6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
11 float sbar_hudselector;
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
24 entity team1, team2, team3, team4, teamspec;
29 void Sbar_FinaleOverlay()
32 pos_x = (vid_conwidth - 1)/2;
36 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
38 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42 void Sbar_DrawWeapon(float nr, float fade, float active)
44 vector pos, vsize, color;
47 value = (active) ? 1 : 0.6;
48 color_x = color_y = color_z = value;
50 if(sbar_hudselector == 1)
52 // width = 300, height = 100
53 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
55 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56 pos_y = (vid_conheight - w_height);
61 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
67 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
72 // width = 300, height = 100
73 const float w2_width = 300, w2_height = 100, w2_space = 10;
74 const float w2_scale = 0.4;
76 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
79 vsize_x = w2_width * w2_scale;
80 vsize_y = w2_height * w2_scale;
83 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
93 vsize_x = vsize_y = lettersize;
108 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
116 str = substring(str, l-digits, 999);
118 } else if(l < digits)
119 pos_x += (digits-l) * lettersize;
123 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
127 for(i = 0; i < l; ++i)
129 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
137 float i, f, primary_prio, secondary_prio;
139 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140 for(i = 0; i < MAX_SCORE; ++i)
142 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143 if(f == SFL_SORT_PRIO_PRIMARY)
145 if(f == SFL_SORT_PRIO_SECONDARY)
148 if(ps_secondary == -1)
149 ps_secondary = ps_primary;
151 for(i = 0; i < MAX_TEAMSCORE; ++i)
153 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154 if(f == SFL_SORT_PRIO_PRIMARY)
156 if(f == SFL_SORT_PRIO_SECONDARY)
159 if(ts_secondary == -1)
160 ts_secondary = ts_primary;
162 Cmd_Sbar_SetFields(0);
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
173 for(pl = players.sort_next; pl; pl = pl.sort_next)
176 Team = GetPlayerColor(pl.sv_entnum);
179 tmp = GetTeam(pl.team, false);
181 tmp = GetTeam(Team, true);
187 Sbar_UpdatePlayerPos(pl);
191 pl = players.sort_next;
194 //print(strcat("PNUM: ", ftos(num), "\n"));
197 float Sbar_ComparePlayerScores(entity left, entity right)
200 vl = GetPlayerColor(left.sv_entnum);
201 vr = GetPlayerColor(right.sv_entnum);
208 vl = left.scores[ps_primary];
209 vr = right.scores[ps_primary];
211 return IS_INCREASING(scores_flags[ps_primary]);
213 return IS_DECREASING(scores_flags[ps_primary]);
215 vl = left.scores[ps_secondary];
216 vr = right.scores[ps_secondary];
218 return IS_INCREASING(scores_flags[ps_secondary]);
220 return IS_DECREASING(scores_flags[ps_secondary]);
225 void Sbar_UpdatePlayerPos(entity player)
227 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
229 SORT_SWAP(player, other);
231 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
233 SORT_SWAP(other, player);
237 float Sbar_CompareTeamScores(entity left, entity right)
241 if(left.team == COLOR_SPECTATOR)
243 if(right.team == COLOR_SPECTATOR)
246 vl = left.teamscores[ts_primary];
247 vr = right.teamscores[ts_primary];
249 return IS_INCREASING(teamscores_flags[ts_primary]);
251 return IS_DECREASING(teamscores_flags[ts_primary]);
253 vl = left.teamscores[ts_secondary];
254 vr = right.teamscores[ts_secondary];
256 return IS_INCREASING(teamscores_flags[ts_secondary]);
258 return IS_DECREASING(teamscores_flags[ts_secondary]);
