1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
32 void Sbar_FinaleOverlay()
35 pos_x = (vid_conwidth - 1)/2;
39 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
41 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
52 for(idx = 0; idx < 10; ++idx)
54 for(idx = 0; idx <= 23; ++idx)
56 if(weaponimpulse[idx] >= 0)
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
66 vector pos, vsize, fill_colour;
67 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
69 imp = weaponimpulse[nr];
70 weapon_hit = weapon_hits[wc];
71 weapon_damage = weapon_fired[wc];
77 value = (active) ? 1 : 0.6;
78 color_x = color_y = color_z = value;
80 // width = 300, height = 100
81 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
83 sp = weaponspace[idx] + 1;
84 weaponspace[idx] = sp;
86 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
102 // draw the weapon accuracy on the HUD
103 if(sbar_hud_accuracy)
105 weapon_stats = rint(100*weapon_hit/weapon_damage);
106 fill_colour_x = 1 - 0.015 * weapon_stats;
107 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float a, float dflags)
115 string str, tmp, l_length;
117 vector vsize, num_color;
120 vsize_x = vsize_y = lettersize;
135 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144 str = substring(str, l-digits, 999);
146 } else if(l < digits)
147 pos_x += (digits-l) * lettersize;
149 if (highlighted == 1) {
151 hl_size_x = vsize_x * l + vsize_x * 0.2;
152 hl_size_y = vsize_y * 1.1;
155 hl_size_x = hl_size_x + vsize_x;
158 hl_pos_x = pos_x - lettersize/10;
159 hl_pos_y = pos_y - lettersize/20;
162 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
170 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, a * sbar_alpha_fg, dflags);
172 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, a * sbar_alpha_fg, dflags);
176 for(i = 0; i < l; ++i)
178 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, num_color, a * sbar_alpha_fg, dflags);
180 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1), "_stroke"), vsize, rgb, a * sbar_alpha_fg, dflags);
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
193 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
198 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
205 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
209 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
217 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
225 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226 for(i = 0; i < MAX_SCORE; ++i)
228 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ps_secondary == -1)
235 ps_secondary = ps_primary;
237 for(i = 0; i < MAX_TEAMSCORE; ++i)
239 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240 if(f == SFL_SORT_PRIO_PRIMARY)
242 if(f == SFL_SORT_PRIO_SECONDARY)
245 if(ts_secondary == -1)
246 ts_secondary = ts_primary;
248 Cmd_Sbar_SetFields(0);
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
254 void Sbar_UpdatePlayerTeams()
261 for(pl = players.sort_next; pl; pl = pl.sort_next)
264 Team = GetPlayerColor(pl.sv_entnum);
265 if(SetTeam(pl, Team))
268 Sbar_UpdatePlayerPos(pl);
272 pl = players.sort_next;
277 print(strcat("PNUM: ", ftos(num), "\n"));
282 float Sbar_ComparePlayerScores(entity left, entity right)
285 vl = GetPlayerColor(left.sv_entnum);
286 vr = GetPlayerColor(right.sv_entnum);
289 vl = COLOR_SPECTATOR;
291 vr = COLOR_SPECTATOR;
298 if(vl == COLOR_SPECTATOR)
300 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
302 if(!left.gotscores && right.gotscores)
307 vl = left.scores[ps_primary];
308 vr = right.scores[ps_primary];
309 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
311 if(vl == 0 && vr != 0)
313 if(vl != 0 && vr == 0)
317 return IS_INCREASING(scores_flags[ps_primary]);
319 return IS_DECREASING(scores_flags[ps_primary]);
321 vl = left.scores[ps_secondary];
322 vr = right.scores[ps_secondary];
323 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
325 if(vl == 0 && vr != 0)
327 if(vl != 0 && vr == 0)
331 return IS_INCREASING(scores_flags[ps_secondary]);
333 return IS_DECREASING(scores_flags[ps_secondary]);
338 void Sbar_UpdatePlayerPos(entity player)
340 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
342 SORT_SWAP(player, other);
344 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
346 SORT_SWAP(other, player);
350 float Sbar_CompareTeamScores(entity left, entity right)
354 if(left.team == COLOR_SPECTATOR)
356 if(right.team == COLOR_SPECTATOR)
359 vl = left.teamscores[ts_primary];
360 vr = right.teamscores[ts_primary];
362 return IS_INCREASING(teamscores_flags[ts_primary]);
364 return IS_DECREASING(teamscores_flags[ts_primary]);
366 vl = left.teamscores[ts_secondary];
367 vr = right.teamscores[ts_secondary];
369 return IS_INCREASING(teamscores_flags[ts_secondary]);
371 return IS_DECREASING(teamscores_flags[ts_secondary]);
376 void Sbar_UpdateTeamPos(entity Team)
378 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
380 SORT_SWAP(Team, other);
382 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
384 SORT_SWAP(other, Team);
388 void Cmd_Sbar_Help(float argc)
390 print("You can modify the scoreboard using the\n");
391 print("^3|---------------------------------------------------------------|\n");
392 print("^1 TO BE DONE\n");
394 print("^2sbar_columns_set default\n");
395 print("^2sbar_columns_set ^7filed1 field2 ...\n");
396 print("The following field names are recognized (case INsensitive):\n");
397 print("You can use a ^3|^7 to start the right-aligned fields.\n");
399 print("^3name^7 or ^3nick^7 Name of a player\n");
400 print("^3ping^7 Ping time\n\n");
401 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402 print(" The kill-death ratio\n");
404 print("Before a field you can put a + or - sign, then a comma separated list\n");
405 print("of game types, then a slash, to make the field show up only in these\n");
406 print("or in all but these game types.\n");
408 print("The special game type names 'teams' and 'noteams' can be used to\n");
409 print("include/exclude ALL teams/noteams game modes.\n");
412 print("Additional columns:\n");
413 for(i = 0; i < MAX_SCORE; ++i)
415 if(scores_label[i] != "")
416 print(strcat(scores_label[i], "\n"));
420 #define MIN_NAMELEN 24
421 #define MAX_NAMELEN 24
423 string Sbar_DefaultColumnLayout()
425 return strcat( // fteqcc sucks
427 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
428 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
429 "+lms/lives +lms/rank ",
430 "+/caps +kh/pushes +kh/destroyed ",
431 "?+race/laps ?+race/time ?+race/fastest ",
432 "+as/objectives +nexball/faults +nexball/goals ",
433 "-lms,race,nexball/score");
436 void Cmd_Sbar_SetFields(float argc)
441 float have_name, have_primary, have_secondary, have_separator;
444 // TODO: re enable with gametype dependant cvars?
