5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
9 float sbar_hudselector;
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
17 void Sbar_FinaleOverlay()
20 pos_x = (vid_conwidth - 1)/2;
24 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
26 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
37 for(idx = 0; idx < 10; ++idx)
39 for(idx = 0; idx <= 23; ++idx)
41 if(weaponimpulse[idx] >= 0)
49 void Sbar_DrawWeapon(float nr, float fade, float active)
51 vector pos, vsize, color;
52 float value, idx, imp, sp;
54 imp = weaponimpulse[nr];
60 value = (active) ? 1 : 0.6;
61 color_x = color_y = color_z = value;
63 if(sbar_hudselector == 1)
65 // width = 300, height = 100
66 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
68 sp = weaponspace[idx] + 1;
69 weaponspace[idx] = sp;
71 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72 pos_y = (vid_conheight - w_height * sp);
77 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
83 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
87 // width = 300, height = 100
88 const float w2_width = 300, w2_height = 100, w2_space = 10;
89 const float w2_scale = 0.4;
92 f = 9 / (weapon_last + 1 - weapon_first);
94 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
97 vsize_x = w2_width * w2_scale * f;
98 vsize_y = w2_height * w2_scale * f;
101 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
111 vsize_x = vsize_y = lettersize;
126 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
134 str = substring(str, l-digits, 999);
136 } else if(l < digits)
137 pos_x += (digits-l) * lettersize;
141 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
145 for(i = 0; i < l; ++i)
147 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
157 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158 for(i = 0; i < MAX_SCORE; ++i)
160 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161 if(f == SFL_SORT_PRIO_PRIMARY)
163 if(f == SFL_SORT_PRIO_SECONDARY)
166 if(ps_secondary == -1)
167 ps_secondary = ps_primary;
169 for(i = 0; i < MAX_TEAMSCORE; ++i)
171 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172 if(f == SFL_SORT_PRIO_PRIMARY)
174 if(f == SFL_SORT_PRIO_SECONDARY)
177 if(ts_secondary == -1)
178 ts_secondary = ts_primary;
180 Cmd_Sbar_SetFields(0);
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
186 void Sbar_UpdatePlayerTeams()
193 for(pl = players.sort_next; pl; pl = pl.sort_next)
196 Team = GetPlayerColor(pl.sv_entnum);
197 if(SetTeam(pl, Team))
200 Sbar_UpdatePlayerPos(pl);
204 pl = players.sort_next;
209 print(strcat("PNUM: ", ftos(num), "\n"));
214 float Sbar_ComparePlayerScores(entity left, entity right)
217 vl = GetPlayerColor(left.sv_entnum);
218 vr = GetPlayerColor(right.sv_entnum);
221 vl = COLOR_SPECTATOR;
223 vr = COLOR_SPECTATOR;
230 if(vl == COLOR_SPECTATOR)
232 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
234 if(!left.gotscores && right.gotscores)
239 vl = left.scores[ps_primary];
240 vr = right.scores[ps_primary];
241 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
243 if(vl == 0 && vr != 0)
245 if(vl != 0 && vr == 0)
249 return IS_INCREASING(scores_flags[ps_primary]);
251 return IS_DECREASING(scores_flags[ps_primary]);
253 vl = left.scores[ps_secondary];
254 vr = right.scores[ps_secondary];
255 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
257 if(vl == 0 && vr != 0)
259 if(vl != 0 && vr == 0)
263 return IS_INCREASING(scores_flags[ps_secondary]);
265 return IS_DECREASING(scores_flags[ps_secondary]);
270 void Sbar_UpdatePlayerPos(entity player)
272 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
274 SORT_SWAP(player, other);
276 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
278 SORT_SWAP(other, player);
282 float Sbar_CompareTeamScores(entity left, entity right)
286 if(left.team == COLOR_SPECTATOR)
288 if(right.team == COLOR_SPECTATOR)
291 vl = left.teamscores[ts_primary];
292 vr = right.teamscores[ts_primary];
294 return IS_INCREASING(teamscores_flags[ts_primary]);
296 return IS_DECREASING(teamscores_flags[ts_primary]);
298 vl = left.teamscores[ts_secondary];
299 vr = right.teamscores[ts_secondary];
301 return IS_INCREASING(teamscores_flags[ts_secondary]);
303 return IS_DECREASING(teamscores_flags[ts_secondary]);
308 void Sbar_UpdateTeamPos(entity Team)
310 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
312 SORT_SWAP(Team, other);
314 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
316 SORT_SWAP(other, Team);
320 void Cmd_Sbar_Help(float argc)
322 print("You can modify the scoreboard using the\n");
323 print("^3|---------------------------------------------------------------|\n");
324 print("^1 TO BE DONE\n");
326 print("^2sbar_columns_set default\n");
327 print("^2sbar_columns_set ^7filed1 field2 ...\n");
328 print("The following field names are recognized (case INsensitive):\n");
329 print("You can use a ^3|^7 to start the right-aligned fields.\n");
331 print("^3name^7 or ^3nick^7 Name of a player\n");
332 print("^3ping^7 Ping time\n\n");
333 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
334 print(" The kill-death ratio\n");
336 print("Before a field you can put a + or - sign, then a comma separated list\n");
337 print("of game types, then a slash, to make the field show up only in these\n");
338 print("or in all but these game types.\n");
340 print("The special game type names 'teams' and 'noteams' can be used to\n");
341 print("include/exclude ALL teams/noteams game modes.\n");
344 print("Additional columns:\n");
345 for(i = 0; i < MAX_SCORE; ++i)
347 if(scores_label[i] != "")
348 print(strcat(scores_label[i], "\n"));
352 #define MIN_NAMELEN 24
353 #define MAX_NAMELEN 24
355 string Sbar_DefaultColumnLayout()
357 return strcat( // fteqcc sucks
359 "-teams,race,lms/kills -teams,race,lms/deaths -teams,lms/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
360 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
361 "+lms/lives +lms/rank ",
362 "+kh/caps +kh/pushes +kh/destroyed ",
363 "+race/laps +race/time +race/fastest ",
368 void Cmd_Sbar_SetFields(float argc)
371 string str, pattern, subpattern, subpattern2;
373 float have_name, have_primary, have_secondary, have_separator;
376 // TODO: re enable with gametype dependant cvars?
