1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
32 void Sbar_FinaleOverlay()
35 pos_x = (vid_conwidth - 1)/2;
39 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
41 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
52 for(idx = 0; idx < 10; ++idx)
54 for(idx = 0; idx <= 23; ++idx)
56 if(weaponimpulse[idx] >= 0)
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
66 vector pos, vsize, fill_colour;
67 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
69 imp = weaponimpulse[nr];
70 weapon_hit = weapon_hits[wc];
71 weapon_damage = weapon_fired[wc];
77 value = (active) ? 1 : 0.6;
78 color_x = color_y = color_z = value;
80 // width = 300, height = 100
81 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
83 sp = weaponspace[idx] + 1;
84 weaponspace[idx] = sp;
86 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
102 // draw the weapon accuracy on the HUD
103 if(sbar_hud_accuracy)
105 weapon_stats = rint(100*weapon_hit/weapon_damage);
106 fill_colour_x = 1 - 0.015 * weapon_stats;
107 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float a, float dflags)
115 string str, tmp, l_length;
117 vector vsize, num_color;
120 vsize_x = vsize_y = lettersize;
135 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144 str = substring(str, l-digits, 999);
146 } else if(l < digits)
147 pos_x += (digits-l) * lettersize;
149 if (highlighted == 1) {
151 hl_size_x = vsize_x * l + vsize_x * 0.2;
152 hl_size_y = vsize_y * 1.1;
155 hl_size_x = hl_size_x + vsize_x;
158 hl_pos_x = pos_x - lettersize/10;
159 hl_pos_y = pos_y - lettersize/20;
162 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
170 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, a * sbar_alpha_fg, dflags);
172 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, a * sbar_alpha_fg, dflags);
176 for(i = 0; i < l; ++i)
178 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, num_color, a * sbar_alpha_fg, dflags);
180 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1), "_stroke"), vsize, rgb, a * sbar_alpha_fg, dflags);
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
193 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
198 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
205 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
209 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
217 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
225 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226 for(i = 0; i < MAX_SCORE; ++i)
228 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ps_secondary == -1)
235 ps_secondary = ps_primary;
237 for(i = 0; i < MAX_TEAMSCORE; ++i)
239 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240 if(f == SFL_SORT_PRIO_PRIMARY)
242 if(f == SFL_SORT_PRIO_SECONDARY)
245 if(ts_secondary == -1)
246 ts_secondary = ts_primary;
248 Cmd_Sbar_SetFields(0);
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
254 void Sbar_UpdatePlayerTeams()
261 for(pl = players.sort_next; pl; pl = pl.sort_next)
264 Team = GetPlayerColor(pl.sv_entnum);
265 if(SetTeam(pl, Team))
268 Sbar_UpdatePlayerPos(pl);
272 pl = players.sort_next;
277 print(strcat("PNUM: ", ftos(num), "\n"));
282 float Sbar_ComparePlayerScores(entity left, entity right)
285 vl = GetPlayerColor(left.sv_entnum);
286 vr = GetPlayerColor(right.sv_entnum);
289 vl = COLOR_SPECTATOR;
291 vr = COLOR_SPECTATOR;
298 if(vl == COLOR_SPECTATOR)
300 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
302 if(!left.gotscores && right.gotscores)
307 vl = left.scores[ps_primary];
308 vr = right.scores[ps_primary];
309 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
311 if(vl == 0 && vr != 0)
313 if(vl != 0 && vr == 0)
317 return IS_INCREASING(scores_flags[ps_primary]);
319 return IS_DECREASING(scores_flags[ps_primary]);
321 vl = left.scores[ps_secondary];
322 vr = right.scores[ps_secondary];
323 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
325 if(vl == 0 && vr != 0)
327 if(vl != 0 && vr == 0)
331 return IS_INCREASING(scores_flags[ps_secondary]);
333 return IS_DECREASING(scores_flags[ps_secondary]);
338 void Sbar_UpdatePlayerPos(entity player)
340 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
342 SORT_SWAP(player, other);
344 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
346 SORT_SWAP(other, player);
350 float Sbar_CompareTeamScores(entity left, entity right)
354 if(left.team == COLOR_SPECTATOR)
356 if(right.team == COLOR_SPECTATOR)
359 vl = left.teamscores[ts_primary];
360 vr = right.teamscores[ts_primary];
362 return IS_INCREASING(teamscores_flags[ts_primary]);
364 return IS_DECREASING(teamscores_flags[ts_primary]);
366 vl = left.teamscores[ts_secondary];
367 vr = right.teamscores[ts_secondary];
369 return IS_INCREASING(teamscores_flags[ts_secondary]);
371 return IS_DECREASING(teamscores_flags[ts_secondary]);
376 void Sbar_UpdateTeamPos(entity Team)
378 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
380 SORT_SWAP(Team, other);
382 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
384 SORT_SWAP(other, Team);
388 void Cmd_Sbar_Help(float argc)
390 print("You can modify the scoreboard using the\n");
391 print("^3|---------------------------------------------------------------|\n");
392 print("^1 TO BE DONE\n");
394 print("^2sbar_columns_set default\n");
395 print("^2sbar_columns_set ^7filed1 field2 ...\n");
396 print("The following field names are recognized (case INsensitive):\n");
397 print("You can use a ^3|^7 to start the right-aligned fields.\n");
399 print("^3name^7 or ^3nick^7 Name of a player\n");
400 print("^3ping^7 Ping time\n\n");
401 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402 print(" The kill-death ratio\n");
404 print("Before a field you can put a + or - sign, then a comma separated list\n");
405 print("of game types, then a slash, to make the field show up only in these\n");
406 print("or in all but these game types.\n");
408 print("The special game type names 'teams' and 'noteams' can be used to\n");
409 print("include/exclude ALL teams/noteams game modes.\n");
412 print("Additional columns:\n");
413 for(i = 0; i < MAX_SCORE; ++i)
415 if(scores_label[i] != "")
416 print(strcat(scores_label[i], "\n"));
420 #define MIN_NAMELEN 24
421 #define MAX_NAMELEN 24
423 string Sbar_DefaultColumnLayout()
425 return strcat( // fteqcc sucks
427 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
428 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
429 "+lms/lives +lms/rank ",
430 "+/caps +kh/pushes +kh/destroyed ",
431 "?+race/laps ?+race/time ?+race/fastest ",
432 "+as/objectives +nexball/faults +nexball/goals ",
433 "-lms,race,nexball/score");
436 void Cmd_Sbar_SetFields(float argc)
441 float have_name, have_primary, have_secondary, have_separator;
444 // TODO: re enable with gametype dependant cvars?
