]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
added a simple 'warmup' indicator to the scoreboard
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float weapontime;
4
5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
6
7 vector sbar;
8 float sbar_alpha_fg;
9 float sbar_hudselector;
10
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
13
14 void CSQC_kh_hud();
15 void CSQC_ctf_hud();
16 void MapVote_Draw();
17 void Sbar_FinaleOverlay()
18 {
19         /*vector pos;
20         pos_x = (vid_conwidth - 1)/2;
21         pos_y = 16;
22         pos_z = 0;*/
23         
24         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
25         
26         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
27         MapVote_Draw();
28 }
29
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
33 {
34         float idx;
35         weapon_first = -2;
36         weapon_last = -1;
37         for(idx = 0; idx < 10; ++idx)
38                 weaponspace[idx] = 0;
39         for(idx = 0; idx <= 23; ++idx)
40         {
41                 if(weaponimpulse[idx] >= 0)
42                 {
43                         if(weapon_first < 0)
44                                 weapon_first = idx;
45                         weapon_last = idx;
46                 }
47         }
48 }
49 void Sbar_DrawWeapon(float nr, float fade, float active)
50 {
51         vector pos, vsize, color;
52         float value, idx, imp, sp;
53
54         imp = weaponimpulse[nr];
55         if(imp == 0)
56                 idx = 9;
57         else
58                 idx = imp - 1;
59         
60         value = (active) ? 1 : 0.6;
61         color_x = color_y = color_z = value;
62         
63         if(sbar_hudselector == 1)
64         {
65                 // width = 300, height = 100
66                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
67
68                 sp = weaponspace[idx] + 1;
69                 weaponspace[idx] = sp;
70                 
71                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72                 pos_y = (vid_conheight - w_height * sp);
73                 pos_z = 0;
74                 vsize_x = w_width;
75                 vsize_y = w_height;
76                 vsize_z = 0;
77                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
78                 pos_x += w_space;
79                 pos_y += w_space;
80                 vsize_x = font_size;
81                 vsize_y = font_size;
82                 vsize_z = 0;
83                 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
84         }
85         else
86         {
87                 // width = 300, height = 100
88                 const float w2_width = 300, w2_height = 100, w2_space = 10;
89                 const float w2_scale = 0.4;
90
91                 float f;
92                 f = 9 / (weapon_last + 1 - weapon_first);
93
94                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95                 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
96                 pos_z = 0;
97                 vsize_x = w2_width * w2_scale * f;
98                 vsize_y = w2_height * w2_scale * f;
99                 vsize_z = 0;
100                 
101                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
102         }
103 }
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
105 {
106         float l, i;
107         string str, tmp;
108         float minus;
109         vector vsize;
110
111         vsize_x = vsize_y = lettersize;
112         vsize_z = 0;
113
114         if(num < 0)
115         {
116                 minus = true;
117                 num = -num;
118                 pos_x -= lettersize;
119         } else
120                 minus = false;
121         
122         if(digits < 0)
123         {
124                 tmp = ftos(num);
125                 digits = -digits;
126                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
127         } else
128                 str = ftos(num);
129         
130         l = strlen(str);
131
132         if(l > digits)
133         {
134                 str = substring(str, l-digits, 999);
135                 l = strlen(str);
136         } else if(l < digits)
137                 pos_x += (digits-l) * lettersize;
138
139         if(minus)
140         {
141                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
142                 pos_x += lettersize;
143         }
144
145         for(i = 0; i < l; ++i)
146         {
147                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
148                 pos_x += lettersize;
149         }
150 }
151
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
154 {
155         float i, f;
156
157         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158         for(i = 0; i < MAX_SCORE; ++i)
159         {
160                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161                 if(f == SFL_SORT_PRIO_PRIMARY)
162                         ps_primary = i;
163                 if(f == SFL_SORT_PRIO_SECONDARY)
164                         ps_secondary = i;
165         }
166         if(ps_secondary == -1)
167                 ps_secondary = ps_primary;
168         
169         for(i = 0; i < MAX_TEAMSCORE; ++i)
170         {
171                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172                 if(f == SFL_SORT_PRIO_PRIMARY)
173                         ts_primary = i;
174                 if(f == SFL_SORT_PRIO_SECONDARY)
175                         ts_secondary = i;
176         }
177         if(ts_secondary == -1)
178                 ts_secondary = ts_primary;
179
180         Cmd_Sbar_SetFields(0);
181 }
182
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
185 //float lastpnum;
186 void Sbar_UpdatePlayerTeams()
187 {
188         float Team;
189         entity pl, tmp;
190         float num;
191
192         num = 0;
193         for(pl = players.sort_next; pl; pl = pl.sort_next)
194         {
195                 num += 1;
196                 Team = GetPlayerColor(pl.sv_entnum);
197                 if(SetTeam(pl, Team))
198                 {
199                         tmp = pl.sort_prev;
200                         Sbar_UpdatePlayerPos(pl);
201                         if(tmp)
202                                 pl = tmp;
203                         else
204                                 pl = players.sort_next;
205                 }
206         }
207         /*
208         if(num != lastpnum)
209                 print(strcat("PNUM: ", ftos(num), "\n"));
210         lastpnum = num;
211         */
212 }
213
214 float Sbar_ComparePlayerScores(entity left, entity right)
215 {
216         float vl, vr;
217         vl = GetPlayerColor(left.sv_entnum);
218         vr = GetPlayerColor(right.sv_entnum);
219         
220         if(vl > vr)
221                 return true;
222         if(vl < vr)
223                 return false;
224
225         if(vl == COLOR_SPECTATOR)
226         {
227                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
228                 // no other sorting
229                 if(!left.gotscores && right.gotscores)
230                         return true;
231                 return false;
232         }
233
234         vl = left.scores[ps_primary];
235         vr = right.scores[ps_primary];
236         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
237         {
238                 if(vl == 0 && vr != 0)
239                         return 1;
240                 if(vl != 0 && vr == 0)
241                         return 0;
242         }
