1 #ifdef POINTINBRUSH_WORKS
2 vector PointInBrush_vec;
3 entity PointInBrush_brush;
4 entity PointInBrush_allmask;
5 .float dphitcontentsmask;
6 float PointInBrush_Recurse()
12 traceline(PointInBrush_vec, PointInBrush_vec, 0, world);
15 if(trace_ent == PointInBrush_brush)
21 f = PointInBrush_Recurse();
26 float PointInBrush(entity brush, vector point)
30 if not(brush.modelindex)
34 brush.solid = SOLID_BSP;
35 PointInBrush_vec = point;
36 PointInBrush_brush = brush;
37 f = PointInBrush_Recurse();
44 .float cnt; // effect number
45 .vector velocity; // particle velocity
46 .float waterlevel; // direction jitter
47 .float count; // count multiplier
48 .float glow_color; // palette color
49 .float impulse; // density
50 .string noise; // sound
52 .vector movedir; // trace direction
54 void Draw_PointParticles()
61 sz = self.maxs - self.mins;
62 n = self.impulse * drawframetime;
64 for(i = random(); i <= n && fail <= 64*n; ++i)
67 p_x += random() * sz_x;
68 p_y += random() * sz_y;
69 p_z += random() * sz_z;
70 #ifdef POINTINBRUSH_WORKS
71 if(PointInBrush(self, p))
74 if(self.movedir != '0 0 0')
76 traceline(p, p + normalize(self.movedir) * 4096, 0, world);
78 pointparticles(self.cnt, p, trace_plane_normal * vlen(self.movedir) + self.velocity + randomvec() * self.waterlevel, self.count, self.glow_color);
81 pointparticles(self.cnt, p, self.velocity + randomvec() * self.waterlevel, self.count, self.glow_color);
85 sound(self, CHAN_AUTO, self.noise, 1, ATTN_NORM);
88 #ifdef POINTINBRUSH_WORKS
89 else if(self.absolute)
99 void Ent_PointParticles()
105 self.impulse = ReadCoord(); // density (<0: point, >0: volume)
106 if(self.impulse == 0)
107 self.impulse = 1; // one per sec
108 self.absolute = (self.impulse >= 0);
110 self.impulse *= -self.maxs_x * self.maxs_y * self.maxs_z / 262144; // relative: particles per 64^3 cube
114 self.modelindex = ReadShort();
115 self.origin_x = ReadCoord();
116 self.origin_y = ReadCoord();
117 self.origin_z = ReadCoord();
118 self.maxs_x = ReadCoord();
119 self.maxs_y = ReadCoord();
120 self.maxs_z = ReadCoord();
122 self.mins = -0.5 * self.maxs;
123 self.maxs = 0.5 * self.maxs;
124 self.origin = self.origin - self.mins;
126 self.cnt = ReadShort(); // effect number
128 self.velocity = decompressShortVector(ReadShort());
129 self.movedir = decompressShortVector(ReadShort());
130 self.waterlevel = ReadCoord();
131 self.count = ReadCoord();
132 self.glow_color = ReadByte();
134 strunzone(self.noise);
135 self.noise = strzone(ReadString());
138 setorigin(self, self.origin);
139 setsize(self, self.mins, self.maxs);
140 self.solid = SOLID_NOT;
141 self.draw = Draw_PointParticles;
144 void Ent_PointParticles_Remove()
147 strunzone(self.noise);
148 self.noise = string_null;
153 te_particlerain(self.origin + self.mins, self.origin + self.maxs, self.velocity, self.count * drawframetime, self.glow_color);
158 te_particlesnow(self.origin + self.mins, self.origin + self.maxs, self.velocity, self.count * drawframetime, self.glow_color);
161 void Ent_RainOrSnow()
163 self.impulse = ReadByte(); // Rain, Snow, or Whatever
164 self.origin_x = ReadCoord();
165 self.origin_y = ReadCoord();
166 self.origin_z = ReadCoord();
167 self.maxs_x = ReadCoord();
168 self.maxs_y = ReadCoord();
169 self.maxs_z = ReadCoord();
170 self.velocity = decompressShortVector(ReadShort());
171 self.count = ReadShort() * 10;
172 self.glow_color = ReadByte(); // color
174 self.mins = -0.5 * self.maxs;
175 self.maxs = 0.5 * self.maxs;
176 self.origin = self.origin - self.mins;
178 setorigin(self, self.origin);
179 setsize(self, self.mins, self.maxs);
180 self.solid = SOLID_NOT;
182 self.draw = Draw_Rain;
184 self.draw = Draw_Snow;