445 if(argc < 2) // no arguments provided
446 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
449 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
453 if(argv(1) == "default")
454 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
455 else if(argv(1) == "all")
458 s = "ping pl color name |";
459 for(i = 0; i < MAX_SCORE; ++i)
462 if(i != ps_secondary)
463 if(scores_label[i] != "")
464 s = strcat(s, " ", scores_label[i]);
466 if(ps_secondary != ps_primary)
467 s = strcat(s, " ", scores_label[ps_secondary]);
468 s = strcat(s, " ", scores_label[ps_primary]);
469 argc = tokenizebyseparator(strcat("x ", s), " ");
476 drawfont = sbar_font;
477 digit = stringwidth("0123456789", FALSE) / 10;
479 for(i = 0; i < argc - 1; ++i)
485 if(substring(str, 0, 1) == "?")
488 str = substring(str, 1, strlen(str) - 1);
491 slash = strstrofs(str, "/", 0);
494 pattern = substring(str, 0, slash);
495 str = substring(str, slash + 1, strlen(str) - (slash + 1));
497 if not(isGametypeInFilter(gametype, teamplay, pattern))
501 strunzone(sbar_title[sbar_num_fields]);
502 sbar_title[sbar_num_fields] = strzone(str);
503 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
504 str = strtolower(str);
507 sbar_field[sbar_num_fields] = SP_PING;
508 } else if(str == "pl") {
509 sbar_field[sbar_num_fields] = SP_PL;
510 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
511 sbar_field[sbar_num_fields] = SP_KDRATIO;
512 } else if(str == "name" || str == "nick") {
513 sbar_field[sbar_num_fields] = SP_NAME;
514 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
516 } else if(str == "|") {
517 sbar_field[sbar_num_fields] = SP_SEPARATOR;
520 for(j = 0; j < MAX_SCORE; ++j)
521 if(str == strtolower(scores_label[j]))
522 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
531 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
535 sbar_field[sbar_num_fields] = j;
538 if(j == ps_secondary)
542 if(sbar_num_fields >= MAX_SBAR_FIELDS)
546 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
548 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
550 if(ps_primary == ps_secondary)
552 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
554 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
558 strunzone(sbar_title[sbar_num_fields]);
559 for(i = sbar_num_fields; i > 0; --i)
561 sbar_title[i] = sbar_title[i-1];
562 sbar_size[i] = sbar_size[i-1];
563 sbar_field[i] = sbar_field[i-1];
565 sbar_title[0] = strzone("name");
566 sbar_field[0] = SP_NAME;
567 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
569 print("fixed missing field 'name'\n");
573 strunzone(sbar_title[sbar_num_fields]);
574 for(i = sbar_num_fields; i > 1; --i)
576 sbar_title[i] = sbar_title[i-1];
577 sbar_size[i] = sbar_size[i-1];
578 sbar_field[i] = sbar_field[i-1];
580 sbar_title[1] = strzone("|");
581 sbar_field[1] = SP_SEPARATOR;
582 sbar_size[1] = stringwidth("|", FALSE);
584 print("fixed missing field '|'\n");
587 else if(!have_separator)
589 strunzone(sbar_title[sbar_num_fields]);
590 sbar_title[sbar_num_fields] = strzone("|");
591 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
592 sbar_field[sbar_num_fields] = SP_SEPARATOR;
594 print("fixed missing field '|'\n");
599 strunzone(sbar_title[sbar_num_fields]);
600 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
601 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
602 sbar_field[sbar_num_fields] = ps_secondary;
604 print("fixed missing field '", scores_label[ps_secondary], "'\n");
609 strunzone(sbar_title[sbar_num_fields]);
610 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
611 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
612 sbar_field[sbar_num_fields] = ps_primary;
614 print("fixed missing field '", scores_label[ps_primary], "'\n");
618 sbar_field[sbar_num_fields] = SP_END;
622 vector sbar_field_rgb;
623 string sbar_field_icon0;
624 string sbar_field_icon1;
625 string sbar_field_icon2;
626 vector sbar_field_icon0_rgb;
627 vector sbar_field_icon1_rgb;
628 vector sbar_field_icon2_rgb;
629 float sbar_field_icon0_alpha;
630 float sbar_field_icon1_alpha;
631 float sbar_field_icon2_alpha;
632 string Sbar_GetField(entity pl, float field)
634 float tmp, num, denom, f;
636 sbar_field_rgb = '1 1 1';
637 sbar_field_icon0 = "";
638 sbar_field_icon1 = "";
639 sbar_field_icon2 = "";
640 sbar_field_icon0_rgb = '1 1 1';
641 sbar_field_icon1_rgb = '1 1 1';
642 sbar_field_icon2_rgb = '1 1 1';
643 sbar_field_icon0_alpha = 1;
644 sbar_field_icon1_alpha = 1;
645 sbar_field_icon2_alpha = 1;
650 return "\x8D\x8D\x8D"; // >>> sign
651 str = getplayerkey(pl.sv_entnum, "ping");
654 tmp = max(0, min(220, stof(str)-80)) / 220;
655 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
661 str = getplayerkey(pl.sv_entnum, "pl");
664 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
665 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
669 if(ready_waiting && pl.ready)
671 sbar_field_icon0 = "gfx/sb_player_ready";
675 f = stof(getplayerkey(pl.sv_entnum, "colors"));
677 sbar_field_icon0 = "gfx/sb_playercolor_base";
678 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
679 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
680 sbar_field_icon2 = "gfx/sb_playercolor_pants";
681 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
684 return GetPlayerName(pl.sv_entnum);
687 f = pl.(scores[SP_KILLS]);
688 f -= pl.(scores[SP_SUICIDES]);
692 num = pl.(scores[SP_KILLS]);
693 denom = pl.(scores[SP_DEATHS]);
696 sbar_field_rgb = '0 1 0';
698 } else if(num <= 0) {
699 sbar_field_rgb = '1 0 0';
700 str = ftos(num/denom);
702 str = ftos(num/denom);
704 tmp = strstrofs(str, ".", 0);
706 str = substring(str, 0, tmp+2);
710 tmp = pl.(scores[field]);
711 f = scores_flags[field];
712 if(field == ps_primary)
713 sbar_field_rgb = '1 1 0';
714 else if(field == ps_secondary)
715 sbar_field_rgb = '0 1 1';
717 sbar_field_rgb = '1 1 1';
718 return ScoreString(f, tmp);
723 float xmin, xmax, ymin, ymax, sbwidth;
724 float sbar_fixscoreboardcolumnwidth_len;
725 float sbar_fixscoreboardcolumnwidth_iconlen;
726 float sbar_fixscoreboardcolumnwidth_marginlen;
728 float stringwidth_colors(string s)
730 return stringwidth(s, TRUE);
733 float stringwidth_nocolors(string s)
735 return stringwidth(s, FALSE);
738 string Sbar_FixScoreboardColumnWidth(float i, string str)
740 float field, maxsize, j, f;
742 field = sbar_field[i];
744 if(field == SP_NAME) // name gets all remaining space
746 maxsize = (xmax - xmin) / sbar_fontsize_x;
747 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
748 maxsize -= sbar_size[j] + 1;
750 str = textShortenToWidth(str, maxsize, stringwidth_colors);
751 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
754 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
756 sbar_fixscoreboardcolumnwidth_iconlen = 0;
758 if(sbar_field_icon0 != "")
760 sz = drawgetimagesize(sbar_field_icon0);
762 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