243         if(vl > vr)
244                 return IS_INCREASING(scores_flags[ps_primary]);
245         if(vl < vr)
246                 return IS_DECREASING(scores_flags[ps_primary]);
247         
248         vl = left.scores[ps_secondary];
249         vr = right.scores[ps_secondary];
250         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
251         {
252                 if(vl == 0 && vr != 0)
253                         return 1;
254                 if(vl != 0 && vr == 0)
255                         return 0;
256         }
257         if(vl > vr)
258                 return IS_INCREASING(scores_flags[ps_secondary]);
259         if(vl < vr)
260                 return IS_DECREASING(scores_flags[ps_secondary]);
261         
262         return false;
263 }
264
265 void Sbar_UpdatePlayerPos(entity player)
266 {
267         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
268         {
269                 SORT_SWAP(player, other);
270         }
271         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
272         {
273                 SORT_SWAP(other, player);
274         }
275 }
276
277 float Sbar_CompareTeamScores(entity left, entity right)
278 {
279         float vl, vr;
280
281         if(left.team == COLOR_SPECTATOR)
282                 return 1;
283         if(right.team == COLOR_SPECTATOR)
284                 return 0;
285         
286         vl = left.teamscores[ts_primary];
287         vr = right.teamscores[ts_primary];
288         if(vl > vr)
289                 return IS_INCREASING(teamscores_flags[ts_primary]);
290         if(vl < vr)
291                 return IS_DECREASING(teamscores_flags[ts_primary]);
292         
293         vl = left.teamscores[ts_secondary];
294         vr = right.teamscores[ts_secondary];
295         if(vl > vr)
296                 return IS_INCREASING(teamscores_flags[ts_secondary]);
297         if(vl < vr)
298                 return IS_DECREASING(teamscores_flags[ts_secondary]);
299
300         return false;
301 }
302
303 void Sbar_UpdateTeamPos(entity Team)
304 {
305         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
306         {
307                 SORT_SWAP(Team, other);
308         }
309         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
310         {
311                 SORT_SWAP(other, Team);
312         }
313 }
314
315 void Cmd_Sbar_Help(float argc)
316 {
317         print("You can modify the scoreboard using the\n");
318         print("^3|---------------------------------------------------------------|\n");
319         print("^1 TO BE DONE\n");
320         print("Usage:\n");
321         print("^2sbar_columns_set default\n");
322         print("^2sbar_columns_set ^7filed1 field2 ...\n");
323         print("The following field names are recognized (case INsensitive):\n");
324         print("You can use a ^3|^7 to start the right-aligned fields.\n");
325         
326         print("^3name^7 or ^3nick^7             Name of a player\n");
327         print("^3ping^7                     Ping time\n\n");
328         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
329         print("                         The kill-death ratio\n");
330
331         print("Before a field you can put a + or - sign, then a comma separated list\n");
332         print("of game types, then a slash, to make the field show up only in these\n");
333         print("or in all but these game types.\n");
334
335         local float i;
336         print("Additional columns:\n");
337         for(i = 0; i < MAX_SCORE; ++i)
338         {
339                 if(scores_label[i] != "")
340                         print(strcat(scores_label[i], "\n"));
341         }
342 }
343
344 #define MIN_NAMELEN 24
345 #define MAX_NAMELEN 24
346
347 string Sbar_DefaultColumnLayout()
348 {
349         return "ping pl name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
350 }
351
352 void Cmd_Sbar_SetFields(float argc)
353 {
354         float i, j, slash;
355         string str, pattern, subpattern;
356         float digit;
357         float have_name, have_primary, have_secondary, have_separator;
358         float missing;
359
360         // TODO: re enable with gametype dependant cvars?
361         if(argc < 2) // no arguments provided
362                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
363
364         if(argc < 2)
365                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
366
367         if(argc == 2)
368         {
369                 if(argv(1) == "default")
370                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
371                 else if(argv(1) == "all")
372                 {
373                         string s;
374                         s = "ping pl name |";
375                         for(i = 0; i < MAX_SCORE; ++i)
376                         {
377                                 if(i != ps_primary)
378                                 if(i != ps_secondary)
379                                 if(scores_label[i] != "")
380                                         s = strcat(s, " ", scores_label[i]);
381                         }
382                         if(ps_secondary != ps_primary)
383                                 s = strcat(s, " ", scores_label[ps_secondary]);
384                         s = strcat(s, " ", scores_label[ps_primary]);
385                         argc = tokenizebyseparator(strcat("x ", s), " ");
386                 }
387         }
388                 
389         
390         argc = min(MAX_SBAR_FIELDS, argc);
391         sbar_num_fields = 0;
392
393         drawfont = sbar_font;
394         digit = stringwidth("0123456789", FALSE) / 10;
395
396         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
397
398         argc = min(argc-1, MAX_SBAR_FIELDS-1);
399         for(i = 0; i < argc; ++i)
400         {
401                 str = argv(i+1);
402
403                 slash = strstrofs(str, "/", 0);
404                 if(slash >= 0)
405                 {
406                         pattern = substring(str, 0, slash);
407                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
408
409                         if(substring(pattern, 0, 1) == "-")
410                         {
411                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
412                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
413                                         continue;
414                         }
415                         else
416                         {
417                                 if(substring(pattern, 0, 1) == "+")
418                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
419                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
420                                         continue;
421                         }
422                 }
423
424                 strunzone(sbar_title[sbar_num_fields]);
425                 sbar_title[sbar_num_fields] = strzone(str);
426                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
427                 str = strtolower(str);
428
429                 if(str == "ping") {
430                         sbar_field[sbar_num_fields] = SP_PING;
431                 } else if(str == "pl") {
432                         sbar_field[sbar_num_fields] = SP_PL;
433                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
434                         sbar_field[sbar_num_fields] = SP_KDRATIO;
435                 } else if(str == "name" || str == "nick") {
436                         sbar_field[sbar_num_fields] = SP_NAME;
