1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
32 void Sbar_FinaleOverlay()
35 pos_x = (vid_conwidth - 1)/2;
39 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
41 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
52 for(idx = 0; idx < 10; ++idx)
54 for(idx = 0; idx <= 23; ++idx)
56 if(weaponimpulse[idx] >= 0)
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
66 vector pos, vsize, fill_colour;
67 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
69 imp = weaponimpulse[nr];
70 weapon_hit = weapon_hits[wc];
71 weapon_damage = weapon_fired[wc];
77 value = (active) ? 1 : 0.6;
78 color_x = color_y = color_z = value;
80 // width = 300, height = 100
81 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
83 sp = weaponspace[idx] + 1;
84 weaponspace[idx] = sp;
86 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
102 // draw the weapon accuracy on the HUD
103 if(sbar_hud_accuracy)
105 weapon_stats = rint(100*weapon_hit/weapon_damage);
106 fill_colour_x = 1 - 0.015 * weapon_stats;
107 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float a, float dflags)
115 string str, tmp, l_length;
117 vector vsize, num_color;
120 vsize_x = vsize_y = lettersize;
135 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144 str = substring(str, l-digits, 999);
146 } else if(l < digits)
147 pos_x += (digits-l) * lettersize;
149 if (highlighted == 1) {
151 hl_size_x = vsize_x * l + vsize_x * 0.2;
152 hl_size_y = vsize_y * 1.1;
155 hl_size_x = hl_size_x + vsize_x;
158 hl_pos_x = pos_x - lettersize/10;
159 hl_pos_y = pos_y - lettersize/20;
162 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
170 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, a * sbar_alpha_fg, dflags);
172 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, a * sbar_alpha_fg, dflags);
176 for(i = 0; i < l; ++i)
178 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, num_color, a * sbar_alpha_fg, dflags);
180 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1), "_stroke"), vsize, rgb, a * sbar_alpha_fg, dflags);
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
193 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
198 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
205 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
209 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
217 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
225 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226 for(i = 0; i < MAX_SCORE; ++i)
228 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ps_secondary == -1)
235 ps_secondary = ps_primary;
237 for(i = 0; i < MAX_TEAMSCORE; ++i)
239 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240 if(f == SFL_SORT_PRIO_PRIMARY)
242 if(f == SFL_SORT_PRIO_SECONDARY)
245 if(ts_secondary == -1)
246 ts_secondary = ts_primary;
248 Cmd_Sbar_SetFields(0);
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
254 void Sbar_UpdatePlayerTeams()
261 for(pl = players.sort_next; pl; pl = pl.sort_next)
264 Team = GetPlayerColor(pl.sv_entnum);
265 if(SetTeam(pl, Team))
268 Sbar_UpdatePlayerPos(pl);
272 pl = players.sort_next;
277 print(strcat("PNUM: ", ftos(num), "\n"));
282 float Sbar_ComparePlayerScores(entity left, entity right)
285 vl = GetPlayerColor(left.sv_entnum);
286 vr = GetPlayerColor(right.sv_entnum);
289 vl = COLOR_SPECTATOR;
291 vr = COLOR_SPECTATOR;
298 if(vl == COLOR_SPECTATOR)
300 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
302 if(!left.gotscores && right.gotscores)
307 vl = left.scores[ps_primary];
308 vr = right.scores[ps_primary];
309 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
311 if(vl == 0 && vr != 0)
313 if(vl != 0 && vr == 0)
317 return IS_INCREASING(scores_flags[ps_primary]);
319 return IS_DECREASING(scores_flags[ps_primary]);
321 vl = left.scores[ps_secondary];
322 vr = right.scores[ps_secondary];
323 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
325 if(vl == 0 && vr != 0)
327 if(vl != 0 && vr == 0)
331 return IS_INCREASING(scores_flags[ps_secondary]);
333 return IS_DECREASING(scores_flags[ps_secondary]);
338 void Sbar_UpdatePlayerPos(entity player)
340 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
342 SORT_SWAP(player, other);
344 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
346 SORT_SWAP(other, player);
350 float Sbar_CompareTeamScores(entity left, entity right)
354 if(left.team == COLOR_SPECTATOR)
356 if(right.team == COLOR_SPECTATOR)
359 vl = left.teamscores[ts_primary];
360 vr = right.teamscores[ts_primary];
362 return IS_INCREASING(teamscores_flags[ts_primary]);
364 return IS_DECREASING(teamscores_flags[ts_primary]);
366 vl = left.teamscores[ts_secondary];
367 vr = right.teamscores[ts_secondary];
369 return IS_INCREASING(teamscores_flags[ts_secondary]);
371 return IS_DECREASING(teamscores_flags[ts_secondary]);
376 void Sbar_UpdateTeamPos(entity Team)
378 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
380 SORT_SWAP(Team, other);
382 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
384 SORT_SWAP(other, Team);
388 void Cmd_Sbar_Help(float argc)
390 print("You can modify the scoreboard using the\n");
391 print("^3|---------------------------------------------------------------|\n");
392 print("^1 TO BE DONE\n");
394 print("^2sbar_columns_set default\n");
395 print("^2sbar_columns_set ^7filed1 field2 ...\n");
396 print("The following field names are recognized (case INsensitive):\n");
397 print("You can use a ^3|^7 to start the right-aligned fields.\n");
399 print("^3name^7 or ^3nick^7 Name of a player\n");
400 print("^3ping^7 Ping time\n\n");
401 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402 print(" The kill-death ratio\n");
404 print("Before a field you can put a + or - sign, then a comma separated list\n");
405 print("of game types, then a slash, to make the field show up only in these\n");
406 print("or in all but these game types.\n");
408 print("The special game type names 'teams' and 'noteams' can be used to\n");
409 print("include/exclude ALL teams/noteams game modes.\n");
412 print("Additional columns:\n");
413 for(i = 0; i < MAX_SCORE; ++i)
415 if(scores_label[i] != "")
416 print(strcat(scores_label[i], "\n"));
420 string Sbar_DefaultColumnLayout()
422 return strcat( // fteqcc sucks
424 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
425 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
426 "+lms/lives +lms/rank ",
427 "+kh/caps +kh/pushes +kh/destroyed ",
428 "?+race/laps ?+race/time ?+race/fastest ",
429 "+as/objectives +nexball/faults +nexball/goals ",
430 "-lms,race,nexball/score");
433 void Cmd_Sbar_SetFields(float argc)
438 float have_name, have_primary, have_secondary, have_separator;
441 // TODO: re enable with gametype dependant cvars?
