOR));
1318 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1319 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1321 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1322 // distribution display
1323 distribution = me.(scores[ps_primary]);
1324 distribution -= pl.(scores[ps_primary]);
1326 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1327 distmsec = fabs(distribution);
1329 distsec = floor(fabs(distribution)/TIME_FACTOR);
1330 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1331 if (distribution < 0)
1335 if (distribution <= 0) {
1336 distribution_color = '0 1 0';
1340 distribution_color = '1 0 0';
1344 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1345 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1346 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1350 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1351 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1353 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1355 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1357 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1358 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1366 // team1 team3 team4
1369 //for(i = 0; i < 4; ++i)
1371 float max_fragcount;
1372 max_fragcount = -999;
1374 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1376 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1379 score = tm.(teamscores[ts_primary]);
1381 if (score > max_fragcount)
1382 max_fragcount = score;
1384 if(tm.team == myteam) {
1385 if (max_fragcount == score)
1386 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1388 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1392 if (max_fragcount == score)
1393 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1395 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1400 // me vector := [team/connected frags id]
1402 pl = players.sort_next;
1407 distribution = me.(scores[ps_primary]);
1408 distribution -= pl.(scores[ps_primary]);
1412 score = me.(scores[ps_primary]);
1414 if(distribution >= 0)
1416 if (distribution != 0) {
1417 // draw a + sign in front of the score
1418 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1419 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1420 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1423 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 0, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1426 else if(distribution >= -5)
1428 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 0, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1429 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1432 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 0, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1433 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1438 //draw the remaining or elapsed time
1439 timelimit = getstatf(STAT_TIMELIMIT);
1442 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1443 timeleft = ceil(timeleft);
1444 minutesLeft = floor(timeleft / 60);
1445 secondsLeft = timeleft - minutesLeft*60;
1447 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1448 timer_color = '1 1 1'; //white
1449 else if(minutesLeft >= 1)
1450 timer_color = '1 1 0'; //yellow
1452 timer_color = '1 0 0'; //red
1454 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1455 if (time < getstatf(STAT_GAMESTARTTIME)) {
1456 //while restart is still active, show 00:00
1457 minutes = seconds = 0;
1460 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1461 minutes = floor(elapsedTime / 60);
1462 seconds = elapsedTime - minutes*60;
1465 bgpos_x = topright_x - 54 - 17 - 12;
1466 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1467 bgpos_x = topright_x - 72 - 17 - 12;
1469 bgpos_x = topright_x - 90 - 17 - 12;
1473 minutes = minutesLeft;
1474 seconds = secondsLeft;
1476 bgpos_x = topright_x - 36 - 7 - 12;
1477 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1478 bgpos_x = topright_x - 54 - 17 - 12;
1479 else if (minutes < 100)
1480 bgpos_x = topright_x - 72 - 17 - 12;
1482 bgpos_x = topright_x - 90 - 17 - 12;
1487 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1489 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1491 color_x = cvar("sbar_color_bg_r");
1492 color_y = cvar("sbar_color_bg_g");
1493 color_z = cvar("sbar_color_bg_b");
1495 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1499 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1500 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1501 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1503 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1505 if(gametype == GAME_RACE || gametype == GAME_CTS)
1507 drawfont = sbar_bigfont;
1510 string s, forcetime;
1512 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1514 if(race_checkpointtime)
1516 a = bound(0, 2 - (time - race_checkpointtime), 1);
1519 if(a > 0) // just hit a checkpoint?
1521 if(race_checkpoint != 254)
1523 if(race_time && race_previousbesttime)
1524 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1526 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1528 forcetime = TIME_ENCODED_TOSTRING(race_time);
1533 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1535 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1536 if(a > 0) // next one?