263 void Sbar_UpdateTeamPos(entity Team)
265 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
267 SORT_SWAP(Team, other);
269 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
271 SORT_SWAP(other, Team);
275 void Cmd_Sbar_Help(float argc)
277 print("You can modify the scoreboard using the\n");
278 print("^3|---------------------------------------------------------------|\n");
279 print("^1 TO BE DONE\n");
281 print("^2sbar_columns_set default\n");
282 print("^2sbar_columns_set ^7filed1 field2 ...\n");
283 print("The following field names are recognized (case INsensitive):\n");
284 print("You can use a ^3|^7 to start the right-aligned fields.\n");
286 print("^3name^7 or ^3nick^7 Name of a player\n");
287 print("^3ping^7 Ping time\n\n");
288 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
289 print(" The kill-death ratio\n");
291 print("Before a field you can put a + or - sign, then a comma separated list\n");
292 print("of game types, then a slash, to make the field show up only in these\n");
293 print("or in all but these game types.\n");
296 print("Additional columns:\n");
297 for(i = 0; i < MAX_SCORE; ++i)
299 if(scores_label[i] != "")
300 print(strcat(scores_label[i], "\n"));
304 #define MIN_NAMELEN 24
305 #define MAX_NAMELEN 24
307 string Sbar_DefaultColumnLayout()
309 return "ping name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
312 void Cmd_Sbar_SetFields(float argc)
315 string str, pattern, subpattern;
317 float have_name, have_primary, have_secondary, have_separator;
320 // TODO: re enable with gametype dependant cvars?
321 if(argc < 2) // no arguments provided
322 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
325 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
329 if(argv(1) == "default")
330 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
331 else if(argv(1) == "all")
335 for(i = 0; i < MAX_SCORE; ++i)
338 if(i != ps_secondary)
339 if(scores_label[i] != "")
340 s = strcat(s, " ", scores_label[i]);
342 if(ps_secondary != ps_primary)
343 s = strcat(s, " ", scores_label[ps_secondary]);
344 s = strcat(s, " ", scores_label[ps_primary]);
345 argc = tokenizebyseparator(strcat("x ", s), " ");
350 argc = min(MAX_SBAR_FIELDS, argc);
353 drawfont = sbar_font;
354 digit = stringwidth("0123456789", FALSE) / 10;
356 subpattern = strcat(",", GametypeNameFromType(gametype), ",");
358 argc = min(argc-1, MAX_SBAR_FIELDS-1);
359 for(i = 0; i < argc; ++i)
363 slash = strstrofs(str, "/", 0);
366 pattern = substring(str, 0, slash);
367 str = substring(str, slash + 1, strlen(str) - (slash + 1));
369 if(substring(pattern, 0, 1) == "-")
371 pattern = substring(pattern, 1, strlen(pattern) - 1);
372 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
377 if(substring(pattern, 0, 1) == "+")
378 pattern = substring(pattern, 1, strlen(pattern) - 1);
379 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
384 strunzone(sbar_title[sbar_num_fields]);
385 sbar_title[sbar_num_fields] = strzone(str);
386 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
387 str = strtolower(str);
390 sbar_field[sbar_num_fields] = SP_PING;
391 } else if(str == "name" || str == "nick") {
392 sbar_field[sbar_num_fields] = SP_NAME;
393 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
395 } else if(str == "|") {
396 sbar_field[sbar_num_fields] = SP_SEPARATOR;
399 for(j = 0; j < MAX_SCORE; ++j)
400 if(str == strtolower(scores_label[j]))
401 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
403 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
406 sbar_field[sbar_num_fields] = j;
409 if(j == ps_secondary)
415 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