442 if(argc < 2) // no arguments provided
443 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
446 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
450 if(argv(1) == "default")
451 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
452 else if(argv(1) == "all")
455 s = "ping pl color name |";
456 for(i = 0; i < MAX_SCORE; ++i)
459 if(i != ps_secondary)
460 if(scores_label[i] != "")
461 s = strcat(s, " ", scores_label[i]);
463 if(ps_secondary != ps_primary)
464 s = strcat(s, " ", scores_label[ps_secondary]);
465 s = strcat(s, " ", scores_label[ps_primary]);
466 argc = tokenizebyseparator(strcat("x ", s), " ");
473 drawfont = sbar_font;
474 digit = stringwidth("0123456789", FALSE) / 10;
476 for(i = 0; i < argc - 1; ++i)
482 if(substring(str, 0, 1) == "?")
485 str = substring(str, 1, strlen(str) - 1);
488 slash = strstrofs(str, "/", 0);
491 pattern = substring(str, 0, slash);
492 str = substring(str, slash + 1, strlen(str) - (slash + 1));
494 if not(isGametypeInFilter(gametype, teamplay, pattern))
498 strunzone(sbar_title[sbar_num_fields]);
499 sbar_title[sbar_num_fields] = strzone(str);
500 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
501 str = strtolower(str);
504 sbar_field[sbar_num_fields] = SP_PING;
505 } else if(str == "pl") {
506 sbar_field[sbar_num_fields] = SP_PL;
507 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
508 sbar_field[sbar_num_fields] = SP_KDRATIO;
509 } else if(str == "name" || str == "nick") {
510 sbar_field[sbar_num_fields] = SP_NAME;
512 } else if(str == "|") {
513 sbar_field[sbar_num_fields] = SP_SEPARATOR;
516 for(j = 0; j < MAX_SCORE; ++j)
517 if(str == strtolower(scores_label[j]))
518 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
527 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
531 sbar_field[sbar_num_fields] = j;
534 if(j == ps_secondary)
538 if(sbar_num_fields >= MAX_SBAR_FIELDS)
542 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
544 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
546 if(ps_primary == ps_secondary)
548 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
550 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
554 strunzone(sbar_title[sbar_num_fields]);
555 for(i = sbar_num_fields; i > 0; --i)
557 sbar_title[i] = sbar_title[i-1];
558 sbar_size[i] = sbar_size[i-1];
559 sbar_field[i] = sbar_field[i-1];
561 sbar_title[0] = strzone("name");
562 sbar_field[0] = SP_NAME;
564 print("fixed missing field 'name'\n");
568 strunzone(sbar_title[sbar_num_fields]);
569 for(i = sbar_num_fields; i > 1; --i)
571 sbar_title[i] = sbar_title[i-1];
572 sbar_size[i] = sbar_size[i-1];
573 sbar_field[i] = sbar_field[i-1];
575 sbar_title[1] = strzone("|");
576 sbar_field[1] = SP_SEPARATOR;
577 sbar_size[1] = stringwidth("|", FALSE);
579 print("fixed missing field '|'\n");
582 else if(!have_separator)
584 strunzone(sbar_title[sbar_num_fields]);
585 sbar_title[sbar_num_fields] = strzone("|");
586 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
587 sbar_field[sbar_num_fields] = SP_SEPARATOR;
589 print("fixed missing field '|'\n");
593 strunzone(sbar_title[sbar_num_fields]);
594 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
595 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
596 sbar_field[sbar_num_fields] = ps_secondary;
598 print("fixed missing field '", scores_label[ps_secondary], "'\n");
602 strunzone(sbar_title[sbar_num_fields]);
603 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
604 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
605 sbar_field[sbar_num_fields] = ps_primary;
607 print("fixed missing field '", scores_label[ps_primary], "'\n");
611 sbar_field[sbar_num_fields] = SP_END;
615 vector sbar_field_rgb;
616 string sbar_field_icon0;
617 string sbar_field_icon1;
618 string sbar_field_icon2;
619 vector sbar_field_icon0_rgb;
620 vector sbar_field_icon1_rgb;
621 vector sbar_field_icon2_rgb;
622 float sbar_field_icon0_alpha;
623 float sbar_field_icon1_alpha;
624 float sbar_field_icon2_alpha;
625 string Sbar_GetField(entity pl, float field)
627 float tmp, num, denom, f;
629 sbar_field_rgb = '1 1 1';
630 sbar_field_icon0 = "";
631 sbar_field_icon1 = "";
632 sbar_field_icon2 = "";
633 sbar_field_icon0_rgb = '1 1 1';
634 sbar_field_icon1_rgb = '1 1 1';
635 sbar_field_icon2_rgb = '1 1 1';
636 sbar_field_icon0_alpha = 1;
637 sbar_field_icon1_alpha = 1;
638 sbar_field_icon2_alpha = 1;
643 return "\x8D\x8D\x8D"; // >>> sign
644 str = getplayerkey(pl.sv_entnum, "ping");
647 tmp = max(0, min(220, stof(str)-80)) / 220;
648 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
654 str = getplayerkey(pl.sv_entnum, "pl");
657 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
658 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
662 if(ready_waiting && pl.ready)
664 sbar_field_icon0 = "gfx/sb_player_ready";
668 f = stof(getplayerkey(pl.sv_entnum, "colors"));
670 sbar_field_icon0 = "gfx/sb_playercolor_base";
671 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
672 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
673 sbar_field_icon2 = "gfx/sb_playercolor_pants";
674 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
677 return GetPlayerName(pl.sv_entnum);
680 f = pl.(scores[SP_KILLS]);
681 f -= pl.(scores[SP_SUICIDES]);
685 num = pl.(scores[SP_KILLS]);
686 denom = pl.(scores[SP_DEATHS]);
689 sbar_field_rgb = '0 1 0';
691 } else if(num <= 0) {
692 sbar_field_rgb = '1 0 0';
693 str = ftos(num/denom);
695 str = ftos(num/denom);
697 tmp = strstrofs(str, ".", 0);
699 str = substring(str, 0, tmp+2);
703 tmp = pl.(scores[field]);
704 f = scores_flags[field];
705 if(field == ps_primary)
706 sbar_field_rgb = '1 1 0';
707 else if(field == ps_secondary)
708 sbar_field_rgb = '0 1 1';
710 sbar_field_rgb = '1 1 1';
711 return ScoreString(f, tmp);
716 float xmin, xmax, ymin, ymax, sbwidth;
717 float sbar_fixscoreboardcolumnwidth_len;
718 float sbar_fixscoreboardcolumnwidth_iconlen;
719 float sbar_fixscoreboardcolumnwidth_marginlen;
721 float stringwidth_colors(string s)
723 return stringwidth(s, TRUE);
726 float stringwidth_nocolors(string s)
728 return stringwidth(s, FALSE);
731 string Sbar_FixScoreboardColumnWidth(float i, string str)
735 field = sbar_field[i];
737 sbar_fixscoreboardcolumnwidth_iconlen = 0;
739 if(sbar_field_icon0 != "")
741 sz = drawgetimagesize(sbar_field_icon0);
743 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
744 sbar_fixscoreboardcolumnwidth_iconlen = f;
747 if(sbar_field_icon1 != "")
749 sz = drawgetimagesize(sbar_field_icon1);
751 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
752 sbar_fixscoreboardcolumnwidth_iconlen = f;
755 if(sbar_field_icon2 != "")
757 sz = drawgetimagesize(sbar_field_icon2);
759 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
760 sbar_fixscoreboardcolumnwidth_iconlen = f;
763 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
765 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