377 if(argc < 2) // no arguments provided
378 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
381 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
385 if(argv(1) == "default")
386 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
387 else if(argv(1) == "all")
390 s = "ping pl color name |";
391 for(i = 0; i < MAX_SCORE; ++i)
394 if(i != ps_secondary)
395 if(scores_label[i] != "")
396 s = strcat(s, " ", scores_label[i]);
398 if(ps_secondary != ps_primary)
399 s = strcat(s, " ", scores_label[ps_secondary]);
400 s = strcat(s, " ", scores_label[ps_primary]);
401 argc = tokenizebyseparator(strcat("x ", s), " ");
408 drawfont = sbar_font;
409 digit = stringwidth("0123456789", FALSE) / 10;
411 subpattern = strcat(",", GametypeNameFromType(gametype), ",");
413 subpattern2 = ",teams,";
415 subpattern2 = ",noteams,";
417 for(i = 0; i < argc - 1; ++i)
421 slash = strstrofs(str, "/", 0);
424 pattern = substring(str, 0, slash);
425 str = substring(str, slash + 1, strlen(str) - (slash + 1));
427 if(substring(pattern, 0, 1) == "-")
429 pattern = substring(pattern, 1, strlen(pattern) - 1);
430 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
432 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
437 if(substring(pattern, 0, 1) == "+")
438 pattern = substring(pattern, 1, strlen(pattern) - 1);
439 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
440 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
445 strunzone(sbar_title[sbar_num_fields]);
446 sbar_title[sbar_num_fields] = strzone(str);
447 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
448 str = strtolower(str);
451 sbar_field[sbar_num_fields] = SP_PING;
452 } else if(str == "pl") {
453 sbar_field[sbar_num_fields] = SP_PL;
454 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
455 sbar_field[sbar_num_fields] = SP_KDRATIO;
456 } else if(str == "name" || str == "nick") {
457 sbar_field[sbar_num_fields] = SP_NAME;
458 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
460 } else if(str == "|") {
461 sbar_field[sbar_num_fields] = SP_SEPARATOR;
464 for(j = 0; j < MAX_SCORE; ++j)
465 if(str == strtolower(scores_label[j]))
466 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
474 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
478 sbar_field[sbar_num_fields] = j;
481 if(j == ps_secondary)
485 if(sbar_num_fields >= MAX_SBAR_FIELDS)
489 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
491 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
493 if(ps_primary == ps_secondary)
495 missing = !have_primary + !have_secondary + !have_separator + !have_name;
497 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
501 strunzone(sbar_title[sbar_num_fields]);
502 for(i = sbar_num_fields; i > 0; --i)
504 sbar_title[i] = sbar_title[i-1];
505 sbar_size[i] = sbar_size[i-1];
506 sbar_field[i] = sbar_field[i-1];
508 sbar_title[0] = strzone("name");
509 sbar_field[0] = SP_NAME;
510 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
512 print("fixed missing field 'name'\n");
516 strunzone(sbar_title[sbar_num_fields]);
517 for(i = sbar_num_fields; i > 1; --i)
519 sbar_title[i] = sbar_title[i-1];
520 sbar_size[i] = sbar_size[i-1];
521 sbar_field[i] = sbar_field[i-1];
523 sbar_title[1] = strzone("|");
524 sbar_field[1] = SP_SEPARATOR;
525 sbar_size[1] = stringwidth("|", FALSE);
527 print("fixed missing field '|'\n");
530 else if(!have_separator)
532 strunzone(sbar_title[sbar_num_fields]);
533 sbar_title[sbar_num_fields] = strzone("|");
534 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
535 sbar_field[sbar_num_fields] = SP_SEPARATOR;
537 print("fixed missing field '|'\n");
542 strunzone(sbar_title[sbar_num_fields]);
543 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
544 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
545 sbar_field[sbar_num_fields] = ps_secondary;
547 print("fixed missing field '", scores_label[ps_secondary], "'\n");
552 strunzone(sbar_title[sbar_num_fields]);
553 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
554 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
555 sbar_field[sbar_num_fields] = ps_primary;
557 print("fixed missing field '", scores_label[ps_primary], "'\n");
561 sbar_field[sbar_num_fields] = SP_END;
565 vector sbar_field_rgb;
566 string sbar_field_icon0;
567 string sbar_field_icon1;
568 string sbar_field_icon2;
569 vector sbar_field_icon0_rgb;
570 vector sbar_field_icon1_rgb;
571 vector sbar_field_icon2_rgb;
572 float sbar_field_icon0_alpha;
573 float sbar_field_icon1_alpha;
574 float sbar_field_icon2_alpha;
575 string Sbar_GetField(entity pl, float field)
577 float tmp, num, denom, f;
579 sbar_field_rgb = '1 1 1';
580 sbar_field_icon0 = "";
581 sbar_field_icon1 = "";
582 sbar_field_icon2 = "";
583 sbar_field_icon0_rgb = '1 1 1';
584 sbar_field_icon1_rgb = '1 1 1';
585 sbar_field_icon2_rgb = '1 1 1';
586 sbar_field_icon0_alpha = 1;
587 sbar_field_icon1_alpha = 1;
588 sbar_field_icon2_alpha = 1;
593 return "\x8D\x8D\x8D"; // >>> sign
594 str = getplayerkey(pl.sv_entnum, "ping");
597 tmp = max(0, min(220, stof(str)-80)) / 220;
598 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
604 str = getplayerkey(pl.sv_entnum, "pl");
607 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