1538 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1543 if(s != "" && a > 0)
1545 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1546 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1549 if(race_penaltytime)
1551 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1554 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1555 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1556 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1562 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1563 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1568 if(race_laptime && race_checkpoint != 255)
1570 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1571 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1576 if(race_mycheckpointtime)
1578 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1579 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1580 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1581 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1583 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1585 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1586 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1587 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1588 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1591 if(race_penaltytime && !race_penaltyaccumulator)
1593 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1594 a = bound(0, (1 + t - time), 1);
1598 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1600 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1601 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1602 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1607 drawfont = sbar_font;
1613 float Sbar_WouldDrawScoreboard ()
1617 else if (intermission == 1)
1619 else if (intermission == 2)
1621 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1623 else if(sb_showscores_force)
1628 void CSQC_Strength_Timer() {
1632 bottom_x = vid_conwidth/2;
1633 bottom_y = vid_conheight;
1636 float stat_items, dt;
1637 stat_items = getstati(STAT_ITEMS);
1639 if not(stat_items & IT_STRENGTH)
1640 if not(stat_items & IT_INVINCIBLE)
1644 if (getstati(STAT_HEALTH) <= 0)
1648 float strength_time, invincibility_time, countdown_fontsize;
1650 picsize = '22 22 0';
1651 countdown_fontsize = 18;
1653 if (vid_conwidth >= 800)
1654 pos = bottom + '192 -46 0';
1656 pos = bottom + '192 -94 0';
1659 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1660 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1662 if (strength_time) {
1663 dt = strength_time - time;
1668 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1669 bound(0, (ceil(dt) - dt) / 0.5, 1));
1673 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1675 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1679 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1680 bound(0, -dt / 0.5, 1));
1685 if (invincibility_time) {
1686 dt = invincibility_time - time;
1691 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1692 bound(0, (ceil(dt) - dt) / 0.5, 1));
1696 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1698 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1702 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1703 bound(0, -dt / 0.5, 1));
1708 #define CENTERPRINT_MAX_LINES 30
1709 string centerprint_messages[CENTERPRINT_MAX_LINES];
1710 float centerprint_width[CENTERPRINT_MAX_LINES];
1711 vector centerprint_start;
1712 float centerprint_expire;
1713 float centerprint_num;
1714 float centerprint_offset_hint;
1715 vector centerprint_fontsize;
1717 void centerprint(string strMessage)
1719 float i, j, n, hcount;
1722 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1724 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1726 if(cvar("scr_centertime") <= 0)
1729 if(strMessage == "")
1732 // strip trailing newlines
1733 j = strlen(strMessage) - 1;
1734 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1736 strMessage = substring(strMessage, 0, j + 1);
1738 if(strMessage == "")
1741 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1743 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1745 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1746 centerprint_offset_hint = j;
1748 if(strMessage == "")
1751 // if we get here, we have a message. Initialize its height.
1752 centerprint_num = 0;
1754 n = tokenizebyseparator(strMessage, "\n");
1756 for(j = 0; j < n; ++j)
1758 getWrappedLine_remaining = argv(j);
1759 while(getWrappedLine_remaining)
1761 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1762 if(centerprint_messages[i])
1763 strunzone(centerprint_messages[i]);
1764 centerprint_messages[i] = strzone(s);
1765 centerprint_width[i] = stringwidth(s, TRUE);
1768 // half height for empty lines looks better
1774 if(i >= CENTERPRINT_MAX_LINES)
1780 h = centerprint_fontsize_y*hcount;
1782 havail = vid_conheight;
1783 if(cvar("con_chatpos") < 0)
1784 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1785 if(havail > vid_conheight - 70)
1786 havail = vid_conheight - 70; // avoid overlapping HUD
1788 centerprint_start_x = 0;
1791 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1793 // here, the centerprint would cover the crosshair. REALLY BAD.
