]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
[NOT FOR 2.5.2] HUD support for 100ths in race plus some optimizations/cleanups
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 float weapon_hits[WEP_COUNT];
4 float weapon_fired[WEP_COUNT];
5 float weapon_number;
6
7 float last_weapon;
8 float weapontime;
9
10 float sbar_alpha_fg;
11 float sbar_alpha_bg;
12 float sbar_color_bg_team;
13 float sbar_border_thickness;
14 float sbar_scoreboard_alpha_bg;
15 float sbar_scoreboard_highlight;
16 float sbar_hudselector;
17 float sbar_hud_accuracy;
18
19 float ps_primary, ps_secondary;
20 float ts_primary, ts_secondary;
21
22 vector sbar, color;
23 vector element_offset = '0 6 0'; // global item offset from the bottom edge
24 float SCOREBOARD_OFFSET = 50;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void CSQC_nb_hud();
29 void MapVote_Draw();
30 void Sbar_FinaleOverlay()
31 {
32         /*vector pos;
33         pos_x = (vid_conwidth - 1)/2;
34         pos_y = 16;
35         pos_z = 0;*/
36
37         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
38
39         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
40         MapVote_Draw();
41 }
42
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
46 {
47         float idx;
48         weapon_first = -2;
49         weapon_last = -1;
50         for(idx = 0; idx < 10; ++idx)
51                 weaponspace[idx] = 0;
52         for(idx = 0; idx <= 23; ++idx)
53         {
54                 if(weaponimpulse[idx] >= 0)
55                 {
56                         if(weapon_first < 0)
57                                 weapon_first = idx;
58                         weapon_last = idx;
59                 }
60         }
61 }
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
63 {
64         vector pos, vsize, fill_colour;
65         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
66
67         imp = weaponimpulse[nr];
68         weapon_hit = weapon_hits[wc];
69         weapon_damage = weapon_fired[wc];
70         if(imp == 0)
71                 idx = 9;
72         else
73                 idx = imp - 1;
74
75         value = (active) ? 1 : 0.6;
76         color_x = color_y = color_z = value;
77
78         // width = 300, height = 100
79         const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
80
81         sp = weaponspace[idx] + 1;
82         weaponspace[idx] = sp;
83
84         pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
86         pos_z = 0;
87         vsize_x = w_width;
88         vsize_y = w_height;
89         vsize_z = 0;
90         if (active)
91                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
93         pos_x += w_space;
94         pos_y += w_space;
95         vsize_x = font_size;
96         vsize_y = font_size;
97         vsize_z = 0;
98         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
99
100         // draw the weapon accuracy on the HUD
101         if(sbar_hud_accuracy)
102         {
103                 weapon_stats = rint(100*weapon_hit/weapon_damage);
104                 fill_colour_x = 1 - 0.015 * weapon_stats;
105                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
107         }
108 }
109
110 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
111 {
112         float l, i;
113         string str, tmp, l_length;
114         float minus, plus;
115         vector vsize, num_color;
116
117         vsize_x = vsize_y = lettersize;
118         vsize_z = 0;
119
120         if(num < 0 || (showminusplus == 1 && num <= 0)) // showminusplus is used in the race timer, force showing minus sign if seconds <= 0
121         {
122                 minus = true;
123                 num = -num;
124                 pos_x -= lettersize;
125         } else
126                 minus = false;
127
128         if(showminusplus == 2 && num >= 0) // showminusplus is used in the race timer, force showing plus sign
129         {
130                 plus = true;
131                 pos_x -= lettersize;
132         } else
133                 plus = false;
134
135         if(digits < 0)
136         {
137                 tmp = ftos(num);
138                 digits = -digits;
139                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
140         } else
141                 str = ftos(num);
142
143         l = strlen(str);
144         l_length = ftos(l);
145
146         if(l > digits)
147         {
148                 str = substring(str, l-digits, 999);
149                 l = strlen(str);
150         } else if(l < digits)
151                 pos_x += (digits-l) * lettersize;
152
153         if (highlighted == 1) {
154                 vector hl_size;
155                 hl_size_x = vsize_x * l + vsize_x * 0.2;
156                 hl_size_y = vsize_y * 1.1;
157                 hl_size_z = 0;
158                 if(minus)
159                         hl_size_x = hl_size_x + vsize_x;
160
161                 vector hl_pos;
162                 hl_pos_x = pos_x - lettersize/10;
163                 hl_pos_y = pos_y - lettersize/20;
164                 hl_pos_z = 0;
165
166                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
167         }
168
169         if (stroke == 1)
170                 num_color = '1 1 1';
171         else
172                 num_color = rgb;
173
174         if(minus)
175         {
176                 if (stroke == 1)
177                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
178                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
179                 pos_x += lettersize;
180         } else if(plus)
181         {
182                 if (stroke == 1)
183                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
184                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
185                 pos_x += lettersize;
186         }
187
188         for(i = 0; i < l; ++i)
189         {
190                 tmp = substring(str, i, 1);
191                 if (stroke == 1)
192                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
193                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
194                 pos_x += lettersize;
195         }
196 }
197
198 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
199 {
200         if(x > 200) {
201                 color_x = 0;
202                 color_y = 1;
203                 color_z = 0;
204         }
205         else if(x > 150) {
206                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
207                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
208                 color_z = 0;
209         }
210         else if(x > 100) {
211                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
212                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
213                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
214         }
215         else if(x > 50) {
216                 color_x = 1;
217                 color_y = 1;
218                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
219         }
220         else if(x > 20) {
221                 color_x = 1;
222                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
223                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
224         }
225         else {
226                 color_x = 1;
227                 color_y = 0;
228                 color_z = 0;
229         }
230         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
231 }
232
233 void Cmd_Sbar_SetFields(float argc);
234 void Sbar_InitScores()
235 {
236         float i, f;
237
238         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
239         for(i = 0; i < MAX_SCORE; ++i)
240         {
241                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
242                 if(f == SFL_SORT_PRIO_PRIMARY)
243                         ps_primary = i;
244                 if(f == SFL_SORT_PRIO_SECONDARY)
245                         ps_secondary = i;
246         }
247         if(ps_secondary == -1)
248                 ps_secondary = ps_primary;
249
250         for(i = 0; i < MAX_TEAMSCORE; ++i)
251         {
252                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
253                 if(f == SFL_SORT_PRIO_PRIMARY)
254                         ts_primary = i;
255                 if(f == SFL_SORT_PRIO_SECONDARY)
256                         ts_secondary = i;
257         }
258         if(ts_secondary == -1)
259                 ts_secondary = ts_primary;
260
261         Cmd_Sbar_SetFields(0);
262 }
263
264 void Sbar_UpdatePlayerPos(entity pl);
265 float SetTeam(entity pl, float Team);
266 //float lastpnum;
267 void Sbar_UpdatePlayerTeams()
268 {
269         float Team;
270         entity pl, tmp;
271         float num;
272
273         num = 0;
274         for(pl = players.sort_next; pl; pl = pl.sort_next)
275         {
276                 num += 1;
277                 Team = GetPlayerColor(pl.sv_entnum);
278                 if(SetTeam(pl, Team))
279                 {
280                         tmp = pl.sort_prev;
281                         Sbar_UpdatePlayerPos(pl);
282                         if(tmp)
283                                 pl = tmp;
284                         else
285                                 pl = players.sort_next;
286                 }
287         }
288         /*
289         if(num != lastpnum)
290                 print(strcat("PNUM: ", ftos(num), "\n"));
291         lastpnum = num;
292         */
293 }
294
295 float Sbar_ComparePlayerScores(entity left, entity right)
296 {
297         float vl, vr;
298         vl = GetPlayerColor(left.sv_entnum);
299         vr = GetPlayerColor(right.sv_entnum);
300
301         if(!left.gotscores)
302                 vl = COLOR_SPECTATOR;
303         if(!right.gotscores)
304                 vr = COLOR_SPECTATOR;
305
306         if(vl > vr)
307                 return true;
308         if(vl < vr)
309                 return false;
310
311         if(vl == COLOR_SPECTATOR)
312         {
313                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
314                 // no other sorting
315                 if(!left.gotscores && right.gotscores)
316                         return true;
317                 return false;
318         }
319
320         vl = left.scores[ps_primary];
321         vr = right.scores[ps_primary];
322         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
323         {
324                 if(vl == 0 && vr != 0)
325                         return 1;
326                 if(vl != 0 && vr == 0)
327                         return 0;
328         }
329         if(vl > vr)
330                 return IS_INCREASING(scores_flags[ps_primary]);
331         if(vl < vr)
332                 return IS_DECREASING(scores_flags[ps_primary]);
333
334         vl = left.scores[ps_secondary];
335         vr = right.scores[ps_secondary];
336         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
337         {
338                 if(vl == 0 && vr != 0)
339                         return 1;
340                 if(vl != 0 && vr == 0)
341                         return 0;
342         }
343         if(vl > vr)
344                 return IS_INCREASING(scores_flags[ps_secondary]);
345         if(vl < vr)
346                 return IS_DECREASING(scores_flags[ps_secondary]);
347
348         return false;
349 }
350
351 void Sbar_UpdatePlayerPos(entity player)
352 {
353         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
354         {
355                 SORT_SWAP(player, other);
356         }
357         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
358         {
359                 SORT_SWAP(other, player);
360         }
361 }
362
363 float Sbar_CompareTeamScores(entity left, entity right)
364 {
365         float vl, vr;
366
367         if(left.team == COLOR_SPECTATOR)
368                 return 1;
369         if(right.team == COLOR_SPECTATOR)
370                 return 0;
371
372         vl = left.teamscores[ts_primary];
373         vr = right.teamscores[ts_primary];
374         if(vl > vr)
375                 return IS_INCREASING(teamscores_flags[ts_primary]);
376         if(vl < vr)
377                 return IS_DECREASING(teamscores_flags[ts_primary]);
378
379         vl = left.teamscores[ts_secondary];
380         vr = right.teamscores[ts_secondary];
381         if(vl > vr)
382                 return IS_INCREASING(teamscores_flags[ts_secondary]);
383         if(vl < vr)
384                 return IS_DECREASING(teamscores_flags[ts_secondary]);
385
386         return false;
387 }
388
389 void Sbar_UpdateTeamPos(entity Team)
390 {
391         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
392         {
393                 SORT_SWAP(Team, other);
394         }
395         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
396         {
397                 SORT_SWAP(other, Team);
398         }
399 }
400
401 void Cmd_Sbar_Help(float argc)
402 {
403         print("You can modify the scoreboard using the\n");
404         print("^3|---------------------------------------------------------------|\n");
405         print("^1 TO BE DONE\n");
406         print("Usage:\n");
407         print("^2sbar_columns_set default\n");
408         print("^2sbar_columns_set ^7filed1 field2 ...\n");
409         print("The following field names are recognized (case INsensitive):\n");
410         print("You can use a ^3|^7 to start the right-aligned fields.\n");
411
412         print("^3name^7 or ^3nick^7             Name of a player\n");
413         print("^3ping^7                     Ping time\n\n");
414         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
415         print("                         The kill-death ratio\n");
416