608 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
612 if(ready_waiting && pl.ready)
614 sbar_field_icon0 = "gfx/sb_player_ready";
618 f = stof(getplayerkey(pl.sv_entnum, "colors"));
620 sbar_field_icon0 = "gfx/sb_playercolor_base";
621 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
622 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
623 sbar_field_icon2 = "gfx/sb_playercolor_pants";
624 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
627 return GetPlayerName(pl.sv_entnum);
630 f = pl.(scores[SP_KILLS]);
631 f -= pl.(scores[SP_SUICIDES]);
635 num = pl.(scores[SP_KILLS]);
636 denom = pl.(scores[SP_DEATHS]);
639 sbar_field_rgb = '0 1 0';
641 } else if(num <= 0) {
642 sbar_field_rgb = '1 0 0';
643 str = ftos(num/denom);
645 str = ftos(num/denom);
647 tmp = strstrofs(str, ".", 0);
649 str = substring(str, 0, tmp+2);
653 tmp = pl.(scores[field]);
654 f = scores_flags[field];
655 if(field == ps_primary)
656 sbar_field_rgb = '1 1 0';
657 else if(field == ps_secondary)
658 sbar_field_rgb = '0 1 1';
660 sbar_field_rgb = '1 1 1';
661 return ScoreString(f, tmp);
666 float xmin, xmax, ymin, ymax, sbwidth;
667 float sbar_fixscoreboardcolumnwidth_len;
668 float sbar_fixscoreboardcolumnwidth_iconlen;
669 float sbar_fixscoreboardcolumnwidth_marginlen;
671 float stringwidth_colors(string s)
673 return stringwidth(s, TRUE);
676 float stringwidth_nocolors(string s)
678 return stringwidth(s, FALSE);
681 string Sbar_FixScoreboardColumnWidth(float i, string str)
683 float field, maxsize, j, f;
685 field = sbar_field[i];
687 if(field == SP_NAME) // name gets all remaining space
689 maxsize = (xmax - xmin) / sbar_fontsize_x;
690 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
691 maxsize -= sbar_size[j] + 1;
693 str = textShortenToWidth(str, maxsize, stringwidth_colors);
694 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
697 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
699 sbar_fixscoreboardcolumnwidth_iconlen = 0;
701 if(sbar_field_icon0 != "")
703 sz = drawgetimagesize(sbar_field_icon0);
705 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
706 sbar_fixscoreboardcolumnwidth_iconlen = f;
709 if(sbar_field_icon1 != "")
711 sz = drawgetimagesize(sbar_field_icon1);
713 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
714 sbar_fixscoreboardcolumnwidth_iconlen = f;
717 if(sbar_field_icon2 != "")
719 sz = drawgetimagesize(sbar_field_icon2);
721 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
722 sbar_fixscoreboardcolumnwidth_iconlen = f;
725 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
727 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
728 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
730 sbar_fixscoreboardcolumnwidth_marginlen = 0;
732 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
739 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
745 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
752 tmp_y = sbar_fontsize_y;
753 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
757 for(i = 0; i < sbar_num_fields; ++i)
759 field = sbar_field[i];
760 if(field == SP_SEPARATOR)
763 if(is_spec && field != SP_NAME && field != SP_PING) {
764 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
767 str = Sbar_GetField(pl, field);
768 str = Sbar_FixScoreboardColumnWidth(i, str);
770 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
772 if(field == SP_NAME) {
773 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
774 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
776 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
777 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
780 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
781 if(sbar_field_icon0 != "")
782 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
783 if(sbar_field_icon1 != "")
784 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
785 if(sbar_field_icon2 != "")
786 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
789 if(sbar_field[i] == SP_SEPARATOR)
792 for(i = sbar_num_fields-1; i > 0; --i)
794 field = sbar_field[i];
795 if(field == SP_SEPARATOR)
798 if(is_spec && field != SP_NAME && field != SP_PING) {
799 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
803 str = Sbar_GetField(pl, field);
804 str = Sbar_FixScoreboardColumnWidth(i, str);
806 if(field == SP_NAME) {
807 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
808 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
810 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
811 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
814 tmp_x = sbar_fontsize_x*sbar_size[i];
815 if(sbar_field_icon0 != "")
816 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
817 if(sbar_field_icon1 != "")
818 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
819 if(sbar_field_icon2 != "")
820 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
822 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
828 float scoreboard_bottom;
829 void Sbar_DrawScoreboard()
831 //float xmin, ymin, xmax, ymax;
832 vector rgb, pos, tmp, sbar_save;
837 if(time > lastpingstime + 10)
840 lastpingstime = time;
843 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
845 xmin = 0.5 * (vid_conwidth - sbwidth);
848 xmax = vid_conwidth - xmin;
