1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
32 float SCOREBOARD_OFFSET = 50;
34 void CSQC_kh_hudreset();
36 void CSQC_ctf_hudreset();
41 void Sbar_FinaleOverlay()
44 pos_x = (vid_conwidth - 1)/2;
48 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
50 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
54 vector Sbar_AccuracyColor(float accuracy)
57 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
62 else if(accuracy > yellow_accuracy) {
63 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
68 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
81 for(idx = 0; idx < 10; ++idx)
83 for(idx = 0; idx <= 23; ++idx)
85 if(weaponimpulse[idx] >= 0)
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
95 vector pos, vsize, fill_colour;
96 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
98 imp = weaponimpulse[nr];
99 weapon_hit = weapon_hits[wc];
100 weapon_damage = weapon_fired[wc];
106 value = (active) ? 1 : 0.6;
107 color_x = color_y = color_z = value;
109 // width = 300, height = 100
110 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
112 sp = weaponspace[idx] + 1;
113 weaponspace[idx] = sp;
115 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
122 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
129 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
131 // draw the weapon accuracy on the HUD
132 if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
135 weapon_stats = floor(100 * weapon_hit / weapon_damage);
137 fill_colour = Sbar_AccuracyColor(weapon_stats);
139 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
146 string str, tmp, l_length;
148 vector vsize, num_color;
150 vsize_x = vsize_y = lettersize;
153 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
157 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
164 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
176 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
185 str = substring(str, l-digits, 999);
187 } else if(l < digits)
188 pos_x += (digits-l) * lettersize;
190 if (highlighted == 1) {
192 hl_size_x = vsize_x * l + vsize_x * 0.2;
193 hl_size_y = vsize_y * 1.1;
196 hl_size_x = hl_size_x + vsize_x;
199 hl_pos_x = pos_x - lettersize/10;
200 hl_pos_y = pos_y - lettersize/20;
203 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
214 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
220 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
225 for(i = 0; i < l; ++i)
227 tmp = substring(str, i, 1);
229 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
243 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
248 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
255 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
259 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
267 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
275 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276 for(i = 0; i < MAX_SCORE; ++i)
278 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279 if(f == SFL_SORT_PRIO_PRIMARY)
281 if(f == SFL_SORT_PRIO_SECONDARY)
284 if(ps_secondary == -1)
285 ps_secondary = ps_primary;
287 for(i = 0; i < MAX_TEAMSCORE; ++i)
289 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290 if(f == SFL_SORT_PRIO_PRIMARY)
292 if(f == SFL_SORT_PRIO_SECONDARY)
295 if(ts_secondary == -1)
296 ts_secondary = ts_primary;
298 Cmd_Sbar_SetFields(0);
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
304 void Sbar_UpdatePlayerTeams()
311 for(pl = players.sort_next; pl; pl = pl.sort_next)
314 Team = GetPlayerColor(pl.sv_entnum);
315 if(SetTeam(pl, Team))
318 Sbar_UpdatePlayerPos(pl);
322 pl = players.sort_next;
327 print(strcat("PNUM: ", ftos(num), "\n"));
332 float Sbar_ComparePlayerScores(entity left, entity right)
335 vl = GetPlayerColor(left.sv_entnum);
336 vr = GetPlayerColor(right.sv_entnum);
339 vl = COLOR_SPECTATOR;
341 vr = COLOR_SPECTATOR;
348 if(vl == COLOR_SPECTATOR)
350 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
352 if(!left.gotscores && right.gotscores)
357 vl = left.scores[ps_primary];
358 vr = right.scores[ps_primary];
359 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
361 if(vl == 0 && vr != 0)
363 if(vl != 0 && vr == 0)
367 return IS_INCREASING(scores_flags[ps_primary]);
369 return IS_DECREASING(scores_flags[ps_primary]);
371 vl = left.scores[ps_secondary];
372 vr = right.scores[ps_secondary];
373 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
375 if(vl == 0 && vr != 0)
377 if(vl != 0 && vr == 0)
381 return IS_INCREASING(scores_flags[ps_secondary]);
383 return IS_DECREASING(scores_flags[ps_secondary]);
388 void Sbar_UpdatePlayerPos(entity player)
390 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
392 SORT_SWAP(player, other);
394 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
396 SORT_SWAP(other, player);
400 float Sbar_CompareTeamScores(entity left, entity right)
404 if(left.team == COLOR_SPECTATOR)
406 if(right.team == COLOR_SPECTATOR)
409 vl = left.teamscores[ts_primary];
410 vr = right.teamscores[ts_primary];
412 return IS_INCREASING(teamscores_flags[ts_primary]);
414 return IS_DECREASING(teamscores_flags[ts_primary]);
416 vl = left.teamscores[ts_secondary];
417 vr = right.teamscores[ts_secondary];
419 return IS_INCREASING(teamscores_flags[ts_secondary]);
421 return IS_DECREASING(teamscores_flags[ts_secondary]);
426 void Sbar_UpdateTeamPos(entity Team)
428 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
430 SORT_SWAP(Team, other);
432 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
434 SORT_SWAP(other, Team);
438 void Cmd_Sbar_Help(float argc)
440 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441 print("^3|---------------------------------------------------------------|\n");
443 print("^2sbar_columns_set default\n");
444 print("^2sbar_columns_set ^7filed1 field2 ...\n");
445 print("The following field names are recognized (case insensitive):\n");
446 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
448 print("^3name^7 or ^3nick^7 Name of a player\n");
449 print("^3ping^7 Ping time\n");
450 print("^3pl^7 Packet loss\n");
451 print("^3kills^7 Number of kills\n");
452 print("^3deaths^7 Number of deaths\n");
453 print("^3suicides^7 Number of suicides\n");
454 print("^3frags^7 kills - suicides\n");
455 print("^3kd^7 The kill-death ratio\n");
456 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
457 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458 print("^3fckills^7 Number of flag carrier kills\n");
459 print("^3returns^7 Number of flag returns\n");
460 print("^3drops^7 Number of flag drops\n");
461 print("^3lives^7 Number of lives (LMS)\n");
462 print("^3rank^7 Player rank\n");
463 print("^3pushes^7 Number of players pushed into void\n");
464 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
465 print("^3kckills^7 Number of keys carrier kills\n");
466 print("^3losses^7 Number of times a key was lost\n");
467 print("^3laps^7 Number of laps finished (race/cts)\n");
468 print("^3time^7 Total time raced (race/cts)\n");
469 print("^3fastest^7 Time of fastest lap (race/cts)\n");
470 print("^3ticks^7 Number of ticks (DOM)\n");
471 print("^3takes^7 Number of domination points taken (DOM)\n");
472 print("^3score^7 Total score\n\n");
474 print("Before a field you can put a + or - sign, then a comma separated list\n");
475 print("of game types, then a slash, to make the field show up only in these\n");
476 print("or in all but these game types. You can also specify 'all' as a\n");
477 print("field to show all fields available for the current game mode.\n\n");
479 print("The special game type names 'teams' and 'noteams' can be used to\n");
480 print("include/exclude ALL teams/noteams game modes.\n\n");
482 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483 print("will display name, ping and pl aligned to the left, and the fields\n");
484 print("right of the vertical bar aligned to the right.\n");
485 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486 print("other gamemodes except DM.\n");
489 string Sbar_DefaultColumnLayout()
491 return strcat( // fteqcc sucks
493 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495 "+lms/lives +lms/rank ",
496 "+kh/caps +kh/pushes +kh/destroyed ",
497 "?+race/laps ?+race/time ?+race/fastest ",
498 "+as/objectives +nexball/faults +nexball/goals ",
499 "-lms,race,nexball/score");
502 void Cmd_Sbar_SetFields(float argc)
507 float have_name, have_primary, have_secondary, have_separator;
510 // TODO: re enable with gametype dependant cvars?
