1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
32 void Sbar_FinaleOverlay()
35 pos_x = (vid_conwidth - 1)/2;
39 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
41 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
52 for(idx = 0; idx < 10; ++idx)
54 for(idx = 0; idx <= 23; ++idx)
56 if(weaponimpulse[idx] >= 0)
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
66 vector pos, vsize, fill_colour;
67 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
69 imp = weaponimpulse[nr];
70 weapon_hit = weapon_hits[wc];
71 weapon_damage = weapon_fired[wc];
77 value = (active) ? 1 : 0.6;
78 color_x = color_y = color_z = value;
80 // width = 300, height = 100
81 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
83 sp = weaponspace[idx] + 1;
84 weaponspace[idx] = sp;
86 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
102 // draw the weapon accuracy on the HUD
103 if(sbar_hud_accuracy)
105 weapon_stats = rint(100*weapon_hit/weapon_damage);
106 fill_colour_x = 1 - 0.015 * weapon_stats;
107 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
115 string str, tmp, l_length;
117 vector vsize, num_color;
118 alpha = alpha * sbar_alpha_fg;
120 vsize_x = vsize_y = lettersize;
135 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144 str = substring(str, l-digits, 999);
146 } else if(l < digits)
147 pos_x += (digits-l) * lettersize;
149 if (highlighted == 1) {
151 hl_size_x = vsize_x * l + vsize_x * 0.2;
152 hl_size_y = vsize_y * 1.1;
155 hl_size_x = hl_size_x + vsize_x;
158 hl_pos_x = pos_x - lettersize/10;
159 hl_pos_y = pos_y - lettersize/20;
162 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
173 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
174 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
178 for(i = 0; i < l; ++i)
180 tmp = substring(str, i, 1);
182 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
183 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
188 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
196 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
197 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
201 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
202 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
203 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
208 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
212 color_y = (x-20)*90/27/100; // green value between 0 -> 1
213 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
220 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
223 void Cmd_Sbar_SetFields(float argc);
224 void Sbar_InitScores()
228 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
229 for(i = 0; i < MAX_SCORE; ++i)
231 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
232 if(f == SFL_SORT_PRIO_PRIMARY)
234 if(f == SFL_SORT_PRIO_SECONDARY)
237 if(ps_secondary == -1)
238 ps_secondary = ps_primary;
240 for(i = 0; i < MAX_TEAMSCORE; ++i)
242 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
243 if(f == SFL_SORT_PRIO_PRIMARY)
245 if(f == SFL_SORT_PRIO_SECONDARY)
248 if(ts_secondary == -1)
249 ts_secondary = ts_primary;
251 Cmd_Sbar_SetFields(0);
254 void Sbar_UpdatePlayerPos(entity pl);
255 float SetTeam(entity pl, float Team);
257 void Sbar_UpdatePlayerTeams()
264 for(pl = players.sort_next; pl; pl = pl.sort_next)
267 Team = GetPlayerColor(pl.sv_entnum);
268 if(SetTeam(pl, Team))
271 Sbar_UpdatePlayerPos(pl);
275 pl = players.sort_next;
280 print(strcat("PNUM: ", ftos(num), "\n"));
285 float Sbar_ComparePlayerScores(entity left, entity right)
288 vl = GetPlayerColor(left.sv_entnum);
289 vr = GetPlayerColor(right.sv_entnum);
292 vl = COLOR_SPECTATOR;
294 vr = COLOR_SPECTATOR;
301 if(vl == COLOR_SPECTATOR)
303 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
305 if(!left.gotscores && right.gotscores)
310 vl = left.scores[ps_primary];
311 vr = right.scores[ps_primary];
312 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
314 if(vl == 0 && vr != 0)
316 if(vl != 0 && vr == 0)
320 return IS_INCREASING(scores_flags[ps_primary]);
322 return IS_DECREASING(scores_flags[ps_primary]);
324 vl = left.scores[ps_secondary];
325 vr = right.scores[ps_secondary];
326 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
328 if(vl == 0 && vr != 0)
330 if(vl != 0 && vr == 0)
334 return IS_INCREASING(scores_flags[ps_secondary]);
336 return IS_DECREASING(scores_flags[ps_secondary]);
341 void Sbar_UpdatePlayerPos(entity player)
343 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
345 SORT_SWAP(player, other);
347 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
349 SORT_SWAP(other, player);
353 float Sbar_CompareTeamScores(entity left, entity right)
357 if(left.team == COLOR_SPECTATOR)
359 if(right.team == COLOR_SPECTATOR)
362 vl = left.teamscores[ts_primary];
363 vr = right.teamscores[ts_primary];
365 return IS_INCREASING(teamscores_flags[ts_primary]);
367 return IS_DECREASING(teamscores_flags[ts_primary]);
369 vl = left.teamscores[ts_secondary];
370 vr = right.teamscores[ts_secondary];
372 return IS_INCREASING(teamscores_flags[ts_secondary]);
374 return IS_DECREASING(teamscores_flags[ts_secondary]);
379 void Sbar_UpdateTeamPos(entity Team)
381 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
383 SORT_SWAP(Team, other);
385 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
387 SORT_SWAP(other, Team);
391 void Cmd_Sbar_Help(float argc)
393 print("You can modify the scoreboard using the\n");
394 print("^3|---------------------------------------------------------------|\n");
395 print("^1 TO BE DONE\n");
397 print("^2sbar_columns_set default\n");
398 print("^2sbar_columns_set ^7filed1 field2 ...\n");
399 print("The following field names are recognized (case INsensitive):\n");
400 print("You can use a ^3|^7 to start the right-aligned fields.\n");
402 print("^3name^7 or ^3nick^7 Name of a player\n");
403 print("^3ping^7 Ping time\n\n");
404 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
405 print(" The kill-death ratio\n");
407 print("Before a field you can put a + or - sign, then a comma separated list\n");
408 print("of game types, then a slash, to make the field show up only in these\n");
409 print("or in all but these game types.\n");
411 print("The special game type names 'teams' and 'noteams' can be used to\n");
412 print("include/exclude ALL teams/noteams game modes.\n");
415 print("Additional columns:\n");
416 for(i = 0; i < MAX_SCORE; ++i)
418 if(scores_label[i] != "")
419 print(strcat(scores_label[i], "\n"));
423 string Sbar_DefaultColumnLayout()
425 return strcat( // fteqcc sucks
427 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
428 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
429 "+lms/lives +lms/rank ",
430 "+kh/caps +kh/pushes +kh/destroyed ",
431 "?+race/laps ?+race/time ?+race/fastest ",
432 "+as/objectives +nexball/faults +nexball/goals ",
433 "-lms,race,nexball/score");
436 void Cmd_Sbar_SetFields(float argc)
441 float have_name, have_primary, have_secondary, have_separator;
444 // TODO: re enable with gametype dependant cvars?
