6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
11 float sbar_hudselector;
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
24 entity team1, team2, team3, team4, teamspec;
29 void Sbar_FinaleOverlay()
32 pos_x = (vid_conwidth - 1)/2;
36 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
38 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42 void Sbar_DrawWeapon(float nr, float fade, float active)
44 vector pos, vsize, color;
47 value = (active) ? 1 : 0.6;
48 color_x = color_y = color_z = value;
50 if(sbar_hudselector == 1)
52 // width = 300, height = 100
53 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
55 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56 pos_y = (vid_conheight - w_height);
61 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
67 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
72 // width = 300, height = 100
73 const float w2_width = 300, w2_height = 100, w2_space = 10;
74 const float w2_scale = 0.4;
76 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
79 vsize_x = w2_width * w2_scale;
80 vsize_y = w2_height * w2_scale;
83 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
93 vsize_x = vsize_y = lettersize;
108 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
116 str = substring(str, l-digits, 999);
118 } else if(l < digits)
119 pos_x += (digits-l) * lettersize;
123 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
127 for(i = 0; i < l; ++i)
129 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
137 float i, f, primary_prio, secondary_prio;
139 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140 for(i = 0; i < MAX_SCORE; ++i)
142 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143 if(f == SFL_SORT_PRIO_PRIMARY)
145 if(f == SFL_SORT_PRIO_SECONDARY)
148 if(ps_secondary == -1)
149 ps_secondary = ps_primary;
151 for(i = 0; i < MAX_TEAMSCORE; ++i)
153 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154 if(f == SFL_SORT_PRIO_PRIMARY)
156 if(f == SFL_SORT_PRIO_SECONDARY)
159 if(ts_secondary == -1)
160 ts_secondary = ts_primary;
162 Cmd_Sbar_SetFields(0);
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
173 for(pl = players.sort_next; pl; pl = pl.sort_next)
176 Team = GetPlayerColor(pl.sv_entnum);
179 tmp = GetTeam(pl.team, false);
181 tmp = GetTeam(Team, true);
187 Sbar_UpdatePlayerPos(pl);
191 pl = players.sort_next;
194 //print(strcat("PNUM: ", ftos(num), "\n"));
197 float Sbar_ComparePlayerScores(entity left, entity right)
200 vl = GetPlayerColor(left.sv_entnum);
201 vr = GetPlayerColor(right.sv_entnum);
208 vl = left.scores[ps_primary];
209 vr = right.scores[ps_primary];
211 return IS_INCREASING(scores_flags[ps_primary]);
213 return IS_DECREASING(scores_flags[ps_primary]);
215 vl = left.scores[ps_secondary];
216 vr = right.scores[ps_secondary];
218 return IS_INCREASING(scores_flags[ps_secondary]);
220 return IS_DECREASING(scores_flags[ps_secondary]);
225 void Sbar_UpdatePlayerPos(entity player)
227 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
229 SORT_SWAP(player, other);
231 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
233 SORT_SWAP(other, player);
237 float Sbar_CompareTeamScores(entity left, entity right)
241 vl = left.teamscores[ts_primary];
242 vr = right.teamscores[ts_primary];
244 return IS_INCREASING(teamscores_flags[ts_primary]);
246 return IS_DECREASING(teamscores_flags[ts_primary]);
248 vl = left.teamscores[ts_secondary];
249 vr = right.teamscores[ts_secondary];
251 return IS_INCREASING(teamscores_flags[ts_secondary]);
253 return IS_DECREASING(teamscores_flags[ts_secondary]);
258 void Sbar_UpdateTeamPos(entity Team)
260 for(other = Team.sort_next; other && Sbar_ComparePlayerScores(Team, other); other = Team.sort_next)
262 if(other.team == COLOR_SPECTATOR)
264 SORT_SWAP(Team, other);
266 for(other = Team.sort_prev; other != teams && Sbar_ComparePlayerScores(other, Team); other = Team.sort_prev)
268 SORT_SWAP(other, Team);
272 void Cmd_Sbar_Help(float argc)
274 print("You can modify the scoreboard using the\n");
275 print("^3|---------------------------------------------------------------|\n");
276 print("^1 TO BE DONE\n");
278 print("^2sbar_columns_set default\n");