511 if(argc < 2) // no arguments provided
512 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
515 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
519 if(argv(1) == "default")
520 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
521 else if(argv(1) == "all")
524 s = "ping pl color name |";
525 for(i = 0; i < MAX_SCORE; ++i)
528 if(i != ps_secondary)
529 if(scores_label[i] != "")
530 s = strcat(s, " ", scores_label[i]);
532 if(ps_secondary != ps_primary)
533 s = strcat(s, " ", scores_label[ps_secondary]);
534 s = strcat(s, " ", scores_label[ps_primary]);
535 argc = tokenizebyseparator(strcat("x ", s), " ");
542 drawfont = sbar_font;
543 digit = stringwidth("0123456789", FALSE) / 10;
545 for(i = 0; i < argc - 1; ++i)
551 if(substring(str, 0, 1) == "?")
554 str = substring(str, 1, strlen(str) - 1);
557 slash = strstrofs(str, "/", 0);
560 pattern = substring(str, 0, slash);
561 str = substring(str, slash + 1, strlen(str) - (slash + 1));
563 if not(isGametypeInFilter(gametype, teamplay, pattern))
567 strunzone(sbar_title[sbar_num_fields]);
568 sbar_title[sbar_num_fields] = strzone(str);
569 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
570 str = strtolower(str);
573 sbar_field[sbar_num_fields] = SP_PING;
574 } else if(str == "pl") {
575 sbar_field[sbar_num_fields] = SP_PL;
576 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
577 sbar_field[sbar_num_fields] = SP_KDRATIO;
578 } else if(str == "name" || str == "nick") {
579 sbar_field[sbar_num_fields] = SP_NAME;
581 } else if(str == "|") {
582 sbar_field[sbar_num_fields] = SP_SEPARATOR;
585 for(j = 0; j < MAX_SCORE; ++j)
586 if(str == strtolower(scores_label[j]))
587 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
596 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
600 sbar_field[sbar_num_fields] = j;
603 if(j == ps_secondary)
607 if(sbar_num_fields >= MAX_SBAR_FIELDS)
611 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
613 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
615 if(ps_primary == ps_secondary)
617 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
619 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
623 strunzone(sbar_title[sbar_num_fields]);
624 for(i = sbar_num_fields; i > 0; --i)
626 sbar_title[i] = sbar_title[i-1];
627 sbar_size[i] = sbar_size[i-1];
628 sbar_field[i] = sbar_field[i-1];
630 sbar_title[0] = strzone("name");
631 sbar_field[0] = SP_NAME;
633 print("fixed missing field 'name'\n");
637 strunzone(sbar_title[sbar_num_fields]);
638 for(i = sbar_num_fields; i > 1; --i)
640 sbar_title[i] = sbar_title[i-1];
641 sbar_size[i] = sbar_size[i-1];
642 sbar_field[i] = sbar_field[i-1];
644 sbar_title[1] = strzone("|");
645 sbar_field[1] = SP_SEPARATOR;
646 sbar_size[1] = stringwidth("|", FALSE);
648 print("fixed missing field '|'\n");
651 else if(!have_separator)
653 strunzone(sbar_title[sbar_num_fields]);
654 sbar_title[sbar_num_fields] = strzone("|");
655 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
656 sbar_field[sbar_num_fields] = SP_SEPARATOR;
658 print("fixed missing field '|'\n");
662 strunzone(sbar_title[sbar_num_fields]);
663 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
664 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
665 sbar_field[sbar_num_fields] = ps_secondary;
667 print("fixed missing field '", scores_label[ps_secondary], "'\n");
671 strunzone(sbar_title[sbar_num_fields]);
672 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
673 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
674 sbar_field[sbar_num_fields] = ps_primary;
676 print("fixed missing field '", scores_label[ps_primary], "'\n");
680 sbar_field[sbar_num_fields] = SP_END;
684 vector sbar_field_rgb;
685 string sbar_field_icon0;
686 string sbar_field_icon1;
687 string sbar_field_icon2;
688 vector sbar_field_icon0_rgb;
689 vector sbar_field_icon1_rgb;
690 vector sbar_field_icon2_rgb;
691 float sbar_field_icon0_alpha;
692 float sbar_field_icon1_alpha;
693 float sbar_field_icon2_alpha;
694 string Sbar_GetField(entity pl, float field)
696 float tmp, num, denom, f;
698 sbar_field_rgb = '1 1 1';
699 sbar_field_icon0 = "";
700 sbar_field_icon1 = "";
701 sbar_field_icon2 = "";
702 sbar_field_icon0_rgb = '1 1 1';
703 sbar_field_icon1_rgb = '1 1 1';
704 sbar_field_icon2_rgb = '1 1 1';
705 sbar_field_icon0_alpha = 1;
706 sbar_field_icon1_alpha = 1;
707 sbar_field_icon2_alpha = 1;
712 return "\x8D\x8D\x8D"; // >>> sign
713 //str = getplayerkey(pl.sv_entnum, "ping");
717 tmp = max(0, min(220, f-80)) / 220;
718 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
724 f = pl.ping_packetloss;
725 tmp = pl.ping_movementloss;
726 if(f == 0 && tmp == 0)
728 str = ftos(ceil(f * 100));
730 str = strcat(str, "~", ftos(ceil(tmp * 100)));
731 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
732 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
736 if(ready_waiting && pl.ready)
738 sbar_field_icon0 = "gfx/sb_player_ready";
742 f = stof(getplayerkey(pl.sv_entnum, "colors"));
744 sbar_field_icon0 = "gfx/sb_playercolor_base";
745 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
746 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
747 sbar_field_icon2 = "gfx/sb_playercolor_pants";
748 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
751 return GetPlayerName(pl.sv_entnum);
754 f = pl.(scores[SP_KILLS]);
755 f -= pl.(scores[SP_SUICIDES]);
759 num = pl.(scores[SP_KILLS]);
760 denom = pl.(scores[SP_DEATHS]);
763 sbar_field_rgb = '0 1 0';
765 } else if(num <= 0) {
766 sbar_field_rgb = '1 0 0';
767 str = ftos(num/denom);
769 str = ftos(num/denom);
771 tmp = strstrofs(str, ".", 0);
773 str = substring(str, 0, tmp+2);
777 tmp = pl.(scores[field]);
778 f = scores_flags[field];
779 if(field == ps_primary)
780 sbar_field_rgb = '1 1 0';
781 else if(field == ps_secondary)
782 sbar_field_rgb = '0 1 1';
784 sbar_field_rgb = '1 1 1';
785 return ScoreString(f, tmp);
790 float xmin, xmax, ymin, ymax, sbwidth;
791 float sbar_fixscoreboardcolumnwidth_len;
792 float sbar_fixscoreboardcolumnwidth_iconlen;
793 float sbar_fixscoreboardcolumnwidth_marginlen;
795 float stringwidth_colors(string s)
797 return stringwidth(s, TRUE);
800 float stringwidth_nocolors(string s)
802 return stringwidth(s, FALSE);
805 string Sbar_FixScoreboardColumnWidth(float i, string str)
809 field = sbar_field[i];
811 sbar_fixscoreboardcolumnwidth_iconlen = 0;
813 if(sbar_field_icon0 != "")
815 sz = drawgetimagesize(sbar_field_icon0);
817 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
818 sbar_fixscoreboardcolumnwidth_iconlen = f;
821 if(sbar_field_icon1 != "")
823 sz = drawgetimagesize(sbar_field_icon1);
825 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
826 sbar_fixscoreboardcolumnwidth_iconlen = f;
829 if(sbar_field_icon2 != "")
831 sz = drawgetimagesize(sbar_field_icon2);
833 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
834 sbar_fixscoreboardcolumnwidth_iconlen = f;
837 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
839 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
840 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
842 sbar_fixscoreboardcolumnwidth_marginlen = 0;
844 if(field == SP_NAME) // name gets all remaining space
847 namesize = sbwidth / sbar_fontsize_x;
848 for(j = 0; j < sbar_num_fields; ++j)
850 if (sbar_field[i] != SP_SEPARATOR)
851 namesize -= sbar_size[j] + 1;
853 sbar_size[i] = namesize;
855 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
