2 .vector trail_oldorigin;
10 self.move_velocity = self.move_avelocity = '0 0 0';
11 self.move_movetype = MOVETYPE_NONE;
14 .float count; // set if clientside projectile
15 .float cnt; // sound index
19 void Projectile_DrawTrail(vector to)
22 from = self.trail_oldorigin;
23 self.trail_oldorigin = to;
26 case PROJECTILE_ROCKET:
27 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
30 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
32 case PROJECTILE_CRYLINK:
33 trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to);
35 case PROJECTILE_CRYLINK_BOUNCING:
36 trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to);
38 case PROJECTILE_ELECTRO_BEAM:
39 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to);
41 case PROJECTILE_GRENADE:
42 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
44 case PROJECTILE_GRENADE_BOUNCING:
45 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
47 case PROJECTILE_PORTO_RED:
48 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
50 case PROJECTILE_PORTO_BLUE:
51 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
54 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
56 case PROJECTILE_SEEKER:
57 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
59 case PROJECTILE_HOOKBOMB:
60 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
62 case PROJECTILE_HAGAR:
63 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
65 case PROJECTILE_HAGAR_BOUNCING:
66 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
68 case PROJECTILE_BULLET:
69 case PROJECTILE_BULLET_GLOWING:
70 trailparticles(self, particleeffectnum("tr_bullet"), from, to);
78 void Projectile_Draw()
90 //self.move_flags &~= FL_ONGROUND;
91 Movetype_Physics(TRUE);
92 if(!(self.move_flags & FL_ONGROUND))
93 self.angles = vectoangles(self.velocity);
97 InterpolateOrigin_Do();
100 if(self.count & 0x80)
102 drawn = (time >= self.spawntime - 0.02);
103 t = max(time, self.spawntime);
107 drawn = (self.iflags & IFLAG_VALID);
111 if(!(f & FL_ONGROUND))
117 case PROJECTILE_GRENADE:
118 rot = '-2000 0 0'; // forward
121 case PROJECTILE_GRENADE_BOUNCING:
122 rot = '0 -1000 0'; // sideways
124 case PROJECTILE_HOOKBOMB:
125 rot = '1000 0 0'; // forward
130 self.angles = AnglesTransform_Multiply(self.angles, rot * (t - self.spawntime));
132 fixedmakevectors(self.angles);
134 trailorigin = self.origin;
137 case PROJECTILE_GRENADE:
138 case PROJECTILE_GRENADE_BOUNCING:
139 trailorigin += v_right * 1 + v_forward * -10;
145 Projectile_DrawTrail(trailorigin);
147 self.trail_oldorigin = trailorigin;
155 case PROJECTILE_BULLET_GLOWING:
156 R_AddDynamicLight(self.origin, 50, '1 1 0');
162 self.renderflags = 0;
167 void loopsound(entity e, float ch, string samp, float vol, float attn)
169 if(csqc_flags & CSQC_FLAG_COLORCODES)
171 sound(e, ch, samp, vol, attn);
176 void Ent_RemoveProjectile()
179 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
181 if(self.count & 0x80)
183 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
184 Projectile_DrawTrail(trace_endpos);
188 void Ent_Projectile()
192 // projectile properties:
193 // kind (interpolated, or clientside)
201 // soundindex (hardcoded list)
204 // projectiles don't send angles, because they always follow the velocity
207 self.count = (f & 0x80);
208 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
209 self.solid = SOLID_TRIGGER;
210 //self.effects = EF_NOMODELFLAGS;
212 // this should make collisions with bmodels more exact, but it leads to
213 // projectiles no longer being able to lie on a bmodel
214 self.move_nomonsters = MOVE_WORLDONLY;
216 self.move_flags |= FL_ONGROUND;
218 self.move_flags &~= FL_ONGROUND;
222 // for some unknown reason, we don't need to care for
223 // sv_gameplayfix_delayprojectiles here.
