2 .vector trail_oldorigin;
10 self.move_velocity = self.move_avelocity = '0 0 0';
11 self.move_movetype = MOVETYPE_NONE;
14 .float count; // set if clientside projectile
15 .float cnt; // sound index
20 void Projectile_DrawTrail(vector to)
23 from = self.trail_oldorigin;
24 self.trail_oldorigin = to;
27 case PROJECTILE_ROCKET:
28 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
31 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
33 case PROJECTILE_CRYLINK:
34 trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to);
36 case PROJECTILE_CRYLINK_BOUNCING:
37 trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to);
39 case PROJECTILE_ELECTRO_BEAM:
40 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to);
42 case PROJECTILE_GRENADE:
43 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
45 case PROJECTILE_GRENADE_BOUNCING:
46 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
48 case PROJECTILE_PORTO_RED:
49 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
51 case PROJECTILE_PORTO_BLUE:
52 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
55 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
57 case PROJECTILE_SEEKER:
58 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
60 case PROJECTILE_HOOKBOMB:
61 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
63 case PROJECTILE_HAGAR:
64 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
66 case PROJECTILE_HAGAR_BOUNCING:
67 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
69 case PROJECTILE_BULLET:
70 case PROJECTILE_BULLET_GLOWING:
71 trailparticles(self, particleeffectnum("tr_bullet"), from, to);
79 void Projectile_Draw()
91 //self.move_flags &~= FL_ONGROUND;
92 Movetype_Physics(TRUE);
93 if(!(self.move_flags & FL_ONGROUND))
94 self.angles = vectoangles(self.velocity);
98 InterpolateOrigin_Do();
101 if(self.count & 0x80)
103 drawn = (time >= self.spawntime - 0.02);
104 t = max(time, self.spawntime);
108 drawn = (self.iflags & IFLAG_VALID);
112 if(!(f & FL_ONGROUND))
118 case PROJECTILE_GRENADE:
119 rot = '-2000 0 0'; // forward
122 case PROJECTILE_GRENADE_BOUNCING:
123 rot = '0 -1000 0'; // sideways
125 case PROJECTILE_HOOKBOMB:
126 rot = '1000 0 0'; // forward
131 self.angles = AnglesTransform_Multiply(self.angles, rot * (t - self.spawntime));
133 fixedmakevectors(self.angles);
135 trailorigin = self.origin;
138 case PROJECTILE_GRENADE:
139 case PROJECTILE_GRENADE_BOUNCING:
140 trailorigin += v_right * 1 + v_forward * -10;
146 Projectile_DrawTrail(trailorigin);
148 self.trail_oldorigin = trailorigin;
156 case PROJECTILE_BULLET_GLOWING:
157 R_AddDynamicLight(self.origin, 50, '1 1 0');
163 self.renderflags = 0;
168 void loopsound(entity e, float ch, string samp, float vol, float attn)
173 sound(e, ch, samp, vol, attn);
177 void Ent_RemoveProjectile()
180 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
182 if(self.count & 0x80)
184 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
185 Projectile_DrawTrail(trace_endpos);
189 void Ent_Projectile()
193 // projectile properties:
194 // kind (interpolated, or clientside)
202 // soundindex (hardcoded list)
205 // projectiles don't send angles, because they always follow the velocity
208 self.count = (f & 0x80);
209 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
210 self.solid = SOLID_TRIGGER;
211 //self.effects = EF_NOMODELFLAGS;
213 // this should make collisions with bmodels more exact, but it leads to
214 // projectiles no longer being able to lie on a bmodel
215 self.move_nomonsters = MOVE_WORLDONLY;
217 self.move_flags |= FL_ONGROUND;
219 self.move_flags &~= FL_ONGROUND;
223 // for some unknown reason, we don't need to care for
224 // sv_gameplayfix_delayprojectiles here.