445 if(argc < 2) // no arguments provided
446 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
449 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
453 if(argv(1) == "default")
454 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
455 else if(argv(1) == "all")
458 s = "ping pl color name |";
459 for(i = 0; i < MAX_SCORE; ++i)
462 if(i != ps_secondary)
463 if(scores_label[i] != "")
464 s = strcat(s, " ", scores_label[i]);
466 if(ps_secondary != ps_primary)
467 s = strcat(s, " ", scores_label[ps_secondary]);
468 s = strcat(s, " ", scores_label[ps_primary]);
469 argc = tokenizebyseparator(strcat("x ", s), " ");
476 drawfont = sbar_font;
477 digit = stringwidth("0123456789", FALSE) / 10;
479 for(i = 0; i < argc - 1; ++i)
485 if(substring(str, 0, 1) == "?")
488 str = substring(str, 1, strlen(str) - 1);
491 slash = strstrofs(str, "/", 0);
494 pattern = substring(str, 0, slash);
495 str = substring(str, slash + 1, strlen(str) - (slash + 1));
497 if not(isGametypeInFilter(gametype, teamplay, pattern))
501 strunzone(sbar_title[sbar_num_fields]);
502 sbar_title[sbar_num_fields] = strzone(str);
503 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
504 str = strtolower(str);
507 sbar_field[sbar_num_fields] = SP_PING;
508 } else if(str == "pl") {
509 sbar_field[sbar_num_fields] = SP_PL;
510 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
511 sbar_field[sbar_num_fields] = SP_KDRATIO;
512 } else if(str == "name" || str == "nick") {
513 sbar_field[sbar_num_fields] = SP_NAME;
515 } else if(str == "|") {
516 sbar_field[sbar_num_fields] = SP_SEPARATOR;
519 for(j = 0; j < MAX_SCORE; ++j)
520 if(str == strtolower(scores_label[j]))
521 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
530 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
534 sbar_field[sbar_num_fields] = j;
537 if(j == ps_secondary)
541 if(sbar_num_fields >= MAX_SBAR_FIELDS)
545 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
547 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
549 if(ps_primary == ps_secondary)
551 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
553 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
557 strunzone(sbar_title[sbar_num_fields]);
558 for(i = sbar_num_fields; i > 0; --i)
560 sbar_title[i] = sbar_title[i-1];
561 sbar_size[i] = sbar_size[i-1];
562 sbar_field[i] = sbar_field[i-1];
564 sbar_title[0] = strzone("name");
565 sbar_field[0] = SP_NAME;
567 print("fixed missing field 'name'\n");
571 strunzone(sbar_title[sbar_num_fields]);
572 for(i = sbar_num_fields; i > 1; --i)
574 sbar_title[i] = sbar_title[i-1];
575 sbar_size[i] = sbar_size[i-1];
576 sbar_field[i] = sbar_field[i-1];
578 sbar_title[1] = strzone("|");
579 sbar_field[1] = SP_SEPARATOR;
580 sbar_size[1] = stringwidth("|", FALSE);
582 print("fixed missing field '|'\n");
585 else if(!have_separator)
587 strunzone(sbar_title[sbar_num_fields]);
588 sbar_title[sbar_num_fields] = strzone("|");
589 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
590 sbar_field[sbar_num_fields] = SP_SEPARATOR;
592 print("fixed missing field '|'\n");
596 strunzone(sbar_title[sbar_num_fields]);
597 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
598 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
599 sbar_field[sbar_num_fields] = ps_secondary;
601 print("fixed missing field '", scores_label[ps_secondary], "'\n");
605 strunzone(sbar_title[sbar_num_fields]);
606 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
607 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
608 sbar_field[sbar_num_fields] = ps_primary;
610 print("fixed missing field '", scores_label[ps_primary], "'\n");
614 sbar_field[sbar_num_fields] = SP_END;
618 vector sbar_field_rgb;
619 string sbar_field_icon0;
620 string sbar_field_icon1;
621 string sbar_field_icon2;
622 vector sbar_field_icon0_rgb;
623 vector sbar_field_icon1_rgb;
624 vector sbar_field_icon2_rgb;
625 float sbar_field_icon0_alpha;
626 float sbar_field_icon1_alpha;
627 float sbar_field_icon2_alpha;
628 string Sbar_GetField(entity pl, float field)
630 float tmp, num, denom, f;
632 sbar_field_rgb = '1 1 1';
633 sbar_field_icon0 = "";
634 sbar_field_icon1 = "";
635 sbar_field_icon2 = "";
636 sbar_field_icon0_rgb = '1 1 1';
637 sbar_field_icon1_rgb = '1 1 1';
638 sbar_field_icon2_rgb = '1 1 1';
639 sbar_field_icon0_alpha = 1;
640 sbar_field_icon1_alpha = 1;
641 sbar_field_icon2_alpha = 1;
646 return "\x8D\x8D\x8D"; // >>> sign
647 str = getplayerkey(pl.sv_entnum, "ping");
650 tmp = max(0, min(220, stof(str)-80)) / 220;
651 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
657 str = getplayerkey(pl.sv_entnum, "pl");
660 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
661 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
665 if(ready_waiting && pl.ready)
667 sbar_field_icon0 = "gfx/sb_player_ready";
671 f = stof(getplayerkey(pl.sv_entnum, "colors"));
673 sbar_field_icon0 = "gfx/sb_playercolor_base";
674 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
675 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
676 sbar_field_icon2 = "gfx/sb_playercolor_pants";
677 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
680 return GetPlayerName(pl.sv_entnum);
683 f = pl.(scores[SP_KILLS]);
684 f -= pl.(scores[SP_SUICIDES]);
688 num = pl.(scores[SP_KILLS]);
689 denom = pl.(scores[SP_DEATHS]);
692 sbar_field_rgb = '0 1 0';
694 } else if(num <= 0) {
695 sbar_field_rgb = '1 0 0';
696 str = ftos(num/denom);
698 str = ftos(num/denom);
700 tmp = strstrofs(str, ".", 0);
702 str = substring(str, 0, tmp+2);
706 tmp = pl.(scores[field]);
707 f = scores_flags[field];
708 if(field == ps_primary)
709 sbar_field_rgb = '1 1 0';
710 else if(field == ps_secondary)
711 sbar_field_rgb = '0 1 1';
713 sbar_field_rgb = '1 1 1';
714 return ScoreString(f, tmp);
719 float xmin, xmax, ymin, ymax, sbwidth;
720 float sbar_fixscoreboardcolumnwidth_len;
721 float sbar_fixscoreboardcolumnwidth_iconlen;
722 float sbar_fixscoreboardcolumnwidth_marginlen;
724 float stringwidth_colors(string s)
726 return stringwidth(s, TRUE);
729 float stringwidth_nocolors(string s)
731 return stringwidth(s, FALSE);
734 string Sbar_FixScoreboardColumnWidth(float i, string str)
738 field = sbar_field[i];
740 sbar_fixscoreboardcolumnwidth_iconlen = 0;
742 if(sbar_field_icon0 != "")
744 sz = drawgetimagesize(sbar_field_icon0);
746 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
747 sbar_fixscoreboardcolumnwidth_iconlen = f;
750 if(sbar_field_icon1 != "")
752 sz = drawgetimagesize(sbar_field_icon1);
754 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
755 sbar_fixscoreboardcolumnwidth_iconlen = f;
758 if(sbar_field_icon2 != "")
760 sz = drawgetimagesize(sbar_field_icon2);
762 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
763 sbar_fixscoreboardcolumnwidth_iconlen = f;
766 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
768 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
769 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