1794 forbiddenmin = vid_conheight * 0.5 - h - 16;
1795 forbiddenmax = vid_conheight * 0.5 + 16;
1797 allowedmin = scoreboard_bottom;
1798 allowedmax = havail - h;
1799 preferred = (havail - h)/2;
1802 // possible orderings (total: 4! / 4 = 6)
1803 // allowedmin allowedmax forbiddenmin forbiddenmax
1804 // forbiddenmin forbiddenmax allowedmin allowedmax
1805 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1807 // forbidden doesn't matter in this case
1808 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1810 // allowedmin forbiddenmin allowedmax forbiddenmax
1811 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1813 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1815 // allowedmin forbiddenmin forbiddenmax allowedmax
1816 else if(allowedmin < forbiddenmin)
1818 // make sure the forbidden zone is not covered
1819 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1820 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1822 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1824 // forbiddenmin allowedmin allowedmax forbiddenmax
1825 else if(allowedmax < forbiddenmax)
1827 // it's better to leave the allowed zone (overlap with scoreboard) than
1828 // to cover the forbidden zone (crosshair)
1829 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1830 centerprint_start_y = forbiddenmax;
1832 centerprint_start_y = forbiddenmin;
1834 // forbiddenmin allowedmin forbiddenmax allowedmax
1837 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1840 centerprint_start_y =
1843 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1850 centerprint_num = i;
1851 centerprint_expire = time + cvar("scr_centertime");
1854 void Sbar_DrawCenterPrint (void)
1861 //if(time > centerprint_expire)
1864 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1865 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1866 //sz = 1.2 / (a + 0.2);
1871 pos = centerprint_start;
1872 for (i=0; i<centerprint_num; i = i + 1)
1874 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1875 ts = centerprint_messages[i];
1878 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1879 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1880 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1881 pos_y = pos_y + centerprint_fontsize_y;
1884 // half height for empty lines looks better
1885 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1889 vector Sbar_DrawNoteLine(vector offset, string s)
1891 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1892 drawcolorcodedstring(
1893 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1899 return offset + sbar_fontsize_y * '0 1 0';
1902 void Sbar_DrawPressedKeys(void)
1907 pos = stov(cvar_string("cl_showpressedkeys_position"));
1909 bgsize = '126 75 0';
1911 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1912 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1913 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1915 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1916 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1917 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1918 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1919 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1920 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1921 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1922 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1925 void Sbar_ShowSpeed(void)
1931 if (cvar("cl_showspeed_z") == 1)
1932 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1934 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1936 pos = cvar("cl_showspeed_position");
1937 numsize_x = numsize_y = cvar("cl_showspeed_size");
1938 pos = (vid_conheight - numsize_y) * pos;
1940 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1943 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1945 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1946 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1947 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1948 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1951 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1953 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1954 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1955 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1956 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1959 void Sbar_DrawAccuracyStats()
1961 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1962 float weapon_hit, weapon_damage, weapon_stats;
1963 float left_border; // position where the weapons start, the description is in the border
1964 vector fill_colour, fill_size;
1967 float col_margin = 20; // pixels between the columns
1968 float row_margin = 20; // pixels between the rows
1970 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1971 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1973 drawfont = sbar_bigfont;
1975 pos_y = SCOREBOARD_OFFSET;
1977 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1979 left_border = col_margin + 11 * sbar_fontsize_x;
1983 drawfont = sbar_font;
1985 if(mod(time, 1) >= 0.4)
1986 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1991 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
1992 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1994 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
1995 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1997 drawfont = sbar_font;
1999 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2001 weapon_hit = weapon_hits[i];
2002 weapon_damage = weapon_fired[i];
2003 self = get_weaponinfo(i);
2005 //if ((weapon_number != 42)) // print them all :)
2006 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
2008 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2010 fill_colour_x = 1 - 0.015 * weapon_stats;