279 print("^2sbar_columns_set ^7filed1 field2 ...\n");
280 print("The following field names are recognized (case INsensitive):\n");
281 print("You can use a ^3|^7 to start the right-aligned fields.\n");
283 print("^3name^7 or ^3nick^7 Name of a player\n");
284 print("^3ping^7 Ping time\n\n");
285 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
286 print(" The kill-death ratio\n");
288 print("Before a field you can put a + or - sign, then a comma separated list\n");
289 print("of game types, then a slash, to make the field show up only in these\n");
290 print("or in all but these game types.\n");
293 print("^3caps^7 or ^3captures^7 Number of flags captured\n");
294 print("^3rets^7 or ^3returns^7 Number of flags returned\n");
295 print("^3frags^7 or ^3kills^7 Frags\n");
296 print("^3deaths^7 or ^3dths^7 Number of deaths\n");
299 print("Additional columns:\n");
300 for(i = 0; i < MAX_SCORE; ++i)
303 print(strcat(scores_label[i], "\n"));
307 #define MIN_NAMELEN 24
308 #define MAX_NAMELEN 24
310 string Sbar_DefaultColumnLayout()
312 return "ping name | +kh,ctf/caps -ctf,kh/kills -ctf,kh/deaths -lms,score +lms,lives +lms,place";
316 case GAME_CTF: return "ping name | caps score";
317 case GAME_KEYHUNT: return "ping name | caps kills score";
318 default: return "ping name | score";
319 // TODO: add other gametypes
324 void Cmd_Sbar_SetFields(float argc)
327 string str, pattern, subpattern;
330 // TODO: re enable with gametype dependant cvars?
331 if(argc < 2) // no arguments provided
332 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
334 if(argc < 2 || (argc == 2 && argv(1) == "default"))
335 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
337 argc = min(MAX_SBAR_FIELDS, argc);
340 drawfont = sbar_font;
341 digit = stringwidth("0123456789", FALSE) / 10;
343 subpattern = strcat(",", GametypeNameFromType(gametype), ",");
345 argc = min(argc-1, MAX_SBAR_FIELDS-1);
346 for(i = 0; i < argc; ++i)
350 slash = strstrofs(str, "/", 0);
353 pattern = substring(str, 0, slash);
354 str = substring(str, slash + 1, strlen(str) - (slash + 1));
356 if(substring(pattern, 0, 1) == "-")
358 pattern = substring(pattern, 1, strlen(pattern) - 1);
359 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
364 if(substring(pattern, 0, 1) == "+")
365 pattern = substring(pattern, 1, strlen(pattern) - 1);
366 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
371 strunzone(sbar_title[sbar_num_fields]);
372 sbar_title[sbar_num_fields] = strzone(str);
373 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
374 str = strtolower(str);
377 sbar_field[sbar_num_fields] = SP_PING;
378 } else if(str == "name" || str == "nick") {
379 sbar_field[sbar_num_fields] = SP_NAME;
380 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
381 } else if(str == "|") {
382 sbar_field[sbar_num_fields] = SP_SEPARATOR;
384 for(j = 0; j < MAX_SCORE; ++j)
385 if(str == strtolower(scores_label[j]))
386 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
388 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
391 sbar_field[sbar_num_fields] = j;
395 sbar_field[sbar_num_fields] = SP_END;
399 vector sbar_field_rgb;
400 string Sbar_GetField(entity pl, float field)
402 float tmp, num, denom, f;
404 sbar_field_rgb = '1 1 1';
408 str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
409 tmp = max(0, min(220, stof(str)-80)) / 220;
410 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
414 return getplayerkey(pl.sv_entnum, "name");
417 num = pl.(scores[SP_KILLS]);
418 denom = pl.(scores[SP_DEATHS]);
421 sbar_field_rgb = '0 1 0';
423 } else if(num <= 0) {
424 sbar_field_rgb = '1 0 0';
425 str = ftos(num/denom);
427 str = ftos(num/denom);
429 tmp = strstrofs(str, ".", 0);
431 str = substring(str, 0, tmp+2);
435 tmp = pl.(scores[field]);
436 f = scores_flags[field];
437 if(field == ps_primary)
438 sbar_field_rgb = '1 1 0';
439 else if(field == ps_secondary)
440 sbar_field_rgb = '0 1 1';
442 sbar_field_rgb = '1 1 1';
444 if(f & SFL_HIDE_ZERO)
451 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
452 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
455 // The following function is SLOW.