417         print("Before a field you can put a + or - sign, then a comma separated list\n");
418         print("of game types, then a slash, to make the field show up only in these\n");
419         print("or in all but these game types.\n");
420
421         print("The special game type names 'teams' and 'noteams' can be used to\n");
422         print("include/exclude ALL teams/noteams game modes.\n");
423
424         local float i;
425         print("Additional columns:\n");
426         for(i = 0; i < MAX_SCORE; ++i)
427         {
428                 if(scores_label[i] != "")
429                         print(strcat(scores_label[i], "\n"));
430         }
431 }
432
433 string Sbar_DefaultColumnLayout()
434 {
435         return strcat( // fteqcc sucks
436                 "ping pl name | ",
437                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
438                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
439                 "+lms/lives +lms/rank ",
440                 "+kh/caps +kh/pushes +kh/destroyed ",
441                 "?+race/laps ?+race/time ?+race/fastest ",
442                 "+as/objectives +nexball/faults +nexball/goals ",
443                 "-lms,race,nexball/score");
444 }
445
446 void Cmd_Sbar_SetFields(float argc)
447 {
448         float i, j, slash;
449         string str, pattern;
450         float digit;
451         float have_name, have_primary, have_secondary, have_separator;
452         float missing;
453
454         // TODO: re enable with gametype dependant cvars?
455         if(argc < 2) // no arguments provided
456                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
457
458         if(argc < 2)
459                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
460
461         if(argc == 2)
462         {
463                 if(argv(1) == "default")
464                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
465                 else if(argv(1) == "all")
466                 {
467                         string s;
468                         s = "ping pl color name |";
469                         for(i = 0; i < MAX_SCORE; ++i)
470                         {
471                                 if(i != ps_primary)
472                                 if(i != ps_secondary)
473                                 if(scores_label[i] != "")
474                                         s = strcat(s, " ", scores_label[i]);
475                         }
476                         if(ps_secondary != ps_primary)
477                                 s = strcat(s, " ", scores_label[ps_secondary]);
478                         s = strcat(s, " ", scores_label[ps_primary]);
479                         argc = tokenizebyseparator(strcat("x ", s), " ");
480                 }
481         }
482
483
484         sbar_num_fields = 0;
485
486         drawfont = sbar_font;
487         digit = stringwidth("0123456789", FALSE) / 10;
488
489         for(i = 0; i < argc - 1; ++i)
490         {
491                 float nocomplain;
492                 str = argv(i+1);
493
494                 nocomplain = FALSE;
495                 if(substring(str, 0, 1) == "?")
496                 {
497                         nocomplain = TRUE;
498                         str = substring(str, 1, strlen(str) - 1);
499                 }
500
501                 slash = strstrofs(str, "/", 0);
502                 if(slash >= 0)
503                 {
504                         pattern = substring(str, 0, slash);
505                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
506
507                         if not(isGametypeInFilter(gametype, teamplay, pattern))
508                                 continue;
509                 }
510
511                 strunzone(sbar_title[sbar_num_fields]);
512                 sbar_title[sbar_num_fields] = strzone(str);
513                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
514                 str = strtolower(str);
515
516                 if(str == "ping") {
517                         sbar_field[sbar_num_fields] = SP_PING;
518                 } else if(str == "pl") {
519                         sbar_field[sbar_num_fields] = SP_PL;
520                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
521                         sbar_field[sbar_num_fields] = SP_KDRATIO;
522                 } else if(str == "name" || str == "nick") {
523                         sbar_field[sbar_num_fields] = SP_NAME;
524                         have_name = 1;
525                 } else if(str == "|") {
526                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
527                         have_separator = 1;
528                 } else {
529                         for(j = 0; j < MAX_SCORE; ++j)
530                                 if(str == strtolower(scores_label[j]))
531                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
532 :notfound
533                         if(str == "frags")
534                         {
535                                 j = SP_FRAGS;
536                         }
537                         else
538                         {
539                                 if not(nocomplain)
540                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
541                                 continue;
542                         }
543 :found
544                         sbar_field[sbar_num_fields] = j;
545                         if(j == ps_primary)
546                                 have_primary = 1;
547                         if(j == ps_secondary)
548                                 have_secondary = 1;
549                 }
550                 ++sbar_num_fields;
551                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
552                         break;
553         }
554
555         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
556                 have_primary = 1;
557         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
558                 have_secondary = 1;
559         if(ps_primary == ps_secondary)
560                 have_secondary = 1;
561         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
562
563         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
564         {
565                 if(!have_name)
566                 {
567                         strunzone(sbar_title[sbar_num_fields]);
568                         for(i = sbar_num_fields; i > 0; --i)
569                         {
570                                 sbar_title[i] = sbar_title[i-1];
571                                 sbar_size[i] = sbar_size[i-1];
572                                 sbar_field[i] = sbar_field[i-1];
573                         }
574                         sbar_title[0] = strzone("name");
575                         sbar_field[0] = SP_NAME;
576                         ++sbar_num_fields;
577                         print("fixed missing field 'name'\n");
578
579                         if(!have_separator)
580                         {
581                                 strunzone(sbar_title[sbar_num_fields]);
582                                 for(i = sbar_num_fields; i > 1; --i)
583                                 {
584                                         sbar_title[i] = sbar_title[i-1];
585                                         sbar_size[i] = sbar_size[i-1];
586                                         sbar_field[i] = sbar_field[i-1];
587                                 }
588                                 sbar_title[1] = strzone("|");
589                                 sbar_field[1] = SP_SEPARATOR;
590                                 sbar_size[1] = stringwidth("|", FALSE);
591                                 ++sbar_num_fields;
592                                 print("fixed missing field '|'\n");
593                         }
594                 }
595                 else if(!have_separator)
596                 {
597                         strunzone(sbar_title[sbar_num_fields]);
598                         sbar_title[sbar_num_fields] = strzone("|");
599                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
600                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
601                         ++sbar_num_fields;
602                         print("fixed missing field '|'\n");
603                 }
604                 if(!have_secondary)
605                 {
606                         strunzone(sbar_title[sbar_num_fields]);
607                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
608                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
609                         sbar_field[sbar_num_fields] = ps_secondary;
610                         ++sbar_num_fields;
611                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
612                 }
613                 if(!have_primary)
614                 {
615                         strunzone(sbar_title[sbar_num_fields]);
616                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
617                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
618                         sbar_field[sbar_num_fields] = ps_primary;
619                         ++sbar_num_fields;
620                         print("fixed missing field '", scores_label[ps_primary], "'\n");
621                 }
622         }
623
624         sbar_field[sbar_num_fields] = SP_END;
625 }
626
627 // MOVEUP::
628 vector sbar_field_rgb;
629 string sbar_field_icon0;
630 string sbar_field_icon1;
631 string sbar_field_icon2;
632 vector sbar_field_icon0_rgb;
633 vector sbar_field_icon1_rgb;
634 vector sbar_field_icon2_rgb;
635 float sbar_field_icon0_alpha;
636 float sbar_field_icon1_alpha;
637 float sbar_field_icon2_alpha;
638 string Sbar_GetField(entity pl, float field)
639 {
640         float tmp, num, denom, f;
641         string str;
642         sbar_field_rgb = '1 1 1';
643         sbar_field_icon0 = "";
644         sbar_field_icon1 = "";
645         sbar_field_icon2 = "";
646         sbar_field_icon0_rgb = '1 1 1';
647         sbar_field_icon1_rgb = '1 1 1';
648         sbar_field_icon2_rgb = '1 1 1';
649         sbar_field_icon0_alpha = 1;
650         sbar_field_icon1_alpha = 1;
651         sbar_field_icon2_alpha = 1;
652         switch(field)
653         {
654                 case SP_PING:
655                         if not(pl.gotscores)
656                                 return "\x8D\x8D\x8D"; // >>> sign
657                         str = getplayerkey(pl.sv_entnum, "ping");
658                         if(str == "0")
659                                 return "N/A";
660                         tmp = max(0, min(220, stof(str)-80)) / 220;
661                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
662                         return str;
663
664                 case SP_PL:
665                         if not(pl.gotscores)
666                                 return "N/A";
667                         str = getplayerkey(pl.sv_entnum, "pl");
668                         if(str == "0")
669                                 return "";
670                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
671                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
672                         return str;
673
674                 case SP_NAME:
675                         if(ready_waiting && pl.ready)
676                         {
677                                 sbar_field_icon0 = "gfx/sb_player_ready";
678                         }
679                         else if(!teamplay)
680                         {
681                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
682                                 {
683                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
684                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
685                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
686                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
687                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
688                                 }
689                         }
690                         return GetPlayerName(pl.sv_entnum);
691
692                 case SP_FRAGS:
693                         f = pl.(scores[SP_KILLS]);
694                         f -= pl.(scores[SP_SUICIDES]);
695                         return ftos(f);
696
697                 case SP_KDRATIO:
698                         num = pl.(scores[SP_KILLS]);
699                         denom = pl.(scores[SP_DEATHS]);
700
701                         if(denom == 0) {
702                                 sbar_field_rgb = '0 1 0';
703                                 str = ftos(num);
704                         } else if(num <= 0) {
705                                 sbar_field_rgb = '1 0 0';
706                                 str = ftos(num/denom);
707                         } else
708                                 str = ftos(num/denom);
709
710                         tmp = strstrofs(str, ".", 0);
711                         if(tmp > 0)
712                                 str = substring(str, 0, tmp+2);
713                         return str;
714
715                 default:
716                         tmp = pl.(scores[field]);
717                         f = scores_flags[field];
718                         if(field == ps_primary)
719                                 sbar_field_rgb = '1 1 0';
720                         else if(field == ps_secondary)
721                                 sbar_field_rgb = '0 1 1';
722                         else
723                                 sbar_field_rgb = '1 1 1';
724                         return ScoreString(f, tmp);
725         }
726         //return "error";
727 }
728
