1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_accuracy_border_thickness;
16 float sbar_scoreboard_alpha_bg;
17 float sbar_scoreboard_alpha_fg;
18 float sbar_scoreboard_highlight;
19 float sbar_scoreboard_highlight_alpha;
20 float sbar_scoreboard_highlight_alpha_self;
21 float sbar_hudselector;
22 float sbar_accuracy_hud;
23 float sbar_scoreboard_alpha_name;
24 float sbar_scoreboard_alpha_name_self;
26 float ps_primary, ps_secondary;
27 float ts_primary, ts_secondary;
30 float SCOREBOARD_OFFSET = 50;
32 void CSQC_kh_hudreset();
34 void CSQC_ctf_hudreset();
39 void Sbar_FinaleOverlay()
42 pos_x = (vid_conwidth - 1)/2;
46 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
48 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
52 vector Sbar_AccuracyColor(float accuracy)
55 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
60 else if(accuracy > yellow_accuracy) {
61 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
66 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
72 float weaponspace[10];
73 float weapon_first, weapon_last;
74 void Sbar_DrawWeapon_Clear()
79 for(idx = 0; idx < 10; ++idx)
81 for(idx = 0; idx <= 23; ++idx)
83 if(weaponimpulse[idx] >= 0)
91 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
93 vector pos, vsize, fill_colour;
94 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
96 imp = weaponimpulse[nr];
97 weapon_hit = weapon_hits[wc];
98 weapon_damage = weapon_fired[wc];
104 value = (active) ? 1 : 0.6;
105 color_x = color_y = color_z = value;
107 // width = 300, height = 100
108 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
110 sp = weaponspace[idx] + 1;
111 weaponspace[idx] = sp;
113 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
114 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
120 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
121 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
127 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
129 // draw the weapon accuracy on the HUD
130 if(sbar_accuracy_hud)
133 weapon_stats = rint(100*weapon_hit/weapon_damage);
134 fill_colour = Sbar_AccuracyColor(weapon_stats);
136 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
143 string str, tmp, l_length;
145 vector vsize, num_color;
147 vsize_x = vsize_y = lettersize;
150 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
151 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
152 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
154 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
161 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
173 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
182 str = substring(str, l-digits, 999);
184 } else if(l < digits)
185 pos_x += (digits-l) * lettersize;
187 if (highlighted == 1) {
189 hl_size_x = vsize_x * l + vsize_x * 0.2;
190 hl_size_y = vsize_y * 1.1;
193 hl_size_x = hl_size_x + vsize_x;
196 hl_pos_x = pos_x - lettersize/10;
197 hl_pos_y = pos_y - lettersize/20;
200 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
211 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
212 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
217 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
218 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222 for(i = 0; i < l; ++i)
224 tmp = substring(str, i, 1);
226 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
227 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
232 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
240 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
241 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
246 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
247 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
252 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256 color_y = (x-20)*90/27/100; // green value between 0 -> 1
257 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
264 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
267 void Cmd_Sbar_SetFields(float argc);
268 void Sbar_InitScores()
272 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
273 for(i = 0; i < MAX_SCORE; ++i)
275 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
276 if(f == SFL_SORT_PRIO_PRIMARY)
278 if(f == SFL_SORT_PRIO_SECONDARY)
281 if(ps_secondary == -1)
282 ps_secondary = ps_primary;
284 for(i = 0; i < MAX_TEAMSCORE; ++i)
286 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
287 if(f == SFL_SORT_PRIO_PRIMARY)
289 if(f == SFL_SORT_PRIO_SECONDARY)
292 if(ts_secondary == -1)
293 ts_secondary = ts_primary;
295 Cmd_Sbar_SetFields(0);
298 void Sbar_UpdatePlayerPos(entity pl);
299 float SetTeam(entity pl, float Team);
301 void Sbar_UpdatePlayerTeams()
308 for(pl = players.sort_next; pl; pl = pl.sort_next)
311 Team = GetPlayerColor(pl.sv_entnum);
312 if(SetTeam(pl, Team))
315 Sbar_UpdatePlayerPos(pl);
319 pl = players.sort_next;
324 print(strcat("PNUM: ", ftos(num), "\n"));
329 float Sbar_ComparePlayerScores(entity left, entity right)
332 vl = GetPlayerColor(left.sv_entnum);
333 vr = GetPlayerColor(right.sv_entnum);
336 vl = COLOR_SPECTATOR;
338 vr = COLOR_SPECTATOR;
345 if(vl == COLOR_SPECTATOR)
347 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
349 if(!left.gotscores && right.gotscores)
354 vl = left.scores[ps_primary];
355 vr = right.scores[ps_primary];
356 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
358 if(vl == 0 && vr != 0)
360 if(vl != 0 && vr == 0)
364 return IS_INCREASING(scores_flags[ps_primary]);
366 return IS_DECREASING(scores_flags[ps_primary]);
368 vl = left.scores[ps_secondary];
369 vr = right.scores[ps_secondary];
370 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
372 if(vl == 0 && vr != 0)
374 if(vl != 0 && vr == 0)
378 return IS_INCREASING(scores_flags[ps_secondary]);
380 return IS_DECREASING(scores_flags[ps_secondary]);
385 void Sbar_UpdatePlayerPos(entity player)
387 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
389 SORT_SWAP(player, other);
391 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
393 SORT_SWAP(other, player);
397 float Sbar_CompareTeamScores(entity left, entity right)
401 if(left.team == COLOR_SPECTATOR)
403 if(right.team == COLOR_SPECTATOR)
406 vl = left.teamscores[ts_primary];
407 vr = right.teamscores[ts_primary];
409 return IS_INCREASING(teamscores_flags[ts_primary]);
411 return IS_DECREASING(teamscores_flags[ts_primary]);
413 vl = left.teamscores[ts_secondary];
414 vr = right.teamscores[ts_secondary];
416 return IS_INCREASING(teamscores_flags[ts_secondary]);
418 return IS_DECREASING(teamscores_flags[ts_secondary]);
423 void Sbar_UpdateTeamPos(entity Team)
425 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
427 SORT_SWAP(Team, other);
429 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
431 SORT_SWAP(other, Team);
435 void Cmd_Sbar_Help(float argc)
437 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
438 print("^3|---------------------------------------------------------------|\n");
440 print("^2sbar_columns_set default\n");
441 print("^2sbar_columns_set ^7filed1 field2 ...\n");
442 print("The following field names are recognized (case insensitive):\n");
443 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
445 print("^3name^7 or ^3nick^7 Name of a player\n");
446 print("^3ping^7 Ping time\n");
447 print("^3pl^7 Packet loss\n");
448 print("^3kills^7 Number of kills\n");
449 print("^3deaths^7 Number of deaths\n");
450 print("^3suicides^7 Number of suicides\n");
451 print("^3frags^7 kills - suicides\n");
452 print("^3kd^7 The kill-death ratio\n");
453 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
454 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
455 print("^3fckills^7 Number of flag carrier kills\n");
456 print("^3returns^7 Number of flag returns\n");
457 print("^3drops^7 Number of flag drops\n");
458 print("^3lives^7 Number of lives (LMS)\n");
459 print("^3rank^7 Player rank\n");
460 print("^3pushes^7 Number of players pushed into void\n");
461 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
462 print("^3kckills^7 Number of keys carrier kills\n");
463 print("^3losses^7 Number of times a key was lost\n");
464 print("^3laps^7 Number of laps finished (race/cts)\n");
465 print("^3time^7 Total time raced (race/cts)\n");
466 print("^3fastest^7 Time of fastest lap (race/cts)\n");
467 print("^3ticks^7 Number of ticks (DOM)\n");
468 print("^3takes^7 Number of domination points taken (DOM)\n");
469 print("^3score^7 Total score\n\n");
471 print("Before a field you can put a + or - sign, then a comma separated list\n");
472 print("of game types, then a slash, to make the field show up only in these\n");
473 print("or in all but these game types. You can also specify 'all' as a\n");
474 print("field to show all fields available for the current game mode.\n\n");
476 print("The special game type names 'teams' and 'noteams' can be used to\n");
477 print("include/exclude ALL teams/noteams game modes.\n\n");
479 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
480 print("will display name, ping and pl aligned to the left, and the fields\n");
481 print("right of the vertical bar aligned to the right.\n");
482 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
483 print("other gamemodes except DM.\n");
486 string Sbar_DefaultColumnLayout()
488 return strcat( // fteqcc sucks
490 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
491 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
492 "+lms/lives +lms/rank ",
493 "+kh/caps +kh/pushes +kh/destroyed ",
494 "?+race/laps ?+race/time ?+race/fastest ",
495 "+as/objectives +nexball/faults +nexball/goals ",
496 "-lms,race,nexball/score");
499 void Cmd_Sbar_SetFields(float argc)
504 float have_name, have_primary, have_secondary, have_separator;
507 // TODO: re enable with gametype dependant cvars?
