2 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
14 void Sbar_FinaleOverlay()
17 pos_x = (vid_conwidth - 1)/2;
20 drawpic(pos, "gfx/finale", '0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
23 void Sbar_DrawWeapon(float nr, float fade, float active)
25 vector pos, vsize, color;
28 value = (active) ? 1 : 0.6;
29 color_x = color_y = color_z = value;
31 if(sbar_hudselector == 1)
33 // width = 300, height = 100
34 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
36 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
37 pos_y = (vid_conheight - w_height);
42 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
48 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
53 // width = 300, height = 100
54 const float w2_width = 300, w2_height = 100, w2_space = 10;
55 const float w2_scale = 0.4;
57 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
58 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
60 vsize_x = w2_width * w2_scale;
61 vsize_y = w2_height * w2_scale;
64 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
67 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
74 vsize_x = vsize_y = lettersize;
89 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
97 str = substring(str, l-digits, 999);
100 pos_x += (digits-l) * lettersize;
104 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
108 for(i = 0; i < l; ++i)
110 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
115 float Sbar_PlayerCmp(entity l, entity r)
119 if(l.sb_team > r.sb_team)
121 else if(l.sb_team > r.sb_team)
123 if(gametype == GAME_CTF)
125 if(l.sb_caps > r.sb_caps)
127 else if(l.sb_caps < r.sb_caps)
131 if(l.sb_frags > r.sb_frags)
133 else if(l.sb_frags < r.sb_frags)
135 return (l.sb_player > r.sb_player);
137 float Sbar_TeamCmp(entity l, entity r)
139 if(gametype == GAME_CTF)
141 if(l.sb_caps > r.sb_caps)
143 else if(l.sb_caps < r.sb_caps)
146 if(l.sb_frags > r.sb_frags)
148 else if(l.sb_frags < r.sb_frags)
150 return (l.sb_player > r.sb_player);
153 void Sbar_SortFrags()
157 entity t1, t2, t3, t4, ts;
159 Sort_Remove(sortedPlayers);
160 sortedPlayers = Sort_New(Sbar_PlayerCmp);
165 Sort_Remove(sortedTeams);
173 t1.sb_team = COLOR_TEAM1;
174 t2.sb_team = COLOR_TEAM2;
175 t3.sb_team = COLOR_TEAM3;
176 t4.sb_team = COLOR_TEAM4;
177 ts.sb_team = COLOR_SPECTATOR;
179 t1.sb_player = t2.sb_player = t3.sb_player = t4.sb_player = ts.sb_player = 0;
180 t1.sb_frags = t2.sb_frags = t3.sb_frags = t4.sb_frags = 0;
181 t1.sb_caps = caps_team1;
182 t2.sb_caps = caps_team2;
183 sortedTeams = Sort_New(Sbar_TeamCmp);
185 for(i = 0; i < maxclients; ++i)
187 if(strlen(getplayerkey(i, "name")) <= 0)
192 tmp.sb_frags = stof(getplayerkey(i, "frags"));
193 tmp.sb_caps = stof(bufstr_get(databuf, DATABUF_CAPTURES + tmp.sb_player));
195 if(tmp.sb_frags == -666)
196 tmp.sb_team = COLOR_SPECTATOR;
198 tmp.sb_team = GetPlayerColor(i);
202 case COLOR_TEAM1: t1.sb_frags += tmp.sb_frags; t1.sb_player++; break;