771 sbar_fixscoreboardcolumnwidth_marginlen = 0;
773 if(field == SP_NAME) // name gets all remaining space
776 size = sbwidth / sbar_fontsize_x;
777 for(j = 0; j < sbar_num_fields; ++j)
779 if (sbar_field[i] != SP_SEPARATOR)
780 size -= sbar_size[j] + 1;
784 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
785 size -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
786 str = textShortenToWidth(str, size, stringwidth_colors);
787 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
790 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
792 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
799 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
805 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
809 tmp_y = sbar_fontsize_y * 1.25;
812 // alternated rows highlighting
814 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
817 if (sbar_scoreboard_highlight)
818 if(!mod(pl_number,2))
819 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
824 for(i = 0; i < sbar_num_fields; ++i)
826 field = sbar_field[i];
827 if(field == SP_SEPARATOR)
830 if(is_spec && field != SP_NAME && field != SP_PING) {
831 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
834 str = Sbar_GetField(pl, field);
835 str = Sbar_FixScoreboardColumnWidth(i, str);
837 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
839 if(field == SP_NAME) {
840 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
841 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
843 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
844 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
847 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
848 if(sbar_field_icon0 != "")
849 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
850 if(sbar_field_icon1 != "")
851 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
852 if(sbar_field_icon2 != "")
853 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
856 if(sbar_field[i] == SP_SEPARATOR)
859 for(i = sbar_num_fields-1; i > 0; --i)
861 field = sbar_field[i];
862 if(field == SP_SEPARATOR)
865 if(is_spec && field != SP_NAME && field != SP_PING) {
866 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
870 str = Sbar_GetField(pl, field);
871 str = Sbar_FixScoreboardColumnWidth(i, str);
873 if(field == SP_NAME) {
874 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
875 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
877 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
878 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
881 tmp_x = sbar_fontsize_x*sbar_size[i];
882 if(sbar_field_icon0 != "")
883 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
884 if(sbar_field_icon1 != "")
885 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
886 if(sbar_field_icon2 != "")
887 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
889 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
895 * Sbar_Scoreboard_MakeTable
897 * Makes a table for a team (for all playing players in DM) and fills it
900 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
902 float body_table_height, i;
903 vector tmp, column_dim;
906 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
911 tmp_y = 1.25 * sbar_fontsize_y;
914 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
917 tmp_y += sbar_border_thickness;
918 tmp_y += body_table_height;
919 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
921 // separator header/table
922 pos_y += 1.25 * sbar_fontsize_y;
923 tmp_y = sbar_border_thickness;
924 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
926 pos_y += sbar_border_thickness;
929 tmp_y = body_table_height;
930 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
932 // anyway, apply some color
933 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
935 // go back to the top to make alternated columns highlighting and to print the strings
936 pos_y -= 1.25 * sbar_fontsize_y;
937 pos_y -= sbar_border_thickness;
941 if (sbar_scoreboard_highlight)
943 column_dim_y = 1.25 * sbar_fontsize_y; // header
944 column_dim_y += sbar_border_thickness;
945 column_dim_y += body_table_height;
948 // print the strings of the columns headers and draw the columns
949 for(i = 0; i < sbar_num_fields; ++i)
951 if(sbar_field[i] == SP_SEPARATOR)
953 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
954 if (sbar_scoreboard_highlight)
957 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
959 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
960 pos_x += column_dim_x;
962 if(sbar_field[i] == SP_SEPARATOR)
966 for(i = sbar_num_fields-1; i > 0; --i)
968 if(sbar_field[i] == SP_SEPARATOR)
971 pos_x -= sbar_size[i]*sbar_fontsize_x;
973 if (sbar_scoreboard_highlight)
977 if (i == sbar_num_fields-1)
978 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
980 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
981 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
985 tmp_x = stringwidth(sbar_title[i], FALSE);
986 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
987 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
988 pos_x -= sbar_fontsize_x;
993 pos_y += 1.25 * sbar_fontsize_y; // skip the header
994 pos_y += sbar_border_thickness;
996 // fill the table and draw the rows
999 for(pl = players.sort_next; pl; pl = pl.sort_next)
1001 if(pl.team != tm.team)
1003 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1004 pos_y += 1.25 * sbar_fontsize_y;
1008 for(pl = players.sort_next; pl; pl = pl.sort_next)
1010 if(pl.team == COLOR_SPECTATOR)
1012 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1013 pos_y += 1.25 * sbar_fontsize_y;
1017 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1018 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1023 float lastpingstime;
1024 float scoreboard_bottom;
1025 void Sbar_DrawScoreboard()
1027 vector rgb, pos, tmp, sbar_save;
1032 if(time > lastpingstime + 10)
1034 localcmd("pings\n");
1035 lastpingstime = time;
1038 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1040 xmin = 0.5 * (vid_conwidth - sbwidth);
1043 xmax = vid_conwidth - xmin;
1044 ymax = vid_conheight - 0.2*vid_conheight;
1046 center_x = xmin + 0.5*sbwidth;
1048 // Initializes position
1054 drawfont = sbar_bigfont;
1055 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1058 pos_y += sbar_fontsize_y;
1060 drawfont = sbar_font;
1066 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1070 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1071 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1073 if(tm.team == COLOR_SPECTATOR)
1076 rgb = GetTeamRGB(tm.team);
1078 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1080 if(ts_primary != ts_secondary)
1081 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1083 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1088 rgb_x = cvar("sbar_color_bg_r");
1089 rgb_y = cvar("sbar_color_bg_g");
1090 rgb_z = cvar("sbar_color_bg_b");
1092 tm = teams.sort_next;