508 if(argc < 2) // no arguments provided
509 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
512 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
516 if(argv(1) == "default")
517 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
518 else if(argv(1) == "all")
521 s = "ping pl color name |";
522 for(i = 0; i < MAX_SCORE; ++i)
525 if(i != ps_secondary)
526 if(scores_label[i] != "")
527 s = strcat(s, " ", scores_label[i]);
529 if(ps_secondary != ps_primary)
530 s = strcat(s, " ", scores_label[ps_secondary]);
531 s = strcat(s, " ", scores_label[ps_primary]);
532 argc = tokenizebyseparator(strcat("x ", s), " ");
539 drawfont = sbar_font;
540 digit = stringwidth("0123456789", FALSE) / 10;
542 for(i = 0; i < argc - 1; ++i)
548 if(substring(str, 0, 1) == "?")
551 str = substring(str, 1, strlen(str) - 1);
554 slash = strstrofs(str, "/", 0);
557 pattern = substring(str, 0, slash);
558 str = substring(str, slash + 1, strlen(str) - (slash + 1));
560 if not(isGametypeInFilter(gametype, teamplay, pattern))
564 strunzone(sbar_title[sbar_num_fields]);
565 sbar_title[sbar_num_fields] = strzone(str);
566 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
567 str = strtolower(str);
570 sbar_field[sbar_num_fields] = SP_PING;
571 } else if(str == "pl") {
572 sbar_field[sbar_num_fields] = SP_PL;
573 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
574 sbar_field[sbar_num_fields] = SP_KDRATIO;
575 } else if(str == "name" || str == "nick") {
576 sbar_field[sbar_num_fields] = SP_NAME;
578 } else if(str == "|") {
579 sbar_field[sbar_num_fields] = SP_SEPARATOR;
582 for(j = 0; j < MAX_SCORE; ++j)
583 if(str == strtolower(scores_label[j]))
584 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
593 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
597 sbar_field[sbar_num_fields] = j;
600 if(j == ps_secondary)
604 if(sbar_num_fields >= MAX_SBAR_FIELDS)
608 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
610 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
612 if(ps_primary == ps_secondary)
614 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
616 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
620 strunzone(sbar_title[sbar_num_fields]);
621 for(i = sbar_num_fields; i > 0; --i)
623 sbar_title[i] = sbar_title[i-1];
624 sbar_size[i] = sbar_size[i-1];
625 sbar_field[i] = sbar_field[i-1];
627 sbar_title[0] = strzone("name");
628 sbar_field[0] = SP_NAME;
630 print("fixed missing field 'name'\n");
634 strunzone(sbar_title[sbar_num_fields]);
635 for(i = sbar_num_fields; i > 1; --i)
637 sbar_title[i] = sbar_title[i-1];
638 sbar_size[i] = sbar_size[i-1];
639 sbar_field[i] = sbar_field[i-1];
641 sbar_title[1] = strzone("|");
642 sbar_field[1] = SP_SEPARATOR;
643 sbar_size[1] = stringwidth("|", FALSE);
645 print("fixed missing field '|'\n");
648 else if(!have_separator)
650 strunzone(sbar_title[sbar_num_fields]);
651 sbar_title[sbar_num_fields] = strzone("|");
652 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
653 sbar_field[sbar_num_fields] = SP_SEPARATOR;
655 print("fixed missing field '|'\n");
659 strunzone(sbar_title[sbar_num_fields]);
660 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
661 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
662 sbar_field[sbar_num_fields] = ps_secondary;
664 print("fixed missing field '", scores_label[ps_secondary], "'\n");
668 strunzone(sbar_title[sbar_num_fields]);
669 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
670 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
671 sbar_field[sbar_num_fields] = ps_primary;
673 print("fixed missing field '", scores_label[ps_primary], "'\n");
677 sbar_field[sbar_num_fields] = SP_END;
681 vector sbar_field_rgb;
682 string sbar_field_icon0;
683 string sbar_field_icon1;
684 string sbar_field_icon2;
685 vector sbar_field_icon0_rgb;
686 vector sbar_field_icon1_rgb;
687 vector sbar_field_icon2_rgb;
688 float sbar_field_icon0_alpha;
689 float sbar_field_icon1_alpha;
690 float sbar_field_icon2_alpha;
691 string Sbar_GetField(entity pl, float field)
693 float tmp, num, denom, f;
695 sbar_field_rgb = '1 1 1';
696 sbar_field_icon0 = "";
697 sbar_field_icon1 = "";
698 sbar_field_icon2 = "";
699 sbar_field_icon0_rgb = '1 1 1';
700 sbar_field_icon1_rgb = '1 1 1';
701 sbar_field_icon2_rgb = '1 1 1';
702 sbar_field_icon0_alpha = 1;
703 sbar_field_icon1_alpha = 1;
704 sbar_field_icon2_alpha = 1;
709 return "\x8D\x8D\x8D"; // >>> sign
710 str = getplayerkey(pl.sv_entnum, "ping");
713 tmp = max(0, min(220, stof(str)-80)) / 220;
714 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
720 str = getplayerkey(pl.sv_entnum, "pl");
723 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
724 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
728 if(ready_waiting && pl.ready)
730 sbar_field_icon0 = "gfx/sb_player_ready";
734 f = stof(getplayerkey(pl.sv_entnum, "colors"));
736 sbar_field_icon0 = "gfx/sb_playercolor_base";
737 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
738 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
739 sbar_field_icon2 = "gfx/sb_playercolor_pants";
740 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
743 return GetPlayerName(pl.sv_entnum);
746 f = pl.(scores[SP_KILLS]);
747 f -= pl.(scores[SP_SUICIDES]);
751 num = pl.(scores[SP_KILLS]);
752 denom = pl.(scores[SP_DEATHS]);
755 sbar_field_rgb = '0 1 0';
757 } else if(num <= 0) {
758 sbar_field_rgb = '1 0 0';
759 str = ftos(num/denom);
761 str = ftos(num/denom);
763 tmp = strstrofs(str, ".", 0);
765 str = substring(str, 0, tmp+2);
769 tmp = pl.(scores[field]);
770 f = scores_flags[field];
771 if(field == ps_primary)
772 sbar_field_rgb = '1 1 0';
773 else if(field == ps_secondary)
774 sbar_field_rgb = '0 1 1';
776 sbar_field_rgb = '1 1 1';
777 return ScoreString(f, tmp);
782 float xmin, xmax, ymin, ymax, sbwidth;
783 float sbar_fixscoreboardcolumnwidth_len;
784 float sbar_fixscoreboardcolumnwidth_iconlen;
785 float sbar_fixscoreboardcolumnwidth_marginlen;
787 float stringwidth_colors(string s)
789 return stringwidth(s, TRUE);
792 float stringwidth_nocolors(string s)
794 return stringwidth(s, FALSE);
797 string Sbar_FixScoreboardColumnWidth(float i, string str)
801 field = sbar_field[i];
803 sbar_fixscoreboardcolumnwidth_iconlen = 0;
805 if(sbar_field_icon0 != "")
807 sz = drawgetimagesize(sbar_field_icon0);
809 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
810 sbar_fixscoreboardcolumnwidth_iconlen = f;
813 if(sbar_field_icon1 != "")
815 sz = drawgetimagesize(sbar_field_icon1);
817 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
818 sbar_fixscoreboardcolumnwidth_iconlen = f;
821 if(sbar_field_icon2 != "")
823 sz = drawgetimagesize(sbar_field_icon2);
825 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
826 sbar_fixscoreboardcolumnwidth_iconlen = f;
829 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
831 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
832 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
834 sbar_fixscoreboardcolumnwidth_marginlen = 0;
836 if(field == SP_NAME) // name gets all remaining space
839 namesize = sbwidth / sbar_fontsize_x;
840 for(j = 0; j < sbar_num_fields; ++j)
842 if (sbar_field[i] != SP_SEPARATOR)
843 namesize -= sbar_size[j] + 1;
845 sbar_size[i] = namesize;
847 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
848 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