766 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
768 sbar_fixscoreboardcolumnwidth_marginlen = 0;
770 if(field == SP_NAME) // name gets all remaining space
773 size = sbwidth / sbar_fontsize_x;
774 for(j = 0; j < sbar_num_fields; ++j)
776 if (sbar_field[i] != SP_SEPARATOR)
777 size -= sbar_size[j] + 1;
781 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
782 size -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
783 str = textShortenToWidth(str, size, stringwidth_colors);
784 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
787 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
789 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
802 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
806 tmp_y = sbar_fontsize_y * 1.25;
809 // alternated rows highlighting
811 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
814 if (sbar_scoreboard_highlight)
815 if(!mod(pl_number,2))
816 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
821 for(i = 0; i < sbar_num_fields; ++i)
823 field = sbar_field[i];
824 if(field == SP_SEPARATOR)
827 if(is_spec && field != SP_NAME && field != SP_PING) {
828 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
831 str = Sbar_GetField(pl, field);
832 str = Sbar_FixScoreboardColumnWidth(i, str);
834 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
836 if(field == SP_NAME) {
837 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
840 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
844 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845 if(sbar_field_icon0 != "")
846 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847 if(sbar_field_icon1 != "")
848 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849 if(sbar_field_icon2 != "")
850 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
853 if(sbar_field[i] == SP_SEPARATOR)
856 for(i = sbar_num_fields-1; i > 0; --i)
858 field = sbar_field[i];
859 if(field == SP_SEPARATOR)
862 if(is_spec && field != SP_NAME && field != SP_PING) {
863 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
867 str = Sbar_GetField(pl, field);
868 str = Sbar_FixScoreboardColumnWidth(i, str);
870 if(field == SP_NAME) {
871 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
874 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
875 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
878 tmp_x = sbar_fontsize_x*sbar_size[i];
879 if(sbar_field_icon0 != "")
880 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881 if(sbar_field_icon1 != "")
882 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883 if(sbar_field_icon2 != "")
884 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
886 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
892 * Sbar_Scoreboard_MakeTable
894 * Makes a table for a team (for all playing players in DM) and fills it
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
899 float body_table_height, i;
900 vector tmp, column_dim;
903 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
908 tmp_y = 1.25 * sbar_fontsize_y;
911 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
914 tmp_y += sbar_border_thickness;
915 tmp_y += body_table_height;
916 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
918 // separator header/table
919 pos_y += 1.25 * sbar_fontsize_y;
920 tmp_y = sbar_border_thickness;
921 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
923 pos_y += sbar_border_thickness;
926 tmp_y = body_table_height;
927 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
929 // anyway, apply some color
930 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
932 // go back to the top to make alternated columns highlighting and to print the strings
933 pos_y -= 1.25 * sbar_fontsize_y;
934 pos_y -= sbar_border_thickness;
938 if (sbar_scoreboard_highlight)
940 column_dim_y = 1.25 * sbar_fontsize_y; // header
941 column_dim_y += sbar_border_thickness;
942 column_dim_y += body_table_height;
945 // print the strings of the columns headers and draw the columns
946 for(i = 0; i < sbar_num_fields; ++i)
948 if(sbar_field[i] == SP_SEPARATOR)
950 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
951 if (sbar_scoreboard_highlight)
954 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
956 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
957 pos_x += column_dim_x;
959 if(sbar_field[i] == SP_SEPARATOR)
963 for(i = sbar_num_fields-1; i > 0; --i)
965 if(sbar_field[i] == SP_SEPARATOR)
968 pos_x -= sbar_size[i]*sbar_fontsize_x;
970 if (sbar_scoreboard_highlight)
974 if (i == sbar_num_fields-1)
975 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
977 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
978 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
982 tmp_x = stringwidth(sbar_title[i], FALSE);
983 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
984 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
985 pos_x -= sbar_fontsize_x;
990 pos_y += 1.25 * sbar_fontsize_y; // skip the header
991 pos_y += sbar_border_thickness;
993 // fill the table and draw the rows
996 for(pl = players.sort_next; pl; pl = pl.sort_next)
998 if(pl.team != tm.team)
1000 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001 pos_y += 1.25 * sbar_fontsize_y;
1005 for(pl = players.sort_next; pl; pl = pl.sort_next)
1007 if(pl.team == COLOR_SPECTATOR)
1009 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010 pos_y += 1.25 * sbar_fontsize_y;
1014 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1015 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1020 float lastpingstime;
1021 float scoreboard_bottom;
1022 void Sbar_DrawScoreboard()
1024 vector rgb, pos, tmp, sbar_save;
1029 if(time > lastpingstime + 10)
1031 localcmd("pings\n");
1032 lastpingstime = time;
1035 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1037 xmin = 0.5 * (vid_conwidth - sbwidth);
1040 xmax = vid_conwidth - xmin;
1041 ymax = vid_conheight - 0.2*vid_conheight;
1043 center_x = xmin + 0.5*sbwidth;
1045 // Initializes position
1051 drawfont = sbar_bigfont;
1052 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1055 pos_y += sbar_fontsize_y;
1057 drawfont = sbar_font;
1063 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1067 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1068 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1070 if(tm.team == COLOR_SPECTATOR)
1073 rgb = GetTeamRGB(tm.team);
1075 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1077 if(ts_primary != ts_secondary)
1078 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1080 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1085 rgb_x = cvar("sbar_color_bg_r");
1086 rgb_y = cvar("sbar_color_bg_g");
1087 rgb_z = cvar("sbar_color_bg_b");
1089 tm = teams.sort_next;
1091 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1093 if(tm.team == COLOR_SPECTATOR)