849 ymax = vid_conheight - 0.2*vid_conheight;
851 center_x = xmin + 0.5*sbwidth;
853 //Sbar_UpdateFields();
855 // Initializes position
861 drawfont = sbar_bigfont;
862 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
863 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
867 // Titlebar background:
869 tmp_y = sbar_fontsize_y;
870 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
872 drawfont = sbar_font;
874 for(i = 0; i < sbar_num_fields; ++i)
876 if(sbar_field[i] == SP_SEPARATOR)
878 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
879 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
882 if(sbar_field[i] == SP_SEPARATOR)
884 pos_x = xmax + sbar_fontsize_x;
886 for(i = sbar_num_fields-1; i > 0; --i)
888 if(sbar_field[i] == SP_SEPARATOR)
891 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
894 * Using the following line will mess it all up:
896 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
898 tmp_x = sbar_fontsize_x*sbar_size[i];
899 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
900 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
905 pos_y += 1.5 * sbar_fontsize_y;
912 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
913 for(tm = teams.sort_next; tm; tm = tm.sort_next)
915 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
918 rgb = GetTeamRGB(tm.team);
923 pos - '6.5 0 0' * sbar_fontsize_y,
924 tm.(teamscores[ts_primary]),
925 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
927 if(ts_primary != ts_secondary)
929 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
930 tm.(teamscores[ts_secondary]),
931 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
933 specs = tm.team_size;
939 tmp_y = 1.25 * sbar_fontsize_y * specs;
940 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
942 for(pl = players.sort_next; pl; pl = pl.sort_next)
944 if(pl.team != tm.team)
946 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
947 pos_y += 1.25 * sbar_fontsize_y;
948 tmp_y -= 1.25 * sbar_fontsize_y;
950 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
952 // rgb := tempvector :)
953 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
954 pos_y += 3 * sbar_fontsize_y;
956 for(pl = players.sort_next; pl; pl = pl.sort_next)
958 if(pl.team != COLOR_SPECTATOR)
960 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
961 pos += '0 1.25 0' * sbar_fontsize_y;
966 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
969 for(pl = players.sort_next; pl; pl = pl.sort_next)
971 if(pl.team == COLOR_SPECTATOR)
973 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
974 pos_y += 1.25 * sbar_fontsize_y;
975 tmp_y -= 1.25 * sbar_fontsize_y;
978 // rgb := tempvector :)
979 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
980 pos_y += 3 * sbar_fontsize_y;
982 for(pl = players.sort_next; pl; pl = pl.sort_next)
984 if(pl.team != COLOR_SPECTATOR)
986 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
987 pos += '0 1.25 0' * sbar_fontsize_y;
992 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
997 str = strcat("playing on ^2", shortmapname, "^7");
998 tl = getstatf(STAT_TIMELIMIT);
999 fl = getstatf(STAT_FRAGLIMIT);
1000 if(gametype == GAME_LMS)
1003 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1008 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1012 str = strcat(str, " or");
1015 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1016 if(teamscores_label[ts_primary] == "score")
1017 str = strcat(str, " points^7");
1018 else if(teamscores_label[ts_primary] == "fastest")
1019 str = strcat(str, " is beaten^7");
1021 str = strcat(str, " ", teamscores_label[ts_primary]);
1025 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1026 if(scores_label[ps_primary] == "score")
1027 str = strcat(str, " points^7");
1028 else if(scores_label[ps_primary] == "fastest")
1029 str = strcat(str, " is beaten^7");
1031 str = strcat(str, " ", scores_label[ps_primary]);
1037 pos_y += 1.2 * sbar_fontsize_y;
1038 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1041 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1044 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1052 if(histime == 0) // goal hit
1056 timestr = strcat("+", ftos_decimals(+mytime, 1));
1059 else if(mytime == 0)
1066 timestr = strcat("-", ftos_decimals(-mytime, 1));
1072 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1075 else if(lapdelta < 0)
1077 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1081 else if(histime > 0) // anticipation
1083 if(mytime >= histime)
1084 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1086 timestr = mmsss(histime * 10);
1093 cpname = strcat("Intermediate ", ftos(cp));
1095 cpname = "Finish line";
1098 return strcat(col, cpname);
1099 else if(hisname == "")
1100 return strcat(col, cpname, " (", timestr, ")");
1102 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1105 void Sbar_Score(float margin)
1107 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, myplace, score;
1108 vector sbar_save, place, timer_color;
1112 myteam = GetPlayerColor(player_localentnum - 1);
1114 sbar_y = vid_conheight - (32+12);
1117 place = '-48 -12 0';
1122 // team1 team3 team4
1125 //for(i = 0; i < 4; ++i)