456 // For your safety and for the protection of those around you...
457 // DO NOT CALL THIS AT HOME.
459 if(stringwidth(theText, handleColors) <= maxWidth)
460 return strlen(theText); // yeah!
462 // binary search for right place to cut string
463 float left, right, middle; // this always works
465 right = strlen(theText); // this always fails
468 middle = floor((left + right) / 2);
469 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
474 while(left < right - 1);
476 // NOTE: when color codes are involved, this binary search is,
477 // mathematically, BROKEN. However, it is obviously guaranteed to
478 // terminate, as the range still halves each time - but nevertheless, it is
479 // guaranteed that it finds ONE valid cutoff place (where "left" is in
480 // range, and "right" is outside).
484 string textShortenToWidth(string theText, float maxWidth, float handleColors)
486 if(stringwidth(theText, handleColors) <= maxWidth)
489 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
492 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
494 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
500 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
507 tmp_y = sbar_fontsize_y;
508 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
512 for(i = 0; i < sbar_num_fields; ++i)
514 field = sbar_field[i];
515 if(field == SP_SEPARATOR)
518 if(is_spec && field != SP_NAME && field != SP_PING) {
519 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
522 str = Sbar_GetField(pl, field);
528 realsize = sbar_size[i];
529 if(i+1 < sbar_num_fields)
530 if(sbar_field[i+1] == SP_SEPARATOR)
532 realsize = (xmax - xmin) / sbar_fontsize_x;
533 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
534 realsize -= sbar_size[j] + 1;
537 str = textShortenToWidth(str, realsize, TRUE);
539 len = stringwidth(str, TRUE);
541 if(sbar_size[i] < len)
544 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
546 if(field == SP_NAME) {
547 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
548 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
550 tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
551 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
555 if(sbar_field[i] == SP_SEPARATOR)
558 for(i = sbar_num_fields-1; i > 0; --i)
560 field = sbar_field[i];
561 if(field == SP_SEPARATOR)
564 if(is_spec && field != SP_NAME && field != SP_PING) {
565 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
569 str = Sbar_GetField(pl, field);
572 str = textShortenToWidth(str, sbar_size[i], TRUE);
573 len = stringwidth(str, TRUE);
575 if(sbar_size[i] < len)
578 if(field == SP_NAME) {
579 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
580 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
582 tmp_x = sbar_fontsize_x*len; //strlen(str);
583 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
585 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
590 void Sbar_DrawScoreboard()
592 //float xmin, ymin, xmax, ymax;
593 vector rgb, pos, tmp, sbar_save;
598 sbar_fontsize = Sbar_GetFontsize();
599 if(sbar_fontsize_x == 0)
600 sbar_fontsize = '8 8 0';
601 if(sbar_fontsize_y == 0)
602 sbar_fontsize_y = sbar_fontsize_x;
604 xmin = vid_conwidth / 5;
607 xmax = vid_conwidth - xmin;
608 ymax = vid_conheight - 0.2*vid_conheight;
610 sbwidth = xmax - xmin;
611 sbheight = ymax - ymin;
613 center_x = xmin + 0.5*sbwidth;
615 //Sbar_UpdateFields();
617 // Initializes position
623 drawfont = sbar_font;
624 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
625 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
629 // Titlebar background:
631 tmp_y = sbar_fontsize_y;
632 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
634 for(i = 0; i < sbar_num_fields; ++i)
636 if(sbar_field[i] == SP_SEPARATOR)
638 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
639 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
642 if(sbar_field[i] == SP_SEPARATOR)
644 pos_x = xmax + sbar_fontsize_x;
646 for(i = sbar_num_fields-1; i > 0; --i)
648 if(sbar_field[i] == SP_SEPARATOR)
651 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
654 * Using the following line will fuck it all up:
656 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
658 tmp_x = sbar_fontsize_x*sbar_size[i];
659 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
660 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
665 pos_y += 1.5 * sbar_fontsize_y;
672 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
673 for(tm = teams.sort_next; tm; tm = tm.sort_next)
675 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
678 rgb = GetTeamRGB(tm.team);
681 // TODO: Print primary and secondary scores!