1096 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1100 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1101 pos_y += 3 * sbar_fontsize_y;
1103 for(pl = players.sort_next; pl; pl = pl.sort_next)
1105 if(pl.team != COLOR_SPECTATOR)
1107 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1108 pos_y += 1.25 * sbar_fontsize_y;
1113 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1117 str = strcat("playing on ^2", shortmapname, "^7");
1118 tl = getstatf(STAT_TIMELIMIT);
1119 fl = getstatf(STAT_FRAGLIMIT);
1120 ll = getstatf(STAT_LEADLIMIT);
1121 if(gametype == GAME_LMS)
1124 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1129 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1133 str = strcat(str, " or");
1136 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1137 if(teamscores_label[ts_primary] == "score")
1138 str = strcat(str, " points^7");
1139 else if(teamscores_label[ts_primary] == "fastest")
1140 str = strcat(str, " is beaten^7");
1142 str = strcat(str, " ", teamscores_label[ts_primary]);
1146 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1147 if(scores_label[ps_primary] == "score")
1148 str = strcat(str, " points^7");
1149 else if(scores_label[ps_primary] == "fastest")
1150 str = strcat(str, " is beaten^7");
1152 str = strcat(str, " ", scores_label[ps_primary]);
1157 if(tl > 0 || fl > 0)
1158 str = strcat(str, " or");
1161 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1162 if(teamscores_label[ts_primary] == "score")
1163 str = strcat(str, " points^7");
1164 else if(teamscores_label[ts_primary] == "fastest")
1165 str = strcat(str, " is beaten^7");
1167 str = strcat(str, " ", teamscores_label[ts_primary]);
1171 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1172 if(scores_label[ps_primary] == "score")
1173 str = strcat(str, " points^7");
1174 else if(scores_label[ps_primary] == "fastest")
1175 str = strcat(str, " is beaten^7");
1177 str = strcat(str, " ", scores_label[ps_primary]);
1183 pos_y += 1.2 * sbar_fontsize_y;
1184 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1187 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1190 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1198 if(histime == 0) // goal hit
1202 timestr = strcat("+", ftos_decimals(+mytime, 1));
1205 else if(mytime == 0)
1212 timestr = strcat("-", ftos_decimals(-mytime, 1));
1218 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1221 else if(lapdelta < 0)
1223 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1227 else if(histime > 0) // anticipation
1229 if(mytime >= histime)
1230 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1232 timestr = mmsss(histime * 10);
1239 cpname = "Start line";
1241 cpname = "Finish line";
1243 cpname = strcat("Intermediate ", ftos(cp));
1245 cpname = "Finish line";
1248 return strcat(col, cpname);
1249 else if(hisname == "")
1250 return strcat(col, cpname, " (", timestr, ")");
1252 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1255 void Sbar_Score(float margin)
1257 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1258 float racemin, racesec, racemsec;
1259 float distsec, distmsec;
1260 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1265 bottomright_x = vid_conwidth;
1266 bottomright_y = vid_conheight;
1270 topright_x = vid_conwidth;
1274 //get the ID (could be "me", or the player I'm spectating)
1275 if (spectatee_status > 0)
1276 desiredPlayerId = spectatee_status - 1;
1278 desiredPlayerId = player_localentnum - 1;
1279 me = playerslots[desiredPlayerId];
1281 sbar_y = vid_conheight - (32+12);
1286 if (vid_conwidth >= 800) {
1287 score_offset_x = 196;
1288 score_offset_y = 36;
1290 else { // move the scores if vid_conwidth < 800
1291 score_offset_x = 196;
1292 score_offset_y = 84;
1296 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1298 // me vector := [team/connected frags id]
1300 pl = players.sort_next;
1303 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1304 if(pl.scores[ps_primary] == 0)
1307 score = me.(scores[ps_primary]);
1309 racemin = floor(score/600);
1310 racesec = floor((score - racemin*600)/10);
1311 racemsec = score - racemin*600 - racesec*10;
1313 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1314 // distribution display
1315 distribution = me.(scores[ps_primary]);
1316 distribution -= pl.(scores[ps_primary]);
1318 if (distribution < 10 && distribution > -10)
1319 distmsec = fabs(distribution);
1321 distsec = floor(fabs(distribution)/10);
1322 distmsec = fabs(distribution) - distsec*10;
1325 if (distribution < 100 && distribution > -100)
1326 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1327 else if (distribution < 1000 && distribution > -1000)
1328 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1329 else if (distribution < 10000 && distribution > -10000)
1330 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1332 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1334 if (distribution <= 0) {
1335 distribution_color = '0 1 0';
1336 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1339 distribution_color = '1 0 0';
1340 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1343 Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1344 Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1345 drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1349 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1350 drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1352 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1353 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1356 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1357 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1364 // team1 team3 team4
1367 //for(i = 0; i < 4; ++i)
1369 float max_fragcount;
1370 max_fragcount = -999;
1372 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1374 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1377 score = tm.(teamscores[ts_primary]);
1379 if (score > max_fragcount)
1380 max_fragcount = score;
1382 if(tm.team == myteam) {
1383 if (max_fragcount == score)
1384 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1386 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1390 if (max_fragcount == score)
1391 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1393 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1398 // me vector := [team/connected frags id]
1400 pl = players.sort_next;
1405 distribution = me.(scores[ps_primary]);
1406 distribution -= pl.(scores[ps_primary]);
1410 score = me.(scores[ps_primary]);
1412 if(distribution >= 0)
1414 if (distribution != 0) {
1415 // draw a + sign in front of the score
1416 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1417 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1418 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1421 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1422 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424 else if(distribution >= -5)