1126 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1128 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1131 score = tm.(teamscores[ts_primary]);
1132 if(tm.team == myteam)
1133 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1136 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1141 // me vector := [team/connected frags id]
1143 for(me = players.sort_next; me; me = me.sort_next)
1145 if(me.team != COLOR_SPECTATOR)
1147 if(me.sv_entnum == player_localentnum - 1)
1150 pl = players.sort_next;
1155 distribution = me.(scores[ps_primary]);
1156 distribution -= pl.(scores[ps_primary]);
1161 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1162 else if(myplace == 2)
1163 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1165 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1167 score = me.(scores[ps_primary]);
1168 if(distribution >= 0)
1170 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1171 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1172 } else if(distribution >= -5)
1174 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1175 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1177 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1178 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1182 //draw the remaining or elapsed time
1183 timelimit = getstatf(STAT_TIMELIMIT);
1186 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1187 timeleft = ceil(timeleft);
1188 minutesLeft = floor(timeleft / 60);
1189 secondsLeft = timeleft - minutesLeft*60;
1191 if(minutesLeft >= 5) {
1192 timer_color = '1 1 1'; //white
1193 } else if(minutesLeft >= 1) {
1194 timer_color = '1 1 0'; //yellow
1196 timer_color = '1 0 0'; //red
1200 timer_color = '1 1 1'; //don't use red or yellow for timer during warmup
1203 if (cvar("sbar_increment_maptime")) {
1204 if (time < getstatf(STAT_GAMESTARTTIME)) {
1205 //while restart is still active, show negative counter
1207 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1210 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1211 minutes = floor(elapsedTime / 60);
1212 seconds = elapsedTime - minutes*60;
1215 minutes = minutesLeft;
1216 seconds = secondsLeft;
1219 if(minutesLeft >= 1 || (cvar("sbar_increment_maptime") && minutes >= 1) ) {
1220 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1221 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1223 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1225 timer_color = '1 1 1'; //white
1226 minutes = floor(time / 60);
1227 seconds = floor(time - minutes*60);
1228 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1229 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1230 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1233 if(gametype == GAME_RACE)
1235 drawfont = sbar_bigfont;
1238 string s, forcetime;
1240 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1242 if(race_checkpointtime)
1244 a = bound(0, 2 - (time - race_checkpointtime), 1);
1247 if(a > 0) // just hit a checkpoint?
1249 if(race_time && race_previousbesttime)
1250 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1252 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1254 forcetime = mmsss(race_time);
1258 if(race_laptime && race_nextbesttime)
1260 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1261 if(a > 0) // next one?
1263 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1268 if(s != "" && a > 0)
1270 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1271 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1276 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1277 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1284 s = mmsss(10*(time - race_laptime));
1285 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1290 if(race_mycheckpointtime)
1292 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1293 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1294 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1295 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1297 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1299 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1300 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1301 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1302 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1306 drawfont = sbar_font;
1312 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1318 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1320 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1323 score = pl.(scores[ps_primary]);
1324 pos_x -= stringwidth(ftos(score), FALSE)*8;
1325 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1330 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1334 drawcolorcodedstring(pos, GetPlayerName(pl.sv_entnum), '8 8 0', 1, 0);
1337 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1343 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1345 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1348 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1349 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1354 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1358 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1361 void Sbar_MiniDeathmatchOverlay(vector pos)
1363 float numlines, up, down, score;
1365 float miniscoreboard_size;