437                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
438                         have_name = 1;
439                 } else if(str == "|") {
440                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
441                         have_separator = 1;
442                 } else {
443                         for(j = 0; j < MAX_SCORE; ++j)
444                                 if(str == strtolower(scores_label[j]))
445                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
446 :notfound
447                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
448                         continue;
449 :found
450                         sbar_field[sbar_num_fields] = j;
451                         if(j == ps_primary)
452                                 have_primary = 1;
453                         if(j == ps_secondary)
454                                 have_secondary = 1;
455                 }
456                 ++sbar_num_fields;
457         }
458
459         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
460                 have_primary = 1;
461         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
462                 have_secondary = 1;
463         if(ps_primary == ps_secondary)
464                 have_secondary = 1;
465         missing = !have_primary + !have_secondary + !have_separator + !have_name;
466
467         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
468         {
469                 if(!have_name)
470                 {
471                         strunzone(sbar_title[sbar_num_fields]);
472                         for(i = sbar_num_fields; i > 0; --i)
473                         {
474                                 sbar_title[i] = sbar_title[i-1];
475                                 sbar_size[i] = sbar_size[i-1];
476                                 sbar_field[i] = sbar_field[i-1];
477                         }
478                         sbar_title[0] = strzone("name");
479                         sbar_field[0] = SP_NAME;
480                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
481                         ++sbar_num_fields;
482                         print("fixed missing field 'name'\n");
483
484                         if(!have_separator)
485                         {
486                                 strunzone(sbar_title[sbar_num_fields]);
487                                 for(i = sbar_num_fields; i > 1; --i)
488                                 {
489                                         sbar_title[i] = sbar_title[i-1];
490                                         sbar_size[i] = sbar_size[i-1];
491                                         sbar_field[i] = sbar_field[i-1];
492                                 }
493                                 sbar_title[1] = strzone("|");
494                                 sbar_field[1] = SP_SEPARATOR;
495                                 sbar_size[1] = stringwidth("|", FALSE);
496                                 ++sbar_num_fields;
497                                 print("fixed missing field '|'\n");
498                         }
499                 }
500                 else if(!have_separator)
501                 {
502                         strunzone(sbar_title[sbar_num_fields]);
503                         sbar_title[sbar_num_fields] = strzone("|");
504                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
505                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
506                         ++sbar_num_fields;
507                         print("fixed missing field '|'\n");
508                 }
509
510                 if(!have_secondary)
511                 {
512                         strunzone(sbar_title[sbar_num_fields]);
513                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
514                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
515                         sbar_field[sbar_num_fields] = ps_secondary;
516                         ++sbar_num_fields;
517                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
518                 }
519
520                 if(!have_primary)
521                 {
522                         strunzone(sbar_title[sbar_num_fields]);
523                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
524                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
525                         sbar_field[sbar_num_fields] = ps_primary;
526                         ++sbar_num_fields;
527                         print("fixed missing field '", scores_label[ps_primary], "'\n");
528                 }
529         }
530
531         sbar_field[sbar_num_fields] = SP_END;
532 }
533
534 // MOVEUP::
535 vector sbar_field_rgb;
536 string Sbar_GetField(entity pl, float field)
537 {
538         float tmp, num, denom, f;
539         string str;
540         sbar_field_rgb = '1 1 1';
541         switch(field)
542         {
543                 case SP_PING:
544                         if not(pl.gotscores)
545                                 return "\x8D\x8D\x8D"; // >>> sign
546                         str = getplayerkey(pl.sv_entnum, "ping");
547                         if(str == "0")
548                                 return "N/A";
549                         tmp = max(0, min(220, stof(str)-80)) / 220;
550                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
551                         return str;
552                 
553                 case SP_PL:
554                         if not(pl.gotscores)
555                                 return "N/A";
556                         str = getplayerkey(pl.sv_entnum, "pl");
557                         if(str == "0")
558                                 return "";
559                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
560                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
561                         return str;
562                 
563                 case SP_NAME:
564                         return getplayerkey(pl.sv_entnum, "name");
565
566                 case SP_KDRATIO:
567                         num = pl.(scores[SP_KILLS]);
568                         denom = pl.(scores[SP_DEATHS]);
569
570                         if(denom == 0) {
571                                 sbar_field_rgb = '0 1 0';
572                                 str = ftos(num);
573                         } else if(num <= 0) {
574                                 sbar_field_rgb = '1 0 0';
575                                 str = ftos(num/denom);
576                         } else
577                                 str = ftos(num/denom);
578                 
579                         tmp = strstrofs(str, ".", 0);
580                         if(tmp > 0)
581                                 str = substring(str, 0, tmp+2);
582                         return str;
583                         
584                 default:
585                         tmp = pl.(scores[field]);
586                         f = scores_flags[field];
587                         if(field == ps_primary)
588                                 sbar_field_rgb = '1 1 0';
589                         else if(field == ps_secondary)
590                                 sbar_field_rgb = '0 1 1';
591                         else
592                                 sbar_field_rgb = '1 1 1';
593                         return ScoreString(f, tmp);
594         }
595         //return "error";
596 }
597
598 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
599 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
600 {
601         // STOP.