417 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
419 if(ps_primary == ps_secondary)
421 missing = !have_primary + !have_secondary + !have_separator + !have_name;
423 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
427 strunzone(sbar_title[sbar_num_fields]);
428 for(i = sbar_num_fields; i > 0; --i)
430 sbar_title[i] = sbar_title[i-1];
431 sbar_size[i] = sbar_size[i-1];
432 sbar_field[i] = sbar_field[i-1];
434 sbar_title[0] = strzone("name");
435 sbar_field[0] = SP_NAME;
436 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
438 print("fixed missing field 'name'\n");
442 strunzone(sbar_title[sbar_num_fields]);
443 for(i = sbar_num_fields; i > 1; --i)
445 sbar_title[i] = sbar_title[i-1];
446 sbar_size[i] = sbar_size[i-1];
447 sbar_field[i] = sbar_field[i-1];
449 sbar_title[1] = strzone("|");
450 sbar_field[1] = SP_SEPARATOR;
451 sbar_size[1] = stringwidth("|", FALSE);
453 print("fixed missing field '|'\n");
456 else if(!have_separator)
458 strunzone(sbar_title[sbar_num_fields]);
459 sbar_title[sbar_num_fields] = strzone("|");
460 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
461 sbar_field[sbar_num_fields] = SP_SEPARATOR;
463 print("fixed missing field '|'\n");
468 strunzone(sbar_title[sbar_num_fields]);
469 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
470 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
471 sbar_field[sbar_num_fields] = ps_secondary;
473 print("fixed missing field '", scores_label[ps_secondary], "'\n");
478 strunzone(sbar_title[sbar_num_fields]);
479 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
480 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
481 sbar_field[sbar_num_fields] = ps_primary;
483 print("fixed missing field '", scores_label[ps_primary], "'\n");
487 sbar_field[sbar_num_fields] = SP_END;
491 vector sbar_field_rgb;
492 string Sbar_GetField(entity pl, float field)
494 float tmp, num, denom, f;
496 sbar_field_rgb = '1 1 1';
500 str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
501 tmp = max(0, min(220, stof(str)-80)) / 220;
502 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
506 return getplayerkey(pl.sv_entnum, "name");
509 num = pl.(scores[SP_KILLS]);
510 denom = pl.(scores[SP_DEATHS]);
513 sbar_field_rgb = '0 1 0';
515 } else if(num <= 0) {
516 sbar_field_rgb = '1 0 0';
517 str = ftos(num/denom);
519 str = ftos(num/denom);
521 tmp = strstrofs(str, ".", 0);
523 str = substring(str, 0, tmp+2);
527 tmp = pl.(scores[field]);
528 f = scores_flags[field];
529 if(field == ps_primary)
530 sbar_field_rgb = '1 1 0';
531 else if(field == ps_secondary)
532 sbar_field_rgb = '0 1 1';
534 sbar_field_rgb = '1 1 1';
536 if(f & SFL_HIDE_ZERO)
543 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
544 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
547 // The following function is SLOW.
548 // For your safety and for the protection of those around you...
549 // DO NOT CALL THIS AT HOME.
551 if(stringwidth(theText, handleColors) <= maxWidth)
552 return strlen(theText); // yeah!
554 // binary search for right place to cut string
555 float left, right, middle; // this always works
557 right = strlen(theText); // this always fails
560 middle = floor((left + right) / 2);
561 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
566 while(left < right - 1);
568 // NOTE: when color codes are involved, this binary search is,
569 // mathematically, BROKEN. However, it is obviously guaranteed to
570 // terminate, as the range still halves each time - but nevertheless, it is
571 // guaranteed that it finds ONE valid cutoff place (where "left" is in
572 // range, and "right" is outside).
