2 .vector trail_oldorigin;
10 self.move_velocity = self.move_avelocity = '0 0 0';
11 self.move_movetype = MOVETYPE_NONE;
14 .float count; // set if clientside projectile
15 .float cnt; // sound index
19 void Projectile_DrawTrail(vector to)
22 from = self.trail_oldorigin;
23 self.trail_oldorigin = to;
26 case PROJECTILE_ROCKET:
27 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
30 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
32 case PROJECTILE_ELECTRO_BEAM:
33 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to);
35 case PROJECTILE_GRENADE:
36 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
38 case PROJECTILE_GRENADE_BOUNCING:
39 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
41 case PROJECTILE_PORTO_RED:
42 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
44 case PROJECTILE_PORTO_BLUE:
45 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
48 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
50 case PROJECTILE_SEEKER:
51 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
53 case PROJECTILE_HOOKBOMB:
54 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
56 case PROJECTILE_HAGAR:
57 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
59 case PROJECTILE_HAGAR_BOUNCING:
60 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
68 void Projectile_Draw()
75 //self.move_flags &~= FL_ONGROUND;
76 Movetype_Physics(TRUE);
77 if(!(self.move_flags & FL_ONGROUND))
78 self.angles = vectoangles(self.velocity);
82 InterpolateOrigin_Do();
85 if(!(self.move_flags & FL_ONGROUND))
90 case PROJECTILE_GRENADE:
93 case PROJECTILE_GRENADE_BOUNCING:
96 case PROJECTILE_HOOKBOMB:
102 self.angles = AnglesTransform_Multiply(self.angles, rot * (time - self.spawntime));
104 fixedmakevectors(self.angles);
106 trailorigin = self.origin;
109 case PROJECTILE_GRENADE:
110 case PROJECTILE_GRENADE_BOUNCING:
111 trailorigin += v_right * 1 + v_forward * -10;
116 Projectile_DrawTrail(trailorigin);
121 case PROJECTILE_BULLET_GLOWING:
122 R_AddDynamicLight(self.origin, 50, '1 1 0');
128 self.renderflags = 0;
130 if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
134 void loopsound(entity e, float ch, string samp, float vol, float attn)
136 if(csqc_flags & CSQC_FLAG_COLORCODES)
138 sound(e, ch, samp, vol, attn);
143 void Ent_RemoveProjectile()
146 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
148 if(self.count & 0x80)
150 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
151 Projectile_DrawTrail(trace_endpos);
155 void Ent_Projectile()
159 InterpolateOrigin_Undo();
161 // projectile properties:
162 // kind (interpolated, or clientside)
170 // soundindex (hardcoded list)
173 // projectiles don't send angles, because they always follow the velocity
176 self.count = (f & 0x80);
177 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
178 self.move_flags &~= FL_ONGROUND;
179 self.solid = SOLID_TRIGGER;
180 //self.effects = EF_NOMODELFLAGS;
182 // sv_gameplayfix_delayprojectiles
185 self.move_time = time + ticrate;
186 self.spawntime = time + ticrate;
189 self.move_time = max(self.move_time, time);
191 if(!(self.count & 0x80))
192 InterpolateOrigin_Undo();
196 self.origin_x = ReadCoord();
197 self.origin_y = ReadCoord();
198 self.origin_z = ReadCoord();
199 if(self.count & 0x80)
201 self.velocity_x = ReadCoord();
202 self.velocity_y = ReadCoord();
203 self.velocity_z = ReadCoord();
204 self.gravity = ReadCoord();
206 self.move_origin = self.origin;
207 self.move_velocity = self.velocity;
210 self.trail_oldorigin = self.origin;
215 self.cnt = ReadByte();
220 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
221 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); self.scale = 4; break;
222 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
223 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
224 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
225 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
226 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
227 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
228 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
229 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
230 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
231 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
232 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
233 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
234 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
235 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
236 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
237 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
239 error("Received invalid CSQC projectile, can't work with this!");
245 self.colormod = '0 0 0';
246 self.move_touch = SUB_Stop;
247 self.move_movetype = MOVETYPE_TOSS;
251 case PROJECTILE_ELECTRO:
252 // only new engines support sound moving with object
253 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
254 self.mins = '0 0 -3';
255 self.maxs = '0 0 -3';
256 self.move_movetype = MOVETYPE_BOUNCE;
257 self.move_touch = SUB_Null;
259 case PROJECTILE_ROCKET:
260 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
261 self.mins = '-3 -3 -3';
265 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
266 self.mins = '-2 -2 -2';
269 case PROJECTILE_GRENADE_BOUNCING:
270 self.mins = '0 0 -3';
271 self.maxs = '0 0 -3';
272 self.move_movetype = MOVETYPE_BOUNCE;
273 self.move_touch = SUB_Null;
275 case PROJECTILE_SEEKER:
276 self.mins = '-2 -2 -2';
279 case PROJECTILE_PORTO_RED:
280 self.colormod = '2 1 1';
282 self.move_movetype = MOVETYPE_BOUNCE;
283 self.move_touch = SUB_Null;
285 case PROJECTILE_PORTO_BLUE:
286 self.colormod = '1 1 2';
288 self.move_movetype = MOVETYPE_BOUNCE;
289 self.move_touch = SUB_Null;
291 case PROJECTILE_HAGAR_BOUNCING:
292 self.move_movetype = MOVETYPE_BOUNCE;
293 self.move_touch = SUB_Null;
302 if(self.move_movetype == MOVETYPE_FLY)
303 self.move_movetype = MOVETYPE_TOSS;
304 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
305 self.move_movetype = MOVETYPE_BOUNCE;
309 if(self.move_movetype == MOVETYPE_TOSS)
310 self.move_movetype = MOVETYPE_FLY;
311 if(self.move_movetype == MOVETYPE_BOUNCE)
312 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
315 if(!(self.count & 0x80))
316 InterpolateOrigin_Note();
318 self.draw = Projectile_Draw;
319 self.entremove = Ent_RemoveProjectile;
322 void Projectile_Precache()
324 precache_model("models/ebomb.mdl");
325 precache_model("models/elaser.mdl");
326 precache_model("models/grenademodel.md3");
327 precache_model("models/hagarmissile.mdl");
328 precache_model("models/hlac_bullet.md3");
329 precache_model("models/laser.mdl");
330 precache_model("models/plasmatrail.mdl");
331 precache_model("models/rocket.md3");
332 precache_model("models/tagrocket.md3");
333 precache_model("models/tracer.mdl");
334 precache_sound("weapons/electro_fly.wav");
335 precache_sound("weapons/rocket_fly.wav");
336 precache_sound("weapons/tag_rocket_fly.wav");