1366 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1368 if(miniscoreboard_size == 0)
1370 pos_y = vid_conheight - 8;
1372 if(miniscoreboard_size < 0)
1373 numlines = (vid_conheight - sbar_y + 7) / 8;
1375 numlines = miniscoreboard_size;
1377 // give up if there isn't enough room
1378 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1381 // me vector := [team/connected frags id]
1382 for(me = players.sort_next; me; me = me.sort_next)
1384 if(me.sv_entnum == player_localentnum - 1)
1389 numlines -= numteams;
1391 // figure out how many players above and below we can show
1392 up = floor(numlines/2);
1394 if((up + down) > numlines)
1395 down = numlines - up;
1398 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1400 if(pl.team == COLOR_SPECTATOR)
1402 Sbar_MiniscoreItem(pos, pl, false);
1406 Sbar_MiniscoreItem(pos, me, true);
1408 up += down; // if there weren't enough lines below... add them
1409 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1411 if(pl.team == COLOR_SPECTATOR)
1413 Sbar_MiniscoreItem(pos, pl, false);
1420 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1421 for(; tm; tm = tm.sort_prev)
1423 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1425 score = tm.(teamscores[ts_primary]);
1426 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1432 float Sbar_WouldDrawScoreboard ()
1436 else if (intermission == 1)
1438 else if (intermission == 2)
1440 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1442 else if(sb_showscores_force)
1447 void CSQC_Strength_Timer() {
1448 float stat_items, dt;
1449 stat_items = getstati(STAT_ITEMS);
1450 if not(stat_items & IT_STRENGTH)
1451 if not(stat_items & IT_INVINCIBLE)
1454 if (getstati(STAT_HEALTH) <= 0)
1457 vector pos, picsize, number_position;
1458 float strength_time, invincibility_time, countdown_fontsize;
1460 picsize = '40 40 0';
1461 countdown_fontsize = 22;
1463 //element will be positioned on the right side of the screen:
1464 pos_x = vid_conwidth - picsize_x - 10; //margin 10 from right border
1465 number_position_x = pos_x - 5/*margin to the left from image*/ - countdown_fontsize*2/*width of text*/;
1468 number_position_y = pos_y;
1470 //now calculate the values Sbar_DrawXNum() will be called with:
1471 number_position_x = number_position_x - sbar_x; //relative to sbar coordinates
1472 number_position_y = number_position_y - sbar_y; //relative to sbar coordinates
1473 number_position_y += 10; //center number vertically to the icon
1475 pos_z = number_position_z = 0;
1478 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1479 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1481 if (strength_time) {
1482 dt = strength_time - time;
1487 drawpic_expanding_two(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1488 bound(0, (ceil(dt) - dt) / 0.5, 1));
1492 drawpic(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1494 Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1498 //add some margin to the invincibility icon
1499 pos_y += picsize_y + 10;
1500 number_position_y += picsize_y + 10;
1503 if (invincibility_time) {
1504 dt = invincibility_time - time;
1509 drawpic_expanding_two(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1510 bound(0, (ceil(dt) - dt) / 0.5, 1));
1514 drawpic(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1516 Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1521 #define CENTERPRINT_MAX_LINES 30
1522 string centerprint_messages[CENTERPRINT_MAX_LINES];
1523 float centerprint_width[CENTERPRINT_MAX_LINES];
1524 vector centerprint_start;
1525 float centerprint_expire;
1526 float centerprint_num;
1527 float centerprint_offset_hint;
1528 vector centerprint_fontsize;
1530 void centerprint(string strMessage)
1532 float i, j, n, hcount;
1535 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1537 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1539 if(cvar("scr_centertime") <= 0)
1542 if(strMessage == "")
1545 // strip trailing newlines
1546 j = strlen(strMessage) - 1;
1547 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1549 strMessage = substring(strMessage, 0, j + 1);
1551 if(strMessage == "")
1554 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1556 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1558 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1559 centerprint_offset_hint = j;
1561 if(strMessage == "")
1564 // if we get here, we have a message. Initialize its height.
1565 centerprint_num = 0;
1567 n = tokenizebyseparator(strMessage, "\n");
1569 for(j = 0; j < n; ++j)
1571 getWrappedLine_remaining = argv(j);
1572 while(getWrappedLine_remaining)
1574 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1575 if(centerprint_messages[i])
1576 strunzone(centerprint_messages[i]);
1577 centerprint_messages[i] = strzone(s);
1578 centerprint_width[i] = stringwidth(s, TRUE);
1581 // half height for empty lines looks better
1587 if(i >= CENTERPRINT_MAX_LINES)
1593 h = centerprint_fontsize_y*hcount;
1595 havail = vid_conheight;
1596 if(cvar("con_chatpos") < 0)
1597 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1599 centerprint_start_x = 0;
1602 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1604 // here, the centerprint would cover the crosshair. REALLY BAD.