856 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
857 str = textShortenToWidth(str, namesize, stringwidth_colors);
858 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
861 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
863 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
870 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
873 rgb = GetTeamRGB(pl.team);
877 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
879 if((rgb == '1 1 1') && (!is_spec)) {
880 rgb_x = cvar("sbar_color_bg_r") + 0.5;
881 rgb_y = cvar("sbar_color_bg_g") + 0.5;
882 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
886 tmp_y = sbar_fontsize_y * 1.25;
889 // alternated rows highlighting
891 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
892 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
893 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
897 for(i = 0; i < sbar_num_fields; ++i)
899 field = sbar_field[i];
900 if(field == SP_SEPARATOR)
903 if(is_spec && field != SP_NAME && field != SP_PING) {
904 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
907 str = Sbar_GetField(pl, field);
908 str = Sbar_FixScoreboardColumnWidth(i, str);
910 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
912 if(field == SP_NAME) {
913 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
915 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
917 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
919 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
921 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
923 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
926 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
927 if(sbar_field_icon0 != "")
929 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
931 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
932 if(sbar_field_icon1 != "")
934 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
936 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
937 if(sbar_field_icon2 != "")
939 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
941 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
944 if(sbar_field[i] == SP_SEPARATOR)
947 for(i = sbar_num_fields-1; i > 0; --i)
949 field = sbar_field[i];
950 if(field == SP_SEPARATOR)
953 if(is_spec && field != SP_NAME && field != SP_PING) {
954 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
958 str = Sbar_GetField(pl, field);
959 str = Sbar_FixScoreboardColumnWidth(i, str);
961 if(field == SP_NAME) {
962 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
964 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
966 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
968 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
970 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
972 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
975 tmp_x = sbar_fontsize_x*sbar_size[i];
976 if(sbar_field_icon0 != "")
978 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
980 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
981 if(sbar_field_icon1 != "")
983 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
985 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
986 if(sbar_field_icon2 != "")
988 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
990 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
991 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
997 * Sbar_Scoreboard_MakeTable
999 * Makes a table for a team (for all playing players in DM) and fills it
1002 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
1004 float body_table_height, i;
1005 vector tmp, column_dim;
1008 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1012 tmp_x = sbwidth + 2;
1013 tmp_y = 1.25 * sbar_fontsize_y;
1016 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1019 tmp_y += sbar_border_thickness;
1020 tmp_y += body_table_height;
1021 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1023 // separator header/table
1024 pos_y += 1.25 * sbar_fontsize_y;
1025 tmp_y = sbar_border_thickness;
1026 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1028 pos_y += sbar_border_thickness;
1031 tmp_y = body_table_height;
1032 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1034 // anyway, apply some color
1035 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1037 // go back to the top to make alternated columns highlighting and to print the strings
1038 pos_y -= 1.25 * sbar_fontsize_y;
1039 pos_y -= sbar_border_thickness;
1043 if (sbar_scoreboard_highlight)
1045 column_dim_y = 1.25 * sbar_fontsize_y; // header
1046 column_dim_y += sbar_border_thickness;
1047 column_dim_y += body_table_height;
1050 // print the strings of the columns headers and draw the columns
1051 for(i = 0; i < sbar_num_fields; ++i)
1053 if(sbar_field[i] == SP_SEPARATOR)
1055 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1056 if (sbar_scoreboard_highlight)
1059 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1061 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1062 pos_x += column_dim_x;
1064 if(sbar_field[i] == SP_SEPARATOR)
1068 for(i = sbar_num_fields-1; i > 0; --i)
1070 if(sbar_field[i] == SP_SEPARATOR)
1073 pos_x -= sbar_size[i]*sbar_fontsize_x;
1075 if (sbar_scoreboard_highlight)
1079 if (i == sbar_num_fields-1)
1080 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1082 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1083 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1087 tmp_x = stringwidth(sbar_title[i], FALSE);
1088 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1089 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1090 pos_x -= sbar_fontsize_x;
1095 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1096 pos_y += sbar_border_thickness;
1098 // fill the table and draw the rows
1101 for(pl = players.sort_next; pl; pl = pl.sort_next)
1103 if(pl.team != tm.team)
1105 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1106 pos_y += 1.25 * sbar_fontsize_y;
1110 for(pl = players.sort_next; pl; pl = pl.sort_next)
1112 if(pl.team == COLOR_SPECTATOR)
1114 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1115 pos_y += 1.25 * sbar_fontsize_y;
1120 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1121 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1126 float Sbar_WouldDrawScoreboard() {
1129 else if (intermission == 1)
1131 else if (intermission == 2)
1133 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1135 else if(sb_showscores_force)
1141 float average_accuracy;
1142 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1145 float weapon_hit, weapon_damage, weapon_stats;
1146 float fontsize = 40 * 1/3;
1147 float weapon_cnt = 12;
1149 if(cvar("sbar_accuracy_doublerows"))
1160 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1164 tmp_y = height * rows;
1166 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1167 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1169 // column highlighting
1170 for(i = 0; i < weapon_cnt/rows; ++i)
1173 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1177 for(i = 0; i < rows; ++i)
1179 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1182 drawfont = sbar_bigfont;
1183 average_accuracy = 0;
1184 float weapons_with_stats;
1185 weapons_with_stats = 0;
1187 pos_x += sbwidth/weapon_cnt / 2;
1189 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1190 g_minstagib = 1; // TODO: real detection for minstagib?