849 str = textShortenToWidth(str, namesize, stringwidth_colors);
850 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
853 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
855 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
862 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
865 rgb = GetTeamRGB(pl.team);
869 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
871 if((rgb == '1 1 1') && (!is_spec)) {
872 rgb_x = cvar("sbar_color_bg_r") + 0.5;
873 rgb_y = cvar("sbar_color_bg_g") + 0.5;
874 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
878 tmp_y = sbar_fontsize_y * 1.25;
881 // alternated rows highlighting
883 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
884 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
885 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
889 for(i = 0; i < sbar_num_fields; ++i)
891 field = sbar_field[i];
892 if(field == SP_SEPARATOR)
895 if(is_spec && field != SP_NAME && field != SP_PING) {
896 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
899 str = Sbar_GetField(pl, field);
900 str = Sbar_FixScoreboardColumnWidth(i, str);
902 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
904 if(field == SP_NAME) {
905 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
907 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
909 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
911 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
913 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
915 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
918 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
919 if(sbar_field_icon0 != "")
921 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
923 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924 if(sbar_field_icon1 != "")
926 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
928 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
929 if(sbar_field_icon2 != "")
931 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
933 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
936 if(sbar_field[i] == SP_SEPARATOR)
939 for(i = sbar_num_fields-1; i > 0; --i)
941 field = sbar_field[i];
942 if(field == SP_SEPARATOR)
945 if(is_spec && field != SP_NAME && field != SP_PING) {
946 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
950 str = Sbar_GetField(pl, field);
951 str = Sbar_FixScoreboardColumnWidth(i, str);
953 if(field == SP_NAME) {
954 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
956 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
958 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
960 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
962 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
964 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
967 tmp_x = sbar_fontsize_x*sbar_size[i];
968 if(sbar_field_icon0 != "")
970 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
972 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973 if(sbar_field_icon1 != "")
975 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
977 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978 if(sbar_field_icon2 != "")
980 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
982 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
983 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
989 * Sbar_Scoreboard_MakeTable
991 * Makes a table for a team (for all playing players in DM) and fills it
994 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
996 float body_table_height, i;
997 vector tmp, column_dim;
1000 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1004 tmp_x = sbwidth + 2;
1005 tmp_y = 1.25 * sbar_fontsize_y;
1008 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1011 tmp_y += sbar_border_thickness;
1012 tmp_y += body_table_height;
1013 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1015 // separator header/table
1016 pos_y += 1.25 * sbar_fontsize_y;
1017 tmp_y = sbar_border_thickness;
1018 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1020 pos_y += sbar_border_thickness;
1023 tmp_y = body_table_height;
1024 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1026 // anyway, apply some color
1027 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1029 // go back to the top to make alternated columns highlighting and to print the strings
1030 pos_y -= 1.25 * sbar_fontsize_y;
1031 pos_y -= sbar_border_thickness;
1035 if (sbar_scoreboard_highlight)
1037 column_dim_y = 1.25 * sbar_fontsize_y; // header
1038 column_dim_y += sbar_border_thickness;
1039 column_dim_y += body_table_height;
1042 // print the strings of the columns headers and draw the columns
1043 for(i = 0; i < sbar_num_fields; ++i)
1045 if(sbar_field[i] == SP_SEPARATOR)
1047 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1048 if (sbar_scoreboard_highlight)
1051 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1053 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1054 pos_x += column_dim_x;
1056 if(sbar_field[i] == SP_SEPARATOR)
1060 for(i = sbar_num_fields-1; i > 0; --i)
1062 if(sbar_field[i] == SP_SEPARATOR)
1065 pos_x -= sbar_size[i]*sbar_fontsize_x;
1067 if (sbar_scoreboard_highlight)
1071 if (i == sbar_num_fields-1)
1072 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1074 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1075 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1079 tmp_x = stringwidth(sbar_title[i], FALSE);
1080 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1081 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1082 pos_x -= sbar_fontsize_x;
1087 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1088 pos_y += sbar_border_thickness;
1090 // fill the table and draw the rows
1093 for(pl = players.sort_next; pl; pl = pl.sort_next)
1095 if(pl.team != tm.team)
1097 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1098 pos_y += 1.25 * sbar_fontsize_y;
1102 for(pl = players.sort_next; pl; pl = pl.sort_next)
1104 if(pl.team == COLOR_SPECTATOR)
1106 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1107 pos_y += 1.25 * sbar_fontsize_y;
1112 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1113 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1118 float Sbar_WouldDrawScoreboard() {
1121 else if (intermission == 1)
1123 else if (intermission == 2)
1125 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1127 else if(sb_showscores_force)
1133 float average_accuracy;
1134 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1137 float weapon_hit, weapon_damage, weapon_stats;
1138 float fontsize = 40 * 1/3;
1139 float weapon_cnt = 12;
1141 if(cvar("sbar_accuracy_doublerows"))
1152 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1156 tmp_y = height * rows;
1158 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1159 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1161 // column highlighting
1162 for(i = 0; i < weapon_cnt/rows; ++i)
1165 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1169 for(i = 0; i < rows; ++i)
1171 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1174 drawfont = sbar_bigfont;
1175 average_accuracy = 0;
1176 float weapons_with_stats;
1177 weapons_with_stats = 0;
1179 pos_x += sbwidth/weapon_cnt / 2;
1181 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1182 g_minstagib = 1; // TODO: real detection for minstagib?