203 case COLOR_TEAM2: t2.sb_frags += tmp.sb_frags; t2.sb_player++; break;
204 case COLOR_TEAM3: t3.sb_frags += tmp.sb_frags; t3.sb_player++; break;
205 case COLOR_TEAM4: t4.sb_frags += tmp.sb_frags; t4.sb_player++; break;
206 case COLOR_SPECTATOR: ts.sb_frags += tmp.sb_frags; ts.sb_player++; break;
209 if(i == player_localentnum-1)
210 myteam = tmp.sb_team;
212 Sort_Add(sortedPlayers, tmp);
214 if(t1.sb_player) ++numteams;
215 if(t2.sb_player) ++numteams;
216 if(t3.sb_player) ++numteams;
217 if(t4.sb_player) ++numteams;
219 Sort_Add(sortedTeams, t1);
220 Sort_Add(sortedTeams, t2);
221 Sort_Add(sortedTeams, t3);
222 Sort_Add(sortedTeams, t4);
223 Sort_Add(sortedTeams, ts);
226 for(i = 0; i < maxclients; ++i)
228 if(strlen(getplayerkey(i, "name")) <= 0)
233 tmp.sb_frags = stof(getplayerkey(i, "frags"));
234 if(tmp.sb_frags == -666)
235 tmp.sb_team = COLOR_SPECTATOR;
237 tmp.sb_team = COLOR_TEAM1;
238 Sort_Add(sortedPlayers, tmp);
243 void Cmd_Sbar_Help(float argc)
245 print("You can modify the scoreboard using the\n");
246 print("^3|---------------------------------------------------------------|\n");
247 print("^2sbar_columns^7 cvar and the ^2sbar_columns_set command.\n");
248 print("^2sbar_columns^7 specifies the default layout and\n");
249 print("^2sbar_columns_set^7 actually changes the layout.\n");
250 print("You can call ^2sbar_columns_set^7 with the new layout\n");
251 print("as parameters, or eithout parameters it will read the cvar.\n\n");
253 print("^2sbar_columns_set ^7filed1 field2 ...\n");
254 print("Fields which are not relevant to the current gametype\n");
255 print("won't be displayed\n\n");
256 print("The following field names are recognized (case INsensitive):\n");
257 print("^3name^7 or ^3nick^7 Name of a player\n");
258 print("^3caps^7 or ^3captures^7 Number of flags captured\n");
259 print("^3rets^7 or ^3returns^7 Number of flags returned\n");
260 print("^3frags^7 or ^3kills^7 Frags\n");
261 print("^3deaths^7 or ^3dths^7 Number of deaths\n");
262 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
263 print(" The kill-death ratio\n");
264 print("^3ping^7 Ping time\n\n");
265 print("You can use a ^3|^7 to start the right-aligned fields.\n");
266 print("Example: ping name | caps rets frags k/d\n");
267 print("This will put the ping and the name on the left side.\n");
268 print("The captures, returns, frags and kill-death ratio will be\n");
269 print("rendered beginning on the right side.\n");
273 void Cmd_Sbar_SetFields(float argc)
279 argc = tokenize(strcat("x ", cvar_string("sbar_columns")));
281 argc = min(MAX_SBAR_FIELDS, argc);
283 for(i = 0; i < argc-1; ++i)
286 strunzone(sbar_title[i]);
287 sbar_title[i] = strzone(str);
288 sbar_size[i] = strlen(str)*8;
289 str = strtolower(str);
291 sbar_field[i] = SBF_PING;
292 } else if(str == "name" || str == "nick") {
293 sbar_field[i] = SBF_NAME;
294 sbar_size[i] = 24*8; // minimum size? any use?