729 float xmin, xmax, ymin, ymax, sbwidth;
730 float sbar_fixscoreboardcolumnwidth_len;
731 float sbar_fixscoreboardcolumnwidth_iconlen;
732 float sbar_fixscoreboardcolumnwidth_marginlen;
733
734 float stringwidth_colors(string s)
735 {
736         return stringwidth(s, TRUE);
737 }
738
739 float stringwidth_nocolors(string s)
740 {
741         return stringwidth(s, FALSE);
742 }
743
744 string Sbar_FixScoreboardColumnWidth(float i, string str)
745 {
746         float field, f;
747         vector sz;
748         field = sbar_field[i];
749
750         sbar_fixscoreboardcolumnwidth_iconlen = 0;
751
752         if(sbar_field_icon0 != "")
753         {
754                 sz = drawgetimagesize(sbar_field_icon0);
755                 f = sz_x / sz_y;
756                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
757                         sbar_fixscoreboardcolumnwidth_iconlen = f;
758         }
759
760         if(sbar_field_icon1 != "")
761         {
762                 sz = drawgetimagesize(sbar_field_icon1);
763                 f = sz_x / sz_y;
764                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
765                         sbar_fixscoreboardcolumnwidth_iconlen = f;
766         }
767
768         if(sbar_field_icon2 != "")
769         {
770                 sz = drawgetimagesize(sbar_field_icon2);
771                 f = sz_x / sz_y;
772                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
773                         sbar_fixscoreboardcolumnwidth_iconlen = f;
774         }
775
776         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
777
778         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
779                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
780         else
781                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
782
783         if(field == SP_NAME) // name gets all remaining space
784         {
785                 float namesize, j;
786                 namesize = sbwidth / sbar_fontsize_x;
787                 for(j = 0; j < sbar_num_fields; ++j)
788                         if(j != i)
789                                 if (sbar_field[i] != SP_SEPARATOR)
790                                         namesize -= sbar_size[j] + 1;
791                 namesize += 1;
792                 sbar_size[i] = namesize;
793                 
794                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
795                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
796                 str = textShortenToWidth(str, namesize, stringwidth_colors);
797                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
798         }
799         else
800                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
801         
802         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
803         if(sbar_size[i] < f)
804                 sbar_size[i] = f;
805
806         return str;
807 }
808
809 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
810 {
811         vector tmp;
812         string str;
813         float i, field;
814         float is_spec;
815         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
816
817         // Layout:
818         tmp_x = sbwidth;
819         tmp_y = sbar_fontsize_y * 1.25;
820         tmp_z = 0;
821
822         // alternated rows highlighting
823         if (is_self)
824                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
825         else
826         {
827                 if (sbar_scoreboard_highlight)
828                         if(!mod(pl_number,2))
829                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
830         }
831
832         tmp_y = 0;
833
834         for(i = 0; i < sbar_num_fields; ++i)
835         {
836                 field = sbar_field[i];
837                 if(field == SP_SEPARATOR)
838                         break;
839
840                 if(is_spec && field != SP_NAME && field != SP_PING) {
841                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
842                         continue;
843                 }
844                 str = Sbar_GetField(pl, field);
845                 str = Sbar_FixScoreboardColumnWidth(i, str);
846
847                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
848
849                 if(field == SP_NAME) {
850                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
851                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
852                 } else {
853                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
854                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
855                 }
856
857                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
858                 if(sbar_field_icon0 != "")
859                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
860                 if(sbar_field_icon1 != "")
861                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
862                 if(sbar_field_icon2 != "")
863                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
864         }
865
866         if(sbar_field[i] == SP_SEPARATOR)
867         {
868                 pos_x = xmax;
869                 for(i = sbar_num_fields-1; i > 0; --i)
870                 {
871                         field = sbar_field[i];
872                         if(field == SP_SEPARATOR)
873                                 break;
874
875                         if(is_spec && field != SP_NAME && field != SP_PING) {
876                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
877                                 continue;
878                         }
879
880                         str = Sbar_GetField(pl, field);
881                         str = Sbar_FixScoreboardColumnWidth(i, str);
882
883                         if(field == SP_NAME) {
884                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
885                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
886                         } else {
887                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
888                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
889                         }
890
891                         tmp_x = sbar_fontsize_x*sbar_size[i];
892                         if(sbar_field_icon0 != "")
893                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
894                         if(sbar_field_icon1 != "")
895                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
896                         if(sbar_field_icon2 != "")
897                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
898
899                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
900                 }
901         }
902 }
903
904 /*
905  * Sbar_Scoreboard_MakeTable
906  *
907  * Makes a table for a team (for all playing players in DM) and fills it
908  */
909
910 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
911 {
912         float body_table_height, i;
913         vector tmp, column_dim;
914         entity pl;
915
916         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
917
918         pos -= '1 1 0';
919
920         tmp_x = sbwidth + 2;
921         tmp_y = 1.25 * sbar_fontsize_y;
922
923         // rounded header
924         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
925
926         // table border
927         tmp_y += sbar_border_thickness;
928         tmp_y += body_table_height;
929         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
930
931         // separator header/table
932         pos_y += 1.25 * sbar_fontsize_y;
933         tmp_y = sbar_border_thickness;
934         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
935
936         pos_y += sbar_border_thickness;
937
938         // table background
939         tmp_y = body_table_height;
940         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
941
942         // anyway, apply some color
943         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
944
945         // go back to the top to make alternated columns highlighting and to print the strings
946         pos_y -= 1.25 * sbar_fontsize_y;
947         pos_y -= sbar_border_thickness;
948
949         pos += '1 1 0';
950
951         if (sbar_scoreboard_highlight)
952         {
953                 column_dim_y = 1.25 * sbar_fontsize_y; // header
954                 column_dim_y += sbar_border_thickness;
955                 column_dim_y += body_table_height;
956         }
957
958         // print the strings of the columns headers and draw the columns
959         for(i = 0; i < sbar_num_fields; ++i)
960         {
961                 if(sbar_field[i] == SP_SEPARATOR)
962                         break;
963                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
964                 if (sbar_scoreboard_highlight)
965                 {
966                         if (mod(i,2))
967                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
968                 }
969                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
970                 pos_x += column_dim_x;
971         }
972         if(sbar_field[i] == SP_SEPARATOR)
973         {
974                 pos_x = xmax;
975                 tmp_y = 0;
976                 for(i = sbar_num_fields-1; i > 0; --i)
977                 {
978                         if(sbar_field[i] == SP_SEPARATOR)
979                                 break;
980
981                         pos_x -= sbar_size[i]*sbar_fontsize_x;
982
983                         if (sbar_scoreboard_highlight)
984                         {
985                                 if (!mod(i,2))
986                                 {
987                                         if (i == sbar_num_fields-1)
988                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
989                                         else
990                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
991                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
992                                 }
993                         }
994
995                         tmp_x = stringwidth(sbar_title[i], FALSE);
996                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
997                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
998                         pos_x -= sbar_fontsize_x;
999                 }
1000         }
1001         
1002         pos_x = xmin;
1003         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1004         pos_y += sbar_border_thickness;
1005
1006         // fill the table and draw the rows
1007         i = 0;
1008         if (teamplay)
1009                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1010                 {
1011                         if(pl.team != tm.team)
1012                                 continue;
1013                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1014                         pos_y += 1.25 * sbar_fontsize_y;
1015                         ++i;
1016                 }
1017         else
1018                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1019                 {
1020                         if(pl.team == COLOR_SPECTATOR)
1021                                 continue;
1022                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1023                         pos_y += 1.25 * sbar_fontsize_y;
1024                         ++i;
1025                 }
1026         
1027         if (i == 0)
1028                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1029         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1030
1031         return pos;
1032 }
1033
1034 float lastpingstime;
1035 float scoreboard_bottom;
1036 void Sbar_DrawScoreboard()
1037 {
1038         vector rgb, pos, tmp, sbar_save;
1039         entity pl, tm;
1040         float specs;
1041         float center_x;
1042
1043         if(time > lastpingstime + 10)
1044         {
1045                 localcmd("pings\n");
1046                 lastpingstime = time;
1047         }
1048
1049         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1050
1051         xmin = 0.5 * (vid_conwidth - sbwidth);
1052         ymin = SCOREBOARD_OFFSET;
1053
1054         xmax = vid_conwidth - xmin;
1055         ymax = vid_conheight - 0.2*vid_conheight;
1056
1057         center_x = xmin + 0.5*sbwidth;
1058
1059         // Initializes position
1060         pos_x = xmin;
1061         pos_y = ymin;
1062         pos_z = 0;
1063
1064         // Heading
1065         drawfont = sbar_bigfont;
1066         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1067
1068         pos_y += 24 + 4;
1069         pos_y += sbar_fontsize_y;
1070
1071         drawfont = sbar_font;
1072
1073         sbar_save = sbar;
1074         sbar = '0 0 0';
1075
1076         vector bg_size;
1077         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1078
1079         if(teamplay)
1080         {
1081                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1082                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1083                 {
1084                         if(tm.team == COLOR_SPECTATOR)
1085                                 continue;
1086
1087                         rgb = GetTeamRGB(tm.team);
1088
1089                         Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1090
1091                         if(ts_primary != ts_secondary)
1092                                 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1093
1094                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1095                 }
1096         }
1097         else
1098         {