445 if(argc < 2) // no arguments provided
446 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
449 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
453 if(argv(1) == "default")
454 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
455 else if(argv(1) == "all")
458 s = "ping pl color name |";
459 for(i = 0; i < MAX_SCORE; ++i)
462 if(i != ps_secondary)
463 if(scores_label[i] != "")
464 s = strcat(s, " ", scores_label[i]);
466 if(ps_secondary != ps_primary)
467 s = strcat(s, " ", scores_label[ps_secondary]);
468 s = strcat(s, " ", scores_label[ps_primary]);
469 argc = tokenizebyseparator(strcat("x ", s), " ");
476 drawfont = sbar_font;
477 digit = stringwidth("0123456789", FALSE) / 10;
479 for(i = 0; i < argc - 1; ++i)
485 if(substring(str, 0, 1) == "?")
488 str = substring(str, 1, strlen(str) - 1);
491 slash = strstrofs(str, "/", 0);
494 pattern = substring(str, 0, slash);
495 str = substring(str, slash + 1, strlen(str) - (slash + 1));
497 if not(isGametypeInFilter(gametype, teamplay, pattern))
501 strunzone(sbar_title[sbar_num_fields]);
502 sbar_title[sbar_num_fields] = strzone(str);
503 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
504 str = strtolower(str);
507 sbar_field[sbar_num_fields] = SP_PING;
508 } else if(str == "pl") {
509 sbar_field[sbar_num_fields] = SP_PL;
510 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
511 sbar_field[sbar_num_fields] = SP_KDRATIO;
512 } else if(str == "name" || str == "nick") {
513 sbar_field[sbar_num_fields] = SP_NAME;
514 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
516 } else if(str == "|") {
517 sbar_field[sbar_num_fields] = SP_SEPARATOR;
520 for(j = 0; j < MAX_SCORE; ++j)
521 if(str == strtolower(scores_label[j]))
522 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
531 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
535 sbar_field[sbar_num_fields] = j;
538 if(j == ps_secondary)
542 if(sbar_num_fields >= MAX_SBAR_FIELDS)
546 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
548 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
550 if(ps_primary == ps_secondary)
552 missing = !have_primary + !have_secondary + !have_separator + !have_name;
554 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
558 strunzone(sbar_title[sbar_num_fields]);
559 for(i = sbar_num_fields; i > 0; --i)
561 sbar_title[i] = sbar_title[i-1];
562 sbar_size[i] = sbar_size[i-1];
563 sbar_field[i] = sbar_field[i-1];
565 sbar_title[0] = strzone("name");
566 sbar_field[0] = SP_NAME;
567 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
569 print("fixed missing field 'name'\n");
573 strunzone(sbar_title[sbar_num_fields]);
574 for(i = sbar_num_fields; i > 1; --i)
576 sbar_title[i] = sbar_title[i-1];
577 sbar_size[i] = sbar_size[i-1];
578 sbar_field[i] = sbar_field[i-1];
580 sbar_title[1] = strzone("|");
581 sbar_field[1] = SP_SEPARATOR;
582 sbar_size[1] = stringwidth("|", FALSE);
584 print("fixed missing field '|'\n");
587 else if(!have_separator)
589 strunzone(sbar_title[sbar_num_fields]);
590 sbar_title[sbar_num_fields] = strzone("|");
591 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
592 sbar_field[sbar_num_fields] = SP_SEPARATOR;
594 print("fixed missing field '|'\n");
599 strunzone(sbar_title[sbar_num_fields]);
600 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
601 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
602 sbar_field[sbar_num_fields] = ps_secondary;
604 print("fixed missing field '", scores_label[ps_secondary], "'\n");
609 strunzone(sbar_title[sbar_num_fields]);
610 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
611 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
612 sbar_field[sbar_num_fields] = ps_primary;
614 print("fixed missing field '", scores_label[ps_primary], "'\n");
618 sbar_field[sbar_num_fields] = SP_END;
622 vector sbar_field_rgb;
623 string sbar_field_icon0;
624 string sbar_field_icon1;
625 string sbar_field_icon2;
626 vector sbar_field_icon0_rgb;
627 vector sbar_field_icon1_rgb;
628 vector sbar_field_icon2_rgb;
629 float sbar_field_icon0_alpha;
630 float sbar_field_icon1_alpha;
631 float sbar_field_icon2_alpha;
632 string Sbar_GetField(entity pl, float field)
634 float tmp, num, denom, f;
636 sbar_field_rgb = '1 1 1';
637 sbar_field_icon0 = "";
638 sbar_field_icon1 = "";
639 sbar_field_icon2 = "";
640 sbar_field_icon0_rgb = '1 1 1';
641 sbar_field_icon1_rgb = '1 1 1';
642 sbar_field_icon2_rgb = '1 1 1';
643 sbar_field_icon0_alpha = 1;
644 sbar_field_icon1_alpha = 1;
645 sbar_field_icon2_alpha = 1;
650 return "\x8D\x8D\x8D"; // >>> sign
651 str = getplayerkey(pl.sv_entnum, "ping");
654 tmp = max(0, min(220, stof(str)-80)) / 220;
655 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
661 str = getplayerkey(pl.sv_entnum, "pl");
664 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
665 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
669 if(ready_waiting && pl.ready)
671 sbar_field_icon0 = "gfx/sb_player_ready";
675 f = stof(getplayerkey(pl.sv_entnum, "colors"));
677 sbar_field_icon0 = "gfx/sb_playercolor_base";
678 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
679 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
680 sbar_field_icon2 = "gfx/sb_playercolor_pants";
681 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
684 return GetPlayerName(pl.sv_entnum);
687 f = pl.(scores[SP_KILLS]);
688 f -= pl.(scores[SP_SUICIDES]);
692 num = pl.(scores[SP_KILLS]);
693 denom = pl.(scores[SP_DEATHS]);
696 sbar_field_rgb = '0 1 0';
698 } else if(num <= 0) {
699 sbar_field_rgb = '1 0 0';
700 str = ftos(num/denom);
702 str = ftos(num/denom);
704 tmp = strstrofs(str, ".", 0);
706 str = substring(str, 0, tmp+2);
710 tmp = pl.(scores[field]);
711 f = scores_flags[field];
712 if(field == ps_primary)
713 sbar_field_rgb = '1 1 0';
714 else if(field == ps_secondary)
715 sbar_field_rgb = '0 1 1';
717 sbar_field_rgb = '1 1 1';
718 return ScoreString(f, tmp);
723 float xmin, xmax, ymin, ymax, sbwidth;
724 float sbar_fixscoreboardcolumnwidth_len;
725 float sbar_fixscoreboardcolumnwidth_iconlen;
726 float sbar_fixscoreboardcolumnwidth_marginlen;
728 float stringwidth_colors(string s)
730 return stringwidth(s, TRUE);
733 float stringwidth_nocolors(string s)
735 return stringwidth(s, FALSE);
738 string Sbar_FixScoreboardColumnWidth(float i, string str)
740 float field, maxsize, j, f;
742 field = sbar_field[i];