576 string textShortenToWidth(string theText, float maxWidth, float handleColors)
578 if(stringwidth(theText, handleColors) <= maxWidth)
581 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
584 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
586 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
592 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
599 tmp_y = sbar_fontsize_y;
600 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
604 for(i = 0; i < sbar_num_fields; ++i)
606 field = sbar_field[i];
607 if(field == SP_SEPARATOR)
610 if(is_spec && field != SP_NAME && field != SP_PING) {
611 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
614 str = Sbar_GetField(pl, field);
620 realsize = sbar_size[i];
621 if(i+1 < sbar_num_fields)
622 if(sbar_field[i+1] == SP_SEPARATOR)
624 realsize = (xmax - xmin) / sbar_fontsize_x;
625 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
626 realsize -= sbar_size[j] + 1;
629 str = textShortenToWidth(str, realsize, TRUE);
631 len = stringwidth(str, TRUE);
633 if(sbar_size[i] < len)
636 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
638 if(field == SP_NAME) {
639 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
640 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
642 tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
643 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
647 if(sbar_field[i] == SP_SEPARATOR)
650 for(i = sbar_num_fields-1; i > 0; --i)
652 field = sbar_field[i];
653 if(field == SP_SEPARATOR)
656 if(is_spec && field != SP_NAME && field != SP_PING) {
657 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
661 str = Sbar_GetField(pl, field);
664 str = textShortenToWidth(str, sbar_size[i], TRUE);
665 len = stringwidth(str, TRUE);
667 if(sbar_size[i] < len)
670 if(field == SP_NAME) {
671 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
672 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
674 tmp_x = sbar_fontsize_x*len; //strlen(str);
675 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
677 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
682 void Sbar_DrawScoreboard()
684 //float xmin, ymin, xmax, ymax;
685 vector rgb, pos, tmp, sbar_save;
690 sbar_fontsize = Sbar_GetFontsize();
691 if(sbar_fontsize_x == 0)
692 sbar_fontsize = '8 8 0';
693 if(sbar_fontsize_y == 0)
694 sbar_fontsize_y = sbar_fontsize_x;
696 xmin = vid_conwidth / 5;
699 xmax = vid_conwidth - xmin;
700 ymax = vid_conheight - 0.2*vid_conheight;
702 sbwidth = xmax - xmin;
703 sbheight = ymax - ymin;
705 center_x = xmin + 0.5*sbwidth;
707 //Sbar_UpdateFields();
709 // Initializes position
715 drawfont = sbar_bigfont;
716 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
717 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
721 // Titlebar background:
723 tmp_y = sbar_fontsize_y;
724 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
726 drawfont = sbar_font;
728 for(i = 0; i < sbar_num_fields; ++i)
730 if(sbar_field[i] == SP_SEPARATOR)
732 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
733 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
736 if(sbar_field[i] == SP_SEPARATOR)
738 pos_x = xmax + sbar_fontsize_x;
740 for(i = sbar_num_fields-1; i > 0; --i)
742 if(sbar_field[i] == SP_SEPARATOR)
745 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
748 * Using the following line will fuck it all up:
750 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
752 tmp_x = sbar_fontsize_x*sbar_size[i];
753 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
754 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
759 pos_y += 1.5 * sbar_fontsize_y;
766 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
767 for(tm = teams.sort_next; tm; tm = tm.sort_next)
769 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
772 rgb = GetTeamRGB(tm.team);
777 pos - '6.5 0 0' * sbar_fontsize_y,
778 tm.(teamscores[ts_primary]),
779 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
781 if(ts_primary != ts_secondary)
783 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
784 tm.(teamscores[ts_secondary]),
785 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
787 specs = tm.team_size;
793 tmp_y = 1.25 * sbar_fontsize_y * specs;
794 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
796 for(pl = players.sort_next; pl; pl = pl.sort_next)
798 if(pl.team != tm.team)
800 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
801 pos_y += 1.25 * sbar_fontsize_y;
802 tmp_y -= 1.25 * sbar_fontsize_y;
804 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
806 // rgb := tempvector :)
807 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
808 pos_y += 3 * sbar_fontsize_y;
810 for(pl = players.sort_next; pl; pl = pl.sort_next)
812 if(pl.team != COLOR_SPECTATOR)
814 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
815 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
816 pos += '0 1.25 0' * sbar_fontsize_y;
821 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
824 for(pl = players.sort_next; pl; pl = pl.sort_next)
826 if(pl.team == COLOR_SPECTATOR)
828 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
829 pos_y += 1.25 * sbar_fontsize_y;
830 tmp_y -= 1.25 * sbar_fontsize_y;
833 // rgb := tempvector :)
834 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
835 pos_y += 3 * sbar_fontsize_y;
837 for(pl = players.sort_next; pl; pl = pl.sort_next)
839 if(pl.team != COLOR_SPECTATOR)
841 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
842 pos += '0 1.25 0' * sbar_fontsize_y;