295 } else if(str == "caps" || str == "captures") {
296 sbar_field[i] = SBF_CAPS;
297 } else if(str == "rets" || str == "returns") {
298 sbar_field[i] = SBF_RETS;
299 } else if(str == "frags" || str == "kills") {
300 sbar_field[i] = SBF_FRAGS;
301 } else if(str == "deaths" || str == "dths") {
302 sbar_field[i] = SBF_DEATHS;
303 } else if(str == "kdratio") {
304 sbar_field[i] = SBF_KDRATIO;
305 } else if(str == "kdr" || str == "k/d") {
306 sbar_field[i] = SBF_KDRATIO;
307 } else if(str == "kd") {
308 sbar_field[i] = SBF_KDRATIO;
309 } else if(str == "|") {
310 sbar_field[i] = SBF_SEPARATOR;
312 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
317 sbar_field[i] = SBF_END;
320 vector sbar_field_rgb;
321 string Sbar_GetField(entity pl, float field)
325 sbar_field_rgb = '1 1 1';
329 str = bufstr_get(databuf, DATABUF_PING + pl.sb_player);
330 tmp = max(0, min(220, stof(str)-80)) / 220;
331 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
333 case SBF_NAME: return getplayerkey(pl.sb_player, "name");
334 case SBF_CAPS: return ftos(pl.sb_caps);
335 case SBF_RETS: return bufstr_get(databuf, DATABUF_RETURNS + pl.sb_player);
336 case SBF_FRAGS: return ftos(pl.sb_frags);
337 case SBF_DEATHS: return bufstr_get(databuf, DATABUF_DEATHS + pl.sb_player);
339 tmp = stof(bufstr_get(databuf, DATABUF_DEATHS + pl.sb_player));
341 sbar_field_rgb = '0 1 0';
342 str = ftos(pl.sb_frags);
343 } else if(pl.sb_frags <= 0) {
344 sbar_field_rgb = '1 0 0';
345 str = ftos(pl.sb_frags / tmp);
347 str = ftos(pl.sb_frags / tmp);
349 tmp = strstrofs(str, ".", 0);
351 str = substring(str, 0, tmp+2);
356 float Sbar_IsFieldMasked(float field, float mask)
358 if(mask&1) // spectator
359 return (field != SBF_NAME && field != SBF_PING);
360 if(gametype != GAME_CTF)
361 return (field == SBF_CAPS || field == SBF_RETS);
365 #define MAX_NAMELEN 24
367 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
368 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float mask)
380 drawfill(pos - '1 1', tmp + '2 2', '1 1 1', 0.3, DRAWFLAG_NORMAL);
384 for(i = 0; i < sbar_num_fields; ++i)
386 field = sbar_field[i];
387 if(field == SBF_SEPARATOR)
389 if(Sbar_IsFieldMasked(field, mask))
392 str = Sbar_GetField(pl, field);
394 if(field == SBF_NAME) {
395 len = strlen(strdecolorize(str));
396 if(len > MAX_NAMELEN)
398 while(len > MAX_NAMELEN)
400 // this way should be the fastest with 100% safety :P
401 // worst case: decolored length maxnamelen+1, and then only color codes =)
402 // cutting of reallength - (decolored-length - maxnamelen) characters
403 str = substring(str, 0, strlen(str) - (len-MAX_NAMELEN));
404 len = strlen(strdecolorize(str));
406 str = strcat(str, "^7...");
413 if(sbar_size[i] < len)
416 pos_x += sbar_size[i] + 8;
417 if(field == SBF_NAME) {
418 tmp_x = sbar_size[i] + 8;
419 drawcolorcodedstring(pos - tmp, str, '8 8', 1, DRAWFLAG_NORMAL);
421 tmp_x = 8*strlen(str) + 8;
422 drawstring(pos - tmp, str, '8 8', sbar_field_rgb, 1, DRAWFLAG_NORMAL);
426 if(sbar_field[i] == SBF_SEPARATOR)
429 for(i = sbar_num_fields-1; i > 0; --i)
431 field = sbar_field[i];
432 if(field == SBF_SEPARATOR)
434 if(Sbar_IsFieldMasked(field, mask))
437 str = Sbar_GetField(pl, field);
439 if(field == SBF_NAME) {
440 len = strlen(strdecolorize(str));
441 if(len > MAX_NAMELEN)
443 while(len > MAX_NAMELEN)
445 str = substring(str, 0, strlen(str) - (len-MAX_NAMELEN));
446 len = strlen(strdecolorize(str));
448 str = strcat(str, "^7...");
454 //len = 8*strlen(str);
455 if(sbar_size[i] < len)
458 if(field == SBF_NAME) {
459 tmp_x = len; // left or right aligned? let's put it right...