763 sbar_fixscoreboardcolumnwidth_iconlen = f;
766 if(sbar_field_icon1 != "")
768 sz = drawgetimagesize(sbar_field_icon1);
770 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
771 sbar_fixscoreboardcolumnwidth_iconlen = f;
774 if(sbar_field_icon2 != "")
776 sz = drawgetimagesize(sbar_field_icon2);
778 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
779 sbar_fixscoreboardcolumnwidth_iconlen = f;
782 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
784 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
785 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
787 sbar_fixscoreboardcolumnwidth_marginlen = 0;
789 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
802 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
806 tmp_y = sbar_fontsize_y * 1.25;
809 // alternated rows highlighting
811 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
814 if (sbar_scoreboard_highlight)
815 if(!mod(pl_number,2))
816 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
821 for(i = 0; i < sbar_num_fields; ++i)
823 field = sbar_field[i];
824 if(field == SP_SEPARATOR)
827 if(is_spec && field != SP_NAME && field != SP_PING) {
828 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
831 str = Sbar_GetField(pl, field);
832 str = Sbar_FixScoreboardColumnWidth(i, str);
834 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
836 if(field == SP_NAME) {
837 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
840 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
844 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845 if(sbar_field_icon0 != "")
846 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847 if(sbar_field_icon1 != "")
848 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849 if(sbar_field_icon2 != "")
850 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
853 if(sbar_field[i] == SP_SEPARATOR)
856 for(i = sbar_num_fields-1; i > 0; --i)
858 field = sbar_field[i];
859 if(field == SP_SEPARATOR)
862 if(is_spec && field != SP_NAME && field != SP_PING) {
863 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
867 str = Sbar_GetField(pl, field);
868 str = Sbar_FixScoreboardColumnWidth(i, str);
870 if(field == SP_NAME) {
871 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
874 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
875 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
878 tmp_x = sbar_fontsize_x*sbar_size[i];
879 if(sbar_field_icon0 != "")
880 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881 if(sbar_field_icon1 != "")
882 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883 if(sbar_field_icon2 != "")
884 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
886 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
892 * Sbar_Scoreboard_MakeTable
894 * Makes a table for a team (for all playing players in DM) and fills it
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
899 float body_table_height, i, pos_x_save;
900 vector tmp, column_dim;
903 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
909 tmp_y = 1.25 * sbar_fontsize_y;
912 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
915 tmp_y += sbar_border_thickness;
916 tmp_y += body_table_height;
917 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
919 // separator header/table
920 pos_y += 1.25 * sbar_fontsize_y;
921 tmp_y = sbar_border_thickness;
922 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
924 pos_y += sbar_border_thickness;
927 tmp_y = body_table_height;
928 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
930 // anyway, apply some color
931 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
933 // go back to the top to make alternated columns highlighting and to print the strings
934 pos_y -= 1.25 * sbar_fontsize_y;
935 pos_y -= sbar_border_thickness;
939 pos_x_save = pos_x; // will be restored after the columns headers are printed
941 if (sbar_scoreboard_highlight)
943 column_dim_y = 1.25 * sbar_fontsize_y; // header
944 column_dim_y += sbar_border_thickness;
945 column_dim_y += body_table_height;
948 // print the strings of the columns headers
949 for(i = 0; i < sbar_num_fields; ++i)
951 if(sbar_field[i] == SP_SEPARATOR)
953 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
954 if (sbar_scoreboard_highlight)
957 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.4, DRAWFLAG_NORMAL);
959 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
960 pos_x += column_dim_x;
962 if(sbar_field[i] == SP_SEPARATOR)
965 for(i = sbar_num_fields-1; i > 0; --i)
967 if(sbar_field[i] == SP_SEPARATOR)
971 * Using strlen(sbar_title[i])*8 instead of
972 * stringwidth(sbar_title[i], FALSE) will mess it all up
974 pos_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
976 if (sbar_scoreboard_highlight)
978 if (i == sbar_num_fields-1)
979 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2;
981 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
983 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
985 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
986 pos_x -= sbar_fontsize_x;
991 pos_y += 1.25 * sbar_fontsize_y; // skip the header
992 pos_y += sbar_border_thickness;
996 for(pl = players.sort_next; pl; pl = pl.sort_next)
998 if(pl.team != tm.team)
1000 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001 pos_y += 1.25 * sbar_fontsize_y;
1005 for(pl = players.sort_next; pl; pl = pl.sort_next)
1007 if(pl.team == COLOR_SPECTATOR)
1009 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010 pos_y += 1.25 * sbar_fontsize_y;
1014 pos_y += 1.25 * sbar_fontsize_y;
1015 pos_y += 1.25 * sbar_fontsize_y; // add an empty row
1020 float lastpingstime;
1021 float scoreboard_bottom;
1022 void Sbar_DrawScoreboard()
1024 vector rgb, pos, tmp, sbar_save;
1029 if(time > lastpingstime + 10)
1031 localcmd("pings\n");
1032 lastpingstime = time;
1035 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1037 xmin = 0.5 * (vid_conwidth - sbwidth);
1040 xmax = vid_conwidth - xmin;
1041 ymax = vid_conheight - 0.2*vid_conheight;
1043 center_x = xmin + 0.5*sbwidth;
1045 // Initializes position
1051 drawfont = sbar_bigfont;
1052 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1055 pos_y += sbar_fontsize_y;
1057 drawfont = sbar_font;
1063 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1067 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1068 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1070 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1073 rgb = GetTeamRGB(tm.team);
1075 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1077 if(ts_primary != ts_secondary)
1078 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1080 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1085 rgb_x = cvar("sbar_color_bg_r");
1086 rgb_y = cvar("sbar_color_bg_g");
1087 rgb_z = cvar("sbar_color_bg_b");
1089 tm = teams.sort_next;