744 if(field == SP_NAME) // name gets all remaining space
746 maxsize = (xmax - xmin) / sbar_fontsize_x;
747 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
748 maxsize -= sbar_size[j] + 1;
750 str = textShortenToWidth(str, maxsize, stringwidth_colors);
751 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
754 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
756 sbar_fixscoreboardcolumnwidth_iconlen = 0;
758 if(sbar_field_icon0 != "")
760 sz = drawgetimagesize(sbar_field_icon0);
762 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
763 sbar_fixscoreboardcolumnwidth_iconlen = f;
766 if(sbar_field_icon1 != "")
768 sz = drawgetimagesize(sbar_field_icon1);
770 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
771 sbar_fixscoreboardcolumnwidth_iconlen = f;
774 if(sbar_field_icon2 != "")
776 sz = drawgetimagesize(sbar_field_icon2);
778 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
779 sbar_fixscoreboardcolumnwidth_iconlen = f;
782 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
784 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
785 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
787 sbar_fixscoreboardcolumnwidth_marginlen = 0;
789 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
802 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
806 tmp_y = sbar_fontsize_y * 1.25;
809 // alternated rows highlighting
811 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
814 if (sbar_scoreboard_highlight)
815 if(!mod(pl_number,2))
816 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
821 for(i = 0; i < sbar_num_fields; ++i)
823 field = sbar_field[i];
824 if(field == SP_SEPARATOR)
827 if(is_spec && field != SP_NAME && field != SP_PING) {
828 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
831 str = Sbar_GetField(pl, field);
832 str = Sbar_FixScoreboardColumnWidth(i, str);
834 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
836 if(field == SP_NAME) {
837 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
840 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
844 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845 if(sbar_field_icon0 != "")
846 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847 if(sbar_field_icon1 != "")
848 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849 if(sbar_field_icon2 != "")
850 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
853 if(sbar_field[i] == SP_SEPARATOR)
856 for(i = sbar_num_fields-1; i > 0; --i)
858 field = sbar_field[i];
859 if(field == SP_SEPARATOR)
862 if(is_spec && field != SP_NAME && field != SP_PING) {
863 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
867 str = Sbar_GetField(pl, field);
868 str = Sbar_FixScoreboardColumnWidth(i, str);
870 if(field == SP_NAME) {
871 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
874 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
875 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
878 tmp_x = sbar_fontsize_x*sbar_size[i];
879 if(sbar_field_icon0 != "")
880 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881 if(sbar_field_icon1 != "")
882 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883 if(sbar_field_icon2 != "")
884 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
886 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
892 * Sbar_Scoreboard_MakeTable
894 * Makes a table for a team (for all playing players in DM) and fills it
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
899 float body_table_height, i, pos_x_save;
900 vector tmp, column_dim;
903 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
909 tmp_y = 1.25 * sbar_fontsize_y;
912 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
915 tmp_y += sbar_border_thickness;
916 tmp_y += body_table_height;
917 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
919 // separator header/table
920 pos_y += 1.25 * sbar_fontsize_y;
921 tmp_y = sbar_border_thickness;
922 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
924 pos_y += sbar_border_thickness;
927 tmp_y = body_table_height;
928 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
930 // anyway, apply some color
931 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
933 // go back to the top to make alternated columns highlighting and to print the strings
934 pos_y -= 1.25 * sbar_fontsize_y;
935 pos_y -= sbar_border_thickness;
939 pos_x_save = pos_x; // will be restored after the columns headers are printed
941 if (sbar_scoreboard_highlight)
943 column_dim_y = 1.25 * sbar_fontsize_y; // header
944 column_dim_y += sbar_border_thickness;
945 column_dim_y += body_table_height;
948 // print the strings of the columns headers
949 for(i = 0; i < sbar_num_fields; ++i)
951 if(sbar_field[i] == SP_SEPARATOR)
953 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
954 if (sbar_scoreboard_highlight)
957 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.4, DRAWFLAG_NORMAL);
959 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
960 pos_x += column_dim_x;
962 if(sbar_field[i] == SP_SEPARATOR)
965 for(i = sbar_num_fields-1; i > 0; --i)
967 if(sbar_field[i] == SP_SEPARATOR)
971 * Using strlen(sbar_title[i])*8 instead of
972 * stringwidth(sbar_title[i], FALSE) will mess it all up
974 pos_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
976 if (sbar_scoreboard_highlight)
978 if (i == sbar_num_fields-1)
979 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2;
981 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
983 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
985 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
986 pos_x -= sbar_fontsize_x;
991 pos_y += 1.25 * sbar_fontsize_y; // skip the header
992 pos_y += sbar_border_thickness;
996 for(pl = players.sort_next; pl; pl = pl.sort_next)
998 if(pl.team != tm.team)
1000 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001 pos_y += 1.25 * sbar_fontsize_y;
1005 for(pl = players.sort_next; pl; pl = pl.sort_next)
1007 if(pl.team == COLOR_SPECTATOR)
1009 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010 pos_y += 1.25 * sbar_fontsize_y;
1014 pos_y += 1.25 * sbar_fontsize_y;
1015 pos_y += 1.25 * sbar_fontsize_y; // add an empty row
1020 float lastpingstime;
1021 float scoreboard_bottom;
1022 void Sbar_DrawScoreboard()
1024 vector rgb, pos, tmp, sbar_save;
1029 if(time > lastpingstime + 10)
1031 localcmd("pings\n");
1032 lastpingstime = time;