460 drawcolorcodedstring(pos - tmp, str, '8 8', 1, DRAWFLAG_NORMAL);
462 tmp_x = len; //strlen(str);
463 drawstring(pos - tmp, str, '8 8', sbar_field_rgb, 1, DRAWFLAG_NORMAL);
465 pos_x -= sbar_size[i] + 8;
470 void Sbar_DrawScoreboard()
472 //float xmin, ymin, xmax, ymax;
473 vector rgb, pos, tmp, sbar_save;
479 xmin = vid_conwidth / 5;
482 xmax = vid_conwidth - xmin;
483 ymax = vid_conheight - 0.2*vid_conheight;
485 sbwidth = xmax - xmin;
486 sbheight = ymax - ymin;
488 center_x = xmin + 0.5*sbwidth;
490 //Sbar_UpdateFields();
492 // Initializes position
498 drawfont = FONT_USER+0;
499 pos_x = center_x - 4*24;
500 drawstring(pos, "Scoreboard", '24 24', '1 1 1', 1, DRAWFLAG_NORMAL);
503 drawfont = FONT_DEFAULT;
505 // Titlebar background:
508 drawfill(pos - '1 1', tmp + '2 2', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
510 for(i = 0; i < sbar_num_fields; ++i)
512 if(sbar_field[i] == SBF_SEPARATOR)
514 drawstring(pos, sbar_title[i], '8 8', '1 1 1', 1, DRAWFLAG_NORMAL);
515 pos_x += sbar_size[i] + 8;
518 if(sbar_field[i] == SBF_SEPARATOR)
522 for(i = sbar_num_fields-1; i > 0; --i)
524 if(sbar_field[i] == SBF_SEPARATOR)
527 pos_x -= sbar_size[i] + 8;
530 * Using the following line will fuck it all up:
532 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
534 tmp_x = sbar_size[i];
535 tmp_x -= strlen(sbar_title[i])*8;
536 drawstring(pos + tmp, sbar_title[i], '8 8', '1 1 1', 1, DRAWFLAG_NORMAL);
548 for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
550 if(!tm.sb_player || tm.sb_team == COLOR_SPECTATOR) // no players in it?
553 rgb = GetTeamRGB(tm.sb_team);
556 if(gametype == GAME_CTF)
558 if(tm.sb_team == COLOR_TEAM1)
559 Sbar_DrawXNum(pos, caps_team1, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
560 else if(tm.sb_team == COLOR_TEAM2)
561 Sbar_DrawXNum(pos, caps_team2, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
563 Sbar_DrawXNum(pos + '0 24', tm.sb_frags, 4, 10, rgb, 1, DRAWFLAG_NORMAL);
566 Sbar_DrawXNum(pos, tm.sb_frags, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
569 // abuse specs as playerounter
571 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
573 if(pl.sb_team == tm.sb_team)
579 if(gametype == GAME_CTF && specs < 4)
584 drawfill(pos - '1 1', tmp + '2 0', rgb, 0.2, DRAWFLAG_NORMAL);
586 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
588 if(pl.sb_team != tm.sb_team)
590 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 0);
596 // rgb := tempvector :)
597 rgb = pos + '0 12 0';
600 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
602 if(pl.sb_team != COLOR_SPECTATOR)
604 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
605 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 1);
611 drawstring(rgb, "Spectators", '8 8 0', '1 1 1', 1, 0);
616 void Sbar_Score(float margin)
618 float timelimit, timeleft, minutes, seconds, distribution, myplace;
619 vector sbar_save, place;
623 sbar_y = vid_conheight - (32+12);
634 //for(i = 0; i < 4; ++i)
635 for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
637 if(tm.sb_team == COLOR_SPECTATOR || !tm.sb_player) // no players? don't display
640 if(tm.sb_team == myteam)
641 Sbar_DrawXNum('-128 0', tm.sb_frags, 4, 32, GetTeamRGB(tm.sb_team), 1, DRAWFLAG_NORMAL);
644 Sbar_DrawXNum(place, tm.sb_frags, 4, 12, GetTeamRGB(tm.sb_team), 1, DRAWFLAG_NORMAL);
649 // me vector := [team/connected frags id]
651 for(me = sortedPlayers.sort_next; me; me = me.sort_next)
653 if(me.sb_team != COLOR_SPECTATOR)
655 if(me.sb_player == player_localentnum - 1)
658 pl = sortedPlayers.sort_next;
662 if(pl && myplace != 1)
664 distribution = me.sb_frags - pl.sb_frags;
666 distribution = me.sb_frags - pl.sb_frags;
671 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
672 else if(myplace == 2)
673 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
675 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
677 if(distribution >= 0)
679 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
680 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
681 } else if(distribution >= -5)
683 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
684 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
686 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
687 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
690 timelimit = getstatf(STAT_TIMELIMIT);
693 timeleft = max(0, timelimit * 60 - time);
694 minutes = floor(timeleft / 60);
695 seconds = floor(timeleft - minutes*60);