1091 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1094 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1095 pos_y += 3 * sbar_fontsize_y;
1097 for(pl = players.sort_next; pl; pl = pl.sort_next)
1099 if(pl.team != COLOR_SPECTATOR)
1101 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1102 pos_y += 1.25 * sbar_fontsize_y;
1107 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1111 str = strcat("playing on ^2", shortmapname, "^7");
1112 tl = getstatf(STAT_TIMELIMIT);
1113 fl = getstatf(STAT_FRAGLIMIT);
1114 ll = getstatf(STAT_LEADLIMIT);
1115 if(gametype == GAME_LMS)
1118 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1123 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1127 str = strcat(str, " or");
1130 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1131 if(teamscores_label[ts_primary] == "score")
1132 str = strcat(str, " points^7");
1133 else if(teamscores_label[ts_primary] == "fastest")
1134 str = strcat(str, " is beaten^7");
1136 str = strcat(str, " ", teamscores_label[ts_primary]);
1140 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1141 if(scores_label[ps_primary] == "score")
1142 str = strcat(str, " points^7");
1143 else if(scores_label[ps_primary] == "fastest")
1144 str = strcat(str, " is beaten^7");
1146 str = strcat(str, " ", scores_label[ps_primary]);
1151 if(tl > 0 || fl > 0)
1152 str = strcat(str, " or");
1155 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1156 if(teamscores_label[ts_primary] == "score")
1157 str = strcat(str, " points^7");
1158 else if(teamscores_label[ts_primary] == "fastest")
1159 str = strcat(str, " is beaten^7");
1161 str = strcat(str, " ", teamscores_label[ts_primary]);
1165 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1166 if(scores_label[ps_primary] == "score")
1167 str = strcat(str, " points^7");
1168 else if(scores_label[ps_primary] == "fastest")
1169 str = strcat(str, " is beaten^7");
1171 str = strcat(str, " ", scores_label[ps_primary]);
1177 pos_y += 1.2 * sbar_fontsize_y;
1178 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1181 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1184 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1192 if(histime == 0) // goal hit
1196 timestr = strcat("+", ftos_decimals(+mytime, 1));
1199 else if(mytime == 0)
1206 timestr = strcat("-", ftos_decimals(-mytime, 1));
1212 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1215 else if(lapdelta < 0)
1217 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1221 else if(histime > 0) // anticipation
1223 if(mytime >= histime)
1224 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1226 timestr = mmsss(histime * 10);
1233 cpname = "Start line";
1235 cpname = "Finish line";
1237 cpname = strcat("Intermediate ", ftos(cp));
1239 cpname = "Finish line";
1242 return strcat(col, cpname);
1243 else if(hisname == "")
1244 return strcat(col, cpname, " (", timestr, ")");
1246 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1249 void Sbar_Score(float margin)
1251 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1252 float racemin, racesec, racemsec;
1253 float distsec, distmsec;
1254 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1259 bottomright_x = vid_conwidth;
1260 bottomright_y = vid_conheight;
1264 topright_x = vid_conwidth;
1268 //get the ID (could be "me", or the player I'm spectating)
1269 if (spectatee_status > 0)
1270 desiredPlayerId = spectatee_status - 1;
1272 desiredPlayerId = player_localentnum - 1;
1273 me = playerslots[desiredPlayerId];
1275 sbar_y = vid_conheight - (32+12);
1280 if (vid_conwidth >= 800) {
1281 score_offset_x = 196;
1282 score_offset_y = 36;
1284 else { // move the scores if vid_conwidth < 800
1285 score_offset_x = 196;
1286 score_offset_y = 84;
1290 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1292 // me vector := [team/connected frags id]
1294 pl = players.sort_next;
1297 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1298 if(pl.scores[ps_primary] == 0)
1301 score = me.(scores[ps_primary]);
1303 racemin = floor(score/600);
1304 racesec = floor((score - racemin*600)/10);
1305 racemsec = score - racemin*600 - racesec*10;
1307 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1308 // distribution display
1309 distribution = me.(scores[ps_primary]);
1310 distribution -= pl.(scores[ps_primary]);
1312 if (distribution < 10 && distribution > -10)
1313 distmsec = fabs(distribution);
1315 distsec = floor(fabs(distribution)/10);
1316 distmsec = fabs(distribution) - distsec*10;
1319 if (distribution < 100 && distribution > -100)
1320 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1321 else if (distribution < 1000 && distribution > -1000)
1322 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1323 else if (distribution < 10000 && distribution > -10000)
1324 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1326 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1328 if (distribution <= 0) {
1329 distribution_color = '0 1 0';
1330 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1333 distribution_color = '1 0 0';
1334 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1337 Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1338 Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1339 drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1343 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1344 drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1346 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1347 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1348 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1350 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1351 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1358 // team1 team3 team4
1361 //for(i = 0; i < 4; ++i)
1363 float max_fragcount;
1364 max_fragcount = -999;
1366 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1368 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1371 score = tm.(teamscores[ts_primary]);
1373 if (score > max_fragcount)
1374 max_fragcount = score;
1376 if(tm.team == myteam) {
1377 if (max_fragcount == score)
1378 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1380 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1384 if (max_fragcount == score)
1385 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1387 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1392 // me vector := [team/connected frags id]
1394 pl = players.sort_next;
1399 distribution = me.(scores[ps_primary]);
1400 distribution -= pl.(scores[ps_primary]);
1404 score = me.(scores[ps_primary]);
1406 if(distribution >= 0)
1408 if (distribution != 0) {
1409 // draw a + sign in front of the score
1410 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1411 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1412 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1415 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1416 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1418 else if(distribution >= -5)