1035 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1037 xmin = 0.5 * (vid_conwidth - sbwidth);
1040 xmax = vid_conwidth - xmin;
1041 ymax = vid_conheight - 0.2*vid_conheight;
1043 center_x = xmin + 0.5*sbwidth;
1045 // Initializes position
1051 drawfont = sbar_bigfont;
1052 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1055 pos_y += sbar_fontsize_y;
1057 drawfont = sbar_font;
1063 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1067 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1068 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1070 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1073 rgb = GetTeamRGB(tm.team);
1075 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1077 if(ts_primary != ts_secondary)
1078 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1080 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1085 rgb_x = cvar("sbar_color_bg_r");
1086 rgb_y = cvar("sbar_color_bg_g");
1087 rgb_z = cvar("sbar_color_bg_b");
1089 tm = teams.sort_next;
1091 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1094 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1095 pos_y += 3 * sbar_fontsize_y;
1097 for(pl = players.sort_next; pl; pl = pl.sort_next)
1099 if(pl.team != COLOR_SPECTATOR)
1101 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1102 pos_y += 1.25 * sbar_fontsize_y;
1107 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1111 str = strcat("playing on ^2", shortmapname, "^7");
1112 tl = getstatf(STAT_TIMELIMIT);
1113 fl = getstatf(STAT_FRAGLIMIT);
1114 ll = getstatf(STAT_LEADLIMIT);
1115 if(gametype == GAME_LMS)
1118 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1123 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1127 str = strcat(str, " or");
1130 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1131 if(teamscores_label[ts_primary] == "score")
1132 str = strcat(str, " points^7");
1133 else if(teamscores_label[ts_primary] == "fastest")
1134 str = strcat(str, " is beaten^7");
1136 str = strcat(str, " ", teamscores_label[ts_primary]);
1140 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1141 if(scores_label[ps_primary] == "score")
1142 str = strcat(str, " points^7");
1143 else if(scores_label[ps_primary] == "fastest")
1144 str = strcat(str, " is beaten^7");
1146 str = strcat(str, " ", scores_label[ps_primary]);
1151 if(tl > 0 || fl > 0)
1152 str = strcat(str, " or");
1155 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1156 if(teamscores_label[ts_primary] == "score")
1157 str = strcat(str, " points^7");
1158 else if(teamscores_label[ts_primary] == "fastest")
1159 str = strcat(str, " is beaten^7");
1161 str = strcat(str, " ", teamscores_label[ts_primary]);
1165 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1166 if(scores_label[ps_primary] == "score")
1167 str = strcat(str, " points^7");
1168 else if(scores_label[ps_primary] == "fastest")
1169 str = strcat(str, " is beaten^7");
1171 str = strcat(str, " ", scores_label[ps_primary]);
1177 pos_y += 1.2 * sbar_fontsize_y;
1178 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1181 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1184 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1192 if(histime == 0) // goal hit
1196 timestr = strcat("+", ftos_decimals(+mytime, 1));
1199 else if(mytime == 0)
1206 timestr = strcat("-", ftos_decimals(-mytime, 1));
1212 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1215 else if(lapdelta < 0)
1217 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1221 else if(histime > 0) // anticipation
1223 if(mytime >= histime)
1224 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1226 timestr = mmsss(histime * 10);
1233 cpname = "Start line";
1235 cpname = "Finish line";
1237 cpname = strcat("Intermediate ", ftos(cp));
1239 cpname = "Finish line";
1242 return strcat(col, cpname);
1243 else if(hisname == "")
1244 return strcat(col, cpname, " (", timestr, ")");
1246 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1249 void Sbar_Score(float margin)
1251 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1252 vector sbar_save, score_offset, timer_color, offset;
1257 bottomright_x = vid_conwidth;
1258 bottomright_y = vid_conheight;
1262 topright_x = vid_conwidth;
1266 //get the ID (could be "me", or the player I'm spectating)
1267 if (spectatee_status)
1268 desiredPlayerId = spectatee_status - 1;
1270 desiredPlayerId = player_localentnum - 1;
1272 sbar_y = vid_conheight - (32+12);
1277 if (vid_conwidth >= 800) {
1278 score_offset_x = 196;
1279 score_offset_y = 36;
1281 else { // move the scores if vid_conwidth < 800
1282 score_offset_x = 196;
1283 score_offset_y = 84;
1291 // team1 team3 team4
1294 //for(i = 0; i < 4; ++i)
1296 float max_fragcount;
1297 max_fragcount = -999;
1299 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1301 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1304 score = tm.(teamscores[ts_primary]);
1306 if (score > max_fragcount)
1307 max_fragcount = score;
1309 if(tm.team == myteam) {
1310 if (max_fragcount == score)
1311 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1313 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1317 if (max_fragcount == score)
1318 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1320 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1325 // me vector := [team/connected frags id]
1327 pl = players.sort_next;
1332 distribution = me.(scores[ps_primary]);
1333 distribution -= pl.(scores[ps_primary]);
1337 score = me.(scores[ps_primary]);
1339 if(distribution >= 0)
1341 if (distribution != 0) {
1342 // draw a + sign in front of the score
1343 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1344 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1345 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1348 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1349 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1351 else if(distribution >= -5)
1353 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1357 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1358 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1362 //draw the remaining or elapsed time
1363 timelimit = getstatf(STAT_TIMELIMIT);
1368 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1369 timeleft = ceil(timeleft);
1370 minutesLeft = floor(timeleft / 60);
1371 secondsLeft = timeleft - minutesLeft*60;