698 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
699 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 1', sbar_alpha_fg, 0);
700 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
701 } else if(minutes >= 1)
703 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
704 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 0', sbar_alpha_fg, 0);
705 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
707 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
710 minutes = floor(time / 60);
711 seconds = floor(time - minutes*60);
712 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
713 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 1', sbar_alpha_fg, 0);
714 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
719 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
725 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.sb_team)*0.5, 1, DRAWFLAG_NORMAL);
727 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
730 pos_x -= strlen(ftos(pl.sb_frags))*8;
731 drawstring(pos, ftos(pl.sb_frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
736 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
740 drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
743 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
749 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
751 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
754 pos_x -= strlen(ftos(frags))*8;
755 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
760 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
764 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
767 void Sbar_MiniDeathmatchOverlay(vector pos)
769 float numlines, up, down;
771 float miniscoreboard_size;
772 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
774 if(miniscoreboard_size == 0)
776 pos_y = vid_conheight - 8;
778 if(miniscoreboard_size < 0)
779 numlines = (vid_conheight - sbar_y + 7) / 8;
781 numlines = miniscoreboard_size;
783 // give up if there isn't enough room
784 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
787 // me vector := [team/connected frags id]
788 for(me = sortedPlayers.sort_next; me; me = me.sort_next)
790 if(me.sb_player == player_localentnum - 1)
795 numlines -= numteams;
797 // figure out how many players above and below we can show
798 up = floor(numlines/2);
800 if((up + down) > numlines)
801 down = numlines - up;
804 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
806 if(pl.sb_team == COLOR_SPECTATOR)
808 Sbar_MiniscoreItem(pos, pl, false);
812 Sbar_MiniscoreItem(pos, me, true);
814 up += down; // if there weren't enough lines below... add them
815 for(pl = me.sort_prev; pl != sortedPlayers && up > 0; pl = pl.sort_prev)
817 if(pl.sb_team == COLOR_SPECTATOR)
819 Sbar_MiniscoreItem(pos, pl, false);
826 for(tm = sortedTeams.sort_next; tm.sort_next; tm = tm.sort_next);
827 for(; tm != sortedTeams; tm = tm.sort_prev)
829 if(!tm.sb_player || tm.sb_team == COLOR_SPECTATOR) // no players?
831 Sbar_MiniscoreTeamItem(pos, tm.sb_team, tm.sb_frags, (tm.sb_team == me.sb_team));
837 void Sbar_Draw (void)
848 Sbar_DrawScoreboard();
849 else if (intermission == 1)
851 Sbar_DrawScoreboard();
854 else if (intermission == 2)
855 Sbar_FinaleOverlay();
858 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
860 sbar_x = (vid_conwidth - 640.0)*0.5;
861 sbar_y = vid_conheight - 47;
862 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
863 //drawpic('0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
864 Sbar_DrawScoreboard ();
868 if (sb_lines && sbar_hudselector == 1)
870 stat_items = getstati(STAT_ITEMS);
872 sbar_x = (vid_conwidth - 320.0)*0.5;
873 sbar_y = vid_conheight - 24.0 - 16.0;
876 fade = 3.2 - 2 * (time - weapontime);
877 fade = bound(0.7, fade, 1);
880 for(i = 0; i < 8; ++i)
884 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
891 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
895 x = getstati(STAT_ARMOR);
899 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
900 drawpic(sbar + '72 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
902 Sbar_DrawXNum('0 0', x, 3, 24, '0 1 0', 1, 0);
904 Sbar_DrawXNum('0 0', x, 3, 24, '0.2 1 0', 1, 0);
906 Sbar_DrawXNum('0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
908 Sbar_DrawXNum('0 0', x, 3, 24, '1 1 0.2', 1, 0);
910 Sbar_DrawXNum('0 0', x, 3, 24, '0.7 0 0', 1, 0);
914 x = getstati(STAT_HEALTH);
918 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
919 drawpic(sbar + '184 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