1426 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1427 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1430 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1431 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1436 //draw the remaining or elapsed time
1437 timelimit = getstatf(STAT_TIMELIMIT);
1440 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1441 timeleft = ceil(timeleft);
1442 minutesLeft = floor(timeleft / 60);
1443 secondsLeft = timeleft - minutesLeft*60;
1445 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1446 timer_color = '1 1 1'; //white
1447 else if(minutesLeft >= 1)
1448 timer_color = '1 1 0'; //yellow
1450 timer_color = '1 0 0'; //red
1452 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1453 if (time < getstatf(STAT_GAMESTARTTIME)) {
1454 //while restart is still active, show 00:00
1455 minutes = seconds = 0;
1458 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1459 minutes = floor(elapsedTime / 60);
1460 seconds = elapsedTime - minutes*60;
1463 bgpos_x = topright_x - 54 - 17 - 12;
1464 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1465 bgpos_x = topright_x - 72 - 17 - 12;
1467 bgpos_x = topright_x - 90 - 17 - 12;
1471 minutes = minutesLeft;
1472 seconds = secondsLeft;
1474 bgpos_x = topright_x - 36 - 7 - 12;
1475 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1476 bgpos_x = topright_x - 54 - 17 - 12;
1477 else if (minutes < 100)
1478 bgpos_x = topright_x - 72 - 17 - 12;
1480 bgpos_x = topright_x - 90 - 17 - 12;
1485 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1487 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1489 color_x = cvar("sbar_color_bg_r");
1490 color_y = cvar("sbar_color_bg_g");
1491 color_z = cvar("sbar_color_bg_b");
1493 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1497 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0) {
1498 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1499 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1501 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1503 if(gametype == GAME_RACE || gametype == GAME_CTS)
1505 drawfont = sbar_bigfont;
1508 string s, forcetime;
1510 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1512 if(race_checkpointtime)
1514 a = bound(0, 2 - (time - race_checkpointtime), 1);
1517 if(a > 0) // just hit a checkpoint?
1519 if(race_checkpoint != 254)
1521 if(race_time && race_previousbesttime)
1522 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1524 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1526 forcetime = mmsss(race_time);
1531 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1533 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1534 if(a > 0) // next one?
1536 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1541 if(s != "" && a > 0)
1543 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1544 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1547 if(race_penaltytime)
1549 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1552 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1553 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1554 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1560 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1561 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1566 if(race_laptime && race_checkpoint != 255)
1568 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1569 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1574 if(race_mycheckpointtime)
1576 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1577 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1578 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1579 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1581 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1583 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1584 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1585 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1586 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1589 if(race_penaltytime && !race_penaltyaccumulator)
1591 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1592 a = bound(0, (1 + t - time), 1);
1596 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1598 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1599 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1600 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1605 drawfont = sbar_font;
1611 float Sbar_WouldDrawScoreboard ()
1615 else if (intermission == 1)
1617 else if (intermission == 2)
1619 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1621 else if(sb_showscores_force)
1626 void CSQC_Strength_Timer() {
1629 bottom_x = vid_conwidth/2;
1630 bottom_y = vid_conheight;
1633 float stat_items, dt;
1634 stat_items = getstati(STAT_ITEMS);
1636 if not(stat_items & IT_STRENGTH)
1637 if not(stat_items & IT_INVINCIBLE)
1641 if (getstati(STAT_HEALTH) <= 0)
1645 float strength_time, invincibility_time, countdown_fontsize;
1647 picsize = '22 22 0';
1648 countdown_fontsize = 18;
1651 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1652 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1654 if (strength_time) {
1655 dt = strength_time - time;
1660 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1661 bound(0, (ceil(dt) - dt) / 0.5, 1));
1665 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1667 Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1671 drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1672 bound(0, -dt / 0.5, 1));
1677 if (invincibility_time) {
1678 dt = invincibility_time - time;
1683 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1684 bound(0, (ceil(dt) - dt) / 0.5, 1));
1688 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1690 Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1694 drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1695 bound(0, -dt / 0.5, 1));
1700 #define CENTERPRINT_MAX_LINES 30
1701 string centerprint_messages[CENTERPRINT_MAX_LINES];
1702 float centerprint_width[CENTERPRINT_MAX_LINES];
1703 vector centerprint_start;
1704 float centerprint_expire;
1705 float centerprint_num;
1706 float centerprint_offset_hint;
1707 vector centerprint_fontsize;
1709 void centerprint(string strMessage)
1711 float i, j, n, hcount;
1714 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1716 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1718 if(cvar("scr_centertime") <= 0)
1721 if(strMessage == "")
1724 // strip trailing newlines
1725 j = strlen(strMessage) - 1;
1726 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1728 strMessage = substring(strMessage, 0, j + 1);
1730 if(strMessage == "")
1733 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1735 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1737 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1738 centerprint_offset_hint = j;
1740 if(strMessage == "")
1743 // if we get here, we have a message. Initialize its height.