1373 if(minutesLeft >= 5 || warmup_stage) //don't use red or yellow for timer during warmup
1374 timer_color = '1 1 1'; //white
1375 else if(minutesLeft >= 1)
1376 timer_color = '1 1 0'; //yellow
1378 timer_color = '1 0 0'; //red
1380 if (cvar("sbar_increment_maptime")) {
1381 if (time < getstatf(STAT_GAMESTARTTIME)) {
1382 //while restart is still active, show negative counter
1384 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1387 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1388 minutes = floor(elapsedTime / 60);
1389 seconds = elapsedTime - minutes*60;
1392 minutes = minutesLeft;
1393 seconds = secondsLeft;
1397 if (cvar("sbar_increment_maptime") == 1)
1398 bgpos_x = topright_x - 54 - 17 - 12;
1400 bgpos_x = topright_x - 36 - 7 - 12;
1402 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1403 bgpos_x = topright_x - 54 - 17 - 12;
1404 else if (minutes < 100)
1405 bgpos_x = topright_x - 72 - 17 - 12;
1407 bgpos_x = topright_x - 90 - 17 - 12;
1411 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1413 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1415 color_x = cvar("sbar_color_bg_r");
1416 color_y = cvar("sbar_color_bg_g");
1417 color_z = cvar("sbar_color_bg_b");
1419 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1423 if(minutesLeft >= 1) {
1424 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1427 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1430 timer_color = '1 1 1'; //white
1431 minutes = floor(time / 60);
1432 seconds = floor(time - minutes*60);
1435 bgpos_x = topright_x - 54 - 17 - 12;
1436 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1437 bgpos_x = topright_x - 72 - 17 - 12;
1439 bgpos_x = topright_x - 90 - 17 - 12;
1443 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1445 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1447 color_x = cvar("sbar_color_bg_r");
1448 color_y = cvar("sbar_color_bg_g");
1449 color_z = cvar("sbar_color_bg_b");
1451 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1455 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1456 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1457 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1460 if(gametype == GAME_RACE)
1462 drawfont = sbar_bigfont;
1465 string s, forcetime;
1467 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1469 if(race_checkpointtime)
1471 a = bound(0, 2 - (time - race_checkpointtime), 1);
1474 if(a > 0) // just hit a checkpoint?
1476 if(race_checkpoint != 254)
1478 if(race_time && race_previousbesttime)
1479 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1481 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1483 forcetime = mmsss(race_time);
1488 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1490 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1491 if(a > 0) // next one?
1493 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1498 if(s != "" && a > 0)
1500 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1501 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1506 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1507 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1512 if(race_laptime && race_checkpoint != 255)
1514 s = mmsss(10*(time - race_laptime));
1515 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1520 if(race_mycheckpointtime)
1522 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1523 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1524 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1525 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1527 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1529 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1530 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1531 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1532 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1536 drawfont = sbar_font;
1542 float Sbar_WouldDrawScoreboard ()
1546 else if (intermission == 1)
1548 else if (intermission == 2)
1550 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1552 else if(sb_showscores_force)
1557 void CSQC_Strength_Timer() {
1560 bottom_x = vid_conwidth/2;
1561 bottom_y = vid_conheight;
1564 float stat_items, dt;
1565 stat_items = getstati(STAT_ITEMS);
1567 if not(stat_items & IT_STRENGTH)
1568 if not(stat_items & IT_INVINCIBLE)
1572 if (getstati(STAT_HEALTH) <= 0)
1576 float strength_time, invincibility_time, countdown_fontsize;
1578 picsize = '22 22 0';
1579 countdown_fontsize = 18;
1582 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1583 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1585 if (strength_time) {
1586 dt = strength_time - time;
1591 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1592 bound(0, (ceil(dt) - dt) / 0.5, 1));
1596 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1598 Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1602 drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1603 bound(0, -dt / 0.5, 1));
1608 if (invincibility_time) {
1609 dt = invincibility_time - time;
1614 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1615 bound(0, (ceil(dt) - dt) / 0.5, 1));
1619 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1621 Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1625 drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1626 bound(0, -dt / 0.5, 1));
1631 #define CENTERPRINT_MAX_LINES 30
1632 string centerprint_messages[CENTERPRINT_MAX_LINES];
1633 float centerprint_width[CENTERPRINT_MAX_LINES];
1634 vector centerprint_start;
1635 float centerprint_expire;
1636 float centerprint_num;
1637 float centerprint_offset_hint;
1638 vector centerprint_fontsize;
1640 void centerprint(string strMessage)
1642 float i, j, n, hcount;
1645 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1647 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1649 if(cvar("scr_centertime") <= 0)
1652 if(strMessage == "")
1655 // strip trailing newlines
1656 j = strlen(strMessage) - 1;
1657 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1659 strMessage = substring(strMessage, 0, j + 1);
1661 if(strMessage == "")
1664 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1666 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1668 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1669 centerprint_offset_hint = j;
1671 if(strMessage == "")
1674 // if we get here, we have a message. Initialize its height.