1099                 rgb_x = cvar("sbar_color_bg_r");
1100                 rgb_y = cvar("sbar_color_bg_g");
1101                 rgb_z = cvar("sbar_color_bg_b");
1102
1103                 tm = teams.sort_next;
1104
1105                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1106                 {
1107                         if(tm.team == COLOR_SPECTATOR)
1108                                 continue;
1109
1110                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1111                 }
1112         }
1113
1114         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1115         pos_y += 3 * sbar_fontsize_y;
1116         specs = 0;
1117         for(pl = players.sort_next; pl; pl = pl.sort_next)
1118         {
1119                 if(pl.team != COLOR_SPECTATOR)
1120                         continue;
1121                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1122                 pos_y += 1.25 * sbar_fontsize_y;
1123                 ++specs;
1124         }
1125
1126         if(specs)
1127                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1128
1129         string str;
1130         float tl, fl, ll;
1131         str = strcat("playing on ^2", shortmapname, "^7");
1132         tl = getstatf(STAT_TIMELIMIT);
1133         fl = getstatf(STAT_FRAGLIMIT);
1134         ll = getstatf(STAT_LEADLIMIT);
1135         if(gametype == GAME_LMS)
1136         {
1137                 if(tl > 0)
1138                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1139         }
1140         else
1141         {
1142                 if(tl > 0)
1143                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1144                 if(fl > 0)
1145                 {
1146                         if(tl > 0)
1147                                 str = strcat(str, " or");
1148                         if(teamplay)
1149                         {
1150                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1151                                 if(teamscores_label[ts_primary] == "score")
1152                                         str = strcat(str, " points^7");
1153                                 else if(teamscores_label[ts_primary] == "fastest")
1154                                         str = strcat(str, " is beaten^7");
1155                                 else
1156                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1157                         }
1158                         else
1159                         {
1160                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1161                                 if(scores_label[ps_primary] == "score")
1162                                         str = strcat(str, " points^7");
1163                                 else if(scores_label[ps_primary] == "fastest")
1164                                         str = strcat(str, " is beaten^7");
1165                                 else
1166                                         str = strcat(str, " ", scores_label[ps_primary]);
1167                         }
1168                 }
1169                 if(ll > 0)
1170                 {
1171                         if(tl > 0 || fl > 0)
1172                                 str = strcat(str, " or");
1173                         if(teamplay)
1174                         {
1175                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1176                                 if(teamscores_label[ts_primary] == "score")
1177                                         str = strcat(str, " points^7");
1178                                 else if(teamscores_label[ts_primary] == "fastest")
1179                                         str = strcat(str, " is beaten^7");
1180                                 else
1181                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1182                         }
1183                         else
1184                         {
1185                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1186                                 if(scores_label[ps_primary] == "score")
1187                                         str = strcat(str, " points^7");
1188                                 else if(scores_label[ps_primary] == "fastest")
1189                                         str = strcat(str, " is beaten^7");
1190                                 else
1191                                         str = strcat(str, " ", scores_label[ps_primary]);
1192                         }
1193                 }
1194         }
1195
1196
1197         pos_y += 1.2 * sbar_fontsize_y;
1198         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1199
1200         sbar = sbar_save;
1201         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1202 }
1203
1204 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1205 {
1206         string col;
1207         string timestr;
1208         string cpname;
1209         string lapstr;
1210         lapstr = "";
1211
1212         if(histime == 0) // goal hit
1213         {
1214                 if(mytime > 0)
1215                 {
1216                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1217                         col = "^1";
1218                 }
1219                 else if(mytime == 0)
1220                 {
1221                         timestr = "+0.0";
1222                         col = "^3";
1223                 }
1224                 else
1225                 {
1226                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1227                         col = "^2";
1228                 }
1229
1230                 if(lapdelta > 0)
1231                 {
1232                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1233                         col = "^2";
1234                 }
1235                 else if(lapdelta < 0)
1236                 {
1237                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1238                         col = "^1";
1239                 }
1240         }
1241         else if(histime > 0) // anticipation
1242         {
1243                 if(mytime >= histime)
1244                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1245                 else
1246                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1247                 col = "^3";
1248         }
1249         else
1250                 col = "^7";
1251
1252         if(cp == 254)
1253                 cpname = "Start line";
1254         else if(cp == 255)
1255                 cpname = "Finish line";
1256         else if(cp)
1257                 cpname = strcat("Intermediate ", ftos(cp));
1258         else
1259                 cpname = "Finish line";
1260
1261         if(histime < 0)
1262                 return strcat(col, cpname);
1263         else if(hisname == "")
1264                 return strcat(col, cpname, " (", timestr, ")");
1265         else
1266                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1267 }
1268
1269 void Sbar_Score(float margin)
1270 {
1271         float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1272         float racemin, racesec, racemsec;
1273         float distsec, distmsec, minusplus;
1274         vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1275         entity tm, pl, me;
1276         sbar_save = sbar;
1277
1278         vector bottomright;
1279         bottomright_x = vid_conwidth;
1280         bottomright_y = vid_conheight;
1281         bottomright_z = 0;
1282
1283         vector topright;
1284         topright_x = vid_conwidth;
1285         topright_y = 0;
1286         topright_z = 0;
1287
1288         //get the ID (could be "me", or the player I'm spectating)
1289         if (spectatee_status > 0)
1290                 desiredPlayerId = spectatee_status - 1;
1291         else
1292                 desiredPlayerId = player_localentnum - 1;
1293         me = playerslots[desiredPlayerId];
1294
1295         sbar_y = vid_conheight - (32+12);
1296         sbar_x -= margin;
1297
1298         offset = '0 0 0';
1299
1300         score_offset_x = 196;
1301         score_offset_y = 36;
1302         score_offset_z = 0;
1303
1304         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1305         {
1306                 // me vector := [team/connected frags id]
1307
1308                 pl = players.sort_next;
1309                 if(pl == me)
1310                         pl = pl.sort_next;
1311                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1312                         if(pl.scores[ps_primary] == 0)
1313                                 pl = world;
1314
1315                 score = me.(scores[ps_primary]);
1316
1317                 racemin = floor(score/(60 * TIME_FACTOR));
1318                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1319                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1320
1321                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1322                         // distribution display
1323                         distribution = me.(scores[ps_primary]);
1324                         distribution -= pl.(scores[ps_primary]);
1325
1326                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1327                                 distmsec = fabs(distribution);
1328                         else {
1329                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1330                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1331                                 if (distribution < 0)
1332                                         distsec = -distsec;
1333                         }
1334
1335                         if (distribution <= 0) {
1336                                 distribution_color = '0 1 0';
1337                                 minusplus = 1;
1338                         }
1339                         else {
1340                                 distribution_color = '1 0 0';
1341                                 minusplus = 2;
1342                         }
1343
1344                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1345                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1346                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1347                 }
1348
1349                 // big timer
1350                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1351                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1352
1353                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1355                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1356
1357                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1358                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1359
1360         }
1361         else {
1362                 if(teamplay)
1363                 {
1364                         // Layout:
1365                         //
1366                         //   team1 team3 team4
1367                         //
1368                         //         TEAM2
1369                         //for(i = 0; i < 4; ++i)
1370
1371                         float max_fragcount;
1372                         max_fragcount = -999;
1373
1374                         for(tm = teams.sort_next; tm; tm = tm.sort_next)
1375                         {
1376                                 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1377                                         continue;
1378                                 // -32*4 = -128
1379                                 score = tm.(teamscores[ts_primary]);
1380
1381                                 if (score > max_fragcount)
1382                                         max_fragcount = score;
1383
1384                                 if(tm.team == myteam) {
1385                                         if (max_fragcount == score)
1386                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1387                                         else
1388                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1389                                 }
1390                                 else
1391                                 {
1392                                         if (max_fragcount == score)
1393                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1394                                         else
1395                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1396                                         offset_y -= 16;
1397                                 }
1398                         }
1399                 } else {
1400                         // me vector := [team/connected frags id]
1401
1402                         pl = players.sort_next;
1403                         if(pl == me)
1404                                 pl = pl.sort_next;
1405
1406                         if(pl) {
1407                                 distribution = me.(scores[ps_primary]);
1408                                 distribution -= pl.(scores[ps_primary]);
1409                         } else
1410                                 distribution = 0;
1411
1412                         score = me.(scores[ps_primary]);
1413
1414                         if(distribution >= 0)
1415                         {
1416                                 if (distribution != 0) {
1417                                         // draw a + sign in front of the score
1418                                         if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1419                                         else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1420                                         else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1421                                 }