685 specs = tm.team_size;
691 tmp_y = 1.25 * sbar_fontsize_y * specs;
692 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
694 for(pl = players.sort_next; pl; pl = pl.sort_next)
696 if(pl.team != tm.team)
698 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
699 pos_y += 1.25 * sbar_fontsize_y;
700 tmp_y -= 1.25 * sbar_fontsize_y;
702 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
704 // rgb := tempvector :)
705 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
706 pos_y += 3 * sbar_fontsize_y;
708 for(pl = players.sort_next; pl; pl = pl.sort_next)
710 if(pl.team != COLOR_SPECTATOR)
712 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
713 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
714 pos += '0 1.25 0' * sbar_fontsize_y;
719 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
722 for(pl = players.sort_next; pl; pl = pl.sort_next)
724 if(pl.team == COLOR_SPECTATOR)
726 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
727 pos_y += 1.25 * sbar_fontsize_y;
728 tmp_y -= 1.25 * sbar_fontsize_y;
731 // rgb := tempvector :)
732 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
733 pos_y += 3 * sbar_fontsize_y;
735 for(pl = players.sort_next; pl; pl = pl.sort_next)
737 if(pl.team != COLOR_SPECTATOR)
739 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
740 pos += '0 1.25 0' * sbar_fontsize_y;
745 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
750 void Sbar_Score(float margin)
752 float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
753 vector sbar_save, place;
757 sbar_y = vid_conheight - (32+12);
768 //for(i = 0; i < 4; ++i)
769 for(tm = teams.sort_next; tm; tm = tm.sort_next)
771 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
774 score = tm.(teamscores[ts_primary]);
775 if(tm.team == myteam)
776 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
779 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
784 // me vector := [team/connected frags id]
786 for(me = players.sort_next; me; me = me.sort_next)
788 if(me.team != COLOR_SPECTATOR)
790 if(me.sv_entnum == player_localentnum - 1)
798 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
803 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
804 else if(myplace == 2)
805 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
807 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
809 score = me.(scores[ps_primary]);
810 if(distribution >= 0)
812 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
813 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
814 } else if(distribution >= -5)
816 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
817 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
819 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
820 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
823 timelimit = getstatf(STAT_TIMELIMIT);
826 timeleft = max(0, timelimit * 60 - time);
827 minutes = floor(timeleft / 60);
828 seconds = floor(timeleft - minutes*60);
831 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
832 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
833 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
834 } else if(minutes >= 1)
836 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
837 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
838 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
840 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
843 minutes = floor(time / 60);
844 seconds = floor(time - minutes*60);
845 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
846 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
847 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
852 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
858 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
860 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
863 score = pl.(scores[ps_primary]);
864 pos_x -= stringwidth(ftos(score), FALSE)*8;
865 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
870 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
874 drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
877 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
883 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
885 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
888 pos_x -= stringwidth(ftos(frags), FALSE)*8;
889 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
894 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
898 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
901 void Sbar_MiniDeathmatchOverlay(vector pos)
903 float numlines, up, down, score;
905 float miniscoreboard_size;
906 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
908 if(miniscoreboard_size == 0)
910 pos_y = vid_conheight - 8;
912 if(miniscoreboard_size < 0)
913 numlines = (vid_conheight - sbar_y + 7) / 8;
915 numlines = miniscoreboard_size;
917 // give up if there isn't enough room
918 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
921 // me vector := [team/connected frags id]
922 for(me = players.sort_next; me; me = me.sort_next)
924 if(me.sv_entnum == player_localentnum - 1)
929 numlines -= numteams;
931 // figure out how many players above and below we can show
932 up = floor(numlines/2);
934 if((up + down) > numlines)
935 down = numlines - up;
938 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
940 if(pl.team == COLOR_SPECTATOR)
942 Sbar_MiniscoreItem(pos, pl, false);
946 Sbar_MiniscoreItem(pos, me, true);
948 up += down; // if there weren't enough lines below... add them
949 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
951 if(pl.team == COLOR_SPECTATOR)
953 Sbar_MiniscoreItem(pos, pl, false);
960 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
961 for(; tm; tm = tm.sort_prev)
963 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