1184 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1186 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1188 weapon_hit = weapon_hits[i];
1189 weapon_damage = weapon_fired[i];
1191 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1192 self = get_weaponinfo(i);
1196 weapon_alpha = sbar_scoreboard_alpha_fg;
1198 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1201 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1204 weapons_with_stats += 1;
1205 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1208 s = strcat(ftos(weapon_stats),"%");
1211 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1214 color = Sbar_AccuracyColor(weapon_stats);
1215 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1217 pos_x += sbwidth/weapon_cnt * rows;
1218 if(rows == 2 && i == 6) {
1223 drawfont = sbar_font;
1225 if(weapons_with_stats)
1226 average_accuracy = floor(average_accuracy / weapons_with_stats);
1229 pos_x -= sbwidth/weapon_cnt / 2;
1235 float lastpingstime;
1236 float scoreboard_bottom;
1237 float sbar_scoreboard_fade_alpha;
1238 float sbar_woulddrawscoreboard_prev;
1239 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1240 void Sbar_DrawScoreboard()
1242 float sbar_woulddrawscoreboard;
1243 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1244 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1245 sbar_woulddrawscoreboard_change = time;
1246 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1249 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1250 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1251 if(sbar_woulddrawscoreboard) {
1252 if (scoreboard_fadeinspeed)
1253 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1255 sbar_scoreboard_fade_alpha = 1;
1258 if (scoreboard_fadeoutspeed)
1259 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1261 sbar_scoreboard_fade_alpha = 0;
1263 if not(sbar_scoreboard_fade_alpha)
1266 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1267 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1268 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1269 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1270 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1271 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1272 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1274 vector rgb, pos, tmp;
1277 if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1278 localcmd("pings\n");
1279 lastpingstime = time;
1282 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1284 xmin = 0.5 * (vid_conwidth - sbwidth);
1285 ymin = SCOREBOARD_OFFSET;
1287 xmax = vid_conwidth - xmin;
1288 ymax = vid_conheight - 0.2*vid_conheight;
1290 // Initializes position
1296 drawfont = sbar_bigfont;
1297 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1300 pos_y += sbar_fontsize_y;
1302 drawfont = sbar_font;
1304 // Draw the scoreboard
1306 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1310 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1312 if(tm.team == COLOR_SPECTATOR)
1315 rgb = GetTeamRGB(tm.team);
1316 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1318 if(ts_primary != ts_secondary)
1319 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1321 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1326 rgb_x = cvar("sbar_color_bg_r");
1327 rgb_y = cvar("sbar_color_bg_g");
1328 rgb_z = cvar("sbar_color_bg_b");
1330 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1332 if(tm.team == COLOR_SPECTATOR)
1335 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1339 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1340 if(race_speedaward) {
1341 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1342 pos_y += 1.25 * sbar_fontsize_y;
1344 if(race_speedaward_alltimebest) {
1345 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1346 pos_y += 1.25 * sbar_fontsize_y;
1349 else if(cvar("sbar_accuracy")) {
1351 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1353 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1356 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1357 pos_y += 3 * sbar_fontsize_y;
1362 for(pl = players.sort_next; pl; pl = pl.sort_next)
1364 if(pl.team != COLOR_SPECTATOR)
1366 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1367 pos_y += 1.25 * sbar_fontsize_y;
1372 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1374 // Print info string
1377 str = strcat("playing on ^2", shortmapname, "^7");
1378 tl = getstatf(STAT_TIMELIMIT);
1379 fl = getstatf(STAT_FRAGLIMIT);
1380 ll = getstatf(STAT_LEADLIMIT);
1381 if(gametype == GAME_LMS)
1384 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1389 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1393 str = strcat(str, " or");
1396 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1397 if(teamscores_label[ts_primary] == "score")
1398 str = strcat(str, " points^7");
1399 else if(teamscores_label[ts_primary] == "fastest")
1400 str = strcat(str, " is beaten^7");
1402 str = strcat(str, " ", teamscores_label[ts_primary]);
1406 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1407 if(scores_label[ps_primary] == "score")
1408 str = strcat(str, " points^7");
1409 else if(scores_label[ps_primary] == "fastest")
1410 str = strcat(str, " is beaten^7");
1412 str = strcat(str, " ", scores_label[ps_primary]);
1417 if(tl > 0 || fl > 0)
1418 str = strcat(str, " or");
1421 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1422 if(teamscores_label[ts_primary] == "score")
1423 str = strcat(str, " points^7");
1424 else if(teamscores_label[ts_primary] == "fastest")
1425 str = strcat(str, " is beaten^7");
1427 str = strcat(str, " ", teamscores_label[ts_primary]);
1431 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1432 if(scores_label[ps_primary] == "score")
1433 str = strcat(str, " points^7");
1434 else if(scores_label[ps_primary] == "fastest")
1435 str = strcat(str, " is beaten^7");
1437 str = strcat(str, " ", scores_label[ps_primary]);
1443 pos_y += 1.2 * sbar_fontsize_y;
1444 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1446 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1449 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1457 if(histime == 0) // goal hit
1461 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1464 else if(mytime == 0)
1471 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1477 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1480 else if(lapdelta < 0)
1482 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1486 else if(histime > 0) // anticipation
1488 if(mytime >= histime)
1489 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1491 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1498 cpname = "Start line";
1500 cpname = "Finish line";
1502 cpname = strcat("Intermediate ", ftos(cp));
1504 cpname = "Finish line";
1507 return strcat(col, cpname);
1508 else if(hisname == "")
1509 return strcat(col, cpname, " (", timestr, ")");
1511 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1516 float score, distribution, leader;
1517 vector score_pos, secondary_score_pos, distribution_color;
1519 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1522 bottomright_x = vid_conwidth;
1523 bottomright_y = vid_conheight;
1526 score_pos = bottomright - '196 42 0';
1527 secondary_score_pos = score_pos + '132 -6 0';
1529 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1530 pl = players.sort_next;
1533 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1534 if(pl.scores[ps_primary] == 0)
1537 score = me.(scores[ps_primary]);
1539 float racemin, racesec, racemsec;
1540 float distsec, distmsec, minusplus;
1542 racemin = floor(score/(60 * TIME_FACTOR));
1543 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1544 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1546 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1547 // distribution display
1548 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1550 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1551 distmsec = fabs(distribution);
1553 distsec = floor(fabs(distribution)/TIME_FACTOR);
1554 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1555 if (distribution < 0)
1559 if (distribution <= 0) {
1560 distribution_color = '0 1 0';
1561 minusplus = 1; // minusplus 1: always prefix with minus sign
1564 distribution_color = '1 0 0';
1565 minusplus = 2; // minusplus 1: always prefix with plus sign
1567 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1568 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1569 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1571 // race record display
1572 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1573 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1575 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1576 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1577 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1579 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1580 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1582 } else if (!teamplay) { // non-teamgames, except race/cts
1583 // me vector := [team/connected frags id]
1584 pl = players.sort_next;
1589 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1593 score = me.(scores[ps_primary]);
1595 if(distribution >= 5) {
1596 distribution_color = '0 1 0';
1598 } else if(distribution >= 0) {
1599 distribution_color = '1 1 1';
1601 } else if(distribution >= -5)
1602 distribution_color = '1 1 0';
1604 distribution_color = '1 0 0';
1606 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1607 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1608 } else { // teamgames
1609 float max_fragcount;
1610 max_fragcount = -999;
1612 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1613 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1615 score = tm.(teamscores[ts_primary]);
1618 if (score > max_fragcount)
1619 max_fragcount = score;
1621 if(tm.team == myteam) {
1622 if (max_fragcount == score)
1624 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1626 if (max_fragcount == score)
1628 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1629 secondary_score_pos = secondary_score_pos + '0 16 0';
1634 if(gametype == GAME_RACE || gametype == GAME_CTS)
1636 drawfont = sbar_bigfont;
1639 string s, forcetime;
1641 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1643 if(race_checkpointtime)
1645 a = bound(0, 2 - (time - race_checkpointtime), 1);
1648 if(a > 0) // just hit a checkpoint?