1420 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1421 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1430 //draw the remaining or elapsed time
1431 timelimit = getstatf(STAT_TIMELIMIT);
1434 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1435 timeleft = ceil(timeleft);
1436 minutesLeft = floor(timeleft / 60);
1437 secondsLeft = timeleft - minutesLeft*60;
1439 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1440 timer_color = '1 1 1'; //white
1441 else if(minutesLeft >= 1)
1442 timer_color = '1 1 0'; //yellow
1444 timer_color = '1 0 0'; //red
1446 if (cvar("sbar_increment_maptime") || timelimit == 0) {
1447 if (time < getstatf(STAT_GAMESTARTTIME)) {
1448 //while restart is still active, show 00:00
1449 minutes = seconds = 0;
1452 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1453 minutes = floor(elapsedTime / 60);
1454 seconds = elapsedTime - minutes*60;
1457 bgpos_x = topright_x - 54 - 17 - 12;
1458 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1459 bgpos_x = topright_x - 72 - 17 - 12;
1461 bgpos_x = topright_x - 90 - 17 - 12;
1465 minutes = minutesLeft;
1466 seconds = secondsLeft;
1468 bgpos_x = topright_x - 36 - 7 - 12;
1469 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1470 bgpos_x = topright_x - 54 - 17 - 12;
1471 else if (minutes < 100)
1472 bgpos_x = topright_x - 72 - 17 - 12;
1474 bgpos_x = topright_x - 90 - 17 - 12;
1479 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1481 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1483 color_x = cvar("sbar_color_bg_r");
1484 color_y = cvar("sbar_color_bg_g");
1485 color_z = cvar("sbar_color_bg_b");
1487 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1491 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0) {
1492 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1493 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1495 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1497 if(gametype == GAME_RACE || gametype == GAME_CTS)
1499 drawfont = sbar_bigfont;
1502 string s, forcetime;
1504 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1506 if(race_checkpointtime)
1508 a = bound(0, 2 - (time - race_checkpointtime), 1);
1511 if(a > 0) // just hit a checkpoint?
1513 if(race_checkpoint != 254)
1515 if(race_time && race_previousbesttime)
1516 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1518 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1520 forcetime = mmsss(race_time);
1525 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1527 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1528 if(a > 0) // next one?
1530 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1535 if(s != "" && a > 0)
1537 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1538 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1541 if(race_penaltytime)
1543 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1546 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1547 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1548 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1554 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1555 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1560 if(race_laptime && race_checkpoint != 255)
1562 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1563 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1568 if(race_mycheckpointtime)
1570 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1571 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1572 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1573 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1575 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1577 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1578 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1579 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1580 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1583 if(race_penaltytime && !race_penaltyaccumulator)
1585 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1586 a = bound(0, (1 + t - time), 1);
1590 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1592 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1593 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1594 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1599 drawfont = sbar_font;
1605 float Sbar_WouldDrawScoreboard ()
1609 else if (intermission == 1)
1611 else if (intermission == 2)
1613 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1615 else if(sb_showscores_force)
1620 void CSQC_Strength_Timer() {
1623 bottom_x = vid_conwidth/2;
1624 bottom_y = vid_conheight;
1627 float stat_items, dt;
1628 stat_items = getstati(STAT_ITEMS);
1630 if not(stat_items & IT_STRENGTH)
1631 if not(stat_items & IT_INVINCIBLE)
1635 if (getstati(STAT_HEALTH) <= 0)
1639 float strength_time, invincibility_time, countdown_fontsize;
1641 picsize = '22 22 0';
1642 countdown_fontsize = 18;
1645 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1646 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1648 if (strength_time) {
1649 dt = strength_time - time;
1654 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1655 bound(0, (ceil(dt) - dt) / 0.5, 1));
1659 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1661 Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1665 drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1666 bound(0, -dt / 0.5, 1));
1671 if (invincibility_time) {
1672 dt = invincibility_time - time;
1677 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1678 bound(0, (ceil(dt) - dt) / 0.5, 1));
1682 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1684 Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1688 drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1689 bound(0, -dt / 0.5, 1));
1694 #define CENTERPRINT_MAX_LINES 30
1695 string centerprint_messages[CENTERPRINT_MAX_LINES];
1696 float centerprint_width[CENTERPRINT_MAX_LINES];
1697 vector centerprint_start;
1698 float centerprint_expire;
1699 float centerprint_num;
1700 float centerprint_offset_hint;
1701 vector centerprint_fontsize;
1703 void centerprint(string strMessage)
1705 float i, j, n, hcount;
1708 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1710 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1712 if(cvar("scr_centertime") <= 0)
1715 if(strMessage == "")
1718 // strip trailing newlines
1719 j = strlen(strMessage) - 1;
1720 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1722 strMessage = substring(strMessage, 0, j + 1);
1724 if(strMessage == "")
1727 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1729 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1731 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1732 centerprint_offset_hint = j;
1734 if(strMessage == "")
1737 // if we get here, we have a message. Initialize its height.