1192 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1194 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1196 weapon_hit = weapon_hits[i];
1197 weapon_damage = weapon_fired[i];
1199 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1200 self = get_weaponinfo(i);
1204 weapon_alpha = sbar_scoreboard_alpha_fg;
1206 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1209 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1212 weapons_with_stats += 1;
1213 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1216 s = strcat(ftos(weapon_stats),"%");
1219 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1221 rgb = Sbar_AccuracyColor(weapon_stats);
1222 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1224 pos_x += sbwidth/weapon_cnt * rows;
1225 if(rows == 2 && i == 6) {
1230 drawfont = sbar_font;
1232 if(weapons_with_stats)
1233 average_accuracy = floor(average_accuracy / weapons_with_stats);
1236 pos_x -= sbwidth/weapon_cnt / 2;
1242 string race_PlaceName(float pos) {
1250 return strcat(ftos(pos), "th");
1253 vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
1256 RANKINGS_RECEIVED_CNT = 0;
1257 for (i=RANKINGS_CNT-1; i>=0; --i)
1259 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
1261 if (RANKINGS_RECEIVED_CNT == 0)
1265 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1267 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
1268 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
1269 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
1271 pos_y += sbar_fontsize_y;
1272 drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1273 pos_y += sbar_fontsize_y;
1276 tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
1278 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1279 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1282 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1289 n = grecordholder[i];
1290 p = race_PlaceName(i+1);
1291 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1292 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1293 else if(!mod(i, 2) && sbar_scoreboard_highlight)
1294 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1295 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1296 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1297 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1298 pos += '0 1 0' * sbar_fontsize_y;
1304 float scoreboard_bottom;
1305 float sbar_scoreboard_fade_alpha;
1306 float sbar_woulddrawscoreboard_prev;
1307 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1308 void Sbar_DrawScoreboard()
1310 float sbar_woulddrawscoreboard;
1311 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1312 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1313 sbar_woulddrawscoreboard_change = time;
1314 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1317 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1318 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1319 if(sbar_woulddrawscoreboard) {
1320 if (scoreboard_fadeinspeed)
1321 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1323 sbar_scoreboard_fade_alpha = 1;
1326 if (scoreboard_fadeoutspeed)
1327 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1329 sbar_scoreboard_fade_alpha = 0;
1331 if not(sbar_scoreboard_fade_alpha)
1334 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1335 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1336 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1337 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1338 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1339 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1340 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1342 vector rgb, pos, tmp;
1345 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1347 xmin = 0.5 * (vid_conwidth - sbwidth);
1348 ymin = SCOREBOARD_OFFSET;
1350 xmax = vid_conwidth - xmin;
1351 ymax = vid_conheight - 0.2*vid_conheight;
1353 // Initializes position
1359 drawfont = sbar_bigfont;
1360 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1363 pos_y += sbar_fontsize_y;
1365 drawfont = sbar_font;
1367 // Draw the scoreboard
1369 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1373 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1375 if(tm.team == COLOR_SPECTATOR)
1378 rgb = GetTeamRGB(tm.team);
1379 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1381 if(ts_primary != ts_secondary)
1382 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1384 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1389 rgb_x = cvar("sbar_color_bg_r");
1390 rgb_y = cvar("sbar_color_bg_g");
1391 rgb_z = cvar("sbar_color_bg_b");
1393 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1395 if(tm.team == COLOR_SPECTATOR)
1398 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1402 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1403 if(race_speedaward) {
1404 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1405 pos_y += 1.25 * sbar_fontsize_y;
1407 if(race_speedaward_alltimebest) {
1408 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1409 pos_y += 1.25 * sbar_fontsize_y;
1411 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1413 else if(cvar("sbar_accuracy") && spectatee_status != -1) {
1415 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1417 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1420 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1421 pos_y += 3 * sbar_fontsize_y;
1426 for(pl = players.sort_next; pl; pl = pl.sort_next)
1428 if(pl.team != COLOR_SPECTATOR)
1430 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1431 pos_y += 1.25 * sbar_fontsize_y;
1436 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1438 // Print info string
1441 str = strcat("playing on ^2", shortmapname, "^7");
1442 tl = getstatf(STAT_TIMELIMIT);
1443 fl = getstatf(STAT_FRAGLIMIT);
1444 ll = getstatf(STAT_LEADLIMIT);
1445 if(gametype == GAME_LMS)
1448 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1453 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1457 str = strcat(str, " or");
1460 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1461 if(teamscores_label[ts_primary] == "score")
1462 str = strcat(str, " points^7");
1463 else if(teamscores_label[ts_primary] == "fastest")
1464 str = strcat(str, " is beaten^7");
1466 str = strcat(str, " ", teamscores_label[ts_primary]);
1470 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1471 if(scores_label[ps_primary] == "score")
1472 str = strcat(str, " points^7");
1473 else if(scores_label[ps_primary] == "fastest")
1474 str = strcat(str, " is beaten^7");
1476 str = strcat(str, " ", scores_label[ps_primary]);
1481 if(tl > 0 || fl > 0)
1482 str = strcat(str, " or");
1485 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1486 if(teamscores_label[ts_primary] == "score")
1487 str = strcat(str, " points^7");
1488 else if(teamscores_label[ts_primary] == "fastest")
1489 str = strcat(str, " is beaten^7");
1491 str = strcat(str, " ", teamscores_label[ts_primary]);
1495 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1496 if(scores_label[ps_primary] == "score")
1497 str = strcat(str, " points^7");
1498 else if(scores_label[ps_primary] == "fastest")
1499 str = strcat(str, " is beaten^7");
1501 str = strcat(str, " ", scores_label[ps_primary]);
1507 pos_y += 1.2 * sbar_fontsize_y;
1508 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1510 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1513 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1521 if(histime == 0) // goal hit
1525 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1528 else if(mytime == 0)
1535 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1541 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1544 else if(lapdelta < 0)
1546 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1550 else if(histime > 0) // anticipation
1552 if(mytime >= histime)
1553 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1555 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1562 cpname = "Start line";
1564 cpname = "Finish line";
1566 cpname = strcat("Intermediate ", ftos(cp));
1568 cpname = "Finish line";
1571 return strcat(col, cpname);
1572 else if(hisname == "")
1573 return strcat(col, cpname, " (", timestr, ")");
1575 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1578 float race_status_time;
1579 float race_status_prev;
1580 void Sbar_DrawRaceStatus(vector pos)
1582 if (race_status != race_status_prev) {
1583 race_status_time = time + 3;
1584 race_status_prev = race_status;
1588 a = bound(0, race_status_time - time, 1);
1590 if(race_status == 0)
1591 drawpic(pos, "gfx/hud/race/newtime", '50 50 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1592 else if(race_status == 1)
1593 drawpic(pos, "gfx/hud/race/newrank", '50 50 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1594 else if(race_status == 2)
1595 drawpic(pos, "gfx/hud/race/newrecord", '50 50 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1597 if (race_status_time - time <= 0) {
1598 race_status_prev = -1;
1605 float score, distribution, leader;
1606 vector score_pos, secondary_score_pos, distribution_color;
1608 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1611 bottomright_x = vid_conwidth;
1612 bottomright_y = vid_conheight;
1615 score_pos = bottomright - '196 42 0';
1616 secondary_score_pos = score_pos + '132 -6 0';
1618 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1619 pl = players.sort_next;
1622 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1623 if(pl.scores[ps_primary] == 0)
1626 score = me.(scores[ps_primary]);
1628 float racemin, racesec, racemsec;
1629 float distsec, distmsec, minusplus;
1631 racemin = floor(score/(60 * TIME_FACTOR));
1632 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1633 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1635 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1636 // distribution display
1637 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1639 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1640 distmsec = fabs(distribution);
1642 distsec = floor(fabs(distribution)/TIME_FACTOR);
1643 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1644 if (distribution < 0)
1648 if (distribution <= 0) {
1649 distribution_color = '0 1 0';
1650 minusplus = 1; // minusplus 1: always prefix with minus sign
1653 distribution_color = '1 0 0';
1654 minusplus = 2; // minusplus 1: always prefix with plus sign
1656 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1657 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1658 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1660 // race record display
1661 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1662 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1664 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1665 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1666 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1668 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1669 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1671 } else if (!teamplay) { // non-teamgames, except race/cts
1672 // me vector := [team/connected frags id]
1673 pl = players.sort_next;
1678 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1682 score = me.(scores[ps_primary]);
1684 if(distribution >= 5) {
1685 distribution_color = '0 1 0';
1687 } else if(distribution >= 0) {
1688 distribution_color = '1 1 1';
1690 } else if(distribution >= -5)
1691 distribution_color = '1 1 0';
1693 distribution_color = '1 0 0';
1695 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1696 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1697 } else { // teamgames
1698 float max_fragcount;
1699 max_fragcount = -999;
1701 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1702 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1704 score = tm.(teamscores[ts_primary]);
1707 if (score > max_fragcount)
1708 max_fragcount = score;
1710 if(tm.team == myteam) {
1711 if (max_fragcount == score)
1713 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1715 if (max_fragcount == score)
1717 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1718 secondary_score_pos = secondary_score_pos + '0 16 0';
1723 if(gametype == GAME_RACE || gametype == GAME_CTS)
1725 drawfont = sbar_bigfont;
1728 string s, forcetime;
1730 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1732 Sbar_DrawRaceStatus(m + '100 0 0');
1733 if(race_checkpointtime)
1735 a = bound(0, 2 - (time - race_checkpointtime), 1);
1738 if(a > 0) // just hit a checkpoint?