1675 centerprint_num = 0;
1677 n = tokenizebyseparator(strMessage, "\n");
1679 for(j = 0; j < n; ++j)
1681 getWrappedLine_remaining = argv(j);
1682 while(getWrappedLine_remaining)
1684 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1685 if(centerprint_messages[i])
1686 strunzone(centerprint_messages[i]);
1687 centerprint_messages[i] = strzone(s);
1688 centerprint_width[i] = stringwidth(s, TRUE);
1691 // half height for empty lines looks better
1697 if(i >= CENTERPRINT_MAX_LINES)
1703 h = centerprint_fontsize_y*hcount;
1705 havail = vid_conheight;
1706 if(cvar("con_chatpos") < 0)
1707 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1709 centerprint_start_x = 0;
1712 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1714 // here, the centerprint would cover the crosshair. REALLY BAD.
1715 forbiddenmin = vid_conheight * 0.5 - h - 16;
1716 forbiddenmax = vid_conheight * 0.5 + 16;
1718 allowedmin = scoreboard_bottom;
1719 allowedmax = havail - h;
1720 preferred = (havail - h)/2;
1723 // possible orderings (total: 4! / 4 = 6)
1724 // allowedmin allowedmax forbiddenmin forbiddenmax
1725 // forbiddenmin forbiddenmax allowedmin allowedmax
1726 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1728 // forbidden doesn't matter in this case
1729 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1731 // allowedmin forbiddenmin allowedmax forbiddenmax
1732 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1734 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1736 // allowedmin forbiddenmin forbiddenmax allowedmax
1737 else if(allowedmin < forbiddenmin)
1739 // make sure the forbidden zone is not covered
1740 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1741 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1743 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1745 // forbiddenmin allowedmin allowedmax forbiddenmax
1746 else if(allowedmax < forbiddenmax)
1748 // it's better to leave the allowed zone (overlap with scoreboard) than
1749 // to cover the forbidden zone (crosshair)
1750 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1751 centerprint_start_y = forbiddenmax;
1753 centerprint_start_y = forbiddenmin;
1755 // forbiddenmin allowedmin forbiddenmax allowedmax
1758 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1761 centerprint_start_y =
1764 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1771 centerprint_num = i;
1772 centerprint_expire = time + cvar("scr_centertime");
1775 void Sbar_DrawCenterPrint (void)
1782 //if(time > centerprint_expire)
1785 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1786 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1787 //sz = 1.2 / (a + 0.2);
1792 pos = centerprint_start;
1793 for (i=0; i<centerprint_num; i = i + 1)
1795 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1796 ts = centerprint_messages[i];
1799 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1800 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1801 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1802 pos_y = pos_y + centerprint_fontsize_y;
1805 // half height for empty lines looks better
1806 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1810 vector Sbar_DrawNoteLine(vector offset, string s)
1812 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1813 drawcolorcodedstring(
1814 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1820 return offset + sbar_fontsize_y * '0 1 0';
1823 void Sbar_DrawPressedKeys(void)
1828 pos = stov(cvar_string("cl_showpressedkeys_position"));
1830 bgsize = '126 75 0';
1832 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1833 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1834 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1836 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1837 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1838 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1839 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1840 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1841 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1842 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1843 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1846 void Sbar_ShowSpeed(void)
1852 if (cvar("cl_showspeed_z") == 1)
1853 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1855 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1857 pos = cvar("cl_showspeed_position");
1858 numsize_x = numsize_y = cvar("cl_showspeed_size");
1859 pos = (vid_conheight - numsize_y) * pos;
1861 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1864 void Sbar_DrawAccuracyStats()
1866 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1867 float weapon_hit, weapon_damage, weapon_stats;
1868 float left_border; // position where the weapons start, the description is in the border
1869 vector fill_colour, fill_size;
1872 float col_margin = 20; // pixels between the columns
1873 float row_margin = 20; // pixels between the rows
1874 float top_border; // position where the first row starts: pixels down the screen
1876 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1877 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1879 // 45 pixels is the same as the 'Scoreboard' heading
1880 drawfont = sbar_bigfont;
1881 drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1882 left_border = col_margin + 11 * sbar_fontsize_x;
1885 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1888 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1891 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1893 weapon_hit = weapon_hits[i];
1894 weapon_damage = weapon_fired[i];
1895 self = get_weaponinfo(i);
1897 //if ((weapon_number != 42)) // print them all :)
1898 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1901 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1903 fill_colour_x = 1 - 0.015 * weapon_stats;
1904 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1906 // how the background colour is calculated
1907 // % red green red_2 green_2
1908 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1909 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1910 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1911 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1912 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1913 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1914 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1915 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1916 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1917 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1918 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1920 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1924 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1927 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1928 pos_y = top_border + row * (fill_size_y + row_margin);
1931 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1932 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1935 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1937 // the amount of shots fired or max damage
1938 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1940 // the amount of hits or actual damage
1941 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1944 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1946 // the amount of shots missed or damage wasted
1947 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1951 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
1954 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1956 fill_colour_x = 1 - 0.015 * weapon_stats;
1957 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1959 // how the background colour is calculated
1960 // % red green red_2 green_2