602         // The following function is SLOW.
603         // For your safety and for the protection of those around you...
604         // DO NOT CALL THIS AT HOME.
605         // No really, don't.
606         if(stringwidth(theText, handleColors) <= maxWidth)
607                 return strlen(theText); // yeah!
608
609         // binary search for right place to cut string
610         float left, right, middle; // this always works
611         left = 0;
612         right = strlen(theText); // this always fails
613         do
614         {
615                 middle = floor((left + right) / 2);
616                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
617                         left = middle;
618                 else
619                         right = middle;
620         }
621         while(left < right - 1);
622
623         // NOTE: when color codes are involved, this binary search is,
624         // mathematically, BROKEN. However, it is obviously guaranteed to
625         // terminate, as the range still halves each time - but nevertheless, it is
626         // guaranteed that it finds ONE valid cutoff place (where "left" is in
627         // range, and "right" is outside).
628
629         return left;
630 }
631 string textShortenToWidth(string theText, float maxWidth, float handleColors)
632 {
633         if(stringwidth(theText, handleColors) <= maxWidth)
634                 return theText;
635         else
636                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
637 }
638
639 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
640
641 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
642 {
643         vector tmp;
644         string str;
645         float i, field, len;
646         float is_spec;
647         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
648
649         // Layout:
650         tmp_z = 0;
651         if(is_self)
652         {
653                 tmp_x = sbwidth;
654                 tmp_y = sbar_fontsize_y;
655                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
656         }       
657         tmp_y = 0;
658         
659         for(i = 0; i < sbar_num_fields; ++i)
660         {
661                 field = sbar_field[i];
662                 if(field == SP_SEPARATOR)
663                         break;
664
665                 if(is_spec && field != SP_NAME && field != SP_PING) {
666                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
667                         continue;
668                 }
669                 str = Sbar_GetField(pl, field);
670
671                 if(field == SP_NAME)
672                 {
673                         float realsize;
674                         float j;
675                         realsize = sbar_size[i];
676                         if(i+1 < sbar_num_fields)
677                                 if(sbar_field[i+1] == SP_SEPARATOR)
678                                 {
679                                         realsize = (xmax - xmin) / sbar_fontsize_x;
680                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
681                                                 realsize -= sbar_size[j] + 1;
682                                         realsize += 1;
683                                 }
684                         str = textShortenToWidth(str, realsize, TRUE);
685                 }
686                 len = stringwidth(str, TRUE);
687                 
688                 if(sbar_size[i] < len)
689                         sbar_size[i] = len;
690
691                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
692
693                 if(field == SP_NAME) {
694                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
695                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
696                 } else {
697                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
698                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
699                 }
700         }
701         
702         if(sbar_field[i] == SP_SEPARATOR)
703         {
704                 pos_x = xmax;
705                 for(i = sbar_num_fields-1; i > 0; --i)
706                 {
707                         field = sbar_field[i];
708                         if(field == SP_SEPARATOR)
709                                 break;
710                         
711                         if(is_spec && field != SP_NAME && field != SP_PING) {
712                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
713                                 continue;
714                         }
715                         
716                         str = Sbar_GetField(pl, field);
717
718                         if(field == SP_NAME)
719                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
720                         len = stringwidth(str, TRUE);
721
722                         if(sbar_size[i] < len)
723                                 sbar_size[i] = len;
724
725                         if(field == SP_NAME) {
726                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
727                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
728                         } else {
729                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
730                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
731                         }
732                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
733                 }
734         }
735 }
736
737 float lastpingstime;
738 void Sbar_DrawScoreboard()
739 {
740         //float xmin, ymin, xmax, ymax;
741         vector rgb, pos, tmp, sbar_save;
742         entity pl, tm;
743         float specs, i;
744         float center_x;
745
746         if(time > lastpingstime + 10)
747         {
748                 localcmd("pings\n");
749                 lastpingstime = time;
750         }
751
752         xmin = vid_conwidth / 5;
753         ymin = 20;
754
755         xmax = vid_conwidth - xmin;
756         ymax = vid_conheight - 0.2*vid_conheight;
757
758         sbwidth = xmax - xmin;
759         sbheight = ymax - ymin;
760
761         center_x = xmin + 0.5*sbwidth;
762
763         //Sbar_UpdateFields();
764
765         // Initializes position
766         //pos_x = xmin;
767         pos_y = ymin;
768         pos_z = 0;
769
770         // Heading
771         drawfont = sbar_bigfont;
772         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
773         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
774         pos_x = xmin;
775         pos_y += 24 + 4;
776
777         // Titlebar background:
778         tmp_x = sbwidth;
779         tmp_y = sbar_fontsize_y;
780         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
781         
782         drawfont = sbar_font;
783
784         for(i = 0; i < sbar_num_fields; ++i)
785         {
786                 if(sbar_field[i] == SP_SEPARATOR)
787                         break;
788                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
789                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
790         }
791         
792         if(sbar_field[i] == SP_SEPARATOR)
793         {
794                 pos_x = xmax + sbar_fontsize_x;
795                 tmp_y = tmp_z = 0;
796                 for(i = sbar_num_fields-1; i > 0; --i)
797                 {
798                         if(sbar_field[i] == SP_SEPARATOR)
799                                 break;
800
801                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
802                         /**
803                          * FTEQCC BUG!
