7 self.move_velocity = self.move_avelocity = '0 0 0';
8 self.move_movetype = MOVETYPE_NONE;
11 .float count; // set if clientside projectile
12 .float cnt; // sound index
16 void Projectile_DrawTrail(vector from, vector to)
20 case PROJECTILE_ROCKET:
21 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
24 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
26 case PROJECTILE_ELECTRO_BEAM:
27 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to);
29 case PROJECTILE_GRENADE:
30 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
32 case PROJECTILE_GRENADE_BOUNCING:
33 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
35 case PROJECTILE_PORTO_RED:
36 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
38 case PROJECTILE_PORTO_BLUE:
39 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
42 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
44 case PROJECTILE_SEEKER:
45 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
47 case PROJECTILE_HOOKBOMB:
48 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
50 case PROJECTILE_HAGAR:
51 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
53 case PROJECTILE_HAGAR_BOUNCING:
54 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
62 void Projectile_Draw()
70 //self.move_flags &~= FL_ONGROUND;
71 Movetype_Physics(TRUE);
72 self.angles = vectoangles(self.velocity);
76 InterpolateOrigin_Do();
79 Projectile_DrawTrail(oldorg, self.origin);
83 case PROJECTILE_GRENADE:
84 self.angles -= '750 0 0' * time;
86 case PROJECTILE_GRENADE_BOUNCING:
87 if(!(self.move_flags & FL_ONGROUND))
88 self.angles += '100 150 100' * time;
90 case PROJECTILE_HOOKBOMB:
91 self.angles = '0 500 0' * time;
93 case PROJECTILE_BULLET_GLOWING:
94 R_AddDynamicLight(self.origin, 50, '1 1 0');
100 self.renderflags = 0;
102 if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
106 void loopsound(entity e, float ch, string samp, float vol, float attn)
108 if(csqc_flags & CSQC_FLAG_COLORCODES)
110 sound(e, ch, samp, vol, attn);
115 void Ent_RemoveProjectile()
118 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
120 if(self.count & 0x80)
122 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
123 Projectile_DrawTrail(self.origin, trace_endpos);
127 void Ent_Projectile()
131 InterpolateOrigin_Undo();
133 // projectile properties:
134 // kind (interpolated, or clientside)
142 // soundindex (hardcoded list)
145 // projectiles don't send angles, because they always follow the velocity
148 self.count = (f & 0x80);
149 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
150 self.move_flags &~= FL_ONGROUND;
151 self.solid = SOLID_TRIGGER;
152 //self.effects = EF_NOMODELFLAGS;
154 // sv_gameplayfix_delayprojectiles
156 self.move_time = time + ticrate;
158 self.move_time = max(self.move_time, time);
160 if(!(self.count & 0x80))
161 InterpolateOrigin_Undo();
165 self.origin_x = ReadCoord();
166 self.origin_y = ReadCoord();
167 self.origin_z = ReadCoord();
168 if(self.count & 0x80)
170 self.velocity_x = ReadCoord();
171 self.velocity_y = ReadCoord();
172 self.velocity_z = ReadCoord();
173 self.gravity = ReadCoord();
175 self.move_origin = self.origin;
176 self.move_velocity = self.velocity;
182 self.cnt = ReadByte();
187 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
188 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break;
189 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
190 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
191 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
192 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
193 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
194 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
195 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
196 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
197 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
198 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
199 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
200 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
201 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
202 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
203 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
204 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
206 error("Received invalid CSQC projectile, can't work with this!");
212 self.colormod = '0 0 0';
213 self.move_touch = SUB_Stop;
214 self.move_movetype = MOVETYPE_TOSS;
218 case PROJECTILE_ELECTRO:
219 // only new engines support sound moving with object
220 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
221 self.mins = '0 0 -3';
222 self.maxs = '0 0 -3';
223 self.move_movetype = MOVETYPE_BOUNCE;
224 self.move_touch = SUB_Null;
226 case PROJECTILE_ROCKET:
227 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
228 self.mins = '-3 -3 -3';
232 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
233 self.mins = '-2 -2 -2';
236 case PROJECTILE_GRENADE_BOUNCING:
237 self.mins = '0 0 -3';
238 self.maxs = '0 0 -3';
239 self.move_movetype = MOVETYPE_BOUNCE;
240 self.move_touch = SUB_Null;
242 case PROJECTILE_SEEKER:
243 self.mins = '-2 -2 -2';
246 case PROJECTILE_PORTO_RED:
247 self.colormod = '2 1 1';
249 self.move_movetype = MOVETYPE_BOUNCE;
250 self.move_touch = SUB_Null;
252 case PROJECTILE_PORTO_BLUE:
253 self.colormod = '1 1 2';
255 self.move_movetype = MOVETYPE_BOUNCE;
256 self.move_touch = SUB_Null;
258 case PROJECTILE_HAGAR_BOUNCING:
259 self.move_movetype = MOVETYPE_BOUNCE;
260 self.move_touch = SUB_Null;
269 if(self.move_movetype == MOVETYPE_FLY)
270 self.move_movetype = MOVETYPE_TOSS;
271 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
272 self.move_movetype = MOVETYPE_BOUNCE;
276 if(self.move_movetype == MOVETYPE_TOSS)
277 self.move_movetype = MOVETYPE_FLY;
278 if(self.move_movetype == MOVETYPE_BOUNCE)
279 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
282 if(!(self.count & 0x80))
283 InterpolateOrigin_Note();
285 self.draw = Projectile_Draw;
288 void Projectile_Precache()
290 precache_model("models/ebomb.mdl");
291 precache_model("models/elaser.mdl");
292 precache_model("models/grenademodel.md3");
293 precache_model("models/hagarmissile.mdl");
294 precache_model("models/hlac_bullet.md3");
295 precache_model("models/laser.mdl");
296 precache_model("models/plasmatrail.mdl");
297 precache_model("models/rocket.md3");
298 precache_model("models/tagrocket.md3");
299 precache_model("models/tracer.mdl");
300 precache_sound("weapons/electro_fly.wav");
301 precache_sound("weapons/rocket_fly.wav");
302 precache_sound("weapons/tag_rocket_fly.wav");