1650 if(race_checkpoint != 254)
1652 if(race_time && race_previousbesttime)
1653 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1655 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1657 forcetime = TIME_ENCODED_TOSTRING(race_time);
1662 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1664 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1665 if(a > 0) // next one?
1667 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1672 if(s != "" && a > 0)
1674 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1675 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1678 if(race_penaltytime)
1680 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1683 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1684 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1685 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1691 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1692 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1697 if(race_laptime && race_checkpoint != 255)
1699 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1700 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1705 if(race_mycheckpointtime)
1707 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1708 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1709 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1710 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1712 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1714 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1715 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1716 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1717 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1720 if(race_penaltytime && !race_penaltyaccumulator)
1722 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1723 a = bound(0, (1 + t - time), 1);
1727 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1729 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1730 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1731 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1736 drawfont = sbar_font;
1742 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1743 vector bgpos, timer_color;
1748 topright_x = vid_conwidth;
1750 timelimit = getstatf(STAT_TIMELIMIT);
1752 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1753 timeleft = ceil(timeleft);
1754 minutesLeft = floor(timeleft / 60);
1755 secondsLeft = timeleft - minutesLeft*60;
1757 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1758 timer_color = '1 1 1'; //white
1759 else if(minutesLeft >= 1)
1760 timer_color = '1 1 0'; //yellow
1762 timer_color = '1 0 0'; //red
1764 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1765 if (time < getstatf(STAT_GAMESTARTTIME)) {
1766 //while restart is still active, show 00:00
1767 minutes = seconds = 0;
1769 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1770 minutes = floor(elapsedTime / 60);
1771 seconds = elapsedTime - minutes*60;
1774 bgpos_x = topright_x - 54 - 17 - 12;
1775 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1776 bgpos_x = topright_x - 72 - 17 - 12;
1778 bgpos_x = topright_x - 90 - 17 - 12;
1782 minutes = minutesLeft;
1783 seconds = secondsLeft;
1785 bgpos_x = topright_x - 36 - 7 - 12;
1786 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1787 bgpos_x = topright_x - 54 - 17 - 12;
1788 else if (minutes < 100)
1789 bgpos_x = topright_x - 72 - 17 - 12;
1791 bgpos_x = topright_x - 90 - 17 - 12;
1796 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1798 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1800 color_x = cvar("sbar_color_bg_r");
1801 color_y = cvar("sbar_color_bg_g");
1802 color_z = cvar("sbar_color_bg_b");
1804 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1808 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1809 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1810 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1812 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1815 void CSQC_Strength_Timer() {
1819 bottom_x = vid_conwidth/2;
1820 bottom_y = vid_conheight;
1823 float stat_items, dt;
1824 stat_items = getstati(STAT_ITEMS);
1826 if not(stat_items & IT_STRENGTH)
1827 if not(stat_items & IT_INVINCIBLE)
1831 if (getstati(STAT_HEALTH) <= 0)
1835 float strength_time, invincibility_time, countdown_fontsize;
1837 picsize = '22 22 0';
1838 countdown_fontsize = 18;
1840 if (vid_conwidth >= 800)
1841 pos = bottom + '192 -46 0';
1843 pos = bottom + '192 -94 0';
1846 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1847 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1849 if (strength_time) {
1850 dt = strength_time - time;
1855 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1856 bound(0, (ceil(dt) - dt) / 0.5, 1));
1860 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1862 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1866 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1867 bound(0, -dt / 0.5, 1));
1872 if (invincibility_time) {
1873 dt = invincibility_time - time;
1878 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1879 bound(0, (ceil(dt) - dt) / 0.5, 1));
1883 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1885 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1889 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1890 bound(0, -dt / 0.5, 1));
1895 #define CENTERPRINT_MAX_LINES 30
1896 string centerprint_messages[CENTERPRINT_MAX_LINES];
1897 float centerprint_width[CENTERPRINT_MAX_LINES];
1898 vector centerprint_start;
1899 float centerprint_expire;
1900 float centerprint_num;
1901 float centerprint_offset_hint;
1902 vector centerprint_fontsize;
1904 void centerprint(string strMessage)
1906 float i, j, n, hcount;
1909 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1911 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1913 if(cvar("scr_centertime") <= 0)
1916 if(strMessage == "")
1919 // strip trailing newlines
1920 j = strlen(strMessage) - 1;
1921 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1923 strMessage = substring(strMessage, 0, j + 1);
1925 if(strMessage == "")
1928 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1930 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1932 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1933 centerprint_offset_hint = j;
1935 if(strMessage == "")
1938 // if we get here, we have a message. Initialize its height.
1939 centerprint_num = 0;
1941 n = tokenizebyseparator(strMessage, "\n");
1943 for(j = 0; j < n; ++j)
1945 getWrappedLine_remaining = argv(j);
1946 while(getWrappedLine_remaining)
1948 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1949 if(centerprint_messages[i])
1950 strunzone(centerprint_messages[i]);
1951 centerprint_messages[i] = strzone(s);
1952 centerprint_width[i] = stringwidth(s, TRUE);
1955 // half height for empty lines looks better
1961 if(i >= CENTERPRINT_MAX_LINES)
1967 h = centerprint_fontsize_y*hcount;
1969 havail = vid_conheight;
1970 if(cvar("con_chatpos") < 0)
1971 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1972 if(havail > vid_conheight - 70)
1973 havail = vid_conheight - 70; // avoid overlapping HUD
1975 centerprint_start_x = 0;
1978 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1980 // here, the centerprint would cover the crosshair. REALLY BAD.