847 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
852 str = strcat("playing on ^2", shortmapname, "^7");
853 tl = getstatf(STAT_TIMELIMIT);
854 fl = getstatf(STAT_FRAGLIMIT);
855 if(gametype == GAME_LMS)
858 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
863 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
867 str = strcat(str, " or");
868 str = strcat(str, " until ^3", ftos(fl));
869 if(scores_label[ps_primary] == "score")
870 str = strcat(str, " points^7");
872 str = strcat(str, " ", scores_label[ps_primary]);
876 pos_y += 1.5 * sbar_fontsize_y;
877 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
882 void Sbar_Score(float margin)
884 float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
885 vector sbar_save, place;
889 myteam = GetPlayerColor(player_localentnum - 1);
891 sbar_y = vid_conheight - (32+12);
902 //for(i = 0; i < 4; ++i)
903 for(tm = teams.sort_next; tm; tm = tm.sort_next)
905 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
908 score = tm.(teamscores[ts_primary]);
909 if(tm.team == myteam)
910 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
913 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
918 // me vector := [team/connected frags id]
920 for(me = players.sort_next; me; me = me.sort_next)
922 if(me.team != COLOR_SPECTATOR)
924 if(me.sv_entnum == player_localentnum - 1)
932 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
937 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
938 else if(myplace == 2)
939 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
941 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
943 score = me.(scores[ps_primary]);
944 if(distribution >= 0)
946 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
947 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
948 } else if(distribution >= -5)
950 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
951 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
953 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
954 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
957 timelimit = getstatf(STAT_TIMELIMIT);
960 timeleft = max(0, timelimit * 60 - time);
961 minutes = floor(timeleft / 60);
962 seconds = floor(timeleft - minutes*60);
965 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
966 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
967 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
968 } else if(minutes >= 1)
970 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
971 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
972 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
974 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
977 minutes = floor(time / 60);
978 seconds = floor(time - minutes*60);
979 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
980 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
981 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
986 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
992 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
994 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
997 score = pl.(scores[ps_primary]);
998 pos_x -= stringwidth(ftos(score), FALSE)*8;
999 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1004 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1008 drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1011 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1017 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1019 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1022 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1023 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1028 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1032 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1035 void Sbar_MiniDeathmatchOverlay(vector pos)
1037 float numlines, up, down, score;
1039 float miniscoreboard_size;
1040 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1042 if(miniscoreboard_size == 0)
1044 pos_y = vid_conheight - 8;
1046 if(miniscoreboard_size < 0)
1047 numlines = (vid_conheight - sbar_y + 7) / 8;
1049 numlines = miniscoreboard_size;
1051 // give up if there isn't enough room
1052 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1055 // me vector := [team/connected frags id]
1056 for(me = players.sort_next; me; me = me.sort_next)
1058 if(me.sv_entnum == player_localentnum - 1)
1063 numlines -= numteams;
1065 // figure out how many players above and below we can show
1066 up = floor(numlines/2);
1068 if((up + down) > numlines)
1069 down = numlines - up;
1072 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1074 if(pl.team == COLOR_SPECTATOR)
1076 Sbar_MiniscoreItem(pos, pl, false);
1080 Sbar_MiniscoreItem(pos, me, true);
1082 up += down; // if there weren't enough lines below... add them
1083 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1085 if(pl.team == COLOR_SPECTATOR)
1087 Sbar_MiniscoreItem(pos, pl, false);
1094 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1095 for(; tm; tm = tm.sort_prev)
1097 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1099 score = tm.(teamscores[ts_primary]);
1100 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1106 float Sbar_WouldDrawScoreboard ()
1110 else if (intermission == 1)
1112 else if (intermission == 2)
1117 void Sbar_Draw (void)
1124 Sbar_UpdatePlayerTeams();
1129 Sbar_DrawScoreboard();
1130 else if (intermission == 1)
1132 Sbar_DrawScoreboard();
1135 else if (intermission == 2)
1136 Sbar_FinaleOverlay();