1094 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1096 if(tm.team == COLOR_SPECTATOR)
1099 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1103 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1104 pos_y += 3 * sbar_fontsize_y;
1106 for(pl = players.sort_next; pl; pl = pl.sort_next)
1108 if(pl.team != COLOR_SPECTATOR)
1110 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1111 pos_y += 1.25 * sbar_fontsize_y;
1116 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1120 str = strcat("playing on ^2", shortmapname, "^7");
1121 tl = getstatf(STAT_TIMELIMIT);
1122 fl = getstatf(STAT_FRAGLIMIT);
1123 ll = getstatf(STAT_LEADLIMIT);
1124 if(gametype == GAME_LMS)
1127 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1132 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1136 str = strcat(str, " or");
1139 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1140 if(teamscores_label[ts_primary] == "score")
1141 str = strcat(str, " points^7");
1142 else if(teamscores_label[ts_primary] == "fastest")
1143 str = strcat(str, " is beaten^7");
1145 str = strcat(str, " ", teamscores_label[ts_primary]);
1149 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1150 if(scores_label[ps_primary] == "score")
1151 str = strcat(str, " points^7");
1152 else if(scores_label[ps_primary] == "fastest")
1153 str = strcat(str, " is beaten^7");
1155 str = strcat(str, " ", scores_label[ps_primary]);
1160 if(tl > 0 || fl > 0)
1161 str = strcat(str, " or");
1164 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1165 if(teamscores_label[ts_primary] == "score")
1166 str = strcat(str, " points^7");
1167 else if(teamscores_label[ts_primary] == "fastest")
1168 str = strcat(str, " is beaten^7");
1170 str = strcat(str, " ", teamscores_label[ts_primary]);
1174 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1175 if(scores_label[ps_primary] == "score")
1176 str = strcat(str, " points^7");
1177 else if(scores_label[ps_primary] == "fastest")
1178 str = strcat(str, " is beaten^7");
1180 str = strcat(str, " ", scores_label[ps_primary]);
1186 pos_y += 1.2 * sbar_fontsize_y;
1187 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1190 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1193 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1201 if(histime == 0) // goal hit
1205 timestr = strcat("+", ftos_decimals(+mytime, 1));
1208 else if(mytime == 0)
1215 timestr = strcat("-", ftos_decimals(-mytime, 1));
1221 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1224 else if(lapdelta < 0)
1226 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1230 else if(histime > 0) // anticipation
1232 if(mytime >= histime)
1233 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1235 timestr = mmsss(histime * 10);
1242 cpname = "Start line";
1244 cpname = "Finish line";
1246 cpname = strcat("Intermediate ", ftos(cp));
1248 cpname = "Finish line";
1251 return strcat(col, cpname);
1252 else if(hisname == "")
1253 return strcat(col, cpname, " (", timestr, ")");
1255 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1258 void Sbar_Score(float margin)
1260 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1261 float racemin, racesec, racemsec;
1262 float distsec, distmsec;
1263 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1268 bottomright_x = vid_conwidth;
1269 bottomright_y = vid_conheight;
1273 topright_x = vid_conwidth;
1277 //get the ID (could be "me", or the player I'm spectating)
1278 if (spectatee_status > 0)
1279 desiredPlayerId = spectatee_status - 1;
1281 desiredPlayerId = player_localentnum - 1;
1282 me = playerslots[desiredPlayerId];
1284 sbar_y = vid_conheight - (32+12);
1289 if (vid_conwidth >= 800) {
1290 score_offset_x = 196;
1291 score_offset_y = 36;
1293 else { // move the scores if vid_conwidth < 800
1294 score_offset_x = 196;
1295 score_offset_y = 84;
1299 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1301 // me vector := [team/connected frags id]
1303 pl = players.sort_next;
1306 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1307 if(pl.scores[ps_primary] == 0)
1310 score = me.(scores[ps_primary]);
1312 racemin = floor(score/600);
1313 racesec = floor((score - racemin*600)/10);
1314 racemsec = score - racemin*600 - racesec*10;
1316 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1317 // distribution display
1318 distribution = me.(scores[ps_primary]);
1319 distribution -= pl.(scores[ps_primary]);
1321 if (distribution < 10 && distribution > -10)
1322 distmsec = fabs(distribution);
1324 distsec = floor(fabs(distribution)/10);
1325 distmsec = fabs(distribution) - distsec*10;
1328 if (distribution < 100 && distribution > -100)
1329 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1330 else if (distribution < 1000 && distribution > -1000)
1331 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1332 else if (distribution < 10000 && distribution > -10000)
1333 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1335 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1337 if (distribution <= 0) {
1338 distribution_color = '0 1 0';
1339 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1342 distribution_color = '1 0 0';
1343 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1346 Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1347 Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1348 drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1352 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1353 drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1355 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1356 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1357 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1359 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1360 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1367 // team1 team3 team4
1370 //for(i = 0; i < 4; ++i)
1372 float max_fragcount;
1373 max_fragcount = -999;
1375 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1377 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1380 score = tm.(teamscores[ts_primary]);
1382 if (score > max_fragcount)
1383 max_fragcount = score;
1385 if(tm.team == myteam) {
1386 if (max_fragcount == score)
1387 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1389 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1393 if (max_fragcount == score)
1394 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1396 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1401 // me vector := [team/connected frags id]
1403 pl = players.sort_next;
1408 distribution = me.(scores[ps_primary]);
1409 distribution -= pl.(scores[ps_primary]);
1413 score = me.(scores[ps_primary]);
1415 if(distribution >= 0)
1417 if (distribution != 0) {
1418 // draw a + sign in front of the score
1419 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1420 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1421 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1424 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1427 else if(distribution >= -5)