1981 forbiddenmin = vid_conheight * 0.5 - h - 16;
1982 forbiddenmax = vid_conheight * 0.5 + 16;
1984 allowedmin = scoreboard_bottom;
1985 allowedmax = havail - h;
1986 preferred = (havail - h)/2;
1989 // possible orderings (total: 4! / 4 = 6)
1990 // allowedmin allowedmax forbiddenmin forbiddenmax
1991 // forbiddenmin forbiddenmax allowedmin allowedmax
1992 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1994 // forbidden doesn't matter in this case
1995 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1997 // allowedmin forbiddenmin allowedmax forbiddenmax
1998 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2000 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2002 // allowedmin forbiddenmin forbiddenmax allowedmax
2003 else if(allowedmin < forbiddenmin)
2005 // make sure the forbidden zone is not covered
2006 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2007 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2009 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2011 // forbiddenmin allowedmin allowedmax forbiddenmax
2012 else if(allowedmax < forbiddenmax)
2014 // it's better to leave the allowed zone (overlap with scoreboard) than
2015 // to cover the forbidden zone (crosshair)
2016 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2017 centerprint_start_y = forbiddenmax;
2019 centerprint_start_y = forbiddenmin;
2021 // forbiddenmin allowedmin forbiddenmax allowedmax
2024 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2027 centerprint_start_y =
2030 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2037 centerprint_num = i;
2038 centerprint_expire = time + cvar("scr_centertime");
2041 void Sbar_DrawCenterPrint (void)
2048 //if(time > centerprint_expire)
2051 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2052 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2053 //sz = 1.2 / (a + 0.2);
2058 pos = centerprint_start;
2059 for (i=0; i<centerprint_num; i = i + 1)
2061 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2062 ts = centerprint_messages[i];
2065 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2066 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2067 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2068 pos_y = pos_y + centerprint_fontsize_y;
2071 // half height for empty lines looks better
2072 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2076 vector Sbar_DrawNoteLine(vector offset, string s)
2078 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2079 drawcolorcodedstring(
2080 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2086 return offset + sbar_fontsize_y * '0 1 0';
2089 void Sbar_DrawPressedKeys(void)
2094 pos = stov(cvar_string("cl_showpressedkeys_position"));
2096 bgsize = '126 75 0';
2098 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2099 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2100 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2102 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2103 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2104 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2107 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112 void Sbar_ShowSpeed(void)
2115 float pos, conversion_factor;
2118 switch(cvar("cl_showspeed_unit"))
2123 conversion_factor = 1.0;
2127 conversion_factor = 1.0;
2131 conversion_factor = 0.0254;
2135 conversion_factor = 0.0254 * 3.6;
2139 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2143 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2147 if (cvar("cl_showspeed_z") == 1)
2148 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2150 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2152 numsize_x = numsize_y = cvar("cl_showspeed_size");
2153 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2155 drawfont = sbar_bigfont;
2156 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2157 drawfont = sbar_font;
2160 vector acc_prevspeed;
2164 void Sbar_ShowAcceleration(void)
2166 float acceleration, sz, scale, alpha, f;
2167 vector pos, top, rgb;
2168 top_x = vid_conwidth/2;
2171 f = time - acc_prevtime;
2172 if(cvar("cl_showacceleration_z"))
2173 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2175 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2176 acc_prevspeed = pmove_vel;
2177 acc_prevtime = time;
2179 f = bound(0, f * 10, 1);
2180 acc_avg = acc_avg * (1 - f) + acceleration * f;
2181 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2183 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2185 sz = cvar("cl_showacceleration_size");
2186 scale = cvar("cl_showacceleration_scale");
2187 alpha = cvar("cl_showacceleration_alpha");
2188 if (cvar("cl_showacceleration_color_custom"))
2189 rgb = stov(cvar_string("cl_showacceleration_color"));
2192 if (acceleration < 0) {
2193 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2194 } else if (acceleration > 0) {
2195 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2199 if (acceleration > 0)
2200 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2201 else if (acceleration < 0)
2202 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2205 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2207 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2208 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2209 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2210 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2213 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2215 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2217 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2218 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2221 void Sbar_DrawAccuracyStats()
2223 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2224 float weapon_hit, weapon_damage, weapon_stats;
2225 float left_border; // position where the weapons start, the description is in the border
2226 vector fill_colour, fill_size;
2229 float col_margin = 20; // pixels between the columns
2230 float row_margin = 20; // pixels between the rows
2232 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2233 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2235 drawfont = sbar_bigfont;
2237 pos_y = SCOREBOARD_OFFSET;
2239 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2241 left_border = col_margin + 11 * sbar_fontsize_x;
2243 drawfont = sbar_font;
2248 if(mod(time, 1) >= 0.4)
2249 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2254 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2255 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2257 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2258 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2260 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2262 weapon_hit = weapon_hits[i];
2263 weapon_damage = weapon_fired[i];
2264 self = get_weaponinfo(i);
2266 //if ((weapon_number != 42)) // print them all :)
2267 if (weapon_damage) {
2268 if (self.weapon_type == WEP_TYPE_SPLASH) {
2269 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2271 fill_colour_x = 1 - 0.015 * weapon_stats;
2272 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2274 // how the background colour is calculated
2275 // % red green red_2 green_2
2276 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2277 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2278 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2279 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2280 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2281 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2282 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2283 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2284 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2285 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2286 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2288 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2292 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2295 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2296 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2299 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2300 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2303 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2305 // the amount of shots fired or max damage
2306 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2308 // the amount of hits or actual damage
2309 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2312 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2314 // the amount of shots missed or damage wasted
2315 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2318 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2319 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2321 fill_colour_x = 1 - 0.015 * weapon_stats;
2322 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2324 // how the background colour is calculated
2325 // % red green red_2 green_2
2326 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2327 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2328 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2329 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2330 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2331 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2332 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2333 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2334 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2335 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2336 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2338 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2342 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2345 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2346 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2349 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2350 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2353 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2355 // the amount of shots fired or max damage
