2 .vector trail_oldorigin;
10 self.move_velocity = self.move_avelocity = '0 0 0';
11 self.move_movetype = MOVETYPE_NONE;
14 .float count; // set if clientside projectile
15 .float cnt; // sound index
19 void Projectile_DrawTrail(vector to)
22 from = self.trail_oldorigin;
23 self.trail_oldorigin = to;
26 case PROJECTILE_ROCKET:
27 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
30 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
32 case PROJECTILE_ELECTRO_BEAM:
33 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to);
35 case PROJECTILE_GRENADE:
36 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
38 case PROJECTILE_GRENADE_BOUNCING:
39 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
41 case PROJECTILE_PORTO_RED:
42 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
44 case PROJECTILE_PORTO_BLUE:
45 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
48 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
50 case PROJECTILE_SEEKER:
51 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
53 case PROJECTILE_HOOKBOMB:
54 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
56 case PROJECTILE_HAGAR:
57 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
59 case PROJECTILE_HAGAR_BOUNCING:
60 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
68 void Projectile_Draw()
80 //self.move_flags &~= FL_ONGROUND;
81 Movetype_Physics(TRUE);
82 if(!(self.move_flags & FL_ONGROUND))
83 self.angles = vectoangles(self.velocity);
87 InterpolateOrigin_Do();
92 drawn = (time >= self.spawntime - 0.02);
93 t = max(time, self.spawntime);
97 drawn = (self.iflags & IFLAG_VALID);
101 if(!(f & FL_ONGROUND))
107 case PROJECTILE_GRENADE:
108 rot = '-2000 0 0'; // forward
111 case PROJECTILE_GRENADE_BOUNCING:
112 rot = '0 -1000 0'; // sideways
114 case PROJECTILE_HOOKBOMB:
115 rot = '1000 0 0'; // forward
120 self.angles = AnglesTransform_Multiply(self.angles, rot * (t - self.spawntime));
122 fixedmakevectors(self.angles);
124 trailorigin = self.origin;
127 case PROJECTILE_GRENADE:
128 case PROJECTILE_GRENADE_BOUNCING:
129 trailorigin += v_right * 1 + v_forward * -10;
135 Projectile_DrawTrail(trailorigin);
137 self.trail_oldorigin = trailorigin;
145 case PROJECTILE_BULLET_GLOWING:
146 R_AddDynamicLight(self.origin, 50, '1 1 0');
152 self.renderflags = 0;
157 void loopsound(entity e, float ch, string samp, float vol, float attn)
159 if(csqc_flags & CSQC_FLAG_COLORCODES)
161 sound(e, ch, samp, vol, attn);
166 void Ent_RemoveProjectile()
169 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
171 if(self.count & 0x80)
173 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
174 Projectile_DrawTrail(trace_endpos);
178 void Ent_Projectile()
182 // projectile properties:
183 // kind (interpolated, or clientside)
191 // soundindex (hardcoded list)
194 // projectiles don't send angles, because they always follow the velocity
197 self.count = (f & 0x80);
198 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
199 self.move_flags &~= FL_ONGROUND;
200 self.solid = SOLID_TRIGGER;
201 //self.effects = EF_NOMODELFLAGS;
203 // sv_gameplayfix_delayprojectiles
206 self.move_time = time + ticrate;
207 self.spawntime = time + ticrate;
210 self.move_time = max(self.move_time, time);
212 if(!(self.count & 0x80))
213 InterpolateOrigin_Undo();
217 self.origin_x = ReadCoord();
218 self.origin_y = ReadCoord();
219 self.origin_z = ReadCoord();
220 if(self.count & 0x80)
222 self.velocity_x = ReadCoord();
223 self.velocity_y = ReadCoord();
224 self.velocity_z = ReadCoord();
225 self.gravity = ReadCoord();
227 self.move_origin = self.origin;
228 self.move_velocity = self.velocity;
231 self.trail_oldorigin = self.origin;
236 self.cnt = ReadByte();
241 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
242 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); self.scale = 3; break;
243 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
244 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
245 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
246 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
247 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
248 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
249 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
250 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
251 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
252 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
253 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
254 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
255 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
256 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
257 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
258 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
260 error("Received invalid CSQC projectile, can't work with this!");
266 self.colormod = '0 0 0';
267 self.move_touch = SUB_Stop;
268 self.move_movetype = MOVETYPE_TOSS;
272 case PROJECTILE_ELECTRO:
273 // only new engines support sound moving with object
274 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
275 self.mins = '0 0 -3';
276 self.maxs = '0 0 -3';
277 self.move_movetype = MOVETYPE_BOUNCE;
278 self.move_touch = SUB_Null;
280 case PROJECTILE_ROCKET:
281 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
282 self.mins = '-3 -3 -3';
286 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
287 self.mins = '-2 -2 -2';
290 case PROJECTILE_GRENADE_BOUNCING:
291 self.mins = '0 0 -3';
292 self.maxs = '0 0 -3';
293 self.move_movetype = MOVETYPE_BOUNCE;
294 self.move_touch = SUB_Null;
296 case PROJECTILE_SEEKER:
297 self.mins = '-2 -2 -2';
300 case PROJECTILE_PORTO_RED:
301 self.colormod = '2 1 1';
303 self.move_movetype = MOVETYPE_BOUNCE;
304 self.move_touch = SUB_Null;
306 case PROJECTILE_PORTO_BLUE:
307 self.colormod = '1 1 2';
309 self.move_movetype = MOVETYPE_BOUNCE;
310 self.move_touch = SUB_Null;
312 case PROJECTILE_HAGAR_BOUNCING:
313 self.move_movetype = MOVETYPE_BOUNCE;
314 self.move_touch = SUB_Null;
323 if(self.move_movetype == MOVETYPE_FLY)
324 self.move_movetype = MOVETYPE_TOSS;
325 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
326 self.move_movetype = MOVETYPE_BOUNCE;
330 if(self.move_movetype == MOVETYPE_TOSS)
331 self.move_movetype = MOVETYPE_FLY;
332 if(self.move_movetype == MOVETYPE_BOUNCE)
333 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
336 if(!(self.count & 0x80))
337 InterpolateOrigin_Note();
339 self.draw = Projectile_Draw;
340 self.entremove = Ent_RemoveProjectile;
343 void Projectile_Precache()
345 precache_model("models/ebomb.mdl");
346 precache_model("models/elaser.mdl");
347 precache_model("models/grenademodel.md3");
348 precache_model("models/hagarmissile.mdl");
349 precache_model("models/hlac_bullet.md3");
350 precache_model("models/laser.mdl");
351 precache_model("models/plasmatrail.mdl");
352 precache_model("models/rocket.md3");
353 precache_model("models/tagrocket.md3");
354 precache_model("models/tracer.mdl");
355 precache_sound("weapons/electro_fly.wav");
356 precache_sound("weapons/rocket_fly.wav");
357 precache_sound("weapons/tag_rocket_fly.wav");