1422
1423                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 0, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425                         }
1426                         else if(distribution >= -5)
1427                         {
1428                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 0, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1429                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1430                         }
1431                         else {
1432                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 0, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1433                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 0, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1434                         }
1435                 }
1436         }
1437
1438         //draw the remaining or elapsed time
1439         timelimit = getstatf(STAT_TIMELIMIT);
1440         vector bgpos;
1441
1442         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1443         timeleft = ceil(timeleft);
1444         minutesLeft = floor(timeleft / 60);
1445         secondsLeft = timeleft - minutesLeft*60;
1446
1447         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1448                 timer_color = '1 1 1'; //white
1449         else if(minutesLeft >= 1)
1450                 timer_color = '1 1 0'; //yellow
1451         else
1452                 timer_color = '1 0 0'; //red
1453
1454         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1455                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1456                         //while restart is still active, show 00:00
1457                         minutes = seconds = 0;
1458                 } else {
1459                         float elapsedTime;
1460                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1461                         minutes = floor(elapsedTime / 60);
1462                         seconds = elapsedTime - minutes*60;
1463                 }
1464                 if (minutes < 10)
1465                         bgpos_x = topright_x - 54 - 17 - 12;
1466                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1467                         bgpos_x = topright_x - 72 - 17 - 12;
1468                 else
1469                         bgpos_x = topright_x - 90 - 17 - 12;
1470                 bgpos_y = 0;
1471                 bgpos_z = 0;
1472         } else {
1473                 minutes = minutesLeft;
1474                 seconds = secondsLeft;
1475                 if (minutes == 0)
1476                 bgpos_x = topright_x - 36 - 7 - 12;
1477                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1478                         bgpos_x = topright_x - 54 - 17 - 12;
1479                 else if (minutes < 100)
1480                         bgpos_x = topright_x - 72 - 17 - 12;
1481                 else
1482                         bgpos_x = topright_x - 90 - 17 - 12;
1483                 bgpos_y = 0;
1484                 bgpos_z = 0;
1485         }
1486
1487         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1488                 if (teamplay)
1489                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1490                 else {
1491                         color_x = cvar("sbar_color_bg_r");
1492                         color_y = cvar("sbar_color_bg_g");
1493                         color_z = cvar("sbar_color_bg_b");
1494
1495                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1496                 }
1497         }
1498
1499         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1500                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1501                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1502         }
1503         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1504
1505         if(gametype == GAME_RACE || gametype == GAME_CTS)
1506         {
1507                 drawfont = sbar_bigfont;
1508                 float a, t;
1509                 vector m;
1510                 string s, forcetime;
1511
1512                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1513
1514                 if(race_checkpointtime)
1515                 {
1516                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1517                         s = "";
1518                         forcetime = "";
1519                         if(a > 0) // just hit a checkpoint?
1520                         {
1521                                 if(race_checkpoint != 254)
1522                                 {
1523                                         if(race_time && race_previousbesttime)
1524                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1525                                         else
1526                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1527                                         if(race_time)
1528                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1529                                 }
1530                         }
1531                         else
1532                         {
1533                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1534                                 {
1535                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1536                                         if(a > 0) // next one?
1537                                         {
1538                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1539                                         }
1540                                 }
1541                         }
1542
1543                         if(s != "" && a > 0)
1544                         {
1545                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1546                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1547                         }
1548
1549                         if(race_penaltytime)
1550                         {
1551                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1552                                 if(a > 0)
1553                                 {
1554                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1555                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1556                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1557                                 }
1558                         }
1559
1560                         if(forcetime != "")
1561                         {
1562                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1563                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1564                         }
1565                         else
1566                                 a = 1;
1567
1568                         if(race_laptime && race_checkpoint != 255)
1569                         {
1570                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1571                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1572                         }
1573                 }
1574                 else
1575                 {
1576                         if(race_mycheckpointtime)
1577                         {
1578                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1579                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1580                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1581                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1582                         }
1583                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1584                         {
1585                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1586                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1587                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1588                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1589                         }
1590
1591                         if(race_penaltytime && !race_penaltyaccumulator)
1592                         {
1593                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1594                                 a = bound(0, (1 + t - time), 1);
1595                                 if(a > 0)
1596                                 {
1597                                         if(time < t)
1598                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1599                                         else
1600                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1601                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1602                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1603                                 }
1604                         }
1605                 }
1606
1607                 drawfont = sbar_font;
1608         }
1609
1610         sbar = sbar_save;
1611 }
1612
1613 float Sbar_WouldDrawScoreboard ()
1614 {
1615         if (sb_showscores)
1616                 return 1;
1617         else if (intermission == 1)
1618                 return 1;
1619         else if (intermission == 2)
1620                 return 1;
1621         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1622                 return 1;
1623         else if(sb_showscores_force)
1624                 return 1;
1625         return 0;
1626 }
1627
1628 void CSQC_Strength_Timer() {
1629         vector pos;
1630         vector bottom;
1631
1632         bottom_x = vid_conwidth/2;
1633         bottom_y = vid_conheight;
1634         bottom_z = 0;
1635
1636         float stat_items, dt;
1637         stat_items = getstati(STAT_ITEMS);
1638         /*
1639         if not(stat_items & IT_STRENGTH)
1640                 if not(stat_items & IT_INVINCIBLE)
1641                         return;
1642         */
1643
1644         if (getstati(STAT_HEALTH) <= 0)
1645                 return;
1646
1647         vector picsize;
1648         float strength_time, invincibility_time, countdown_fontsize;
1649
1650         picsize = '22 22 0';
1651         countdown_fontsize = 18;
1652
1653         if (vid_conwidth >= 800)
1654                 pos = bottom + '192 -46 0';
1655         else
1656                 pos = bottom + '192 -94 0';
1657
1658         //strength
1659         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1660         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1661
1662         if (strength_time) {
1663                 dt = strength_time - time;
1664                 if(dt > 0)
1665                 {
1666                         if(dt < 5)
1667                         {
1668                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1669                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1670                         }
1671                         else
1672                         {
1673                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1674                         }
1675                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1676                 }
1677                 else if(dt > -1)
1678                 {
1679                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1680                                 bound(0, -dt / 0.5, 1));
1681                 }
1682         }
1683
1684         //invincibility
1685         if (invincibility_time) {
1686                 dt = invincibility_time - time;
1687                 if(dt > 0)
1688                 {
1689                         if(dt < 5)
1690                         {
1691                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1692                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1693                         }
1694                         else
1695                         {
1696                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1697                         }
1698                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1699                 }
1700                 else if(dt > -1)
1701                 {
1702                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1703                                 bound(0, -dt / 0.5, 1));
1704                 }
1705         }
1706 }
1707
1708 #define CENTERPRINT_MAX_LINES 30
1709 string centerprint_messages[CENTERPRINT_MAX_LINES];
1710 float centerprint_width[CENTERPRINT_MAX_LINES];
1711 vector centerprint_start;
1712 float centerprint_expire;
1713 float centerprint_num;
1714 float centerprint_offset_hint;
1715 vector centerprint_fontsize;
1716
1717 void centerprint(string strMessage)
1718 {
1719         float i, j, n, hcount;
1720         string s;
1721
1722         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1723
1724         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1725
1726         if(cvar("scr_centertime") <= 0)
1727                 return;
1728
1729         if(strMessage == "")
1730                 return;
1731
1732         // strip trailing newlines
1733         j = strlen(strMessage) - 1;
1734         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1735                 j = j - 1;
1736         strMessage = substring(strMessage, 0, j + 1);
1737
1738         if(strMessage == "")
1739                 return;
1740
1741         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1742         j = 0;
1743         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1744                 j = j + 1;
1745         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1746         centerprint_offset_hint = j;
1747
1748         if(strMessage == "")
1749                 return;
1750
1751         // if we get here, we have a message. Initialize its height.