2356 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2358 // the amount of hits or actual damage
2359 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2362 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2364 // the amount of shots missed or damage wasted
2365 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2373 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2375 position_x -= 2 / 3 * strlen(text) * scale_x;
2376 drawstring(position, text, scale, rgb, alpha, flag);
2379 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2381 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2382 drawstring(position, text, scale, rgb, alpha, flag);
2385 float GetAmmoStat(float i)
2389 case 0: return STAT_SHELLS;
2390 case 1: return STAT_NAILS;
2391 case 2: return STAT_ROCKETS;
2392 case 3: return STAT_CELLS;
2393 case 4: return STAT_FUEL;
2398 float GetAmmoItemCode(float i)
2402 case 0: return IT_SHELLS;
2403 case 1: return IT_NAILS;
2404 case 2: return IT_ROCKETS;
2405 case 3: return IT_CELLS;
2406 case 4: return IT_FUEL;
2411 string GetAmmoPicture(float i)
2415 case 0: return "gfx/hud/sb_shells";
2416 case 1: return "gfx/hud/sb_bullets";
2417 case 2: return "gfx/hud/sb_rocket";
2418 case 3: return "gfx/hud/sb_cells";
2419 case 4: return "gfx/hud/sb_fuel";
2424 void Sbar_Reset (void)
2426 // reset gametype specific icons
2427 if(gametype == GAME_KEYHUNT)
2429 else if(gametype == GAME_CTF)
2430 CSQC_ctf_hudreset();
2433 void Sbar_Draw (void)
2435 // vectors for top right, bottom right, bottom and bottom left corners
2441 topright_x = vid_conwidth;
2445 bottom_x = vid_conwidth/2;
2446 bottom_y = vid_conheight;
2449 bottomright_x = vid_conwidth;
2450 bottomright_y = vid_conheight;
2454 bottomleft_y = vid_conheight;
2457 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2458 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2459 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2460 sbar_color_bg_team = cvar("sbar_color_bg_team");
2465 float stat_items, stat_weapons;
2467 weapon_stats = getstati(STAT_DAMAGE_HITS);
2468 weapon_number = weapon_stats & 63;
2469 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2471 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2472 weapon_number = weapon_stats & 63;
2473 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2475 vector o; o = '1 0 0' * vid_conwidth;
2476 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2482 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2483 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2485 if(spectatee_status && !intermission)
2487 drawfont = sbar_bigfont;
2488 if(spectatee_status == -1)
2491 s = GetPlayerName(spectatee_status - 1);
2492 // spectated player name between HUD and chat area, aligned to the left
2493 pos_x = bottomleft_x;
2494 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2495 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2496 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2497 drawfont = sbar_font;
2499 // spectator text in the upper right corner
2500 if(spectatee_status == -1)
2501 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2503 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2504 o = Sbar_DrawNoteLine(o, s);
2506 if(spectatee_status == -1)
2507 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2509 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2510 o = Sbar_DrawNoteLine(o, s);
2512 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2513 o = Sbar_DrawNoteLine(o, s);
2515 if(gametype == GAME_ARENA)
2516 s = "^1Wait for your turn to join";
2517 else if(gametype == GAME_LMS)
2520 sk = playerslots[player_localentnum - 1];
2521 if(sk.(scores[ps_primary]) >= 666)
2522 s = "^1Match has already begun";
2523 else if(sk.(scores[ps_primary]) > 0)
2524 s = "^1You have no more lives left";
2526 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2529 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2530 o = Sbar_DrawNoteLine(o, s);
2532 //show restart countdown:
2533 if (time < getstatf(STAT_GAMESTARTTIME)) {
2535 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2536 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2537 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2538 o = Sbar_DrawNoteLine(o, s);
2541 if(warmup_stage && !intermission)
2543 s = "^2Currently in ^1warmup^2 stage!";
2544 o = Sbar_DrawNoteLine(o, s);
2547 // move more important stuff more to the middle so its more visible
2548 o_y = vid_conheight * 0.66;
2551 if(mod(time, 1) >= 0.5)
2556 if(ready_waiting && !intermission && !spectatee_status)
2558 if(ready_waiting_for_me)
2561 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2563 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2568 s = strcat("^2Waiting for others to ready up to end warmup...");
2570 s = strcat("^2Waiting for others to ready up...");
2572 o = Sbar_DrawNoteLine(o, s);
2574 else if(warmup_stage && !intermission && !spectatee_status)
2576 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2577 o = Sbar_DrawNoteLine(o, s);
2581 s = strcat("^2A vote has been called for ^1", textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2582 o = Sbar_DrawNoteLine(o, s);
2584 if(vote_waiting_for_me)
2586 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2587 o = Sbar_DrawNoteLine(o, s);
2589 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2590 o = Sbar_DrawNoteLine(o, s);
2592 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2593 o = Sbar_DrawNoteLine(o, s);
2597 s = strcat("^2Waiting for others to vote...");
2598 o = Sbar_DrawNoteLine(o, s);
2601 if(teamplay && !intermission && !spectatee_status)
2604 float ts_min, ts_max;
2605 tm = teams.sort_next;
2608 for(; tm.sort_next; tm = tm.sort_next)
2610 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2612 if(!ts_min) ts_min = tm.team_size;
2613 else ts_min = min(ts_min, tm.team_size);
2614 if(!ts_max) ts_max = tm.team_size;
2615 else ts_max = max(ts_max, tm.team_size);
2617 if ((ts_max - ts_min) > 1)
2619 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2620 tm = GetTeam(myteam, false);
2622 if (tm.team != COLOR_SPECTATOR)
2623 if (tm.team_size == ts_max)
2624 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2626 o = Sbar_DrawNoteLine(o, s);
2631 Sbar_UpdatePlayerTeams();
2632 if (intermission == 2) // map voting screen
2634 if(sb_showaccuracy) {
2635 Sbar_DrawAccuracyStats();
2639 else if(sb_showscores) {
2640 Sbar_DrawScoreboard();
2645 Sbar_FinaleOverlay();
2649 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2652 Sbar_DrawAccuracyStats();
2654 Sbar_DrawScoreboard();
2663 Sbar_DrawAccuracyStats();
2665 Sbar_DrawScoreboard();
2666 float armor, health;
2667 armor = getstati(STAT_ARMOR);
2668 health = getstati(STAT_HEALTH);
2670 stat_items = getstati(STAT_ITEMS);
2671 stat_weapons = getstati(STAT_WEAPONS);
2673 fade = 3.2 - 2 * (time - weapontime);
2674 fade = bound(0.7, fade, 1);
2676 vector bg_size; // hud background size
2677 bg_size = '1600 58 0';
2679 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2681 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2683 // allow for custom HUD colors in non-teamgames
2684 color_x = cvar("sbar_color_bg_r");
2685 color_y = cvar("sbar_color_bg_g");
2686 color_z = cvar("sbar_color_bg_b");
2688 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2692 if(sbar_hudselector == 2) // combined health and armor display
2695 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2698 num_pos = bottom - '96 28 0';
2702 if(v_z) // fully armored
2704 // here, armorideal > armor
2705 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2706 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2710 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2711 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2713 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2718 vector health_pos, armor_pos;
2720 if (sbar_hudselector == 0) { // old style layout with armor left of health
2721 armor_pos = bottom - '96 28 0';
2722 health_pos = bottom - '-14 28 0';
2725 health_pos = bottom - '96 28 0';
2726 armor_pos = bottom - '-14 28 0';
2734 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2735 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2738 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2739 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2745 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2746 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2750 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2752 for (i = 0; i < 4; ++i) {
2753 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2755 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2756 if (stat_items & GetAmmoItemCode(i)) {
2757 if (vid_conwidth >= 800) {
2766 if(vid_conwidth >= 800)
2767 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2768 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2770 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2772 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2777 case 0: pos_x = 286; pos_y = 48; break; // shells
2778 case 1: pos_x = 286; pos_y = 26; break; // bullets
2779 case 2: pos_x = 200; pos_y = 48; break; // rockets
2780 case 3: pos_x = 200; pos_y = 26; break; // cells
2784 if (stat_items & GetAmmoItemCode(i))
2785 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2786 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2788 if(stat_items & GetAmmoItemCode(i))