1738 centerprint_num = 0;
1740 n = tokenizebyseparator(strMessage, "\n");
1742 for(j = 0; j < n; ++j)
1744 getWrappedLine_remaining = argv(j);
1745 while(getWrappedLine_remaining)
1747 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1748 if(centerprint_messages[i])
1749 strunzone(centerprint_messages[i]);
1750 centerprint_messages[i] = strzone(s);
1751 centerprint_width[i] = stringwidth(s, TRUE);
1754 // half height for empty lines looks better
1760 if(i >= CENTERPRINT_MAX_LINES)
1766 h = centerprint_fontsize_y*hcount;
1768 havail = vid_conheight;
1769 if(cvar("con_chatpos") < 0)
1770 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1771 if(havail > vid_conheight - 70)
1772 havail = vid_conheight - 70; // avoid overlapping HUD
1774 centerprint_start_x = 0;
1777 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1779 // here, the centerprint would cover the crosshair. REALLY BAD.
1780 forbiddenmin = vid_conheight * 0.5 - h - 16;
1781 forbiddenmax = vid_conheight * 0.5 + 16;
1783 allowedmin = scoreboard_bottom;
1784 allowedmax = havail - h;
1785 preferred = (havail - h)/2;
1788 // possible orderings (total: 4! / 4 = 6)
1789 // allowedmin allowedmax forbiddenmin forbiddenmax
1790 // forbiddenmin forbiddenmax allowedmin allowedmax
1791 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1793 // forbidden doesn't matter in this case
1794 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1796 // allowedmin forbiddenmin allowedmax forbiddenmax
1797 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1799 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1801 // allowedmin forbiddenmin forbiddenmax allowedmax
1802 else if(allowedmin < forbiddenmin)
1804 // make sure the forbidden zone is not covered
1805 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1806 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1808 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1810 // forbiddenmin allowedmin allowedmax forbiddenmax
1811 else if(allowedmax < forbiddenmax)
1813 // it's better to leave the allowed zone (overlap with scoreboard) than
1814 // to cover the forbidden zone (crosshair)
1815 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1816 centerprint_start_y = forbiddenmax;
1818 centerprint_start_y = forbiddenmin;
1820 // forbiddenmin allowedmin forbiddenmax allowedmax
1823 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1826 centerprint_start_y =
1829 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1836 centerprint_num = i;
1837 centerprint_expire = time + cvar("scr_centertime");
1840 void Sbar_DrawCenterPrint (void)
1847 //if(time > centerprint_expire)
1850 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1851 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1852 //sz = 1.2 / (a + 0.2);
1857 pos = centerprint_start;
1858 for (i=0; i<centerprint_num; i = i + 1)
1860 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1861 ts = centerprint_messages[i];
1864 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1865 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1866 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1867 pos_y = pos_y + centerprint_fontsize_y;
1870 // half height for empty lines looks better
1871 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1875 vector Sbar_DrawNoteLine(vector offset, string s)
1877 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1878 drawcolorcodedstring(
1879 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1885 return offset + sbar_fontsize_y * '0 1 0';
1888 void Sbar_DrawPressedKeys(void)
1893 pos = stov(cvar_string("cl_showpressedkeys_position"));
1895 bgsize = '126 75 0';
1897 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1898 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1899 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1901 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1902 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1903 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1904 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1905 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1906 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1907 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1908 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1911 void Sbar_ShowSpeed(void)
1917 if (cvar("cl_showspeed_z") == 1)
1918 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1920 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1922 pos = cvar("cl_showspeed_position");
1923 numsize_x = numsize_y = cvar("cl_showspeed_size");
1924 pos = (vid_conheight - numsize_y) * pos;
1926 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1929 void Sbar_DrawAccuracyStats()
1931 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1932 float weapon_hit, weapon_damage, weapon_stats;
1933 float left_border; // position where the weapons start, the description is in the border
1934 vector fill_colour, fill_size;
1937 float col_margin = 20; // pixels between the columns
1938 float row_margin = 20; // pixels between the rows
1939 float top_border; // position where the first row starts: pixels down the screen
1941 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1942 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1944 // 45 pixels is the same as the 'Scoreboard' heading
1945 drawfont = sbar_bigfont;
1946 drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1947 left_border = col_margin + 11 * sbar_fontsize_x;
1950 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1953 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1956 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1958 weapon_hit = weapon_hits[i];
1959 weapon_damage = weapon_fired[i];
1960 self = get_weaponinfo(i);
1962 //if ((weapon_number != 42)) // print them all :)
1963 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1966 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1968 fill_colour_x = 1 - 0.015 * weapon_stats;
1969 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1971 // how the background colour is calculated
1972 // % red green red_2 green_2
1973 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1974 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1975 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1976 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1977 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1978 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1979 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1980 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1981 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1982 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1983 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1985 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1989 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1992 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1993 pos_y = top_border + row * (fill_size_y + row_margin);
1996 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1997 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2000 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2002 // the amount of shots fired or max damage
2003 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2005 // the amount of hits or actual damage
2006 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2009 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2011 // the amount of shots missed or damage wasted
2012 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2016 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2019 weapon_stats = rint(100 * weapon_hit / weapon_damage);
2021 fill_colour_x = 1 - 0.015 * weapon_stats;
2022 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2024 // how the background colour is calculated
2025 // % red green red_2 green_2