1752         centerprint_num = 0;
1753
1754         n = tokenizebyseparator(strMessage, "\n");
1755         i = hcount = 0;
1756         for(j = 0; j < n; ++j)
1757         {
1758                 getWrappedLine_remaining = argv(j);
1759                 while(getWrappedLine_remaining)
1760                 {
1761                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1762                         if(centerprint_messages[i])
1763                                 strunzone(centerprint_messages[i]);
1764                         centerprint_messages[i] = strzone(s);
1765                         centerprint_width[i] = stringwidth(s, TRUE);
1766                         ++i;
1767
1768                         // half height for empty lines looks better
1769                         if(s == "")
1770                                 hcount += 0.5;
1771                         else
1772                                 hcount += 1;
1773
1774                         if(i >= CENTERPRINT_MAX_LINES)
1775                                 break;
1776                 }
1777         }
1778
1779         float h, havail;
1780         h = centerprint_fontsize_y*hcount;
1781
1782         havail = vid_conheight;
1783         if(cvar("con_chatpos") < 0)
1784                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1785         if(havail > vid_conheight - 70)
1786                 havail = vid_conheight - 70; // avoid overlapping HUD
1787
1788         centerprint_start_x = 0;
1789
1790 #if 0
1791         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1792
1793         // here, the centerprint would cover the crosshair. REALLY BAD.
1794         forbiddenmin = vid_conheight * 0.5 - h - 16;
1795         forbiddenmax = vid_conheight * 0.5 + 16;
1796
1797         allowedmin = scoreboard_bottom;
1798         allowedmax = havail - h;
1799         preferred = (havail - h)/2;
1800
1801
1802         // possible orderings (total: 4! / 4 = 6)
1803         //  allowedmin allowedmax forbiddenmin forbiddenmax
1804         //  forbiddenmin forbiddenmax allowedmin allowedmax
1805         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1806         {
1807                 // forbidden doesn't matter in this case
1808                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1809         }
1810         //  allowedmin forbiddenmin allowedmax forbiddenmax
1811         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1812         {
1813                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1814         }
1815         //  allowedmin forbiddenmin forbiddenmax allowedmax
1816         else if(allowedmin < forbiddenmin)
1817         {
1818                 // make sure the forbidden zone is not covered
1819                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1820                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1821                 else
1822                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1823         }
1824         //  forbiddenmin allowedmin allowedmax forbiddenmax
1825         else if(allowedmax < forbiddenmax)
1826         {
1827                 // it's better to leave the allowed zone (overlap with scoreboard) than
1828                 // to cover the forbidden zone (crosshair)
1829                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1830                         centerprint_start_y = forbiddenmax;
1831                 else
1832                         centerprint_start_y = forbiddenmin;
1833         }
1834         //  forbiddenmin allowedmin forbiddenmax allowedmax
1835         else
1836         {
1837                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1838         }
1839 #else
1840         centerprint_start_y =
1841                 min(
1842                         max(
1843                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1844                                 (havail - h)/2
1845                         ),
1846                         havail - h
1847                 );
1848 #endif
1849
1850         centerprint_num = i;
1851         centerprint_expire = time + cvar("scr_centertime");
1852 }
1853
1854 void Sbar_DrawCenterPrint (void)
1855 {
1856         float i;
1857         vector pos;
1858         string ts;
1859         float a;
1860
1861         //if(time > centerprint_expire)
1862         //      return;
1863
1864         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1865         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1866         //sz = 1.2 / (a + 0.2);
1867
1868         if(a <= 0)
1869                 return;
1870
1871         pos = centerprint_start;
1872         for (i=0; i<centerprint_num; i = i + 1)
1873         {
1874                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1875                 ts = centerprint_messages[i];
1876                 if (ts != "")
1877                 {
1878                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1879                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1880                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1881                         pos_y = pos_y + centerprint_fontsize_y;
1882                 }
1883                 else
1884                         // half height for empty lines looks better
1885                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1886         }
1887 }
1888
1889 vector Sbar_DrawNoteLine(vector offset, string s)
1890 {
1891         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1892         drawcolorcodedstring(
1893                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1894                 s,
1895                 sbar_fontsize,
1896                 sbar_alpha_fg,
1897                 0
1898         );
1899         return offset + sbar_fontsize_y * '0 1 0';
1900 }
1901
1902 void Sbar_DrawPressedKeys(void)
1903 {
1904         vector pos, bgsize;
1905         float pressedkeys;
1906
1907         pos = stov(cvar_string("cl_showpressedkeys_position"));
1908
1909         bgsize = '126 75 0';
1910
1911         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1912             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1913         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1914
1915         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1916         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1917         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1918         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1919         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1920         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1921         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1922         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1923 }
1924
1925 void Sbar_ShowSpeed(void)
1926 {
1927         vector numsize;
1928         float pos;
1929         string speed;
1930
1931         if (cvar("cl_showspeed_z") == 1)
1932                 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1933         else
1934                 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1935
1936         pos = cvar("cl_showspeed_position");
1937         numsize_x = numsize_y = cvar("cl_showspeed_size");
1938         pos = (vid_conheight - numsize_y) * pos;
1939
1940         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1941 }
1942
1943 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1944 {
1945         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1946         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1947         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1948         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1949 }
1950
1951 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1952 {
1953         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1954         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1955         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1956         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1957 }
1958
1959 void Sbar_DrawAccuracyStats()
1960 {
1961         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1962         float weapon_hit, weapon_damage, weapon_stats;
1963         float left_border;  // position where the weapons start, the description is in the border
1964         vector fill_colour, fill_size;
1965         vector pos;
1966
1967         float col_margin = 20;  // pixels between the columns
1968         float row_margin = 20;  // pixels between the rows
1969
1970         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
1971         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
1972
1973         drawfont = sbar_bigfont;
1974         pos_x = 0;
1975         pos_y = SCOREBOARD_OFFSET;
1976         pos_z = 0;
1977         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1978
1979         left_border = col_margin + 11 * sbar_fontsize_x;
1980
1981         if(warmup_stage)
1982         {
1983                 drawfont = sbar_font;
1984                 pos_y += 40;
1985                 if(mod(time, 1) >= 0.4)
1986                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1987
1988                 return;
1989         }
1990
1991         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
1992         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1993
1994         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
1995         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1996
1997         drawfont = sbar_font;
1998
1999         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2000         {
2001                 weapon_hit = weapon_hits[i];
2002                 weapon_damage = weapon_fired[i];
2003                 self = get_weaponinfo(i);
2004
2005                 //if ((weapon_number != 42))  // print them all :)
2006                 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
2007                 {
2008                         weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2009
2010                         fill_colour_x = 1 - 0.015 * weapon_stats;
2011                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2012
2013 //                      how the background colour is calculated
2014 //                      %       red     green   red_2           green_2
2015 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
2016 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
2017 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
2018 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
2019 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2020 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2021 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2022 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2023 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2024 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2025 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
2026
2027                         if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2028                         {
2029                                 count_splash = 0;
2030                                 ++row;
2031                                 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2032                         }
2033
2034                         pos_x = left_border + count_splash * (fill_size_x + col_margin);
2035                         pos_y = top_border_splash + row * (fill_size_y + row_margin);
2036
2037                         // background
2038                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2039                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2040
2041                         // the weapon
2042                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2043
2044                         // the amount of shots fired or max damage
2045                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2046
2047                         // the amount of hits or actual damage
2048                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2049
2050                         // the accuracy
2051                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2052
2053                         // the amount of shots missed or damage wasted
2054                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2055
2056                         ++count_splash;
2057                 }
2058                 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2059                 {
2060                         weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2061
2062                         fill_colour_x = 1 - 0.015 * weapon_stats;
2063                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2064
2065 //                      how the background colour is calculated
2066 //                      %       red     green   red_2           green_2
2067 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
2068 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
2069 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
2070 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
2071 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2072 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2073 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2074 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2075 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2076 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2077 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
2078
2079                         if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2080                         {
2081                                 count_hitscan = 0;
2082                                 ++row;
2083                                 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2084                         }
2085