2011 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2013 // how the background colour is calculated
2014 // % red green red_2 green_2
2015 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2016 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2017 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2018 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2019 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2020 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2021 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2022 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2023 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2024 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2025 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2027 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2031 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2034 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2035 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2038 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2039 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2042 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2044 // the amount of shots fired or max damage
2045 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2047 // the amount of hits or actual damage
2048 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2051 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2053 // the amount of shots missed or damage wasted
2054 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2058 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2060 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2062 fill_colour_x = 1 - 0.015 * weapon_stats;
2063 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2065 // how the background colour is calculated
2066 // % red green red_2 green_2
2067 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2068 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2069 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2070 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2071 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2072 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2073 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2074 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2075 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2076 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2077 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2079 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2083 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2086 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2087 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2090 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2091 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2094 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096 // the amount of shots fired or max damage
2097 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2099 // the amount of hits or actual damage
2100 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2103 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105 // the amount of shots missed or damage wasted
2106 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2115 position_x -= 2 / 3 * strlen(text) * scale_x;
2116 drawstring(position, text, scale, rgb, alpha, flag);
2119 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2121 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2122 drawstring(position, text, scale, rgb, alpha, flag);
2125 float GetAmmoStat(float i)
2129 case 0: return STAT_SHELLS;
2130 case 1: return STAT_NAILS;
2131 case 2: return STAT_ROCKETS;
2132 case 3: return STAT_CELLS;
2133 case 4: return STAT_FUEL;
2138 float GetAmmoItemCode(float i)
2142 case 0: return IT_SHELLS;
2143 case 1: return IT_NAILS;
2144 case 2: return IT_ROCKETS;
2145 case 3: return IT_CELLS;
2146 case 4: return IT_FUEL;
2151 string GetAmmoPicture(float i)
2155 case 0: return "gfx/hud/sb_shells";
2156 case 1: return "gfx/hud/sb_bullets";
2157 case 2: return "gfx/hud/sb_rocket";
2158 case 3: return "gfx/hud/sb_cells";
2159 case 4: return "gfx/hud/sb_fuel";
2164 void Sbar_Draw (void)
2166 // vectors for top right, bottom right, bottom and bottom left corners
2173 topright_x = vid_conwidth;
2177 bottom_x = vid_conwidth/2;
2178 bottom_y = vid_conheight;
2181 bottomright_x = vid_conwidth;
2182 bottomright_y = vid_conheight;
2186 bottomleft_y = vid_conheight;
2189 sbar_alpha_bg = cvar("sbar_alpha_bg");
2190 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2191 sbar_color_bg_team = cvar("sbar_color_bg_team");
2192 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2193 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2198 float stat_items, stat_weapons;
2200 weapon_stats = getstati(STAT_DAMAGE_HITS);
2201 weapon_number = weapon_stats & 63;
2202 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2204 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2205 weapon_number = weapon_stats & 63;
2206 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2208 vector o; o = '1 0 0' * vid_conwidth;
2209 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2215 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2216 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2218 if(spectatee_status && !intermission)
2220 if(spectatee_status == -1)
2223 s = GetPlayerName(spectatee_status - 1);
2224 // spectated player name between HUD and chat area, aligned to the left
2225 pos_x = bottomleft_x;
2226 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2227 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2228 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2230 // spectator text in the upper right corner