2026 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2027 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2028 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2029 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2030 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2031 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2032 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2033 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2034 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2035 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2036 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2038 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2042 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2045 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2046 pos_y = top_border + row * (fill_size_y + row_margin);
2049 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2050 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2053 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2055 // the amount of shots fired or max damage
2056 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2058 // the amount of hits or actual damage
2059 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2062 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2064 // the amount of shots missed or damage wasted
2065 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2072 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2074 drawfont = sbar_font;
2076 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2077 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2078 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2079 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2082 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2085 drawfont = sbar_font;
2086 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2087 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2088 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2089 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2092 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2094 position_x -= 2 / 3 * strlen(text) * scale_x;
2095 drawstring(position, text, scale, rgb, alpha, flag);
2098 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2100 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2101 drawstring(position, text, scale, rgb, alpha, flag);
2104 float GetAmmoStat(float i)
2108 case 0: return STAT_SHELLS;
2109 case 1: return STAT_NAILS;
2110 case 2: return STAT_ROCKETS;
2111 case 3: return STAT_CELLS;
2112 case 4: return STAT_FUEL;
2117 float GetAmmoItemCode(float i)
2121 case 0: return IT_SHELLS;
2122 case 1: return IT_NAILS;
2123 case 2: return IT_ROCKETS;
2124 case 3: return IT_CELLS;
2125 case 4: return IT_FUEL;
2130 string GetAmmoPicture(float i)
2134 case 0: return "gfx/hud/sb_shells";
2135 case 1: return "gfx/hud/sb_bullets";
2136 case 2: return "gfx/hud/sb_rocket";
2137 case 3: return "gfx/hud/sb_cells";
2138 case 4: return "gfx/hud/sb_fuel";
2143 void Sbar_Draw (void)
2145 // vectors for top right, bottom right, bottom and bottom left corners
2152 topright_x = vid_conwidth;
2156 bottom_x = vid_conwidth/2;
2157 bottom_y = vid_conheight;
2160 bottomright_x = vid_conwidth;
2161 bottomright_y = vid_conheight;
2165 bottomleft_y = vid_conheight;
2168 sbar_alpha_bg = cvar("sbar_alpha_bg");
2169 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2170 sbar_color_bg_team = cvar("sbar_color_bg_team");
2171 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2172 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2177 float stat_items, stat_weapons;
2179 weapon_stats = getstati(STAT_DAMAGE_HITS);
2180 weapon_number = weapon_stats & 63;
2181 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2183 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2184 weapon_number = weapon_stats & 63;
2185 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2187 vector o; o = '1 0 0' * vid_conwidth;
2188 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2192 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2194 if(spectatee_status && !intermission)
2196 if(spectatee_status == -1)
2199 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2200 o = Sbar_DrawNoteLine(o, s);
2202 if(spectatee_status == -1)
2203 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2205 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2206 o = Sbar_DrawNoteLine(o, s);
2208 if(spectatee_status == -1)
2209 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2211 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2212 o = Sbar_DrawNoteLine(o, s);
2214 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2215 o = Sbar_DrawNoteLine(o, s);
2217 if(gametype == GAME_ARENA)
2218 s = "^1Wait for your turn to join";
2219 else if(gametype == GAME_LMS)
2222 sk = playerslots[player_localentnum - 1];
2223 if(sk.(scores[ps_primary]) >= 666)
2224 s = "^1Match has already begun";
2225 else if(sk.(scores[ps_primary]) > 0)
2226 s = "^1You have no more lives left";
2228 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2231 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2232 o = Sbar_DrawNoteLine(o, s);
2234 //show restart countdown:
2235 if (time < getstatf(STAT_GAMESTARTTIME)) {
2237 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2238 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2239 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2240 o = Sbar_DrawNoteLine(o, s);
2243 if(warmup_stage && !intermission)
2245 s = "^2Currently in ^1warmup^2 stage!";
2246 o = Sbar_DrawNoteLine(o, s);
2249 // move more important stuff more to the middle so its more visible
2250 o_y = vid_conheight * 0.66;
2253 if(mod(time, 1) >= 0.5)
2258 if(ready_waiting && !intermission)
2260 if(ready_waiting_for_me)
2263 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2265 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2270 s = strcat("^2Waiting for others to ready up to end warmup...");
2272 s = strcat("^2Waiting for others to ready up...");
2274 o = Sbar_DrawNoteLine(o, s);
2276 else if(warmup_stage && !intermission)
2278 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2279 o = Sbar_DrawNoteLine(o, s);
2283 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2284 o = Sbar_DrawNoteLine(o, s);
2286 if(vote_waiting_for_me)
2288 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2289 o = Sbar_DrawNoteLine(o, s);
2291 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2292 o = Sbar_DrawNoteLine(o, s);
2294 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2295 o = Sbar_DrawNoteLine(o, s);
2299 s = strcat("^2Waiting for others to vote...");
2300 o = Sbar_DrawNoteLine(o, s);
2303 if(teamplay && !intermission && !spectatee_status)
2306 float ts_min, ts_max;
2307 tm = teams.sort_next;
2310 for(; tm.sort_next; tm = tm.sort_next)
2312 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2314 if(!ts_min) ts_min = tm.team_size;
2315 else ts_min = min(ts_min, tm.team_size);
2316 if(!ts_max) ts_max = tm.team_size;
2317 else ts_max = max(ts_max, tm.team_size);
2319 if ((ts_max - ts_min) > 1)
2321 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2322 tm = GetTeam(myteam, false);
2324 if (tm.team != COLOR_SPECTATOR)
2325 if (tm.team_size == ts_max)
2326 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2328 o = Sbar_DrawNoteLine(o, s);
2333 Sbar_UpdatePlayerTeams();
2335 if (intermission == 2) // map voting screen
2338 Sbar_DrawScoreboard();
2341 else if(sb_showaccuracy) {
2342 Sbar_DrawAccuracyStats();
2346 Sbar_FinaleOverlay();
2348 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2351 Sbar_DrawAccuracyStats();
2353 Sbar_DrawScoreboard();
2359 Sbar_DrawScoreboard();
2360 else if(sb_showaccuracy)
2361 Sbar_DrawAccuracyStats();
2363 float armor, health;
2364 armor = getstati(STAT_ARMOR);
2365 health = getstati(STAT_HEALTH);
2367 stat_items = getstati(STAT_ITEMS);
2368 stat_weapons = getstati(STAT_WEAPONS);
2370 fade = 3.2 - 2 * (time - weapontime);
2371 fade = bound(0.7, fade, 1);
2373 vector bg_size; // hud background size