1744 centerprint_num = 0;
1746 n = tokenizebyseparator(strMessage, "\n");
1748 for(j = 0; j < n; ++j)
1750 getWrappedLine_remaining = argv(j);
1751 while(getWrappedLine_remaining)
1753 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1754 if(centerprint_messages[i])
1755 strunzone(centerprint_messages[i]);
1756 centerprint_messages[i] = strzone(s);
1757 centerprint_width[i] = stringwidth(s, TRUE);
1760 // half height for empty lines looks better
1766 if(i >= CENTERPRINT_MAX_LINES)
1772 h = centerprint_fontsize_y*hcount;
1774 havail = vid_conheight;
1775 if(cvar("con_chatpos") < 0)
1776 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1777 if(havail > vid_conheight - 70)
1778 havail = vid_conheight - 70; // avoid overlapping HUD
1780 centerprint_start_x = 0;
1783 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1785 // here, the centerprint would cover the crosshair. REALLY BAD.
1786 forbiddenmin = vid_conheight * 0.5 - h - 16;
1787 forbiddenmax = vid_conheight * 0.5 + 16;
1789 allowedmin = scoreboard_bottom;
1790 allowedmax = havail - h;
1791 preferred = (havail - h)/2;
1794 // possible orderings (total: 4! / 4 = 6)
1795 // allowedmin allowedmax forbiddenmin forbiddenmax
1796 // forbiddenmin forbiddenmax allowedmin allowedmax
1797 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1799 // forbidden doesn't matter in this case
1800 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1802 // allowedmin forbiddenmin allowedmax forbiddenmax
1803 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1805 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1807 // allowedmin forbiddenmin forbiddenmax allowedmax
1808 else if(allowedmin < forbiddenmin)
1810 // make sure the forbidden zone is not covered
1811 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1812 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1814 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1816 // forbiddenmin allowedmin allowedmax forbiddenmax
1817 else if(allowedmax < forbiddenmax)
1819 // it's better to leave the allowed zone (overlap with scoreboard) than
1820 // to cover the forbidden zone (crosshair)
1821 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1822 centerprint_start_y = forbiddenmax;
1824 centerprint_start_y = forbiddenmin;
1826 // forbiddenmin allowedmin forbiddenmax allowedmax
1829 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1832 centerprint_start_y =
1835 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1842 centerprint_num = i;
1843 centerprint_expire = time + cvar("scr_centertime");
1846 void Sbar_DrawCenterPrint (void)
1853 //if(time > centerprint_expire)
1856 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1857 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1858 //sz = 1.2 / (a + 0.2);
1863 pos = centerprint_start;
1864 for (i=0; i<centerprint_num; i = i + 1)
1866 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1867 ts = centerprint_messages[i];
1870 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1871 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1872 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1873 pos_y = pos_y + centerprint_fontsize_y;
1876 // half height for empty lines looks better
1877 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1881 vector Sbar_DrawNoteLine(vector offset, string s)
1883 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1884 drawcolorcodedstring(
1885 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1891 return offset + sbar_fontsize_y * '0 1 0';
1894 void Sbar_DrawPressedKeys(void)
1899 pos = stov(cvar_string("cl_showpressedkeys_position"));
1901 bgsize = '126 75 0';
1903 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1904 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1905 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1907 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1908 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1909 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1910 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1911 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1912 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1913 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1914 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1917 void Sbar_ShowSpeed(void)
1923 if (cvar("cl_showspeed_z") == 1)
1924 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1926 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1928 pos = cvar("cl_showspeed_position");
1929 numsize_x = numsize_y = cvar("cl_showspeed_size");
1930 pos = (vid_conheight - numsize_y) * pos;
1932 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1935 void Sbar_DrawAccuracyStats()
1937 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1938 float weapon_hit, weapon_damage, weapon_stats;
1939 float left_border; // position where the weapons start, the description is in the border
1940 vector fill_colour, fill_size;
1943 float col_margin = 20; // pixels between the columns
1944 float row_margin = 20; // pixels between the rows
1945 float top_border; // position where the first row starts: pixels down the screen
1947 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1948 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1950 // 45 pixels is the same as the 'Scoreboard' heading
1951 drawfont = sbar_bigfont;
1952 drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1953 left_border = col_margin + 11 * sbar_fontsize_x;
1957 if(mod(time, 1) >= 0.4)
1958 drawstringcenter('0 85 0', "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1964 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1967 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1970 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1972 weapon_hit = weapon_hits[i];
1973 weapon_damage = weapon_fired[i];
1974 self = get_weaponinfo(i);
1976 //if ((weapon_number != 42)) // print them all :)
1977 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1980 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1982 fill_colour_x = 1 - 0.015 * weapon_stats;
1983 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1985 // how the background colour is calculated
1986 // % red green red_2 green_2
1987 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1988 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1989 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1990 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1991 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1992 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1993 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1994 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1995 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1996 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1997 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1999 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2003 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2006 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2007 pos_y = top_border + row * (fill_size_y + row_margin);
2010 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2011 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2014 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2016 // the amount of shots fired or max damage
2017 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2019 // the amount of hits or actual damage
2020 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2023 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2025 // the amount of shots missed or damage wasted
2026 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2030 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2033 weapon_stats = rint(100 * weapon_hit / weapon_damage);
2035 fill_colour_x = 1 - 0.015 * weapon_stats;
2036 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2038 // how the background colour is calculated
2039 // % red green red_2 green_2