1740 if(race_checkpoint != 254)
1742 if(race_time && race_previousbesttime)
1743 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1745 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1747 forcetime = TIME_ENCODED_TOSTRING(race_time);
1752 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1754 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1755 if(a > 0) // next one?
1757 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1762 if(s != "" && a > 0)
1764 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1765 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1768 if(race_penaltytime)
1770 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1773 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1774 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1775 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1781 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1782 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1787 if(race_laptime && race_checkpoint != 255)
1789 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1790 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1795 if(race_mycheckpointtime)
1797 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1798 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1799 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1800 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1802 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1804 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1805 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1806 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1807 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1810 if(race_penaltytime && !race_penaltyaccumulator)
1812 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1813 a = bound(0, (1 + t - time), 1);
1817 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1819 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1820 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1821 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1826 drawfont = sbar_font;
1832 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1833 vector bgpos, timer_color;
1838 topright_x = vid_conwidth;
1841 scale = cvar_or("sbar_timer_scale", 1);
1842 timelimit = getstatf(STAT_TIMELIMIT);
1844 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1845 timeleft = ceil(timeleft);
1846 minutesLeft = floor(timeleft / 60);
1847 secondsLeft = timeleft - minutesLeft*60;
1849 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1850 timer_color = '1 1 1'; //white
1851 else if(minutesLeft >= 1)
1852 timer_color = '1 1 0'; //yellow
1854 timer_color = '1 0 0'; //red
1856 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1857 if (time < getstatf(STAT_GAMESTARTTIME)) {
1858 //while restart is still active, show 00:00
1859 minutes = seconds = 0;
1861 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1862 minutes = floor(elapsedTime / 60);
1863 seconds = elapsedTime - minutes*60;
1866 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1867 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1868 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1870 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1874 minutes = minutesLeft;
1875 seconds = secondsLeft;
1877 bgpos_x = topright_x - (36 + 7 + 12) * scale;
1878 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1879 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1880 else if (minutes < 100)
1881 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1883 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1888 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1890 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1892 color_x = cvar("sbar_color_bg_r");
1893 color_y = cvar("sbar_color_bg_g");
1894 color_z = cvar("sbar_color_bg_b");
1896 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1900 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1901 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1902 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1904 Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1907 void CSQC_Strength_Timer() {
1911 bottom_x = vid_conwidth/2;
1912 bottom_y = vid_conheight;
1915 float stat_items, dt;
1916 stat_items = getstati(STAT_ITEMS);
1918 if not(stat_items & IT_STRENGTH)
1919 if not(stat_items & IT_INVINCIBLE)
1923 if (getstati(STAT_HEALTH) <= 0)
1927 float strength_time, invincibility_time, countdown_fontsize;
1929 picsize = '22 22 0';
1930 countdown_fontsize = 18;
1932 if (vid_conwidth >= 800)
1933 pos = bottom + '192 -46 0';
1935 pos = bottom + '192 -94 0';
1938 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1939 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1941 if (strength_time) {
1942 dt = strength_time - time;
1947 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1948 bound(0, (ceil(dt) - dt) / 0.5, 1));
1952 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1954 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1958 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1959 bound(0, -dt / 0.5, 1));
1964 if (invincibility_time) {
1965 dt = invincibility_time - time;
1970 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1971 bound(0, (ceil(dt) - dt) / 0.5, 1));
1975 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1977 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1981 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1982 bound(0, -dt / 0.5, 1));
1987 #define CENTERPRINT_MAX_LINES 30
1988 string centerprint_messages[CENTERPRINT_MAX_LINES];
1989 float centerprint_width[CENTERPRINT_MAX_LINES];
1990 vector centerprint_start;
1991 float centerprint_expire;
1992 float centerprint_num;
1993 float centerprint_offset_hint;
1994 vector centerprint_fontsize;
1996 void centerprint(string strMessage)
1998 float i, j, n, hcount;
2001 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
2003 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
2005 if(cvar("scr_centertime") <= 0)
2008 if(strMessage == "")
2011 // strip trailing newlines
2012 j = strlen(strMessage) - 1;
2013 while(substring(strMessage, j, 1) == "\n" && j >= 0)
2015 strMessage = substring(strMessage, 0, j + 1);
2017 if(strMessage == "")
2020 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
2022 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
2024 strMessage = substring(strMessage, j, strlen(strMessage) - j);
2025 centerprint_offset_hint = j;
2027 if(strMessage == "")
2030 // if we get here, we have a message. Initialize its height.
2031 centerprint_num = 0;
2033 n = tokenizebyseparator(strMessage, "\n");
2035 for(j = 0; j < n; ++j)
2037 getWrappedLine_remaining = argv(j);
2038 while(getWrappedLine_remaining)
2040 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
2041 if(centerprint_messages[i])
2042 strunzone(centerprint_messages[i]);
2043 centerprint_messages[i] = strzone(s);
2044 centerprint_width[i] = stringwidth(s, TRUE);
2047 // half height for empty lines looks better
2053 if(i >= CENTERPRINT_MAX_LINES)
2059 h = centerprint_fontsize_y*hcount;
2061 havail = vid_conheight;
2062 if(cvar("con_chatpos") < 0)
2063 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
2064 if(havail > vid_conheight - 70)
2065 havail = vid_conheight - 70; // avoid overlapping HUD
2067 centerprint_start_x = 0;
2070 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
2072 // here, the centerprint would cover the crosshair. REALLY BAD.