225 self.move_time = time;
226 self.spawntime = time;
229 self.move_time = max(self.move_time, time);
231 if(!(self.count & 0x80))
232 InterpolateOrigin_Undo();
236 self.origin_x = ReadCoord();
237 self.origin_y = ReadCoord();
238 self.origin_z = ReadCoord();
239 if(self.count & 0x80)
241 self.velocity_x = ReadCoord();
242 self.velocity_y = ReadCoord();
243 self.velocity_z = ReadCoord();
244 self.gravity = ReadCoord();
246 self.move_origin = self.origin;
247 self.move_velocity = self.velocity;
250 self.trail_oldorigin = self.origin;
255 self.cnt = ReadByte();
257 self.silent = (self.cnt & 0x80);
258 self.cnt = (self.cnt & 0x7F);
263 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
264 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); self.scale = 2; break;
265 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
266 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
267 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
268 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
269 case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl"); break;
270 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
271 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
272 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
273 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
274 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
275 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
276 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
277 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
278 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
279 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
280 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
281 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
283 error("Received invalid CSQC projectile, can't work with this!");
289 self.colormod = '0 0 0';
290 self.move_touch = SUB_Stop;
291 self.move_movetype = MOVETYPE_TOSS;
295 case PROJECTILE_ELECTRO:
296 // only new engines support sound moving with object
297 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
298 self.mins = '0 0 -3';
299 self.maxs = '0 0 -3';
300 self.move_movetype = MOVETYPE_BOUNCE;
301 self.move_touch = SUB_Null;
303 case PROJECTILE_ROCKET:
304 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
305 self.mins = '-3 -3 -3';
309 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
310 self.mins = '-2 -2 -2';
313 case PROJECTILE_GRENADE:
314 self.mins = '0 0 -3';
315 self.maxs = '0 0 -3';
317 case PROJECTILE_GRENADE_BOUNCING:
318 self.mins = '0 0 -3';
319 self.maxs = '0 0 -3';
320 self.move_movetype = MOVETYPE_BOUNCE;
321 self.move_touch = SUB_Null;
323 case PROJECTILE_FLAC:
324 self.mins = '-2 -2 -2';
327 case PROJECTILE_SEEKER:
328 self.mins = '-4 -4 -4';
331 case PROJECTILE_PORTO_RED:
332 self.colormod = '2 1 1';
334 self.move_movetype = MOVETYPE_BOUNCE;
335 self.move_touch = SUB_Null;
337 case PROJECTILE_PORTO_BLUE:
338 self.colormod = '1 1 2';
340 self.move_movetype = MOVETYPE_BOUNCE;
341 self.move_touch = SUB_Null;
343 case PROJECTILE_HAGAR_BOUNCING:
344 self.move_movetype = MOVETYPE_BOUNCE;
345 self.move_touch = SUB_Null;
347 case PROJECTILE_CRYLINK_BOUNCING:
348 self.move_movetype = MOVETYPE_BOUNCE;
349 self.move_touch = SUB_Null;
358 if(self.move_movetype == MOVETYPE_FLY)
359 self.move_movetype = MOVETYPE_TOSS;
360 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
361 self.move_movetype = MOVETYPE_BOUNCE;
365 if(self.move_movetype == MOVETYPE_TOSS)
366 self.move_movetype = MOVETYPE_FLY;
367 if(self.move_movetype == MOVETYPE_BOUNCE)
368 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
371 if(!(self.count & 0x80))
372 InterpolateOrigin_Note();
374 self.draw = Projectile_Draw;
375 self.entremove = Ent_RemoveProjectile;
378 void Projectile_Precache()
380 precache_model("models/ebomb.mdl");
381 precache_model("models/elaser.mdl");
382 precache_model("models/grenademodel.md3");
383 precache_model("models/hagarmissile.mdl");
384 precache_model("models/hlac_bullet.md3");
385 precache_model("models/laser.mdl");
386 precache_model("models/plasmatrail.mdl");
387 precache_model("models/rocket.md3");
388 precache_model("models/tagrocket.md3");
389 precache_model("models/tracer.mdl");
390 precache_sound("weapons/electro_fly.wav");
391 precache_sound("weapons/rocket_fly.wav");
392 precache_sound("weapons/tag_rocket_fly.wav");