1605 forbiddenmin = vid_conheight * 0.5 - h - 16;
1606 forbiddenmax = vid_conheight * 0.5 + 16;
1608 allowedmin = scoreboard_bottom;
1609 allowedmax = havail - h;
1610 preferred = (havail - h)/2;
1613 // possible orderings (total: 4! / 4 = 6)
1614 // allowedmin allowedmax forbiddenmin forbiddenmax
1615 // forbiddenmin forbiddenmax allowedmin allowedmax
1616 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1618 // forbidden doesn't matter in this case
1619 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1621 // allowedmin forbiddenmin allowedmax forbiddenmax
1622 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1624 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1626 // allowedmin forbiddenmin forbiddenmax allowedmax
1627 else if(allowedmin < forbiddenmin)
1629 // make sure the forbidden zone is not covered
1630 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1631 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1633 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1635 // forbiddenmin allowedmin allowedmax forbiddenmax
1636 else if(allowedmax < forbiddenmax)
1638 // it's better to leave the allowed zone (overlap with scoreboard) than
1639 // to cover the forbidden zone (crosshair)
1640 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1641 centerprint_start_y = forbiddenmax;
1643 centerprint_start_y = forbiddenmin;
1645 // forbiddenmin allowedmin forbiddenmax allowedmax
1648 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1651 centerprint_start_y =
1654 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1661 centerprint_num = i;
1662 centerprint_expire = time + cvar("scr_centertime");
1665 void Sbar_DrawCenterPrint (void)
1672 //if(time > centerprint_expire)
1675 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1676 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1677 //sz = 1.2 / (a + 0.2);
1682 pos = centerprint_start;
1683 for (i=0; i<centerprint_num; i = i + 1)
1685 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1686 ts = centerprint_messages[i];
1689 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1690 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1691 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1692 pos_y = pos_y + centerprint_fontsize_y;
1695 // half height for empty lines looks better
1696 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1700 vector Sbar_DrawNoteLine(vector offset, string s)
1702 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1703 drawcolorcodedstring(
1704 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1710 return offset + sbar_fontsize_y * '0 1 0';
1713 void Sbar_DrawPressedKeys(void)
1719 pos = stov(cvar_string("cl_showpressedkeys_position"));
1721 bgsize = '126 75 0';
1723 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1724 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1725 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1727 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1728 drawpic(pos + '-15 -6 0', "gfx/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1729 drawpic(pos + ' 83.5 9 0', "gfx/keys/key_crouch.tga", ' 24 24 0', '1 1 1', .5 * ((pressedkeys & KEY_CROUCH) + 1), DRAWFLAG_NORMAL);
1730 drawpic(pos + ' 32 -1.5 0', "gfx/keys/key_forward.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_FORWARD) + 1), DRAWFLAG_NORMAL);
1731 drawpic(pos + '-11.5 9 0', "gfx/keys/key_jump.tga", ' 24 24 0', '1 1 1', .5 * ((pressedkeys & KEY_JUMP) + 1), DRAWFLAG_NORMAL);
1732 drawpic(pos + ' -1 32 0', "gfx/keys/key_left.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_LEFT) + 1), DRAWFLAG_NORMAL);
1733 drawpic(pos + ' 32 32 0', "gfx/keys/key_backward.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_BACKWARD) + 1), DRAWFLAG_NORMAL);
1734 drawpic(pos + ' 65 32 0', "gfx/keys/key_right.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_RIGHT) + 1), DRAWFLAG_NORMAL);
1737 void Sbar_Draw (void)
1741 float stat_items, stat_weapons;
1742 vector o; o = '1 0 0' * vid_conwidth;
1745 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
1747 if(spectatee_status && !intermission)
1749 if(spectatee_status == -1)
1752 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
1753 o = Sbar_DrawNoteLine(o, s);
1755 if(spectatee_status == -1)
1756 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1758 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1759 o = Sbar_DrawNoteLine(o, s);
1761 if(spectatee_status == -1)
1762 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1764 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1765 o = Sbar_DrawNoteLine(o, s);
1767 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1768 o = Sbar_DrawNoteLine(o, s);
1770 if(gametype == GAME_ARENA)
1771 s = "^1Wait for your turn to join";
1772 else if(gametype == GAME_LMS)
1775 sk = playerslots[player_localentnum - 1];
1776 if(sk.(scores[ps_primary]) >= 666)
1777 s = "^1Match has already begun";
1778 else if(sk.(scores[ps_primary]) > 0)
1779 s = "^1You have no more lives left";
1781 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1784 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1785 o = Sbar_DrawNoteLine(o, s);
1787 //show restart countdown:
1788 if (time < getstatf(STAT_GAMESTARTTIME)) {
1790 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1791 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1792 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1793 o = Sbar_DrawNoteLine(o, s);
1796 if(warmup_stage && !intermission)
1798 s = "^2Currently in ^1warmup^2 stage!";
1799 o = Sbar_DrawNoteLine(o, s);
1802 // move more important stuff more to the middle so its more visible
1803 o_y = vid_conheight * 0.66;
1806 if(mod(time, 1) >= 0.5)
1811 if(ready_waiting && !intermission)
1813 if(ready_waiting_for_me)
1816 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1818 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1823 s = strcat("^2Waiting for others to ready up to end warmup...");
1825 s = strcat("^2Waiting for others to ready up...");
1827 o = Sbar_DrawNoteLine(o, s);
1829 else if(warmup_stage && !intermission)
1831 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1832 o = Sbar_DrawNoteLine(o, s);
1836 s = strcat("^2A vote has been called for ^1", vote_called_vote);
1837 o = Sbar_DrawNoteLine(o, s);
1839 if(vote_waiting_for_me)
1841 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
1842 o = Sbar_DrawNoteLine(o, s);
1844 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
1845 o = Sbar_DrawNoteLine(o, s);
1847 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
1848 o = Sbar_DrawNoteLine(o, s);
1852 s = strcat("^2Waiting for others to vote...");
1853 o = Sbar_DrawNoteLine(o, s);
1856 if(teamplay && !intermission)
1859 float ts_min, ts_max;
1860 tm = teams.sort_next;
1863 for(; tm.sort_next; tm = tm.sort_next)