804                          * Using the following line will fuck it all up:
805                          **
806                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
807                          */
808                         tmp_x = sbar_fontsize_x*sbar_size[i];
809                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
810                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
811                 }
812         }
813                 
814         pos_x = xmin;
815         pos_y += 1.5 * sbar_fontsize_y;
816
817         sbar_save = sbar;
818         sbar = '0 0 0';
819         
820         if(teamplay)
821         {
822                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
823                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
824                 {
825                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
826                                 continue;
827
828                         rgb = GetTeamRGB(tm.team);
829
830                         pos_x = xmin;
831
832                         Sbar_DrawXNum(
833                                 pos - '6.5 0 0' * sbar_fontsize_y,
834                                 tm.(teamscores[ts_primary]),
835                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
836
837                         if(ts_primary != ts_secondary)
838                         Sbar_DrawXNum(
839                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
840                                 tm.(teamscores[ts_secondary]),
841                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
842                         
843                         specs = tm.team_size;
844
845                         if(specs < 2)
846                                 specs = 2;
847                         
848                         tmp_x = sbwidth;
849                         tmp_y = 1.25 * sbar_fontsize_y * specs;
850                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
851                         
852                         for(pl = players.sort_next; pl; pl = pl.sort_next)
853                         {
854                                 if(pl.team != tm.team)
855                                         continue;
856                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
857                                 pos_y += 1.25 * sbar_fontsize_y;
858                                 tmp_y -= 1.25 * sbar_fontsize_y;
859                         }
860                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
861                 }
862                 // rgb := tempvector :)
863                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
864                 pos_y += 3 * sbar_fontsize_y;
865                 specs = 0;
866                 for(pl = players.sort_next; pl; pl = pl.sort_next)
867                 {
868                         if(pl.team != COLOR_SPECTATOR)
869                                 continue;
870                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
871                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
872                         pos += '0 1.25 0' * sbar_fontsize_y;
873                         ++specs;
874                 }
875                         
876                 if(specs)
877                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
878         } else {
879                 pos_x = xmin;
880                 for(pl = players.sort_next; pl; pl = pl.sort_next)
881                 {
882                         if(pl.team == COLOR_SPECTATOR)
883                                 continue;
884                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
885                         pos_y += 1.25 * sbar_fontsize_y;
886                         tmp_y -= 1.25 * sbar_fontsize_y;
887                 }
888
889                 // rgb := tempvector :)
890                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
891                 pos_y += 3 * sbar_fontsize_y;
892                 specs = 0;
893                 for(pl = players.sort_next; pl; pl = pl.sort_next)
894                 {
895                         if(pl.team != COLOR_SPECTATOR)
896                                 continue;
897                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
898                         pos += '0 1.25 0' * sbar_fontsize_y;
899                         ++specs;
900                 }
901                         
902                 if(specs)
903                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
904         }
905
906         string str;
907         float tl, fl;
908         str = strcat("playing on ^2", shortmapname, "^7");
909         tl = getstatf(STAT_TIMELIMIT);
910         fl = getstatf(STAT_FRAGLIMIT);
911         if(gametype == GAME_LMS)
912         {
913                 if(tl > 0)
914                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
915         }
916         else
917         {
918                 if(tl > 0)
919                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
920                 if(fl > 0)
921                 {
922                         if(tl > 0)
923                                 str = strcat(str, " or");
924                         str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
925                         if(scores_label[ps_primary] == "score")
926                                 str = strcat(str, " points^7");
927                         else if(scores_label[ps_primary] == "fastest")
928                                 str = strcat(str, " is beaten^7");
929                         else
930                                 str = strcat(str, " ", scores_label[ps_primary]);
931                 }
932         }
933         
934
935         pos_y += 1.5 * sbar_fontsize_y;
936         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
937
938         if(warmup_stage) 
939         {
940                 str = "^1Currently just warmup phase";
941                 pos_y += 1.5 * sbar_fontsize_y;
942                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
943         }
944         
945         sbar = sbar_save;
946 }
947
948 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
949 {
950         string col;
951         string timestr;
952         string cpname;
953         string lapstr;
954         lapstr = "";
955
956         if(histime == 0) // goal hit
957         {
958                 if(mytime > 0)
959                 {
960                         timestr = strcat("+", ftos_decimals(+mytime, 1));
961                         col = "^1";
962                 }
963                 else if(mytime == 0)
964                 {
965                         timestr = "+0.0";
966                         col = "^3";
967                 }
968                 else
969                 {
970                         timestr = strcat("-", ftos_decimals(-mytime, 1));
971                         col = "^2";
972                 }
973
974                 if(lapdelta > 0)
975                 {
976                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
977                         col = "^2";
978                 }
979                 else if(lapdelta < 0)
980                 {
981                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
982                         col = "^1";
983                 }
984         }
985         else if(histime > 0) // anticipation
986         {
987                 if(mytime >= histime)
988                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
989                 else
990                         timestr = mmsss(histime * 10);
991                 col = "^3";
992         }
993         else
994                 col = "^7";
995
996         if(cp)
997                 cpname = strcat("Intermediate ", ftos(cp));
998         else
999                 cpname = "Finish line";
1000         
1001         if(histime < 0)
1002                 return strcat(col, cpname);
1003         else if(hisname == "")
1004                 return strcat(col, cpname, " (", timestr, ")");
1005         else
1006                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1007 }
1008
1009 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
1010 {
1011 }
1012
1013 void Sbar_Score(float margin)
1014 {
1015         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
1016         vector sbar_save, place;
1017         entity tm, pl, me;
1018         sbar_save = sbar;
1019         
1020         myteam = GetPlayerColor(player_localentnum - 1);
1021
1022         sbar_y = vid_conheight - (32+12);
1023         sbar_x -= margin;
1024         
1025         place = '-48 -12 0';
1026         if(teamplay)
1027         {
1028                 // Layout:
1029                 //
1030                 //   team1 team3 team4
1031                 //
1032                 //         TEAM2
1033                 //for(i = 0; i < 4; ++i)
1034                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1035                 {
1036                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1037                                 continue;
1038                         // -32*4 = -128
1039                         score = tm.(teamscores[ts_primary]);
1040                         if(tm.team == myteam)
1041                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1042                         else