965 score = tm.(teamscores[ts_primary]);
966 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
972 void Sbar_Draw (void)
979 Sbar_UpdatePlayerTeams();
984 Sbar_DrawScoreboard();
985 else if (intermission == 1)
987 Sbar_DrawScoreboard();
990 else if (intermission == 2)
991 Sbar_FinaleOverlay();
994 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
996 sbar_x = (vid_conwidth - 640.0)*0.5;
997 sbar_y = vid_conheight - 47;
998 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
999 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1000 Sbar_DrawScoreboard ();
1004 if (sb_lines && sbar_hudselector == 1)
1006 stat_items = getstati(STAT_ITEMS);
1008 sbar_x = (vid_conwidth - 320.0)*0.5;
1009 sbar_y = vid_conheight - 24.0 - 16.0;
1012 fade = 3.2 - 2 * (time - weapontime);
1013 fade = bound(0.7, fade, 1);
1016 for(i = 0; i < 8; ++i)
1020 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1027 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1031 x = getstati(STAT_ARMOR);
1035 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1036 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1038 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1040 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1042 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1044 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1046 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1050 x = getstati(STAT_HEALTH);
1054 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1055 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1057 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1059 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1061 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1063 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1065 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1069 x = getstati(STAT_AMMO);
1070 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1072 if (stat_items & NEX_IT_SHELLS)
1073 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1074 else if (stat_items & NEX_IT_BULLETS)
1075 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1076 else if (stat_items & NEX_IT_ROCKETS)
1077 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1078 else if (stat_items & NEX_IT_CELLS)
1079 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1081 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1083 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1086 if (sbar_x + 320 + 160 <= vid_conwidth)
1087 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1090 // The margin can be at most 8 to support 640x480 console size:
1091 // 320 + 2 * (144 + 16) = 640
1096 stat_items = getstati(STAT_ITEMS);
1098 sbar_x = (vid_conwidth - 640.0)*0.5;
1099 sbar_y = vid_conheight - 47;
1102 fade = 3 - 2 * (time - weapontime);
1105 for(i = 0; i < 8; ++i)
1109 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1116 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1120 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1122 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1126 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1130 x = getstati(STAT_HEALTH);
1132 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1133 else if(x <= 25 && time - floor(time) > 0.5)
1134 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1136 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1138 // AK dont draw ammo for the laser
1139 x = getstati(STAT_AMMO);
1140 if(activeweapon != 12)
1143 if (stat_items & NEX_IT_SHELLS)
1144 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1145 else if (stat_items & NEX_IT_BULLETS)
1146 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1147 else if (stat_items & NEX_IT_ROCKETS)
1148 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1149 else if (stat_items & NEX_IT_CELLS)
1150 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1152 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1154 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1158 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1160 if (sbar_x + 600 + 160 <= vid_conwidth)
1161 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1166 // Mini scoreboard uses 12*4 per other team, that is, 144
1167 // pixels when there are four teams...
1168 // Nexuiz by default sets vid_conwidth to 800... makes
1170 // so we need to shift it by 64 pixels to the right to fit
1171 // BUT: then it overlaps with the image that gets drawn
1172 // for viewsize 100! Therefore, just account for 3 teams,
1173 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1178 if(gametype == GAME_KEYHUNT)
1181 } else if(gametype == GAME_CTF)
1189 void CSQC_ctf_hud(void)
1191 // cvar("sbar_flagstatus_right") move the flag icons right
1192 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1193 float redflag, blueflag;
1197 stat_items = getstati(STAT_ITEMS);
1198 redflag = (stat_items/32768) & 3;
1199 blueflag = (stat_items/131072) & 3;
1203 * For some reason now not even THAT works there...
1204 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1206 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1207 ** Should try those later:
1208 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1209 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1212 if(cvar("sbar_flagstatus_right"))
1213 pos_x = vid_conwidth - 10 - sbar_x - 64;
1215 pos_x = 10 - sbar_x;
1219 if(sbar_hudselector == 1)
1220 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1228 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1229 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1230 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1237 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1238 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1239 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;