2073 forbiddenmin = vid_conheight * 0.5 - h - 16;
2074 forbiddenmax = vid_conheight * 0.5 + 16;
2076 allowedmin = scoreboard_bottom;
2077 allowedmax = havail - h;
2078 preferred = (havail - h)/2;
2081 // possible orderings (total: 4! / 4 = 6)
2082 // allowedmin allowedmax forbiddenmin forbiddenmax
2083 // forbiddenmin forbiddenmax allowedmin allowedmax
2084 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2086 // forbidden doesn't matter in this case
2087 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2089 // allowedmin forbiddenmin allowedmax forbiddenmax
2090 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2092 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2094 // allowedmin forbiddenmin forbiddenmax allowedmax
2095 else if(allowedmin < forbiddenmin)
2097 // make sure the forbidden zone is not covered
2098 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2099 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2101 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2103 // forbiddenmin allowedmin allowedmax forbiddenmax
2104 else if(allowedmax < forbiddenmax)
2106 // it's better to leave the allowed zone (overlap with scoreboard) than
2107 // to cover the forbidden zone (crosshair)
2108 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2109 centerprint_start_y = forbiddenmax;
2111 centerprint_start_y = forbiddenmin;
2113 // forbiddenmin allowedmin forbiddenmax allowedmax
2116 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2119 centerprint_start_y =
2122 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2129 centerprint_num = i;
2130 centerprint_expire = time + cvar("scr_centertime");
2133 void Sbar_DrawCenterPrint (void)
2140 //if(time > centerprint_expire)
2143 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2144 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2145 //sz = 1.2 / (a + 0.2);
2150 pos = centerprint_start;
2151 for (i=0; i<centerprint_num; i = i + 1)
2153 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2154 ts = centerprint_messages[i];
2157 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2158 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2159 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2160 pos_y = pos_y + centerprint_fontsize_y;
2163 // half height for empty lines looks better
2164 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2168 vector Sbar_DrawNoteLine(vector offset, string s)
2170 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2171 drawcolorcodedstring(
2172 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2178 return offset + sbar_fontsize_y * '0 1 0';
2181 void Sbar_DrawPressedKeys(void)
2186 pos = stov(cvar_string("cl_showpressedkeys_position"));
2188 bgsize = '126 75 0';
2190 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2191 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2192 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2194 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2195 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2196 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2197 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2198 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2199 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2200 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2201 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2204 void Sbar_ShowSpeed(void)
2207 float pos, conversion_factor;
2208 string speed, zspeed, unit;
2210 switch(cvar("cl_showspeed_unit"))
2215 conversion_factor = 1.0;
2219 conversion_factor = 1.0;
2223 conversion_factor = 0.0254;
2227 conversion_factor = 0.0254 * 3.6;
2231 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2235 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2239 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2241 numsize_x = numsize_y = cvar("cl_showspeed_size");
2242 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2244 drawfont = sbar_bigfont;
2245 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2247 if (cvar("cl_showspeed_z") == 1) {
2248 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2249 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2252 drawfont = sbar_font;
2255 vector acc_prevspeed;
2259 void Sbar_ShowAcceleration(void)
2261 float acceleration, sz, scale, alpha, f;
2262 vector pos, top, rgb;
2263 top_x = vid_conwidth/2;
2266 f = time - acc_prevtime;
2267 if(cvar("cl_showacceleration_z"))
2268 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2270 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2271 acc_prevspeed = pmove_vel;
2272 acc_prevtime = time;
2274 f = bound(0, f * 10, 1);
2275 acc_avg = acc_avg * (1 - f) + acceleration * f;
2276 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2278 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2280 sz = cvar("cl_showacceleration_size");
2281 scale = cvar("cl_showacceleration_scale");
2282 alpha = cvar("cl_showacceleration_alpha");
2283 if (cvar("cl_showacceleration_color_custom"))
2284 rgb = stov(cvar_string("cl_showacceleration_color"));
2287 if (acceleration < 0) {
2288 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2289 } else if (acceleration > 0) {
2290 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2294 if (acceleration > 0)
2295 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2296 else if (acceleration < 0)
2297 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2300 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2302 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2303 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2304 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2305 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2308 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2310 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2311 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2312 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2313 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2316 void Sbar_DrawAccuracyStats()
2318 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2319 float weapon_hit, weapon_damage, weapon_stats;
2320 float left_border; // position where the weapons start, the description is in the border
2321 vector fill_colour, fill_size;
2323 vector border_colour;
2325 float col_margin = 20; // pixels between the columns
2326 float row_margin = 20; // pixels between the rows
2328 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2329 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2331 drawfont = sbar_bigfont;
2333 pos_y = SCOREBOARD_OFFSET;
2335 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2337 left_border = col_margin + 11 * sbar_fontsize_x;
2339 drawfont = sbar_font;
2344 if(mod(time, 1) >= 0.4)
2345 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2350 if(gametype == GAME_RACE || gametype == GAME_CTS)
2353 if(mod(time, 1) >= 0.4)
2354 drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2359 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2360 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2362 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2363 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2365 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2367 weapon_hit = weapon_hits[i];
2368 weapon_damage = weapon_fired[i];
2369 self = get_weaponinfo(i);
2370 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
2372 if (weapon_damage) {
2373 if (self.weapon_type == WEP_TYPE_SPLASH) {
2374 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2376 fill_colour_x = 1 - 0.015 * weapon_stats;
2377 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2379 // how the background colour is calculated
2380 // % red green red_2 green_2
2381 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2382 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2383 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2384 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2385 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2386 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2387 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2388 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2389 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2390 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2391 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2393 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2397 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2400 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2401 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2404 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2405 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2408 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2410 // the amount of shots fired or max damage
2411 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2413 // the amount of hits or actual damage
2414 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2417 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2419 // the amount of shots missed or damage wasted
2420 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2423 } else if (self.weapon_type == WEP_TYPE_HITSCAN) {
2424 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2426 fill_colour_x = 1 - 0.015 * weapon_stats;
2427 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2429 // how the background colour is calculated
2430 // % red green red_2 green_2