2040 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2041 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2042 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2043 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2044 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2045 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2046 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2047 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2048 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2049 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2050 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2052 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2056 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2059 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2060 pos_y = top_border + row * (fill_size_y + row_margin);
2063 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2064 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2067 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2069 // the amount of shots fired or max damage
2070 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2072 // the amount of hits or actual damage
2073 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2076 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2078 // the amount of shots missed or damage wasted
2079 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2086 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2088 drawfont = sbar_font;
2090 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2091 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2092 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2093 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2099 drawfont = sbar_font;
2100 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2101 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2102 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2103 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2108 position_x -= 2 / 3 * strlen(text) * scale_x;
2109 drawstring(position, text, scale, rgb, alpha, flag);
2112 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2114 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2115 drawstring(position, text, scale, rgb, alpha, flag);
2118 float GetAmmoStat(float i)
2122 case 0: return STAT_SHELLS;
2123 case 1: return STAT_NAILS;
2124 case 2: return STAT_ROCKETS;
2125 case 3: return STAT_CELLS;
2126 case 4: return STAT_FUEL;
2131 float GetAmmoItemCode(float i)
2135 case 0: return IT_SHELLS;
2136 case 1: return IT_NAILS;
2137 case 2: return IT_ROCKETS;
2138 case 3: return IT_CELLS;
2139 case 4: return IT_FUEL;
2144 string GetAmmoPicture(float i)
2148 case 0: return "gfx/hud/sb_shells";
2149 case 1: return "gfx/hud/sb_bullets";
2150 case 2: return "gfx/hud/sb_rocket";
2151 case 3: return "gfx/hud/sb_cells";
2152 case 4: return "gfx/hud/sb_fuel";
2157 void Sbar_Draw (void)
2159 // vectors for top right, bottom right, bottom and bottom left corners
2166 topright_x = vid_conwidth;
2170 bottom_x = vid_conwidth/2;
2171 bottom_y = vid_conheight;
2174 bottomright_x = vid_conwidth;
2175 bottomright_y = vid_conheight;
2179 bottomleft_y = vid_conheight;
2182 sbar_alpha_bg = cvar("sbar_alpha_bg");
2183 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2184 sbar_color_bg_team = cvar("sbar_color_bg_team");
2185 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2186 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2191 float stat_items, stat_weapons;
2193 weapon_stats = getstati(STAT_DAMAGE_HITS);
2194 weapon_number = weapon_stats & 63;
2195 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2197 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2198 weapon_number = weapon_stats & 63;
2199 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2201 vector o; o = '1 0 0' * vid_conwidth;
2202 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2206 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2208 if(spectatee_status && !intermission)
2210 if(spectatee_status == -1)
2213 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2214 o = Sbar_DrawNoteLine(o, s);
2216 if(spectatee_status == -1)
2217 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2219 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2220 o = Sbar_DrawNoteLine(o, s);
2222 if(spectatee_status == -1)
2223 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2225 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2226 o = Sbar_DrawNoteLine(o, s);
2228 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2229 o = Sbar_DrawNoteLine(o, s);
2231 if(gametype == GAME_ARENA)
2232 s = "^1Wait for your turn to join";
2233 else if(gametype == GAME_LMS)
2236 sk = playerslots[player_localentnum - 1];
2237 if(sk.(scores[ps_primary]) >= 666)
2238 s = "^1Match has already begun";
2239 else if(sk.(scores[ps_primary]) > 0)
2240 s = "^1You have no more lives left";
2242 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2245 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2246 o = Sbar_DrawNoteLine(o, s);
2248 //show restart countdown:
2249 if (time < getstatf(STAT_GAMESTARTTIME)) {
2251 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2252 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2253 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2254 o = Sbar_DrawNoteLine(o, s);
2257 if(warmup_stage && !intermission)
2259 s = "^2Currently in ^1warmup^2 stage!";
2260 o = Sbar_DrawNoteLine(o, s);
2263 // move more important stuff more to the middle so its more visible
2264 o_y = vid_conheight * 0.66;
2267 if(mod(time, 1) >= 0.5)
2272 if(ready_waiting && !intermission)
2274 if(ready_waiting_for_me)
2277 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2279 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2284 s = strcat("^2Waiting for others to ready up to end warmup...");
2286 s = strcat("^2Waiting for others to ready up...");
2288 o = Sbar_DrawNoteLine(o, s);
2290 else if(warmup_stage && !intermission)
2292 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2293 o = Sbar_DrawNoteLine(o, s);
2297 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2298 o = Sbar_DrawNoteLine(o, s);
2300 if(vote_waiting_for_me)
2302 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2303 o = Sbar_DrawNoteLine(o, s);
2305 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2306 o = Sbar_DrawNoteLine(o, s);
2308 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2309 o = Sbar_DrawNoteLine(o, s);
2313 s = strcat("^2Waiting for others to vote...");
2314 o = Sbar_DrawNoteLine(o, s);
2317 if(teamplay && !intermission && !spectatee_status)
2320 float ts_min, ts_max;
2321 tm = teams.sort_next;
2324 for(; tm.sort_next; tm = tm.sort_next)
2326 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2328 if(!ts_min) ts_min = tm.team_size;
2329 else ts_min = min(ts_min, tm.team_size);
2330 if(!ts_max) ts_max = tm.team_size;
2331 else ts_max = max(ts_max, tm.team_size);
2333 if ((ts_max - ts_min) > 1)
2335 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2336 tm = GetTeam(myteam, false);
2338 if (tm.team != COLOR_SPECTATOR)
2339 if (tm.team_size == ts_max)
2340 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2342 o = Sbar_DrawNoteLine(o, s);
2347 Sbar_UpdatePlayerTeams();
2349 if (intermission == 2) // map voting screen
2352 Sbar_DrawScoreboard();
2355 else if(sb_showaccuracy) {
2356 Sbar_DrawAccuracyStats();
2360 Sbar_FinaleOverlay();
2362 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2365 Sbar_DrawAccuracyStats();
2367 Sbar_DrawScoreboard();
2373 Sbar_DrawScoreboard();
2374 else if(sb_showaccuracy)
2375 Sbar_DrawAccuracyStats();
2377 float armor, health;
2378 armor = getstati(STAT_ARMOR);
2379 health = getstati(STAT_HEALTH);
2381 stat_items = getstati(STAT_ITEMS);
2382 stat_weapons = getstati(STAT_WEAPONS);
2384 fade = 3.2 - 2 * (time - weapontime);
2385 fade = bound(0.7, fade, 1);
2387 vector bg_size; // hud background size