1961 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1962 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1963 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1964 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1965 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1966 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1967 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1968 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1969 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1970 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1971 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1973 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
1977 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1980 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
1981 pos_y = top_border + row * (fill_size_y + row_margin);
1984 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1985 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1988 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1990 // the amount of shots fired or max damage
1991 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1993 // the amount of hits or actual damage
1994 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1997 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1999 // the amount of shots missed or damage wasted
2000 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2007 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2009 drawfont = sbar_font;
2011 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2012 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2013 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2014 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2017 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2020 drawfont = sbar_font;
2021 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2022 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2023 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2024 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2027 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2029 position_x -= 2 / 3 * strlen(text) * scale_x;
2030 drawstring(position, text, scale, rgb, alpha, flag);
2033 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2035 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2036 drawstring(position, text, scale, rgb, alpha, flag);
2039 float GetAmmoStat(float i)
2043 case 0: return STAT_SHELLS;
2044 case 1: return STAT_NAILS;
2045 case 2: return STAT_ROCKETS;
2046 case 3: return STAT_CELLS;
2047 case 4: return STAT_FUEL;
2052 float GetAmmoItemCode(float i)
2056 case 0: return IT_SHELLS;
2057 case 1: return IT_NAILS;
2058 case 2: return IT_ROCKETS;
2059 case 3: return IT_CELLS;
2060 case 4: return IT_FUEL;
2065 string GetAmmoPicture(float i)
2069 case 0: return "gfx/hud/sb_shells";
2070 case 1: return "gfx/hud/sb_bullets";
2071 case 2: return "gfx/hud/sb_rocket";
2072 case 3: return "gfx/hud/sb_cells";
2073 case 4: return "gfx/hud/sb_fuel";
2078 void Sbar_Draw (void)
2080 // vectors for top right, bottom right, bottom and bottom left corners
2087 topright_x = vid_conwidth;
2091 bottom_x = vid_conwidth/2;
2092 bottom_y = vid_conheight;
2095 bottomright_x = vid_conwidth;
2096 bottomright_y = vid_conheight;
2100 bottomleft_y = vid_conheight;
2103 sbar_alpha_bg = cvar("sbar_alpha_bg");
2104 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2105 sbar_color_bg_team = cvar("sbar_color_bg_team");
2106 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2107 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2112 float stat_items, stat_weapons;
2114 weapon_stats = getstati(STAT_DAMAGE_HITS);
2115 weapon_number = weapon_stats & 63;
2116 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2118 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2119 weapon_number = weapon_stats & 63;
2120 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2122 vector o; o = '1 0 0' * vid_conwidth;
2123 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2127 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2129 if(spectatee_status && !intermission)
2131 if(spectatee_status == -1)
2134 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2135 o = Sbar_DrawNoteLine(o, s);
2137 if(spectatee_status == -1)
2138 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2140 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2141 o = Sbar_DrawNoteLine(o, s);
2143 if(spectatee_status == -1)
2144 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2146 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2147 o = Sbar_DrawNoteLine(o, s);
2149 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2150 o = Sbar_DrawNoteLine(o, s);
2152 if(gametype == GAME_ARENA)
2153 s = "^1Wait for your turn to join";
2154 else if(gametype == GAME_LMS)
2157 sk = playerslots[player_localentnum - 1];
2158 if(sk.(scores[ps_primary]) >= 666)
2159 s = "^1Match has already begun";
2160 else if(sk.(scores[ps_primary]) > 0)
2161 s = "^1You have no more lives left";
2163 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2166 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2167 o = Sbar_DrawNoteLine(o, s);
2169 //show restart countdown:
2170 if (time < getstatf(STAT_GAMESTARTTIME)) {
2172 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2173 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2174 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2175 o = Sbar_DrawNoteLine(o, s);
2178 if(warmup_stage && !intermission)
2180 s = "^2Currently in ^1warmup^2 stage!";
2181 o = Sbar_DrawNoteLine(o, s);
2184 // move more important stuff more to the middle so its more visible
2185 o_y = vid_conheight * 0.66;
2188 if(mod(time, 1) >= 0.5)
2193 if(ready_waiting && !intermission)
2195 if(ready_waiting_for_me)
2198 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2200 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2205 s = strcat("^2Waiting for others to ready up to end warmup...");
2207 s = strcat("^2Waiting for others to ready up...");
2209 o = Sbar_DrawNoteLine(o, s);
2211 else if(warmup_stage && !intermission)
2213 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2214 o = Sbar_DrawNoteLine(o, s);
2218 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2219 o = Sbar_DrawNoteLine(o, s);
2221 if(vote_waiting_for_me)
2223 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2224 o = Sbar_DrawNoteLine(o, s);
2226 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2227 o = Sbar_DrawNoteLine(o, s);
2229 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2230 o = Sbar_DrawNoteLine(o, s);
2234 s = strcat("^2Waiting for others to vote...");
2235 o = Sbar_DrawNoteLine(o, s);
2238 if(teamplay && !intermission && !spectatee_status)
2241 float ts_min, ts_max;
2242 tm = teams.sort_next;
2245 for(; tm.sort_next; tm = tm.sort_next)
2247 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2249 if(!ts_min) ts_min = tm.team_size;
2250 else ts_min = min(ts_min, tm.team_size);
2251 if(!ts_max) ts_max = tm.team_size;
2252 else ts_max = max(ts_max, tm.team_size);
2254 if ((ts_max - ts_min) > 1)
2256 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2257 tm = GetTeam(myteam, false);
2259 if (tm.team != COLOR_SPECTATOR)
2260 if (tm.team_size == ts_max)
2261 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2263 o = Sbar_DrawNoteLine(o, s);
2268 Sbar_UpdatePlayerTeams();
2270 if (intermission == 2) // map voting screen
2273 Sbar_DrawScoreboard();
2276 else if(sb_showaccuracy) {
2277 Sbar_DrawAccuracyStats();
2281 Sbar_FinaleOverlay();
2283 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2286 Sbar_DrawAccuracyStats();
2288 Sbar_DrawScoreboard();
2294 Sbar_DrawScoreboard();
2295 else if(sb_showaccuracy)
2296 Sbar_DrawAccuracyStats();
2298 float armor, health;
2299 armor = getstati(STAT_ARMOR);
2300 health = getstati(STAT_HEALTH);
2302 stat_items = getstati(STAT_ITEMS);
2303 stat_weapons = getstati(STAT_WEAPONS);
2305 fade = 3.2 - 2 * (time - weapontime);
2306 fade = bound(0.7, fade, 1);
2308 vector bg_size; // hud background size