1043                         {
1044                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1045                                 place_x -= 4*12;
1046                         }
1047                 }
1048         } else {
1049                 // me vector := [team/connected frags id]
1050                 myplace = 0;
1051                 for(me = players.sort_next; me; me = me.sort_next)
1052                 {
1053                         if(me.team != COLOR_SPECTATOR)
1054                                 ++myplace;
1055                         if(me.sv_entnum == player_localentnum - 1)
1056                                 break;
1057                 }
1058                 pl = players;
1059                 if(pl == me)
1060                         pl = pl.sort_next;
1061                 
1062                 if(pl) {
1063                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1064                 } else
1065                         distribution = 0;
1066                 
1067                 if(myplace == 1)
1068                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1069                 else if(myplace == 2)
1070                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1071                 else
1072                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1073
1074                 score = me.(scores[ps_primary]);
1075                 if(distribution >= 0)
1076                 {
1077                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1078                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1079                 } else if(distribution >= -5)
1080                 {
1081                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1082                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1083                 } else {
1084                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1085                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1086                 }
1087         }
1088         timelimit = getstatf(STAT_TIMELIMIT);
1089         if(timelimit)
1090         {
1091                 timeleft = max(0, timelimit * 60 - time);
1092                 minutes = floor(timeleft / 60);
1093                 seconds = floor(timeleft - minutes*60);
1094                 if(minutes >= 5)
1095                 {
1096                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1097                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1098                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1099                 } else if(minutes >= 1)
1100                 {
1101                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1102                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1103                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1104                 } else {
1105                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1106                 }
1107         } else {
1108                 minutes = floor(time / 60);
1109                 seconds = floor(time - minutes*60);
1110                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1111                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1112                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1113         }
1114
1115         if(gametype == GAME_RACE)
1116         {
1117                 drawfont = sbar_bigfont;
1118                 float a;
1119                 vector m;
1120                 string s, forcetime;
1121
1122                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1123
1124                 if(race_checkpointtime)
1125                 {
1126
1127                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1128                         s = "";
1129                         forcetime = "";
1130                         if(a > 0) // just hit a checkpoint?
1131                         {
1132                                 if(race_time && race_previousbesttime)
1133                                         s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1134                                 else
1135                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1136                                 if(race_time)
1137                                         forcetime = mmsss(race_time);
1138                         }
1139                         else
1140                         {
1141                                 if(race_laptime && race_nextbesttime)
1142                                 {
1143                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1144                                         if(a > 0) // next one?
1145                                         {
1146                                                 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1147                                         }
1148                                 }
1149                         }
1150
1151                         if(s != "" && a > 0)
1152                         {
1153                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1154                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1155                         }
1156
1157                         if(forcetime != "")
1158                         {
1159                                 float sz;
1160                                 a = bound(0, 1 - 2 * (time - race_checkpointtime), 1);
1161                                 sz = 1.2 / (a + 0.2);
1162                                 drawstring(m - '0 0 0' - '0 16 0' * (sz - 1) - '16 0 0' * sz * stringwidth(forcetime, FALSE), forcetime, '32 32 0' * sz, '1 1 1', sbar_alpha_fg * a, 0);
1163                                 a = 1 - a;
1164                         }
1165                         else
1166                                 a = 1;
1167
1168                         if(race_laptime)
1169                         {
1170                                 s = mmsss(10*(time - race_laptime));
1171                                 drawstring(m - '0 0 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1172                         }
1173                 }
1174                 else
1175                 {
1176                         if(race_mycheckpointtime)
1177                         {
1178                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1179                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1180                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1181                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1182                         }
1183                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1184                         {
1185                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1186                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1187                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1188                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1189                         }
1190                 }
1191
1192                 drawfont = sbar_font;
1193         }
1194
1195         sbar = sbar_save;
1196 }
1197
1198 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1199 {
1200         float x, score;
1201         pos_x += 72;
1202         
1203         if(teamplay)
1204                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1205         else
1206                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1207         x = pos_x;
1208         pos_x += 5*8;
1209         score = pl.(scores[ps_primary]);
1210         pos_x -= stringwidth(ftos(score), FALSE)*8;
1211         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1212         pos_x = x;
1213         if(is_self)
1214         {
1215                 pos_x += 48;
1216                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1217                 pos_x += 8;
1218         } else
1219                 pos_x += 56;
1220         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1221 }
1222
1223 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1224 {
1225         float x;
1226         pos_x += 72;
1227         
1228         if(teamplay)
1229                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1230         else
1231                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1232         x = pos_x;
1233         pos_x += 5*8;
1234         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1235         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1236         pos_x = x;
1237         if(is_self)
1238         {
1239                 pos_x += 48;
1240                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1241                 pos_x += 8;
1242         } else
1243                 pos_x += 56;
1244         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1245 }
1246
1247 void Sbar_MiniDeathmatchOverlay(vector pos)
1248 {
1249         float numlines, up, down, score;
1250         entity me, tm, pl;
1251         float miniscoreboard_size;
1252         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1253         
1254         if(miniscoreboard_size == 0)
1255                 return;
1256         pos_y = vid_conheight - 8;
1257         
1258         if(miniscoreboard_size < 0)
1259                 numlines = (vid_conheight - sbar_y + 7) / 8;