2389 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2390 bg_size_x = vid_conwidth;
2394 vector bgoffset; // hud background offset
2398 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2399 bgoffset_x = (vid_conwidth - 800) / 2;
2401 if (cvar("viewsize") <= 100) {
2403 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2405 // allow for custom HUD colors in non-teamgames
2406 color_x = cvar("sbar_color_bg_r");
2407 color_y = cvar("sbar_color_bg_g");
2408 color_z = cvar("sbar_color_bg_b");
2410 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2414 if(sbar_hudselector == 2) // combined health and armor display
2417 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2420 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2424 if(v_z) // fully armored
2426 // here, armorideal > armor
2427 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2428 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2432 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2433 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2435 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2440 vector health_pos, armor_pos;
2442 if (sbar_hudselector == 0) { // old style layout with armor left of health
2443 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2444 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2447 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2448 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2455 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2457 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2459 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2464 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2465 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2470 Sbar_DrawWeapon_Clear();
2471 for(i = 1; i <= 24; ++i)
2473 if(weaponimpulse[i-1] >= 0)
2474 if(stat_weapons & x)
2476 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2482 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2486 for (i = 0; i < 4; ++i) {
2487 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2489 if(sbar_currentammo)
2492 if (stat_items & GetAmmoItemCode(i))
2494 if(vid_conwidth >= 800) {
2499 pos_x = vid_conwidth - 110;
2503 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2504 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2506 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2508 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2515 if (vid_conwidth >= 800)
2517 case 0: pos_x = 114; pos_y = -48; break; // shells
2518 case 1: pos_x = 114; pos_y = -26; break; // bullets
2519 case 2: pos_x = 200; pos_y = -48; break; // rockets
2520 case 3: pos_x = 200; pos_y = -26; break; // cells
2522 else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2524 case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2525 case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2526 case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2527 case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2530 if (stat_items & GetAmmoItemCode(i))
2531 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2532 drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2534 if(stat_items & GetAmmoItemCode(i))
2535 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2537 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2539 if(stat_items & GetAmmoItemCode(i))
2540 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2542 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2549 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2551 if (a > 0) { // if we have fuel, draw the amount
2552 float invincibility_time, dt;
2553 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2554 dt = invincibility_time - time;
2555 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2556 pos_x = bottom_x + 140;
2557 pos_y = bottom_y - 72;
2559 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2560 pos_x = bottom_x + 140;
2561 pos_y = bottom_y - 22;
2563 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2565 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2567 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2570 // draw scores and timer
2573 //show strength/invincibility ICON and timer:
2574 CSQC_Strength_Timer();
2576 if(gametype == GAME_KEYHUNT)
2579 } else if(gametype == GAME_CTF)
2582 } else if(gametype == GAME_NEXBALL)
2590 void CSQC_ctf_hud(void)
2592 vector bottomleft, redflag_pos, blueflag_pos;
2594 bottomleft_y = vid_conheight;
2597 float redflag, blueflag;
2600 stat_items = getstati(STAT_ITEMS);
2601 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2602 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2604 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2605 redflag_pos = bottomleft - element_offset - '-4 36 0';
2606 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2610 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2611 redflag_pos = bottomleft - element_offset - '-68 36 0';
2616 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2617 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2618 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2620 if(stat_items & IT_CTF_SHIELDED)
2621 if(myteam == COLOR_TEAM2)
2622 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2627 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2628 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2629 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2631 if(stat_items & IT_CTF_SHIELDED)
2632 if(myteam == COLOR_TEAM1)
2633 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2638 void CSQC_kh_hud(void)
2640 float kh_keys, kh_keys_status, kh_teams_set;
2641 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2645 bottomleft_y = vid_conheight;
2649 red_pos_y = vid_conheight - 35 - 6;
2652 blue_pos_x = 6 + (24 * 1);
2653 blue_pos_y = vid_conheight - 35 - 6;
2656 yellow_pos_x = 6 + (24 * 2);
2657 yellow_pos_y = vid_conheight - 35 - 6;
2660 pink_pos_x = 6 + (24 * 3);
2661 pink_pos_y = vid_conheight - 35 - 6;
2664 kh_keys = getstati(STAT_KH_KEYS);
2665 kh_keys_status = kh_keys / 256;
2666 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2668 kh_size = '22 35 0';
2670 if (kh_keys_status & 1) // red
2671 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2673 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2675 if (kh_keys_status & 2) // blue
2676 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2678 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2680 if (kh_teams_set & 4) // yellow
2682 if (kh_keys_status & 4)
2683 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2685 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2688 if (kh_teams_set & 8) // pink
2690 if (kh_keys_status & 8)
2691 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2693 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2698 #define NBPB_SIZE '96 38 0'
2699 #define NBPB_BT 2 //thickness
2700 #define NBPB_BRGB '1 1 1'
2701 #define NBPB_BALPH 1 //alpha
2702 #define NBPB_BFLAG DRAWFLAG_NORMAL
2703 #define NBPB_IALPH 0.4
2704 #define NBPB_IFLAG DRAWFLAG_NORMAL
2705 #define NBPB_IRGB '0.7 0.1 0'
2707 void CSQC_nb_hud(void)
2709 float stat_items, nb_pb_starttime, dt, p;
2712 stat_items = getstati(STAT_ITEMS);
2713 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2716 pos_y = vid_conheight - 42;
2719 //Manage the progress bar if any
2720 if (nb_pb_starttime > 0)
2723 dt = mod(time - nb_pb_starttime, nb_pb_period);
2724 // one period of positive triangle
2725 p = 2 * dt / nb_pb_period;
2731 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2735 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2736 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2737 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2738 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2741 pos_x += 12; //horizontal margin to the picture
2742 pos_y += 2; //vertical margin to the picture
2744 if (stat_items & IT_KEY1)
2745 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);