2231 if(spectatee_status == -1)
2232 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2234 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2235 o = Sbar_DrawNoteLine(o, s);
2237 if(spectatee_status == -1)
2238 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2240 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2241 o = Sbar_DrawNoteLine(o, s);
2243 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2244 o = Sbar_DrawNoteLine(o, s);
2246 if(gametype == GAME_ARENA)
2247 s = "^1Wait for your turn to join";
2248 else if(gametype == GAME_LMS)
2251 sk = playerslots[player_localentnum - 1];
2252 if(sk.(scores[ps_primary]) >= 666)
2253 s = "^1Match has already begun";
2254 else if(sk.(scores[ps_primary]) > 0)
2255 s = "^1You have no more lives left";
2257 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2260 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2261 o = Sbar_DrawNoteLine(o, s);
2263 //show restart countdown:
2264 if (time < getstatf(STAT_GAMESTARTTIME)) {
2266 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2267 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2268 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2269 o = Sbar_DrawNoteLine(o, s);
2272 if(warmup_stage && !intermission)
2274 s = "^2Currently in ^1warmup^2 stage!";
2275 o = Sbar_DrawNoteLine(o, s);
2278 // move more important stuff more to the middle so its more visible
2279 o_y = vid_conheight * 0.66;
2282 if(mod(time, 1) >= 0.5)
2287 if(ready_waiting && !intermission && !spectatee_status)
2289 if(ready_waiting_for_me)
2292 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2294 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2299 s = strcat("^2Waiting for others to ready up to end warmup...");
2301 s = strcat("^2Waiting for others to ready up...");
2303 o = Sbar_DrawNoteLine(o, s);
2305 else if(warmup_stage && !intermission && !spectatee_status)
2307 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2308 o = Sbar_DrawNoteLine(o, s);
2312 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2313 o = Sbar_DrawNoteLine(o, s);
2315 if(vote_waiting_for_me)
2317 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2318 o = Sbar_DrawNoteLine(o, s);
2320 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2321 o = Sbar_DrawNoteLine(o, s);
2323 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2324 o = Sbar_DrawNoteLine(o, s);
2328 s = strcat("^2Waiting for others to vote...");
2329 o = Sbar_DrawNoteLine(o, s);
2332 if(teamplay && !intermission && !spectatee_status)
2335 float ts_min, ts_max;
2336 tm = teams.sort_next;
2339 for(; tm.sort_next; tm = tm.sort_next)
2341 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2343 if(!ts_min) ts_min = tm.team_size;
2344 else ts_min = min(ts_min, tm.team_size);
2345 if(!ts_max) ts_max = tm.team_size;
2346 else ts_max = max(ts_max, tm.team_size);
2348 if ((ts_max - ts_min) > 1)
2350 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2351 tm = GetTeam(myteam, false);
2353 if (tm.team != COLOR_SPECTATOR)
2354 if (tm.team_size == ts_max)
2355 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2357 o = Sbar_DrawNoteLine(o, s);
2362 Sbar_UpdatePlayerTeams();
2364 if (intermission == 2) // map voting screen
2367 Sbar_DrawScoreboard();
2370 else if(sb_showaccuracy) {
2371 Sbar_DrawAccuracyStats();
2375 Sbar_FinaleOverlay();
2377 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2380 Sbar_DrawAccuracyStats();
2382 Sbar_DrawScoreboard();
2388 Sbar_DrawScoreboard();
2389 else if(sb_showaccuracy)
2390 Sbar_DrawAccuracyStats();
2392 float armor, health;
2393 armor = getstati(STAT_ARMOR);
2394 health = getstati(STAT_HEALTH);
2396 stat_items = getstati(STAT_ITEMS);
2397 stat_weapons = getstati(STAT_WEAPONS);
2399 fade = 3.2 - 2 * (time - weapontime);
2400 fade = bound(0.7, fade, 1);
2402 vector bg_size; // hud background size
2407 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2409 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2411 // allow for custom HUD colors in non-teamgames
2412 color_x = cvar("sbar_color_bg_r");
2413 color_y = cvar("sbar_color_bg_g");
2414 color_z = cvar("sbar_color_bg_b");
2416 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2420 if(sbar_hudselector == 2) // combined health and armor display
2423 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2426 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2430 if(v_z) // fully armored
2432 // here, armorideal > armor
2433 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2434 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2438 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2439 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2441 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2446 vector health_pos, armor_pos;
2448 if (sbar_hudselector == 0) { // old style layout with armor left of health
2449 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2450 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2453 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2454 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2462 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2463 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2466 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2467 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2473 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2474 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2479 Sbar_DrawWeapon_Clear();
2480 for(i = 1; i <= 24; ++i)
2482 if(weaponimpulse[i-1] >= 0)
2483 if(stat_weapons & x)
2485 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2491 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2493 for (i = 0; i < 4; ++i) {
2494 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2496 if(sbar_currentammo || vid_conwidth < 800) // force showing current ammo only with conwidths < 800