1260         else
1261                 numlines = miniscoreboard_size;
1262
1263         // give up if there isn't enough room
1264         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1265                 return;
1266
1267         // me vector := [team/connected frags id]
1268         for(me = players.sort_next; me; me = me.sort_next)
1269         {
1270                 if(me.sv_entnum == player_localentnum - 1)
1271                         break;
1272         }
1273
1274         if(teamplay)
1275                 numlines -= numteams;
1276
1277         // figure out how many players above and below we can show
1278         up = floor(numlines/2);
1279         down = up;
1280         if((up + down) > numlines)
1281                 down = numlines - up;
1282
1283         // render bottom-up
1284         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1285         {
1286                 if(pl.team == COLOR_SPECTATOR)
1287                         continue;
1288                 Sbar_MiniscoreItem(pos, pl, false);
1289                 pos_y -= 9;
1290                 --down;
1291         }
1292         Sbar_MiniscoreItem(pos, me, true);
1293         pos_y -= 9;
1294         up += down; // if there weren't enough lines below... add them
1295         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1296         {
1297                 if(pl.team == COLOR_SPECTATOR)
1298                         continue;
1299                 Sbar_MiniscoreItem(pos, pl, false);
1300                 pos_y -= 9;
1301                 --up;
1302         }
1303
1304         if(teamplay)
1305         {
1306                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1307                 for(; tm; tm = tm.sort_prev)
1308                 {
1309                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1310                                 continue;
1311                         score = tm.(teamscores[ts_primary]);
1312                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1313                         pos_y -= 9;
1314                 }
1315         }
1316 }
1317
1318 float Sbar_WouldDrawScoreboard ()
1319 {
1320         if (sb_showscores)
1321                 return 1;
1322         else if (intermission == 1)
1323                 return 1;
1324         else if (intermission == 2)
1325                 return 1;
1326         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1327                 return 1;
1328         else if(sb_showscores_force)
1329                 return 1;
1330         return 0;
1331 }
1332
1333 void Sbar_Draw (void)
1334 {
1335         float i;
1336         float x, fade;
1337         float stat_items, stat_weapons;
1338
1339         sbar_fontsize = Sbar_GetFontsize();
1340
1341         if(spectatee_status)
1342         {
1343                 string s;
1344                 vector o;
1345                 o = '1 0 0' * vid_conwidth;
1346                 if(spectatee_status == -1)
1347                         s = "^1Observing";
1348                 else
1349                         s = strcat("^1Spectating ^7", getplayerkey(spectatee_status - 1, "name"));
1350                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1351                 drawcolorcodedstring(
1352                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1353                         s,
1354                         sbar_fontsize,
1355                         sbar_alpha_fg,
1356                         0
1357                 );
1358                 o += sbar_fontsize_y * '0 1 0';
1359
1360                 if(spectatee_status == -1)
1361                         s = "^1Press ^3primary fire^1 to spectate";
1362                 else
1363                         s = "^1Press ^3primary fire^1 for another player";
1364                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1365                 drawcolorcodedstring(
1366                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1367                         s,
1368                         sbar_fontsize,
1369                         sbar_alpha_fg,
1370                         0
1371                 );
1372                 o += sbar_fontsize_y * '0 1 0';
1373
1374                 if(spectatee_status == -1)
1375                         s = "^1Use ^3weapon switching^1 to change the speed";
1376                 else
1377                         s = "^1Press ^3secondary fire^1 to observe";
1378                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1379                 drawcolorcodedstring(
1380                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1381                         s,
1382                         sbar_fontsize,
1383                         sbar_alpha_fg,
1384                         0
1385                 );
1386                 o += sbar_fontsize_y * '0 1 0';
1387
1388                 if(gametype == GAME_ARENA)
1389                         s = "^1Wait for your turn to join";
1390                 else if(gametype == GAME_LMS)
1391                 {
1392                         entity sk;
1393                         sk = playerslots[player_localentnum - 1];
1394                         if(sk.(scores[ps_primary]) >= 666)
1395                                 s = "^1Match has already begun";
1396                         else if(sk.(scores[ps_primary]) > 0)
1397                                 s = "^1You have no more lives left";
1398                         else
1399                                 s = "^1Press ^7jump^1 to join";
1400                 }
1401                 else
1402                         s = "^1Press ^7jump^1 to join";
1403                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1404                 drawcolorcodedstring(
1405                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1406                         s,
1407                         sbar_fontsize,
1408                         sbar_alpha_fg,
1409                         0
1410                 );
1411                 o += sbar_fontsize_y * '0 1 0';
1412         }
1413         
1414         //Sbar_SortFrags();
1415         Sbar_UpdatePlayerTeams();
1416
1417         sb_lines = 24;
1418
1419         if (sb_showscores)
1420                 Sbar_DrawScoreboard();
1421         else if (intermission == 1)
1422         {
1423                 Sbar_DrawScoreboard();
1424                 return;
1425         }
1426         else if (intermission == 2)
1427                 Sbar_FinaleOverlay();
1428         else
1429         {
1430                 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1431                 {
1432                         sbar_x = (vid_conwidth - 640.0)*0.5;
1433                         sbar_y = vid_conheight - 47;
1434                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1435                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1436                         Sbar_DrawScoreboard ();
1437                 }
1438                 else
1439                 {
1440                         if (sb_lines && sbar_hudselector == 1)
1441                         {
1442                                 stat_items = getstati(STAT_ITEMS);
1443                                 stat_weapons = getstati(STAT_WEAPONS);
1444
1445                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1446                                 sbar_y = vid_conheight - 24.0 - 16.0;
1447                                 sbar_z = 0;
1448                         
1449                                 fade = 3.2 - 2 * (time - weapontime);
1450                                 fade = bound(0.7, fade, 1);
1451
1452                                 x = 1.0;
1453                                 Sbar_DrawWeapon_Clear();
1454                                 for(i = 1; i <= 24; ++i)
1455                                 {
1456                                         if(weaponimpulse[i-1] >= 0)
1457                                         if(stat_weapons & x)
1458                                         {
1459                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1460                                         }
1461                                         x *= 2;
1462                                 }
1463
1464                                 // armor
1465                                 x = getstati(STAT_ARMOR);
1466                                 if (x > 0)
1467                                 {
1468                                         // "gfx/sb_armor"
1469                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1470                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1471                                         if(x > 200)
1472                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1473                                         else if(x > 100)
1474                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1475                                         else if(x > 50)
1476                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1477                                         else if(x > 25)
1478                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1479                                         else
1480                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1481                                 }
1482
1483                                 // health