1139 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1141 sbar_x = (vid_conwidth - 640.0)*0.5;
1142 sbar_y = vid_conheight - 47;
1143 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1144 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1145 Sbar_DrawScoreboard ();
1149 if (sb_lines && sbar_hudselector == 1)
1151 stat_items = getstati(STAT_ITEMS);
1153 sbar_x = (vid_conwidth - 320.0)*0.5;
1154 sbar_y = vid_conheight - 24.0 - 16.0;
1157 fade = 3.2 - 2 * (time - weapontime);
1158 fade = bound(0.7, fade, 1);
1161 for(i = 0; i < 8; ++i)
1165 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1172 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1176 x = getstati(STAT_ARMOR);
1180 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1181 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1183 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1185 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1187 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1189 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1191 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1195 x = getstati(STAT_HEALTH);
1199 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1200 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1202 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1204 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1206 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1208 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1210 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1214 x = getstati(STAT_AMMO);
1215 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1217 if (stat_items & NEX_IT_SHELLS)
1218 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1219 else if (stat_items & NEX_IT_BULLETS)
1220 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1221 else if (stat_items & NEX_IT_ROCKETS)
1222 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1223 else if (stat_items & NEX_IT_CELLS)
1224 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1226 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1228 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1231 if (sbar_x + 320 + 160 <= vid_conwidth)
1232 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1235 // The margin can be at most 8 to support 640x480 console size:
1236 // 320 + 2 * (144 + 16) = 640
1241 stat_items = getstati(STAT_ITEMS);
1243 sbar_x = (vid_conwidth - 640.0)*0.5;
1244 sbar_y = vid_conheight - 47;
1247 fade = 3 - 2 * (time - weapontime);
1250 for(i = 0; i < 8; ++i)
1254 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1261 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1265 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1267 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1271 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1275 x = getstati(STAT_HEALTH);
1277 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1278 else if(x <= 25 && time - floor(time) > 0.5)
1279 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1281 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1283 // AK dont draw ammo for the laser
1284 x = getstati(STAT_AMMO);
1285 if(activeweapon != 12)
1288 if (stat_items & NEX_IT_SHELLS)
1289 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1290 else if (stat_items & NEX_IT_BULLETS)
1291 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1292 else if (stat_items & NEX_IT_ROCKETS)
1293 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1294 else if (stat_items & NEX_IT_CELLS)
1295 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1297 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1299 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1303 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1305 if (sbar_x + 600 + 160 <= vid_conwidth)
1306 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1311 // Mini scoreboard uses 12*4 per other team, that is, 144
1312 // pixels when there are four teams...
1313 // Nexuiz by default sets vid_conwidth to 800... makes
1315 // so we need to shift it by 64 pixels to the right to fit
1316 // BUT: then it overlaps with the image that gets drawn
1317 // for viewsize 100! Therefore, just account for 3 teams,
1318 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1323 if(gametype == GAME_KEYHUNT)
1326 } else if(gametype == GAME_CTF)
1334 void CSQC_ctf_hud(void)
1336 // cvar("sbar_flagstatus_right") move the flag icons right
1337 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1338 float redflag, blueflag;
1342 stat_items = getstati(STAT_ITEMS);
1343 redflag = (stat_items/32768) & 3;
1344 blueflag = (stat_items/131072) & 3;
1348 * For some reason now not even THAT works there...
1349 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1351 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1352 ** Should try those later:
1353 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1354 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1357 if(cvar("sbar_flagstatus_right"))
1358 pos_x = vid_conwidth - 10 - sbar_x - 64;
1360 pos_x = 10 - sbar_x;
1364 if(sbar_hudselector == 1)
1365 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1373 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1374 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1375 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1382 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1383 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1384 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;