2310 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2311 bg_size_x = vid_conwidth;
2315 vector bgoffset; // hud background offset
2319 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2320 bgoffset_x = (vid_conwidth - 800) / 2;
2322 if (cvar("viewsize") <= 100) {
2324 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2326 // allow for custom HUD colors in non-teamgames
2327 color_x = cvar("sbar_color_bg_r");
2328 color_y = cvar("sbar_color_bg_g");
2329 color_z = cvar("sbar_color_bg_b");
2331 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2335 if(sbar_hudselector == 2) // combined health and armor display
2338 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2341 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2345 if(v_z) // fully armored
2347 // here, armorideal > armor
2348 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2349 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2353 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2354 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2356 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2361 vector health_pos, armor_pos;
2363 if (sbar_hudselector == 0) { // old style layout with armor left of health
2364 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2365 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2368 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2369 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2376 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2378 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2380 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2385 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2386 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2391 Sbar_DrawWeapon_Clear();
2392 for(i = 1; i <= 24; ++i)
2394 if(weaponimpulse[i-1] >= 0)
2395 if(stat_weapons & x)
2397 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2403 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2407 for (i = 0; i < 4; ++i) {
2408 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2410 if(sbar_currentammo)
2413 if (stat_items & GetAmmoItemCode(i))
2415 if(vid_conwidth >= 800) {
2420 pos_x = vid_conwidth - 110;
2424 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2425 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2427 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2429 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2436 if (vid_conwidth >= 800)
2438 case 0: pos_x = 114; pos_y = -48; break; // shells
2439 case 1: pos_x = 114; pos_y = -26; break; // bullets
2440 case 2: pos_x = 200; pos_y = -48; break; // rockets
2441 case 3: pos_x = 200; pos_y = -26; break; // cells
2443 else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2445 case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2446 case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2447 case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2448 case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2451 if (stat_items & GetAmmoItemCode(i))
2452 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2453 drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2455 if(stat_items & GetAmmoItemCode(i))
2456 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2458 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2460 if(stat_items & GetAmmoItemCode(i))
2461 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2463 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2470 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2472 if (a > 0) { // if we have fuel, draw the amount
2473 float invincibility_time, dt;
2474 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2475 dt = invincibility_time - time;
2476 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2477 pos_x = bottom_x + 140;
2478 pos_y = bottom_y - 72;
2480 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2481 pos_x = bottom_x + 140;
2482 pos_y = bottom_y - 22;
2484 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2486 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2488 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2491 // draw scores and timer
2494 //show strength/invincibility ICON and timer:
2495 CSQC_Strength_Timer();
2497 if(gametype == GAME_KEYHUNT)
2500 } else if(gametype == GAME_CTF)
2503 } else if(gametype == GAME_NEXBALL)
2511 void CSQC_ctf_hud(void)
2513 vector bottomleft, redflag_pos, blueflag_pos;
2515 bottomleft_y = vid_conheight;
2518 float redflag, blueflag;
2521 stat_items = getstati(STAT_ITEMS);
2522 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2523 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2525 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2526 redflag_pos = bottomleft - element_offset - '-4 36 0';
2527 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2531 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2532 redflag_pos = bottomleft - element_offset - '-68 36 0';
2537 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2538 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2539 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2541 if(stat_items & IT_CTF_SHIELDED)
2542 if(myteam == COLOR_TEAM2)
2543 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2548 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2549 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2550 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2552 if(stat_items & IT_CTF_SHIELDED)
2553 if(myteam == COLOR_TEAM1)
2554 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2559 void CSQC_kh_hud(void)
2561 float kh_keys, kh_keys_status, kh_teams_set;
2562 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2566 bottomleft_y = vid_conheight;
2570 red_pos_y = vid_conheight - 35 - 6;
2573 blue_pos_x = 6 + (24 * 1);
2574 blue_pos_y = vid_conheight - 35 - 6;
2577 yellow_pos_x = 6 + (24 * 2);
2578 yellow_pos_y = vid_conheight - 35 - 6;
2581 pink_pos_x = 6 + (24 * 3);
2582 pink_pos_y = vid_conheight - 35 - 6;
2585 kh_keys = getstati(STAT_KH_KEYS);
2586 kh_keys_status = kh_keys / 256;
2587 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2589 kh_size = '22 35 0';
2591 if (kh_keys_status & 1) // red
2592 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2594 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2596 if (kh_keys_status & 2) // blue
2597 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2599 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2601 if (kh_teams_set & 4) // yellow
2603 if (kh_keys_status & 4)
2604 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2606 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2609 if (kh_teams_set & 8) // pink
2611 if (kh_keys_status & 8)
2612 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2614 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2619 #define NBPB_SIZE '96 38 0'
2620 #define NBPB_BT 2 //thickness
2621 #define NBPB_BRGB '1 1 1'
2622 #define NBPB_BALPH 1 //alpha
2623 #define NBPB_BFLAG DRAWFLAG_NORMAL
2624 #define NBPB_IALPH 0.4
2625 #define NBPB_IFLAG DRAWFLAG_NORMAL
2626 #define NBPB_IRGB '0.7 0.1 0'
2628 void CSQC_nb_hud(void)
2630 float stat_items, nb_pb_starttime, dt, p;
2633 stat_items = getstati(STAT_ITEMS);
2634 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2637 pos_y = vid_conheight - 42;
2640 //Manage the progress bar if any
2641 if (nb_pb_starttime > 0)
2644 dt = mod(time - nb_pb_starttime, nb_pb_period);
2645 // one period of positive triangle
2646 p = 2 * dt / nb_pb_period;
2652 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2656 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2657 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2658 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2659 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2662 pos_x += 12; //horizontal margin to the picture
2663 pos_y += 2; //vertical margin to the picture
2665 if (stat_items & IT_KEY1)
2666 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);