1484                                 x = getstati(STAT_HEALTH);
1485                                 if (x != 0)
1486                                 {
1487                                         // "gfx/sb_health"
1488                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1489                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1490                                         if(x > 200)
1491                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1492                                         else if(x > 100)
1493                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1494                                         else if(x > 50)
1495                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1496                                         else if(x > 25)
1497                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1498                                         else
1499                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1500                                 }
1501
1502                                 // ammo
1503                                 x = getstati(STAT_AMMO);
1504                                 if ((stat_items & IT_AMMO) || x != 0)
1505                                 {
1506                                         if (stat_items & IT_SHELLS)
1507                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1508                                         else if (stat_items & IT_NAILS)
1509                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1510                                         else if (stat_items & IT_ROCKETS)
1511                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1512                                         else if (stat_items & IT_CELLS)
1513                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1514                                         if(x > 10)
1515                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1516                                         else
1517                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1518                                 }
1519
1520                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1521                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1522                                 if (sbar_x > 0)
1523                                         Sbar_Score(16);
1524                                 // The margin can be at most 8 to support 640x480 console size:
1525                                 //   320 + 2 * (144 + 16) = 640
1526                         }
1527                         else if (sb_lines)
1528                         {
1529                         
1530                                 stat_items = getstati(STAT_ITEMS);
1531                                 stat_weapons = getstati(STAT_WEAPONS);
1532                         
1533                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1534                                 sbar_y = vid_conheight - 47;
1535                                 sbar_z = 0;
1536
1537                                 fade = 3 - 2 * (time - weapontime);
1538
1539                                 x = 1.0;
1540                                 Sbar_DrawWeapon_Clear();
1541                                 for(i = 1; i <= 24; ++i)
1542                                 {
1543                                         if(weaponimpulse[i-1] >= 0)
1544                                         if(stat_weapons & x)
1545                                         {
1546                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1547                                         }
1548                                         x *= 2;
1549                                 }
1550
1551                                 if (sb_lines > 24)
1552                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1553                                 else
1554                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1555
1556                                 // armor
1557                                 // (340-3*24) = 268
1558                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1559
1560                                 // health
1561                                 // (154-3*24) = 82
1562                                 x = getstati(STAT_HEALTH);
1563                                 if(x > 100)
1564                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1565                                 else if(x <= 25 && time - floor(time) > 0.5)
1566                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1567                                 else
1568                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1569
1570                                 // AK dont draw ammo for the laser
1571                                 x = getstati(STAT_AMMO);
1572                                 if(activeweapon != 12)
1573                                 {
1574                                         // (519-3*24) = 447
1575                                         if (stat_items & IT_SHELLS)
1576                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1577                                         else if (stat_items & IT_NAILS)
1578                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1579                                         else if (stat_items & IT_ROCKETS)
1580                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1581                                         else if (stat_items & IT_CELLS)
1582                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1583                                         if(x > 10)
1584                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1585                                         else
1586                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1587                                 }
1588
1589                                 if (sb_lines > 24)
1590                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1591
1592                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1593                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1594
1595                                 if (sbar_x > 0)
1596                                         Sbar_Score(-16);
1597                                 // Because:
1598                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1599                                 //   pixels when there are four teams...
1600                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1601                                 //   sbar_x == 80...
1602                                 //   so we need to shift it by 64 pixels to the right to fit
1603                                 //   BUT: then it overlaps with the image that gets drawn
1604                                 //   for viewsize 100! Therefore, just account for 3 teams,
1605                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1606                                 //   to the right!
1607                         }
1608                 
1609                 
1610                         if(gametype == GAME_KEYHUNT)
1611                         {
1612                                 CSQC_kh_hud();
1613                         } else if(gametype == GAME_CTF)
1614                         {
1615                                 CSQC_ctf_hud();
1616                         }
1617                 }
1618         }
1619 }
1620
1621 void CSQC_ctf_hud(void)
1622 {
1623         // cvar("sbar_flagstatus_right") move the flag icons right
1624         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1625         float redflag, blueflag;
1626         float stat_items;
1627         vector pos;
1628         
1629         stat_items = getstati(STAT_ITEMS);
1630         redflag = (stat_items/32768) & 3;
1631         blueflag = (stat_items/131072) & 3;
1632
1633         /**
1634          * FTEQCC BUG!
1635          * For some reason now not even THAT works there...
1636          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1637          **
1638          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1639          ** Should try those later:
1640          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1641          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1642          */
1643         
1644         if(cvar("sbar_flagstatus_right"))
1645                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1646         else
1647                 pos_x = 10 - sbar_x;
1648         
1649         pos_z = 0;
1650
1651         if(sbar_hudselector == 1)
1652                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1653         else
1654                 pos_y = -117;
1655
1656         pos += sbar;
1657
1658         switch(redflag)
1659         {
1660         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1661         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1662         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1663         }
1664
1665         pos_y -= 64;
1666         
1667         switch(blueflag)
1668         {
1669         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1670         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1671         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1672         }
1673 }