2375 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2376 bg_size_x = vid_conwidth;
2380 vector bgoffset; // hud background offset
2384 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2385 bgoffset_x = (vid_conwidth - 800) / 2;
2387 if (cvar("viewsize") <= 100) {
2389 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2391 // allow for custom HUD colors in non-teamgames
2392 color_x = cvar("sbar_color_bg_r");
2393 color_y = cvar("sbar_color_bg_g");
2394 color_z = cvar("sbar_color_bg_b");
2396 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2400 if(sbar_hudselector == 2) // combined health and armor display
2403 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2406 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2410 if(v_z) // fully armored
2412 // here, armorideal > armor
2413 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2414 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2418 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2419 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2421 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2426 vector health_pos, armor_pos;
2428 if (sbar_hudselector == 0) { // old style layout with armor left of health
2429 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2430 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2433 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2434 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2441 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2443 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2445 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2450 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2451 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2456 Sbar_DrawWeapon_Clear();
2457 for(i = 1; i <= 24; ++i)
2459 if(weaponimpulse[i-1] >= 0)
2460 if(stat_weapons & x)
2462 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2468 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2472 for (i = 0; i < 4; ++i) {
2473 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2475 if(sbar_currentammo)
2478 if (stat_items & GetAmmoItemCode(i))
2480 if(vid_conwidth >= 800) {
2485 pos_x = vid_conwidth - 110;
2489 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2490 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2492 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2494 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2501 if (vid_conwidth >= 800)
2503 case 0: pos_x = 114; pos_y = -48; break; // shells
2504 case 1: pos_x = 114; pos_y = -26; break; // bullets
2505 case 2: pos_x = 200; pos_y = -48; break; // rockets
2506 case 3: pos_x = 200; pos_y = -26; break; // cells
2508 else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2510 case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2511 case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2512 case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2513 case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2516 if (stat_items & GetAmmoItemCode(i))
2517 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2518 drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2520 if(stat_items & GetAmmoItemCode(i))
2521 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2523 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2525 if(stat_items & GetAmmoItemCode(i))
2526 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2528 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2535 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2537 if (a > 0) { // if we have fuel, draw the amount
2538 float invincibility_time, dt;
2539 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2540 dt = invincibility_time - time;
2541 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2542 pos_x = bottom_x + 140;
2543 pos_y = bottom_y - 72;
2545 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2546 pos_x = bottom_x + 140;
2547 pos_y = bottom_y - 22;
2549 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2551 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2553 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2556 // draw scores and timer
2559 //show strength/invincibility ICON and timer:
2560 CSQC_Strength_Timer();
2562 if(gametype == GAME_KEYHUNT)
2565 } else if(gametype == GAME_CTF)
2568 } else if(gametype == GAME_NEXBALL)
2576 void CSQC_ctf_hud(void)
2578 vector bottomleft, redflag_pos, blueflag_pos;
2580 bottomleft_y = vid_conheight;
2583 float redflag, blueflag;
2586 stat_items = getstati(STAT_ITEMS);
2587 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2588 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2590 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2591 redflag_pos = bottomleft - element_offset - '-4 36 0';
2592 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2596 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2597 redflag_pos = bottomleft - element_offset - '-68 36 0';
2602 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2603 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2604 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2606 if(stat_items & IT_CTF_SHIELDED)
2607 if(myteam == COLOR_TEAM2)
2608 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2613 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2614 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2615 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2617 if(stat_items & IT_CTF_SHIELDED)
2618 if(myteam == COLOR_TEAM1)
2619 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2624 void CSQC_kh_hud(void)
2626 float kh_keys, kh_keys_status, kh_teams_set;
2627 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2631 bottomleft_y = vid_conheight;
2635 red_pos_y = vid_conheight - 35 - 6;
2638 blue_pos_x = 6 + (24 * 1);
2639 blue_pos_y = vid_conheight - 35 - 6;
2642 yellow_pos_x = 6 + (24 * 2);
2643 yellow_pos_y = vid_conheight - 35 - 6;
2646 pink_pos_x = 6 + (24 * 3);
2647 pink_pos_y = vid_conheight - 35 - 6;
2650 kh_keys = getstati(STAT_KH_KEYS);
2651 kh_keys_status = kh_keys / 256;
2652 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2654 kh_size = '22 35 0';
2656 if (kh_keys_status & 1) // red
2657 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2659 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2661 if (kh_keys_status & 2) // blue
2662 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2664 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2666 if (kh_teams_set & 4) // yellow
2668 if (kh_keys_status & 4)
2669 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2671 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2674 if (kh_teams_set & 8) // pink
2676 if (kh_keys_status & 8)
2677 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2679 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2684 #define NBPB_SIZE '96 38 0'
2685 #define NBPB_BT 2 //thickness
2686 #define NBPB_BRGB '1 1 1'
2687 #define NBPB_BALPH 1 //alpha
2688 #define NBPB_BFLAG DRAWFLAG_NORMAL
2689 #define NBPB_IALPH 0.4
2690 #define NBPB_IFLAG DRAWFLAG_NORMAL
2691 #define NBPB_IRGB '0.7 0.1 0'
2693 void CSQC_nb_hud(void)
2695 float stat_items, nb_pb_starttime, dt, p;
2698 stat_items = getstati(STAT_ITEMS);
2699 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2702 pos_y = vid_conheight - 42;
2705 //Manage the progress bar if any
2706 if (nb_pb_starttime > 0)
2709 dt = mod(time - nb_pb_starttime, nb_pb_period);
2710 // one period of positive triangle
2711 p = 2 * dt / nb_pb_period;
2717 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2721 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2722 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2723 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2724 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2727 pos_x += 12; //horizontal margin to the picture
2728 pos_y += 2; //vertical margin to the picture
2730 if (stat_items & IT_KEY1)
2731 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);