2431 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2432 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2433 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2434 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2435 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2436 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2437 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2438 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2439 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2440 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2441 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2443 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2447 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2450 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2451 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2454 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2455 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2458 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2460 // the amount of shots fired or max damage
2461 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2463 // the amount of hits or actual damage
2464 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2467 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2469 // the amount of shots missed or damage wasted
2470 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2478 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2480 position_x -= 2 / 3 * strlen(text) * scale_x;
2481 drawstring(position, text, scale, rgb, alpha, flag);
2484 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2486 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2487 drawstring(position, text, scale, rgb, alpha, flag);
2490 float GetAmmoStat(float i)
2494 case 0: return STAT_SHELLS;
2495 case 1: return STAT_NAILS;
2496 case 2: return STAT_ROCKETS;
2497 case 3: return STAT_CELLS;
2498 case 4: return STAT_FUEL;
2503 float GetAmmoItemCode(float i)
2507 case 0: return IT_SHELLS;
2508 case 1: return IT_NAILS;
2509 case 2: return IT_ROCKETS;
2510 case 3: return IT_CELLS;
2511 case 4: return IT_FUEL;
2516 string GetAmmoPicture(float i)
2520 case 0: return "gfx/hud/sb_shells";
2521 case 1: return "gfx/hud/sb_bullets";
2522 case 2: return "gfx/hud/sb_rocket";
2523 case 3: return "gfx/hud/sb_cells";
2524 case 4: return "gfx/hud/sb_fuel";
2529 void Sbar_Reset (void)
2531 // reset gametype specific icons
2532 if(gametype == GAME_KEYHUNT)
2534 else if(gametype == GAME_CTF)
2535 CSQC_ctf_hudreset();
2538 void Sbar_Draw (void)
2540 // vectors for top right, bottom right, bottom and bottom left corners
2546 topright_x = vid_conwidth;
2550 bottom_x = vid_conwidth/2;
2551 bottom_y = vid_conheight;
2554 bottomright_x = vid_conwidth;
2555 bottomright_y = vid_conheight;
2559 bottomleft_y = vid_conheight;
2562 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2563 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2564 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2565 sbar_color_bg_team = cvar("sbar_color_bg_team");
2570 float stat_items, stat_weapons;
2572 weapon_stats = getstati(STAT_DAMAGE_HITS);
2573 weapon_number = weapon_stats & 63;
2574 weapon_hits[weapon_number] = floor(weapon_stats / 64);
2576 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2577 weapon_number = weapon_stats & 63;
2578 weapon_fired[weapon_number] = floor(weapon_stats / 64);
2580 vector o; o = '1 0 0' * vid_conwidth;
2581 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2587 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2588 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2590 if(spectatee_status && !intermission)
2592 drawfont = sbar_bigfont;
2593 if(spectatee_status == -1)
2596 s = GetPlayerName(spectatee_status - 1);
2597 // spectated player name between HUD and chat area, aligned to the left
2598 pos_x = bottomleft_x;
2599 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2600 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2601 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2602 drawfont = sbar_font;
2604 // spectator text in the upper right corner
2605 if(spectatee_status == -1)
2606 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2608 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2609 o = Sbar_DrawNoteLine(o, s);
2611 if(spectatee_status == -1)
2612 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2614 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2615 o = Sbar_DrawNoteLine(o, s);
2617 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2618 o = Sbar_DrawNoteLine(o, s);
2620 if(gametype == GAME_ARENA)
2621 s = "^1Wait for your turn to join";
2622 else if(gametype == GAME_LMS)
2625 sk = playerslots[player_localentnum - 1];
2626 if(sk.(scores[ps_primary]) >= 666)
2627 s = "^1Match has already begun";
2628 else if(sk.(scores[ps_primary]) > 0)
2629 s = "^1You have no more lives left";
2631 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2634 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2635 o = Sbar_DrawNoteLine(o, s);
2637 //show restart countdown:
2638 if (time < getstatf(STAT_GAMESTARTTIME)) {
2640 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2641 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2642 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2643 o = Sbar_DrawNoteLine(o, s);
2646 if(warmup_stage && !intermission)
2648 s = "^2Currently in ^1warmup^2 stage!";
2649 o = Sbar_DrawNoteLine(o, s);
2652 // move more important stuff more to the middle so its more visible
2653 o_y = vid_conheight * 0.66;
2656 if(mod(time, 1) >= 0.5)
2661 if(ready_waiting && !intermission && !spectatee_status)
2663 if(ready_waiting_for_me)
2666 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2668 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2673 s = strcat("^2Waiting for others to ready up to end warmup...");
2675 s = strcat("^2Waiting for others to ready up...");
2677 o = Sbar_DrawNoteLine(o, s);
2679 else if(warmup_stage && !intermission && !spectatee_status)
2681 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2682 o = Sbar_DrawNoteLine(o, s);
2686 s = strcat("^2A vote has been called for ^1", textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2687 o = Sbar_DrawNoteLine(o, s);
2689 if(vote_waiting_for_me)
2691 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2692 o = Sbar_DrawNoteLine(o, s);
2694 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2695 o = Sbar_DrawNoteLine(o, s);
2697 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2698 o = Sbar_DrawNoteLine(o, s);
2702 s = strcat("^2Waiting for others to vote...");
2703 o = Sbar_DrawNoteLine(o, s);
2706 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2709 float ts_min, ts_max;
2710 tm = teams.sort_next;
2713 for(; tm.sort_next; tm = tm.sort_next)
2715 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2717 if(!ts_min) ts_min = tm.team_size;
2718 else ts_min = min(ts_min, tm.team_size);
2719 if(!ts_max) ts_max = tm.team_size;
2720 else ts_max = max(ts_max, tm.team_size);
2722 if ((ts_max - ts_min) > 1)
2724 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2725 tm = GetTeam(myteam, false);
2727 if (tm.team != COLOR_SPECTATOR)
2728 if (tm.team_size == ts_max)
2729 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2731 o = Sbar_DrawNoteLine(o, s);
2736 Sbar_UpdatePlayerTeams();
2737 if (intermission == 2) // map voting screen
2739 if(sb_showaccuracy && spectatee_status != -1) {
2740 Sbar_DrawAccuracyStats();
2744 else if(sb_showscores) {
2745 Sbar_DrawScoreboard();
2750 Sbar_FinaleOverlay();
2754 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2756 if(sb_showaccuracy && spectatee_status != -1)
2757 Sbar_DrawAccuracyStats();
2759 Sbar_DrawScoreboard();
2767 if(sb_showaccuracy && spectatee_status != -1)
2768 Sbar_DrawAccuracyStats();
2770 Sbar_DrawScoreboard();
2771 float armor, health;
2772 armor = getstati(STAT_ARMOR);
2773 health = getstati(STAT_HEALTH);
2775 stat_items = getstati(STAT_ITEMS);
2776 stat_weapons = getstati(STAT_WEAPONS);
2778 fade = 3.2 - 2 * (time - weapontime);
2779 fade = bound(0.7, fade, 1);
2781 vector bg_size; // hud background size
2782 bg_size = '1600 58 0';
2784 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2786 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2788 // allow for custom HUD colors in non-teamgames
2789 color_x = cvar("sbar_color_bg_r");
2790 color_y = cvar("sbar_color_bg_g");
2791 color_z = cvar("sbar_color_bg_b");
2793 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2797 if(sbar_hudselector == 2) // combined health and armor display
2800 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2803 num_pos = bottom - '96 28 0';
2807 if(v_z) // fully armored
2809 // here, armorideal > armor
2810 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2811 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2815 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2816 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2818 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2823 vector health_pos, armor_pos;
2825 if (sbar_hudselector == 0) { // old style layout with armor left of health
2826 armor_pos = bottom - '96 28 0';
2827 health_pos = bottom - '-14 28 0';
2830 health_pos = bottom - '96 28 0';
2831 armor_pos = bottom - '-14 28 0';
2839 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2840 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2843 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2844 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2850 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2851 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2855 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2857 for (i = 0; i < 4; ++i) {
2858 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2860 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2861 if (stat_items & GetAmmoItemCode(i)) {
2862 if (vid_conwidth >= 800) {
2871 if(vid_conwidth >= 800)
2872 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2873 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2875 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2877 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2882 case 0: pos_x = 286; pos_y = 48; break; // shells
2883 case 1: pos_x = 286; pos_y = 26; break; // bullets
2884 case 2: pos_x = 200; pos_y = 48; break; // rockets
2885 case 3: pos_x = 200; pos_y = 26; break; // cells