2789 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2791 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2793 if(stat_items & GetAmmoItemCode(i))
2794 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2796 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2803 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2805 if (a > 0) { // if we have fuel, draw the amount
2806 float invincibility_time, dt;
2807 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2808 dt = invincibility_time - time;
2809 if (vid_conwidth >= 800) {
2810 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2811 pos_x = bottom_x + 140;
2812 pos_y = bottom_y - 72;
2814 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2815 pos_x = bottom_x + 140;
2816 pos_y = bottom_y - 20;
2819 else { // draw fuel on top of ammo if vid_conwidth < 800
2820 pos_x = bottom_x - 200;
2821 pos_y = bottom_y - 45;
2823 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2825 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2827 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2830 // draw scores and timer
2834 // draw strength/invincibility icon and timer
2835 CSQC_Strength_Timer();
2838 if(cvar_or("sbar_showweaponicons", 1)) {
2840 Sbar_DrawWeapon_Clear();
2841 for(i = 1; i <= 24; ++i)
2843 if(weaponimpulse[i-1] >= 0)
2844 if(stat_weapons & x)
2845 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2850 // draw gametype specific icons
2851 if(gametype == GAME_KEYHUNT)
2853 else if(gametype == GAME_CTF)
2855 else if(gametype == GAME_NEXBALL)
2857 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2864 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2865 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2866 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2868 void CSQC_ctf_hudreset(void)
2870 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2873 void CSQC_ctf_hud(void)
2875 vector bottomleft, redflag_pos, blueflag_pos, sz;
2876 float f; // every function should have that
2878 bottomleft_y = vid_conheight;
2881 float redflag, blueflag; // current status
2882 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2885 stat_items = getstati(STAT_ITEMS);
2886 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2887 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2889 // when status CHANGES, set old status into prevstatus and current status into status
2890 if (redflag != redflag_prevframe)
2892 redflag_statuschange_time = time;
2893 redflag_prevstatus = redflag_prevframe;
2894 redflag_prevframe = redflag;
2897 if (blueflag != blueflag_prevframe)
2899 blueflag_statuschange_time = time;
2900 blueflag_prevstatus = blueflag_prevframe;
2901 blueflag_prevframe = blueflag;
2904 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2905 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2907 float BLINK_FACTOR = 0.15;
2908 float BLINK_BASE = 0.85;
2910 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2912 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2914 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2916 string red_icon, red_icon_prevstatus;
2917 float red_alpha, red_alpha_prevstatus;
2918 red_alpha = red_alpha_prevstatus = 1;
2920 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2921 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2922 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2924 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2925 red_icon = "gfx/hud/sb_flag_red_shielded";
2927 red_icon = string_null;
2930 switch(redflag_prevstatus) {
2931 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2932 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2933 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2936 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2937 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2938 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2940 red_icon_prevstatus = string_null;
2944 string blue_icon, blue_icon_prevstatus;
2945 float blue_alpha, blue_alpha_prevstatus;
2946 blue_alpha = blue_alpha_prevstatus = 1;
2948 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2949 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2950 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2952 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2953 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2955 blue_icon = string_null;
2958 switch(blueflag_prevstatus) {
2959 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2960 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2961 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2964 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2965 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2966 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2968 blue_icon_prevstatus = string_null;
2972 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2973 redflag_pos = bottomleft - '-4 50 0';
2974 blueflag_pos = bottomleft - '-62 50 0';
2976 blueflag_pos = bottomleft - '-4 50 0';
2977 redflag_pos = bottomleft - '-62 50 0';
2982 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2983 if(red_icon_prevstatus && f < 1)
2984 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2986 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2988 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2989 if(blue_icon_prevstatus && f < 1)
2990 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2992 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2996 float kh_runheretime;
2998 void CSQC_kh_hudreset(void)
3003 void CSQC_kh_hud(void)
3008 vector p, pa, kh_size, kh_asize;
3012 bottomleft_y = vid_conheight;
3016 p_y = vid_conheight - 34 - 3;
3019 kh_keys = getstati(STAT_KH_KEYS);
3021 kh_size = '19 34 0';
3022 kh_asize = '19 10 0';
3029 for(i = 0; i < 4; ++i)
3031 key = floor(kh_keys / pow(32, i)) & 31;
3033 if(keyteam == 30 && keycount <= 4)
3035 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3038 // this yields 8 exactly if "RUN HERE" shows
3043 kh_runheretime = time;
3044 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3049 for(i = 0; i < 4; ++i)
3051 key = floor(kh_keys / pow(32, i)) & 31;
3064 default: // owned or dropped
3069 a = a * sbar_alpha_fg;
3070 aa = aa * sbar_alpha_fg;
3076 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3079 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3082 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3085 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3090 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3093 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3096 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3099 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3102 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3112 #define NBPB_SIZE '96 38 0'
3113 #define NBPB_BT 2 //thickness
3114 #define NBPB_BRGB '1 1 1'
3115 #define NBPB_BALPH 1 //alpha
3116 #define NBPB_BFLAG DRAWFLAG_NORMAL
3117 #define NBPB_IALPH 0.4
3118 #define NBPB_IFLAG DRAWFLAG_NORMAL
3119 #define NBPB_IRGB '0.7 0.1 0'
3121 void CSQC_nb_hud(void)
3123 float stat_items, nb_pb_starttime, dt, p;
3126 stat_items = getstati(STAT_ITEMS);
3127 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3130 pos_y = vid_conheight - 42;
3133 //Manage the progress bar if any
3134 if (nb_pb_starttime > 0)
3137 dt = mod(time - nb_pb_starttime, nb_pb_period);
3138 // one period of positive triangle
3139 p = 2 * dt / nb_pb_period;
3145 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3149 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3150 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3151 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3152 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3155 pos_x += 12; //horizontal margin to the picture
3156 pos_y += 2; //vertical margin to the picture
3158 if (stat_items & IT_KEY1)
3159 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3162 float crecordtime_prev; // last remembered crecordtime
3163 float crecordtime_change_time; // time when crecordtime last changed
3164 float srecordtime_prev; // last remembered srecordtime
3165 float srecordtime_change_time; // time when srecordtime last changed
3166 void CSQC_race_hud(void)
3169 me = playerslots[player_localentnum - 1];
3171 float f; // yet another function has this
3172 score = me.(scores[ps_primary]);
3174 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3175 return; // no records in the actual race
3177 drawfont = sbar_bigfont;
3180 pos_y = vid_conheight - 48;
3182 // clientside personal record
3184 if(gametype == GAME_CTS)
3188 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3190 if(score && score < t || !t)
3191 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3193 if(t != crecordtime_prev) {
3194 crecordtime_prev = t;
3195 crecordtime_change_time = time;
3197 f = time - crecordtime_change_time;
3200 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3201 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3203 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3204 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3207 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3208 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3213 t = race_server_record;
3214 if(t != srecordtime_prev) {
3215 srecordtime_prev = t;
3216 srecordtime_change_time = time;
3218 f = time - srecordtime_change_time;
3221 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3222 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3224 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3225 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3228 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3229 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3231 drawfont = sbar_font;