921 Sbar_DrawXNum('112 0', x, 3, 24, '0 1 0', 1, 0);
923 Sbar_DrawXNum('112 0', x, 3, 24, '0.2 1 0', 1, 0);
925 Sbar_DrawXNum('112 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
927 Sbar_DrawXNum('112 0', x, 3, 24, '1 1 0.2', 1, 0);
929 Sbar_DrawXNum('112 0', x, 3, 24, '0.7 0 0', 1, 0);
933 x = getstati(STAT_AMMO);
934 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
936 if (stat_items & NEX_IT_SHELLS)
937 drawpic(sbar + '296 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
938 else if (stat_items & NEX_IT_BULLETS)
939 drawpic(sbar + '296 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
940 else if (stat_items & NEX_IT_ROCKETS)
941 drawpic(sbar + '296 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
942 else if (stat_items & NEX_IT_CELLS)
943 drawpic(sbar + '296 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
945 Sbar_DrawXNum('224 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
947 Sbar_DrawXNum('224 0', x, 3, 24, '0.7 0 0', 1, 0);
950 if (sbar_x + 320 + 160 <= vid_conwidth)
951 Sbar_MiniDeathmatchOverlay(sbar + '320 0');
954 // The margin can be at most 8 to support 640x480 console size:
955 // 320 + 2 * (144 + 16) = 640
960 stat_items = getstati(STAT_ITEMS);
962 sbar_x = (vid_conwidth - 640.0)*0.5;
963 sbar_y = vid_conheight - 47;
966 fade = 3 - 2 * (time - weapontime);
969 for(i = 0; i < 8; ++i)
973 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
980 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
984 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
986 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
990 Sbar_DrawXNum('268 12', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
994 x = getstati(STAT_HEALTH);
996 Sbar_DrawXNum('82 12', x, 3, 24, '1 1 1', 1, 0);
997 else if(x <= 25 && time - floor(time) > 0.5)
998 Sbar_DrawXNum('82 12', x, 3, 24, '0.7 0 0', 1, 0);
1000 Sbar_DrawXNum('81 12', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1002 // AK dont draw ammo for the laser
1003 x = getstati(STAT_AMMO);
1004 if(activeweapon != 12)
1007 if (stat_items & NEX_IT_SHELLS)
1008 drawpic(sbar + '519 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1009 else if (stat_items & NEX_IT_BULLETS)
1010 drawpic(sbar + '519 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1011 else if (stat_items & NEX_IT_ROCKETS)
1012 drawpic(sbar + '519 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1013 else if (stat_items & NEX_IT_CELLS)
1014 drawpic(sbar + '519 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1016 Sbar_DrawXNum('447 12', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1018 Sbar_DrawXNum('447 12', x, 3, 24, '0.7 0 0', 1, 0);
1022 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1024 if (sbar_x + 600 + 160 <= vid_conwidth)
1025 Sbar_MiniDeathmatchOverlay (sbar + '600 0');
1030 // Mini scoreboard uses 12*4 per other team, that is, 144
1031 // pixels when there are four teams...
1032 // Nexuiz by default sets vid_conwidth to 800... makes
1034 // so we need to shift it by 64 pixels to the right to fit
1035 // BUT: then it overlaps with the image that gets drawn
1036 // for viewsize 100! Therefore, just account for 3 teams,
1037 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1042 if(gametype == GAME_KEYHUNT)
1045 } else if(gametype == GAME_CTF)
1053 void CSQC_ctf_hud(void)
1055 // cvar("sbar_flagstatus_right") move the flag icons right
1056 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1057 float redflag, blueflag;
1061 stat_items = getstati(STAT_ITEMS);
1062 redflag = (stat_items/32768) & 3;
1063 blueflag = (stat_items/131072) & 3;
1067 * For some reason now not even THAT works there...
1068 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1070 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1071 ** Should try those later:
1072 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1073 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1076 if(cvar("sbar_flagstatus_right"))
1077 pos_x = vid_conwidth - 10 - sbar_x - 64;
1079 pos_x = 10 - sbar_x;
1083 if(sbar_hudselector == 1)
1084 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1092 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1093 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1094 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1101 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1102 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1103 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;