2889 if (stat_items & GetAmmoItemCode(i))
2890 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2891 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2893 if(stat_items & GetAmmoItemCode(i))
2894 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2896 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2898 if(stat_items & GetAmmoItemCode(i))
2899 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2901 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2908 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2910 if (a > 0) { // if we have fuel, draw the amount
2911 float invincibility_time, dt;
2912 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2913 dt = invincibility_time - time;
2914 if (vid_conwidth >= 800) {
2915 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2916 pos_x = bottom_x + 140;
2917 pos_y = bottom_y - 72;
2919 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2920 pos_x = bottom_x + 140;
2921 pos_y = bottom_y - 20;
2924 else { // draw fuel on top of ammo if vid_conwidth < 800
2925 pos_x = bottom_x - 200;
2926 pos_y = bottom_y - 45;
2928 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2930 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2932 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2935 // draw scores and timer
2939 // draw strength/invincibility icon and timer
2940 CSQC_Strength_Timer();
2943 if(cvar_or("sbar_showweaponicons", 1)) {
2945 Sbar_DrawWeapon_Clear();
2946 for(i = 1; i <= 24; ++i)
2948 if(weaponimpulse[i-1] >= 0)
2949 if(stat_weapons & x)
2950 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2955 // draw gametype specific icons
2956 if(gametype == GAME_KEYHUNT)
2958 else if(gametype == GAME_CTF)
2960 else if(gametype == GAME_NEXBALL)
2962 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2969 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2970 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2971 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2973 void CSQC_ctf_hudreset(void)
2975 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2978 void CSQC_ctf_hud(void)
2980 vector bottomleft, redflag_pos, blueflag_pos, sz;
2981 float f; // every function should have that
2983 bottomleft_y = vid_conheight;
2986 float redflag, blueflag; // current status
2987 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2990 stat_items = getstati(STAT_ITEMS);
2991 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2992 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2994 // when status CHANGES, set old status into prevstatus and current status into status
2995 if (redflag != redflag_prevframe)
2997 redflag_statuschange_time = time;
2998 redflag_prevstatus = redflag_prevframe;
2999 redflag_prevframe = redflag;
3002 if (blueflag != blueflag_prevframe)
3004 blueflag_statuschange_time = time;
3005 blueflag_prevstatus = blueflag_prevframe;
3006 blueflag_prevframe = blueflag;
3009 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3010 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3012 float BLINK_FACTOR = 0.15;
3013 float BLINK_BASE = 0.85;
3015 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3017 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3019 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3021 string red_icon, red_icon_prevstatus;
3022 float red_alpha, red_alpha_prevstatus;
3023 red_alpha = red_alpha_prevstatus = 1;
3025 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
3026 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
3027 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3029 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3030 red_icon = "gfx/hud/sb_flag_red_shielded";
3032 red_icon = string_null;
3035 switch(redflag_prevstatus) {
3036 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
3037 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
3038 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3041 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
3042 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3043 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
3045 red_icon_prevstatus = string_null;
3049 string blue_icon, blue_icon_prevstatus;
3050 float blue_alpha, blue_alpha_prevstatus;
3051 blue_alpha = blue_alpha_prevstatus = 1;
3053 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
3054 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
3055 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3057 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3058 blue_icon = "gfx/hud/sb_flag_blue_shielded";
3060 blue_icon = string_null;
3063 switch(blueflag_prevstatus) {
3064 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
3065 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
3066 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3069 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
3070 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3071 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
3073 blue_icon_prevstatus = string_null;
3077 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3078 redflag_pos = bottomleft - '-4 50 0';
3079 blueflag_pos = bottomleft - '-62 50 0';
3081 blueflag_pos = bottomleft - '-4 50 0';
3082 redflag_pos = bottomleft - '-62 50 0';
3087 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3088 if(red_icon_prevstatus && f < 1)
3089 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3091 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3093 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3094 if(blue_icon_prevstatus && f < 1)
3095 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3097 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3101 float kh_runheretime;
3103 void CSQC_kh_hudreset(void)
3108 void CSQC_kh_hud(void)
3113 vector p, pa, kh_size, kh_asize;
3117 bottomleft_y = vid_conheight;
3121 p_y = vid_conheight - 34 - 3;
3124 kh_keys = getstati(STAT_KH_KEYS);
3126 kh_size = '19 34 0';
3127 kh_asize = '19 10 0';
3134 for(i = 0; i < 4; ++i)
3136 key = floor(kh_keys / pow(32, i)) & 31;
3138 if(keyteam == 30 && keycount <= 4)
3140 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3143 // this yields 8 exactly if "RUN HERE" shows
3148 kh_runheretime = time;
3149 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3154 for(i = 0; i < 4; ++i)
3156 key = floor(kh_keys / pow(32, i)) & 31;
3169 default: // owned or dropped
3174 a = a * sbar_alpha_fg;
3175 aa = aa * sbar_alpha_fg;
3181 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3184 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3187 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3190 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3195 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3198 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3201 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3204 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3207 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3217 #define NBPB_SIZE '96 38 0'
3218 #define NBPB_BT 2 //thickness
3219 #define NBPB_BRGB '1 1 1'
3220 #define NBPB_BALPH 1 //alpha
3221 #define NBPB_BFLAG DRAWFLAG_NORMAL
3222 #define NBPB_IALPH 0.4
3223 #define NBPB_IFLAG DRAWFLAG_NORMAL
3224 #define NBPB_IRGB '0.7 0.1 0'
3226 void CSQC_nb_hud(void)
3228 float stat_items, nb_pb_starttime, dt, p;
3231 stat_items = getstati(STAT_ITEMS);
3232 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3235 pos_y = vid_conheight - 42;
3238 //Manage the progress bar if any
3239 if (nb_pb_starttime > 0)
3242 dt = mod(time - nb_pb_starttime, nb_pb_period);
3243 // one period of positive triangle
3244 p = 2 * dt / nb_pb_period;
3250 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3254 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3255 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3256 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3257 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3260 pos_x += 12; //horizontal margin to the picture
3261 pos_y += 2; //vertical margin to the picture
3263 if (stat_items & IT_KEY1)
3264 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3267 float crecordtime_prev; // last remembered crecordtime
3268 float crecordtime_change_time; // time when crecordtime last changed
3269 float srecordtime_prev; // last remembered srecordtime
3270 float srecordtime_change_time; // time when srecordtime last changed
3271 void CSQC_race_hud(void)
3274 me = playerslots[player_localentnum - 1];
3276 float f; // yet another function has this
3277 score = me.(scores[ps_primary]);
3279 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3280 return; // no records in the actual race
3282 drawfont = sbar_bigfont;
3285 pos_y = vid_conheight - 48;
3287 // clientside personal record
3289 if(gametype == GAME_CTS)
3293 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3295 if(score && score < t || !t)
3296 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3298 if(t != crecordtime_prev) {
3299 crecordtime_prev = t;
3300 crecordtime_change_time = time;
3302 f = time - crecordtime_change_time;
3305 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3306 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3308 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3309 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3312 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3313 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3318 t = race_server_record;
3319 if(t != srecordtime_prev) {
3320 srecordtime_prev = t;
3321 srecordtime_change_time = time;
3323 f = time - srecordtime_change_time;
3326 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3327 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3329 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3330 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3333 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3334 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3336 drawfont = sbar_font;