1429 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1430 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1433 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1434 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1439 //draw the remaining or elapsed time
1440 timelimit = getstatf(STAT_TIMELIMIT);
1443 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1444 timeleft = ceil(timeleft);
1445 minutesLeft = floor(timeleft / 60);
1446 secondsLeft = timeleft - minutesLeft*60;
1448 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1449 timer_color = '1 1 1'; //white
1450 else if(minutesLeft >= 1)
1451 timer_color = '1 1 0'; //yellow
1453 timer_color = '1 0 0'; //red
1455 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1456 if (time < getstatf(STAT_GAMESTARTTIME)) {
1457 //while restart is still active, show 00:00
1458 minutes = seconds = 0;
1461 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1462 minutes = floor(elapsedTime / 60);
1463 seconds = elapsedTime - minutes*60;
1466 bgpos_x = topright_x - 54 - 17 - 12;
1467 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1468 bgpos_x = topright_x - 72 - 17 - 12;
1470 bgpos_x = topright_x - 90 - 17 - 12;
1474 minutes = minutesLeft;
1475 seconds = secondsLeft;
1477 bgpos_x = topright_x - 36 - 7 - 12;
1478 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1479 bgpos_x = topright_x - 54 - 17 - 12;
1480 else if (minutes < 100)
1481 bgpos_x = topright_x - 72 - 17 - 12;
1483 bgpos_x = topright_x - 90 - 17 - 12;
1488 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1490 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1492 color_x = cvar("sbar_color_bg_r");
1493 color_y = cvar("sbar_color_bg_g");
1494 color_z = cvar("sbar_color_bg_b");
1496 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1500 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0) {
1501 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1502 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1504 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1506 if(gametype == GAME_RACE || gametype == GAME_CTS)
1508 drawfont = sbar_bigfont;
1511 string s, forcetime;
1513 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1515 if(race_checkpointtime)
1517 a = bound(0, 2 - (time - race_checkpointtime), 1);
1520 if(a > 0) // just hit a checkpoint?
1522 if(race_checkpoint != 254)
1524 if(race_time && race_previousbesttime)
1525 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1527 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1529 forcetime = mmsss(race_time);
1534 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1536 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1537 if(a > 0) // next one?
1539 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1544 if(s != "" && a > 0)
1546 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1547 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1550 if(race_penaltytime)
1552 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1555 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1556 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1557 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1563 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1564 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1569 if(race_laptime && race_checkpoint != 255)
1571 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1572 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1577 if(race_mycheckpointtime)
1579 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1580 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1581 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1582 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1584 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1586 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1587 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1588 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1589 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1592 if(race_penaltytime && !race_penaltyaccumulator)
1594 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1595 a = bound(0, (1 + t - time), 1);
1599 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1601 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1602 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1603 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1608 drawfont = sbar_font;
1614 float Sbar_WouldDrawScoreboard ()
1618 else if (intermission == 1)
1620 else if (intermission == 2)
1622 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1624 else if(sb_showscores_force)
1629 void CSQC_Strength_Timer() {
1632 bottom_x = vid_conwidth/2;
1633 bottom_y = vid_conheight;
1636 float stat_items, dt;
1637 stat_items = getstati(STAT_ITEMS);
1639 if not(stat_items & IT_STRENGTH)
1640 if not(stat_items & IT_INVINCIBLE)
1644 if (getstati(STAT_HEALTH) <= 0)
1648 float strength_time, invincibility_time, countdown_fontsize;
1650 picsize = '22 22 0';
1651 countdown_fontsize = 18;
1654 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1655 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1657 if (strength_time) {
1658 dt = strength_time - time;
1663 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1664 bound(0, (ceil(dt) - dt) / 0.5, 1));
1668 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1670 Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1674 drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1675 bound(0, -dt / 0.5, 1));
1680 if (invincibility_time) {
1681 dt = invincibility_time - time;
1686 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1687 bound(0, (ceil(dt) - dt) / 0.5, 1));
1691 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1693 Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1697 drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1698 bound(0, -dt / 0.5, 1));
1703 #define CENTERPRINT_MAX_LINES 30
1704 string centerprint_messages[CENTERPRINT_MAX_LINES];
1705 float centerprint_width[CENTERPRINT_MAX_LINES];
1706 vector centerprint_start;
1707 float centerprint_expire;
1708 float centerprint_num;
1709 float centerprint_offset_hint;
1710 vector centerprint_fontsize;
1712 void centerprint(string strMessage)
1714 float i, j, n, hcount;
1717 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1719 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1721 if(cvar("scr_centertime") <= 0)
1724 if(strMessage == "")
1727 // strip trailing newlines
1728 j = strlen(strMessage) - 1;
1729 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1731 strMessage = substring(strMessage, 0, j + 1);
1733 if(strMessage == "")
1736 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1738 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1740 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1741 centerprint_offset_hint = j;
1743 if(strMessage == "")
1746 // if we get here, we have a message. Initialize its height.