2498 if (stat_items & GetAmmoItemCode(i))
2500 if (vid_conwidth >= 800) {
2509 if(vid_conwidth >= 800)
2510 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2511 drawpic(bottom - pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2513 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2515 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2522 case 0: pos_x = 286; pos_y = 48; break; // shells
2523 case 1: pos_x = 286; pos_y = 26; break; // bullets
2524 case 2: pos_x = 200; pos_y = 48; break; // rockets
2525 case 3: pos_x = 200; pos_y = 26; break; // cells
2528 if (stat_items & GetAmmoItemCode(i))
2529 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2530 drawpic(bottom - pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2532 if(stat_items & GetAmmoItemCode(i))
2533 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2535 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2537 if(stat_items & GetAmmoItemCode(i))
2538 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2540 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2547 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2549 if (a > 0) { // if we have fuel, draw the amount
2550 float invincibility_time, dt;
2551 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2552 dt = invincibility_time - time;
2553 if (vid_conwidth >= 800) {
2554 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2555 pos_x = bottom_x + 140;
2556 pos_y = bottom_y - 72;
2558 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2559 pos_x = bottom_x + 140;
2560 pos_y = bottom_y - 20;
2563 else { // draw fuel on top of ammo if vid_conwidth < 800
2564 pos_x = bottom_x - 200;
2565 pos_y = bottom_y - 45;
2567 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2569 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2571 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2574 // draw scores and timer
2577 //show strength/invincibility ICON and timer:
2578 CSQC_Strength_Timer();
2580 if(gametype == GAME_KEYHUNT)
2583 } else if(gametype == GAME_CTF)
2586 } else if(gametype == GAME_NEXBALL)
2594 void CSQC_ctf_hud(void)
2596 vector bottomleft, redflag_pos, blueflag_pos;
2598 bottomleft_y = vid_conheight;
2601 float redflag, blueflag;
2604 stat_items = getstati(STAT_ITEMS);
2605 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2606 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2608 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2609 redflag_pos = bottomleft - element_offset - '-4 36 0';
2610 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2614 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2615 redflag_pos = bottomleft - element_offset - '-68 36 0';
2620 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2621 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2622 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2624 if(stat_items & IT_CTF_SHIELDED)
2625 if(myteam == COLOR_TEAM2)
2626 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2631 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2632 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2633 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2635 if(stat_items & IT_CTF_SHIELDED)
2636 if(myteam == COLOR_TEAM1)
2637 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2642 void CSQC_kh_hud(void)
2644 float kh_keys, kh_keys_status, kh_teams_set;
2645 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2649 bottomleft_y = vid_conheight;
2653 red_pos_y = vid_conheight - 35 - 6;
2656 blue_pos_x = 6 + (24 * 1);
2657 blue_pos_y = vid_conheight - 35 - 6;
2660 yellow_pos_x = 6 + (24 * 2);
2661 yellow_pos_y = vid_conheight - 35 - 6;
2664 pink_pos_x = 6 + (24 * 3);
2665 pink_pos_y = vid_conheight - 35 - 6;
2668 kh_keys = getstati(STAT_KH_KEYS);
2669 kh_keys_status = kh_keys / 256;
2670 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2672 kh_size = '22 35 0';
2674 if (kh_keys_status & 1) // red
2675 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2677 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2679 if (kh_keys_status & 2) // blue
2680 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2682 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2684 if (kh_teams_set & 4) // yellow
2686 if (kh_keys_status & 4)
2687 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2689 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2692 if (kh_teams_set & 8) // pink
2694 if (kh_keys_status & 8)
2695 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2697 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2702 #define NBPB_SIZE '96 38 0'
2703 #define NBPB_BT 2 //thickness
2704 #define NBPB_BRGB '1 1 1'
2705 #define NBPB_BALPH 1 //alpha
2706 #define NBPB_BFLAG DRAWFLAG_NORMAL
2707 #define NBPB_IALPH 0.4
2708 #define NBPB_IFLAG DRAWFLAG_NORMAL
2709 #define NBPB_IRGB '0.7 0.1 0'
2711 void CSQC_nb_hud(void)
2713 float stat_items, nb_pb_starttime, dt, p;
2716 stat_items = getstati(STAT_ITEMS);
2717 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2720 pos_y = vid_conheight - 42;
2723 //Manage the progress bar if any
2724 if (nb_pb_starttime > 0)
2727 dt = mod(time - nb_pb_starttime, nb_pb_period);
2728 // one period of positive triangle
2729 p = 2 * dt / nb_pb_period;
2735 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2739 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2740 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2741 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2742 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2745 pos_x += 12; //horizontal margin to the picture
2746 pos_y += 2; //vertical margin to the picture
2748 if (stat_items & IT_KEY1)
2749 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);