224 self.move_time = time;
225 self.spawntime = time;
228 self.move_time = max(self.move_time, time);
230 if(!(self.count & 0x80))
231 InterpolateOrigin_Undo();
235 self.origin_x = ReadCoord();
236 self.origin_y = ReadCoord();
237 self.origin_z = ReadCoord();
238 if(self.count & 0x80)
240 self.velocity_x = ReadCoord();
241 self.velocity_y = ReadCoord();
242 self.velocity_z = ReadCoord();
243 self.gravity = ReadCoord();
245 self.move_origin = self.origin;
246 self.move_velocity = self.velocity;
249 self.trail_oldorigin = self.origin;
254 self.cnt = ReadByte();
259 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
260 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); self.scale = 2; break;
261 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
262 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
263 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
264 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
265 case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl"); break;
266 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
267 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
268 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
269 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
270 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
271 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
272 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
273 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
274 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
275 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
276 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
277 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
279 error("Received invalid CSQC projectile, can't work with this!");
285 self.colormod = '0 0 0';
286 self.move_touch = SUB_Stop;
287 self.move_movetype = MOVETYPE_TOSS;
291 case PROJECTILE_ELECTRO:
292 // only new engines support sound moving with object
293 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
294 self.mins = '0 0 -3';
295 self.maxs = '0 0 -3';
296 self.move_movetype = MOVETYPE_BOUNCE;
297 self.move_touch = SUB_Null;
299 case PROJECTILE_ROCKET:
300 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
301 self.mins = '-3 -3 -3';
305 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
306 self.mins = '-2 -2 -2';
309 case PROJECTILE_GRENADE_BOUNCING:
310 self.mins = '0 0 -3';
311 self.maxs = '0 0 -3';
312 self.move_movetype = MOVETYPE_BOUNCE;
313 self.move_touch = SUB_Null;
315 case PROJECTILE_SEEKER:
316 self.mins = '-2 -2 -2';
319 case PROJECTILE_PORTO_RED:
320 self.colormod = '2 1 1';
322 self.move_movetype = MOVETYPE_BOUNCE;
323 self.move_touch = SUB_Null;
325 case PROJECTILE_PORTO_BLUE:
326 self.colormod = '1 1 2';
328 self.move_movetype = MOVETYPE_BOUNCE;
329 self.move_touch = SUB_Null;
331 case PROJECTILE_HAGAR_BOUNCING:
332 self.move_movetype = MOVETYPE_BOUNCE;
333 self.move_touch = SUB_Null;
335 case PROJECTILE_CRYLINK_BOUNCING:
336 self.move_movetype = MOVETYPE_BOUNCE;
337 self.move_touch = SUB_Null;
346 if(self.move_movetype == MOVETYPE_FLY)
347 self.move_movetype = MOVETYPE_TOSS;
348 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
349 self.move_movetype = MOVETYPE_BOUNCE;
353 if(self.move_movetype == MOVETYPE_TOSS)
354 self.move_movetype = MOVETYPE_FLY;
355 if(self.move_movetype == MOVETYPE_BOUNCE)
356 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
359 if(!(self.count & 0x80))
360 InterpolateOrigin_Note();
362 self.draw = Projectile_Draw;
363 self.entremove = Ent_RemoveProjectile;
366 void Projectile_Precache()
368 precache_model("models/ebomb.mdl");
369 precache_model("models/elaser.mdl");
370 precache_model("models/grenademodel.md3");
371 precache_model("models/hagarmissile.mdl");
372 precache_model("models/hlac_bullet.md3");
373 precache_model("models/laser.mdl");
374 precache_model("models/plasmatrail.mdl");
375 precache_model("models/rocket.md3");
376 precache_model("models/tagrocket.md3");
377 precache_model("models/tracer.mdl");
378 precache_sound("weapons/electro_fly.wav");
379 precache_sound("weapons/rocket_fly.wav");
380 precache_sound("weapons/tag_rocket_fly.wav");