1747 centerprint_num = 0;
1749 n = tokenizebyseparator(strMessage, "\n");
1751 for(j = 0; j < n; ++j)
1753 getWrappedLine_remaining = argv(j);
1754 while(getWrappedLine_remaining)
1756 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1757 if(centerprint_messages[i])
1758 strunzone(centerprint_messages[i]);
1759 centerprint_messages[i] = strzone(s);
1760 centerprint_width[i] = stringwidth(s, TRUE);
1763 // half height for empty lines looks better
1769 if(i >= CENTERPRINT_MAX_LINES)
1775 h = centerprint_fontsize_y*hcount;
1777 havail = vid_conheight;
1778 if(cvar("con_chatpos") < 0)
1779 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1780 if(havail > vid_conheight - 70)
1781 havail = vid_conheight - 70; // avoid overlapping HUD
1783 centerprint_start_x = 0;
1786 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1788 // here, the centerprint would cover the crosshair. REALLY BAD.
1789 forbiddenmin = vid_conheight * 0.5 - h - 16;
1790 forbiddenmax = vid_conheight * 0.5 + 16;
1792 allowedmin = scoreboard_bottom;
1793 allowedmax = havail - h;
1794 preferred = (havail - h)/2;
1797 // possible orderings (total: 4! / 4 = 6)
1798 // allowedmin allowedmax forbiddenmin forbiddenmax
1799 // forbiddenmin forbiddenmax allowedmin allowedmax
1800 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1802 // forbidden doesn't matter in this case
1803 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1805 // allowedmin forbiddenmin allowedmax forbiddenmax
1806 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1808 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1810 // allowedmin forbiddenmin forbiddenmax allowedmax
1811 else if(allowedmin < forbiddenmin)
1813 // make sure the forbidden zone is not covered
1814 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1815 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1817 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1819 // forbiddenmin allowedmin allowedmax forbiddenmax
1820 else if(allowedmax < forbiddenmax)
1822 // it's better to leave the allowed zone (overlap with scoreboard) than
1823 // to cover the forbidden zone (crosshair)
1824 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1825 centerprint_start_y = forbiddenmax;
1827 centerprint_start_y = forbiddenmin;
1829 // forbiddenmin allowedmin forbiddenmax allowedmax
1832 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1835 centerprint_start_y =
1838 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1845 centerprint_num = i;
1846 centerprint_expire = time + cvar("scr_centertime");
1849 void Sbar_DrawCenterPrint (void)
1856 //if(time > centerprint_expire)
1859 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1860 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1861 //sz = 1.2 / (a + 0.2);
1866 pos = centerprint_start;
1867 for (i=0; i<centerprint_num; i = i + 1)
1869 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1870 ts = centerprint_messages[i];
1873 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1874 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1875 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1876 pos_y = pos_y + centerprint_fontsize_y;
1879 // half height for empty lines looks better
1880 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1884 vector Sbar_DrawNoteLine(vector offset, string s)
1886 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1887 drawcolorcodedstring(
1888 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1894 return offset + sbar_fontsize_y * '0 1 0';
1897 void Sbar_DrawPressedKeys(void)
1902 pos = stov(cvar_string("cl_showpressedkeys_position"));
1904 bgsize = '126 75 0';
1906 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1907 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1908 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1910 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1911 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1912 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1913 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1914 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1915 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1916 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1917 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1920 void Sbar_ShowSpeed(void)
1926 if (cvar("cl_showspeed_z") == 1)
1927 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1929 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1931 pos = cvar("cl_showspeed_position");
1932 numsize_x = numsize_y = cvar("cl_showspeed_size");
1933 pos = (vid_conheight - numsize_y) * pos;
1935 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1938 void Sbar_DrawAccuracyStats()
1940 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1941 float weapon_hit, weapon_damage, weapon_stats;
1942 float left_border; // position where the weapons start, the description is in the border
1943 vector fill_colour, fill_size;
1946 float col_margin = 20; // pixels between the columns
1947 float row_margin = 20; // pixels between the rows
1948 float top_border; // position where the first row starts: pixels down the screen
1950 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1951 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1953 // 45 pixels is the same as the 'Scoreboard' heading
1954 drawfont = sbar_bigfont;
1955 drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1956 left_border = col_margin + 11 * sbar_fontsize_x;
1960 if(mod(time, 1) >= 0.4)
1961 drawstringcenter('0 85 0', "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1967 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1970 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1973 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1975 weapon_hit = weapon_hits[i];
1976 weapon_damage = weapon_fired[i];
1977 self = get_weaponinfo(i);
1979 //if ((weapon_number != 42)) // print them all :)
1980 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1983 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1985 fill_colour_x = 1 - 0.015 * weapon_stats;
1986 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1988 // how the background colour is calculated
1989 // % red green red_2 green_2
1990 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1991 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1992 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1993 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1994 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1995 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1996 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1997 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1998 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1999 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2000 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2002 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2006 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2009 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2010 pos_y = top_border + row * (fill_size_y + row_margin);
2013 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2014 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2017 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2019 // the amount of shots fired or max damage
2020 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2022 // the amount of hits or actual damage
2023 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2026 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2028 // the amount of shots missed or damage wasted
2029 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2033 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2036 weapon_stats = rint(100 * weapon_hit / weapon_damage);
2038 fill_colour_x = 1 - 0.015 * weapon_stats;
2039 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2041 // how the background colour is calculated