2086                         pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2087                         pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2088
2089                         // background
2090                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2091                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2092
2093                         // the weapon
2094                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2095
2096                         // the amount of shots fired or max damage
2097                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2098
2099                         // the amount of hits or actual damage
2100                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2101
2102                         // the accuracy
2103                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104
2105                         // the amount of shots missed or damage wasted
2106                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2107
2108                         ++count_hitscan;
2109                 }
2110         }
2111 }
2112
2113 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2114 {
2115         position_x -= 2 / 3 * strlen(text) * scale_x;
2116         drawstring(position, text, scale, rgb, alpha, flag);
2117 }
2118
2119 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2120 {
2121         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2122         drawstring(position, text, scale, rgb, alpha, flag);
2123 }
2124
2125 float GetAmmoStat(float i)
2126 {
2127         switch(i)
2128         {
2129                 case 0: return STAT_SHELLS;
2130                 case 1: return STAT_NAILS;
2131                 case 2: return STAT_ROCKETS;
2132                 case 3: return STAT_CELLS;
2133                 case 4: return STAT_FUEL;
2134                 default: return -1;
2135         }
2136 }
2137
2138 float GetAmmoItemCode(float i)
2139 {
2140         switch(i)
2141         {
2142                 case 0: return IT_SHELLS;
2143                 case 1: return IT_NAILS;
2144                 case 2: return IT_ROCKETS;
2145                 case 3: return IT_CELLS;
2146                 case 4: return IT_FUEL;
2147                 default: return -1;
2148         }
2149 }
2150
2151 string GetAmmoPicture(float i)
2152 {
2153         switch(i)
2154         {
2155                 case 0: return "gfx/hud/sb_shells";
2156                 case 1: return "gfx/hud/sb_bullets";
2157                 case 2: return "gfx/hud/sb_rocket";
2158                 case 3: return "gfx/hud/sb_cells";
2159                 case 4: return "gfx/hud/sb_fuel";
2160                 default: return "";
2161         }
2162 }
2163
2164 void Sbar_Draw (void)
2165 {
2166         // vectors for top right, bottom right, bottom and bottom left corners
2167
2168         vector topright;
2169         vector bottom;
2170         vector bottomright;
2171         vector bottomleft;
2172
2173         topright_x = vid_conwidth;
2174         topright_y = 0;
2175         topright_z = 0;
2176
2177         bottom_x = vid_conwidth/2;
2178         bottom_y = vid_conheight;
2179         bottom_z = 0;
2180
2181         bottomright_x = vid_conwidth;
2182         bottomright_y = vid_conheight;
2183         bottomright_z = 0;
2184
2185         bottomleft_x = 0;
2186         bottomleft_y = vid_conheight;
2187         bottomleft_z = 0;
2188
2189         sbar_alpha_bg = cvar("sbar_alpha_bg");
2190         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2191         sbar_color_bg_team = cvar("sbar_color_bg_team");
2192         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2193         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2194
2195         float i;
2196         float weapon_stats;
2197         float x, fade;
2198         float stat_items, stat_weapons;
2199
2200         weapon_stats = getstati(STAT_DAMAGE_HITS);
2201         weapon_number = weapon_stats & 63;
2202         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2203
2204         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2205         weapon_number = weapon_stats & 63;
2206         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2207
2208         vector o; o = '1 0 0' * vid_conwidth;
2209         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2210
2211         string s;
2212         vector pos;
2213         pos = '0 0 0';
2214
2215         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2216         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2217
2218         if(spectatee_status && !intermission)
2219         {
2220                 if(spectatee_status == -1)
2221                         s = "^1Observing";
2222                 else
2223                         s = GetPlayerName(spectatee_status - 1);
2224                 // spectated player name between HUD and chat area, aligned to the left
2225                 pos_x = bottomleft_x;
2226                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2227                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2228                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2229
2230                 // spectator text in the upper right corner
2231                 if(spectatee_status == -1)
2232                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2233                 else
2234                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2235                 o = Sbar_DrawNoteLine(o, s);
2236
2237                 if(spectatee_status == -1)
2238                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2239                 else
2240                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2241                 o = Sbar_DrawNoteLine(o, s);
2242
2243                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2244                 o = Sbar_DrawNoteLine(o, s);
2245
2246                 if(gametype == GAME_ARENA)
2247                         s = "^1Wait for your turn to join";
2248                 else if(gametype == GAME_LMS)
2249                 {
2250                         entity sk;
2251                         sk = playerslots[player_localentnum - 1];
2252                         if(sk.(scores[ps_primary]) >= 666)
2253                                 s = "^1Match has already begun";
2254                         else if(sk.(scores[ps_primary]) > 0)
2255                                 s = "^1You have no more lives left";
2256                         else
2257                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2258                 }
2259                 else
2260                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2261                 o = Sbar_DrawNoteLine(o, s);
2262
2263                 //show restart countdown:
2264                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2265                         float countdown;
2266                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2267                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2268                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2269                         o = Sbar_DrawNoteLine(o, s);
2270                 }
2271         }
2272         if(warmup_stage && !intermission)
2273         {
2274                 s = "^2Currently in ^1warmup^2 stage!";
2275                 o = Sbar_DrawNoteLine(o, s);
2276         }
2277
2278         // move more important stuff more to the middle so its more visible
2279         o_y = vid_conheight * 0.66;
2280
2281         string blinkcolor;
2282         if(mod(time, 1) >= 0.5)
2283                 blinkcolor = "^1";
2284         else
2285                 blinkcolor = "^3";
2286
2287         if(ready_waiting && !intermission && !spectatee_status)
2288         {
2289                 if(ready_waiting_for_me)
2290                 {
2291                         if(warmup_stage)
2292                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2293                         else
2294                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2295                 }
2296                 else
2297                 {
2298                         if(warmup_stage)
2299                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2300                         else
2301                                 s = strcat("^2Waiting for others to ready up...");
2302                 }
2303                 o = Sbar_DrawNoteLine(o, s);
2304         }
2305         else if(warmup_stage && !intermission && !spectatee_status)
2306         {
2307                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2308                 o = Sbar_DrawNoteLine(o, s);
2309         }
2310         if(vote_waiting)
2311         {
2312                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2313                 o = Sbar_DrawNoteLine(o, s);
2314
2315                 if(vote_waiting_for_me)
2316                 {
2317                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2318                         o = Sbar_DrawNoteLine(o, s);
2319
2320                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2321                         o = Sbar_DrawNoteLine(o, s);
2322
2323                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2324                         o = Sbar_DrawNoteLine(o, s);
2325                 }
2326                 else
2327                 {
2328                         s = strcat("^2Waiting for others to vote...");
2329                         o = Sbar_DrawNoteLine(o, s);
2330                 }
2331         }
2332         if(teamplay && !intermission && !spectatee_status)
2333         {
2334                 entity tm;
2335                 float ts_min, ts_max;
2336                 tm = teams.sort_next;
2337                 if (tm)
2338                 {
2339                         for(; tm.sort_next; tm = tm.sort_next)
2340                         {
2341                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2342                                         continue;
2343                                 if(!ts_min) ts_min = tm.team_size;
2344                                 else ts_min = min(ts_min, tm.team_size);
2345                                 if(!ts_max) ts_max = tm.team_size;
2346                                 else ts_max = max(ts_max, tm.team_size);
2347                         }
2348                         if ((ts_max - ts_min) > 1)
2349                         {
2350                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2351                                 tm = GetTeam(myteam, false);
2352                                 if (tm)
2353                                 if (tm.team != COLOR_SPECTATOR)
2354                                 if (tm.team_size == ts_max)
2355                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2356
2357                                 o = Sbar_DrawNoteLine(o, s);
2358                         }
2359                 }
2360         }
2361
2362         Sbar_UpdatePlayerTeams();
2363
2364         if (intermission == 2) // map voting screen
2365         {
2366                 if(sb_showscores) {
2367                         Sbar_DrawScoreboard();
2368                         Sbar_Score(16);
2369                 }
2370                 else if(sb_showaccuracy) {
2371                         Sbar_DrawAccuracyStats();
2372                         Sbar_Score(16);
2373                 }
2374                 else
2375                         Sbar_FinaleOverlay();
2376         }
2377         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2378         {
2379                 if(sb_showaccuracy)
2380                         Sbar_DrawAccuracyStats();
2381                 else
2382                         Sbar_DrawScoreboard();
2383                 Sbar_Score(16);
2384         }
2385         else
2386         {
2387                 if (sb_showscores)
2388                         Sbar_DrawScoreboard();
2389                 else if(sb_showaccuracy)
2390                         Sbar_DrawAccuracyStats();
2391
2392                 float armor, health;
2393                 armor = getstati(STAT_ARMOR);
2394                 health = getstati(STAT_HEALTH);
2395
2396                 stat_items = getstati(STAT_ITEMS);
2397                 stat_weapons = getstati(STAT_WEAPONS);
2398
2399                 fade = 3.2 - 2 * (time - weapontime);
2400                 fade = bound(0.7, fade, 1);
2401
2402                 vector bg_size; // hud background size
2403                 bg_size_x = 1600;
2404                 bg_size_y = 58;
2405                 bg_size_z = 0;
2406
2407                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2408                         if (teamplay)
2409                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2410                         else {
2411                                 // allow for custom HUD colors in non-teamgames
2412                                 color_x = cvar("sbar_color_bg_r");
2413                                 color_y = cvar("sbar_color_bg_g");
2414                                 color_z = cvar("sbar_color_bg_b");
2415
2416                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2417                         }
2418                 }
2419
2420                 if(sbar_hudselector == 2) // combined health and armor display
2421                 {
2422                         vector v;
2423                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2424
2425                         vector num_pos;
2426                         num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2427
2428                         x = floor(v_x + 1);
2429
2430                         if(v_z) // fully armored
2431                         {
2432                                 // here, armorideal > armor