1865 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1867 if(!ts_min) ts_min = tm.team_size;
1868 else ts_min = min(ts_min, tm.team_size);
1869 if(!ts_max) ts_max = tm.team_size;
1870 else ts_max = max(ts_max, tm.team_size);
1872 if ((ts_max - ts_min) > 1)
1874 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1875 tm = GetTeam(myteam, false);
1877 if (tm.team != COLOR_SPECTATOR)
1878 if (tm.team_size == ts_max)
1879 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1881 o = Sbar_DrawNoteLine(o, s);
1887 Sbar_UpdatePlayerTeams();
1893 Sbar_DrawScoreboard();
1894 Sbar_DrawCenterPrint();
1896 else if (intermission == 1)
1898 Sbar_DrawScoreboard();
1899 Sbar_DrawCenterPrint();
1902 else if (intermission == 2)
1904 Sbar_FinaleOverlay();
1905 Sbar_DrawCenterPrint();
1909 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1911 sbar_x = (vid_conwidth - 640.0)*0.5;
1912 sbar_y = vid_conheight - 47;
1913 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1914 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1915 Sbar_DrawScoreboard ();
1919 if (sb_lines && sbar_hudselector == 1)
1921 stat_items = getstati(STAT_ITEMS);
1922 stat_weapons = getstati(STAT_WEAPONS);
1924 sbar_x = (vid_conwidth - 320.0)*0.5;
1925 sbar_y = vid_conheight - 24.0 - 16.0;
1928 fade = 3.2 - 2 * (time - weapontime);
1929 fade = bound(0.7, fade, 1);
1932 Sbar_DrawWeapon_Clear();
1933 for(i = 1; i <= 24; ++i)
1935 if(weaponimpulse[i-1] >= 0)
1936 if(stat_weapons & x)
1938 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1944 x = getstati(STAT_ARMOR);
1948 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1949 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1951 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1953 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1955 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1957 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1959 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1963 x = getstati(STAT_HEALTH);
1967 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1968 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1970 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1972 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1974 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1976 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1978 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1982 x = getstati(STAT_AMMO);
1983 if ((stat_items & IT_AMMO) || x != 0)
1985 if (stat_items & IT_SHELLS)
1986 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1987 else if (stat_items & IT_NAILS)
1988 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1989 else if (stat_items & IT_ROCKETS)
1990 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1991 else if (stat_items & IT_CELLS)
1992 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1994 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1996 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1999 if (sbar_x + 320 + 160 <= vid_conwidth)
2000 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
2003 // The margin can be at most 8 to support 640x480 console size:
2004 // 320 + 2 * (144 + 16) = 640
2009 stat_items = getstati(STAT_ITEMS);
2010 stat_weapons = getstati(STAT_WEAPONS);
2012 sbar_x = (vid_conwidth - 640.0)*0.5;
2013 sbar_y = vid_conheight - 47;
2016 fade = 3 - 2 * (time - weapontime);
2019 Sbar_DrawWeapon_Clear();
2020 for(i = 1; i <= 24; ++i)
2022 if(weaponimpulse[i-1] >= 0)
2023 if(stat_weapons & x)
2025 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
2031 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2033 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2037 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
2041 x = getstati(STAT_HEALTH);
2043 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
2044 else if(x <= 25 && time - floor(time) > 0.5)
2045 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2047 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2049 x = getstati(STAT_AMMO);
2050 if ((stat_items & IT_AMMO) || x != 0)
2053 if (stat_items & IT_SHELLS)
2054 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2055 else if (stat_items & IT_NAILS)
2056 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2057 else if (stat_items & IT_ROCKETS)
2058 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2059 else if (stat_items & IT_CELLS)
2060 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2062 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2064 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2068 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
2070 if (sbar_x + 600 + 160 <= vid_conwidth)
2071 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
2076 // Mini scoreboard uses 12*4 per other team, that is, 144
2077 // pixels when there are four teams...
2078 // Nexuiz by default sets vid_conwidth to 800... makes
2080 // so we need to shift it by 64 pixels to the right to fit
2081 // BUT: then it overlaps with the image that gets drawn
2082 // for viewsize 100! Therefore, just account for 3 teams,
2083 // that is, 96 pixels mini scoreboard size, needing 16 pixels
2087 //show strength/invincibility ICON and timer:
2088 CSQC_Strength_Timer();
2090 if(gametype == GAME_KEYHUNT)
2093 } else if(gametype == GAME_CTF)
2098 Sbar_DrawCenterPrint();
2102 void CSQC_ctf_hud(void)
2104 // cvar("sbar_flagstatus_right") move the flag icons right
2105 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
2106 float redflag, blueflag;
2110 stat_items = getstati(STAT_ITEMS);
2111 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2112 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2116 * For some reason now not even THAT works there...
2117 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
2119 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
2120 ** Should try those later:
2121 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
2122 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
2125 if(cvar("sbar_flagstatus_right"))
2126 pos_x = vid_conwidth - 10 - sbar_x - 64;
2128 pos_x = 10 - sbar_x;
2132 if(sbar_hudselector == 1)
2133 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
2141 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2142 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2143 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2145 if(stat_items & IT_CTF_SHIELDED)
2146 if(myteam == COLOR_TEAM2)
2147 drawpic(pos, "gfx/sb_flag_red_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2154 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2155 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2156 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2158 if(stat_items & IT_CTF_SHIELDED)
2159 if(myteam == COLOR_TEAM1)
2160 drawpic(pos, "gfx/sb_flag_blue_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;