7 self.move_velocity = self.move_avelocity = '0 0 0';
8 self.move_movetype = MOVETYPE_NONE;
11 .float count; // set if clientside projectile
12 .float cnt; // sound index
15 void Projectile_Draw()
23 //self.move_flags &~= FL_ONGROUND;
24 Movetype_Physics(TRUE);
25 self.angles = vectoangles(self.velocity);
29 InterpolateOrigin_Do();
34 case PROJECTILE_ROCKET:
35 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
38 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
40 case PROJECTILE_ELECTRO_BEAM:
41 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), oldorg, self.origin);
43 case PROJECTILE_GRENADE:
44 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
45 self.angles -= '750 0 0' * time;
47 case PROJECTILE_GRENADE_BOUNCING:
48 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
49 if(!(self.move_flags & FL_ONGROUND))
50 self.angles += '100 150 100' * time;
52 case PROJECTILE_PORTO_RED:
53 // TODO add red dynamic light
54 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
56 case PROJECTILE_PORTO_BLUE:
57 // TODO add blue dynamic light
58 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
61 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
63 case PROJECTILE_SEEKER:
64 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
66 case PROJECTILE_HOOKBOMB:
67 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
68 self.angles = '0 500 0' * time;
70 case PROJECTILE_HAGAR:
71 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
73 case PROJECTILE_HAGAR_BOUNCING:
74 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
82 if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
86 void loopsound(entity e, float ch, string samp, float vol, float attn)
88 if(csqc_flags & CSQC_FLAG_COLORCODES)
89 sound(e, ch, samp, vol, attn);
92 void Ent_RemoveProjectile()
95 loopsound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
102 InterpolateOrigin_Undo();
104 // projectile properties:
105 // kind (interpolated, or clientside)
113 // soundindex (hardcoded list)
116 // projectiles don't send angles, because they always follow the velocity
119 self.count = (f & 0x80);
120 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
121 self.move_flags &~= FL_ONGROUND;
122 self.solid = SOLID_TRIGGER;
123 //self.effects = EF_NOMODELFLAGS;
125 // sv_gameplayfix_delayprojectiles
127 self.move_time = time + ticrate;
129 self.move_time = max(self.move_time, time);
131 if(!(self.count & 0x80))
132 InterpolateOrigin_Undo();
136 self.origin_x = ReadCoord();
137 self.origin_y = ReadCoord();
138 self.origin_z = ReadCoord();
139 if(self.count & 0x80)
141 self.velocity_x = ReadCoord();
142 self.velocity_y = ReadCoord();
143 self.velocity_z = ReadCoord();
144 self.gravity = ReadCoord();
146 self.move_origin = self.origin;
147 self.move_velocity = self.velocity;
153 self.cnt = ReadByte();
158 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
159 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break;
160 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
161 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
162 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
163 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
164 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
165 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
166 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
167 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
168 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
169 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
170 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
171 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
172 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
173 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
174 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
176 error("Received invalid CSQC projectile, can't work with this!");
182 self.colormod = '0 0 0';
183 self.move_touch = SUB_Stop;
184 self.move_movetype = MOVETYPE_TOSS;
188 case PROJECTILE_ELECTRO:
189 // only new engines support sound moving with object
190 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
191 self.mins = '0 0 -3';
192 self.maxs = '0 0 -3';
193 self.move_movetype = MOVETYPE_BOUNCE;
194 self.move_touch = SUB_Null;
196 case PROJECTILE_ROCKET:
197 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
198 self.mins = '-3 -3 -3';
202 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
203 self.mins = '-2 -2 -2';
206 case PROJECTILE_GRENADE_BOUNCING:
207 self.mins = '0 0 -3';
208 self.maxs = '0 0 -3';
209 self.move_movetype = MOVETYPE_BOUNCE;
210 self.move_touch = SUB_Null;
212 case PROJECTILE_SEEKER:
213 self.mins = '-2 -2 -2';
216 case PROJECTILE_PORTO_RED:
217 self.colormod = '2 1 1';
219 case PROJECTILE_PORTO_BLUE:
220 self.colormod = '1 1 2';
222 case PROJECTILE_HAGAR_BOUNCING:
223 self.move_movetype = MOVETYPE_BOUNCE;
224 self.move_touch = SUB_Null;
233 if(self.move_movetype == MOVETYPE_FLY)
234 self.move_movetype = MOVETYPE_TOSS;
235 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
236 self.move_movetype = MOVETYPE_BOUNCE;
240 if(self.move_movetype == MOVETYPE_TOSS)
241 self.move_movetype = MOVETYPE_FLY;
242 if(self.move_movetype == MOVETYPE_BOUNCE)
243 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
246 if(!(self.count & 0x80))
247 InterpolateOrigin_Note();
249 self.draw = Projectile_Draw;
252 void Projectile_Precache()
254 precache_model("models/ebomb.mdl");
255 precache_model("models/rocket.md3");
256 precache_model("models/laser.mdl");
257 precache_model("models/tracer.mdl");
258 precache_model("models/plasmatrail.mdl");
259 precache_model("models/elaser.mdl");
260 precache_model("models/grenademodel.md3");
261 precache_model("models/grenademodel.md3");
262 precache_model("models/laser.mdl");
263 precache_model("models/hlac_bullet.md3");
264 precache_model("models/hlac_bullet.md3");
265 precache_model("models/tagrocket.md3");
266 precache_model("models/hagarmissile.mdl");
267 precache_model("models/grenademodel.md3");
268 precache_model("models/grenademodel.md3");
269 precache_model("models/grenademodel.md3");
270 precache_model("models/hagarmissile.mdl");
271 precache_model("models/hagarmissile.mdl");