2042 // % red green red_2 green_2
2043 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2044 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2045 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2046 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2047 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2048 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2049 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2050 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2051 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2052 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2053 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2055 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2059 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2062 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2063 pos_y = top_border + row * (fill_size_y + row_margin);
2066 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2067 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2070 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2072 // the amount of shots fired or max damage
2073 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2075 // the amount of hits or actual damage
2076 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2079 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2081 // the amount of shots missed or damage wasted
2082 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2089 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2091 drawfont = sbar_font;
2093 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2094 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2095 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2099 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2102 drawfont = sbar_font;
2103 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2111 position_x -= 2 / 3 * strlen(text) * scale_x;
2112 drawstring(position, text, scale, rgb, alpha, flag);
2115 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2117 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2118 drawstring(position, text, scale, rgb, alpha, flag);
2121 float GetAmmoStat(float i)
2125 case 0: return STAT_SHELLS;
2126 case 1: return STAT_NAILS;
2127 case 2: return STAT_ROCKETS;
2128 case 3: return STAT_CELLS;
2129 case 4: return STAT_FUEL;
2134 float GetAmmoItemCode(float i)
2138 case 0: return IT_SHELLS;
2139 case 1: return IT_NAILS;
2140 case 2: return IT_ROCKETS;
2141 case 3: return IT_CELLS;
2142 case 4: return IT_FUEL;
2147 string GetAmmoPicture(float i)
2151 case 0: return "gfx/hud/sb_shells";
2152 case 1: return "gfx/hud/sb_bullets";
2153 case 2: return "gfx/hud/sb_rocket";
2154 case 3: return "gfx/hud/sb_cells";
2155 case 4: return "gfx/hud/sb_fuel";
2160 void Sbar_Draw (void)
2162 // vectors for top right, bottom right, bottom and bottom left corners
2169 topright_x = vid_conwidth;
2173 bottom_x = vid_conwidth/2;
2174 bottom_y = vid_conheight;
2177 bottomright_x = vid_conwidth;
2178 bottomright_y = vid_conheight;
2182 bottomleft_y = vid_conheight;
2185 sbar_alpha_bg = cvar("sbar_alpha_bg");
2186 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2187 sbar_color_bg_team = cvar("sbar_color_bg_team");
2188 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2189 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2194 float stat_items, stat_weapons;
2196 weapon_stats = getstati(STAT_DAMAGE_HITS);
2197 weapon_number = weapon_stats & 63;
2198 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2200 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2201 weapon_number = weapon_stats & 63;
2202 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2204 vector o; o = '1 0 0' * vid_conwidth;
2205 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2209 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2211 if(spectatee_status && !intermission)
2213 if(spectatee_status == -1)
2216 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2217 o = Sbar_DrawNoteLine(o, s);
2219 if(spectatee_status == -1)
2220 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2222 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2223 o = Sbar_DrawNoteLine(o, s);
2225 if(spectatee_status == -1)
2226 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2228 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2229 o = Sbar_DrawNoteLine(o, s);
2231 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2232 o = Sbar_DrawNoteLine(o, s);
2234 if(gametype == GAME_ARENA)
2235 s = "^1Wait for your turn to join";
2236 else if(gametype == GAME_LMS)
2239 sk = playerslots[player_localentnum - 1];
2240 if(sk.(scores[ps_primary]) >= 666)
2241 s = "^1Match has already begun";
2242 else if(sk.(scores[ps_primary]) > 0)
2243 s = "^1You have no more lives left";
2245 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2248 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2249 o = Sbar_DrawNoteLine(o, s);
2251 //show restart countdown:
2252 if (time < getstatf(STAT_GAMESTARTTIME)) {
2254 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2255 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2256 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2257 o = Sbar_DrawNoteLine(o, s);
2260 if(warmup_stage && !intermission)
2262 s = "^2Currently in ^1warmup^2 stage!";
2263 o = Sbar_DrawNoteLine(o, s);
2266 // move more important stuff more to the middle so its more visible
2267 o_y = vid_conheight * 0.66;
2270 if(mod(time, 1) >= 0.5)
2275 if(ready_waiting && !intermission)
2277 if(ready_waiting_for_me)
2280 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2282 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2287 s = strcat("^2Waiting for others to ready up to end warmup...");
2289 s = strcat("^2Waiting for others to ready up...");
2291 o = Sbar_DrawNoteLine(o, s);
2293 else if(warmup_stage && !intermission)
2295 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2296 o = Sbar_DrawNoteLine(o, s);
2300 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2301 o = Sbar_DrawNoteLine(o, s);
2303 if(vote_waiting_for_me)
2305 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2306 o = Sbar_DrawNoteLine(o, s);
2308 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2309 o = Sbar_DrawNoteLine(o, s);
2311 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2312 o = Sbar_DrawNoteLine(o, s);
2316 s = strcat("^2Waiting for others to vote...");
2317 o = Sbar_DrawNoteLine(o, s);
2320 if(teamplay && !intermission && !spectatee_status)
2323 float ts_min, ts_max;
2324 tm = teams.sort_next;
2327 for(; tm.sort_next; tm = tm.sort_next)
2329 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2331 if(!ts_min) ts_min = tm.team_size;
2332 else ts_min = min(ts_min, tm.team_size);
2333 if(!ts_max) ts_max = tm.team_size;
2334 else ts_max = max(ts_max, tm.team_size);
2336 if ((ts_max - ts_min) > 1)
2338 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2339 tm = GetTeam(myteam, false);
2341 if (tm.team != COLOR_SPECTATOR)
2342 if (tm.team_size == ts_max)
2343 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2345 o = Sbar_DrawNoteLine(o, s);
2350 Sbar_UpdatePlayerTeams();
2352 if (intermission == 2) // map voting screen
2355 Sbar_DrawScoreboard();
2358 else if(sb_showaccuracy) {
2359 Sbar_DrawAccuracyStats();
2363 Sbar_FinaleOverlay();
2365 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2368 Sbar_DrawAccuracyStats();
2370 Sbar_DrawScoreboard();
2376 Sbar_DrawScoreboard();
2377 else if(sb_showaccuracy)
2378 Sbar_DrawAccuracyStats();
2380 float armor, health;
2381 armor = getstati(STAT_ARMOR);
2382 health = getstati(STAT_HEALTH);
2384 stat_items = getstati(STAT_ITEMS);
2385 stat_weapons = getstati(STAT_WEAPONS);
2387 fade = 3.2 - 2 * (time - weapontime);
2388 fade = bound(0.7, fade, 1);
2390 vector bg_size; // hud background size
2392 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2393 bg_size_x = vid_conwidth;