2433                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2434                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2435                         }
2436                         else
2437                         {
2438                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2439                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2440                         }
2441                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2442                 }
2443
2444                 else
2445                 {
2446                         vector health_pos, armor_pos;
2447
2448                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2449                                 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2450                                 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2451                         }
2452                         else {
2453                                 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2454                                 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2455                         }
2456
2457                         // armor
2458                         x = armor;
2459                         if (x > 0)
2460                         {
2461                                 if (x > 45) {
2462                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2463                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2464                                 }
2465                                 else {
2466                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2467                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2468                                 }
2469                         }
2470
2471                         // health
2472                         x = health;
2473                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2474                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2475                 }
2476
2477                 // weapon icons
2478                 x = 1.0;
2479                 Sbar_DrawWeapon_Clear();
2480                 for(i = 1; i <= 24; ++i)
2481                 {
2482                         if(weaponimpulse[i-1] >= 0)
2483                         if(stat_weapons & x)
2484                         {
2485                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2486                         }
2487                         x *= 2;
2488                 }
2489
2490                 // ammo
2491                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2492
2493                 for (i = 0; i < 4; ++i) {
2494                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2495
2496                         if(sbar_currentammo || vid_conwidth < 800) // force showing current ammo only with conwidths < 800
2497                         {
2498                                 if (stat_items & GetAmmoItemCode(i))
2499                                 {
2500                                         if (vid_conwidth >= 800) {
2501                                                 pos_x = 230;
2502                                                 pos_y = 40;
2503                                         }
2504                                         else {
2505                                                 pos_x = 206;
2506                                                 pos_y = 33;
2507                                         }
2508
2509                                         if(vid_conwidth >= 800)
2510                                                 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2511                                         drawpic(bottom - pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2512                                         if(a < 10)
2513                                                 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2514                                         else
2515                                                 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2516                                 }
2517                         }
2518                         else
2519                         {
2520                                 if (a > 0) {
2521                                         switch (i) {
2522                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2523                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2524                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2525                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2526                                         }
2527
2528                                         if (stat_items & GetAmmoItemCode(i))
2529                                                 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2530                                         drawpic(bottom - pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2531                                         if (a < 10) {
2532                                                 if(stat_items & GetAmmoItemCode(i))
2533                                                         Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2534                                                 else
2535                                                         Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2536                                         } else {
2537                                                 if(stat_items & GetAmmoItemCode(i))
2538                                                         Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2539                                                 else
2540                                                         Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2541                                         }
2542                                 }
2543                         }
2544                 }
2545
2546                 // fuel ammo
2547                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2548
2549                 if (a > 0) { // if we have fuel, draw the amount
2550                         float invincibility_time, dt;
2551                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2552                         dt = invincibility_time - time;
2553                         if (vid_conwidth >= 800) {
2554                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2555                                         pos_x = bottom_x + 140;
2556                                         pos_y = bottom_y - 72;
2557                                 }
2558                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2559                                         pos_x = bottom_x + 140;
2560                                         pos_y = bottom_y - 20;
2561                                 }
2562                         }
2563                         else { // draw fuel on top of ammo if vid_conwidth < 800
2564                                 pos_x = bottom_x - 200;
2565                                 pos_y = bottom_y - 45;
2566                         }
2567                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2568                         if (a > 10)
2569                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2570                         else
2571                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2572                 }
2573
2574                 // draw scores and timer
2575                 Sbar_Score(16);
2576
2577                 //show strength/invincibility ICON and timer:
2578                 CSQC_Strength_Timer();
2579
2580                 if(gametype == GAME_KEYHUNT)
2581                 {
2582                         CSQC_kh_hud();
2583                 } else if(gametype == GAME_CTF)
2584                 {
2585                         CSQC_ctf_hud();
2586                 } else if(gametype == GAME_NEXBALL)
2587                 {
2588                         CSQC_nb_hud();
2589                 }
2590         }
2591 }
2592
2593 // CTF HUD
2594 void CSQC_ctf_hud(void)
2595 {
2596         vector bottomleft, redflag_pos, blueflag_pos;
2597         bottomleft_x = 0;
2598         bottomleft_y = vid_conheight;
2599         bottomleft_z = 0;
2600
2601         float redflag, blueflag;
2602         float stat_items;
2603
2604         stat_items = getstati(STAT_ITEMS);
2605         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2606         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2607
2608         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2609                 redflag_pos = bottomleft - element_offset - '-4 36 0';
2610                 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2611         }
2612
2613         else {
2614                 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2615                 redflag_pos = bottomleft - element_offset - '-68 36 0';
2616         }
2617
2618         switch(redflag)
2619         {
2620         case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2621         case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2622         case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2623         default:
2624                 if(stat_items & IT_CTF_SHIELDED)
2625                         if(myteam == COLOR_TEAM2)
2626                                 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2627         }
2628
2629         switch(blueflag)
2630         {
2631         case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2632         case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2633         case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2634         default:
2635                 if(stat_items & IT_CTF_SHIELDED)
2636                         if(myteam == COLOR_TEAM1)
2637                                 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2638         }
2639 }
2640
2641 // Keyhunt HUD
2642 void CSQC_kh_hud(void)
2643 {
2644         float kh_keys, kh_keys_status, kh_teams_set;
2645         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2646
2647         vector bottomleft;
2648         bottomleft_x = 0;
2649         bottomleft_y = vid_conheight;
2650         bottomleft_z = 0;
2651
2652         red_pos_x = 6;
2653         red_pos_y = vid_conheight - 35 - 6;
2654         red_pos_z = 0;
2655
2656         blue_pos_x = 6 + (24 * 1);
2657         blue_pos_y = vid_conheight - 35 - 6;
2658         blue_pos_z = 0;
2659
2660         yellow_pos_x = 6 + (24 * 2);
2661         yellow_pos_y = vid_conheight - 35 - 6;
2662         yellow_pos_z = 0;
2663
2664         pink_pos_x = 6 + (24 * 3);
2665         pink_pos_y = vid_conheight - 35 - 6;
2666         pink_pos_z = 0;
2667
2668         kh_keys = getstati(STAT_KH_KEYS);
2669         kh_keys_status = kh_keys / 256;
2670         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2671
2672         kh_size = '22 35 0';
2673
2674         if (kh_keys_status & 1)  // red
2675                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2676         if (kh_keys & 1)
2677                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2678
2679         if (kh_keys_status & 2)  // blue
2680                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2681         if (kh_keys & 2)
2682                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2683
2684         if (kh_teams_set & 4)  // yellow
2685         {
2686                 if (kh_keys_status & 4)
2687                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2688                 if (kh_keys & 4)
2689                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2690         }
2691
2692         if (kh_teams_set & 8)  // pink
2693         {
2694                 if (kh_keys_status & 8)
2695                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2696                 if (kh_keys & 8)
2697                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2698         }
2699 }
2700
2701 //Nexball HUD
2702 #define NBPB_SIZE '96 38 0'
2703 #define NBPB_BT 2                   //thickness
2704 #define NBPB_BRGB '1 1 1'
2705 #define NBPB_BALPH 1                //alpha
2706 #define NBPB_BFLAG DRAWFLAG_NORMAL
2707 #define NBPB_IALPH 0.4
2708 #define NBPB_IFLAG DRAWFLAG_NORMAL
2709 #define NBPB_IRGB '0.7 0.1 0'
2710
2711 void CSQC_nb_hud(void)
2712 {
2713         float stat_items, nb_pb_starttime, dt, p;
2714         vector pos;
2715
2716         stat_items = getstati(STAT_ITEMS);
2717         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2718
2719         pos_x = 4;
2720         pos_y = vid_conheight - 42;
2721         pos_z = 0;
2722
2723         //Manage the progress bar if any
2724         if (nb_pb_starttime > 0)
2725         {
2726                 vector s;
2727                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2728                 // one period of positive triangle
2729                 p = 2 * dt / nb_pb_period;
2730                 if (p > 1)
2731                         p = 2 - p;
2732
2733                 s = NBPB_SIZE;
2734                 //Draw the filling
2735                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2736
2737                 //Draw the box
2738                 s = NBPB_SIZE;
2739                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2740                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2741                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2742                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2743         }
2744
2745         pos_x += 12; //horizontal margin to the picture
2746         pos_y += 2; //vertical margin to the picture
2747
2748         if (stat_items & IT_KEY1)
2749                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2750 }