2397 vector bgoffset; // hud background offset
2401 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2402 bgoffset_x = (vid_conwidth - 800) / 2;
2404 if (cvar("viewsize") <= 100) {
2406 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2408 // allow for custom HUD colors in non-teamgames
2409 color_x = cvar("sbar_color_bg_r");
2410 color_y = cvar("sbar_color_bg_g");
2411 color_z = cvar("sbar_color_bg_b");
2413 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2417 if(sbar_hudselector == 2) // combined health and armor display
2420 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2423 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2427 if(v_z) // fully armored
2429 // here, armorideal > armor
2430 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2431 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2435 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2436 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2438 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2443 vector health_pos, armor_pos;
2445 if (sbar_hudselector == 0) { // old style layout with armor left of health
2446 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2447 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2450 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2451 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2458 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2460 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2462 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2467 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2468 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2473 Sbar_DrawWeapon_Clear();
2474 for(i = 1; i <= 24; ++i)
2476 if(weaponimpulse[i-1] >= 0)
2477 if(stat_weapons & x)
2479 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2485 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2489 for (i = 0; i < 4; ++i) {
2490 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2492 if(sbar_currentammo)
2495 if (stat_items & GetAmmoItemCode(i))
2497 if(vid_conwidth >= 800) {
2502 pos_x = vid_conwidth - 110;
2506 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2507 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2509 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2511 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2518 if (vid_conwidth >= 800)
2520 case 0: pos_x = 114; pos_y = -48; break; // shells
2521 case 1: pos_x = 114; pos_y = -26; break; // bullets
2522 case 2: pos_x = 200; pos_y = -48; break; // rockets
2523 case 3: pos_x = 200; pos_y = -26; break; // cells
2525 else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2527 case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2528 case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2529 case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2530 case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2533 if (stat_items & GetAmmoItemCode(i))
2534 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2535 drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2537 if(stat_items & GetAmmoItemCode(i))
2538 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2540 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2542 if(stat_items & GetAmmoItemCode(i))
2543 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2545 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2552 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2554 if (a > 0) { // if we have fuel, draw the amount
2555 float invincibility_time, dt;
2556 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2557 dt = invincibility_time - time;
2558 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2559 pos_x = bottom_x + 140;
2560 pos_y = bottom_y - 72;
2562 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2563 pos_x = bottom_x + 140;
2564 pos_y = bottom_y - 22;
2566 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2568 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2570 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2573 // draw scores and timer
2576 //show strength/invincibility ICON and timer:
2577 CSQC_Strength_Timer();
2579 if(gametype == GAME_KEYHUNT)
2582 } else if(gametype == GAME_CTF)
2585 } else if(gametype == GAME_NEXBALL)
2593 void CSQC_ctf_hud(void)
2595 vector bottomleft, redflag_pos, blueflag_pos;
2597 bottomleft_y = vid_conheight;
2600 float redflag, blueflag;
2603 stat_items = getstati(STAT_ITEMS);
2604 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2605 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2607 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2608 redflag_pos = bottomleft - element_offset - '-4 36 0';
2609 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2613 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2614 redflag_pos = bottomleft - element_offset - '-68 36 0';
2619 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2620 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2621 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2623 if(stat_items & IT_CTF_SHIELDED)
2624 if(myteam == COLOR_TEAM2)
2625 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2630 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2631 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2632 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2634 if(stat_items & IT_CTF_SHIELDED)
2635 if(myteam == COLOR_TEAM1)
2636 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2641 void CSQC_kh_hud(void)
2643 float kh_keys, kh_keys_status, kh_teams_set;
2644 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2648 bottomleft_y = vid_conheight;
2652 red_pos_y = vid_conheight - 35 - 6;
2655 blue_pos_x = 6 + (24 * 1);
2656 blue_pos_y = vid_conheight - 35 - 6;
2659 yellow_pos_x = 6 + (24 * 2);
2660 yellow_pos_y = vid_conheight - 35 - 6;
2663 pink_pos_x = 6 + (24 * 3);
2664 pink_pos_y = vid_conheight - 35 - 6;
2667 kh_keys = getstati(STAT_KH_KEYS);
2668 kh_keys_status = kh_keys / 256;
2669 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2671 kh_size = '22 35 0';
2673 if (kh_keys_status & 1) // red
2674 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2676 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2678 if (kh_keys_status & 2) // blue
2679 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2681 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2683 if (kh_teams_set & 4) // yellow
2685 if (kh_keys_status & 4)
2686 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2688 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2691 if (kh_teams_set & 8) // pink
2693 if (kh_keys_status & 8)
2694 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2696 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2701 #define NBPB_SIZE '96 38 0'
2702 #define NBPB_BT 2 //thickness
2703 #define NBPB_BRGB '1 1 1'
2704 #define NBPB_BALPH 1 //alpha
2705 #define NBPB_BFLAG DRAWFLAG_NORMAL
2706 #define NBPB_IALPH 0.4
2707 #define NBPB_IFLAG DRAWFLAG_NORMAL
2708 #define NBPB_IRGB '0.7 0.1 0'
2710 void CSQC_nb_hud(void)
2712 float stat_items, nb_pb_starttime, dt, p;
2715 stat_items = getstati(STAT_ITEMS);
2716 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2719 pos_y = vid_conheight - 42;
2722 //Manage the progress bar if any
2723 if (nb_pb_starttime > 0)
2726 dt = mod(time - nb_pb_starttime, nb_pb_period);
2727 // one period of positive triangle
2728 p = 2 * dt / nb_pb_period;
2734 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2738 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2739 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2740 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2741 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2744 pos_x += 12; //horizontal margin to the picture
2745 pos_y += 2; //vertical margin to the picture
2747 if (stat_items & IT_KEY1)
2748 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);